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@@ -29,7 +29,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_clearColor = new THREE.Color( 0x000000 ),
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_clearAlpha = 0;
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- var OpaqueObjects = [];
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+ var opaqueObjects = [];
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var transparentObjects = [];
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var _sortObjects = true;
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@@ -3304,7 +3304,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// set matrices for regular objects (frustum culled)
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- OpaqueObjects.length = 0;
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+ opaqueObjects.length = 0;
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transparentObjects.length = 0;
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_sortObjects = this.sortObjects;
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@@ -3312,7 +3312,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( this.sortObjects ) {
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- OpaqueObjects.sort( painterSortStable );
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+ opaqueObjects.sort( painterSortStable );
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transparentObjects.sort( reversePainterSortStable );
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}
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@@ -3345,7 +3345,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.setDepthWrite( material.depthWrite );
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setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
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- renderObjects( OpaqueObjects, camera, lights, fog, true, material );
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+ renderObjects( opaqueObjects, camera, lights, fog, true, material );
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renderObjects( transparentObjects, camera, lights, fog, true, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, '', camera, lights, fog, false, material );
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@@ -3357,7 +3357,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.setBlending( THREE.NoBlending );
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- renderObjects( OpaqueObjects, camera, lights, fog, false, material );
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+ renderObjects( opaqueObjects, camera, lights, fog, false, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
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// transparent pass (back-to-front order)
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@@ -3413,7 +3413,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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} else {
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- OpaqueObjects.push(webglObject);
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+ opaqueObjects.push(webglObject);
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}
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