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Corrected bump mapping reference

WestLangley 7 年之前
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+ 1 - 1
examples/webgl_materials_bumpmap.html

@@ -39,7 +39,7 @@
 
 	<body>
 		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents -
 			<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
 		</div>
 

+ 1 - 1
examples/webgl_materials_bumpmap_skin.html

@@ -36,7 +36,7 @@
 
 	<body>
 		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple single-pass skin material with <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">tangent-less bump mapping</a> -
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl simple, single-pass, skin material with tangent-less bump mapping</a> -
 			<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
 		</div>
 

+ 2 - 2
src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl

@@ -3,8 +3,8 @@
 	uniform sampler2D bumpMap;
 	uniform float bumpScale;
 
-	// Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
-	// http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
+	// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
+	// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf
 
 	// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)