Просмотр исходного кода

Simplified EffectComposer.
@alteredq try this on your end whenever you can. Not sure if this was done like this because it created problems on angle or something.

Mr.doob 13 лет назад
Родитель
Сommit
727f09e351
2 измененных файлов с 2 добавлено и 23 удалено
  1. 0 2
      examples/js/postprocessing/BloomPass.js
  2. 2 21
      examples/js/postprocessing/EffectComposer.js

+ 0 - 2
examples/js/postprocessing/BloomPass.js

@@ -96,5 +96,3 @@ THREE.BloomPass.prototype = {
 
 
 THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
 THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
 THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
 THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
-
-

+ 2 - 21
examples/js/postprocessing/EffectComposer.js

@@ -109,34 +109,15 @@ THREE.EffectComposer.prototype = {
 		this.writeBuffer = this.renderTarget1;
 		this.writeBuffer = this.renderTarget1;
 		this.readBuffer = this.renderTarget2;
 		this.readBuffer = this.renderTarget2;
 
 
-		THREE.EffectComposer.quad.scale.set( window.innerWidth, window.innerHeight, 1 );
-
-		THREE.EffectComposer.camera.left = window.innerWidth / - 2;
-		THREE.EffectComposer.camera.right = window.innerWidth / 2;
-		THREE.EffectComposer.camera.top = window.innerHeight / 2;
-		THREE.EffectComposer.camera.bottom = window.innerHeight / - 2;
-
-		THREE.EffectComposer.camera.updateProjectionMatrix();
-
 	}
 	}
 
 
 };
 };
 
 
 // shared ortho camera
 // shared ortho camera
 
 
-THREE.EffectComposer.initWidth = window.innerWidth || 1;
-THREE.EffectComposer.initHeight = window.innerHeight || 1;
-
-THREE.EffectComposer.camera = new THREE.OrthographicCamera( THREE.EffectComposer.initWidth / - 2, THREE.EffectComposer.initWidth / 2, THREE.EffectComposer.initHeight / 2, THREE.EffectComposer.initHeight / - 2, -10000, 10000 );
-
-// shared fullscreen quad scene
-
-THREE.EffectComposer.geometry = new THREE.PlaneGeometry( 1, 1 );
+THREE.EffectComposer.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
 
 
-THREE.EffectComposer.quad = new THREE.Mesh( THREE.EffectComposer.geometry, null );
-THREE.EffectComposer.quad.position.z = -100;
-THREE.EffectComposer.quad.scale.set( THREE.EffectComposer.initWidth, THREE.EffectComposer.initHeight, 1 );
+THREE.EffectComposer.quad = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
 
 
 THREE.EffectComposer.scene = new THREE.Scene();
 THREE.EffectComposer.scene = new THREE.Scene();
 THREE.EffectComposer.scene.add( THREE.EffectComposer.quad );
 THREE.EffectComposer.scene.add( THREE.EffectComposer.quad );
-THREE.EffectComposer.scene.add( THREE.EffectComposer.camera );