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@@ -1,4 +1,4 @@
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-import { MeshStandardMaterialCommon } from './MeshStandardMaterialCommon';
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+import { Material } from './Material';
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import { Vector2 } from '../math/Vector2';
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import { Color } from '../math/Color';
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@@ -6,52 +6,168 @@ import { Color } from '../math/Color';
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* @author WestLangley / http://github.com/WestLangley
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*
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* parameters = {
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+ * color: <hex>,
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* roughness: <float>,
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* metalness: <float>,
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+ * opacity: <float>,
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+ *
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+ * map: new THREE.Texture( <Image> ),
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+ *
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+ * lightMap: new THREE.Texture( <Image> ),
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+ * lightMapIntensity: <float>
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+ *
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+ * aoMap: new THREE.Texture( <Image> ),
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+ * aoMapIntensity: <float>
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+ *
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+ * emissive: <hex>,
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+ * emissiveIntensity: <float>
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+ * emissiveMap: new THREE.Texture( <Image> ),
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+ *
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+ * bumpMap: new THREE.Texture( <Image> ),
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+ * bumpScale: <float>,
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+ *
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+ * normalMap: new THREE.Texture( <Image> ),
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+ * normalScale: <Vector2>,
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+ *
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+ * displacementMap: new THREE.Texture( <Image> ),
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+ * displacementScale: <float>,
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+ * displacementBias: <float>,
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*
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* roughnessMap: new THREE.Texture( <Image> ),
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*
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* metalnessMap: new THREE.Texture( <Image> ),
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+ *
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+ * alphaMap: new THREE.Texture( <Image> ),
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+ *
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+ * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
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+ * envMapIntensity: <float>
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+ *
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+ * refractionRatio: <float>,
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+ *
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+ * wireframe: <boolean>,
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+ * wireframeLinewidth: <float>,
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+ *
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+ * skinning: <bool>,
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+ * morphTargets: <bool>,
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+ * morphNormals: <bool>
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* }
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*/
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function MeshStandardMaterial( parameters ) {
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- MeshStandardMaterialCommon.call( this );
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+ Material.call( this );
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- this.defines[ 'STANDARD' ] = '';
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+ this.defines = { 'STANDARD': '' };
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this.type = 'MeshStandardMaterial';
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+ this.color = new Color( 0xffffff ); // diffuse
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this.roughness = 0.5;
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this.metalness = 0.5;
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+ this.map = null;
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+
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+ this.lightMap = null;
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+ this.lightMapIntensity = 1.0;
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+
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+ this.aoMap = null;
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+ this.aoMapIntensity = 1.0;
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+
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+ this.emissive = new Color( 0x000000 );
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+ this.emissiveIntensity = 1.0;
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+ this.emissiveMap = null;
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+
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+ this.bumpMap = null;
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+ this.bumpScale = 1;
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+
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+ this.normalMap = null;
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+ this.normalScale = new Vector2( 1, 1 );
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+
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+ this.displacementMap = null;
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+ this.displacementScale = 1;
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+ this.displacementBias = 0;
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+
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this.roughnessMap = null;
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this.metalnessMap = null;
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+ this.alphaMap = null;
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+
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+ this.envMap = null;
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+ this.envMapIntensity = 1.0;
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+
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+ this.refractionRatio = 0.98;
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+
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+ this.wireframe = false;
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+ this.wireframeLinewidth = 1;
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+ this.wireframeLinecap = 'round';
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+ this.wireframeLinejoin = 'round';
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+
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+ this.skinning = false;
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+ this.morphTargets = false;
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+ this.morphNormals = false;
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+
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this.setValues( parameters );
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}
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-MeshStandardMaterial.prototype = Object.create( MeshStandardMaterialCommon.prototype );
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+MeshStandardMaterial.prototype = Object.create( Material.prototype );
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MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
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MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
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MeshStandardMaterial.prototype.copy = function ( source ) {
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- MeshStandardMaterialCommon.prototype.copy.call( this, source );
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+ Material.prototype.copy.call( this, source );
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- this.defines[ 'STANDARD' ] = '';
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+ this.defines = { 'STANDARD': '' };
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+ this.color.copy( source.color );
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this.roughness = source.roughness;
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this.metalness = source.metalness;
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+ this.map = source.map;
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+
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+ this.lightMap = source.lightMap;
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+ this.lightMapIntensity = source.lightMapIntensity;
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+
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+ this.aoMap = source.aoMap;
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+ this.aoMapIntensity = source.aoMapIntensity;
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+
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+ this.emissive.copy( source.emissive );
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+ this.emissiveMap = source.emissiveMap;
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+ this.emissiveIntensity = source.emissiveIntensity;
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+
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+ this.bumpMap = source.bumpMap;
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+ this.bumpScale = source.bumpScale;
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+
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+ this.normalMap = source.normalMap;
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+ this.normalScale.copy( source.normalScale );
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+
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+ this.displacementMap = source.displacementMap;
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+ this.displacementScale = source.displacementScale;
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+ this.displacementBias = source.displacementBias;
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+
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this.roughnessMap = source.roughnessMap;
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this.metalnessMap = source.metalnessMap;
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+ this.alphaMap = source.alphaMap;
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+
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+ this.envMap = source.envMap;
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+ this.envMapIntensity = source.envMapIntensity;
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+
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+ this.refractionRatio = source.refractionRatio;
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+
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+ this.wireframe = source.wireframe;
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+ this.wireframeLinewidth = source.wireframeLinewidth;
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+ this.wireframeLinecap = source.wireframeLinecap;
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+ this.wireframeLinejoin = source.wireframeLinejoin;
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+
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+ this.skinning = source.skinning;
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+ this.morphTargets = source.morphTargets;
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+ this.morphNormals = source.morphNormals;
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+
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return this;
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};
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