瀏覽代碼

A page to test or demonstrate

The page tests the 3 intersection calculus possible.
The cube as a normal geometry, the plane a buffered geometry and the
circle a buffered geometry with index.
rfm1201 10 年之前
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共有 1 個文件被更改,包括 269 次插入0 次删除
  1. 269 0
      examples/webgl_texture_raycast.html

+ 269 - 0
examples/webgl_texture_raycast.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js ray cast - texture - canvas</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #808080;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #ffffff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+		</style>
+	</head>
+	<body>
+		<div id="container"></div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - texture intersection<br>Left to right: buffer geometry - geometry - indexed buffer geometry</div>
+		<!--<script src="../build/three.min.js"></script>-->
+		<script src="../build/three.js"></script>
+		<script>
+			CanvasTexture = function(parentTexture) {
+				this._canvas = document.createElement("canvas");
+				this._context2D = this._canvas.getContext("2d");
+
+				if (parentTexture) {
+					this._parentTexture.push(parentTexture);
+					parentTexture.image = this._canvas;
+				}
+
+				var that = this;
+				this._background = document.createElement("img");
+				this._background.addEventListener("load", function (event) {
+					that._canvas.width = that._background.naturalWidth;
+					that._canvas.height = that._background.naturalHeight;
+				
+					that._rayonviseur = Math.ceil(Math.min(that._canvas.width, that._canvas.height / 30));
+					that._exterieurCroix = Math.ceil(0.70710678 * that._rayonviseur);
+					that._interieurCroix = Math.ceil(that._exterieurCroix / 10);
+					that._epaisseurViseur = Math.ceil(that._exterieurCroix / 10);
+					
+					that._draw();
+				}, false);
+				this._background.crossOrigin = '';
+				this._background.src = "textures/UV_Grid_Sm.jpg";
+
+				this._draw();
+			}
+
+
+			CanvasTexture.prototype = {
+
+				constructor: CanvasTexture,
+
+				_canvas: null,
+				_context2D: null,
+				_xCross: 0,
+				_yCross: 0,
+				
+				_rayonviseur: 57,
+				_exterieurCroix: 40,
+				_interieurCroix: 4,
+				_epaisseurViseur: 4,
+
+				_parentTexture: [],
+
+				addParent: function (parentTexture) {
+					if (this._parentTexture.indexOf(parentTexture) === -1) {
+						this._parentTexture.push(parentTexture);
+						parentTexture.image = this._canvas;
+					}
+				 },
+				
+				setCrossPosition: function (x, y) {
+					this._xCross = x * this._canvas.width;
+					this._yCross = y * this._canvas.height;
+					
+					this._draw();
+				},
+				
+				_draw: function () {
+					if (!this._context2D) return;
+
+					this._context2D.clearRect(0, 0, this._canvas.width, this._canvas.height)
+
+					// Background.
+					this._context2D.drawImage(this._background, 0, 0);
+
+					// White cross.
+					this._context2D.lineWidth = this._epaisseurViseur * 3;
+					this._context2D.strokeStyle = "#FFFFFF";
+
+					this._context2D.beginPath();
+					this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross - this._exterieurCroix -2);
+					this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross - this._interieurCroix);
+
+					this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross + this._interieurCroix);
+					this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross + this._exterieurCroix + 2);
+
+					this._context2D.moveTo(this._xCross - this._exterieurCroix - 2, this._yCross + this._exterieurCroix + 2);
+					this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross + this._interieurCroix);
+
+					this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross - this._interieurCroix);
+					this._context2D.lineTo(this._xCross + this._exterieurCroix + 2, this._yCross - this._exterieurCroix - 2);
+
+					this._context2D.stroke();
+					
+					// Black cross.
+					this._context2D.lineWidth = this._epaisseurViseur;
+					this._context2D.strokeStyle = "#000000";
+
+					this._context2D.beginPath();
+					this._context2D.moveTo(this._xCross - this._exterieurCroix, this._yCross - this._exterieurCroix);
+					this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross - this._interieurCroix);
+
+					this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross + this._interieurCroix);
+					this._context2D.lineTo(this._xCross + this._exterieurCroix, this._yCross + this._exterieurCroix);
+
+					this._context2D.moveTo(this._xCross - this._exterieurCroix, this._yCross + this._exterieurCroix);
+					this._context2D.lineTo(this._xCross - this._interieurCroix, this._yCross + this._interieurCroix);
+
+					this._context2D.moveTo(this._xCross + this._interieurCroix, this._yCross - this._interieurCroix);
+					this._context2D.lineTo(this._xCross + this._exterieurCroix, this._yCross - this._exterieurCroix);
+
+					this._context2D.stroke();
+					
+					for (var i = 0; i < this._parentTexture.length; i++) {
+						//this._parentTexture[i].image = this._canvas;
+						this._parentTexture[i].needsUpdate = true;
+					}
+
+				}
+
+			}
+		</script>
+		<script>
+
+			var container = document.getElementById("container");
+			var width = window.innerWidth;
+			var height = window.innerHeight ;
+			var objects = [];
+
+			var scene = new THREE.Scene();
+			var camera = new THREE.PerspectiveCamera(45, width / height, 1, 1000);
+			camera.position.x = -30;
+			camera.position.y = 40;
+			camera.position.z = 50;
+			camera.lookAt(scene.position);
+
+			var raycaster = new THREE.Raycaster();
+			var mouse = new THREE.Vector2();
+			var onClickPosition = new THREE.Vector2();
+
+			var getMousePosition = function (dom, x, y) {
+				var rect = dom.getBoundingClientRect();
+				return [(x - rect.left) / rect.width, (y - rect.top) / rect.height];
+			};
+
+			var getIntersects = function (point, objects) {
+				mouse.set((point.x * 2) - 1, -(point.y * 2) + 1);
+
+				raycaster.setFromCamera(mouse, camera);
+
+				return raycaster.intersectObjects(objects);
+			};
+
+			window.addEventListener('resize', function(evt) {
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+			}, false);
+
+			container.addEventListener('click', function(evt) {
+				evt.preventDefault();
+
+				var array = getMousePosition(container, evt.clientX, evt.clientY);
+				onClickPosition.fromArray(array);
+
+				var intersects = getIntersects(onClickPosition, objects);
+				if (intersects.length > 0) {
+					if (intersects[0].uv) {
+						var uv = intersects[0].uv;
+						intersects[0].object.material.map.transformUv(uv);
+						canvas.setCrossPosition(uv.x, uv.y);
+					}
+				}
+			}, false);
+
+
+			var renderer = new THREE.WebGLRenderer();
+			renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
+			renderer.setSize(width, height);
+			container.appendChild(renderer.domElement);
+
+			// A cube, in the middle.
+			var cubeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping);
+			var canvas = new CanvasTexture(cubeTexture);
+			var cubeMaterial = new THREE.MeshBasicMaterial( { map: cubeTexture } );
+			var cubeGeometry = new THREE.BoxGeometry(20, 20, 20);
+			// Set a specific texture mapping.
+			var uvs;
+			for (var i = 0; i < cubeGeometry.faceVertexUvs[0].length; i++) {
+				uvs = cubeGeometry.faceVertexUvs[0][i];
+				for (var j = 0; j < 3; j++) {
+					if (uvs[j].x < 0.1) uvs[j].x = -1;
+					if (uvs[j].y < 0.1) uvs[j].y = -1;
+				}
+			}
+			var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
+			cube.position.x = 4;
+			cube.position.y = -5;
+			cube.position.z = 0;
+			objects.push(cube);
+			scene.add(cube);
+
+			// A plane on the left.
+			var planeTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.MirroredRepeatWrapping, THREE.MirroredRepeatWrapping);
+			canvas.addParent(planeTexture);
+			var planeMaterial = new THREE.MeshBasicMaterial( { map: planeTexture } );
+			var planeGeometry = new THREE.PlaneBufferGeometry(25, 25, 1, 1);
+			var uvs = planeGeometry.attributes.uv.array;
+			for (var i = 0; i < uvs.length; i++) {
+				//if (uvs[i] < 0.1) uvs[i] = -1;
+				uvs[i] *= 2;
+			}
+			var plane = new THREE.Mesh(planeGeometry, planeMaterial);
+			plane.position.x = -16;
+			plane.position.y = -5;
+			plane.position.z = 0;
+			objects.push(plane);
+			scene.add(plane);
+
+			// A circle on the left.
+			var circleTexture = new THREE.Texture(undefined, THREE.UVMapping, THREE.RepeatWrapping, THREE.MirroredRepeatWrapping);
+			canvas.addParent(circleTexture);
+			var circleMaterial = new THREE.MeshBasicMaterial( { map: circleTexture } );
+			var circleGeometry = new THREE.CircleBufferGeometry(25, 40, 0, Math.PI * 2);
+			var uvs = circleGeometry.attributes.uv.array;
+			for (var i = 0; i < uvs.length; i++) {
+				uvs[i] *= 2;
+			}
+			var circle = new THREE.Mesh(circleGeometry, circleMaterial);
+			circle.position.x = 24;
+			circle.position.y = -5;
+			circle.position.z = 0;
+			objects.push(circle);
+			scene.add(circle);
+			
+			render();
+
+			function render() {
+				requestAnimationFrame(render);
+				renderer.render(scene, camera);
+			};
+
+		</script>
+	</body>
+</html>