|
@@ -2,12 +2,19 @@
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
*/
|
|
|
|
|
|
-THREE.AnaglyphWebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
+THREE.AnaglyphWebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
THREE.WebGLRenderer.call( this, parameters );
|
|
THREE.WebGLRenderer.call( this, parameters );
|
|
|
|
|
|
var _this = this, _setSize = this.setSize, _render = this.render;
|
|
var _this = this, _setSize = this.setSize, _render = this.render;
|
|
var _cameraL = new THREE.Camera(), _cameraR = new THREE.Camera();
|
|
var _cameraL = new THREE.Camera(), _cameraR = new THREE.Camera();
|
|
|
|
+ var eyeRight = new THREE.Matrix4(),
|
|
|
|
+ eyeLeft = new THREE.Matrix4(),
|
|
|
|
+ focalLength = 125,
|
|
|
|
+ aspect, near, fov;
|
|
|
|
+
|
|
|
|
+ _cameraL.useTarget = _cameraR.useTarget = false;
|
|
|
|
+ _cameraL.matrixAutoUpdate = _cameraR.matrixAutoUpdate = false;
|
|
|
|
|
|
var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
|
|
var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
|
|
var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params ), _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
|
|
var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params ), _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
|
|
@@ -74,21 +81,67 @@ THREE.AnaglyphWebGLRenderer = function ( parameters ) {
|
|
|
|
|
|
};
|
|
};
|
|
|
|
|
|
- this.render = function ( scene, camera, renderTarget, forceClear ) {
|
|
|
|
-
|
|
|
|
- _cameraL.projectionMatrix = camera.projectionMatrix;
|
|
|
|
|
|
+ /*
|
|
|
|
+ * Renderer now uses an asymmetric perspective projection (http://paulbourke.net/miscellaneous/stereographics/stereorender/).
|
|
|
|
+ * Each camera is offset by the eye seperation and its projection matrix is also skewed asymetrically back to converge on the same
|
|
|
|
+ * projection plane. Added a focal length parameter to, this is where the parallax is equal to 0.
|
|
|
|
+ */
|
|
|
|
+ this.render = function ( scene, camera, renderTarget, forceClear ) {
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ camera.update( null, true );
|
|
|
|
+
|
|
|
|
+ var hasCameraChanged = aspect !== camera.aspect ||
|
|
|
|
+ near !== camera.near ||
|
|
|
|
+ fov !== camera.fov;
|
|
|
|
+
|
|
|
|
+ if( hasCameraChanged )
|
|
|
|
+ {
|
|
|
|
+
|
|
|
|
+ aspect = camera.aspect;
|
|
|
|
+ near = camera.near;
|
|
|
|
+ fov = camera.fov;
|
|
|
|
+
|
|
|
|
+ var projectionMatrix = camera.projectionMatrix.clone(),
|
|
|
|
+ eyeSep = focalLength / 30 * 0.5,
|
|
|
|
+ eyeSepOnProjection = eyeSep * near / focalLength,
|
|
|
|
+ ymax = near * Math.tan( fov * Math.PI / 360 ),
|
|
|
|
+ xmin, xmax;
|
|
|
|
+
|
|
|
|
+ //translate xOffset
|
|
|
|
+ eyeRight.n14 = eyeSep;
|
|
|
|
+ eyeLeft.n14 = -eyeSep;
|
|
|
|
+
|
|
|
|
+ //For left eye
|
|
|
|
+ xmin = -ymax * aspect + eyeSepOnProjection;
|
|
|
|
+ xmax = ymax * aspect + eyeSepOnProjection;
|
|
|
|
+ projectionMatrix.n11 = 2 * near / ( xmax - xmin );
|
|
|
|
+ projectionMatrix.n13 = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
+ _cameraL.projectionMatrix = projectionMatrix.clone();
|
|
|
|
+
|
|
|
|
+ //for right eye
|
|
|
|
+ xmin = -ymax * aspect - eyeSepOnProjection;
|
|
|
|
+ xmax = ymax * aspect - eyeSepOnProjection;
|
|
|
|
+ projectionMatrix.n11 = 2 * near / ( xmax - xmin );
|
|
|
|
+ projectionMatrix.n13 = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
+ _cameraR.projectionMatrix = projectionMatrix.clone();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ _cameraL.matrix = camera.matrixWorld.clone().multiplySelf( eyeLeft );
|
|
|
|
+ _cameraL.update(null, true);
|
|
_cameraL.position.copy( camera.position );
|
|
_cameraL.position.copy( camera.position );
|
|
- _cameraL.target.position.copy( camera.target.position );
|
|
|
|
- _cameraL.translateX( - 10 );
|
|
|
|
|
|
+ _cameraL.near = near;
|
|
|
|
+ _cameraL.far = camera.far;
|
|
|
|
+ _render.call( _this, scene, _cameraL, _renderTargetL, true );
|
|
|
|
|
|
- _cameraR.projectionMatrix = camera.projectionMatrix;
|
|
|
|
|
|
+ _cameraR.matrix = camera.matrixWorld.clone().multiplySelf( eyeRight );
|
|
|
|
+ _cameraR.update(null, true);
|
|
_cameraR.position.copy( camera.position );
|
|
_cameraR.position.copy( camera.position );
|
|
- _cameraR.target.position.copy( camera.target.position );
|
|
|
|
- _cameraR.translateX( 10 );
|
|
|
|
-
|
|
|
|
- _render.call( _this, scene, _cameraL, _renderTargetL, true );
|
|
|
|
|
|
+ _cameraR.near = near;
|
|
|
|
+ _cameraR.far = camera.far;
|
|
_render.call( _this, scene, _cameraR, _renderTargetR, true );
|
|
_render.call( _this, scene, _cameraR, _renderTargetR, true );
|
|
-
|
|
|
|
|
|
+
|
|
_render.call( _this, _scene, _camera );
|
|
_render.call( _this, _scene, _camera );
|
|
|
|
|
|
};
|
|
};
|