I deleted a duplicate paragraph from the "How to dispose of objects" page in the docs.
@@ -92,11 +92,6 @@
in your application, it's a good idea to debug this property in order to easily identify a memory leak.
</p>
- <p>
- Internal resources for a texture are only allocated if the image has fully loaded. If you dispose a texture before the image was loaded,
- nothing happens. No resources were allocated so there is also no need for clean up.
- </p>
-
<h3>What happens when you call *dispose()* on a texture but the image is not loaded yet?</h3>
<p>