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Mugen87 1 年之前
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726f6d95ad
共有 3 个文件被更改,包括 16 次插入4 次删除
  1. 8 2
      build/three.cjs
  2. 8 2
      build/three.module.js
  3. 0 0
      build/three.module.min.js

+ 8 - 2
build/three.cjs

@@ -14866,7 +14866,10 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
 
 			_e1$1.copy( scene.backgroundRotation );
 
-			if ( ( background.isCubeTexture && background.isRenderTargetTexture === true ) || background.mapping === CubeUVReflectionMapping ) {
+			// accommodate left-handed frame
+			_e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;
+
+			if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
 				_e1$1.y *= - 1;
@@ -27931,7 +27934,10 @@ function WebGLMaterials( renderer, properties ) {
 
 			_e1.copy( envMapRotation );
 
-			if ( ( envMap.isCubeTexture && envMap.isRenderTargetTexture === true ) || envMap.mapping === CubeUVReflectionMapping ) {
+			// accommodate left-handed frame
+			_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
+
+			if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
 				_e1.y *= - 1;

+ 8 - 2
build/three.module.js

@@ -14864,7 +14864,10 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
 
 			_e1$1.copy( scene.backgroundRotation );
 
-			if ( ( background.isCubeTexture && background.isRenderTargetTexture === true ) || background.mapping === CubeUVReflectionMapping ) {
+			// accommodate left-handed frame
+			_e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;
+
+			if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
 				_e1$1.y *= - 1;
@@ -27929,7 +27932,10 @@ function WebGLMaterials( renderer, properties ) {
 
 			_e1.copy( envMapRotation );
 
-			if ( ( envMap.isCubeTexture && envMap.isRenderTargetTexture === true ) || envMap.mapping === CubeUVReflectionMapping ) {
+			// accommodate left-handed frame
+			_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
+
+			if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
 				_e1.y *= - 1;

文件差异内容过多而无法显示
+ 0 - 0
build/three.module.min.js


部分文件因为文件数量过多而无法显示