@@ -64,7 +64,7 @@
scene = new THREE.Scene();
- sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
+ sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
scene.add( sphere );
var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );