@@ -138,7 +138,7 @@
function initScene() {
var shader = THREE.ParallaxShader;
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
+ var uniforms = Object.assign( {}, shader.uniforms );
var parameters = {
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
@@ -92,7 +92,7 @@
var geometry = new THREE.SphereGeometry( 100, 32, 16 );
var shader = THREE.FresnelShader;
uniforms[ "tCube" ].value = textureCube;