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@@ -1,224 +0,0 @@
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-/**
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- * @author fernandojsg / http://fernandojsg.com
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- * @author Takahiro https://github.com/takahirox
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- */
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-
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-import { WebGLMultiviewRenderTarget } from '../WebGLMultiviewRenderTarget.js';
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-import { Matrix3 } from '../../math/Matrix3.js';
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-import { Matrix4 } from '../../math/Matrix4.js';
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-import { Vector2 } from '../../math/Vector2.js';
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-
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-function WebGLMultiview( renderer, gl ) {
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-
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- var DEFAULT_NUMVIEWS = 2;
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-
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- var extensions = renderer.extensions;
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- var properties = renderer.properties;
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-
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- var renderTarget, currentRenderTarget;
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- var mat3, mat4, cameraArray, renderSize;
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-
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- var available;
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- var maxNumViews = 0;
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-
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- //
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-
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- function isAvailable() {
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-
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- if ( available === undefined ) {
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-
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- var extension = extensions.get( 'OVR_multiview2' );
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-
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- available = extension !== null && gl.getContextAttributes().antialias === false;
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-
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- if ( available ) {
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-
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- maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR );
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- renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS );
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-
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- renderSize = new Vector2();
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- mat4 = [];
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- mat3 = [];
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- cameraArray = [];
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-
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- for ( var i = 0; i < maxNumViews; i ++ ) {
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-
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- mat4[ i ] = new Matrix4();
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- mat3[ i ] = new Matrix3();
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-
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- }
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-
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- }
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-
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- }
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-
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- return available;
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-
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- }
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-
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- function getCameraArray( camera ) {
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-
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- if ( camera.isArrayCamera ) return camera.cameras;
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-
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- cameraArray[ 0 ] = camera;
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-
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- return cameraArray;
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-
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- }
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-
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- function updateCameraProjectionMatricesUniform( camera, uniforms ) {
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-
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- var cameras = getCameraArray( camera );
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-
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- for ( var i = 0; i < cameras.length; i ++ ) {
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-
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- mat4[ i ].copy( cameras[ i ].projectionMatrix );
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-
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- }
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-
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- uniforms.setValue( gl, 'projectionMatrices', mat4 );
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-
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- }
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-
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- function updateCameraViewMatricesUniform( camera, uniforms ) {
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-
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- var cameras = getCameraArray( camera );
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-
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- for ( var i = 0; i < cameras.length; i ++ ) {
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-
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- mat4[ i ].copy( cameras[ i ].matrixWorldInverse );
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-
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- }
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-
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- uniforms.setValue( gl, 'viewMatrices', mat4 );
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-
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- }
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-
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- function updateObjectMatricesUniforms( object, camera, uniforms ) {
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-
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- var cameras = getCameraArray( camera );
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-
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- for ( var i = 0; i < cameras.length; i ++ ) {
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-
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- mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld );
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- mat3[ i ].getNormalMatrix( mat4[ i ] );
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-
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- }
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-
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- uniforms.setValue( gl, 'modelViewMatrices', mat4 );
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- uniforms.setValue( gl, 'normalMatrices', mat3 );
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-
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- }
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-
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- function isMultiviewCompatible( camera ) {
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-
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- if ( camera.isArrayCamera === undefined ) return true;
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-
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- var cameras = camera.cameras;
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-
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- if ( cameras.length > maxNumViews ) return false;
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-
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- for ( var i = 1, il = cameras.length; i < il; i ++ ) {
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-
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- if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z ||
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- cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- function resizeRenderTarget( camera ) {
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-
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- if ( currentRenderTarget ) {
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-
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- renderSize.set( currentRenderTarget.width, currentRenderTarget.height );
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-
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- } else {
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-
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- renderer.getDrawingBufferSize( renderSize );
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-
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- }
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-
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- if ( camera.isArrayCamera ) {
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-
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- var viewport = camera.cameras[ 0 ].viewport;
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-
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- renderTarget.setSize( viewport.z, viewport.w );
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- renderTarget.setNumViews( camera.cameras.length );
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-
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- } else {
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-
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- renderTarget.setSize( renderSize.x, renderSize.y );
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- renderTarget.setNumViews( DEFAULT_NUMVIEWS );
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-
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- }
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-
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- }
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-
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- function attachCamera( camera ) {
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-
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- if ( isMultiviewCompatible( camera ) === false ) return;
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-
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- currentRenderTarget = renderer.getRenderTarget();
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- resizeRenderTarget( camera );
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- renderer.setRenderTarget( renderTarget );
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-
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- }
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-
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- function detachCamera( camera ) {
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-
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- if ( renderTarget !== renderer.getRenderTarget() ) return;
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-
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- renderer.setRenderTarget( currentRenderTarget );
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-
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- flush( camera );
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-
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- }
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-
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- function flush( camera ) {
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-
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- var srcRenderTarget = renderTarget;
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- var numViews = srcRenderTarget.numViews;
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-
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- var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers;
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-
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- var viewWidth = srcRenderTarget.width;
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- var viewHeight = srcRenderTarget.height;
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-
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- if ( camera.isArrayCamera ) {
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-
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- for ( var i = 0; i < numViews; i ++ ) {
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-
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- var viewport = camera.cameras[ i ].viewport;
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-
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- var x1 = viewport.x;
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- var y1 = viewport.y;
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- var x2 = x1 + viewport.z;
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- var y2 = y1 + viewport.w;
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-
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- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, srcFramebuffers[ i ] );
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- gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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-
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- }
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-
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- } else {
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-
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- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, srcFramebuffers[ 0 ] );
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- gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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-
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- }
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-
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- }
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-
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- this.isAvailable = isAvailable;
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- this.attachCamera = attachCamera;
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- this.detachCamera = detachCamera;
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- this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform;
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- this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform;
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- this.updateObjectMatricesUniforms = updateObjectMatricesUniforms;
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-
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-}
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-
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-export { WebGLMultiview };
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