Browse Source

Refactored common code for render passes out of render loop.

Also fixed RTT example, it was affected by unlit Lambert change.
alteredq 13 years ago
parent
commit
7473315212
4 changed files with 681 additions and 730 deletions
  1. 366 366
      build/Three.js
  2. 178 179
      build/custom/ThreeWebGL.js
  3. 1 1
      examples/webgl_rtt.html
  4. 136 184
      src/renderers/WebGLRenderer.js

+ 366 - 366
build/Three.js

@@ -15,38 +15,38 @@ Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-
 c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(d,this.intersectObject(a[c]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function c(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function b(a,b,c,p){d.copy(p).subSelf(b);
-g.copy(c).subSelf(b);e.copy(a).subSelf(b);f=d.dot(d);h=d.dot(g);i=d.dot(e);k=g.dot(g);l=g.dot(e);m=1/(f*k-h*h);o=(k*i-h*l)*m;n=(f*l-h*i)*m;return o>=0&&n>=0&&o+n<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,k,l,m,o,n,s,p=[],v=0,u=a.children.length;v<u;v++)Array.prototype.push.apply(p,this.intersectObject(a.children[v]));if(a instanceof THREE.Particle){v=c(this.origin,this.direction,a.matrixWorld.getPosition());if(v===null||v>a.scale.x)return[];s={distance:v,point:a.position,
-face:null,object:a};p.push(s)}else if(a instanceof THREE.Mesh){v=c(this.origin,this.direction,a.matrixWorld.getPosition());if(v===null||v>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var y,q,t,w,z,L,J,I,D=a.geometry,C=D.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);v=0;for(u=D.faces.length;v<u;v++)if(s=D.faces[v],J=this.origin.clone(),I=this.direction.clone(),w=a.matrixWorld,y=w.multiplyVector3(s.centroid.clone()).subSelf(J),L=y.dot(I),
-!(L<=0)&&(y=w.multiplyVector3(C[s.a].position.clone()),q=w.multiplyVector3(C[s.b].position.clone()),t=w.multiplyVector3(C[s.c].position.clone()),w=s instanceof THREE.Face4?w.multiplyVector3(C[s.d].position.clone()):null,z=a.matrixRotationWorld.multiplyVector3(s.normal.clone()),L=I.dot(z),a.doubleSided||(a.flipSided?L>0:L<0)))if(L=z.dot((new THREE.Vector3).sub(y,J))/L,J=J.addSelf(I.multiplyScalar(L)),s instanceof THREE.Face3)b(J,y,q,t)&&(s={distance:this.origin.distanceTo(J),point:J,face:s,object:a},
-p.push(s));else if(s instanceof THREE.Face4&&(b(J,y,q,w)||b(J,q,t,w)))s={distance:this.origin.distanceTo(J),point:J,face:s,object:a},p.push(s)}return p}};
-THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,l,m){h=!1;c=e;b=f;d=l;g=m;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
-function(e,f,l,m,o,n){h?(h=!1,c=e<l?e<o?e:o:l<o?l:o,b=f<m?f<n?f:n:m<n?m:n,d=e>l?e>o?e:o:l>o?l:o,g=f>m?f>n?f:n:m>n?m:n):(c=e<l?e<o?e<c?e:c:o<c?o:c:l<o?l<c?l:c:o<c?o:c,b=f<m?f<n?f<b?f:b:n<b?n:b:m<n?m<b?m:b:n<b?n:b,d=e>l?e>o?e>d?e:d:o>d?o:d:l>o?l>d?l:d:o>d?o:d,g=f>m?f>n?f>g?f:g:n>g?n:g:m>n?m>g?m:g:n>g?n:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
+THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(d,this.intersectObject(a[c]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function c(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function b(a,b,c,r){d.copy(r).subSelf(b);
+g.copy(c).subSelf(b);e.copy(a).subSelf(b);f=d.dot(d);h=d.dot(g);i=d.dot(e);k=g.dot(g);l=g.dot(e);o=1/(f*k-h*h);p=(k*i-h*l)*o;m=(f*l-h*i)*o;return p>=0&&m>=0&&p+m<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,k,l,o,p,m,s,r=[],n=0,u=a.children.length;n<u;n++)Array.prototype.push.apply(r,this.intersectObject(a.children[n]));if(a instanceof THREE.Particle){n=c(this.origin,this.direction,a.matrixWorld.getPosition());if(n===null||n>a.scale.x)return[];s={distance:n,point:a.position,
+face:null,object:a};r.push(s)}else if(a instanceof THREE.Mesh){n=c(this.origin,this.direction,a.matrixWorld.getPosition());if(n===null||n>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return r;var w,q,z,C,x,v,I,H,F=a.geometry,B=F.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);n=0;for(u=F.faces.length;n<u;n++)if(s=F.faces[n],I=this.origin.clone(),H=this.direction.clone(),C=a.matrixWorld,w=C.multiplyVector3(s.centroid.clone()).subSelf(I),v=w.dot(H),
+!(v<=0)&&(w=C.multiplyVector3(B[s.a].position.clone()),q=C.multiplyVector3(B[s.b].position.clone()),z=C.multiplyVector3(B[s.c].position.clone()),C=s instanceof THREE.Face4?C.multiplyVector3(B[s.d].position.clone()):null,x=a.matrixRotationWorld.multiplyVector3(s.normal.clone()),v=H.dot(x),a.doubleSided||(a.flipSided?v>0:v<0)))if(v=x.dot((new THREE.Vector3).sub(w,I))/v,I=I.addSelf(H.multiplyScalar(v)),s instanceof THREE.Face3)b(I,w,q,z)&&(s={distance:this.origin.distanceTo(I),point:I,face:s,object:a},
+r.push(s));else if(s instanceof THREE.Face4&&(b(I,w,q,C)||b(I,q,z,C)))s={distance:this.origin.distanceTo(I),point:I,face:s,object:a},r.push(s)}return r}};
+THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,l,o){h=!1;c=e;b=f;d=l;g=o;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
+function(e,f,l,o,p,m){h?(h=!1,c=e<l?e<p?e:p:l<p?l:p,b=f<o?f<m?f:m:o<m?o:m,d=e>l?e>p?e:p:l>p?l:p,g=f>o?f>m?f:m:o>m?o:m):(c=e<l?e<p?e<c?e:c:p<c?p:c:l<p?l<c?l:c:p<c?p:c,b=f<o?f<m?f<b?f:b:m<b?m:b:o<m?o<b?o:b:m<b?m:b,d=e>l?e>p?e>d?e:d:p>d?p:d:l>p?l>d?l:d:p>d?p:d,g=f>o?f>m?f>g?f:g:m>g?m:g:o>m?o>g?o:g:m>g?m:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
 e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,c,b){return a<c?c:a>b?b:a},clampBottom:function(a,c){return a<c?c:a},mapLinear:function(a,c,b,d,g){return d+(a-c)*(g-d)/(b-c)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
-THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,k,l,m,o,n,s,p){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,k||0,l!==void 0?l:1,m||0,o||0,n||0,s||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,k,l,m,o,n,s,p){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=k;this.n33=l;this.n34=m;this.n41=o;this.n42=n;this.n43=s;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,m=a.n32,o=a.n33,n=a.n34,s=a.n41,p=a.n42,v=a.n43,
-u=a.n44,y=c.n11,q=c.n12,t=c.n13,w=c.n14,z=c.n21,L=c.n22,J=c.n23,I=c.n24,D=c.n31,C=c.n32,P=c.n33,R=c.n34,ea=c.n41,M=c.n42,N=c.n43,$=c.n44;this.n11=b*y+d*z+g*D+e*ea;this.n12=b*q+d*L+g*C+e*M;this.n13=b*t+d*J+g*P+e*N;this.n14=b*w+d*I+g*R+e*$;this.n21=f*y+h*z+i*D+k*ea;this.n22=f*q+h*L+i*C+k*M;this.n23=f*t+h*J+i*P+k*N;this.n24=f*w+h*I+i*R+k*$;this.n31=l*y+m*z+o*D+n*ea;this.n32=l*q+m*L+o*C+n*M;this.n33=l*t+m*J+o*P+n*N;this.n34=l*w+m*I+o*R+n*$;this.n41=s*y+p*z+v*D+u*ea;this.n42=s*q+p*L+v*C+u*M;this.n43=s*
-t+p*J+v*P+u*N;this.n44=s*w+p*I+v*R+u*$;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
-a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=this.n21*c+this.n22*
-b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*
-a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,k=this.n32,l=this.n33,m=this.n34,o=this.n41,n=this.n42,s=this.n43,p=this.n44;return d*f*k*o-b*h*k*o-d*e*l*o+c*h*l*o+b*e*m*o-c*f*m*o-d*f*i*n+b*h*i*n+d*g*l*n-a*h*l*n-b*g*m*n+a*f*m*n+d*e*i*s-c*h*i*s-d*g*k*s+a*h*k*s+c*g*m*s-a*e*m*s-b*e*i*p+c*f*i*p+b*g*k*p-a*f*k*p-c*g*l*p+a*e*l*p},transpose:function(){var a;
-a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
-a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
-a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},
-setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},
-setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,k=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,k*f+b,k*h-d*e,0,i*h-d*f,k*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,k=a.n31,l=a.n32,m=a.n33,o=a.n34,n=a.n41,s=a.n42,p=a.n43,v=a.n44;this.n11=h*o*s-i*m*s+i*l*p-f*o*p-h*l*v+f*m*v;this.n12=g*m*s-d*o*s-g*l*p+b*o*p+d*l*v-b*m*v;this.n13=d*i*s-g*h*s+g*f*p-b*i*p-d*f*v+b*h*v;this.n14=g*h*l-d*i*l-g*f*m+b*i*m+d*f*o-b*h*o;this.n21=i*m*n-h*o*n-i*k*p+e*o*p+h*k*v-e*m*v;this.n22=d*o*n-g*m*n+
-g*k*p-c*o*p-d*k*v+c*m*v;this.n23=g*h*n-d*i*n-g*e*p+c*i*p+d*e*v-c*h*v;this.n24=d*i*k-g*h*k+g*e*m-c*i*m-d*e*o+c*h*o;this.n31=f*o*n-i*l*n+i*k*s-e*o*s-f*k*v+e*l*v;this.n32=g*l*n-b*o*n-g*k*s+c*o*s+b*k*v-c*l*v;this.n33=d*i*n-g*f*n+g*e*s-c*i*s-b*e*v+c*f*v;this.n34=g*f*k-b*i*k-g*e*l+c*i*l+b*e*o-c*f*o;this.n41=h*l*n-f*m*n-h*k*s+e*m*s+f*k*p-e*l*p;this.n42=b*m*n-d*l*n+d*k*s-c*m*s-b*k*p+c*l*p;this.n43=d*f*n-b*h*n-d*e*s+c*h*s+b*e*p-c*f*p;this.n44=b*h*k-d*f*k+d*e*l-c*h*l-b*e*m+c*f*m;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,k=f*g,l=d*h,m=d*g;this.n11=i+m*b;this.n12=l*b-k;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=k*b-l;this.n32=m+i*b;this.n33=e*f;break;case "ZXY":i=f*h;k=f*g;l=d*h;m=d*g;this.n11=i-m*b;this.n12=-e*g;this.n13=l+k*b;this.n21=k+l*b;this.n22=e*h;this.n23=m-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
-e*h;k=e*g;l=b*h;m=b*g;this.n11=f*h;this.n12=l*d-k;this.n13=i*d+m;this.n21=f*g;this.n22=m*d+i;this.n23=k*d-l;this.n31=-d;this.n32=b*f;this.n33=e*f;break;case "YZX":i=e*f;k=e*d;l=b*f;m=b*d;this.n11=f*h;this.n12=m-i*g;this.n13=l*g+k;this.n21=g;this.n22=e*h;this.n23=-b*h;this.n31=-d*h;this.n32=k*g+l;this.n33=i-m*g;break;case "XZY":i=e*f;k=e*d;l=b*f;m=b*d;this.n11=f*h;this.n12=-g;this.n13=d*h;this.n21=i*g+m;this.n22=e*h;this.n23=k*g-l;this.n31=l*g-k;this.n32=b*h;this.n33=m*g+i;break;default:i=e*h,k=e*
-g,l=b*h,m=b*g,this.n11=f*h,this.n12=-f*g,this.n13=d,this.n21=k+l*d,this.n22=i-m*d,this.n23=-b*f,this.n31=m-i*d,this.n32=l+k*d,this.n33=e*f}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,g=a.w,e=c+c,f=b+b,h=d+d,a=c*e,i=c*f;c*=h;var k=b*f;b*=h;d*=h;e*=g;f*=g;g*=h;this.n11=1-(k+d);this.n12=i-g;this.n13=c+f;this.n21=i+g;this.n22=1-(a+d);this.n23=b-e;this.n31=c-f;this.n32=b+e;this.n33=1-(a+k);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
+THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,k,l,o,p,m,s,r){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,k||0,l!==void 0?l:1,o||0,p||0,m||0,s||0,r!==void 0?r:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,k,l,o,p,m,s,r){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=k;this.n33=l;this.n34=o;this.n41=p;this.n42=m;this.n43=s;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,o=a.n32,p=a.n33,m=a.n34,s=a.n41,r=a.n42,n=a.n43,
+u=a.n44,w=c.n11,q=c.n12,z=c.n13,C=c.n14,x=c.n21,v=c.n22,I=c.n23,H=c.n24,F=c.n31,B=c.n32,O=c.n33,P=c.n34,aa=c.n41,M=c.n42,S=c.n43,ga=c.n44;this.n11=b*w+d*x+g*F+e*aa;this.n12=b*q+d*v+g*B+e*M;this.n13=b*z+d*I+g*O+e*S;this.n14=b*C+d*H+g*P+e*ga;this.n21=f*w+h*x+i*F+k*aa;this.n22=f*q+h*v+i*B+k*M;this.n23=f*z+h*I+i*O+k*S;this.n24=f*C+h*H+i*P+k*ga;this.n31=l*w+o*x+p*F+m*aa;this.n32=l*q+o*v+p*B+m*M;this.n33=l*z+o*I+p*O+m*S;this.n34=l*C+o*H+p*P+m*ga;this.n41=s*w+r*x+n*F+u*aa;this.n42=s*q+r*v+n*B+u*M;this.n43=
+s*z+r*I+n*O+u*S;this.n44=s*C+r*H+n*P+u*ga;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
+a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=
+this.n21*c+this.n22*b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*
+a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,k=this.n32,l=this.n33,o=this.n34,p=this.n41,m=this.n42,s=this.n43,r=this.n44;return d*f*k*p-b*h*k*p-d*e*l*p+c*h*l*p+b*e*o*p-c*f*o*p-d*f*i*m+b*h*i*m+d*g*l*m-a*h*l*m-b*g*o*m+a*f*o*m+d*e*i*s-c*h*i*s-d*g*k*s+a*h*k*s+c*g*o*s-a*e*o*s-b*e*i*r+c*f*i*r+b*g*k*r-a*f*k*r-
+c*g*l*r+a*e*l*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
+a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=
+this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,
+0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,k=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,k*f+b,k*h-d*e,0,i*h-d*f,k*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,k=a.n31,l=a.n32,o=a.n33,p=a.n34,m=a.n41,s=a.n42,r=a.n43,n=a.n44;this.n11=h*p*s-i*o*s+i*l*r-f*p*r-h*l*n+f*o*n;this.n12=g*o*s-d*p*s-g*l*r+b*p*r+d*l*n-b*o*n;this.n13=d*i*s-g*h*s+g*f*r-b*i*r-d*f*n+b*h*n;this.n14=g*h*l-d*i*l-g*f*o+b*i*o+d*f*p-b*h*p;this.n21=i*o*m-h*p*m-i*k*r+e*p*r+h*k*n-e*o*n;this.n22=d*p*m-g*o*m+
+g*k*r-c*p*r-d*k*n+c*o*n;this.n23=g*h*m-d*i*m-g*e*r+c*i*r+d*e*n-c*h*n;this.n24=d*i*k-g*h*k+g*e*o-c*i*o-d*e*p+c*h*p;this.n31=f*p*m-i*l*m+i*k*s-e*p*s-f*k*n+e*l*n;this.n32=g*l*m-b*p*m-g*k*s+c*p*s+b*k*n-c*l*n;this.n33=d*i*m-g*f*m+g*e*s-c*i*s-b*e*n+c*f*n;this.n34=g*f*k-b*i*k-g*e*l+c*i*l+b*e*p-c*f*p;this.n41=h*l*m-f*o*m-h*k*s+e*o*s+f*k*r-e*l*r;this.n42=b*o*m-d*l*m+d*k*s-c*o*s-b*k*r+c*l*r;this.n43=d*f*m-b*h*m-d*e*s+c*h*s+b*e*r-c*f*r;this.n44=b*h*k-d*f*k+d*e*l-c*h*l-b*e*o+c*f*o;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,k=f*g,l=d*h,o=d*g;this.n11=i+o*b;this.n12=l*b-k;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=k*b-l;this.n32=o+i*b;this.n33=e*f;break;case "ZXY":i=f*h;k=f*g;l=d*h;o=d*g;this.n11=i-o*b;this.n12=-e*g;this.n13=l+k*b;this.n21=k+l*b;this.n22=e*h;this.n23=o-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
+e*h;k=e*g;l=b*h;o=b*g;this.n11=f*h;this.n12=l*d-k;this.n13=i*d+o;this.n21=f*g;this.n22=o*d+i;this.n23=k*d-l;this.n31=-d;this.n32=b*f;this.n33=e*f;break;case "YZX":i=e*f;k=e*d;l=b*f;o=b*d;this.n11=f*h;this.n12=o-i*g;this.n13=l*g+k;this.n21=g;this.n22=e*h;this.n23=-b*h;this.n31=-d*h;this.n32=k*g+l;this.n33=i-o*g;break;case "XZY":i=e*f;k=e*d;l=b*f;o=b*d;this.n11=f*h;this.n12=-g;this.n13=d*h;this.n21=i*g+o;this.n22=e*h;this.n23=k*g-l;this.n31=l*g-k;this.n32=b*h;this.n33=o*g+i;break;default:i=e*h,k=e*
+g,l=b*h,o=b*g,this.n11=f*h,this.n12=-f*g,this.n13=d,this.n21=k+l*d,this.n22=i-o*d,this.n23=-b*f,this.n31=o-i*d,this.n32=l+k*d,this.n33=e*f}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,g=a.w,e=c+c,f=b+b,h=d+d,a=c*e,i=c*f;c*=h;var k=b*f;b*=h;d*=h;e*=g;f*=g;g*=h;this.n11=1-(k+d);this.n12=i-g;this.n13=c+f;this.n21=i+g;this.n22=1-(a+d);this.n23=b-e;this.n31=c-f;this.n32=b+e;this.n33=1-(a+k);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
 a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},compose:function(a,c,b){var d=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(c);g.setScale(b.x,b.y,b.z);this.multiply(d,g);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);e.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;b=b instanceof THREE.Vector3?b:new THREE.Vector3;b.x=d.length();b.y=g.length();b.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=b.x;d.n21/=b.x;d.n31/=b.x;d.n12/=b.y;d.n22/=b.y;d.n32/=b.y;d.n13/=b.z;d.n23/=b.z;d.n33/=b.z;c.setFromRotationMatrix(d);return[a,c,b]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var c=THREE.Matrix4.__v1,b=1/c.set(a.n11,a.n21,a.n31).length(),d=1/c.set(a.n12,a.n22,a.n32).length(),c=1/c.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*c;this.n23=a.n23*c;this.n33=a.n33*c;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*k;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;b[0]=a*d;b[1]=a*g;b[2]=a*e;b[3]=a*f;b[4]=a*h;b[5]=a*i;b[6]=a*k;b[7]=a*l;b[8]=a*m;return c};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*k;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;b[0]=a*d;b[1]=a*g;b[2]=a*e;b[3]=a*f;b[4]=a*h;b[5]=a*i;b[6]=a*k;b[7]=a*l;b[8]=a*o;return c};
 THREE.Matrix4.makeFrustum=function(a,c,b,d,g,e){var f;f=new THREE.Matrix4;f.n11=2*g/(c-a);f.n12=0;f.n13=(c+a)/(c-a);f.n14=0;f.n21=0;f.n22=2*g/(d-b);f.n23=(d+b)/(d-b);f.n24=0;f.n31=0;f.n32=0;f.n33=-(e+g)/(e-g);f.n34=-2*e*g/(e-g);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,c,b,d){var g,a=b*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,b,d)};
 THREE.Matrix4.makeOrtho=function(a,c,b,d,g,e){var f,h,i,k;f=new THREE.Matrix4;h=c-a;i=b-d;k=e-g;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((c+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((b+d)/i);f.n31=0;f.n32=0;f.n33=-2/k;f.n34=-((e+g)/k);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
@@ -56,23 +56,23 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){thi
 if(c&&(g=g.getChildByName(a,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=f[e]=f[e]||new THREE.RenderableObject;e++;return a}function c(){var a=k[i]=k[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var g,e,f=[],h,i,k=[],
-l,m,o=[],n,s=[],p,v,u=[],y,q,t=[],w={objects:[],sprites:[],lights:[],elements:[]},z=new THREE.Vector3,L=new THREE.Vector4,J=new THREE.Matrix4,I=new THREE.Matrix4,D=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,P=new THREE.Vector4;this.computeFrustum=function(a){D[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);D[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);D[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
-a.n23,a.n44+a.n24);D[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);D[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);D[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=D[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
-e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=D[h].x*d.n14+D[h].y*d.n24+D[h].z*d.n34+D[h].w,c<=e){c=!1;break a}c=!0}c?(J.multiplyVector3(z.copy(b.position)),g=a(),g.object=b,g.z=z.z,w.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(J.multiplyVector3(z.copy(b.position)),g=a(),g.object=b,g.z=z.z,w.sprites.push(g)):b instanceof THREE.Light&&w.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
-w.objects.sort(b);return w};this.projectScene=function(a,e,g){var f=e.near,z=e.far,D,ga,F,B,Q,O,j,ha,fa,V,U,ca,da,aa,K,Z;q=v=n=m=0;w.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);J.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(J);w=this.projectGraph(a,!1);a=0;for(D=w.objects.length;a<D;a++)if(fa=w.objects[a].object,V=fa.matrixWorld,
-ca=fa.material,i=0,fa instanceof THREE.Mesh){U=fa.geometry;da=fa.geometry.materials;B=U.vertices;aa=U.faces;K=U.faceVertexUvs;U=fa.matrixRotationWorld.extractRotation(V);ga=0;for(F=B.length;ga<F;ga++)h=c(),h.positionWorld.copy(B[ga].position),V.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),J.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<z;B=0;for(ga=aa.length;B<
-ga;B++){F=aa[B];if(F instanceof THREE.Face3)if(Q=k[F.a],O=k[F.b],j=k[F.c],Q.visible&&O.visible&&j.visible&&(fa.doubleSided||fa.flipSided!=(j.positionScreen.x-Q.positionScreen.x)*(O.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(O.positionScreen.x-Q.positionScreen.x)<0))ha=o[m]=o[m]||new THREE.RenderableFace3,m++,l=ha,l.v1.copy(Q),l.v2.copy(O),l.v3.copy(j);else continue;else if(F instanceof THREE.Face4)if(Q=k[F.a],O=k[F.b],j=k[F.c],ha=k[F.d],Q.visible&&O.visible&&j.visible&&
-ha.visible&&(fa.doubleSided||fa.flipSided!=((ha.positionScreen.x-Q.positionScreen.x)*(O.positionScreen.y-Q.positionScreen.y)-(ha.positionScreen.y-Q.positionScreen.y)*(O.positionScreen.x-Q.positionScreen.x)<0||(O.positionScreen.x-j.positionScreen.x)*(ha.positionScreen.y-j.positionScreen.y)-(O.positionScreen.y-j.positionScreen.y)*(ha.positionScreen.x-j.positionScreen.x)<0)))Z=s[n]=s[n]||new THREE.RenderableFace4,n++,l=Z,l.v1.copy(Q),l.v2.copy(O),l.v3.copy(j),l.v4.copy(ha);else continue;l.normalWorld.copy(F.normal);
-U.multiplyVector3(l.normalWorld);l.centroidWorld.copy(F.centroid);V.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);J.multiplyVector3(l.centroidScreen);j=F.vertexNormals;Q=0;for(O=j.length;Q<O;Q++)ha=l.vertexNormalsWorld[Q],ha.copy(j[Q]),U.multiplyVector3(ha);Q=0;for(O=K.length;Q<O;Q++)if(Z=K[Q][B]){j=0;for(ha=Z.length;j<ha;j++)l.uvs[Q][j]=Z[j]}l.material=ca;l.faceMaterial=F.materialIndex!==null?da[F.materialIndex]:null;l.z=l.centroidScreen.z;w.elements.push(l)}}else if(fa instanceof
-THREE.Line){I.multiply(J,V);B=fa.geometry.vertices;Q=c();Q.positionScreen.copy(B[0].position);I.multiplyVector4(Q.positionScreen);ga=1;for(F=B.length;ga<F;ga++)if(Q=c(),Q.positionScreen.copy(B[ga].position),I.multiplyVector4(Q.positionScreen),O=k[i-2],C.copy(Q.positionScreen),P.copy(O.positionScreen),d(C,P))C.multiplyScalar(1/C.w),P.multiplyScalar(1/P.w),fa=u[v]=u[v]||new THREE.RenderableLine,v++,p=fa,p.v1.positionScreen.copy(C),p.v2.positionScreen.copy(P),p.z=Math.max(C.z,P.z),p.material=ca,w.elements.push(p)}a=
-0;for(D=w.sprites.length;a<D;a++)if(fa=w.sprites[a].object,V=fa.matrixWorld,fa instanceof THREE.Particle&&(L.set(V.n14,V.n24,V.n34,1),J.multiplyVector4(L),L.z/=L.w,L.z>0&&L.z<1))f=t[q]=t[q]||new THREE.RenderableParticle,q++,y=f,y.x=L.x/L.w,y.y=L.y/L.w,y.z=L.z,y.rotation=fa.rotation.z,y.scale.x=fa.scale.x*Math.abs(y.x-(L.x+e.projectionMatrix.n11)/(L.w+e.projectionMatrix.n14)),y.scale.y=fa.scale.y*Math.abs(y.y-(L.y+e.projectionMatrix.n22)/(L.w+e.projectionMatrix.n24)),y.material=fa.material,w.elements.push(y);
-g&&w.elements.sort(b);return w}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
+l,o,p=[],m,s=[],r,n,u=[],w,q,z=[],C={objects:[],sprites:[],lights:[],elements:[]},x=new THREE.Vector3,v=new THREE.Vector4,I=new THREE.Matrix4,H=new THREE.Matrix4,F=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],B=new THREE.Vector4,O=new THREE.Vector4;this.computeFrustum=function(a){F[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);F[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);F[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
+a.n23,a.n44+a.n24);F[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);F[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);F[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=F[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);I.multiply(b.projectionMatrix,b.matrixWorldInverse);I.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+I.multiply(b.matrixWorld,b.projectionMatrixInverse);I.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
+e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=F[h].x*d.n14+F[h].y*d.n24+F[h].z*d.n34+F[h].w,c<=e){c=!1;break a}c=!0}c?(I.multiplyVector3(x.copy(b.position)),g=a(),g.object=b,g.z=x.z,C.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(I.multiplyVector3(x.copy(b.position)),g=a(),g.object=b,g.z=x.z,C.sprites.push(g)):b instanceof THREE.Light&&C.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
+C.objects.sort(b);return C};this.projectScene=function(a,e,g){var f=e.near,x=e.far,F,ba,D,A,j,J,R,ja,ea,E,fa,W,$,U,Z,T;q=n=m=o=0;C.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);I.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(I);C=this.projectGraph(a,!1);a=0;for(F=C.objects.length;a<F;a++)if(ea=C.objects[a].object,E=ea.matrixWorld,
+W=ea.material,i=0,ea instanceof THREE.Mesh){fa=ea.geometry;$=ea.geometry.materials;A=fa.vertices;U=fa.faces;Z=fa.faceVertexUvs;fa=ea.matrixRotationWorld.extractRotation(E);ba=0;for(D=A.length;ba<D;ba++)h=c(),h.positionWorld.copy(A[ba].position),E.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),I.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<x;A=0;for(ba=U.length;A<
+ba;A++){D=U[A];if(D instanceof THREE.Face3)if(j=k[D.a],J=k[D.b],R=k[D.c],j.visible&&J.visible&&R.visible&&(ea.doubleSided||ea.flipSided!=(R.positionScreen.x-j.positionScreen.x)*(J.positionScreen.y-j.positionScreen.y)-(R.positionScreen.y-j.positionScreen.y)*(J.positionScreen.x-j.positionScreen.x)<0))ja=p[o]=p[o]||new THREE.RenderableFace3,o++,l=ja,l.v1.copy(j),l.v2.copy(J),l.v3.copy(R);else continue;else if(D instanceof THREE.Face4)if(j=k[D.a],J=k[D.b],R=k[D.c],ja=k[D.d],j.visible&&J.visible&&R.visible&&
+ja.visible&&(ea.doubleSided||ea.flipSided!=((ja.positionScreen.x-j.positionScreen.x)*(J.positionScreen.y-j.positionScreen.y)-(ja.positionScreen.y-j.positionScreen.y)*(J.positionScreen.x-j.positionScreen.x)<0||(J.positionScreen.x-R.positionScreen.x)*(ja.positionScreen.y-R.positionScreen.y)-(J.positionScreen.y-R.positionScreen.y)*(ja.positionScreen.x-R.positionScreen.x)<0)))T=s[m]=s[m]||new THREE.RenderableFace4,m++,l=T,l.v1.copy(j),l.v2.copy(J),l.v3.copy(R),l.v4.copy(ja);else continue;l.normalWorld.copy(D.normal);
+fa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(D.centroid);E.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);I.multiplyVector3(l.centroidScreen);R=D.vertexNormals;j=0;for(J=R.length;j<J;j++)ja=l.vertexNormalsWorld[j],ja.copy(R[j]),fa.multiplyVector3(ja);j=0;for(J=Z.length;j<J;j++)if(T=Z[j][A]){R=0;for(ja=T.length;R<ja;R++)l.uvs[j][R]=T[R]}l.material=W;l.faceMaterial=D.materialIndex!==null?$[D.materialIndex]:null;l.z=l.centroidScreen.z;C.elements.push(l)}}else if(ea instanceof
+THREE.Line){H.multiply(I,E);A=ea.geometry.vertices;j=c();j.positionScreen.copy(A[0].position);H.multiplyVector4(j.positionScreen);ba=1;for(D=A.length;ba<D;ba++)if(j=c(),j.positionScreen.copy(A[ba].position),H.multiplyVector4(j.positionScreen),J=k[i-2],B.copy(j.positionScreen),O.copy(J.positionScreen),d(B,O))B.multiplyScalar(1/B.w),O.multiplyScalar(1/O.w),ea=u[n]=u[n]||new THREE.RenderableLine,n++,r=ea,r.v1.positionScreen.copy(B),r.v2.positionScreen.copy(O),r.z=Math.max(B.z,O.z),r.material=W,C.elements.push(r)}a=
+0;for(F=C.sprites.length;a<F;a++)if(ea=C.sprites[a].object,E=ea.matrixWorld,ea instanceof THREE.Particle&&(v.set(E.n14,E.n24,E.n34,1),I.multiplyVector4(v),v.z/=v.w,v.z>0&&v.z<1))f=z[q]=z[q]||new THREE.RenderableParticle,q++,w=f,w.x=v.x/v.w,w.y=v.y/v.w,w.z=v.z,w.rotation=ea.rotation.z,w.scale.x=ea.scale.x*Math.abs(w.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),w.scale.y=ea.scale.y*Math.abs(w.y-(v.y+e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),w.material=ea.material,C.elements.push(w);
+g&&C.elements.sort(b);return C}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c=
-this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,k=i*b+f*g-h*d,l=i*d+h*b-e*g,m=i*g+e*d-f*b,b=-e*
-b-f*d-h*g;c.x=k*i+b*-e+l*-h-m*-f;c.y=l*i+b*-f+m*-e-k*-h;c.z=m*i+b*-h+k*-f-l*-e;return c}};
+this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,k=i*b+f*g-h*d,l=i*d+h*b-e*g,o=i*g+e*d-f*b,b=-e*
+b-f*d-h*g;c.x=k*i+b*-e+l*-h-o*-f;c.y=l*i+b*-f+o*-e-k*-h;c.z=o*i+b*-h+k*-f-l*-e;return c}};
 THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,c,b,d,g,e){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,c,b,d,g,e,f){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
@@ -83,14 +83,14 @@ c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid
 b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d<g;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);c=0;for(b=e.vertexNormals.length;c<b;c++)h.addSelf(e.vertexNormals[c]);h.divideScalar(3)}else c=this.vertices[e.a],b=this.vertices[e.b],f=this.vertices[e.c],h.sub(f.position,b.position),i.sub(c.position,b.position),h.crossSelf(i);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
 THREE.Face3?(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal),d[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(d[b.a]),b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(d[b.a]),
-b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,O){h=a.vertices[b].position;i=a.vertices[c].position;k=a.vertices[d].position;l=f[e];m=f[g];o=f[O];n=i.x-h.x;s=k.x-h.x;p=i.y-h.y;v=k.y-h.y;u=i.z-h.z;y=k.z-h.z;q=m.u-l.u;t=o.u-l.u;w=m.v-l.v;z=o.v-l.v;L=1/(q*z-t*w);C.set((z*n-w*s)*L,(z*p-w*v)*L,(z*u-w*y)*L);P.set((q*s-t*n)*L,(q*v-t*p)*L,(q*y-t*u)*L);I[b].addSelf(C);I[c].addSelf(C);I[d].addSelf(C);D[b].addSelf(P);
-D[c].addSelf(P);D[d].addSelf(P)}var c,b,d,g,e,f,h,i,k,l,m,o,n,s,p,v,u,y,q,t,w,z,L,J,I=[],D=[],C=new THREE.Vector3,P=new THREE.Vector3,R=new THREE.Vector3,ea=new THREE.Vector3,M=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)I[c]=new THREE.Vector3,D[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var N=["a",
-"b","c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)M.copy(e.vertexNormals[d]),g=e[N[d]],J=I[g],R.copy(J),R.subSelf(M.multiplyScalar(M.dot(J))).normalize(),ea.cross(e.vertexNormals[d],J),g=ea.dot(D[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
+b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,I){h=a.vertices[b].position;i=a.vertices[c].position;k=a.vertices[d].position;l=f[e];o=f[g];p=f[I];m=i.x-h.x;s=k.x-h.x;r=i.y-h.y;n=k.y-h.y;u=i.z-h.z;w=k.z-h.z;q=o.u-l.u;z=p.u-l.u;C=o.v-l.v;x=p.v-l.v;v=1/(q*x-z*C);B.set((x*m-C*s)*v,(x*r-C*n)*v,(x*u-C*w)*v);O.set((q*s-z*m)*v,(q*n-z*r)*v,(q*w-z*u)*v);H[b].addSelf(B);H[c].addSelf(B);H[d].addSelf(B);F[b].addSelf(O);
+F[c].addSelf(O);F[d].addSelf(O)}var c,b,d,g,e,f,h,i,k,l,o,p,m,s,r,n,u,w,q,z,C,x,v,I,H=[],F=[],B=new THREE.Vector3,O=new THREE.Vector3,P=new THREE.Vector3,aa=new THREE.Vector3,M=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)H[c]=new THREE.Vector3,F[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var S=["a",
+"b","c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)M.copy(e.vertexNormals[d]),g=e[S[d]],I=H[g],P.copy(I),P.subSelf(M.multiplyScalar(M.dot(I))).normalize(),aa.cross(e.vertexNormals[d],I),g=aa.dot(F[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(P.x,P.y,P.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
 this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
 a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],d,g=Math.pow(10,4),e,f;e=0;for(f=this.vertices.length;e<f;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),Math.round(d.z*g)].join("_"),a[d]===void 0?(a[d]=e,c.push(this.vertices[e]),
 b[e]=c.length-1):b[e]=b[a[d]];e=0;for(f=this.faces.length;e<f;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function c(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var b=[],d={x:0,y:0,z:0},g,e,f,h,i,k,l,m,o;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){g=(this.points.length-1)*a;e=Math.floor(g);f=g-e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>this.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;k=this.points[b[0]];l=this.points[b[1]];
-m=this.points[b[2]];o=this.points[b[3]];h=f*f;i=f*h;d.x=c(k.x,l.x,m.x,o.x,f,h,i);d.y=c(k.y,l.y,m.y,o.y,f,h,i);d.z=c(k.z,l.z,m.z,o.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
+THREE.Spline=function(a){function c(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var b=[],d={x:0,y:0,z:0},g,e,f,h,i,k,l,o,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){g=(this.points.length-1)*a;e=Math.floor(g);f=g-e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>this.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;k=this.points[b[0]];l=this.points[b[1]];
+o=this.points[b[2]];p=this.points[b[3]];h=f*f;i=f*h;d.x=c(k.x,l.x,o.x,p.x,f,h,i);d.y=c(k.y,l.y,o.y,p.y,f,h,i);d.z=c(k.z,l.z,o.z,p.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
 g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];f=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
 h}};THREE.Edge=function(a,c,b,d){this.vertices=[a,c];this.vertexIndices=[b,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,c,b,d,g,e){THREE.Camera.call(this);this.left=a;this.right=c;this.top=b;this.bottom=d;this.near=g!==void 0?g:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
@@ -148,46 +148,46 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<a.children.length;c++)this.addObject(a.children[c])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else a instanceof THREE.Camera||(c=this.objects.indexOf(a),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(a),c=this.__objectsAdded.indexOf(a),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<a.children.length;c++)this.removeObject(a.children[c])};
 THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,k,l,m,o,n,s,p;a=c.projectScene(b,d);i=0;for(k=a.length;i<k;i++)if(o=a[i],o instanceof THREE.RenderableParticle){s=o.x*g+g;p=o.y*e+e;l=0;for(m=o.material.length;l<m;l++)if(n=o.material[l],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=s+"px",n.style.top=p+"px"}}};
-THREE.CanvasRenderer=function(a){function c(a){if(y!=a)p.globalAlpha=y=a}function b(a){if(q!=a){switch(a){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}q=a}}function d(a){if(t!=a)p.strokeStyle=t=a}function g(a){if(w!=a)p.fillStyle=w=a}var e=this,f,h,i,k=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-m,o,n,s,p=l.getContext("2d"),v=new THREE.Color(0),u=0,y=1,q=0,t=null,w=null,z=null,L=null,J=null,I,D,C,P,R=new THREE.RenderableVertex,ea=new THREE.RenderableVertex,M,N,$,ka,ga,F,B,Q,O,j,ha,fa,V=new THREE.Color,U=new THREE.Color,ca=new THREE.Color,da=new THREE.Color,aa=new THREE.Color,K=[],Z,la,oa,na,ua,va,pa,ra,Aa,x,S=new THREE.Rectangle,E=new THREE.Rectangle,Y=new THREE.Rectangle,ja=!1,H=new THREE.Color,ia=new THREE.Color,X=new THREE.Color,W=new THREE.Vector3,sa,xa,ma,G,ya,ta,a=16;sa=document.createElement("canvas");
-sa.width=sa.height=2;xa=sa.getContext("2d");xa.fillStyle="rgba(0,0,0,1)";xa.fillRect(0,0,2,2);ma=xa.getImageData(0,0,2,2);G=ma.data;ya=document.createElement("canvas");ya.width=ya.height=a;ta=ya.getContext("2d");ta.translate(-a/2,-a/2);ta.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;o=b;n=Math.floor(m/2);s=Math.floor(o/2);l.width=m;l.height=o;S.set(-n,-s,n,s);E.set(-n,-s,n,s);y=1;q=0;J=
-L=z=w=t=null};this.setClearColor=function(a,b){v.copy(a);u=b;E.set(-n,-s,n,s)};this.setClearColorHex=function(a,b){v.setHex(a);u=b;E.set(-n,-s,n,s)};this.clear=function(){p.setTransform(1,0,0,-1,n,s);E.isEmpty()||(E.minSelf(S),E.inflate(2),u<1&&p.clearRect(Math.floor(E.getX()),Math.floor(E.getY()),Math.floor(E.getWidth()),Math.floor(E.getHeight())),u>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(v.r*255)+","+Math.floor(v.g*255)+","+Math.floor(v.b*255)+","+u+")"),p.fillRect(Math.floor(E.getX()),
-Math.floor(E.getY()),Math.floor(E.getWidth()),Math.floor(E.getHeight()))),E.empty())};this.render=function(a,l){function m(a){var b,c,d,e;H.setRGB(0,0,0);ia.setRGB(0,0,0);X.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(H.r+=e.r,H.g+=e.g,H.b+=e.b):d instanceof THREE.DirectionalLight?(ia.r+=e.r,ia.g+=e.g,ia.b+=e.b):d instanceof THREE.PointLight&&(X.r+=e.r,X.g+=e.g,X.b+=e.b)}function o(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],j=f.color,f instanceof
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-e.scale.x*n,i=e.scale.y*s,j=f*l,h=i*ba,Y.set(a.x-j,a.y-h,a.x+j,a.y+h),S.intersects(Y)&&(p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(f,-i),p.translate(-l,-ba),p.drawImage(k,0,0),p.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*n,h=e.scale.y*s,Y.set(a.x-j,a.y-h,a.x+j,a.y+h),S.intersects(Y)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(j,h),f.program(p),p.restore()))}function v(a,e,g,f){c(f.opacity);
-b(f.blending);p.beginPath();p.moveTo(a.positionScreen.x,a.positionScreen.y);p.lineTo(e.positionScreen.x,e.positionScreen.y);p.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(z!=a)p.lineWidth=z=a;a=f.linecap;if(L!=a)p.lineCap=L=a;a=f.linejoin;if(J!=a)p.lineJoin=J=a;d(f.color.getContextStyle());p.stroke();Y.inflate(f.linewidth*2)}}function u(a,d,f,g,j,h,k,n){e.info.render.vertices+=3;e.info.render.faces++;c(n.opacity);b(n.blending);M=a.positionScreen.x;N=a.positionScreen.y;$=d.positionScreen.x;
-ka=d.positionScreen.y;ga=f.positionScreen.x;F=f.positionScreen.y;y(M,N,$,ka,ga,F);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(na=k.uvs[0],w(M,N,$,ka,ga,F,na[g].u,na[g].v,na[j].u,na[j].v,na[h].u,na[h].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,W.copy(k.vertexNormalsWorld[g]),ua=(W.x*a.n11+W.y*a.n12+W.z*a.n13)*0.5+0.5,va=-(W.x*a.n21+W.y*a.n22+W.z*a.n23)*0.5+0.5,W.copy(k.vertexNormalsWorld[j]),
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-F=f.positionScreen.y,B=g.positionScreen.x,Q=g.positionScreen.y,O=h.positionScreen.x,j=h.positionScreen.y,ha=n.positionScreen.x,fa=n.positionScreen.y,ba instanceof THREE.MeshBasicMaterial)t(M,N,$,ka,ga,F,B,Q),ba.wireframe?wa(ba.color,ba.wireframeLinewidth,ba.wireframeLinecap,ba.wireframeLinejoin):Ba(ba.color);else if(ba instanceof THREE.MeshLambertMaterial)ja?!ba.wireframe&&ba.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4?(U.r=ca.r=da.r=aa.r=H.r,U.g=ca.g=da.g=aa.g=H.g,U.b=ca.b=da.b=
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-da.r,1)),da.g=Math.max(0,Math.min(ba.color.g*da.g,1)),da.b=Math.max(0,Math.min(ba.color.b*da.b,1)),aa.r=Math.max(0,Math.min(ba.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(ba.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(ba.color.b*aa.b,1)),oa=Ga(U,ca,da,aa),y(M,N,$,ka,B,Q),Ea(M,N,$,ka,B,Q,0,0,1,0,0,1,oa),y(O,j,ga,F,ha,fa),Ea(O,j,ga,F,ha,fa,1,0,1,1,0,1,oa)):(V.r=H.r,V.g=H.g,V.b=H.b,o(i,k.centroidWorld,k.normalWorld,V),V.r=Math.max(0,Math.min(ba.color.r*V.r,1)),V.g=Math.max(0,Math.min(ba.color.g*V.g,1)),
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-THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,j,i;e=0;for(f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(j=g.matrixWorld.getPosition(),i=c.dot(j),i<=0||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(j=g.matrixWorld.getPosition(),i=c.dot(I.sub(j,b).normalize()),i<=0||(i*=g.distance==0?1:1-Math.min(b.distanceTo(j)/g.distance,1),i!=0&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function c(a){D[a]==null&&(D[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),M==0&&D[a].setAttribute("shape-rendering","crispEdges"));return D[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,m,o,n,s,p,v,u=new THREE.Rectangle,y=new THREE.Rectangle,q=!1,t=new THREE.Color,w=new THREE.Color,z=new THREE.Color,L=new THREE.Color,J,I=new THREE.Vector3,D=[],C=[],P,R,ea,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){k=a;l=b;m=k/2;o=l/2;i.setAttribute("viewBox",-m+" "+-o+" "+k+" "+l);i.setAttribute("width",k);i.setAttribute("height",l);u.set(-m,-o,m,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var I,D,F,B;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);e=g.elements;
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-m,n.y*=-o;else if(F instanceof THREE.RenderableLine){if(n=F.v1,s=F.v2,n.positionScreen.x*=m,n.positionScreen.y*=-o,s.positionScreen.x*=m,s.positionScreen.y*=-o,y.addPoint(n.positionScreen.x,n.positionScreen.y),y.addPoint(s.positionScreen.x,s.positionScreen.y),u.intersects(y)){F=n;var Q=s,O=ea++;C[O]==null&&(C[O]=document.createElementNS("http://www.w3.org/2000/svg","line"),M==0&&C[O].setAttribute("shape-rendering","crispEdges"));P=C[O];P.setAttribute("x1",F.positionScreen.x);P.setAttribute("y1",F.positionScreen.y);
-P.setAttribute("x2",Q.positionScreen.x);P.setAttribute("y2",Q.positionScreen.y);B instanceof THREE.LineBasicMaterial&&(P.setAttribute("style","fill: none; stroke: "+B.color.getContextStyle()+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin),i.appendChild(P))}}else if(F instanceof THREE.RenderableFace3){if(n=F.v1,s=F.v2,p=F.v3,n.positionScreen.x*=m,n.positionScreen.y*=-o,s.positionScreen.x*=m,s.positionScreen.y*=-o,p.positionScreen.x*=
-m,p.positionScreen.y*=-o,y.addPoint(n.positionScreen.x,n.positionScreen.y),y.addPoint(s.positionScreen.x,s.positionScreen.y),y.addPoint(p.positionScreen.x,p.positionScreen.y),u.intersects(y)){var Q=n,O=s,j=p;d.info.render.vertices+=3;d.info.render.faces++;P=c(R++);P.setAttribute("d","M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?t.copy(B.color):B instanceof THREE.MeshLambertMaterial?
-q?(t.r=w.r,t.g=w.g,t.b=w.b,a(f,F.centroidWorld,F.normalWorld,t),t.r=Math.max(0,Math.min(B.color.r*t.r,1)),t.g=Math.max(0,Math.min(B.color.g*t.g,1)),t.b=Math.max(0,Math.min(B.color.b*t.b,1))):t.copy(B.color):B instanceof THREE.MeshDepthMaterial?(J=1-B.__2near/(B.__farPlusNear-F.z*B.__farMinusNear),t.setRGB(J,J,J)):B instanceof THREE.MeshNormalMaterial&&t.setRGB(b(F.normalWorld.x),b(F.normalWorld.y),b(F.normalWorld.z));B.wireframe?P.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+
-B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):P.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(P)}}else if(F instanceof THREE.RenderableFace4&&(n=F.v1,s=F.v2,p=F.v3,v=F.v4,n.positionScreen.x*=m,n.positionScreen.y*=-o,s.positionScreen.x*=m,s.positionScreen.y*=-o,p.positionScreen.x*=m,p.positionScreen.y*=-o,v.positionScreen.x*=m,v.positionScreen.y*=-o,y.addPoint(n.positionScreen.x,
-n.positionScreen.y),y.addPoint(s.positionScreen.x,s.positionScreen.y),y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(v.positionScreen.x,v.positionScreen.y),u.intersects(y))){var Q=n,O=s,j=p,ha=v;d.info.render.vertices+=4;d.info.render.faces++;P=c(R++);P.setAttribute("d","M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+ha.positionScreen.x+","+ha.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?
-t.copy(B.color):B instanceof THREE.MeshLambertMaterial?q?(t.r=w.r,t.g=w.g,t.b=w.b,a(f,F.centroidWorld,F.normalWorld,t),t.r=Math.max(0,Math.min(B.color.r*t.r,1)),t.g=Math.max(0,Math.min(B.color.g*t.g,1)),t.b=Math.max(0,Math.min(B.color.b*t.b,1))):t.copy(B.color):B instanceof THREE.MeshDepthMaterial?(J=1-B.__2near/(B.__farPlusNear-F.z*B.__farMinusNear),t.setRGB(J,J,J)):B instanceof THREE.MeshNormalMaterial&&t.setRGB(b(F.normalWorld.x),b(F.normalWorld.y),b(F.normalWorld.z));B.wireframe?P.setAttribute("style",
-"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):P.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(P)}}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,k,l,o,p,m,s,r;a=c.projectScene(b,d);i=0;for(k=a.length;i<k;i++)if(p=a[i],p instanceof THREE.RenderableParticle){s=p.x*g+g;r=p.y*e+e;l=0;for(o=p.material.length;l<o;l++)if(m=p.material[l],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=s+"px",m.style.top=r+"px"}}};
+THREE.CanvasRenderer=function(a){function c(a){if(w!=a)r.globalAlpha=w=a}function b(a){if(q!=a){switch(a){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}q=a}}function d(a){if(z!=a)r.strokeStyle=z=a}function g(a){if(C!=a)r.fillStyle=C=a}var e=this,f,h,i,k=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
+o,p,m,s,r=l.getContext("2d"),n=new THREE.Color(0),u=0,w=1,q=0,z=null,C=null,x=null,v=null,I=null,H,F,B,O,P=new THREE.RenderableVertex,aa=new THREE.RenderableVertex,M,S,ga,da,ba,D,A,j,J,R,ja,ea,E=new THREE.Color,fa=new THREE.Color,W=new THREE.Color,$=new THREE.Color,U=new THREE.Color,Z=[],T,la,ua,na,xa,va,ta,ra,pa,Q,V=new THREE.Rectangle,ia=new THREE.Rectangle,G=new THREE.Rectangle,ha=!1,qa=new THREE.Color,X=new THREE.Color,ka=new THREE.Color,ca=new THREE.Vector3,wa,N,ma,oa,Y,Fa,a=16;wa=document.createElement("canvas");
+wa.width=wa.height=2;N=wa.getContext("2d");N.fillStyle="rgba(0,0,0,1)";N.fillRect(0,0,2,2);ma=N.getImageData(0,0,2,2);oa=ma.data;Y=document.createElement("canvas");Y.width=Y.height=a;Fa=Y.getContext("2d");Fa.translate(-a/2,-a/2);Fa.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;p=b;m=Math.floor(o/2);s=Math.floor(p/2);l.width=o;l.height=p;V.set(-m,-s,m,s);ia.set(-m,-s,m,s);w=1;q=0;I=v=x=C=
+z=null};this.setClearColor=function(a,b){n.copy(a);u=b;ia.set(-m,-s,m,s)};this.setClearColorHex=function(a,b){n.setHex(a);u=b;ia.set(-m,-s,m,s)};this.clear=function(){r.setTransform(1,0,0,-1,m,s);ia.isEmpty()||(ia.minSelf(V),ia.inflate(2),u<1&&r.clearRect(Math.floor(ia.getX()),Math.floor(ia.getY()),Math.floor(ia.getWidth()),Math.floor(ia.getHeight())),u>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+u+")"),r.fillRect(Math.floor(ia.getX()),
+Math.floor(ia.getY()),Math.floor(ia.getWidth()),Math.floor(ia.getHeight()))),ia.empty())};this.render=function(a,l){function o(a){var b,c,d,e;qa.setRGB(0,0,0);X.setRGB(0,0,0);ka.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(qa.r+=e.r,qa.g+=e.g,qa.b+=e.b):d instanceof THREE.DirectionalLight?(X.r+=e.r,X.g+=e.g,X.b+=e.b):d instanceof THREE.PointLight&&(ka.r+=e.r,ka.g+=e.g,ka.b+=e.b)}function p(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],j=f.color,
+f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot(ca.sub(h,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function n(a,e,f){c(f.opacity);b(f.blending);var j,h,i,k,l,Y;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)k=f.map.image,l=k.width>>1,Y=k.height>>
+1,f=e.scale.x*m,i=e.scale.y*s,j=f*l,h=i*Y,G.set(a.x-j,a.y-h,a.x+j,a.y+h),V.intersects(G)&&(r.save(),r.translate(a.x,a.y),r.rotate(-e.rotation),r.scale(f,-i),r.translate(-l,-Y),r.drawImage(k,0,0),r.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*m,h=e.scale.y*s,G.set(a.x-j,a.y-h,a.x+j,a.y+h),V.intersects(G)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),r.save(),r.translate(a.x,a.y),r.rotate(-e.rotation),r.scale(j,h),f.program(r),r.restore()))}function q(a,e,g,
+f){c(f.opacity);b(f.blending);r.beginPath();r.moveTo(a.positionScreen.x,a.positionScreen.y);r.lineTo(e.positionScreen.x,e.positionScreen.y);r.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(x!=a)r.lineWidth=x=a;a=f.linecap;if(v!=a)r.lineCap=v=a;a=f.linejoin;if(I!=a)r.lineJoin=I=a;d(f.color.getContextStyle());r.stroke();G.inflate(f.linewidth*2)}}function u(a,d,f,g,j,h,k,m){e.info.render.vertices+=3;e.info.render.faces++;c(m.opacity);b(m.blending);M=a.positionScreen.x;S=a.positionScreen.y;
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+z.copy(A.color):A instanceof THREE.MeshLambertMaterial?q?(z.r=C.r,z.g=C.g,z.b=C.b,a(f,D.centroidWorld,D.normalWorld,z),z.r=Math.max(0,Math.min(A.color.r*z.r,1)),z.g=Math.max(0,Math.min(A.color.g*z.g,1)),z.b=Math.max(0,Math.min(A.color.b*z.b,1))):z.copy(A.color):A instanceof THREE.MeshDepthMaterial?(I=1-A.__2near/(A.__farPlusNear-D.z*A.__farMinusNear),z.setRGB(I,I,I)):A instanceof THREE.MeshNormalMaterial&&z.setRGB(b(D.normalWorld.x),b(D.normalWorld.y),b(D.normalWorld.z));A.wireframe?O.setAttribute("style",
+"fill: none; stroke: "+z.getContextStyle()+"; stroke-width: "+A.wireframeLinewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframeLinecap+"; stroke-linejoin: "+A.wireframeLinejoin):O.setAttribute("style","fill: "+z.getContextStyle()+"; fill-opacity: "+A.opacity);i.appendChild(O)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
@@ -222,128 +222,128 @@ THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_
 THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;g.type==="v2"?f=2:g.type==="v3"?f=3:g.type==="v4"?f=4:g.type==="c"&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
-function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,n=i.length,k=a.__vertexArray,l=a.__colorArray,m=a.__sortArray,p=a.__dirtyVertices,o=a.__dirtyColors,x=a.__webglCustomAttributesList;if(c.sortParticles){Y.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,ia.copy(e),Y.multiplyVector3(ia),m[d]=[ia.z,d];m.sort(function(a,
-b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[m[d][1]].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;for(d=0;d<n;d++)g=d*3,e=i[m[d][1]],l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(x){i=0;for(n=x.length;i<n;i++)if(h=x[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=m[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=m[d][1],f=h.value[f],
-h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=m[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(p)for(d=0;d<f;d++)e=h[d].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;if(o)for(d=0;d<n;d++)e=i[d],g=d*3,l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(x){i=0;for(n=x.length;i<n;i++)if(h=x[i],h.needsUpdate&&(h.boundTo===void 0||
+function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,m=i.length,k=a.__vertexArray,l=a.__colorArray,o=a.__sortArray,r=a.__dirtyVertices,p=a.__dirtyColors,Q=a.__webglCustomAttributesList;if(c.sortParticles){V.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,ha.copy(e),V.multiplyVector3(ha),o[d]=[ha.z,d];o.sort(function(a,
+b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[o[d][1]].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;for(d=0;d<m;d++)g=d*3,e=i[o[d][1]],l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(Q){i=0;for(m=Q.length;i<m;i++)if(h=Q[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=o[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=o[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=o[d][1],f=h.value[f],
+h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=o[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=o[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(r)for(d=0;d<f;d++)e=h[d].position,g=d*3,k[g]=e.x,k[g+1]=e.y,k[g+2]=e.z;if(p)for(d=0;d<m;d++)e=i[d],g=d*3,l[g]=e.r,l[g+1]=e.g,l[g+2]=e.b;if(Q){i=0;for(m=Q.length;i<m;i++)if(h=Q[i],h.needsUpdate&&(h.boundTo===void 0||
 h.boundTo==="vertices"))if(e=h.value.length,g=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,
-g+=4}}if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(x){i=0;for(n=x.length;i<n;i++)if(h=x[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
-a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,n,k,l,m,p=a.count*3;for(m=0;m<p;m+=9)c=a.normalArray,d=c[m],e=c[m+1],g=c[m+2],f=c[m+3],i=c[m+4],k=c[m+5],h=c[m+6],n=c[m+7],l=c[m+8],d=(d+f+h)/3,e=(e+i+n)/3,g=
-(g+k+l)/3,c[m]=d,c[m+1]=e,c[m+2]=g,c[m+3]=d,c[m+4]=e,c[m+5]=g,c[m+6]=d,c[m+7]=e,c[m+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function e(a,b,c,d,e,g){if(d.opacity!==0){var f,h,c=u(a,b,c,d,g),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==ca&&(ca=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,
+g+=4}}if(r||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,k,b);if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(Q){i=0;for(m=Q.length;i<m;i++)if(h=Q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
+a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,g,f,h,i,m,k,l,o,r=a.count*3;for(o=0;o<r;o+=9)c=a.normalArray,d=c[o],e=c[o+1],g=c[o+2],f=c[o+3],i=c[o+4],k=c[o+5],h=c[o+6],m=c[o+7],l=c[o+8],d=(d+f+h)/3,e=(e+i+m)/3,g=
+(g+k+l)/3,c[o]=d,c[o+1]=e,c[o+2]=g,c[o+3]=d,c[o+4]=e,c[o+5]=g,c[o+6]=d,c[o+7]=e,c[o+8]=g}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function e(a,b,c,d,e,g){if(d.opacity!==0){var f,h,c=n(a,b,c,d,g),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==E&&(E=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,
 e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;f<d.numSupportedMorphTargets&&
-f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],n=-1,k=0;h=g.morphTargetInfluences;var l,m=h.length;f=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(l=0;l<m;l++)!i[l]&&h[l]>n&&(k=l,n=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]=
-n;i[k]=1;n=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,
+f<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[f]]),j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[f]=h[i[f]],f++}else{var i=[],m=-1,k=0;h=g.morphTargetInfluences;var l,o=h.length;f=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);f<d.numSupportedMorphTargets;){for(l=0;l<o;l++)!i[l]&&h[l]>m&&(k=l,m=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]=
+m;i[k]=1;m=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f<h;f++)c=e.__webglCustomAttributesList[f],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,
 3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),
 j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,
-4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==pa&&(j.lineWidth(d),pa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),O.info.render.calls++,O.info.render.vertices+=
-e.__webglFaceCount,O.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==pa&&(j.lineWidth(d),pa=d),j.drawArrays(g,0,e.__webglLineCount),O.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),O.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),O.info.render.calls++)}}function f(a){E[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
-a.n13,a.n44-a.n14);E[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);E[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);E[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);E[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);E[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=E[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
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-0;for(E=q.length;x<E;x++)t=ma[q[x]],H=sa[t.a].position,K=sa[t.b].position,z=sa[t.c].position,Q[N]=H.x,Q[N+1]=H.y,Q[N+2]=H.z,Q[N+3]=K.x,Q[N+4]=K.y,Q[N+5]=K.z,Q[N+6]=z.x,Q[N+7]=z.y,Q[N+8]=z.z,N+=9;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],H=sa[t.a].position,K=sa[t.b].position,z=sa[t.c].position,D=sa[t.d].position,Q[N]=H.x,Q[N+1]=H.y,Q[N+2]=H.z,Q[N+3]=K.x,Q[N+4]=K.y,Q[N+5]=K.z,Q[N+6]=z.x,Q[N+7]=z.y,Q[N+8]=z.z,Q[N+9]=D.x,Q[N+10]=D.y,Q[N+11]=D.z,N+=12;j.bindBuffer(j.ARRAY_BUFFER,l.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,
-Q,m)}if(R){x=0;for(E=q.length;x<E;x++){t=ma[q[x]];N=0;for(Q=ta.length;N<Q;N++)H=ta[N].vertices[t.a].position,K=ta[N].vertices[t.b].position,z=ta[N].vertices[t.c].position,R=ca[N],R[V]=H.x,R[V+1]=H.y,R[V+2]=H.z,R[V+3]=K.x,R[V+4]=K.y,R[V+5]=K.z,R[V+6]=z.x,R[V+7]=z.y,R[V+8]=z.z;V+=9}x=0;for(E=u.length;x<E;x++){t=ma[u[x]];N=0;for(Q=ta.length;N<Q;N++)H=ta[N].vertices[t.a].position,K=ta[N].vertices[t.b].position,z=ta[N].vertices[t.c].position,D=ta[N].vertices[t.d].position,R=ca[N],R[V]=H.x,R[V+1]=H.y,R[V+
-2]=H.z,R[V+3]=K.x,R[V+4]=K.y,R[V+5]=K.z,R[V+6]=z.x,R[V+7]=z.y,R[V+8]=z.z,R[V+9]=D.x,R[V+10]=D.y,R[V+11]=D.z;V+=12}N=0;for(Q=ta.length;N<Q;N++)j.bindBuffer(j.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[N]),j.bufferData(j.ARRAY_BUFFER,ca[N],m)}if(pa.length){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],H=pa[t.a],K=pa[t.b],z=pa[t.c],U[w]=H.x,U[w+1]=H.y,U[w+2]=H.z,U[w+3]=H.w,U[w+4]=K.x,U[w+5]=K.y,U[w+6]=K.z,U[w+7]=K.w,U[w+8]=z.x,U[w+9]=z.y,U[w+10]=z.z,U[w+11]=z.w,H=ra[t.a],K=ra[t.b],z=ra[t.c],C[w]=H.x,C[w+1]=H.y,
-C[w+2]=H.z,C[w+3]=H.w,C[w+4]=K.x,C[w+5]=K.y,C[w+6]=K.z,C[w+7]=K.w,C[w+8]=z.x,C[w+9]=z.y,C[w+10]=z.z,C[w+11]=z.w,H=ua[t.a],K=ua[t.b],z=ua[t.c],M[w]=H.x,M[w+1]=H.y,M[w+2]=H.z,M[w+3]=1,M[w+4]=K.x,M[w+5]=K.y,M[w+6]=K.z,M[w+7]=1,M[w+8]=z.x,M[w+9]=z.y,M[w+10]=z.z,M[w+11]=1,H=va[t.a],K=va[t.b],z=va[t.c],Z[w]=H.x,Z[w+1]=H.y,Z[w+2]=H.z,Z[w+3]=1,Z[w+4]=K.x,Z[w+5]=K.y,Z[w+6]=K.z,Z[w+7]=1,Z[w+8]=z.x,Z[w+9]=z.y,Z[w+10]=z.z,Z[w+11]=1,w+=12;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],H=pa[t.a],K=pa[t.b],z=pa[t.c],D=pa[t.d],
-U[w]=H.x,U[w+1]=H.y,U[w+2]=H.z,U[w+3]=H.w,U[w+4]=K.x,U[w+5]=K.y,U[w+6]=K.z,U[w+7]=K.w,U[w+8]=z.x,U[w+9]=z.y,U[w+10]=z.z,U[w+11]=z.w,U[w+12]=D.x,U[w+13]=D.y,U[w+14]=D.z,U[w+15]=D.w,H=ra[t.a],K=ra[t.b],z=ra[t.c],D=ra[t.d],C[w]=H.x,C[w+1]=H.y,C[w+2]=H.z,C[w+3]=H.w,C[w+4]=K.x,C[w+5]=K.y,C[w+6]=K.z,C[w+7]=K.w,C[w+8]=z.x,C[w+9]=z.y,C[w+10]=z.z,C[w+11]=z.w,C[w+12]=D.x,C[w+13]=D.y,C[w+14]=D.z,C[w+15]=D.w,H=ua[t.a],K=ua[t.b],z=ua[t.c],D=ua[t.d],M[w]=H.x,M[w+1]=H.y,M[w+2]=H.z,M[w+3]=1,M[w+4]=K.x,M[w+5]=K.y,
-M[w+6]=K.z,M[w+7]=1,M[w+8]=z.x,M[w+9]=z.y,M[w+10]=z.z,M[w+11]=1,M[w+12]=D.x,M[w+13]=D.y,M[w+14]=D.z,M[w+15]=1,H=va[t.a],K=va[t.b],z=va[t.c],t=va[t.d],Z[w]=H.x,Z[w+1]=H.y,Z[w+2]=H.z,Z[w+3]=1,Z[w+4]=K.x,Z[w+5]=K.y,Z[w+6]=K.z,Z[w+7]=1,Z[w+8]=z.x,Z[w+9]=z.y,Z[w+10]=z.z,Z[w+11]=1,Z[w+12]=t.x,Z[w+13]=t.y,Z[w+14]=t.z,Z[w+15]=1,w+=16;w>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,M,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,
-Z,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,C,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,U,m))}if(xa&&I){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],w=t.vertexColors,C=t.color,w.length===3&&I===THREE.VertexColors?(t=w[0],M=w[1],Z=w[2]):Z=M=t=C,ja[J]=t.r,ja[J+1]=t.g,ja[J+2]=t.b,ja[J+3]=M.r,ja[J+4]=M.g,ja[J+5]=M.b,ja[J+6]=Z.r,ja[J+7]=Z.g,ja[J+8]=Z.b,J+=9;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],w=t.vertexColors,C=t.color,
-w.length===4&&I===THREE.VertexColors?(t=w[0],M=w[1],Z=w[2],w=w[3]):w=Z=M=t=C,ja[J]=t.r,ja[J+1]=t.g,ja[J+2]=t.b,ja[J+3]=M.r,ja[J+4]=M.g,ja[J+5]=M.b,ja[J+6]=Z.r,ja[J+7]=Z.g,ja[J+8]=Z.b,ja[J+9]=w.r,ja[J+10]=w.g,ja[J+11]=w.b,J+=12;J>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ja,m))}if(ka&&$.hasTangents){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],I=t.vertexTangents,J=I[0],ja=I[1],t=I[2],B[G]=J.x,B[G+1]=J.y,B[G+2]=J.z,B[G+3]=J.w,B[G+4]=ja.x,B[G+5]=ja.y,B[G+6]=ja.z,B[G+
-7]=ja.w,B[G+8]=t.x,B[G+9]=t.y,B[G+10]=t.z,B[G+11]=t.w,G+=12;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],I=t.vertexTangents,J=I[0],ja=I[1],t=I[2],I=I[3],B[G]=J.x,B[G+1]=J.y,B[G+2]=J.z,B[G+3]=J.w,B[G+4]=ja.x,B[G+5]=ja.y,B[G+6]=ja.z,B[G+7]=ja.w,B[G+8]=t.x,B[G+9]=t.y,B[G+10]=t.z,B[G+11]=t.w,B[G+12]=I.x,B[G+13]=I.y,B[G+14]=I.z,B[G+15]=I.w,G+=16;j.bindBuffer(j.ARRAY_BUFFER,l.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,B,m)}if(ea&&aa){x=0;for(E=q.length;x<E;x++)if(t=ma[q[x]],B=t.vertexNormals,aa=t.normal,
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-0;G<3;G++)P=Y[G],fa[F]=P.u,fa[F+1]=P.v,F+=2;x=0;for(E=u.length;x<E;x++)if(Y=u[x],Y=na[Y],Y!==void 0)for(G=0;G<4;G++)P=Y[G],fa[F]=P.u,fa[F+1]=P.v,F+=2;F>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,fa,m))}if(oa&&ya&&L){x=0;for(E=q.length;x<E;x++)if(Y=q[x],F=ya[Y],F!==void 0)for(G=0;G<3;G++)Y=F[G],A[T]=Y.u,A[T+1]=Y.v,T+=2;x=0;for(E=u.length;x<E;x++)if(Y=u[x],F=ya[Y],F!==void 0)for(G=0;G<4;G++)Y=F[G],A[T]=Y.u,A[T+1]=Y.v,T+=2;T>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),
-j.bufferData(j.ARRAY_BUFFER,A,m))}if(ga){x=0;for(E=q.length;x<E;x++)r[la]=W,r[la+1]=W+1,r[la+2]=W+2,la+=3,X[ia]=W,X[ia+1]=W+1,X[ia+2]=W,X[ia+3]=W+2,X[ia+4]=W+1,X[ia+5]=W+2,ia+=6,W+=3;x=0;for(E=u.length;x<E;x++)r[la]=W,r[la+1]=W+1,r[la+2]=W+3,r[la+3]=W+1,r[la+4]=W+2,r[la+5]=W+3,la+=6,X[ia]=W,X[ia+1]=W+1,X[ia+2]=W,X[ia+3]=W+3,X[ia+4]=W+1,X[ia+5]=W+2,X[ia+6]=W+2,X[ia+7]=W+3,ia+=8,W+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,r,m);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
-l.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,X,m)}if(S){G=0;for(W=S.length;G<W;G++)if(r=S[G],r.__original.needsUpdate){X=A=0;if(r.size===1)if(r.boundTo===void 0||r.boundTo==="vertices"){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],r.array[A]=r.value[t.a],r.array[A+1]=r.value[t.b],r.array[A+2]=r.value[t.c],A+=3;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],r.array[A]=r.value[t.a],r.array[A+1]=r.value[t.b],r.array[A+2]=r.value[t.c],r.array[A+3]=r.value[t.d],A+=4}else if(r.boundTo==="faces"){x=0;for(E=
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-E;x++)z=K=H=X=r.value[q[x]],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=K.x,r.array[A+3]=K.y,r.array[A+4]=z.x,r.array[A+5]=z.y,A+=6;x=0;for(E=u.length;x<E;x++)D=z=K=H=X=r.value[u[x]],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=K.x,r.array[A+3]=K.y,r.array[A+4]=z.x,r.array[A+5]=z.y,r.array[A+6]=D.x,r.array[A+7]=D.y,A+=8}else{if(r.boundTo==="faceVertices"){x=0;for(E=q.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=K.x,r.array[A+3]=K.y,r.array[A+
-4]=z.x,r.array[A+5]=z.y,A+=6,X+=3;x=0;for(E=u.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],D=r.value[X+3],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=K.x,r.array[A+3]=K.y,r.array[A+4]=z.x,r.array[A+5]=z.y,r.array[A+6]=D.x,r.array[A+7]=D.y,A+=8,X+=4}}else if(r.size===3)if(T=r.type==="c"?["r","g","b"]:["x","y","z"],r.boundTo===void 0||r.boundTo==="vertices"){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],H=r.value[t.a],K=r.value[t.b],z=r.value[t.c],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+
-2]=H[T[2]],r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],A+=9;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],H=r.value[t.a],K=r.value[t.b],z=r.value[t.c],D=r.value[t.d],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+2]=H[T[2]],r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],r.array[A+9]=D[T[0]],r.array[A+10]=D[T[1]],r.array[A+11]=D[T[2]],A+=12}else if(r.boundTo===
-"faces"){x=0;for(E=q.length;x<E;x++)z=K=H=X=r.value[q[x]],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+2]=H[T[2]],r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],A+=9;x=0;for(E=u.length;x<E;x++)D=z=K=H=X=r.value[u[x]],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+2]=H[T[2]],r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],r.array[A+9]=
-D[T[0]],r.array[A+10]=D[T[1]],r.array[A+11]=D[T[2]],A+=12}else{if(r.boundTo==="faceVertices"){x=0;for(E=q.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+2]=H[T[2]],r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],A+=9,X+=3;x=0;for(E=u.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],D=r.value[X+3],r.array[A]=H[T[0]],r.array[A+1]=H[T[1]],r.array[A+2]=H[T[2]],
-r.array[A+3]=K[T[0]],r.array[A+4]=K[T[1]],r.array[A+5]=K[T[2]],r.array[A+6]=z[T[0]],r.array[A+7]=z[T[1]],r.array[A+8]=z[T[2]],r.array[A+9]=D[T[0]],r.array[A+10]=D[T[1]],r.array[A+11]=D[T[2]],A+=12,X+=4}}else if(r.size===4)if(r.boundTo===void 0||r.boundTo==="vertices"){x=0;for(E=q.length;x<E;x++)t=ma[q[x]],H=r.value[t.a],K=r.value[t.b],z=r.value[t.c],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,
-r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,A+=12;x=0;for(E=u.length;x<E;x++)t=ma[u[x]],H=r.value[t.a],K=r.value[t.b],z=r.value[t.c],D=r.value[t.d],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,r.array[A+12]=D.x,r.array[A+13]=D.y,r.array[A+14]=D.z,r.array[A+15]=D.w,A+=16}else if(r.boundTo==="faces"){x=0;for(E=q.length;x<E;x++)z=K=H=
-X=r.value[q[x]],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,A+=12;x=0;for(E=u.length;x<E;x++)D=z=K=H=X=r.value[u[x]],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,r.array[A+12]=D.x,r.array[A+
-13]=D.y,r.array[A+14]=D.z,r.array[A+15]=D.w,A+=16}else if(r.boundTo==="faceVertices"){x=0;for(E=q.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,A+=12,X+=3;x=0;for(E=u.length;x<E;x++)H=r.value[X],K=r.value[X+1],z=r.value[X+2],D=r.value[X+3],r.array[A]=H.x,r.array[A+1]=H.y,r.array[A+2]=
-H.z,r.array[A+3]=H.w,r.array[A+4]=K.x,r.array[A+5]=K.y,r.array[A+6]=K.z,r.array[A+7]=K.w,r.array[A+8]=z.x,r.array[A+9]=z.y,r.array[A+10]=z.z,r.array[A+11]=z.w,r.array[A+12]=D.x,r.array[A+13]=D.y,r.array[A+14]=D.z,r.array[A+15]=D.w,A+=16,X+=4}j.bindBuffer(j.ARRAY_BUFFER,r.buffer);j.bufferData(j.ARRAY_BUFFER,r.array,m)}}o&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,
-delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyColors=!1;f.__dirtyTangents=!1;h.attributes&&p(h)}else if(y instanceof THREE.Ribbon){if(f.__dirtyVertices||f.__dirtyColors){h=f;y=j.DYNAMIC_DRAW;x=i=x=o=o=void 0;E=h.vertices;k=h.colors;S=E.length;l=k.length;q=h.__vertexArray;m=h.__colorArray;u=h.__dirtyColors;
-if(h.__dirtyVertices){for(o=0;o<S;o++)x=E[o].position,i=o*3,q[i]=x.x,q[i+1]=x.y,q[i+2]=x.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,q,y)}if(u){for(o=0;o<l;o++)x=k[o],i=o*3,m[i]=x.r,m[i+1]=x.g,m[i+2]=x.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,m,y)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(y instanceof THREE.Line){h=b(y,l);m=h.attributes&&s(h);if(f.__dirtyVertices||f.__dirtyColors||m){y=f;i=j.DYNAMIC_DRAW;S=k=W=E=ma=
-void 0;E=y.vertices;l=y.colors;S=E.length;m=l.length;q=y.__vertexArray;o=y.__colorArray;u=y.__dirtyColors;x=y.__webglCustomAttributesList;F=ia=la=T=W=ma=void 0;if(y.__dirtyVertices){for(ma=0;ma<S;ma++)W=E[ma].position,k=ma*3,q[k]=W.x,q[k+1]=W.y,q[k+2]=W.z;j.bindBuffer(j.ARRAY_BUFFER,y.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,q,i)}if(u){for(E=0;E<m;E++)S=l[E],k=E*3,o[k]=S.r,o[k+1]=S.g,o[k+2]=S.b;j.bindBuffer(j.ARRAY_BUFFER,y.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,o,i)}if(x){ma=0;for(W=
-x.length;ma<W;ma++)if(F=x[ma],F.needsUpdate&&(F.boundTo===void 0||F.boundTo==="vertices")){k=0;la=F.value.length;if(F.size===1)for(T=0;T<la;T++)F.array[T]=F.value[T];else if(F.size===2)for(T=0;T<la;T++)ia=F.value[T],F.array[k]=ia.x,F.array[k+1]=ia.y,k+=2;else if(F.size===3)if(F.type==="c")for(T=0;T<la;T++)ia=F.value[T],F.array[k]=ia.r,F.array[k+1]=ia.g,F.array[k+2]=ia.b,k+=3;else for(T=0;T<la;T++)ia=F.value[T],F.array[k]=ia.x,F.array[k+1]=ia.y,F.array[k+2]=ia.z,k+=3;else if(F.size===4)for(T=0;T<la;T++)ia=
-F.value[T],F.array[k]=ia.x,F.array[k+1]=ia.y,F.array[k+2]=ia.z,F.array[k+3]=ia.w,k+=4;j.bindBuffer(j.ARRAY_BUFFER,F.buffer);j.bufferData(j.ARRAY_BUFFER,F.array,i)}}}f.__dirtyVertices=!1;f.__dirtyColors=!1;h.attributes&&p(h)}else if(y instanceof THREE.ParticleSystem)h=b(y,l),m=h.attributes&&s(h),(f.__dirtyVertices||f.__dirtyColors||y.sortParticles||m)&&d(f,j.DYNAMIC_DRAW,y),f.__dirtyVertices=!1,f.__dirtyColors=!1,h.attributes&&p(h)};this.initMaterial=function(a,b,c,d){var e,g,f,h;a instanceof THREE.MeshDepthMaterial?
-h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,l,n;k=n=i=0;for(l=b.length;k<l;k++)f=
-b[k],f instanceof THREE.SpotLight&&n++,f instanceof THREE.DirectionalLight&&n++,f instanceof THREE.PointLight&&i++;i+n<=Q?k=n:(k=Math.ceil(Q*n/(i+n)),i=Q-k);f={directional:k,point:i};i=n=0;for(k=b.length;i<k;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&n++;var x=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)x=d.bones.length;var m;a:{k=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,
-useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:f.directional,maxPointLights:f.point,maxBones:x,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:n,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},o,d=[];h?d.push(h):(d.push(k),d.push(l));for(o in c)d.push(o),d.push(c[o]);h=
-d.join();o=0;for(d=ha.length;o<d;o++)if(ha[o].code===h){m=ha[o].program;break a}o=j.createProgram();d=[ta?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
-"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(o,J("fragment",f+k));j.attachShader(o,
-J("vertex",d+l));j.linkProgram(o);j.getProgramParameter(o,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(o,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");o.uniforms={};o.attributes={};var p,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(p in i)d.push(p);p=d;d=0;for(i=p.length;d<i;d++)k=p[d],o.uniforms[k]=j.getUniformLocation(o,
-k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(p=0;p<c.maxMorphTargets;p++)d.push("morphTarget"+p);for(m in b)d.push(m);m=d;p=0;for(b=m.length;p<b;p++)c=m[p],o.attributes[c]=j.getAttribLocation(o,c);o.id=ha.length;ha.push({program:o,code:h});O.info.memory.programs=ha.length;m=o}a.program=m;m=a.program.attributes;m.position>=0&&j.enableVertexAttribArray(m.position);m.color>=0&&j.enableVertexAttribArray(m.color);m.normal>=0&&j.enableVertexAttribArray(m.normal);
-m.tangent>=0&&j.enableVertexAttribArray(m.tangent);a.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0&&(j.enableVertexAttribArray(m.skinVertexA),j.enableVertexAttribArray(m.skinVertexB),j.enableVertexAttribArray(m.skinIndex),j.enableVertexAttribArray(m.skinWeight));if(a.attributes)for(g in a.attributes)m[g]!==void 0&&m[g]>=0&&j.enableVertexAttribArray(m[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)p="morphTarget"+g,m[p]>=0&&(j.enableVertexAttribArray(m[p]),
+4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==xa&&(j.lineWidth(d),xa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),A.info.render.calls++,A.info.render.vertices+=
+e.__webglFaceCount,A.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==xa&&(j.lineWidth(d),xa=d),j.drawArrays(g,0,e.__webglLineCount),A.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),A.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),A.info.render.calls++)}}function f(a){Q[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
+a.n13,a.n44-a.n14);Q[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);Q[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);Q[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);Q[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);Q[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=Q[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
+a.scale.z)),d=0;d<6;d++)if(a=Q[d].x*b.n14+Q[d].y*b.n24+Q[d].z*b.n34+Q[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function k(a){var b,c,d,i=0,m,k,l,o,r,p,s=a.lights;X||(X=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=s.length;b<c;b++)if(d=s[b],d instanceof THREE.SpotLight&&d.castShadow){ea=-1;A.shadowMap[i]||(A.shadowMap[i]=new THREE.WebGLRenderTarget(A.shadowMapWidth,A.shadowMapHeight,{minFilter:THREE.LinearFilter,
+magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));ka[i]||(ka[i]=new THREE.Matrix4);m=A.shadowMap[i];k=ka[i];X.position.copy(d.position);X.lookAt(d.target.position);X.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(X));this.autoUpdateScene&&a.updateMatrixWorld();X.matrixWorldInverse.getInverse(X.matrixWorld);k.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);k.multiplySelf(X.projectionMatrix);k.multiplySelf(X.matrixWorldInverse);X.matrixWorldInverse.flattenToArray(G);
+X.projectionMatrix.flattenToArray(ia);V.multiply(X.projectionMatrix,X.matrixWorldInverse);f(V);B(m);j.clearColor(1,1,1,1);A.clear();j.clearColor(da.r,da.g,da.b,ba);k=a.__webglObjects.length;d=a.__webglObjectsImmediate.length;for(m=0;m<k;m++)l=a.__webglObjects[m],p=l.object,p.visible&&p.castShadow?!(p instanceof THREE.Mesh)||!p.frustumCulled||h(p)?(p.matrixWorld.flattenToArray(p._objectMatrixArray),u(p,X,!1),l.render=!0):l.render=!1:l.render=!1;q(!0);x(THREE.NormalBlending);for(m=0;m<k;m++)if(l=a.__webglObjects[m],
+l.render)p=l.object,r=l.buffer,w(p),l=p.customDepthMaterial?p.customDepthMaterial:p.geometry.morphTargets.length?wa:ca,e(X,s,null,l,r,p);for(m=0;m<d;m++)l=a.__webglObjectsImmediate[m],p=l.object,p.visible&&p.castShadow&&(p.matrixAutoUpdate&&p.matrixWorld.flattenToArray(p._objectMatrixArray),E=-1,u(p,X,!1),w(p),o=n(X,s,null,ca,p),p.immediateRenderCallback?p.immediateRenderCallback(o,j,Q):p.render(function(a){g(a,o,ca.shading)}));i++}}function l(a,b,c,d,g,f,h,j){var i,m,k,l;b?(m=a.length-1,l=b=-1):
+(m=0,b=a.length,l=1);for(var o=m;o!==b;o+=l)if(i=a[o],i.render){m=i.object;k=i.buffer;if(j)i=j;else{i=i[c];if(!i)continue;h&&x(i.blending);q(i.depthTest);z(i.depthWrite);C(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}w(m);e(d,g,f,i,k,m)}}function o(a,b,c,d,e,f,h){for(var i,m,k,l,o=0,p=a.length;o<p;o++)if(i=a[o],m=i.object,m.visible){E=-1;if(h)k=h;else{k=i[b];if(!k)continue;f&&x(k.blending);q(k.depthTest);z(k.depthWrite);C(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}w(m);
+l=n(c,d,e,k,m);m.immediateRenderCallback?m.immediateRenderCallback(l,j,Q):m.render(function(a){g(a,l,k.shading)})}}function p(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function m(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b,c,d,e){d.program||A.initMaterial(d,b,c,e);if(d.morphTargets&&
+!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(A.maxMorphTargets);for(var g=0,f=A.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==R&&(j.useProgram(g),R=g,h=!0);if(d.id!==ea)ea=d.id,h=!0;if(h){j.uniformMatrix4fv(f.projectionMatrix,!1,ia);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;
+if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){for(var m,k,l=0,o=0,p=0,r,Q,s,n=qa,q=n.directional.colors,u=n.directional.positions,V=n.point.colors,w=n.point.positions,z=n.point.distances,U=0,C=0,c=m=s=0,h=b.length;c<h;c++)if(m=b[c],k=m.color,r=m.position,Q=m.intensity,s=m.distance,m instanceof THREE.AmbientLight)A.gammaInput?(l+=k.r*k.r,o+=k.g*k.g,p+=k.b*k.b):(l+=k.r,o+=k.g,p+=k.b);else if(m instanceof THREE.DirectionalLight)s=U*3,A.gammaInput?(q[s]=k.r*
+k.r*Q*Q,q[s+1]=k.g*k.g*Q*Q,q[s+2]=k.b*k.b*Q*Q):(q[s]=k.r*Q,q[s+1]=k.g*Q,q[s+2]=k.b*Q),u[s]=r.x,u[s+1]=r.y,u[s+2]=r.z,U+=1;else if(m instanceof THREE.SpotLight)s=U*3,A.gammaInput?(q[s]=k.r*k.r*Q*Q,q[s+1]=k.g*k.g*Q*Q,q[s+2]=k.b*k.b*Q*Q):(q[s]=k.r*Q,q[s+1]=k.g*Q,q[s+2]=k.b*Q),k=1/r.length(),u[s]=r.x*k,u[s+1]=r.y*k,u[s+2]=r.z*k,U+=1;else if(m instanceof THREE.PointLight)m=C*3,A.gammaInput?(V[m]=k.r*k.r*Q*Q,V[m+1]=k.g*k.g*Q*Q,V[m+2]=k.b*k.b*Q*Q):(V[m]=k.r*Q,V[m+1]=k.g*Q,V[m+2]=k.b*Q),w[m]=r.x,w[m+1]=r.y,
+w[m+2]=r.z,z[C]=s,C+=1;c=U*3;for(h=q.length;c<h;c++)q[c]=0;c=C*3;for(h=V.length;c<h;c++)V[c]=0;n.point.length=C;n.directional.length=U;n.ambient[0]=l;n.ambient[1]=o;n.ambient[2]=p;b=qa;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof
+THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,A.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=
+d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=aa.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,A.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):
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+new Float32Array(3*h.length);p=0;for(r=h.length;p<r;p++)n=p*3,l._array[n]=h[p].x,l._array[n+1]=h[p].y,l._array[n+2]=h[p].z;j.uniform3fv(o,l._array)}else if(p==="m4"){if(!l._array)l._array=new Float32Array(16);h.flattenToArray(l._array);j.uniformMatrix4fv(o,!1,l._array)}else if(p==="m4v"){if(!l._array)l._array=new Float32Array(16*h.length);p=0;for(r=h.length;p<r;p++)h[p].flattenToArrayOffset(l._array,p*16);j.uniformMatrix4fv(o,!1,l._array)}else if(p==="t"){if(j.uniform1i(o,h),o=l.texture)if(o.image instanceof
+Array&&o.image.length===6){if(l=o,l.image.length===6)if(l.needsUpdate){if(!l.image.__webglTextureCube)l.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube);for(h=0;h<6;h++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,l.image[h]);I(j.TEXTURE_CUBE_MAP,l,l.image[0]);l.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.image.__webglTextureCube)}else o instanceof
+THREE.WebGLRenderTargetCube?(l=o,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,l.__webglTexture)):H(o,h)}else if(p==="tv"){if(!l._array){l._array=[];p=0;for(r=l.texture.length;p<r;p++)l._array[p]=h+p}j.uniform1iv(o,l._array);p=0;for(r=l.texture.length;p<r;p++)(o=l.texture[p])&&H(o,l._array[p])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&f.cameraPosition!==null&&j.uniform3f(f.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof
+THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&f.viewMatrix!==null&&j.uniformMatrix4fv(f.viewMatrix,!1,G);d.skinning&&(j.uniformMatrix4fv(f.cameraInverseMatrix,!1,G),j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&
+f.objectMatrix!==null&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function u(a,b,c){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function w(a){if(W!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),W=a.doubleSided;if($!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),$=a.flipSided}function q(a){Z!==
+a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Z=a)}function z(a){T!==a&&(j.depthMask(a),T=a)}function C(a,b,c){la!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),la=a);if(a&&(ua!==b||na!==c))j.polygonOffset(b,c),ua=b,na=c}function x(a){if(a!==U){switch(a){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);
+j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}U=a}}function v(a,b){var c;a==="fragment"?c=j.createShader(j.FRAGMENT_SHADER):a==="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(b),null;return c}function I(a,b,c){(c.width&c.width-1)===
+0&&(c.height&c.height-1)===0?(j.texParameteri(a,j.TEXTURE_WRAP_S,P(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,P(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,P(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,P(b.minFilter)),j.generateMipmap(a)):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,O(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,O(b.minFilter)))}function H(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=
+!0,a.__webglTexture=j.createTexture(),A.info.memory.textures++;j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,P(a.format),a.image.width,a.image.height,0,P(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);I(j.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)}function F(a,b){j.bindRenderbuffer(j.RENDERBUFFER,
+a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){var b=a instanceof THREE.WebGLRenderTargetCube;
+if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);I(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,P(a.format),a.width,a.height,0,P(a.format),P(a.type),
+null);var d=a,e=j.TEXTURE_CUBE_MAP_POSITIVE_X+c;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[c]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,e,d.__webglTexture,0);F(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),I(j.TEXTURE_2D,a,a),j.texImage2D(j.TEXTURE_2D,0,P(a.format),a.width,a.height,0,P(a.format),P(a.type),null),c=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,
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+b),j.viewport(d,e,c,a),ja=b)}function O(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}}function P(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;
+case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;
+case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}var a=a||{},aa=a.canvas!==void 0?a.canvas:document.createElement("canvas"),M=a.stencil!==void 0?a.stencil:!0,S=a.antialias!==void 0?a.antialias:!1,ga=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,da=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),ba=a.clearAlpha!==void 0?a.clearAlpha:
+0,D=a.maxLights!==void 0?a.maxLights:4;this.domElement=aa;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=
+this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var A=this,j,J=[],R=null,ja=null,ea=-1,E=null,fa=0,W=null,$=null,U=null,Z=null,T=null,la=null,ua=null,na=null,xa=null,va=0,ta=0,ra=0,pa=0,Q=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],V=new THREE.Matrix4,ia=new Float32Array(16),G=new Float32Array(16),ha=new THREE.Vector4,qa={ambient:[0,0,0],
+directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},X,ka=[],ca,wa,N={},ma=!1;j=function(){var a;try{if(!(a=aa.getContext("experimental-webgl",{antialias:S,stencil:M,preserveDrawingBuffer:ga})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,
+0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(da.r,da.g,da.b,ba);(function(){N.vertices=new Float32Array(16);N.faces=new Uint16Array(6);var a=0;N.vertices[a++]=-1;N.vertices[a++]=-1;N.vertices[a++]=0;N.vertices[a++]=1;N.vertices[a++]=1;N.vertices[a++]=-1;N.vertices[a++]=1;N.vertices[a++]=1;N.vertices[a++]=
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+j.createProgram();j.attachShader(N.program,v("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(N.program,v("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(N.program);N.attributes={};N.uniforms={};N.attributes.position=j.getAttribLocation(N.program,"position");N.attributes.uv=j.getAttribLocation(N.program,"uv");N.uniforms.uvOffset=j.getUniformLocation(N.program,"uvOffset");N.uniforms.uvScale=j.getUniformLocation(N.program,"uvScale");N.uniforms.rotation=j.getUniformLocation(N.program,
+"rotation");N.uniforms.scale=j.getUniformLocation(N.program,"scale");N.uniforms.alignment=j.getUniformLocation(N.program,"alignment");N.uniforms.color=j.getUniformLocation(N.program,"color");N.uniforms.map=j.getUniformLocation(N.program,"map");N.uniforms.opacity=j.getUniformLocation(N.program,"opacity");N.uniforms.useScreenCoordinates=j.getUniformLocation(N.program,"useScreenCoordinates");N.uniforms.affectedByDistance=j.getUniformLocation(N.program,"affectedByDistance");N.uniforms.screenPosition=
+j.getUniformLocation(N.program,"screenPosition");N.uniforms.modelViewMatrix=j.getUniformLocation(N.program,"modelViewMatrix");N.uniforms.projectionMatrix=j.getUniformLocation(N.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);ca=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});wa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});
+ca._shadowPass=!0;wa._shadowPass=!0})();this.context=j;var oa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return oa};this.setSize=function(a,b){aa.width=a;aa.height=b;this.setViewport(0,0,aa.width,aa.height)};this.setViewport=function(a,b,c,d){va=a;ta=b;ra=c;pa=d;j.viewport(va,ta,ra,pa)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};
+this.setClearColorHex=function(a,b){da.setHex(a);ba=b;j.clearColor(da.r,da.g,da.b,ba)};this.setClearColor=function(a,b){da.copy(a);ba=b;j.clearColor(da.r,da.g,da.b,ba)};this.getClearColor=function(){return da};this.getClearAlpha=function(){return ba};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){B(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
+!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);
+j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);A.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),A.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),
+j.deleteBuffer(a.__webglColorBuffer),A.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),A.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),A.info.memory.textures--};this.updateShadowMap=function(a,b){k(a,b)};this.render=function(a,b,c,d){var e,g,m,p,r=a.lights,Q=a.fog;ea=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);
+this.shadowMapEnabled&&this.shadowMapAutoUpdate&&k(a,b);A.info.render.calls=0;A.info.render.vertices=0;A.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(G);b.projectionMatrix.flattenToArray(ia);V.multiply(b.projectionMatrix,b.matrixWorldInverse);f(V);B(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);p=a.__webglObjects;d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,m.visible)if(!(m instanceof THREE.Mesh)||!m.frustumCulled||h(m)){m.matrixWorld.flattenToArray(m._objectMatrixArray);u(m,b,!0);var s=g,n=s.object,w=s.buffer,v=void 0,v=v=void 0,v=n.material;if(v instanceof THREE.MeshFaceMaterial){if(v=w.materialIndex,v>=0)v=n.geometry.materials[v],v.transparent?(s.transparent=v,s.opaque=null):(s.opaque=v,s.transparent=null)}else if(v)v.transparent?(s.transparent=
+v,s.opaque=null):(s.opaque=v,s.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ha.copy(m.position),V.multiplyVector3(ha),g.z=ha.z)}else g.render=!1;else g.render=!1;this.sortObjects&&p.sort(i);p=a.__webglObjectsImmediate;d=0;for(e=p.length;d<e;d++)if(g=p[d],m=g.object,m.visible)m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),u(m,b,!0),m=g.object.material,m.transparent?(g.transparent=m,g.opaque=null):(g.opaque=m,g.transparent=null);a.overrideMaterial?
+(x(a.overrideMaterial.blending),q(a.overrideMaterial.depthTest),z(a.overrideMaterial.depthWrite),C(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,r,Q,!0,a.overrideMaterial),o(a.__webglObjectsImmediate,"",b,r,Q,!1,a.overrideMaterial)):(x(THREE.NormalBlending),l(a.__webglObjects,!0,"opaque",b,r,Q,!1),o(a.__webglObjectsImmediate,"opaque",b,r,Q,!1),l(a.__webglObjects,!1,"transparent",b,r,Q,!0),o(a.__webglObjectsImmediate,
+"transparent",b,r,Q,!0));if(a.__webglSprites.length){m=N.attributes;r=N.uniforms;Q=pa/ra;d=[];e=ra*0.5;p=pa*0.5;g=!0;j.useProgram(N.program);R=N.program;E=Z=U=-1;ma||(j.enableVertexAttribArray(N.attributes.position),j.enableVertexAttribArray(N.attributes.uv),ma=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,N.vertexBuffer);j.vertexAttribPointer(m.position,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(m.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
+N.elementBuffer);j.uniformMatrix4fv(r.projectionMatrix,!1,ia);j.activeTexture(j.TEXTURE0);j.uniform1i(r.map,0);m=0;for(s=a.__webglSprites.length;m<s;m++)if(n=a.__webglSprites[m],n.visible&&n.opacity!==0)n.useScreenCoordinates?n.z=-n.position.z:(n._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray),n.z=-n._modelViewMatrix.n34);a.__webglSprites.sort(i);m=0;for(s=a.__webglSprites.length;m<s;m++)n=a.__webglSprites[m],n.visible&&n.opacity!==0&&n.map&&n.map.image&&
+n.map.image.width&&(n.useScreenCoordinates?(j.uniform1i(r.useScreenCoordinates,1),j.uniform3f(r.screenPosition,(n.position.x-e)/e,(p-n.position.y)/p,Math.max(0,Math.min(1,n.position.z)))):(j.uniform1i(r.useScreenCoordinates,0),j.uniform1i(r.affectedByDistance,n.affectedByDistance?1:0),j.uniformMatrix4fv(r.modelViewMatrix,!1,n._modelViewMatrixArray)),b=n.map.image.width/(n.scaleByViewport?pa:1),d[0]=b*Q*n.scale.x,d[1]=b*n.scale.y,j.uniform2f(r.uvScale,n.uvScale.x,n.uvScale.y),j.uniform2f(r.uvOffset,
+n.uvOffset.x,n.uvOffset.y),j.uniform2f(r.alignment,n.alignment.x,n.alignment.y),j.uniform1f(r.opacity,n.opacity),j.uniform3f(r.color,n.color.r,n.color.g,n.color.b),j.uniform1f(r.rotation,n.rotation),j.uniform2fv(r.scale,d),n.mergeWith3D&&!g?(j.enable(j.DEPTH_TEST),g=!0):!n.mergeWith3D&&g&&(j.disable(j.DEPTH_TEST),g=!1),x(n.blending),H(n.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(T)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==
+THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)))};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],g=a,f=void 0,h=void 0,
+i=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){h=e.geometry;if(h.geometryGroups===void 0){var i=h,k=void 0,l=void 0,o=void 0,Q=void 0,n=void 0,q=void 0,ia=void 0,u={},V=i.morphTargets.length;i.geometryGroups={};k=0;for(l=i.faces.length;k<l;k++)o=i.faces[k],Q=o.materialIndex,
+q=Q!==void 0?Q:-1,u[q]===void 0&&(u[q]={hash:q,counter:0}),ia=u[q].hash+"_"+u[q].counter,i.geometryGroups[ia]===void 0&&(i.geometryGroups[ia]={faces3:[],faces4:[],materialIndex:Q,vertices:0,numMorphTargets:V}),n=o instanceof THREE.Face3?3:4,i.geometryGroups[ia].vertices+n>65535&&(u[q].counter+=1,ia=u[q].hash+"_"+u[q].counter,i.geometryGroups[ia]===void 0&&(i.geometryGroups[ia]={faces3:[],faces4:[],materialIndex:Q,vertices:0,numMorphTargets:V})),o instanceof THREE.Face3?i.geometryGroups[ia].faces3.push(k):
+i.geometryGroups[ia].faces4.push(k),i.geometryGroups[ia].vertices+=n;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=fa++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();
+k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){o=l=void 0;k.__webglMorphTargetsBuffers=[];l=0;for(o=k.numMorphTargets;l<o;l++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}A.info.memory.geometries++;Q=e;n=Q.geometry;l=i.faces3;q=i.faces4;k=l.length*3+q.length*4;o=l.length*
+1+q.length*2;q=l.length*3+q.length*4;l=b(Q,i);ia=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;u=l instanceof THREE.MeshBasicMaterial&&!l.envMap||l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;V=l.vertexColors?l.vertexColors:!1;i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=new Float32Array(k*3);if(n.hasTangents)i.__tangentArray=new Float32Array(k*4);if(V)i.__colorArray=new Float32Array(k*
+3);if(ia){if(n.faceUvs.length>0||n.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(n.faceUvs.length>1||n.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(Q.geometry.skinWeights.length&&Q.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(o*3);i.__lineArray=new Uint16Array(q*2);if(i.numMorphTargets){i.__morphTargetsArrays=
+[];Q=0;for(n=i.numMorphTargets;Q<n;Q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u===THREE.SmoothShading;i.__uvType=ia;i.__vertexColorType=V;i.__normalType=u;i.__webglFaceCount=o*3;i.__webglLineCount=q*2;if(l.attributes){if(i.__webglCustomAttributesList===void 0)i.__webglCustomAttributesList=[];o=void 0;for(o in l.attributes){var Q=l.attributes[o],n={},w;for(w in Q)n[w]=Q[w];if(!n.__webglInitialized||n.createUniqueBuffers)n.__webglInitialized=!0,q=1,n.type==="v2"?q=
+2:n.type==="v3"?q=3:n.type==="v4"?q=4:n.type==="c"&&(q=3),n.size=q,n.array=new Float32Array(k*q),n.buffer=j.createBuffer(),n.buffer.belongsToAttribute=o,Q.needsUpdate=!0,n.__original=Q;i.__webglCustomAttributesList.push(n)}}i.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),
+i.__webglColorBuffer=j.createBuffer(),A.info.memory.geometries++,i=h,k=i.vertices.length,i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*3),i.__webglVertexCount=k,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.Line){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),A.info.memory.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*
+3),i.__webglLineCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(h=e.geometry,!h.__webglVertexBuffer))i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),A.info.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__sortArray=[],i.__webglParticleCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!e.__webglActive){if(e instanceof THREE.Mesh)for(f in h=
+e.geometry,h.geometryGroups)i=h.geometryGroups[f],p(g.__webglObjects,i,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(h=e.geometry,p(g.__webglObjects,h,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?g.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&g.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=
+a.__objectsRemoved[0];g=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)r(g.__webglObjects,e);else if(e instanceof THREE.Sprite){g=g.__webglSprites;f=e;for(h=g.length-1;h>=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&r(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e<g;e++)if(w=a.__webglObjects[e].object,f=w.geometry,
+h=o=l=void 0,w instanceof THREE.Mesh){i=0;for(k=f.geometryGroupsList.length;i<k;i++)if(l=f.geometryGroupsList[i],h=b(w,l),o=h.attributes&&m(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||o)if(o=j.DYNAMIC_DRAW,Q=!f.dynamic,l.__inittedArrays){var z=q=n=void 0,G=void 0,U=void 0,C=void 0,v=void 0,B=void 0,H=void 0,qa=void 0,Z=z=C=H=void 0,x=void 0,K=void 0,L=void 0,D=void 0,F=void 0,I=void 0,ha=G=H=G=void 0,N=void 0,
+T=G=L=K=x=D=L=K=x=D=L=K=x=D=L=K=x=v=void 0,R=void 0,P=C=void 0,X=z=void 0,M=void 0,O=void 0,E=Z=X=R=0,la=0,ka=T=z=0,S=v=F=0,y=0,J=0,J=void 0,M=l.__vertexArray,ea=l.__uvArray,y=l.__uv2Array,P=l.__normalArray,U=l.__tangentArray,I=l.__colorArray,ha=l.__skinVertexAArray,N=l.__skinVertexBArray,B=l.__skinIndexArray,ca=l.__skinWeightArray,$=l.__morphTargetsArrays,ia=l.__webglCustomAttributesList,t=void 0,t=l.__faceArray,J=l.__lineArray,da=l.__needsSmoothNormals,H=l.__vertexColorType,qa=l.__uvType,C=l.__normalType,
+W=w.geometry,ga=W.__dirtyElements,ba=W.__dirtyUvs,ja=W.__dirtyNormals,aa=W.__dirtyTangents,ua=W.__dirtyColors,O=W.__dirtyMorphTargets,wa=W.vertices,u=l.faces3,V=l.faces4,ma=W.faces,na=W.faceVertexUvs[0],xa=W.faceVertexUvs[1],va=W.skinVerticesA,ra=W.skinVerticesB,oa=W.skinIndices,ta=W.skinWeights,pa=W.morphTargets;if(W.__dirtyVertices){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],x=wa[G.a].position,K=wa[G.b].position,L=wa[G.c].position,M[X]=x.x,M[X+1]=x.y,M[X+2]=x.z,M[X+3]=K.x,M[X+4]=K.y,M[X+5]=K.z,M[X+6]=
+L.x,M[X+7]=L.y,M[X+8]=L.z,X+=9;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],x=wa[G.a].position,K=wa[G.b].position,L=wa[G.c].position,D=wa[G.d].position,M[X]=x.x,M[X+1]=x.y,M[X+2]=x.z,M[X+3]=K.x,M[X+4]=K.y,M[X+5]=K.z,M[X+6]=L.x,M[X+7]=L.y,M[X+8]=L.z,M[X+9]=D.x,M[X+10]=D.y,M[X+11]=D.z,X+=12;j.bindBuffer(j.ARRAY_BUFFER,l.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,M,o)}if(O){n=0;for(q=u.length;n<q;n++){G=ma[u[n]];X=0;for(M=pa.length;X<M;X++)x=pa[X].vertices[G.a].position,K=pa[X].vertices[G.b].position,
+L=pa[X].vertices[G.c].position,O=$[X],O[S]=x.x,O[S+1]=x.y,O[S+2]=x.z,O[S+3]=K.x,O[S+4]=K.y,O[S+5]=K.z,O[S+6]=L.x,O[S+7]=L.y,O[S+8]=L.z;S+=9}n=0;for(q=V.length;n<q;n++){G=ma[V[n]];X=0;for(M=pa.length;X<M;X++)x=pa[X].vertices[G.a].position,K=pa[X].vertices[G.b].position,L=pa[X].vertices[G.c].position,D=pa[X].vertices[G.d].position,O=$[X],O[S]=x.x,O[S+1]=x.y,O[S+2]=x.z,O[S+3]=K.x,O[S+4]=K.y,O[S+5]=K.z,O[S+6]=L.x,O[S+7]=L.y,O[S+8]=L.z,O[S+9]=D.x,O[S+10]=D.y,O[S+11]=D.z;S+=12}X=0;for(M=pa.length;X<M;X++)j.bindBuffer(j.ARRAY_BUFFER,
+l.__webglMorphTargetsBuffers[X]),j.bufferData(j.ARRAY_BUFFER,$[X],o)}if(ta.length){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],x=ta[G.a],K=ta[G.b],L=ta[G.c],ca[v]=x.x,ca[v+1]=x.y,ca[v+2]=x.z,ca[v+3]=x.w,ca[v+4]=K.x,ca[v+5]=K.y,ca[v+6]=K.z,ca[v+7]=K.w,ca[v+8]=L.x,ca[v+9]=L.y,ca[v+10]=L.z,ca[v+11]=L.w,x=oa[G.a],K=oa[G.b],L=oa[G.c],B[v]=x.x,B[v+1]=x.y,B[v+2]=x.z,B[v+3]=x.w,B[v+4]=K.x,B[v+5]=K.y,B[v+6]=K.z,B[v+7]=K.w,B[v+8]=L.x,B[v+9]=L.y,B[v+10]=L.z,B[v+11]=L.w,x=va[G.a],K=va[G.b],L=va[G.c],ha[v]=x.x,ha[v+
+1]=x.y,ha[v+2]=x.z,ha[v+3]=1,ha[v+4]=K.x,ha[v+5]=K.y,ha[v+6]=K.z,ha[v+7]=1,ha[v+8]=L.x,ha[v+9]=L.y,ha[v+10]=L.z,ha[v+11]=1,x=ra[G.a],K=ra[G.b],L=ra[G.c],N[v]=x.x,N[v+1]=x.y,N[v+2]=x.z,N[v+3]=1,N[v+4]=K.x,N[v+5]=K.y,N[v+6]=K.z,N[v+7]=1,N[v+8]=L.x,N[v+9]=L.y,N[v+10]=L.z,N[v+11]=1,v+=12;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],x=ta[G.a],K=ta[G.b],L=ta[G.c],D=ta[G.d],ca[v]=x.x,ca[v+1]=x.y,ca[v+2]=x.z,ca[v+3]=x.w,ca[v+4]=K.x,ca[v+5]=K.y,ca[v+6]=K.z,ca[v+7]=K.w,ca[v+8]=L.x,ca[v+9]=L.y,ca[v+10]=L.z,ca[v+11]=
+L.w,ca[v+12]=D.x,ca[v+13]=D.y,ca[v+14]=D.z,ca[v+15]=D.w,x=oa[G.a],K=oa[G.b],L=oa[G.c],D=oa[G.d],B[v]=x.x,B[v+1]=x.y,B[v+2]=x.z,B[v+3]=x.w,B[v+4]=K.x,B[v+5]=K.y,B[v+6]=K.z,B[v+7]=K.w,B[v+8]=L.x,B[v+9]=L.y,B[v+10]=L.z,B[v+11]=L.w,B[v+12]=D.x,B[v+13]=D.y,B[v+14]=D.z,B[v+15]=D.w,x=va[G.a],K=va[G.b],L=va[G.c],D=va[G.d],ha[v]=x.x,ha[v+1]=x.y,ha[v+2]=x.z,ha[v+3]=1,ha[v+4]=K.x,ha[v+5]=K.y,ha[v+6]=K.z,ha[v+7]=1,ha[v+8]=L.x,ha[v+9]=L.y,ha[v+10]=L.z,ha[v+11]=1,ha[v+12]=D.x,ha[v+13]=D.y,ha[v+14]=D.z,ha[v+15]=
+1,x=ra[G.a],K=ra[G.b],L=ra[G.c],G=ra[G.d],N[v]=x.x,N[v+1]=x.y,N[v+2]=x.z,N[v+3]=1,N[v+4]=K.x,N[v+5]=K.y,N[v+6]=K.z,N[v+7]=1,N[v+8]=L.x,N[v+9]=L.y,N[v+10]=L.z,N[v+11]=1,N[v+12]=G.x,N[v+13]=G.y,N[v+14]=G.z,N[v+15]=1,v+=16;v>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,ha,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,N,o),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,B,o),j.bindBuffer(j.ARRAY_BUFFER,
+l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,ca,o))}if(ua&&H){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],v=G.vertexColors,B=G.color,v.length===3&&H===THREE.VertexColors?(G=v[0],ha=v[1],N=v[2]):N=ha=G=B,I[F]=G.r,I[F+1]=G.g,I[F+2]=G.b,I[F+3]=ha.r,I[F+4]=ha.g,I[F+5]=ha.b,I[F+6]=N.r,I[F+7]=N.g,I[F+8]=N.b,F+=9;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],v=G.vertexColors,B=G.color,v.length===4&&H===THREE.VertexColors?(G=v[0],ha=v[1],N=v[2],v=v[3]):v=N=ha=G=B,I[F]=G.r,I[F+1]=G.g,I[F+2]=G.b,I[F+3]=ha.r,I[F+
+4]=ha.g,I[F+5]=ha.b,I[F+6]=N.r,I[F+7]=N.g,I[F+8]=N.b,I[F+9]=v.r,I[F+10]=v.g,I[F+11]=v.b,F+=12;F>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,I,o))}if(aa&&W.hasTangents){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],H=G.vertexTangents,F=H[0],I=H[1],G=H[2],U[T]=F.x,U[T+1]=F.y,U[T+2]=F.z,U[T+3]=F.w,U[T+4]=I.x,U[T+5]=I.y,U[T+6]=I.z,U[T+7]=I.w,U[T+8]=G.x,U[T+9]=G.y,U[T+10]=G.z,U[T+11]=G.w,T+=12;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],H=G.vertexTangents,F=H[0],I=H[1],G=H[2],H=
+H[3],U[T]=F.x,U[T+1]=F.y,U[T+2]=F.z,U[T+3]=F.w,U[T+4]=I.x,U[T+5]=I.y,U[T+6]=I.z,U[T+7]=I.w,U[T+8]=G.x,U[T+9]=G.y,U[T+10]=G.z,U[T+11]=G.w,U[T+12]=H.x,U[T+13]=H.y,U[T+14]=H.z,U[T+15]=H.w,T+=16;j.bindBuffer(j.ARRAY_BUFFER,l.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,U,o)}if(ja&&C){n=0;for(q=u.length;n<q;n++)if(G=ma[u[n]],U=G.vertexNormals,C=G.normal,U.length===3&&da)for(T=0;T<3;T++)C=U[T],P[z]=C.x,P[z+1]=C.y,P[z+2]=C.z,z+=3;else for(T=0;T<3;T++)P[z]=C.x,P[z+1]=C.y,P[z+2]=C.z,z+=3;n=0;for(q=V.length;n<
+q;n++)if(G=ma[V[n]],U=G.vertexNormals,C=G.normal,U.length===4&&da)for(T=0;T<4;T++)C=U[T],P[z]=C.x,P[z+1]=C.y,P[z+2]=C.z,z+=3;else for(T=0;T<4;T++)P[z]=C.x,P[z+1]=C.y,P[z+2]=C.z,z+=3;j.bindBuffer(j.ARRAY_BUFFER,l.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,P,o)}if(ba&&na&&qa){n=0;for(q=u.length;n<q;n++)if(z=u[n],z=na[z],z!==void 0)for(T=0;T<3;T++)P=z[T],ea[Z]=P.u,ea[Z+1]=P.v,Z+=2;n=0;for(q=V.length;n<q;n++)if(z=V[n],z=na[z],z!==void 0)for(T=0;T<4;T++)P=z[T],ea[Z]=P.u,ea[Z+1]=P.v,Z+=2;Z>0&&(j.bindBuffer(j.ARRAY_BUFFER,
+l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,ea,o))}if(ba&&xa&&qa){n=0;for(q=u.length;n<q;n++)if(z=u[n],Z=xa[z],Z!==void 0)for(T=0;T<3;T++)z=Z[T],y[E]=z.u,y[E+1]=z.v,E+=2;n=0;for(q=V.length;n<q;n++)if(z=V[n],Z=xa[z],Z!==void 0)for(T=0;T<4;T++)z=Z[T],y[E]=z.u,y[E+1]=z.v,E+=2;E>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,y,o))}if(ga){n=0;for(q=u.length;n<q;n++)t[la]=R,t[la+1]=R+1,t[la+2]=R+2,la+=3,J[ka]=R,J[ka+1]=R+1,J[ka+2]=R,J[ka+3]=R+2,J[ka+4]=R+1,J[ka+5]=R+
+2,ka+=6,R+=3;n=0;for(q=V.length;n<q;n++)t[la]=R,t[la+1]=R+1,t[la+2]=R+3,t[la+3]=R+1,t[la+4]=R+2,t[la+5]=R+3,la+=6,J[ka]=R,J[ka+1]=R+1,J[ka+2]=R,J[ka+3]=R+3,J[ka+4]=R+1,J[ka+5]=R+2,J[ka+6]=R+2,J[ka+7]=R+3,ka+=8,R+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,t,o);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,J,o)}if(ia){T=0;for(R=ia.length;T<R;T++)if(t=ia[T],t.__original.needsUpdate){J=y=0;if(t.size===
+1)if(t.boundTo===void 0||t.boundTo==="vertices"){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],t.array[y]=t.value[G.a],t.array[y+1]=t.value[G.b],t.array[y+2]=t.value[G.c],y+=3;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],t.array[y]=t.value[G.a],t.array[y+1]=t.value[G.b],t.array[y+2]=t.value[G.c],t.array[y+3]=t.value[G.d],y+=4}else if(t.boundTo==="faces"){n=0;for(q=u.length;n<q;n++)J=t.value[u[n]],t.array[y]=J,t.array[y+1]=J,t.array[y+2]=J,y+=3;n=0;for(q=V.length;n<q;n++)J=t.value[V[n]],t.array[y]=J,t.array[y+1]=
+J,t.array[y+2]=J,t.array[y+3]=J,y+=4}else{if(t.boundTo==="faceVertices"){n=0;for(q=u.length;n<q;n++)t.array[y]=t.value[J],t.array[y+1]=t.value[J+1],t.array[y+2]=t.value[J+2],y+=3,J+=3;n=0;for(q=V.length;n<q;n++)t.array[y]=t.value[J],t.array[y+1]=t.value[J+1],t.array[y+2]=t.value[J+2],t.array[y+3]=t.value[J+3],y+=4,J+=4}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],t.array[y]=x.x,t.array[y+1]=x.y,
+t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,y+=6;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],D=t.value[G.d],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,t.array[y+6]=D.x,t.array[y+7]=D.y,y+=8}else if(t.boundTo==="faces"){n=0;for(q=u.length;n<q;n++)L=K=x=J=t.value[u[n]],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,y+=6;n=0;for(q=
+V.length;n<q;n++)D=L=K=x=J=t.value[V[n]],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,t.array[y+6]=D.x,t.array[y+7]=D.y,y+=8}else{if(t.boundTo==="faceVertices"){n=0;for(q=u.length;n<q;n++)x=t.value[J],K=t.value[J+1],L=t.value[J+2],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,y+=6,J+=3;n=0;for(q=V.length;n<q;n++)x=t.value[J],K=t.value[J+1],L=t.value[J+2],D=t.value[J+3],t.array[y]=x.x,t.array[y+
+1]=x.y,t.array[y+2]=K.x,t.array[y+3]=K.y,t.array[y+4]=L.x,t.array[y+5]=L.y,t.array[y+6]=D.x,t.array[y+7]=D.y,y+=8,J+=4}}else if(t.size===3)if(E=t.type==="c"?["r","g","b"]:["x","y","z"],t.boundTo===void 0||t.boundTo==="vertices"){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],y+=
+9;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],D=t.value[G.d],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],t.array[y+9]=D[E[0]],t.array[y+10]=D[E[1]],t.array[y+11]=D[E[2]],y+=12}else if(t.boundTo==="faces"){n=0;for(q=u.length;n<q;n++)L=K=x=J=t.value[u[n]],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+
+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],y+=9;n=0;for(q=V.length;n<q;n++)D=L=K=x=J=t.value[V[n]],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],t.array[y+9]=D[E[0]],t.array[y+10]=D[E[1]],t.array[y+11]=D[E[2]],y+=12}else{if(t.boundTo==="faceVertices"){n=0;for(q=u.length;n<q;n++)x=t.value[J],
+K=t.value[J+1],L=t.value[J+2],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],y+=9,J+=3;n=0;for(q=V.length;n<q;n++)x=t.value[J],K=t.value[J+1],L=t.value[J+2],D=t.value[J+3],t.array[y]=x[E[0]],t.array[y+1]=x[E[1]],t.array[y+2]=x[E[2]],t.array[y+3]=K[E[0]],t.array[y+4]=K[E[1]],t.array[y+5]=K[E[2]],t.array[y+6]=L[E[0]],t.array[y+7]=L[E[1]],t.array[y+8]=L[E[2]],t.array[y+
+9]=D[E[0]],t.array[y+10]=D[E[1]],t.array[y+11]=D[E[2]],y+=12,J+=4}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){n=0;for(q=u.length;n<q;n++)G=ma[u[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,t.array[y+11]=L.w,y+=12;n=0;for(q=V.length;n<q;n++)G=ma[V[n]],x=t.value[G.a],K=t.value[G.b],L=t.value[G.c],
+D=t.value[G.d],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,t.array[y+11]=L.w,t.array[y+12]=D.x,t.array[y+13]=D.y,t.array[y+14]=D.z,t.array[y+15]=D.w,y+=16}else if(t.boundTo==="faces"){n=0;for(q=u.length;n<q;n++)L=K=x=J=t.value[u[n]],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+
+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,t.array[y+11]=L.w,y+=12;n=0;for(q=V.length;n<q;n++)D=L=K=x=J=t.value[V[n]],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,t.array[y+11]=L.w,t.array[y+12]=D.x,t.array[y+13]=D.y,t.array[y+14]=D.z,t.array[y+15]=D.w,y+=16}else if(t.boundTo==="faceVertices"){n=0;for(q=u.length;n<q;n++)x=t.value[J],K=t.value[J+
+1],L=t.value[J+2],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,t.array[y+11]=L.w,y+=12,J+=3;n=0;for(q=V.length;n<q;n++)x=t.value[J],K=t.value[J+1],L=t.value[J+2],D=t.value[J+3],t.array[y]=x.x,t.array[y+1]=x.y,t.array[y+2]=x.z,t.array[y+3]=x.w,t.array[y+4]=K.x,t.array[y+5]=K.y,t.array[y+6]=K.z,t.array[y+7]=K.w,t.array[y+8]=L.x,t.array[y+9]=L.y,t.array[y+10]=L.z,
+t.array[y+11]=L.w,t.array[y+12]=D.x,t.array[y+13]=D.y,t.array[y+14]=D.z,t.array[y+15]=D.w,y+=16,J+=4}j.bindBuffer(j.ARRAY_BUFFER,t.buffer);j.bufferData(j.ARRAY_BUFFER,t.array,o)}}Q&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}f.__dirtyVertices=
+!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyColors=!1;f.__dirtyTangents=!1;h.attributes&&s(h)}else if(w instanceof THREE.Ribbon){if(f.__dirtyVertices||f.__dirtyColors){h=f;w=j.DYNAMIC_DRAW;n=i=n=Q=Q=void 0;q=h.vertices;k=h.colors;ia=q.length;l=k.length;u=h.__vertexArray;o=h.__colorArray;V=h.__dirtyColors;if(h.__dirtyVertices){for(Q=0;Q<ia;Q++)n=q[Q].position,i=Q*3,u[i]=n.x,u[i+1]=n.y,u[i+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,
+u,w)}if(V){for(Q=0;Q<l;Q++)n=k[Q],i=Q*3,o[i]=n.r,o[i+1]=n.g,o[i+2]=n.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,o,w)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(w instanceof THREE.Line){h=b(w,l);o=h.attributes&&m(h);if(f.__dirtyVertices||f.__dirtyColors||o){w=f;i=j.DYNAMIC_DRAW;ia=k=R=q=ma=void 0;q=w.vertices;l=w.colors;ia=q.length;o=l.length;u=w.__vertexArray;Q=w.__colorArray;V=w.__dirtyColors;n=w.__webglCustomAttributesList;Z=ka=la=E=R=ma=void 0;if(w.__dirtyVertices){for(ma=
+0;ma<ia;ma++)R=q[ma].position,k=ma*3,u[k]=R.x,u[k+1]=R.y,u[k+2]=R.z;j.bindBuffer(j.ARRAY_BUFFER,w.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,u,i)}if(V){for(q=0;q<o;q++)ia=l[q],k=q*3,Q[k]=ia.r,Q[k+1]=ia.g,Q[k+2]=ia.b;j.bindBuffer(j.ARRAY_BUFFER,w.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Q,i)}if(n){ma=0;for(R=n.length;ma<R;ma++)if(Z=n[ma],Z.needsUpdate&&(Z.boundTo===void 0||Z.boundTo==="vertices")){k=0;la=Z.value.length;if(Z.size===1)for(E=0;E<la;E++)Z.array[E]=Z.value[E];else if(Z.size===
+2)for(E=0;E<la;E++)ka=Z.value[E],Z.array[k]=ka.x,Z.array[k+1]=ka.y,k+=2;else if(Z.size===3)if(Z.type==="c")for(E=0;E<la;E++)ka=Z.value[E],Z.array[k]=ka.r,Z.array[k+1]=ka.g,Z.array[k+2]=ka.b,k+=3;else for(E=0;E<la;E++)ka=Z.value[E],Z.array[k]=ka.x,Z.array[k+1]=ka.y,Z.array[k+2]=ka.z,k+=3;else if(Z.size===4)for(E=0;E<la;E++)ka=Z.value[E],Z.array[k]=ka.x,Z.array[k+1]=ka.y,Z.array[k+2]=ka.z,Z.array[k+3]=ka.w,k+=4;j.bindBuffer(j.ARRAY_BUFFER,Z.buffer);j.bufferData(j.ARRAY_BUFFER,Z.array,i)}}}f.__dirtyVertices=
+!1;f.__dirtyColors=!1;h.attributes&&s(h)}else if(w instanceof THREE.ParticleSystem)h=b(w,l),o=h.attributes&&m(h),(f.__dirtyVertices||f.__dirtyColors||w.sortParticles||o)&&d(f,j.DYNAMIC_DRAW,w),f.__dirtyVertices=!1,f.__dirtyColors=!1,h.attributes&&s(h)};this.initMaterial=function(a,b,c,d){var e,g,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof
+THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,l,m;k=m=i=0;for(l=b.length;k<l;k++)f=b[k],f instanceof THREE.SpotLight&&m++,f instanceof THREE.DirectionalLight&&m++,f instanceof THREE.PointLight&&i++;i+m<=D?k=m:(k=Math.ceil(D*m/(i+m)),i=D-k);f={directional:k,
+point:i};i=m=0;for(k=b.length;i<k;i++)l=b[i],l instanceof THREE.SpotLight&&l.castShadow&&m++;var o=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)o=d.bones.length;var n;a:{k=a.fragmentShader;l=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:f.directional,maxPointLights:f.point,
+maxBones:o,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},p,d=[];h?d.push(h):(d.push(k),d.push(l));for(p in c)d.push(p),d.push(c[p]);h=d.join();p=0;for(d=J.length;p<d;p++)if(J[p].code===h){n=J[p].program;break a}p=j.createProgram();d=[oa?"#define VERTEX_TEXTURES":"",A.gammaInput?"#define GAMMA_INPUT":"",A.gammaOutput?
+"#define GAMMA_OUTPUT":"",A.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?
+"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+f=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",A.gammaInput?"#define GAMMA_INPUT":"",A.gammaOutput?"#define GAMMA_OUTPUT":"",A.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(p,v("fragment",f+k));j.attachShader(p,
+v("vertex",d+l));j.linkProgram(p);j.getProgramParameter(p,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(p,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");p.uniforms={};p.attributes={};var r,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in i)d.push(r);r=d;d=0;for(i=r.length;d<i;d++)k=r[d],p.uniforms[k]=j.getUniformLocation(p,
+k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<c.maxMorphTargets;r++)d.push("morphTarget"+r);for(n in b)d.push(n);n=d;r=0;for(b=n.length;r<b;r++)c=n[r],p.attributes[c]=j.getAttribLocation(p,c);p.id=J.length;J.push({program:p,code:h});A.info.memory.programs=J.length;n=p}a.program=n;n=a.program.attributes;n.position>=0&&j.enableVertexAttribArray(n.position);n.color>=0&&j.enableVertexAttribArray(n.color);n.normal>=0&&j.enableVertexAttribArray(n.normal);
+n.tangent>=0&&j.enableVertexAttribArray(n.tangent);a.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(j.enableVertexAttribArray(n.skinVertexA),j.enableVertexAttribArray(n.skinVertexB),j.enableVertexAttribArray(n.skinIndex),j.enableVertexAttribArray(n.skinWeight));if(a.attributes)for(g in a.attributes)n[g]!==void 0&&n[g]>=0&&j.enableVertexAttribArray(n[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)r="morphTarget"+g,n[r]>=0&&(j.enableVertexAttribArray(n[r]),
 a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}};
 THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
 THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0};
@@ -354,19 +354,19 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,k=e.faces,l=a.faceVertexUvs[0],m=e.faceVertexUvs[0],o={},n=0;n<a.materials.length;n++)o[a.materials[n].id]=n;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,d=new THREE.Matrix4,d.extractRotation(b,c.scale);for(var n=0,s=h.length;n<s;n++){var p=new THREE.Vertex(h[n].position.clone());b&&b.multiplyVector3(p.position);f.push(p)}n=
-0;for(s=k.length;n<s;n++){var f=k[n],v,u,y=f.vertexNormals,q=f.vertexColors;f instanceof THREE.Face3?v=new THREE.Face3(f.a+g,f.b+g,f.c+g):f instanceof THREE.Face4&&(v=new THREE.Face4(f.a+g,f.b+g,f.c+g,f.d+g));v.normal.copy(f.normal);d&&d.multiplyVector3(v.normal);h=0;for(p=y.length;h<p;h++)u=y[h].clone(),d&&d.multiplyVector3(u),v.vertexNormals.push(u);v.color.copy(f.color);h=0;for(p=q.length;h<p;h++)u=q[h],v.vertexColors.push(u.clone());if(f.materialIndex!==void 0){h=e.materials[f.materialIndex];
-p=o[h.id];if(p===void 0)p=a.materials.length,a.materials.push(h);v.materialIndex=p}v.centroid.copy(f.centroid);b&&b.multiplyVector3(v.centroid);i.push(v)}n=0;for(s=m.length;n<s;n++){b=m[n];d=[];h=0;for(p=b.length;h<p;h++)d.push(new THREE.UV(b[h].u,b[h].v));l.push(d)}},clone:function(a){var c=new THREE.Geometry,b,d=a.vertices,g=a.faces,e=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=d.length;a<b;a++){var f=new THREE.Vertex(d[a].position.clone());c.vertices.push(f)}a=0;
-for(b=g.length;a<b;a++){var h=g[a],i,k,l=h.vertexNormals,m=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=l.length;d<f;d++)k=l[d],i.vertexNormals.push(k.clone());i.color.copy(h.color);d=0;for(f=m.length;d<f;d++)k=m[d],i.vertexColors.push(k.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);c.faces.push(i)}a=0;for(b=e.length;a<b;a++){g=e[a];i=[];d=0;for(f=g.length;d<
+THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,k=e.faces,l=a.faceVertexUvs[0],o=e.faceVertexUvs[0],p={},m=0;m<a.materials.length;m++)p[a.materials[m].id]=m;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,d=new THREE.Matrix4,d.extractRotation(b,c.scale);for(var m=0,s=h.length;m<s;m++){var r=new THREE.Vertex(h[m].position.clone());b&&b.multiplyVector3(r.position);f.push(r)}m=
+0;for(s=k.length;m<s;m++){var f=k[m],n,u,w=f.vertexNormals,q=f.vertexColors;f instanceof THREE.Face3?n=new THREE.Face3(f.a+g,f.b+g,f.c+g):f instanceof THREE.Face4&&(n=new THREE.Face4(f.a+g,f.b+g,f.c+g,f.d+g));n.normal.copy(f.normal);d&&d.multiplyVector3(n.normal);h=0;for(r=w.length;h<r;h++)u=w[h].clone(),d&&d.multiplyVector3(u),n.vertexNormals.push(u);n.color.copy(f.color);h=0;for(r=q.length;h<r;h++)u=q[h],n.vertexColors.push(u.clone());if(f.materialIndex!==void 0){h=e.materials[f.materialIndex];
+r=p[h.id];if(r===void 0)r=a.materials.length,a.materials.push(h);n.materialIndex=r}n.centroid.copy(f.centroid);b&&b.multiplyVector3(n.centroid);i.push(n)}m=0;for(s=o.length;m<s;m++){b=o[m];d=[];h=0;for(r=b.length;h<r;h++)d.push(new THREE.UV(b[h].u,b[h].v));l.push(d)}},clone:function(a){var c=new THREE.Geometry,b,d=a.vertices,g=a.faces,e=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=d.length;a<b;a++){var f=new THREE.Vertex(d[a].position.clone());c.vertices.push(f)}a=0;
+for(b=g.length;a<b;a++){var h=g[a],i,k,l=h.vertexNormals,o=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=l.length;d<f;d++)k=l[d],i.vertexNormals.push(k.clone());i.color.copy(h.color);d=0;for(f=o.length;d<f;d++)k=o[d],i.vertexColors.push(k.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);c.faces.push(i)}a=0;for(b=e.length;a<b;a++){g=e[a];i=[];d=0;for(f=g.length;d<
 f;d++)i.push(new THREE.UV(g[d].u,g[d].v));c.faceVertexUvs[0].push(i)}return c},randomPointInTriangle:function(a,c,b){var d,g,e,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();d+g>1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position,
 e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+
-f)<b?THREE.GeometryUtils.randomPointInTriangle(d,g,c):THREE.GeometryUtils.randomPointInTriangle(g,e,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,g,e=a.faces,f=a.vertices,h=e.length,i=0,k=[],l,m,o,n;for(g=0;g<h;g++){d=e[g];if(d instanceof THREE.Face3)l=f[d.a].position,m=f[d.b].position,o=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(l,m,o);else if(d instanceof
-THREE.Face4)l=f[d.a].position,m=f[d.b].position,o=f[d.c].position,n=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(l,m,n),d._area2=THREE.GeometryUtils.triangleArea(m,o,n),d._area=d._area1+d._area2;i+=d._area;k[g]=i}d=[];f={};for(g=0;g<c;g++)h=THREE.GeometryUtils.random()*i,h=b(h),d[g]=THREE.GeometryUtils.randomPointInFace(e[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,c,b){var d,g=THREE.GeometryUtils.__v1;g.sub(a,c);d=g.length();g.sub(a,b);a=g.length();g.sub(c,b);b=g.length();
+f)<b?THREE.GeometryUtils.randomPointInTriangle(d,g,c):THREE.GeometryUtils.randomPointInTriangle(g,e,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,g,e=a.faces,f=a.vertices,h=e.length,i=0,k=[],l,o,p,m;for(g=0;g<h;g++){d=e[g];if(d instanceof THREE.Face3)l=f[d.a].position,o=f[d.b].position,p=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(l,o,p);else if(d instanceof
+THREE.Face4)l=f[d.a].position,o=f[d.b].position,p=f[d.c].position,m=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(l,o,m),d._area2=THREE.GeometryUtils.triangleArea(o,p,m),d._area=d._area1+d._area2;i+=d._area;k[g]=i}d=[];f={};for(g=0;g<c;g++)h=THREE.GeometryUtils.random()*i,h=b(h),d[g]=THREE.GeometryUtils.randomPointInFace(e[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,c,b){var d,g=THREE.GeometryUtils.__v1;g.sub(a,c);d=g.length();g.sub(a,b);a=g.length();g.sub(c,b);b=g.length();
 c=0.5*(d+a+b);return Math.sqrt(c*(c-d)*(c-a)*(c-b))},center:function(a){a.computeBoundingBox();var c=new THREE.Matrix4;c.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(c);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={loadTexture:function(a,c,b){var d=new Image,g=new THREE.Texture(d,c);d.onload=function(){g.needsUpdate=!0;b&&b(this)};d.crossOrigin="";d.src=a;return g},loadTextureCube:function(a,c,b){var d,g=[],e=new THREE.Texture(g,c),c=g.loadCount=0;for(d=a.length;c<d;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount===6)e.needsUpdate=!0;b&&b(this)},g[c].crossOrigin="",g[c].src=a[c];return e},getNormalMap:function(a,c){var b=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
-a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var f=e.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,g).data,i=f.createImageData(d,g),k=i.data,l=0;l<d;l++)for(var m=1;m<g;m++){var o=m-1<0?g-1:m-1,n=(m+1)%g,s=l-1<0?d-1:l-1,p=(l+1)%d,v=[],u=[0,0,h[(m*d+l)*4]/255*c];v.push([-1,0,h[(m*d+s)*4]/255*c]);v.push([-1,-1,h[(o*d+s)*4]/255*c]);v.push([0,-1,h[(o*d+l)*4]/255*c]);v.push([1,-1,h[(o*d+p)*4]/255*c]);
-v.push([1,0,h[(m*d+p)*4]/255*c]);v.push([1,1,h[(n*d+p)*4]/255*c]);v.push([0,1,h[(n*d+l)*4]/255*c]);v.push([-1,1,h[(n*d+s)*4]/255*c]);o=[];s=v.length;for(n=0;n<s;n++){var p=v[n],y=v[(n+1)%s],p=[p[0]-u[0],p[1]-u[1],p[2]-u[2]],y=[y[0]-u[0],y[1]-u[1],y[2]-u[2]];o.push(b([p[1]*y[2]-p[2]*y[1],p[2]*y[0]-p[0]*y[2],p[0]*y[1]-p[1]*y[0]]))}v=[0,0,0];for(n=0;n<o.length;n++)v[0]+=o[n][0],v[1]+=o[n][1],v[2]+=o[n][2];v[0]/=o.length;v[1]/=o.length;v[2]/=o.length;u=(m*d+l)*4;k[u]=(v[0]+1)/2*255|0;k[u+1]=(v[1]+0.5)*
-255|0;k[u+2]=v[2]*255|0;k[u+3]=255}f.putImageData(i,0,0);return e}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,d,g=a.children.length;for(d=0;d<g;d++)b=a.children[d],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,d=c.length,g=new THREE.Object3D;for(b=0;b<d;b++){var e=new THREE.Mesh(a,c[b]);g.add(e)}return g}};
+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var f=e.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,g).data,i=f.createImageData(d,g),k=i.data,l=0;l<d;l++)for(var o=1;o<g;o++){var p=o-1<0?g-1:o-1,m=(o+1)%g,s=l-1<0?d-1:l-1,r=(l+1)%d,n=[],u=[0,0,h[(o*d+l)*4]/255*c];n.push([-1,0,h[(o*d+s)*4]/255*c]);n.push([-1,-1,h[(p*d+s)*4]/255*c]);n.push([0,-1,h[(p*d+l)*4]/255*c]);n.push([1,-1,h[(p*d+r)*4]/255*c]);
+n.push([1,0,h[(o*d+r)*4]/255*c]);n.push([1,1,h[(m*d+r)*4]/255*c]);n.push([0,1,h[(m*d+l)*4]/255*c]);n.push([-1,1,h[(m*d+s)*4]/255*c]);p=[];s=n.length;for(m=0;m<s;m++){var r=n[m],w=n[(m+1)%s],r=[r[0]-u[0],r[1]-u[1],r[2]-u[2]],w=[w[0]-u[0],w[1]-u[1],w[2]-u[2]];p.push(b([r[1]*w[2]-r[2]*w[1],r[2]*w[0]-r[0]*w[2],r[0]*w[1]-r[1]*w[0]]))}n=[0,0,0];for(m=0;m<p.length;m++)n[0]+=p[m][0],n[1]+=p[m][1],n[2]+=p[m][2];n[0]/=p.length;n[1]/=p.length;n[2]/=p.length;u=(o*d+l)*4;k[u]=(n[0]+1)/2*255|0;k[u+1]=(n[1]+0.5)*
+255|0;k[u+2]=n[2]*255|0;k[u+3]=255}f.putImageData(i,0,0);return e}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,d,g=a.children.length;for(d=0;d<g;d++)b=a.children[d],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,d=c.length,g=new THREE.Object3D;for(b=0;b<d;b++){var e=new THREE.Mesh(a,c[b]);g.add(e)}return g}};
 if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
 normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
@@ -405,18 +405,18 @@ THREE.Path.prototype.quadraticCurveTo=function(a,c,b,d){var g=Array.prototype.sl
 THREE.Path.prototype.bezierCurveTo=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,d),new THREE.Vector2(g,e)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
 THREE.Path.prototype.splineThru=function(a){var c=Array.prototype.slice.call(arguments),b=this.actions[this.actions.length-1].args,b=[new THREE.Vector2(b[b.length-2],b[b.length-1])];Array.prototype.push.apply(b,a);this.curves.push(new THREE.SplineCurve(b));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};
 THREE.Path.prototype.arc=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,c,b,d,g,e));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var c=[],b=0;b<a;b++)c.push(this.getPoint(b/a));return c};
-THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],d,g,e,f,h,i,k,l,m,o,n,s,p;d=0;for(g=this.actions.length;d<g;d++)switch(e=this.actions[d],f=e.action,e=e.args,f){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];m=e[0];o=e[1];b.length>0?(f=b[b.length-1],n=f.x,s=f.y):(f=this.actions[d-1].args,n=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b2(p,n,m,h),p=THREE.Shape.Utils.b2(p,s,o,
-i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];m=e[0];o=e[1];k=e[2];l=e[3];b.length>0?(f=b[b.length-1],n=f.x,s=f.y):(f=this.actions[d-1].args,n=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b3(p,n,m,k,h),p=THREE.Shape.Utils.b3(p,s,o,l,i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];p=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f);
-for(f=1;f<=p;f++)b.push(e.getPointAt(f/p));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];k=e[2];m=e[3];p=e[4];o=!!e[5];l=f[f.length-2];n=f[f.length-1];f.length==0&&(l=n=0);s=p-m;var v=a*2;for(f=1;f<=v;f++)p=f/v,o||(p=1-p),p=m+p*s,e=l+h+k*Math.cos(p),p=n+i+k*Math.sin(p),b.push(new THREE.Vector2(e,p))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
-THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,k,l,m;h=0;for(i=f.length;h<i;h++)k=f[h],l=k.x,m=k.y,k.x=a*l+c*m+b,k.y=d*m+g*l+e;return f};
+THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],d,g,e,f,h,i,k,l,o,p,m,s,r;d=0;for(g=this.actions.length;d<g;d++)switch(e=this.actions[d],f=e.action,e=e.args,f){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];o=e[0];p=e[1];b.length>0?(f=b[b.length-1],m=f.x,s=f.y):(f=this.actions[d-1].args,m=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)r=f/a,e=THREE.Shape.Utils.b2(r,m,o,h),r=THREE.Shape.Utils.b2(r,s,p,
+i),b.push(new THREE.Vector2(e,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];o=e[0];p=e[1];k=e[2];l=e[3];b.length>0?(f=b[b.length-1],m=f.x,s=f.y):(f=this.actions[d-1].args,m=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)r=f/a,e=THREE.Shape.Utils.b3(r,m,o,k,h),r=THREE.Shape.Utils.b3(r,s,p,l,i),b.push(new THREE.Vector2(e,r));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];r=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f);
+for(f=1;f<=r;f++)b.push(e.getPointAt(f/r));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];k=e[2];o=e[3];r=e[4];p=!!e[5];l=f[f.length-2];m=f[f.length-1];f.length==0&&(l=m=0);s=r-o;var n=a*2;for(f=1;f<=n;f++)r=f/n,p||(r=1-r),r=o+r*s,e=l+h+k*Math.cos(r),r=m+i+k*Math.sin(r),b.push(new THREE.Vector2(e,r))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
+THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,k,l,o;h=0;for(i=f.length;h<i;h++)k=f[h],l=k.x,o=k.y,k.x=a*l+c*o+b,k.y=d*o+g*l+e;return f};
 THREE.Path.prototype.debug=function(a){var c=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",c.maxX+100),a.setAttribute("height",c.maxY+100),document.body.appendChild(a));c=a.getContext("2d");c.fillStyle="white";c.fillRect(0,0,a.width,a.height);c.strokeStyle="black";c.beginPath();var b,d,g,a=0;for(b=this.actions.length;a<b;a++)d=this.actions[a],g=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&c[d].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";d=
 this.getPoints();a=0;for(b=d.length;a<b;a++)g=d[a],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
 THREE.Path.prototype.toShapes=function(){var a,c,b,d,g=[],e=new THREE.Path;a=0;for(c=this.actions.length;a<c;a++)b=this.actions[a],d=b.args,b=b.action,b==THREE.PathActions.MOVE_TO&&e.actions.length!=0&&(g.push(e),e=new THREE.Path),e[b].apply(e,d);e.actions.length!=0&&g.push(e);if(g.length==0)return[];var f,e=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f&&e.push(f),f=new THREE.Shape,f.actions=d.actions,f.curves=
 d.curves):f.holes.push(d);e.push(f)}else{f=new THREE.Shape;a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f.actions=d.actions,f.curves=d.curves,e.push(f),f=new THREE.Shape):f.holes.push(d)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),d=b.concat(),g,e,f,h,i,k,l,m,o,n,s=[];for(i=0;i<c.length;i++){k=c[i];Array.prototype.push.apply(d,k);e=Number.POSITIVE_INFINITY;for(g=0;g<k.length;g++){o=k[g];n=[];for(m=0;m<b.length;m++)l=b[m],l=o.distanceToSquared(l),n.push(l),l<e&&(e=l,f=g,h=m)}g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;var p=[k[f],b[h],b[g]];m=THREE.FontUtils.Triangulate.area(p);var v=[k[f],k[e],b[h]];o=THREE.FontUtils.Triangulate.area(v);n=h;l=f;h+=1;f+=-1;h<
-0&&(h+=b.length);h%=b.length;f<0&&(f+=k.length);f%=k.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;p=[k[f],b[h],b[g]];p=THREE.FontUtils.Triangulate.area(p);v=[k[f],k[e],b[h]];v=THREE.FontUtils.Triangulate.area(v);m+o>p+v&&(h=n,f=l,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=k.length),f%=k.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:k.length-1);m=b.slice(0,h);o=b.slice(h);n=k.slice(f);l=k.slice(0,f);e=[k[f],k[e],b[h]];s.push([k[f],b[h],b[g]]);s.push(e);b=m.concat(n).concat(l).concat(o)}return{shape:b,
+THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),d=b.concat(),g,e,f,h,i,k,l,o,p,m,s=[];for(i=0;i<c.length;i++){k=c[i];Array.prototype.push.apply(d,k);e=Number.POSITIVE_INFINITY;for(g=0;g<k.length;g++){p=k[g];m=[];for(o=0;o<b.length;o++)l=b[o],l=p.distanceToSquared(l),m.push(l),l<e&&(e=l,f=g,h=o)}g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;var r=[k[f],b[h],b[g]];o=THREE.FontUtils.Triangulate.area(r);var n=[k[f],k[e],b[h]];p=THREE.FontUtils.Triangulate.area(n);m=h;l=f;h+=1;f+=-1;h<
+0&&(h+=b.length);h%=b.length;f<0&&(f+=k.length);f%=k.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;r=[k[f],b[h],b[g]];r=THREE.FontUtils.Triangulate.area(r);n=[k[f],k[e],b[h]];n=THREE.FontUtils.Triangulate.area(n);o+p>r+n&&(h=m,f=l,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=k.length),f%=k.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:k.length-1);o=b.slice(0,h);p=b.slice(h);m=k.slice(f);l=k.slice(0,f);e=[k[f],k[e],b[h]];s.push([k[f],b[h],b[g]]);s.push(e);b=o.concat(m).concat(l).concat(p)}return{shape:b,
 isolatedPts:s,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,k={};e=0;for(f=d.length;e<f;e++)i=d[e].x+":"+d[e].y,k[i]!==void 0&&console.log("Duplicate point",i),k[i]=e;e=0;for(f=b.length;e<f;e++){h=b[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=k[i],i!==void 0&&(h[d]=i)}e=0;for(f=g.length;e<f;e++){h=g[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=k[i],i!==void 0&&(h[d]=i)}return b.concat(g)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,d){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,d)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,d,g){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,d)+
 this.b3p3(a,g)}};THREE.TextPath=function(a,c){THREE.Path.call(this);this.parameters=c||{};this.set(a)};THREE.TextPath.prototype.set=function(a,c){this.text=a;var c=c||this.parameters,b=c.curveSegments!==void 0?c.curveSegments:4,d=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",e=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=b;THREE.FontUtils.face=d;THREE.FontUtils.weight=g;THREE.FontUtils.style=e};
@@ -430,11 +430,11 @@ THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=
 THREE.Bone?g.skinMatrix:g.matrix;var e=g.animationCache.prevKey;g=g.animationCache.nextKey;e.pos=this.data.hierarchy[b].keys[0];e.rot=this.data.hierarchy[b].keys[0];e.scl=this.data.hierarchy[b].keys[0];g.pos=this.getNextKeyWith("pos",b,1);g.rot=this.getNextKeyWith("rot",b,1);g.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,g,e,f,h,i,k,l=this.data.JIT.hierarchy,m,o;this.currentTime+=a*this.timeScale;o=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,s=this.hierarchy.length;n<s;n++)if(a=this.hierarchy[n],i=a.animationCache,this.JITCompile&&l[n][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=l[n][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var p=0;p<3;p++){b=c[p];f=i.prevKey[b];h=i.nextKey[b];if(h.time<=o){if(m<o)if(this.loop){f=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(b,n,1);h.time<m;)f=h,h=this.getNextKeyWith(b,n,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(b,n,h.index+1);while(h.time<
-m)}i.prevKey[b]=f;i.nextKey[b]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-f.time)/(h.time-f.time);g=f[b];e=h[b];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",n,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b===
-"rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(null,!0);for(n=0;n<this.hierarchy.length;n++)l[n][k]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,g,e,f,h,i,k,l=this.data.JIT.hierarchy,o,p;this.currentTime+=a*this.timeScale;p=this.currentTime;o=this.currentTime%=this.data.length;k=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,s=this.hierarchy.length;m<s;m++)if(a=this.hierarchy[m],i=a.animationCache,this.JITCompile&&l[m][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[m][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=l[m][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var r=0;r<3;r++){b=c[r];f=i.prevKey[b];h=i.nextKey[b];if(h.time<=p){if(o<p)if(this.loop){f=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(b,m,1);h.time<o;)f=h,h=this.getNextKeyWith(b,m,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(b,m,h.index+1);while(h.time<
+o)}i.prevKey[b]=f;i.nextKey[b]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(o-f.time)/(h.time-f.time);g=f[b];e=h[b];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b===
+"rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(null,!0);for(m=0;m<this.hierarchy.length;m++)l[m][k]=this.hierarchy[m]instanceof THREE.Bone?this.hierarchy[m].skinMatrix.clone():this.hierarchy[m].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],g,e,f,h,i,k;g=(a.length-1)*c;e=Math.floor(g);g-=e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>a.length-2?e:e+1;b[3]=e>a.length-3?e:e+2;e=a[b[0]];h=a[b[1]];i=a[b[2]];k=a[b[3]];b=g*g;f=g*b;d[0]=this.interpolate(e[0],h[0],i[0],k[0],g,b,f);d[1]=this.interpolate(e[1],h[1],i[1],k[1],g,b,f);d[2]=this.interpolate(e[2],h[2],i[2],k[2],g,b,f);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,g,e,f){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*f+(-3*(c-b)-2*a-d)*e+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<d.length-1?b:d.length-1:b%=d.length;b<d.length;b++)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var d=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
@@ -457,14 +457,14 @@ function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:
 this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&&
 (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
 this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};
-THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),v=g.length,u=0;f=v-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<v-1;f++)u=d*h.chunks[f]/h.total,b.keys[f]={time:u,pos:g[f]};e.hierarchy[0]=
+THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),n=g.length,u=0;f=n-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<n-1;f++)u=d*h.chunks[f]/h.total,b.keys[f]={time:u,pos:g[f]};e.hierarchy[0]=
 b;THREE.AnimationHandler.add(e);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=c!==void 0?c:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
 new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
 this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var f=Math.PI*2,h=Math.PI/180;this.update=function(a){var c;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%f;this.phi=a>=0?a:a+f;c=this.verticalAngleMap.srcRange;
 a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
 function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
-this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(f,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
+this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m<b.points.length;m++)c=new THREE.Mesh(f,h),c.position.copy(b.points[m]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
 !1)}};THREE.PathControlsIdCounter=0;
 THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=c!==void 0?c:document;c&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
@@ -475,37 +475,37 @@ THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,argu
 this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,
 this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,k=0,l=0,m=0,o=0,n=window.innerWidth/2,s=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
-this.rotateHorizontally(c*m);this.rotateVertically(c*o)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*k);this.object.translateY(c*l);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);d.set(0,1,0);b.cross(d,
+THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,k=0,l=0,o=0,p=0,m=window.innerWidth/2,s=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
+this.rotateHorizontally(c*o);this.rotateVertically(c*p)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*k);this.object.translateY(c*l);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);d.set(0,1,0);b.cross(d,
 g).normalize();d.cross(g,b).normalize();this.object.matrix.n11=b.x;this.object.matrix.n12=d.x;this.object.matrix.n13=g.x;this.object.matrix.n21=b.y;this.object.matrix.n22=d.y;this.object.matrix.n23=g.y;this.object.matrix.n31=b.z;this.object.matrix.n32=d.z;this.object.matrix.n33=g.z;e.identity();e.n11=Math.cos(this.roll);e.n12=-Math.sin(this.roll);e.n21=Math.sin(this.roll);e.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(e);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
 this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
 a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){b.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);b.multiplyScalar(a);this.forward.subSelf(b);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
-function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){m=(a.clientX-n)/window.innerWidth;o=(a.clientY-s)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
+function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-m)/window.innerWidth;p=(a.clientY-s)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
 function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:k=-1;break;case 40:case 83:i=-1;break;case 39:case 68:k=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:l=1;break;case 70:l=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:k=0;break;case 40:case 83:i=0;break;case 39:case 68:k=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:l=0;break;case 70:l=0}},!1)};
 THREE.TrackballControls=function(a,c){var b=this,d={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=c!==void 0?c:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
-new THREE.Vector3(0,0,0);var g=!1,e=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector2,l=new THREE.Vector2,m=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var d=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
+new THREE.Vector3(0,0,0);var g=!1,e=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector2,l=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var d=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
 b.radius,(b.screen.height*0.5+b.screen.offsetTop-c)/b.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(b.object.position).subSelf(b.target);e=b.object.up.clone().setLength(d.y);e.addSelf(b.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(f);
-d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y));
-b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?m=o:m.addSelf(a.sub(o,m).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()<b.minDistance*b.minDistance&&b.object.position.add(b.target,f.setLength(b.minDistance))};this.update=function(){f.copy(b.object.position).subSelf(this.target);b.rotateCamera();b.noZoom||b.zoomCamera();b.noPan||
-b.panCamera();b.object.position.add(b.target,f);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(g&&(h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY),k=l=b.getMouseOnScreen(a.clientX,a.clientY),m=o=b.getMouseOnScreen(a.clientX,a.clientY),g=!1),e!==d.NONE&&(e===d.ROTATE?i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?l=b.getMouseOnScreen(a.clientX,
-a.clientY):e===d.PAN&&!b.noPan&&(o=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),e===d.NONE))e=a.button,e===d.ROTATE?h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?k=l=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=o=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
+d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y));
+b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?o=p:o.addSelf(a.sub(p,o).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()<b.minDistance*b.minDistance&&b.object.position.add(b.target,f.setLength(b.minDistance))};this.update=function(){f.copy(b.object.position).subSelf(this.target);b.rotateCamera();b.noZoom||b.zoomCamera();b.noPan||
+b.panCamera();b.object.position.add(b.target,f);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(g&&(h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY),k=l=b.getMouseOnScreen(a.clientX,a.clientY),o=p=b.getMouseOnScreen(a.clientX,a.clientY),g=!1),e!==d.NONE&&(e===d.ROTATE?i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?l=b.getMouseOnScreen(a.clientX,
+a.clientY):e===d.PAN&&!b.noPan&&(p=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),e===d.NONE))e=a.button,e===d.ROTATE?h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?k=l=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=p=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
 e=d.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&e===d.NONE){if(a.keyCode===b.keys[d.ROTATE])e=d.ROTATE;else if(a.keyCode===b.keys[d.ZOOM]&&!b.noZoom)e=d.ZOOM;else if(a.keyCode===b.keys[d.PAN]&&!b.noPan)e=d.PAN;e!==d.NONE&&(g=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&e!==d.NONE)e=d.NONE},!1)};
-THREE.CubeGeometry=function(a,c,b,d,g,e,f,h){function i(a,b,c,f,h,i,l,m){var n,o,p=d||1,q=g||1,s=h/2,u=i/2,v=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")n="y",q=e||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")n="x",p=e||1;var y=p+1,F=q+1;h/=p;var B=i/q;for(o=0;o<F;o++)for(i=0;i<y;i++){var Q=new THREE.Vector3;Q[a]=(i*h-s)*c;Q[b]=(o*B-u)*f;Q[n]=l;k.vertices.push(new THREE.Vertex(Q))}for(o=0;o<q;o++)for(i=0;i<p;i++)k.faces.push(new THREE.Face4(i+
-y*o+v,i+y*(o+1)+v,i+1+y*(o+1)+v,i+1+y*o+v,null,null,m)),k.faceVertexUvs[0].push([new THREE.UV(i/p,o/q),new THREE.UV(i/p,(o+1)/q),new THREE.UV((i+1)/p,(o+1)/q),new THREE.UV((i+1)/p,o/q)])}THREE.Geometry.call(this);var k=this,l=a/2,m=c/2,o=b/2,n,s,p,v,u,y;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(n=0;n<6;n++)this.materials.push(f)}n=0;v=1;s=2;u=3;p=4;y=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var q in h)this.sides[q]!=
-void 0&&(this.sides[q]=h[q]);this.sides.px&&i("z","y",-1,-1,b,c,l,n);this.sides.nx&&i("z","y",1,-1,b,c,-l,v);this.sides.py&&i("x","z",1,1,a,b,m,s);this.sides.ny&&i("x","z",1,-1,a,b,-m,u);this.sides.pz&&i("x","y",1,-1,a,c,o,p);this.sides.nz&&i("x","y",-1,-1,a,c,-o,y);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,c,b,d,g,e){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,f=b/2,d=d||8,g=g||1,h,i,k=[],l=[];for(i=0;i<=g;i++){var m=[],o=[],n=i/g,s=n*(c-a)+a;for(h=0;h<=d;h++){var p=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(s*Math.sin(p*Math.PI*2),-n*b+f,s*Math.cos(p*Math.PI*2))));m.push(this.vertices.length-1);o.push(new THREE.UV(p,n))}k.push(m);l.push(o)}for(i=0;i<g;i++)for(h=0;h<d;h++){var b=k[i][h],m=k[i+1][h],o=k[i+1][h+1],n=k[i][h+1],s=
-this.vertices[b].position.clone().setY(0).normalize(),p=this.vertices[m].position.clone().setY(0).normalize(),v=this.vertices[o].position.clone().setY(0).normalize(),u=this.vertices[n].position.clone().setY(0).normalize(),y=l[i][h].clone(),q=l[i+1][h].clone(),t=l[i+1][h+1].clone(),w=l[i][h+1].clone();this.faces.push(new THREE.Face4(b,m,o,n,[s,p,v,u]));this.faceVertexUvs[0].push([y,q,t,w])}if(!e&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)b=k[0][h],m=k[0][h+
-1],o=this.vertices.length-1,s=new THREE.Vector3(0,1,0),p=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),y=l[0][h].clone(),q=l[0][h+1].clone(),t=new THREE.UV(q.u,0),this.faces.push(new THREE.Face3(b,m,o,[s,p,v])),this.faceVertexUvs[0].push([y,q,t])}if(!e&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)b=k[i][h+1],m=k[i][h],o=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),p=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),y=l[i][h+1].clone(),q=l[i][h].clone(),
-t=new THREE.UV(q.u,1),this.faces.push(new THREE.Face3(b,m,o,[s,p,v])),this.faceVertexUvs[0].push([y,q,t])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CubeGeometry=function(a,c,b,d,g,e,f,h){function i(a,b,c,f,h,i,l,m){var n,o,p=d||1,q=g||1,r=h/2,s=i/2,u=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")n="y",q=e||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")n="x",p=e||1;var w=p+1,D=q+1;h/=p;var A=i/q;for(o=0;o<D;o++)for(i=0;i<w;i++){var j=new THREE.Vector3;j[a]=(i*h-r)*c;j[b]=(o*A-s)*f;j[n]=l;k.vertices.push(new THREE.Vertex(j))}for(o=0;o<q;o++)for(i=0;i<p;i++)k.faces.push(new THREE.Face4(i+
+w*o+u,i+w*(o+1)+u,i+1+w*(o+1)+u,i+1+w*o+u,null,null,m)),k.faceVertexUvs[0].push([new THREE.UV(i/p,o/q),new THREE.UV(i/p,(o+1)/q),new THREE.UV((i+1)/p,(o+1)/q),new THREE.UV((i+1)/p,o/q)])}THREE.Geometry.call(this);var k=this,l=a/2,o=c/2,p=b/2,m,s,r,n,u,w;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(f)}m=0;n=1;s=2;u=3;r=4;w=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var q in h)this.sides[q]!=
+void 0&&(this.sides[q]=h[q]);this.sides.px&&i("z","y",-1,-1,b,c,l,m);this.sides.nx&&i("z","y",1,-1,b,c,-l,n);this.sides.py&&i("x","z",1,1,a,b,o,s);this.sides.ny&&i("x","z",1,-1,a,b,-o,u);this.sides.pz&&i("x","y",1,-1,a,c,p,r);this.sides.nz&&i("x","y",-1,-1,a,c,-p,w);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
+THREE.CylinderGeometry=function(a,c,b,d,g,e){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,f=b/2,d=d||8,g=g||1,h,i,k=[],l=[];for(i=0;i<=g;i++){var o=[],p=[],m=i/g,s=m*(c-a)+a;for(h=0;h<=d;h++){var r=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(s*Math.sin(r*Math.PI*2),-m*b+f,s*Math.cos(r*Math.PI*2))));o.push(this.vertices.length-1);p.push(new THREE.UV(r,m))}k.push(o);l.push(p)}for(i=0;i<g;i++)for(h=0;h<d;h++){var b=k[i][h],o=k[i+1][h],p=k[i+1][h+1],m=k[i][h+1],s=
+this.vertices[b].position.clone().setY(0).normalize(),r=this.vertices[o].position.clone().setY(0).normalize(),n=this.vertices[p].position.clone().setY(0).normalize(),u=this.vertices[m].position.clone().setY(0).normalize(),w=l[i][h].clone(),q=l[i+1][h].clone(),z=l[i+1][h+1].clone(),C=l[i][h+1].clone();this.faces.push(new THREE.Face4(b,o,p,m,[s,r,n,u]));this.faceVertexUvs[0].push([w,q,z,C])}if(!e&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)b=k[0][h],o=k[0][h+
+1],p=this.vertices.length-1,s=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),n=new THREE.Vector3(0,1,0),w=l[0][h].clone(),q=l[0][h+1].clone(),z=new THREE.UV(q.u,0),this.faces.push(new THREE.Face3(b,o,p,[s,r,n])),this.faceVertexUvs[0].push([w,q,z])}if(!e&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)b=k[i][h+1],o=k[i][h],p=this.vertices.length-1,s=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),n=new THREE.Vector3(0,-1,0),w=l[i][h+1].clone(),q=l[i][h].clone(),
+z=new THREE.UV(q.u,1),this.faces.push(new THREE.Face3(b,o,p,[s,r,n])),this.faceVertexUvs[0].push([w,q,z])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,d=a.length,g;this.shapebb=a[d-1].getBoundingBox();for(b=0;b<d;b++)g=a[b],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){O=C;j=C-1;j<0&&(j=a.length-1);for(var b=
-0,c=n+l*2,b=0;b<c;b++){var d=$*b,e=$*(b+1),f=ha+O+d,g=ha+O+e,k=f,d=ha+j+d,e=ha+j+e,m=g;k+=D;d+=D;e+=D;m+=D;I.faces.push(new THREE.Face4(k,d,e,m,null,null,t));t&&(k=b/c,d=(b+1)/c,e=h+i*2,f=(I.vertices[f].position.z+i)/e,g=(I.vertices[g].position.z+i)/e,I.faceVertexUvs[0].push([new THREE.UV(f,k),new THREE.UV(g,k),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){I.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=D;b+=D;c+=D;I.faces.push(new THREE.Face3(a,b,c,null,
-null,q));if(q){var d=w.maxY,e=w.maxX,f=I.vertices[b].position.x,b=I.vertices[b].position.y,g=I.vertices[c].position.x,c=I.vertices[c].position.y;I.faceVertexUvs[0].push([new THREE.UV(I.vertices[a].position.x/e,I.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,k=c.bevelSize!==void 0?c.bevelSize:i-2,l=c.bevelSegments!==void 0?c.bevelSegments:3,m=c.bevelEnabled!==void 0?c.bevelEnabled:!0,o=c.curveSegments!==
-void 0?c.curveSegments:12,n=c.steps!==void 0?c.steps:1,s=c.bendPath,p=c.extrudePath,v,u=!1,y=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,q=c.material,t=c.extrudeMaterial,w=this.shapebb;if(p)v=p.getPoints(o),n=v.length,u=!0,m=!1;m||(k=i=l=0);var z,L,J,I=this,D=this.vertices.length;s&&a.addWrapPath(s);o=y?a.extractAllSpacedPoints(o):a.extractAllPoints(o);s=o.shape;o=o.holes;if(p=!THREE.Shape.Utils.isClockWise(s)){s=s.reverse();L=0;for(J=o.length;L<J;L++)z=o[L],THREE.Shape.Utils.isClockWise(z)&&
-(o[L]=z.reverse());p=!1}p=THREE.Shape.Utils.triangulateShape(s,o);y=s;L=0;for(J=o.length;L<J;L++)z=o[L],s=s.concat(z);var C,P,R,ea,M,N,$=s.length,ka=p.length,ga=[];C=0;P=y.length;O=P-1;for(j=C+1;C<P;C++,O++,j++)O===P&&(O=0),j===P&&(j=0),ga[C]=d(y[C],y[O],y[j]);var F=[],B,Q=ga.concat();L=0;for(J=o.length;L<J;L++){z=o[L];B=[];C=0;P=z.length;O=P-1;for(j=C+1;C<P;C++,O++,j++)O===P&&(O=0),j===P&&(j=0),B[C]=d(z[C],z[O],z[j]);F.push(B);Q=Q.concat(B)}for(R=0;R<l;R++){ea=R/l;M=i*(1-ea);ea=k*Math.sin(ea*Math.PI/
-2);C=0;for(P=y.length;C<P;C++)N=b(y[C],ga[C],ea),e(N.x,N.y,-M);L=0;for(J=o.length;L<J;L++){z=o[L];B=F[L];C=0;for(P=z.length;C<P;C++)N=b(z[C],B[C],ea),e(N.x,N.y,-M)}}ea=k;for(C=0;C<$;C++)N=m?b(s[C],Q[C],ea):s[C],u?e(N.x,N.y+v[0].y,v[0].x):e(N.x,N.y,0);for(R=1;R<=n;R++)for(C=0;C<$;C++)N=m?b(s[C],Q[C],ea):s[C],u?e(N.x,N.y+v[R-1].y,v[R-1].x):e(N.x,N.y,h/n*R);for(R=l-1;R>=0;R--){ea=R/l;M=i*(1-ea);ea=k*Math.sin(ea*Math.PI/2);C=0;for(P=y.length;C<P;C++)N=b(y[C],ga[C],ea),e(N.x,N.y,h+M);L=0;for(J=o.length;L<
-J;L++){z=o[L];B=F[L];C=0;for(P=z.length;C<P;C++)N=b(z[C],B[C],ea),u?e(N.x,N.y+v[n-1].y,v[n-1].x+M):e(N.x,N.y,h+M)}}if(m){m=$*0;for(C=0;C<ka;C++)k=p[C],f(k[2]+m,k[1]+m,k[0]+m);m=$*(n+l*2);for(C=0;C<ka;C++)k=p[C],f(k[0]+m,k[1]+m,k[2]+m)}else{for(C=0;C<ka;C++)k=p[C],f(k[2],k[1],k[0]);for(C=0;C<ka;C++)k=p[C],f(k[0]+$*n,k[1]+$*n,k[2]+$*n)}var O,j,ha=0;g(y);ha+=y.length;L=0;for(J=o.length;L<J;L++)z=o[L],g(z),ha+=z.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(B=a.length;--B>=0;){J=B;R=B-1;R<0&&(R=a.length-1);for(var b=
+0,c=m+l*2,b=0;b<c;b++){var d=ga*b,e=ga*(b+1),f=ja+J+d,g=ja+J+e,j=f,d=ja+R+d,e=ja+R+e,k=g;j+=F;d+=F;e+=F;k+=F;H.faces.push(new THREE.Face4(j,d,e,k,null,null,z));z&&(j=b/c,d=(b+1)/c,e=h+i*2,f=(H.vertices[f].position.z+i)/e,g=(H.vertices[g].position.z+i)/e,H.faceVertexUvs[0].push([new THREE.UV(f,j),new THREE.UV(g,j),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=F;b+=F;c+=F;H.faces.push(new THREE.Face3(a,b,c,
+null,null,q));if(q){var d=C.maxY,e=C.maxX,f=H.vertices[b].position.x,b=H.vertices[b].position.y,g=H.vertices[c].position.x,c=H.vertices[c].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[a].position.x/e,H.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,k=c.bevelSize!==void 0?c.bevelSize:i-2,l=c.bevelSegments!==void 0?c.bevelSegments:3,o=c.bevelEnabled!==void 0?c.bevelEnabled:!0,
+p=c.curveSegments!==void 0?c.curveSegments:12,m=c.steps!==void 0?c.steps:1,s=c.bendPath,r=c.extrudePath,n,u=!1,w=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,q=c.material,z=c.extrudeMaterial,C=this.shapebb;if(r)n=r.getPoints(p),m=n.length,u=!0,o=!1;o||(k=i=l=0);var x,v,I,H=this,F=this.vertices.length;s&&a.addWrapPath(s);p=w?a.extractAllSpacedPoints(p):a.extractAllPoints(p);s=p.shape;p=p.holes;if(r=!THREE.Shape.Utils.isClockWise(s)){s=s.reverse();v=0;for(I=p.length;v<I;v++)x=p[v],THREE.Shape.Utils.isClockWise(x)&&
+(p[v]=x.reverse());r=!1}r=THREE.Shape.Utils.triangulateShape(s,p);w=s;v=0;for(I=p.length;v<I;v++)x=p[v],s=s.concat(x);var B,O,P,aa,M,S,ga=s.length,da=r.length,ba=[];B=0;O=w.length;J=O-1;for(R=B+1;B<O;B++,J++,R++)J===O&&(J=0),R===O&&(R=0),ba[B]=d(w[B],w[J],w[R]);var D=[],A,j=ba.concat();v=0;for(I=p.length;v<I;v++){x=p[v];A=[];B=0;O=x.length;J=O-1;for(R=B+1;B<O;B++,J++,R++)J===O&&(J=0),R===O&&(R=0),A[B]=d(x[B],x[J],x[R]);D.push(A);j=j.concat(A)}for(P=0;P<l;P++){aa=P/l;M=i*(1-aa);aa=k*Math.sin(aa*Math.PI/
+2);B=0;for(O=w.length;B<O;B++)S=b(w[B],ba[B],aa),e(S.x,S.y,-M);v=0;for(I=p.length;v<I;v++){x=p[v];A=D[v];B=0;for(O=x.length;B<O;B++)S=b(x[B],A[B],aa),e(S.x,S.y,-M)}}aa=k;for(B=0;B<ga;B++)S=o?b(s[B],j[B],aa):s[B],u?e(S.x,S.y+n[0].y,n[0].x):e(S.x,S.y,0);for(P=1;P<=m;P++)for(B=0;B<ga;B++)S=o?b(s[B],j[B],aa):s[B],u?e(S.x,S.y+n[P-1].y,n[P-1].x):e(S.x,S.y,h/m*P);for(P=l-1;P>=0;P--){aa=P/l;M=i*(1-aa);aa=k*Math.sin(aa*Math.PI/2);B=0;for(O=w.length;B<O;B++)S=b(w[B],ba[B],aa),e(S.x,S.y,h+M);v=0;for(I=p.length;v<
+I;v++){x=p[v];A=D[v];B=0;for(O=x.length;B<O;B++)S=b(x[B],A[B],aa),u?e(S.x,S.y+n[m-1].y,n[m-1].x+M):e(S.x,S.y,h+M)}}if(o){o=ga*0;for(B=0;B<da;B++)k=r[B],f(k[2]+o,k[1]+o,k[0]+o);o=ga*(m+l*2);for(B=0;B<da;B++)k=r[B],f(k[0]+o,k[1]+o,k[2]+o)}else{for(B=0;B<da;B++)k=r[B],f(k[2],k[1],k[0]);for(B=0;B<da;B++)k=r[B],f(k[0]+ga*m,k[1]+ga*m,k[2]+ga*m)}var J,R,ja=0;g(w);ja+=w.length;v=0;for(I=p.length;v<I;v++)x=p[v],g(x),ja+=x.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(a){function c(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function b(a,b,c,d){d.faces.push(new THREE.Face3(a,b,c))}function d(a,b){var d=g.vertices[a].position,e=g.vertices[b].position;return c((d.x+e.x)/2,(d.y+e.y)/2,(d.z+e.z)/2)}var g=this,e=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
 -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in e.faces){var i=d(e.faces[h].a,e.faces[h].b),k=d(e.faces[h].b,e.faces[h].c),l=d(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,i,l,a);b(e.faces[h].b,k,
@@ -518,19 +518,19 @@ f.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),f.faceVertexUvs[0].push
 {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.PlaneGeometry=function(a,c,b,d){THREE.Geometry.call(this);var g,e=a/2,f=c/2,b=b||1,d=d||1,h=b+1,i=d+1;a/=b;var k=c/d;for(g=0;g<i;g++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-e,-(g*k-f),0)));for(g=0;g<d;g++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+h*g,c+h*(g+1),c+1+h*(g+1),c+1+h*g)),this.faceVertexUvs[0].push([new THREE.UV(c/b,g/d),new THREE.UV(c/b,(g+1)/d),new THREE.UV((c+1)/b,(g+1)/d),new THREE.UV((c+1)/b,g/d)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,d,g=Math.PI,e=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b<f+1;b++){d=b/f;var h=a*Math.cos(d*g),i=a*Math.sin(d*g),k=[],l=0;for(d=0;d<e;d++){var m=2*d/e,o=i*Math.sin(m*g),m=i*Math.cos(m*g);(b==0||b==f)&&d>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,h,o)))-1);k.push(l)}c.push(k)}for(var n,s,p,g=c.length,b=0;b<g;b++)if(e=c[b].length,b>0)for(d=0;d<e;d++){k=d==e-1;f=c[b][k?0:d+1];h=c[b][k?e-1:d];i=c[b-1][k?
-e-1:d];k=c[b-1][k?0:d+1];o=b/(g-1);n=(b-1)/(g-1);s=(d+1)/e;var m=d/e,l=new THREE.UV(1-s,o),o=new THREE.UV(1-m,o),m=new THREE.UV(1-m,n),v=new THREE.UV(1-s,n);b<c.length-1&&(n=this.vertices[f].position.clone(),s=this.vertices[h].position.clone(),p=this.vertices[i].position.clone(),n.normalize(),s.normalize(),p.normalize(),this.faces.push(new THREE.Face3(f,h,i,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(p.x,p.y,p.z)])),this.faceVertexUvs[0].push([l,o,m]));b>1&&(n=
-this.vertices[f].position.clone(),s=this.vertices[i].position.clone(),p=this.vertices[k].position.clone(),n.normalize(),s.normalize(),p.normalize(),this.faces.push(new THREE.Face3(f,i,k,[new THREE.Vector3(n.x,n.y,n.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(p.x,p.y,p.z)])),this.faceVertexUvs[0].push([l,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,d,g=Math.PI,e=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b<f+1;b++){d=b/f;var h=a*Math.cos(d*g),i=a*Math.sin(d*g),k=[],l=0;for(d=0;d<e;d++){var o=2*d/e,p=i*Math.sin(o*g),o=i*Math.cos(o*g);(b==0||b==f)&&d>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,h,p)))-1);k.push(l)}c.push(k)}for(var m,s,r,g=c.length,b=0;b<g;b++)if(e=c[b].length,b>0)for(d=0;d<e;d++){k=d==e-1;f=c[b][k?0:d+1];h=c[b][k?e-1:d];i=c[b-1][k?
+e-1:d];k=c[b-1][k?0:d+1];p=b/(g-1);m=(b-1)/(g-1);s=(d+1)/e;var o=d/e,l=new THREE.UV(1-s,p),p=new THREE.UV(1-o,p),o=new THREE.UV(1-o,m),n=new THREE.UV(1-s,m);b<c.length-1&&(m=this.vertices[f].position.clone(),s=this.vertices[h].position.clone(),r=this.vertices[i].position.clone(),m.normalize(),s.normalize(),r.normalize(),this.faces.push(new THREE.Face3(f,h,i,[new THREE.Vector3(m.x,m.y,m.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(r.x,r.y,r.z)])),this.faceVertexUvs[0].push([l,p,o]));b>1&&(m=
+this.vertices[f].position.clone(),s=this.vertices[i].position.clone(),r=this.vertices[k].position.clone(),m.normalize(),s.normalize(),r.normalize(),this.faces.push(new THREE.Face3(f,i,k,[new THREE.Vector3(m.x,m.y,m.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(r.x,r.y,r.z)])),this.faceVertexUvs[0].push([l,o,n]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var d=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=this.getFace(),b=this.size/c.resolution,d=
-0,g=String(a).split(""),e=g.length,f=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(g[a],c,b,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,c,b,d,g){var e=[],f,h,i,k,l,m,o,n,s,p,v,u=c.glyphs[a]||c.glyphs["?"];if(u){if(u.o){c=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=c.length;for(a=0;a<k;)switch(i=c[a++],i){case "m":i=c[a++]*b+d;l=c[a++]*b;e.push(new THREE.Vector2(i,l));g.moveTo(i,l);break;case "l":i=c[a++]*b+d;l=c[a++]*b;e.push(new THREE.Vector2(i,
-l));g.lineTo(i,l);break;case "q":i=c[a++]*b+d;l=c[a++]*b;n=c[a++]*b+d;s=c[a++]*b;g.quadraticCurveTo(n,s,i,l);if(f=e[e.length-1]){m=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++){var y=f/h,q=THREE.Shape.Utils.b2(y,m,n,i),y=THREE.Shape.Utils.b2(y,o,s,l);e.push(new THREE.Vector2(q,y))}}break;case "b":if(i=c[a++]*b+d,l=c[a++]*b,n=c[a++]*b+d,s=c[a++]*-b,p=c[a++]*b+d,v=c[a++]*-b,g.bezierCurveTo(i,l,n,s,p,v),f=e[e.length-1]){m=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++)y=f/h,q=THREE.Shape.Utils.b3(y,m,n,
-p,i),y=THREE.Shape.Utils.b3(y,o,s,v,l),e.push(new THREE.Vector2(q,y))}}}return{offset:u.ha*b,points:e,path:g}}}};
-(function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,k,l;if(c(a)>0)for(k=0;k<g;k++)f[k]=k;else for(k=0;k<g;k++)f[k]=g-1-k;var m=2*g;for(k=g-1;g>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=k;g<=i&&(i=0);k=i+1;g<=k&&(k=0);l=k+1;g<=l&&(l=0);var o;a:{o=a;var n=i,s=k,p=l,v=g,u=f,y=void 0,q=void 0,t=void 0,
-w=void 0,z=void 0,L=void 0,J=void 0,I=void 0,D=void 0,q=o[u[n]].x,t=o[u[n]].y,w=o[u[s]].x,z=o[u[s]].y,L=o[u[p]].x,J=o[u[p]].y;if(1.0E-10>(w-q)*(J-t)-(z-t)*(L-q))o=!1;else{for(y=0;y<v;y++)if(!(y==n||y==s||y==p)){var I=o[u[y]].x,D=o[u[y]].y,C=void 0,P=void 0,R=void 0,ea=void 0,M=void 0,N=void 0,$=void 0,ka=void 0,ga=void 0,F=void 0,B=void 0,Q=void 0,C=R=M=void 0,C=L-w,P=J-z,R=q-L,ea=t-J,M=w-q,N=z-t,$=I-q,ka=D-t,ga=I-w,F=D-z,B=I-L,Q=D-J,C=C*F-P*ga,M=M*ka-N*$,R=R*Q-ea*B;if(C>=0&&R>=0&&M>=0){o=!1;break a}}o=
-!0}}if(o){e.push([a[f[i]],a[f[k]],a[f[l]]]);h.push([f[i],f[k],f[l]]);i=k;for(l=k+1;l<g;i++,l++)f[i]=f[l];g--;m=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
+0,g=String(a).split(""),e=g.length,f=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(g[a],c,b,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,c,b,d,g){var e=[],f,h,i,k,l,o,p,m,s,r,n,u=c.glyphs[a]||c.glyphs["?"];if(u){if(u.o){c=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=c.length;for(a=0;a<k;)switch(i=c[a++],i){case "m":i=c[a++]*b+d;l=c[a++]*b;e.push(new THREE.Vector2(i,l));g.moveTo(i,l);break;case "l":i=c[a++]*b+d;l=c[a++]*b;e.push(new THREE.Vector2(i,
+l));g.lineTo(i,l);break;case "q":i=c[a++]*b+d;l=c[a++]*b;m=c[a++]*b+d;s=c[a++]*b;g.quadraticCurveTo(m,s,i,l);if(f=e[e.length-1]){o=f.x;p=f.y;f=1;for(h=this.divisions;f<=h;f++){var w=f/h,q=THREE.Shape.Utils.b2(w,o,m,i),w=THREE.Shape.Utils.b2(w,p,s,l);e.push(new THREE.Vector2(q,w))}}break;case "b":if(i=c[a++]*b+d,l=c[a++]*b,m=c[a++]*b+d,s=c[a++]*-b,r=c[a++]*b+d,n=c[a++]*-b,g.bezierCurveTo(i,l,m,s,r,n),f=e[e.length-1]){o=f.x;p=f.y;f=1;for(h=this.divisions;f<=h;f++)w=f/h,q=THREE.Shape.Utils.b3(w,o,m,
+r,i),w=THREE.Shape.Utils.b3(w,p,s,n,l),e.push(new THREE.Vector2(q,w))}}}return{offset:u.ha*b,points:e,path:g}}}};
+(function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,k,l;if(c(a)>0)for(k=0;k<g;k++)f[k]=k;else for(k=0;k<g;k++)f[k]=g-1-k;var o=2*g;for(k=g-1;g>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=k;g<=i&&(i=0);k=i+1;g<=k&&(k=0);l=k+1;g<=l&&(l=0);var p;a:{p=a;var m=i,s=k,r=l,n=g,u=f,w=void 0,q=void 0,z=void 0,
+C=void 0,x=void 0,v=void 0,I=void 0,H=void 0,F=void 0,q=p[u[m]].x,z=p[u[m]].y,C=p[u[s]].x,x=p[u[s]].y,v=p[u[r]].x,I=p[u[r]].y;if(1.0E-10>(C-q)*(I-z)-(x-z)*(v-q))p=!1;else{for(w=0;w<n;w++)if(!(w==m||w==s||w==r)){var H=p[u[w]].x,F=p[u[w]].y,B=void 0,O=void 0,P=void 0,aa=void 0,M=void 0,S=void 0,ga=void 0,da=void 0,ba=void 0,D=void 0,A=void 0,j=void 0,B=P=M=void 0,B=v-C,O=I-x,P=q-v,aa=z-I,M=C-q,S=x-z,ga=H-q,da=F-z,ba=H-C,D=F-x,A=H-v,j=F-I,B=B*D-O*ba,M=M*da-S*ga,P=P*j-aa*A;if(B>=0&&P>=0&&M>=0){p=!1;break a}}p=
+!0}}if(p){e.push([a[f[i]],a[f[k]],a[f[l]]]);h.push([f[i],f[k],f[l]]);i=k;for(l=k+1;l<g;i++,l++)f[i]=f[l];g--;o=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,c,b,d,g){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,f=b/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(e);g.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(e);h.z=
 this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-b/this.segmentsR));c.push(h.clone().subSelf(g).normalize())}for(b=1;b<=this.segmentsR;b++)for(d=1;d<=this.segmentsT;d++){var g=(this.segmentsT+1)*b+d-1,e=(this.segmentsT+1)*(b-1)+d-1,f=(this.segmentsT+1)*(b-1)+d,h=(this.segmentsT+1)*b+d,i=new THREE.Face4(g,e,f,h,[c[g],c[e],c[f],c[h]]);i.normal.addSelf(c[g]);i.normal.addSelf(c[e]);i.normal.addSelf(c[f]);i.normal.addSelf(c[h]);i.normal.normalize();this.faces.push(i);
 this.faceVertexUvs[0].push([a[g].clone(),a[e].clone(),a[f].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
@@ -538,13 +538,13 @@ THREE.TorusKnotGeometry=function(a,c,b,d,g,e,f){function h(a,b,c,d,e,f){b=c/d*a;
 this.segmentsT;++c){var i=a/this.segmentsR*2*this.p*Math.PI,f=c/this.segmentsT*2*Math.PI,g=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);b.x=i.x-g.x;b.y=i.y-g.y;b.z=i.z-g.z;d.x=i.x+g.x;d.y=i.y+g.y;d.z=i.z+g.z;e.cross(b,d);d.cross(e,b);e.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);g.x+=i*d.x+f*e.x;g.y+=i*d.y+f*e.y;g.z+=i*d.z+f*e.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
 g.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var d=(a+1)%this.segmentsR,e=(c+1)%this.segmentsT,g=this.grid[a][c],b=this.grid[d][c],d=this.grid[d][e],e=this.grid[a][e],f=new THREE.UV(a/this.segmentsR,c/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,b,d,e));this.faceVertexUvs[0].push([f,i,k,l])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){k.vertexColors=[];for(var l,j,n,m=0;m<4;m++){n=i[m];l=new THREE.Color;l.setRGB(0,0,0);for(var p=0;p<n.length;p++)j=h.vertexColors[n[p]-1],l.r+=j.r,l.g+=j.g,l.b+=j.b;l.r/=n.length;l.g/=n.length;l.b/=n.length;k.vertexColors[m]=l}}g.push(k);(!f.supportUVs||o.length!=0)&&e.push([o[a],o[b],o[c],o[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
-b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],l={},m={},o=[],n,s,p,v,u,y=a.faceVertexUvs[0];n=0;for(s=y.length;n<s;n++){p=0;for(v=y[n].length;p<v;p++)u=d[n]["abcd".charAt(p)],o[u]||(o[u]=y[n][p])}var q;n=0;for(s=d.length;n<s;n++)if(u=d[n],k.push(u.centroid),i.push(new THREE.Vertex(u.centroid)),f.supportUVs&&o.length!=0){q=new THREE.UV;if(u instanceof THREE.Face3)q.u=o[u.a].u+o[u.b].u+o[u.c].u,q.v=o[u.a].v+o[u.b].v+o[u.c].v,q.u/=3,q.v/=3;else if(u instanceof THREE.Face4)q.u=
-o[u.a].u+o[u.b].u+o[u.c].u+o[u.d].u,q.v=o[u.a].v+o[u.b].v+o[u.c].v+o[u.d].v,q.u/=4,q.v/=4;o.push(q)}s=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var t=0,y=h.length,w,z,L={},J={},I=function(a,
-b){L[a]===void 0&&(L[a]=[]);L[a].push(b)},D=function(a,b){J[a]===void 0&&(J[a]={});J[a][b]=null};for(n in s){q=s[n];w=n.split("_");z=w[0];w=w[1];I(z,[z,w]);I(w,[z,w]);p=0;for(v=q.length;p<v;p++)u=q[p],D(z,u,n),D(w,u,n);q.length<2&&(m[n]=!0)}for(n in s)if(q=s[n],u=q[0],q=q[1],w=n.split("_"),z=w[0],w=w[1],v=new THREE.Vector3,m[n]?(v.addSelf(h[z].position),v.addSelf(h[w].position),v.multiplyScalar(0.5)):(v.addSelf(k[u]),v.addSelf(k[q]),v.addSelf(h[z].position),v.addSelf(h[w].position),v.multiplyScalar(0.25)),
-l[n]=y+d.length+t,i.push(new THREE.Vertex(v)),t++,f.supportUVs&&o.length!=0)q=new THREE.UV,q.u=o[z].u+o[w].u,q.v=o[z].v+o[w].v,q.u/=2,q.v/=2,o.push(q);var C,P;w=["123","12","2","23"];v=["123","23","3","31"];var I=["123","31","1","12"],D=["1234","12","2","23"],R=["1234","23","3","34"],ea=["1234","34","4","41"],M=["1234","41","1","12"];n=0;for(s=k.length;n<s;n++)u=d[n],q=y+n,u instanceof THREE.Face3?(t=b(u.a,u.b),z=b(u.b,u.c),C=b(u.c,u.a),c(q,l[t],u.b,l[z],u,w),c(q,l[z],u.c,l[C],u,v),c(q,l[C],u.a,l[t],
-u,I)):u instanceof THREE.Face4?(t=b(u.a,u.b),z=b(u.b,u.c),C=b(u.c,u.d),P=b(u.d,u.a),c(q,l[t],u.b,l[z],u,D),c(q,l[z],u.c,l[C],u,R),c(q,l[C],u.d,l[P],u,ea),c(q,l[P],u.a,l[t],u,M)):console.log("face should be a face!",u);d=i;i=new THREE.Vector3;l=new THREE.Vector3;n=0;for(s=h.length;n<s;n++)if(L[n]!==void 0){i.set(0,0,0);l.set(0,0,0);u=new THREE.Vector3(0,0,0);q=0;for(p in J[n])i.addSelf(k[p]),q++;t=0;y=L[n].length;for(p=0;p<y;p++)m[b(L[n][p][0],L[n][p][1])]&&t++;if(t!=2){i.divideScalar(q);for(p=0;p<
-y;p++)q=L[n][p],q=h[q[0]].position.clone().addSelf(h[q[1]].position).divideScalar(2),l.addSelf(q);l.divideScalar(y);u.addSelf(h[n].position);u.multiplyScalar(y-3);u.addSelf(i);u.addSelf(l.multiplyScalar(2));u.divideScalar(y);d[n].position=u}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var k,l,m,n=0;n<4;n++){m=i[n];k=new THREE.Color;k.setRGB(0,0,0);for(var o=0;o<m.length;o++)l=h.vertexColors[m[o]-1],k.r+=l.r,k.g+=l.g,k.b+=l.b;k.r/=m.length;k.g/=m.length;k.b/=m.length;j.vertexColors[n]=k}}g.push(j);(!f.supportUVs||p.length!=0)&&e.push([p[a],p[b],p[c],p[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
+b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),k=[],l={},o={},p=[],m,s,r,n,u,w=a.faceVertexUvs[0];m=0;for(s=w.length;m<s;m++){r=0;for(n=w[m].length;r<n;r++)u=d[m]["abcd".charAt(r)],p[u]||(p[u]=w[m][r])}var q;m=0;for(s=d.length;m<s;m++)if(u=d[m],k.push(u.centroid),i.push(new THREE.Vertex(u.centroid)),f.supportUVs&&p.length!=0){q=new THREE.UV;if(u instanceof THREE.Face3)q.u=p[u.a].u+p[u.b].u+p[u.c].u,q.v=p[u.a].v+p[u.b].v+p[u.c].v,q.u/=3,q.v/=3;else if(u instanceof THREE.Face4)q.u=
+p[u.a].u+p[u.b].u+p[u.c].u+p[u.d].u,q.v=p[u.a].v+p[u.b].v+p[u.c].v+p[u.d].v,q.u/=4,q.v/=4;p.push(q)}s=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var z=0,w=h.length,C,x,v={},I={},H=function(a,
+b){v[a]===void 0&&(v[a]=[]);v[a].push(b)},F=function(a,b){I[a]===void 0&&(I[a]={});I[a][b]=null};for(m in s){q=s[m];C=m.split("_");x=C[0];C=C[1];H(x,[x,C]);H(C,[x,C]);r=0;for(n=q.length;r<n;r++)u=q[r],F(x,u,m),F(C,u,m);q.length<2&&(o[m]=!0)}for(m in s)if(q=s[m],u=q[0],q=q[1],C=m.split("_"),x=C[0],C=C[1],n=new THREE.Vector3,o[m]?(n.addSelf(h[x].position),n.addSelf(h[C].position),n.multiplyScalar(0.5)):(n.addSelf(k[u]),n.addSelf(k[q]),n.addSelf(h[x].position),n.addSelf(h[C].position),n.multiplyScalar(0.25)),
+l[m]=w+d.length+z,i.push(new THREE.Vertex(n)),z++,f.supportUVs&&p.length!=0)q=new THREE.UV,q.u=p[x].u+p[C].u,q.v=p[x].v+p[C].v,q.u/=2,q.v/=2,p.push(q);var B,O;C=["123","12","2","23"];n=["123","23","3","31"];var H=["123","31","1","12"],F=["1234","12","2","23"],P=["1234","23","3","34"],aa=["1234","34","4","41"],M=["1234","41","1","12"];m=0;for(s=k.length;m<s;m++)u=d[m],q=w+m,u instanceof THREE.Face3?(z=b(u.a,u.b),x=b(u.b,u.c),B=b(u.c,u.a),c(q,l[z],u.b,l[x],u,C),c(q,l[x],u.c,l[B],u,n),c(q,l[B],u.a,l[z],
+u,H)):u instanceof THREE.Face4?(z=b(u.a,u.b),x=b(u.b,u.c),B=b(u.c,u.d),O=b(u.d,u.a),c(q,l[z],u.b,l[x],u,F),c(q,l[x],u.c,l[B],u,P),c(q,l[B],u.d,l[O],u,aa),c(q,l[O],u.a,l[z],u,M)):console.log("face should be a face!",u);d=i;i=new THREE.Vector3;l=new THREE.Vector3;m=0;for(s=h.length;m<s;m++)if(v[m]!==void 0){i.set(0,0,0);l.set(0,0,0);u=new THREE.Vector3(0,0,0);q=0;for(r in I[m])i.addSelf(k[r]),q++;z=0;w=v[m].length;for(r=0;r<w;r++)o[b(v[m][r][0],v[m][r][1])]&&z++;if(z!=2){i.divideScalar(q);for(r=0;r<
+w;r++)q=v[m][r],q=h[q[0]].position.clone().addSelf(h[q[1]].position).divideScalar(2),l.addSelf(q);l.divideScalar(w);u.addSelf(h[m].position);u.multiplyScalar(w-3);u.addSelf(i);u.addSelf(l.multiplyScalar(2));u.divideScalar(w);d[m].position=u}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(c[d],b)},hasNormals:function(a){var c,b,d=a.materials.length;for(b=0;b<d;b++)if(c=a.materials[b],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,c){function b(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
@@ -552,122 +552,122 @@ a}function d(a,c){var d=new Image;d.onload=function(){if(!b(this.width)||!b(this
 if(f[1]!=1)a[b].wrapT=THREE.RepeatWrapping}g&&a[b].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[b].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[b].wrapT=f[h[1]]}d(a[b],c+"/"+e)}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,h,i;h="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?h="MeshPhongMaterial":a.shading=="Basic"&&(h="MeshBasicMaterial"));
 if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=e(a.colorDiffuse);
 else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=e(a.colorSpecular);if(a.colorAmbient)f.ambient=e(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&c&&g(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&g(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&g(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
-a.mapSpecular&&c&&g(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var k=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(k.uniforms),m=f.color;h=f.specular;i=f.ambient;var o=f.shininess;l.tNormal.texture=f.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(f.map)l.tDiffuse.texture=f.map,l.enableDiffuse.value=!0;if(f.specularMap)l.tSpecular.texture=f.specularMap,l.enableSpecular.value=!0;if(f.lightMap)l.tAO.texture=
-f.lightMap,l.enableAO.value=!0;l.uDiffuseColor.value.setHex(m);l.uSpecularColor.value.setHex(h);l.uAmbientColor.value.setHex(i);l.uShininess.value=o;if(f.opacity)l.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:l,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
+a.mapSpecular&&c&&g(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var k=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(k.uniforms),o=f.color;h=f.specular;i=f.ambient;var p=f.shininess;l.tNormal.texture=f.normalMap;if(a.mapNormalFactor)l.uNormalScale.value=a.mapNormalFactor;if(f.map)l.tDiffuse.texture=f.map,l.enableDiffuse.value=!0;if(f.specularMap)l.tSpecular.texture=f.specularMap,l.enableSpecular.value=!0;if(f.lightMap)l.tAO.texture=
+f.lightMap,l.enableAO.value=!0;l.uDiffuseColor.value.setHex(o);l.uSpecularColor.value.setHex(h);l.uAmbientColor.value.setHex(i);l.uShininess.value=p;if(f.opacity)l.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:l,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
 THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype.load=function(a,c,b,d){if(a instanceof Object){console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath ).");var g=a,a=g.model,c=g.callback,b=g.texture_path,d=g.bin_path}var b=b?b:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),g=Date.now(),a=new Worker(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,
 c,d,b,e)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};a.postMessage(g)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,d,g,e){var f=new XMLHttpRequest,h=d+"/"+a,i=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,b,g,c):alert("Couldn't load ["+h+"] ["+f.status+"]"):f.readyState==3?e&&(i==0&&(i=f.getResponseHeader("Content-Length")),e({total:i,loaded:f.responseText.length})):f.readyState==2&&(i=f.getResponseHeader("Content-Length"))};f.open("GET",h,!0);f.overrideMimeType("text/plain; charset=x-user-defined");
 f.setRequestHeader("Content-Type","text/plain");f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,d){var g=function(b){function c(a,b){var d=l(a,b),e=l(a,b+1),f=l(a,b+2),g=l(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=l(a,b),d=l(a,b+1),e=l(a,b+2);return(l(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=l(a,b);return(l(a,b+1)<<8)+c}function k(a,b){var c=l(a,b);return c>127?c-256:c}function l(a,b){return a.charCodeAt(b)&255}function m(b){var c,
-d,e;c=g(a,b);d=g(a,b+z);e=g(a,b+L);b=i(a,b+J);u.faces.push(new THREE.Face3(c,d,e,null,null,b))}function o(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+z);e=g(a,b+L);f=i(a,b+J);j=g(a,b+I);k=g(a,b+D);l=g(a,b+C);var b=t[k*3],m=t[k*3+1];k=t[k*3+2];var n=t[l*3],o=t[l*3+1];l=t[l*3+2];u.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(t[j*3],t[j*3+1],t[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function n(b){var c,d,e,f;c=g(a,b);d=g(a,b+P);e=g(a,b+R);f=g(a,b+ea);b=i(a,b+M);u.faces.push(new THREE.Face4(c,
-d,e,f,null,null,b))}function s(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+P);e=g(a,b+R);f=g(a,b+ea);j=i(a,b+M);k=g(a,b+N);l=g(a,b+$);m=g(a,b+ka);n=g(a,b+ga);var b=t[l*3],o=t[l*3+1];l=t[l*3+2];var x=t[m*3],p=t[m*3+1];m=t[m*3+2];var E=t[n*3],q=t[n*3+1];n=t[n*3+2];u.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(t[k*3],t[k*3+1],t[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(x,p,m),new THREE.Vector3(E,q,n)],null,j))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+F);e=g(a,b+B);b=w[c*2];f=w[c*2+
-1];c=w[d*2];var i=u.faceVertexUvs[0];d=w[d*2+1];var j=w[e*2];e=w[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function v(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+Q);e=g(a,b+O);f=g(a,b+j);b=w[c*2];i=w[c*2+1];c=w[d*2];k=w[d*2+1];d=w[e*2];var l=u.faceVertexUvs[0];e=w[e*2+1];var m=w[f*2];f=w[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var u=this,y=0,q,t=[],w=[],z,
-L,J,I,D,C,P,R,ea,M,N,$,ka,ga,F,B,Q,O,j,ha,fa,V,U,ca,da;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(u,d,b);q={signature:a.substr(y,8),header_bytes:l(a,y+8),vertex_coordinate_bytes:l(a,y+9),normal_coordinate_bytes:l(a,y+10),uv_coordinate_bytes:l(a,y+11),vertex_index_bytes:l(a,y+12),normal_index_bytes:l(a,y+13),uv_index_bytes:l(a,y+14),material_index_bytes:l(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,
-y+16+20),ntri_smooth_uv:g(a,y+16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=q.header_bytes;z=q.vertex_index_bytes;L=q.vertex_index_bytes*2;J=q.vertex_index_bytes*3;I=q.vertex_index_bytes*3+q.material_index_bytes;D=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;C=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;P=q.vertex_index_bytes;R=q.vertex_index_bytes*2;ea=q.vertex_index_bytes*3;M=q.vertex_index_bytes*
-4;N=q.vertex_index_bytes*4+q.material_index_bytes;$=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;ka=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;ga=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;F=q.uv_index_bytes;B=q.uv_index_bytes*2;Q=q.uv_index_bytes;O=q.uv_index_bytes*2;j=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;da=q.vertex_index_bytes*4+q.material_index_bytes;ha=q.ntri_flat*b;fa=q.ntri_smooth*(b+q.normal_index_bytes*
-3);V=q.ntri_flat_uv*(b+q.uv_index_bytes*3);U=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);ca=q.nquad_flat*da;b=q.nquad_smooth*(da+q.normal_index_bytes*4);da=q.nquad_flat_uv*(da+q.uv_index_bytes*4);y+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b<i;b+=h)d=c(a,b),e=c(a,b+q.vertex_coordinate_bytes),g=c(a,b+q.vertex_coordinate_bytes*2),u.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return q.nvertices*h}(y);y+=function(b){for(var c,d,e,f=q.normal_coordinate_bytes*
-3,g=b+q.nnormals*f;b<g;b+=f)c=k(a,b),d=k(a,b+q.normal_coordinate_bytes),e=k(a,b+q.normal_coordinate_bytes*2),t.push(c/127,d/127,e/127);return q.nnormals*f}(y);y+=function(b){for(var d,e,g=q.uv_coordinate_bytes*2,h=b+q.nuvs*g;b<h;b+=g)d=c(a,b),e=c(a,b+q.uv_coordinate_bytes),w.push(d,e);return q.nuvs*g}(y);ha=y+ha;fa=ha+fa;V=fa+V;U=V+U;ca=U+ca;b=ca+b;da=b+da;(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=c+q.uv_index_bytes*3,e=a+q.ntri_flat_uv*d;for(b=a;b<e;b+=d)m(b),p(b+c);return e-
-a})(fa);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=c+q.uv_index_bytes*3,e=a+q.ntri_smooth_uv*d;for(b=a;b<e;b+=d)o(b),p(b+c);return e-a})(V);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=c+q.uv_index_bytes*4,e=a+q.nquad_flat_uv*d;for(b=a;b<e;b+=d)n(b),v(b+c);return e-a})(b);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,d=c+q.uv_index_bytes*4,e=a+q.nquad_smooth_uv*d;for(b=a;b<e;b+=d)s(b),
-v(b+c);return e-a})(da);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=a+q.ntri_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(y);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=a+q.ntri_smooth*c;for(b=a;b<d;b+=c)o(b);return d-a})(ha);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=a+q.nquad_flat*c;for(b=a;b<d;b+=c)n(b);return d-a})(U);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*
-4,d=a+q.nquad_smooth*c;for(b=a;b<d;b+=c)s(b);return d-a})(ca);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(b))};
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+d,e,f,null,null,b))}function s(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+O);e=g(a,b+P);f=g(a,b+aa);j=i(a,b+M);k=g(a,b+S);l=g(a,b+ga);m=g(a,b+da);n=g(a,b+ba);var b=z[l*3],o=z[l*3+1];l=z[l*3+2];var p=z[m*3],q=z[m*3+1];m=z[m*3+2];var r=z[n*3],s=z[n*3+1];n=z[n*3+2];u.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(z[k*3],z[k*3+1],z[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(p,q,m),new THREE.Vector3(r,s,n)],null,j))}function r(b){var c,d,e,f;c=g(a,b);d=g(a,b+D);e=g(a,b+A);b=C[c*2];f=C[c*
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+4;S=q.vertex_index_bytes*4+q.material_index_bytes;ga=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;ba=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;D=q.uv_index_bytes;A=q.uv_index_bytes*2;j=q.uv_index_bytes;J=q.uv_index_bytes*2;R=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;$=q.vertex_index_bytes*4+q.material_index_bytes;ja=q.ntri_flat*b;ea=q.ntri_smooth*(b+q.normal_index_bytes*
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+n(b+c);return e-a})($);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes,d=a+q.ntri_flat*c;for(b=a;b<d;b+=c)o(b);return d-a})(w);(function(a){var b,c=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,d=a+q.ntri_smooth*c;for(b=a;b<d;b+=c)p(b);return d-a})(ja);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes,d=a+q.nquad_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(fa);(function(a){var b,c=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*
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+THREE.ColladaLoader=function(){function a(a,d,g){ea=a;d=d||W;g!==void 0&&(a=g.split("/"),a.pop(),va=a.length<1?"":a.join("/")+"/");U=c("//dae:library_images/dae:image",f,"image");ua=c("//dae:library_materials/dae:material",I,"material");na=c("//dae:library_effects/dae:effect",P,"effect");la=c("//dae:library_geometries/dae:geometry",n,"geometry");T=c("//dae:library_controllers/dae:controller",h,"controller");Z=c("//dae:library_animations/dae:animation",M,"animation");xa=c(".//dae:library_visual_scenes/dae:visual_scene",
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-this.dotSyntax=this.sid=null}function $(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function ka(a){var b=a.getAttribute("id");if(da[b]!=void 0)return da[b];da[b]=(new L(b)).parse(a);return da[b]}function ga(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function F(a){for(var a=Q(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function B(a){for(var a=Q(a),b=[],
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-null,da={},aa={},K={},Z={},la={},oa={},na={},ua,va,pa,ra,Aa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new k).parse(c);this.type=
-c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new L).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
-e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new z).parse(d))}}return b};k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=
-F(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new L).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=
-(new z).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new z).parse(g));break;case "v":c=B(g.textContent);break;case "vcount":d=B(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=
+0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==m&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function e(a){var b=
+new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=T[a.controllers[f].url];switch(i.type){case "skin":if(la[i.skin.source]){var j=new r;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(T[i.skin.source]&&(d=i=T[i.skin.source],i.morph&&la[i.morph.source]))j=new r,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(la[i.morph.source])j=new r,j.url=
+i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=la[i.url],k={},l=0,n;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){n=j[h];var o=na[ua[n.target].instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;n=k[n.symbol]=
+o.material;l++}j=n||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)g(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=T[c.url],j.skinInstanceController=c,j.name="skin_"+ra.length,ra.push(j);else if(d!==void 0){h=i;k=d instanceof m?T[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");
+else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=la[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+ta.length;ta.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
+b.scale);for(f=0;f<a.nodes.length;f++)b.add(e(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function k(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function l(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function o(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
+[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function p(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function m(){this.url="";this.skeleton=[];this.instance_material=[]}function s(){this.target=this.symbol=""}function r(){this.url="";this.instance_material=[]}function n(){this.id="";this.mesh=null}function u(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function w(){}function q(){this.material="";this.count=
+0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function z(){this.source="";this.stride=this.count=0;this.params=[]}function C(){this.input={}}function x(){this.semantic="";this.offset=0;this.source="";this.set=0}function v(a){this.id=a;this.type=null}function I(){this.name=this.id="";this.instance_effect=null}function H(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function F(a,
+b){this.type=a;this.effect=b;this.material=null}function B(a){this.effect=a;this.format=this.init_from=null}function O(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function P(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function aa(){this.url=""}function M(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function S(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
+this.dotSyntax=this.sid=null}function ga(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function da(a){var b=a.getAttribute("id");if($[b]!=void 0)return $[b];$[b]=(new v(b)).parse(a);return $[b]}function ba(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function D(a){for(var a=j(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function A(a){for(var a=j(a),b=[],c=0;c<
+a.length;c++)b.push(parseInt(a[c],10));return b}function j(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function J(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function R(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function ja(a,b){var c="";c+=R(a.x,b)+",";c+=R(a.y,b)+",";c+=R(a.z,b);return c}var ea=null,E=null,fa,W=null,$=
+{},U={},Z={},T={},la={},ua={},na={},xa,va,ta,ra,pa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new k).parse(c);this.type=c.nodeName;
+break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new v).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
+e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new x).parse(d))}}return b};k.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=
+D(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new v).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};k.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=
+(new x).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};k.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new x).parse(g));break;case "v":c=A(g.textContent);break;case "vcount":d=A(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=
 e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};l.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};l.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};l.prototype.parse=function(a){this.id=
-a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new m).parse(c))}}return this};m.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();
-for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};m.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};m.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};m.prototype.getTransformBySid=
-function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};m.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
-1)switch(b.nodeName){case "node":this.nodes.push((new m).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new p).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=fa.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",fa,ga,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new m).parse(b));break;
-case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in K)for(var e=K[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=
+a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new o).parse(c))}}return this};o.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();
+for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};o.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};o.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};o.prototype.getTransformBySid=
+function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};o.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
+1)switch(b.nodeName){case "node":this.nodes.push((new o).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new m).parse(b));break;case "instance_geometry":this.geometries.push((new r).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=ea.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",ea,ba,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new o).parse(b));break;
+case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new p).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Z)for(var e=Z[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=
 1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?
-g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};m.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};o.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=F(a.textContent);this.updateMatrix();return this};
-o.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
-this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=fa.evaluate(".//dae:instance_material",c,ga,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null))for(var d=c.iterateNext();d;)this.instance_material.push((new s).parse(d)),d=c.iterateNext()}}return this};s.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};p.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=fa.evaluate(".//dae:instance_material",
-c,ga,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new s).parse(b)),b=a.iterateNext();break}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new u(this)).parse(c)}}return this};u.prototype.parse=function(a){function b(a,c){var d=ha(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=
-0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":ka(d);break;case "vertices":this.vertices=(new w).parse(d);break;case "triangles":this.primitives.push((new q).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new y).parse(d))}}var e={};this.geometry3js=new THREE.Geometry;d=da[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],
-d[c+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};u.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<
-g.length;){var p=[],q=[],s={},u=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=da[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ha(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],l.data[k+1],l.data[k+2]));break;case "TEXCOORD":s[i.set]===void 0&&(s[i.set]=[]);s[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":u.push((new THREE.Color).setRGB(l.data[k],
-l.data[k+1],l.data[k+2]))}var v;n==3?v=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],u.length?u:new THREE.Color):n==4&&(v=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],u.length?u:new THREE.Color));v.daeMaterial=a.material;b.faces.push(v);for(f=0;f<o.length;f++)e=s[o[f]],b.faceVertexUvs[f].push([e[0],e[1],e[2]]);d+=h.length*n}};y.prototype=new q;y.prototype.constructor=y;q.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
-a.input.POSITION.source};q.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=O(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new z).parse(a.childNodes[b]));break;case "vcount":this.vcount=B(c.textContent);break;case "p":this.p=B(c.textContent)}}return this};t.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=O(a,"count",0);this.stride=
-O(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};w.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="input"){var c=(new z).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};z.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
-"");this.set=O(a,"set",-1);this.offset=O(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};L.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=Q(c.textContent),e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=F(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
-B(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=Q(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new t).parse(c.childNodes[d]);break}}}return this};L.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
-this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};J.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new ea).parse(a.childNodes[b]);break}return this};I.prototype.isColor=
-function(){return this.texture==null};I.prototype.isTexture=function(){return this.texture!=null};I.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=F(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};D.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=
-a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new I).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=fa.evaluate(".//dae:float",c,ga,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};D.prototype.create=function(){var a=
-{},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof I)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=aa[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(va+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=
-d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=Aa;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
-c.nodeName)}}return this};P.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
-R.prototype.create=function(){if(this.shader==null)return null};R.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};R.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=
-(new C(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new P(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};R.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
-R.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new D(c.nodeName,this)).parse(c)}}};ea.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};M.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==
-1)switch(c.nodeName){case "source":c=(new L).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new $(this)).parse(c));break;case "channel":this.channel.push((new N(this)).parse(c))}}return this};N.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");
-a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};$.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new z).parse(c))}}return this};$.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];
+g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};p.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=D(a.textContent);this.updateMatrix();return this};
+p.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
+this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=ea.evaluate(".//dae:instance_material",c,ba,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
+null))for(var d=c.iterateNext();d;)this.instance_material.push((new s).parse(d)),d=c.iterateNext()}}return this};s.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};r.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=ea.evaluate(".//dae:instance_material",
+c,ba,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new s).parse(b)),b=a.iterateNext();break}}return this};n.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new u(this)).parse(c)}}return this};u.prototype.parse=function(a){function b(a,c){var d=ja(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=
+0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":da(d);break;case "vertices":this.vertices=(new C).parse(d);break;case "triangles":this.primitives.push((new q).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new w).parse(d))}}var e={};this.geometry3js=new THREE.Geometry;d=$[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+
+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};u.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<
+g.length;){var p=[],q=[],r={},s=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=$[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ja(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],
+l.data[k+1],l.data[k+2]))}var u;n==3?u=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):n==4&&(u=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));u.daeMaterial=a.material;b.faces.push(u);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],e[1],e[2]]);d+=h.length*n}};w.prototype=new q;w.prototype.constructor=w;q.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
+a.input.POSITION.source};q.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=J(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new x).parse(a.childNodes[b]));break;case "vcount":this.vcount=A(c.textContent);break;case "p":this.p=A(c.textContent)}}return this};z.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=J(a,"count",0);this.stride=
+J(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};C.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="input"){var c=(new x).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};x.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
+"");this.set=J(a,"set",-1);this.offset=J(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=j(c.textContent),e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=D(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
+A(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=j(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new z).parse(c.childNodes[d]);break}}}return this};v.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
+this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};I.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new aa).parse(a.childNodes[b]);break}return this};H.prototype.isColor=
+function(){return this.texture==null};H.prototype.isTexture=function(){return this.texture!=null};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=D(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};F.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=
+a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new H).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=ea.evaluate(".//dae:float",c,ba,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};F.prototype.create=function(){var a=
+{},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof H)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=U[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(va+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=
+d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=pa;return this.material=new THREE.MeshLambertMaterial(a)};B.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
+c.nodeName)}}return this};O.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
+P.prototype.create=function(){if(this.shader==null)return null};P.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};P.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=
+(new B(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new O(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};P.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
+P.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new F(c.nodeName,this)).parse(c)}}};aa.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};M.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==
+1)switch(c.nodeName){case "source":c=(new v).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new ga(this)).parse(c));break;case "channel":this.channel.push((new S(this)).parse(c))}}return this};S.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");
+a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};ga.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new x).parse(c))}}return this};ga.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];
 switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-
-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==200))ca=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},
-parse:a,setPreferredShading:function(a){Aa=a},applySkin:g,geometries:la}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==200))W=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},
+parse:a,setPreferredShading:function(a){pa=a},applySkin:g,geometries:la}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype.load=function(a,c,b){var d,g=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),d=a,a=d.model,c=d.callback,b=d.texture_path;d=new Worker(a);b=b?b:this.extractUrlbase(a);d.onmessage=function(a){g.createModel(a.data,c,b);g.onLoadComplete()};this.onLoadStart();d.postMessage(Date.now())};
-THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,g,i,k,l,m,o,n,s,p,v,u,y,q,t=a.faces;m=a.vertices;var w=a.normals,z=a.colors,L=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&L++;for(c=0;c<L;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(l=m.length;k<l;)o=new THREE.Vertex,o.position.x=m[k++]*b,o.position.y=
-m[k++]*b,o.position.z=m[k++]*b,d.vertices.push(o);k=0;for(l=t.length;k<l;){b=t[k++];m=b&1;i=b&2;c=b&4;g=b&8;n=b&16;o=b&32;p=b&64;b&=128;m?(v=new THREE.Face4,v.a=t[k++],v.b=t[k++],v.c=t[k++],v.d=t[k++],m=4):(v=new THREE.Face3,v.a=t[k++],v.b=t[k++],v.c=t[k++],m=3);if(i)i=t[k++],v.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<L;c++)u=a.uvs[c],s=t[k++],q=u[s*2],s=u[s*2+1],d.faceUvs[c][i]=new THREE.UV(q,s);if(g)for(c=0;c<L;c++){u=a.uvs[c];y=[];for(g=0;g<m;g++)s=t[k++],q=u[s*2],s=u[s*2+1],y[g]=new THREE.UV(q,
-s);d.faceVertexUvs[c][i]=y}if(n)n=t[k++]*3,g=new THREE.Vector3,g.x=w[n++],g.y=w[n++],g.z=w[n],v.normal=g;if(o)for(c=0;c<m;c++)n=t[k++]*3,g=new THREE.Vector3,g.x=w[n++],g.y=w[n++],g.z=w[n],v.vertexNormals.push(g);if(p)o=t[k++],o=new THREE.Color(z[o]),v.color=o;if(b)for(c=0;c<m;c++)o=t[k++],o=new THREE.Color(z[o]),v.vertexColors.push(o);d.faces.push(v)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,
-i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,k,l,m,o,n,s;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;s=a.morphTargets[c].vertices;i=0;for(k=s.length;i<k;i+=3)l=s[i]*b,m=s[i+1]*
-b,o=s[i+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(l,m,o)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b+=3)m=new THREE.Color(16755200),m.setRGB(l[b],l[b+1],l[b+2]),k.push(m)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();c(d)};
+THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,g,i,k,l,o,p,m,s,r,n,u,w,q,z=a.faces;o=a.vertices;var C=a.normals,x=a.colors,v=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&v++;for(c=0;c<v;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];k=0;for(l=o.length;k<l;)p=new THREE.Vertex,p.position.x=o[k++]*b,p.position.y=
+o[k++]*b,p.position.z=o[k++]*b,d.vertices.push(p);k=0;for(l=z.length;k<l;){b=z[k++];o=b&1;i=b&2;c=b&4;g=b&8;m=b&16;p=b&32;r=b&64;b&=128;o?(n=new THREE.Face4,n.a=z[k++],n.b=z[k++],n.c=z[k++],n.d=z[k++],o=4):(n=new THREE.Face3,n.a=z[k++],n.b=z[k++],n.c=z[k++],o=3);if(i)i=z[k++],n.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<v;c++)u=a.uvs[c],s=z[k++],q=u[s*2],s=u[s*2+1],d.faceUvs[c][i]=new THREE.UV(q,s);if(g)for(c=0;c<v;c++){u=a.uvs[c];w=[];for(g=0;g<o;g++)s=z[k++],q=u[s*2],s=u[s*2+1],w[g]=new THREE.UV(q,
+s);d.faceVertexUvs[c][i]=w}if(m)m=z[k++]*3,g=new THREE.Vector3,g.x=C[m++],g.y=C[m++],g.z=C[m],n.normal=g;if(p)for(c=0;c<o;c++)m=z[k++]*3,g=new THREE.Vector3,g.x=C[m++],g.y=C[m++],g.z=C[m],n.vertexNormals.push(g);if(r)p=z[k++],p=new THREE.Color(x[p]),n.color=p;if(b)for(c=0;c<o;c++)p=z[k++],p=new THREE.Color(x[p]),n.vertexColors.push(p);d.faces.push(n)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,
+i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,k,l,o,p,m,s;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];m=d.morphTargets[c].vertices;s=a.morphTargets[c].vertices;i=0;for(k=s.length;i<k;i+=3)l=s[i]*b,o=s[i+1]*
+b,p=s[i+2]*b,m.push(new THREE.Vertex(new THREE.Vector3(l,o,p)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;l=a.morphColors[c].colors;b=0;for(i=l.length;b<i;b+=3)o=new THREE.Color(16755200),o.setRGB(l[b],l[b+1],l[b+2]),k.push(o)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();c(d)};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(n in M.objects)if(!B.objects[n])if(y=M.objects[n],y.geometry!==void 0){if(D=B.geometries[y.geometry]){a=!1;for(O=0;O<y.materials.length;O++)ea=B.materials[y.materials[O]],a=ea instanceof THREE.ShaderMaterial;a&&D.computeTangents();w=y.position;z=y.rotation;L=y.quaternion;
-J=y.scale;L=0;ea.length==0&&(ea=new THREE.MeshFaceMaterial);ea.length>1&&(ea=new THREE.MeshFaceMaterial);a=new THREE.Mesh(D,ea);a.name=n;a.position.set(w[0],w[1],w[2]);L?(a.quaternion.set(L[0],L[1],L[2],L[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]);a.scale.set(J[0],J[1],J[2]);a.visible=y.visible;B.scene.add(a);B.objects[n]=a;if(y.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(y.castsShadow)b=new THREE.ShadowVolume(D),B.scene.add(b),
-b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(b={type:y.trigger,object:y},B.triggers[a.name]=b)}}else w=y.position,z=y.rotation,L=y.quaternion,J=y.scale,L=0,a=new THREE.Object3D,a.name=n,a.position.set(w[0],w[1],w[2]),L?(a.quaternion.set(L[0],L[1],L[2],L[3]),a.useQuaternion=!0):a.rotation.set(z[0],z[1],z[2]),a.scale.set(J[0],J[1],J[2]),a.visible=y.visible!==void 0?y.visible:!1,B.scene.add(a),B.objects[n]=a,B.empties[n]=a,y.trigger&&y.trigger.toLowerCase()!=
-"none"&&(b={type:y.trigger,object:y},B.triggers[a.name]=b)}function i(a){return function(c){B.geometries[a]=c;h();$-=1;b.onLoadComplete();l()}}function k(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:ga,totalTextures:F,loadedModels:ga-$,loadedTextures:F-ka},B);b.onLoadProgress();$==0&&ka==0&&c(B)}var m,o,n,s,p,v,u,y,q,t,w,z,L,J,I,D,C,P,R,ea,M,N,$,ka,ga,F,B;M=a.data;R=new THREE.BinaryLoader;N=new THREE.JSONLoader;ka=$=0;B={scene:new THREE.Scene,geometries:{},
-materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(n in M.objects)if(y=M.objects[n],y.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;q=M.transform.rotation;var Q=M.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);q&&B.scene.rotation.set(q[0],q[1],q[2]);Q&&B.scene.scale.set(Q[0],Q[1],Q[2]);(a||q||Q)&&B.scene.updateMatrix()}a=function(){ka-=1;l();b.onLoadComplete()};for(p in M.cameras)q=
-M.cameras[p],q.type=="perspective"?C=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(C=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),w=q.position,q=q.target,C.position.set(w[0],w[1],w[2]),C.target=new THREE.Vector3(q[0],q[1],q[2]),B.cameras[p]=C;for(s in M.lights)q=M.lights[s],p=q.color!==void 0?q.color:16777215,C=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(w=q.direction,t=new THREE.DirectionalLight(p,C),t.position.set(w[0],w[1],
-w[2]),t.position.normalize()):q.type=="point"?(w=q.position,t=q.distance,t=new THREE.PointLight(p,C,t),t.position.set(w[0],w[1],w[2])):q.type=="ambient"&&(t=new THREE.AmbientLight(p)),B.scene.add(t),B.lights[s]=t;for(v in M.fogs)s=M.fogs[v],s.type=="linear"?P=new THREE.Fog(0,s.near,s.far):s.type=="exp2"&&(P=new THREE.FogExp2(0,s.density)),q=s.color,P.color.setRGB(q[0],q[1],q[2]),B.fogs[v]=P;if(B.cameras&&M.defaults.camera)B.currentCamera=B.cameras[M.defaults.camera];if(B.fogs&&M.defaults.fog)B.scene.fog=
-B.fogs[M.defaults.fog];q=M.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(q[0],q[1],q[2]);B.bgColorAlpha=M.defaults.bgalpha;for(m in M.geometries)if(v=M.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")$+=1,b.onLoadStart();ga=$;for(m in M.geometries)v=M.geometries[m],v.type=="cube"?(D=new THREE.CubeGeometry(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),B.geometries[m]=D):v.type=="plane"?(D=new THREE.PlaneGeometry(v.width,v.height,
-v.segmentsWidth,v.segmentsHeight),B.geometries[m]=D):v.type=="sphere"?(D=new THREE.SphereGeometry(v.radius,v.segmentsWidth,v.segmentsHeight),B.geometries[m]=D):v.type=="cylinder"?(D=new THREE.CylinderGeometry(v.topRad,v.botRad,v.height,v.radSegs,v.heightSegs),B.geometries[m]=D):v.type=="torus"?(D=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),B.geometries[m]=D):v.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(v.subdivisions),B.geometries[m]=D):v.type=="bin_mesh"?R.load(d(v.url,
-M.urlBaseType),i(m)):v.type=="ascii_mesh"?N.load(d(v.url,M.urlBaseType),i(m)):v.type=="embedded_mesh"&&(v=M.embeds[v.id])&&N.createModel(v,k(m),"");for(u in M.textures)if(m=M.textures[u],m.url instanceof Array){ka+=m.url.length;for(R=0;R<m.url.length;R++)b.onLoadStart()}else ka+=1,b.onLoadStart();F=ka;for(u in M.textures){m=M.textures[u];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){R=[];for(var O=0;O<m.url.length;O++)R[O]=d(m.url[O],M.urlBaseType);
-R=THREE.ImageUtils.loadTextureCube(R,m.mapping,a)}else{R=THREE.ImageUtils.loadTexture(d(m.url,M.urlBaseType),m.mapping,a);if(THREE[m.minFilter]!=void 0)R.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)R.magFilter=THREE[m.magFilter];if(m.repeat){R.repeat.set(m.repeat[0],m.repeat[1]);if(m.repeat[0]!=1)R.wrapS=THREE.RepeatWrapping;if(m.repeat[1]!=1)R.wrapT=THREE.RepeatWrapping}m.offset&&R.offset.set(m.offset[0],m.offset[1]);if(m.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};
-if(N[m.wrap[0]]!==void 0)R.wrapS=N[m.wrap[0]];if(N[m.wrap[1]]!==void 0)R.wrapT=N[m.wrap[1]]}}B.textures[u]=R}for(o in M.materials){u=M.materials[o];for(I in u.parameters)if(I=="envMap"||I=="map"||I=="lightMap")u.parameters[I]=B.textures[u.parameters[I]];else if(I=="shading")u.parameters[I]=u.parameters[I]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(I=="blending")u.parameters[I]=THREE[u.parameters[I]]?THREE[u.parameters[I]]:THREE.NormalBlending;else if(I=="combine")u.parameters[I]=u.parameters[I]==
-"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(I=="vertexColors")if(u.parameters[I]=="face")u.parameters[I]=THREE.FaceColors;else if(u.parameters[I])u.parameters[I]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=!0;if(u.parameters.normalMap){m=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(m.uniforms);R=u.parameters.color;N=u.parameters.specular;v=u.parameters.ambient;P=u.parameters.shininess;a.tNormal.texture=B.textures[u.parameters.normalMap];
-if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map)a.tDiffuse.texture=u.parameters.map,a.enableDiffuse.value=!0;if(u.parameters.lightMap)a.tAO.texture=u.parameters.lightMap,a.enableAO.value=!0;if(u.parameters.specularMap)a.tSpecular.texture=B.textures[u.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(R);a.uSpecularColor.value.setHex(N);a.uAmbientColor.value.setHex(v);a.uShininess.value=P;if(u.parameters.opacity)a.uOpacity.value=
-u.parameters.opacity;u=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:a,lights:!0,fog:!0})}else u=new THREE[u.type](u.parameters);B.materials[o]=u}h();b.callbackSync(B);l()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
+THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(m in M.objects)if(!A.objects[m])if(w=M.objects[m],w.geometry!==void 0){if(F=A.geometries[w.geometry]){a=!1;for(J=0;J<w.materials.length;J++)aa=A.materials[w.materials[J]],a=aa instanceof THREE.ShaderMaterial;a&&F.computeTangents();C=w.position;x=w.rotation;v=w.quaternion;
+I=w.scale;v=0;aa.length==0&&(aa=new THREE.MeshFaceMaterial);aa.length>1&&(aa=new THREE.MeshFaceMaterial);a=new THREE.Mesh(F,aa);a.name=m;a.position.set(C[0],C[1],C[2]);v?(a.quaternion.set(v[0],v[1],v[2],v[3]),a.useQuaternion=!0):a.rotation.set(x[0],x[1],x[2]);a.scale.set(I[0],I[1],I[2]);a.visible=w.visible;A.scene.add(a);A.objects[m]=a;if(w.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);A.scene.collisions.colliders.push(b)}if(w.castsShadow)b=new THREE.ShadowVolume(F),A.scene.add(b),
+b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(b={type:w.trigger,object:w},A.triggers[a.name]=b)}}else C=w.position,x=w.rotation,v=w.quaternion,I=w.scale,v=0,a=new THREE.Object3D,a.name=m,a.position.set(C[0],C[1],C[2]),v?(a.quaternion.set(v[0],v[1],v[2],v[3]),a.useQuaternion=!0):a.rotation.set(x[0],x[1],x[2]),a.scale.set(I[0],I[1],I[2]),a.visible=w.visible!==void 0?w.visible:!1,A.scene.add(a),A.objects[m]=a,A.empties[m]=a,w.trigger&&w.trigger.toLowerCase()!=
+"none"&&(b={type:w.trigger,object:w},A.triggers[a.name]=b)}function i(a){return function(c){A.geometries[a]=c;h();ga-=1;b.onLoadComplete();l()}}function k(a){return function(b){A.geometries[a]=b}}function l(){b.callbackProgress({totalModels:ba,totalTextures:D,loadedModels:ba-ga,loadedTextures:D-da},A);b.onLoadProgress();ga==0&&da==0&&c(A)}var o,p,m,s,r,n,u,w,q,z,C,x,v,I,H,F,B,O,P,aa,M,S,ga,da,ba,D,A;M=a.data;P=new THREE.BinaryLoader;S=new THREE.JSONLoader;da=ga=0;A={scene:new THREE.Scene,geometries:{},
+materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(m in M.objects)if(w=M.objects[m],w.meshCollider){a=!0;break}if(a)A.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;q=M.transform.rotation;var j=M.transform.scale;a&&A.scene.position.set(a[0],a[1],a[2]);q&&A.scene.rotation.set(q[0],q[1],q[2]);j&&A.scene.scale.set(j[0],j[1],j[2]);(a||q||j)&&A.scene.updateMatrix()}a=function(){da-=1;l();b.onLoadComplete()};for(r in M.cameras)q=
+M.cameras[r],q.type=="perspective"?B=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(B=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),C=q.position,q=q.target,B.position.set(C[0],C[1],C[2]),B.target=new THREE.Vector3(q[0],q[1],q[2]),A.cameras[r]=B;for(s in M.lights)q=M.lights[s],r=q.color!==void 0?q.color:16777215,B=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(C=q.direction,z=new THREE.DirectionalLight(r,B),z.position.set(C[0],C[1],
+C[2]),z.position.normalize()):q.type=="point"?(C=q.position,z=q.distance,z=new THREE.PointLight(r,B,z),z.position.set(C[0],C[1],C[2])):q.type=="ambient"&&(z=new THREE.AmbientLight(r)),A.scene.add(z),A.lights[s]=z;for(n in M.fogs)s=M.fogs[n],s.type=="linear"?O=new THREE.Fog(0,s.near,s.far):s.type=="exp2"&&(O=new THREE.FogExp2(0,s.density)),q=s.color,O.color.setRGB(q[0],q[1],q[2]),A.fogs[n]=O;if(A.cameras&&M.defaults.camera)A.currentCamera=A.cameras[M.defaults.camera];if(A.fogs&&M.defaults.fog)A.scene.fog=
+A.fogs[M.defaults.fog];q=M.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(q[0],q[1],q[2]);A.bgColorAlpha=M.defaults.bgalpha;for(o in M.geometries)if(n=M.geometries[o],n.type=="bin_mesh"||n.type=="ascii_mesh")ga+=1,b.onLoadStart();ba=ga;for(o in M.geometries)n=M.geometries[o],n.type=="cube"?(F=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),A.geometries[o]=F):n.type=="plane"?(F=new THREE.PlaneGeometry(n.width,n.height,
+n.segmentsWidth,n.segmentsHeight),A.geometries[o]=F):n.type=="sphere"?(F=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),A.geometries[o]=F):n.type=="cylinder"?(F=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),A.geometries[o]=F):n.type=="torus"?(F=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),A.geometries[o]=F):n.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(n.subdivisions),A.geometries[o]=F):n.type=="bin_mesh"?P.load(d(n.url,
+M.urlBaseType),i(o)):n.type=="ascii_mesh"?S.load(d(n.url,M.urlBaseType),i(o)):n.type=="embedded_mesh"&&(n=M.embeds[n.id])&&S.createModel(n,k(o),"");for(u in M.textures)if(o=M.textures[u],o.url instanceof Array){da+=o.url.length;for(P=0;P<o.url.length;P++)b.onLoadStart()}else da+=1,b.onLoadStart();D=da;for(u in M.textures){o=M.textures[u];if(o.mapping!=void 0&&THREE[o.mapping]!=void 0)o.mapping=new THREE[o.mapping];if(o.url instanceof Array){P=[];for(var J=0;J<o.url.length;J++)P[J]=d(o.url[J],M.urlBaseType);
+P=THREE.ImageUtils.loadTextureCube(P,o.mapping,a)}else{P=THREE.ImageUtils.loadTexture(d(o.url,M.urlBaseType),o.mapping,a);if(THREE[o.minFilter]!=void 0)P.minFilter=THREE[o.minFilter];if(THREE[o.magFilter]!=void 0)P.magFilter=THREE[o.magFilter];if(o.repeat){P.repeat.set(o.repeat[0],o.repeat[1]);if(o.repeat[0]!=1)P.wrapS=THREE.RepeatWrapping;if(o.repeat[1]!=1)P.wrapT=THREE.RepeatWrapping}o.offset&&P.offset.set(o.offset[0],o.offset[1]);if(o.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};
+if(S[o.wrap[0]]!==void 0)P.wrapS=S[o.wrap[0]];if(S[o.wrap[1]]!==void 0)P.wrapT=S[o.wrap[1]]}}A.textures[u]=P}for(p in M.materials){u=M.materials[p];for(H in u.parameters)if(H=="envMap"||H=="map"||H=="lightMap")u.parameters[H]=A.textures[u.parameters[H]];else if(H=="shading")u.parameters[H]=u.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")u.parameters[H]=THREE[u.parameters[H]]?THREE[u.parameters[H]]:THREE.NormalBlending;else if(H=="combine")u.parameters[H]=u.parameters[H]==
+"MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H=="vertexColors")if(u.parameters[H]=="face")u.parameters[H]=THREE.FaceColors;else if(u.parameters[H])u.parameters[H]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=!0;if(u.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(o.uniforms);P=u.parameters.color;S=u.parameters.specular;n=u.parameters.ambient;O=u.parameters.shininess;a.tNormal.texture=A.textures[u.parameters.normalMap];
+if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map)a.tDiffuse.texture=u.parameters.map,a.enableDiffuse.value=!0;if(u.parameters.lightMap)a.tAO.texture=u.parameters.lightMap,a.enableAO.value=!0;if(u.parameters.specularMap)a.tSpecular.texture=A.textures[u.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(P);a.uSpecularColor.value.setHex(S);a.uAmbientColor.value.setHex(n);a.uShininess.value=O;if(u.parameters.opacity)a.uOpacity.value=
+u.parameters.opacity;u=new THREE.ShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:a,lights:!0,fog:!0})}else u=new THREE[u.type](u.parameters);A.materials[p]=u}h();b.callbackSync(A);l()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var d=new XMLHttpRequest,g=b.scale!==void 0?b.scale:1,e=b.offsetX!==void 0?b.offsetX:0,f=b.offsetY!==void 0?b.offsetY:0,h=b.offsetZ!==void 0?b.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
 c,g,e,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f<c;++f){var h=a.charCodeAt(f+d);e+=h>>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g<c;g++)h=a.charCodeAt(g+d),e[g]=f-h,h==0&&f++;return[b,e]};
-THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],l=[];(function(a,f,i){for(var k,l,v,u=a.length;i<u;i+=f)k=a[i],l=a[i+1],v=a[i+2],k=k/16383*b,l=l/16383*b,v=v/16383*b,k+=d,l+=g,v+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,v)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,l.push(d,1-e)})(f[0],8,3);(function(a,
-b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,y,q,t,w=a.length;for(b=0;b<w;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;q=d;t=e;i=f;y=d;var z=e,L=f,J=g.materials[0],I=k[z*3],D=k[z*3+1],z=k[z*3+2],C=k[L*3],P=k[L*3+1],L=k[L*3+2];y=new THREE.Vector3(k[y*3],k[y*3+1],k[y*3+2]);z=new THREE.Vector3(I,D,z);L=new THREE.Vector3(C,P,L);g.faces.push(new THREE.Face3(q,t,i,[y,z,L],null,J));g=l[d*2];d=l[d*2+
-1];i=l[e*2];y=l[e*2+1];q=l[f*2];t=l[f*2+1];f=c.faceVertexUvs[0];e=i;i=y;y=[];y.push(new THREE.UV(g,d));y.push(new THREE.UV(e,i));y.push(new THREE.UV(q,t));f.push(y)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
+THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),k=[],l=[];(function(a,f,i){for(var k,l,n,u=a.length;i<u;i+=f)k=a[i],l=a[i+1],n=a[i+2],k=k/16383*b,l=l/16383*b,n=n/16383*b,k+=d,l+=g,n+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(k,l,n)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,l.push(d,1-e)})(f[0],8,3);(function(a,
+b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,k.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,w,q,z,C=a.length;for(b=0;b<C;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;q=d;z=e;i=f;w=d;var x=e,v=f,I=g.materials[0],H=k[x*3],F=k[x*3+1],x=k[x*3+2],B=k[v*3],O=k[v*3+1],v=k[v*3+2];w=new THREE.Vector3(k[w*3],k[w*3+1],k[w*3+2]);x=new THREE.Vector3(H,F,x);v=new THREE.Vector3(B,O,v);g.faces.push(new THREE.Face3(q,z,i,[w,x,v],null,I));g=l[d*2];d=l[d*2+
+1];i=l[e*2];w=l[e*2+1];q=l[f*2];z=l[f*2+1];f=c.faceVertexUvs[0];e=i;i=w;w=[];w.push(new THREE.UV(g,d));w.push(new THREE.UV(e,i));w.push(new THREE.UV(q,z));f.push(w)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
 THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
 b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,k,l,m){f=(f-l)/(m-l);l=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=k;g[e]=this.lerp(l[a],l[a+3],f);g[e+1]=this.lerp(l[a+1],l[a+4],f);g[e+2]=this.lerp(l[a+2],l[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,k,l,m){f=(f-l)/(m-l);l=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
-2]=k;c=a+this.yd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,k,l,m){f=(f-l)/(m-l);l=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=k+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
-this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,k=e+this.yd,l=e+this.zd,m=i+this.yd,o=i+this.zd,n=e+this.yd+this.zd,s=i+this.yd+this.zd,p=0,v=this.field[e],u=this.field[i],y=this.field[k],q=this.field[m],t=this.field[l],w=this.field[o],z=this.field[n],L=this.field[s];v<f&&(p|=1);u<f&&(p|=2);y<f&&(p|=8);q<f&&(p|=4);t<f&&(p|=16);w<f&&(p|=32);z<f&&(p|=128);L<f&&(p|=64);var J=THREE.edgeTable[p];if(J===0)return 0;
-var I=this.delta,D=a+I,C=c+I,I=g+I;J&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,v,u));J&2&&(this.compNorm(i),this.compNorm(m),this.VIntY(i*3,this.vlist,this.nlist,3,f,D,c,g,u,q));J&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,f,a,C,g,y,q));J&8&&(this.compNorm(e),this.compNorm(k),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,v,y));J&16&&(this.compNorm(l),this.compNorm(o),this.VIntX(l*3,this.vlist,this.nlist,12,f,a,c,I,t,w));
-J&32&&(this.compNorm(o),this.compNorm(s),this.VIntY(o*3,this.vlist,this.nlist,15,f,D,c,I,w,L));J&64&&(this.compNorm(n),this.compNorm(s),this.VIntX(n*3,this.vlist,this.nlist,18,f,a,C,I,z,L));J&128&&(this.compNorm(l),this.compNorm(n),this.VIntY(l*3,this.vlist,this.nlist,21,f,a,c,I,t,z));J&256&&(this.compNorm(e),this.compNorm(l),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,v,t));J&512&&(this.compNorm(i),this.compNorm(o),this.VIntZ(i*3,this.vlist,this.nlist,27,f,D,c,g,u,w));J&1024&&(this.compNorm(m),
-this.compNorm(s),this.VIntZ(m*3,this.vlist,this.nlist,30,f,D,C,g,q,L));J&2048&&(this.compNorm(k),this.compNorm(n),this.VIntZ(k*3,this.vlist,this.nlist,33,f,a,C,g,y,z));p<<=4;for(f=e=0;THREE.triTable[p+f]!=-1;)a=p+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,k,l,o){f=(f-l)/(o-l);l=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=k;g[e]=this.lerp(l[a],l[a+3],f);g[e+1]=this.lerp(l[a+1],l[a+4],f);g[e+2]=this.lerp(l[a+2],l[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,k,l,o){f=(f-l)/(o-l);l=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
+2]=k;c=a+this.yd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,k,l,o){f=(f-l)/(o-l);l=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=k+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(l[a],l[c],f);g[e+1]=this.lerp(l[a+1],l[c+1],f);g[e+2]=this.lerp(l[a+2],l[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
+this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,k=e+this.yd,l=e+this.zd,o=i+this.yd,p=i+this.zd,m=e+this.yd+this.zd,s=i+this.yd+this.zd,r=0,n=this.field[e],u=this.field[i],w=this.field[k],q=this.field[o],z=this.field[l],C=this.field[p],x=this.field[m],v=this.field[s];n<f&&(r|=1);u<f&&(r|=2);w<f&&(r|=8);q<f&&(r|=4);z<f&&(r|=16);C<f&&(r|=32);x<f&&(r|=128);v<f&&(r|=64);var I=THREE.edgeTable[r];if(I===0)return 0;
+var H=this.delta,F=a+H,B=c+H,H=g+H;I&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,n,u));I&2&&(this.compNorm(i),this.compNorm(o),this.VIntY(i*3,this.vlist,this.nlist,3,f,F,c,g,u,q));I&4&&(this.compNorm(k),this.compNorm(o),this.VIntX(k*3,this.vlist,this.nlist,6,f,a,B,g,w,q));I&8&&(this.compNorm(e),this.compNorm(k),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,n,w));I&16&&(this.compNorm(l),this.compNorm(p),this.VIntX(l*3,this.vlist,this.nlist,12,f,a,c,H,z,C));
+I&32&&(this.compNorm(p),this.compNorm(s),this.VIntY(p*3,this.vlist,this.nlist,15,f,F,c,H,C,v));I&64&&(this.compNorm(m),this.compNorm(s),this.VIntX(m*3,this.vlist,this.nlist,18,f,a,B,H,x,v));I&128&&(this.compNorm(l),this.compNorm(m),this.VIntY(l*3,this.vlist,this.nlist,21,f,a,c,H,z,x));I&256&&(this.compNorm(e),this.compNorm(l),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,n,z));I&512&&(this.compNorm(i),this.compNorm(p),this.VIntZ(i*3,this.vlist,this.nlist,27,f,F,c,g,u,C));I&1024&&(this.compNorm(o),
+this.compNorm(s),this.VIntZ(o*3,this.vlist,this.nlist,30,f,F,B,g,q,v));I&2048&&(this.compNorm(k),this.compNorm(m),this.VIntZ(k*3,this.vlist,this.nlist,33,f,a,B,g,w,x));r<<=4;for(f=e=0;THREE.triTable[r+f]!=-1;)a=r+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
 3]=a[e];this.positionArray[i+4]=a[e+1];this.positionArray[i+5]=a[e+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=c[g];this.normalArray[i+1]=c[g+1];this.normalArray[i+2]=c[g+2];this.normalArray[i+3]=c[e];this.normalArray[i+4]=c[e+1];this.normalArray[i+5]=c[e+2];this.normalArray[i+6]=c[f];this.normalArray[i+7]=c[f+1];this.normalArray[i+8]=c[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
-function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,k=c*this.size,l=a*this.size,m=Math.floor(i-h);m<1&&(m=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var o=Math.floor(k-h);o<1&&(o=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var n=Math.floor(l-h);n<1&&(n=1);h=Math.floor(l+h);
-h>this.size-1&&(h=this.size-1);for(var s,p,v,u,y,q;m<i;m++){l=this.size2*m;p=m/this.size-g;y=p*p;for(p=o;p<k;p++){v=l+this.size*p;s=p/this.size-c;q=s*s;for(s=n;s<h;s++)u=s/this.size-a,u=e/(1.0E-6+u*u+q+y)-f,u>0&&(this.field[v+s]+=u)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,k=this.size,l=this.yd,m=this.zd,o=this.field,n=k*Math.sqrt(a/c);n>k&&(n=k);for(g=0;g<n;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<k;e++){i=g+e*l;for(f=0;f<k;f++)o[m*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
-i,k,l=this.size,m=this.yd,o=this.zd,n=this.field,s=l*Math.sqrt(a/c);s>l&&(s=l);for(e=0;e<s;e++)if(g=e/l,g*=g,h=a/(1.0E-4+g)-c,h>0){i=e*m;for(g=0;g<l;g++){k=i+g;for(f=0;f<l;f++)n[o*f+k]+=h}}};this.addPlaneZ=function(a,c){var g,e,f,h,i,k,l=this.size,m=this.yd,o=this.zd,n=this.field,s=l*Math.sqrt(a/c);s>l&&(s=l);for(f=0;f<s;f++)if(g=f/l,g*=g,h=a/(1.0E-4+g)-c,h>0){i=o*f;for(e=0;e<l;e++){k=i+e*m;for(g=0;g<l;g++)n[k+g]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,
-this.field[a]=0};this.render=function(a){this.begin();var c,g,e,f,h,i,k,l,m,o=this.size-2;for(f=1;f<o;f++){m=this.size2*f;k=(f-this.halfsize)/this.halfsize;for(e=1;e<o;e++){l=m+this.size*e;i=(e-this.halfsize)/this.halfsize;for(g=1;g<o;g++)h=(g-this.halfsize)/this.halfsize,c=l+g,this.polygonize(h,i,k,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,g=[];this.render(function(e){var f,h,i,k,l,m,o,n;for(f=0;f<e.count;f++)o=f*3,l=o+1,n=o+2,h=e.positionArray[o],
-i=e.positionArray[l],k=e.positionArray[n],m=new THREE.Vector3(h,i,k),h=e.normalArray[o],i=e.normalArray[l],k=e.normalArray[n],o=new THREE.Vector3(h,i,k),o.normalize(),l=new THREE.Vertex(m),c.vertices.push(l),g.push(o);m=e.count/3;for(f=0;f<m;f++)o=(a+f)*3,l=o+1,n=o+2,h=g[o],i=g[l],k=g[n],o=new THREE.Face3(o,l,n,[h,i,k]),c.faces.push(o);a+=m;e.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,k=c*this.size,l=a*this.size,o=Math.floor(i-h);o<1&&(o=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var p=Math.floor(k-h);p<1&&(p=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-h);m<1&&(m=1);h=Math.floor(l+h);
+h>this.size-1&&(h=this.size-1);for(var s,r,n,u,w,q;o<i;o++){l=this.size2*o;r=o/this.size-g;w=r*r;for(r=p;r<k;r++){n=l+this.size*r;s=r/this.size-c;q=s*s;for(s=m;s<h;s++)u=s/this.size-a,u=e/(1.0E-6+u*u+q+w)-f,u>0&&(this.field[n+s]+=u)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,k=this.size,l=this.yd,o=this.zd,p=this.field,m=k*Math.sqrt(a/c);m>k&&(m=k);for(g=0;g<m;g++)if(e=g/k,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<k;e++){i=g+e*l;for(f=0;f<k;f++)p[o*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
+i,k,l=this.size,o=this.yd,p=this.zd,m=this.field,s=l*Math.sqrt(a/c);s>l&&(s=l);for(e=0;e<s;e++)if(g=e/l,g*=g,h=a/(1.0E-4+g)-c,h>0){i=e*o;for(g=0;g<l;g++){k=i+g;for(f=0;f<l;f++)m[p*f+k]+=h}}};this.addPlaneZ=function(a,c){var g,e,f,h,i,k,l=this.size,o=this.yd,p=this.zd,m=this.field,s=l*Math.sqrt(a/c);s>l&&(s=l);for(f=0;f<s;f++)if(g=f/l,g*=g,h=a/(1.0E-4+g)-c,h>0){i=p*f;for(e=0;e<l;e++){k=i+e*o;for(g=0;g<l;g++)m[k+g]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,
+this.field[a]=0};this.render=function(a){this.begin();var c,g,e,f,h,i,k,l,o,p=this.size-2;for(f=1;f<p;f++){o=this.size2*f;k=(f-this.halfsize)/this.halfsize;for(e=1;e<p;e++){l=o+this.size*e;i=(e-this.halfsize)/this.halfsize;for(g=1;g<p;g++)h=(g-this.halfsize)/this.halfsize,c=l+g,this.polygonize(h,i,k,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,g=[];this.render(function(e){var f,h,i,k,l,o,p,m;for(f=0;f<e.count;f++)p=f*3,l=p+1,m=p+2,h=e.positionArray[p],
+i=e.positionArray[l],k=e.positionArray[m],o=new THREE.Vector3(h,i,k),h=e.normalArray[p],i=e.normalArray[l],k=e.normalArray[m],p=new THREE.Vector3(h,i,k),p.normalize(),l=new THREE.Vertex(o),c.vertices.push(l),g.push(p);o=e.count/3;for(f=0;f<o;f++)p=(a+f)*3,l=p+1,m=p+2,h=g[p],i=g[l],k=g[m],p=new THREE.Face3(p,l,m,[h,i,k]),c.faces.push(p);a+=o;e.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -707,9 +707,9 @@ d;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case
 THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq<c.radiusSq)return-1;var d=b.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;b=c.radiusSq-(b.lengthSq()-d*d);if(b>=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
 THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,k,l,m;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53,
-1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
-p=new THREE.Scene;p.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));p.add(s);this.setSize=function(a,d){b.call(c,a,d);o.width=a;o.height=d;n.width=a;n.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||k!==b.near||l!==b.far||m!==b.fov){i=b.aspect;k=b.near;l=b.far;m=b.fov;var y=b.projectionMatrix.clone(),q=125/30*0.5,t=q*k/125,w=k*Math.tan(m*Math.PI/360),z;f.n14=q;h.n14=-q;q=-w*i+t;z=w*i+t;y.n11=2*k/(z-q);y.n13=(z+q)/(z-q);g.projectionMatrix.copy(y);q=-w*i-t;z=w*i-t;y.n11=
-2*k/(z-q);y.n13=(z+q)/(z-q);e.projectionMatrix.copy(y)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,o,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,n,!0);p.updateMatrixWorld();d.call(c,p,s)}};
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,k,l,o;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53,
+1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
+r=new THREE.Scene;r.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));r.add(s);this.setSize=function(a,d){b.call(c,a,d);p.width=a;p.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||k!==b.near||l!==b.far||o!==b.fov){i=b.aspect;k=b.near;l=b.far;o=b.fov;var w=b.projectionMatrix.clone(),q=125/30*0.5,z=q*k/125,C=k*Math.tan(o*Math.PI/360),x;f.n14=q;h.n14=-q;q=-C*i+z;x=C*i+z;w.n11=2*k/(x-q);w.n13=(x+q)/(x-q);g.projectionMatrix.copy(w);q=-C*i-z;x=C*i-z;w.n11=
+2*k/(x-q);w.n13=(x+q)/(x-q);e.projectionMatrix.copy(w)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,p,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,m,!0);r.updateMatrixWorld();d.call(c,r,s)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=
 b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};

+ 178 - 179
build/custom/ThreeWebGL.js

@@ -15,83 +15,83 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function c(a,b,c,G){e.copy(G).subSelf(b);
-f.copy(c).subSelf(b);g.copy(a).subSelf(b);h=e.dot(e);i=e.dot(f);o=e.dot(g);r=f.dot(f);j=f.dot(g);q=1/(h*r-i*i);s=(r*o-i*j)*q;B=(h*j-i*o)*q;return s>=0&&B>=0&&s+B<1}for(var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h,i,o,r,j,q,s,B,G,L=[],N=0,ka=a.children.length;N<ka;N++)Array.prototype.push.apply(L,this.intersectObject(a.children[N]));if(a instanceof THREE.Particle){N=b(this.origin,this.direction,a.matrixWorld.getPosition());if(N===null||N>a.scale.x)return[];G={distance:N,point:a.position,
-face:null,object:a};L.push(G)}else if(a instanceof THREE.Mesh){N=b(this.origin,this.direction,a.matrixWorld.getPosition());if(N===null||N>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return L;var P,U,Y,E,M,C,D,V,ba=a.geometry,ha=ba.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);N=0;for(ka=ba.faces.length;N<ka;N++)if(G=ba.faces[N],D=this.origin.clone(),V=this.direction.clone(),E=a.matrixWorld,P=E.multiplyVector3(G.centroid.clone()).subSelf(D),C=
-P.dot(V),!(C<=0)&&(P=E.multiplyVector3(ha[G.a].position.clone()),U=E.multiplyVector3(ha[G.b].position.clone()),Y=E.multiplyVector3(ha[G.c].position.clone()),E=G instanceof THREE.Face4?E.multiplyVector3(ha[G.d].position.clone()):null,M=a.matrixRotationWorld.multiplyVector3(G.normal.clone()),C=V.dot(M),a.doubleSided||(a.flipSided?C>0:C<0)))if(C=M.dot((new THREE.Vector3).sub(P,D))/C,D=D.addSelf(V.multiplyScalar(C)),G instanceof THREE.Face3)c(D,P,U,Y)&&(G={distance:this.origin.distanceTo(D),point:D,face:G,
-object:a},L.push(G));else if(G instanceof THREE.Face4&&(c(D,P,U,E)||c(D,U,Y,E)))G={distance:this.origin.distanceTo(D),point:D,face:G,object:a},L.push(G)}return L}};
-THREE.Rectangle=function(){function a(){g=e-b;h=f-c}var b,c,e,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,h,j,q){i=!1;b=g;c=h;e=j;f=q;a()};this.addPoint=function(g,h){i?(i=!1,b=g,c=h,e=g,f=h):(b=b<g?b:g,c=c<h?c:h,e=e>g?e:g,f=f>h?f:h);a()};this.add3Points=
-function(g,h,j,q,s,B){i?(i=!1,b=g<j?g<s?g:s:j<s?j:s,c=h<q?h<B?h:B:q<B?q:B,e=g>j?g>s?g:s:j>s?j:s,f=h>q?h>B?h:B:q>B?q:B):(b=g<j?g<s?g<b?g:b:s<b?s:b:j<s?j<b?j:b:s<b?s:b,c=h<q?h<B?h<c?h:c:B<c?B:c:q<B?q<c?q:c:B<c?B:c,e=g>j?g>s?g>e?g:e:s>e?s:e:j>s?j>e?j:e:s>e?s:e,f=h>q?h>B?h>f?h:f:B>f?B:f:q>B?q>f?q:f:B>f?B:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),e=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
-g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;e+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=e=c=b=0;a()};this.isEmpty=function(){return i}};
+f.copy(c).subSelf(b);g.copy(a).subSelf(b);i=e.dot(e);h=e.dot(f);p=e.dot(g);s=f.dot(f);l=f.dot(g);q=1/(i*s-h*h);w=(s*p-h*l)*q;C=(i*l-h*p)*q;return w>=0&&C>=0&&w+C<1}for(var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,i,h,p,s,l,q,w,C,G,N=[],D=0,ja=a.children.length;D<ja;D++)Array.prototype.push.apply(N,this.intersectObject(a.children[D]));if(a instanceof THREE.Particle){D=b(this.origin,this.direction,a.matrixWorld.getPosition());if(D===null||D>a.scale.x)return[];G={distance:D,point:a.position,
+face:null,object:a};N.push(G)}else if(a instanceof THREE.Mesh){D=b(this.origin,this.direction,a.matrixWorld.getPosition());if(D===null||D>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return N;var O,P,ka,E,ba,F,L,ha,H=a.geometry,T=H.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);D=0;for(ja=H.faces.length;D<ja;D++)if(G=H.faces[D],L=this.origin.clone(),ha=this.direction.clone(),E=a.matrixWorld,O=E.multiplyVector3(G.centroid.clone()).subSelf(L),F=O.dot(ha),
+!(F<=0)&&(O=E.multiplyVector3(T[G.a].position.clone()),P=E.multiplyVector3(T[G.b].position.clone()),ka=E.multiplyVector3(T[G.c].position.clone()),E=G instanceof THREE.Face4?E.multiplyVector3(T[G.d].position.clone()):null,ba=a.matrixRotationWorld.multiplyVector3(G.normal.clone()),F=ha.dot(ba),a.doubleSided||(a.flipSided?F>0:F<0)))if(F=ba.dot((new THREE.Vector3).sub(O,L))/F,L=L.addSelf(ha.multiplyScalar(F)),G instanceof THREE.Face3)c(L,O,P,ka)&&(G={distance:this.origin.distanceTo(L),point:L,face:G,
+object:a},N.push(G));else if(G instanceof THREE.Face4&&(c(L,O,P,E)||c(L,P,ka,E)))G={distance:this.origin.distanceTo(L),point:L,face:G,object:a},N.push(G)}return N}};
+THREE.Rectangle=function(){function a(){g=e-b;i=f-c}var b,c,e,f,g,i,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,i,l,q){h=!1;b=g;c=i;e=l;f=q;a()};this.addPoint=function(g,i){h?(h=!1,b=g,c=i,e=g,f=i):(b=b<g?b:g,c=c<i?c:i,e=e>g?e:g,f=f>i?f:i);a()};this.add3Points=
+function(g,i,l,q,w,C){h?(h=!1,b=g<l?g<w?g:w:l<w?l:w,c=i<q?i<C?i:C:q<C?q:C,e=g>l?g>w?g:w:l>w?l:w,f=i>q?i>C?i:C:q>C?q:C):(b=g<l?g<w?g<b?g:b:w<b?w:b:l<w?l<b?l:b:w<b?w:b,c=i<q?i<C?i<c?i:c:C<c?C:c:q<C?q<c?q:c:C<c?C:c,e=g>l?g>w?g>e?g:e:w>e?w:e:l>w?l>e?l:e:w>e?w:e,f=i>q?i>C?i>f?i:f:C>f?C:f:q>C?q>f?q:f:C>f?C:f);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),e=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),e=e>g.getRight()?e:g.getRight(),f=f>
+g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;e+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=e=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,e,f){return e+(a-b)*(f-e)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,e,f,g,h,i,o,r,j,q,s,B,G,L){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,g!==void 0?g:1,h||0,i||0,o||0,r||0,j!==void 0?j:1,q||0,s||0,B||0,G||0,L!==void 0?L:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,g,h,i,o,r,j,q,s,B,G,L){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=o;this.n32=r;this.n33=j;this.n34=q;this.n41=s;this.n42=B;this.n43=G;this.n44=L;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(c,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,o=a.n23,r=a.n24,j=a.n31,q=a.n32,s=a.n33,B=a.n34,G=a.n41,L=a.n42,N=a.n43,
-ka=a.n44,P=b.n11,U=b.n12,Y=b.n13,E=b.n14,M=b.n21,C=b.n22,D=b.n23,V=b.n24,ba=b.n31,ha=b.n32,ma=b.n33,na=b.n34,ra=b.n41,ja=b.n42,ua=b.n43,Aa=b.n44;this.n11=c*P+e*M+f*ba+g*ra;this.n12=c*U+e*C+f*ha+g*ja;this.n13=c*Y+e*D+f*ma+g*ua;this.n14=c*E+e*V+f*na+g*Aa;this.n21=h*P+i*M+o*ba+r*ra;this.n22=h*U+i*C+o*ha+r*ja;this.n23=h*Y+i*D+o*ma+r*ua;this.n24=h*E+i*V+o*na+r*Aa;this.n31=j*P+q*M+s*ba+B*ra;this.n32=j*U+q*C+s*ha+B*ja;this.n33=j*Y+q*D+s*ma+B*ua;this.n34=j*E+q*V+s*na+B*Aa;this.n41=G*P+L*M+N*ba+ka*ra;this.n42=
-G*U+L*C+N*ha+ka*ja;this.n43=G*Y+L*D+N*ma+ka*ua;this.n44=G*E+L*V+N*na+ka*Aa;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=
-a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*
-e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*
-a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,o=this.n31,r=this.n32,j=this.n33,q=this.n34,s=this.n41,B=this.n42,G=this.n43,L=this.n44;return e*h*r*s-c*i*r*s-e*g*j*s+b*i*j*s+c*g*q*s-b*h*q*s-e*h*o*B+c*i*o*B+e*f*j*B-a*i*j*B-c*f*q*B+a*h*q*B+e*g*o*G-b*i*o*G-e*f*r*G+a*i*r*G+b*f*q*G-a*g*q*G-c*g*o*L+b*h*o*L+
-c*f*r*L-a*h*r*L-b*f*j*L+a*g*j*L},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;
-a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
-this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
-this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
-0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,h=a.y,i=a.z,o=f*g,r=f*h;this.set(o*g+c,o*h-e*i,o*i+e*h,0,o*h+e*i,r*h+c,r*i-e*g,0,o*i-e*h,r*i+e*g,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,o=a.n24,r=a.n31,j=a.n32,q=a.n33,s=a.n34,B=a.n41,G=a.n42,L=a.n43,N=a.n44;this.n11=i*s*G-o*q*G+o*j*L-h*s*L-i*j*N+h*q*N;this.n12=f*q*G-e*s*G-f*j*L+c*s*L+e*j*N-c*q*N;this.n13=e*o*G-f*i*G+f*h*L-c*o*L-e*h*N+c*i*N;this.n14=f*i*j-e*o*j-f*h*q+c*o*q+e*h*s-c*i*s;this.n21=o*q*B-i*s*B-o*r*L+g*s*L+i*r*N-g*q*N;this.n22=e*s*B-f*q*B+
-f*r*L-b*s*L-e*r*N+b*q*N;this.n23=f*i*B-e*o*B-f*g*L+b*o*L+e*g*N-b*i*N;this.n24=e*o*r-f*i*r+f*g*q-b*o*q-e*g*s+b*i*s;this.n31=h*s*B-o*j*B+o*r*G-g*s*G-h*r*N+g*j*N;this.n32=f*j*B-c*s*B-f*r*G+b*s*G+c*r*N-b*j*N;this.n33=e*o*B-f*h*B+f*g*G-b*o*G-c*g*N+b*h*N;this.n34=f*h*r-c*o*r-f*g*j+b*o*j+c*g*s-b*h*s;this.n41=i*j*B-h*q*B-i*r*G+g*q*G+h*r*L-g*j*L;this.n42=c*q*B-e*j*B+e*r*G-b*q*G-c*r*L+b*j*L;this.n43=e*h*B-c*i*B-e*g*G+b*i*G+c*g*L-b*h*L;this.n44=c*i*r-e*h*r+e*g*j-b*i*j-c*g*q+b*h*q;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var o=h*i,r=h*f,j=e*i,q=e*f;this.n11=o+q*c;this.n12=j*c-r;this.n13=g*e;this.n21=g*f;this.n22=g*i;this.n23=-c;this.n31=r*c-j;this.n32=q+o*c;this.n33=g*h;break;case "ZXY":o=h*i;r=h*f;j=e*i;q=e*f;this.n11=o-q*c;this.n12=-g*f;this.n13=j+r*c;this.n21=r+j*c;this.n22=g*i;this.n23=q-o*c;this.n31=-g*e;this.n32=c;this.n33=g*h;break;case "ZYX":o=
-g*i;r=g*f;j=c*i;q=c*f;this.n11=h*i;this.n12=j*e-r;this.n13=o*e+q;this.n21=h*f;this.n22=q*e+o;this.n23=r*e-j;this.n31=-e;this.n32=c*h;this.n33=g*h;break;case "YZX":o=g*h;r=g*e;j=c*h;q=c*e;this.n11=h*i;this.n12=q-o*f;this.n13=j*f+r;this.n21=f;this.n22=g*i;this.n23=-c*i;this.n31=-e*i;this.n32=r*f+j;this.n33=o-q*f;break;case "XZY":o=g*h;r=g*e;j=c*h;q=c*e;this.n11=h*i;this.n12=-f;this.n13=e*i;this.n21=o*f+q;this.n22=g*i;this.n23=r*f-j;this.n31=j*f-r;this.n32=c*i;this.n33=q*f+o;break;default:o=g*i,r=g*
-f,j=c*i,q=c*f,this.n11=h*i,this.n12=-h*f,this.n13=e,this.n21=r+j*e,this.n22=o-q*e,this.n23=-c*h,this.n31=q-o*e,this.n32=j+r*e,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,h=c+c,i=e+e,a=b*g,o=b*h;b*=i;var r=c*h;c*=i;e*=i;g*=f;h*=f;f*=i;this.n11=1-(r+e);this.n12=o-f;this.n13=b+h;this.n21=o+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+r);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
-a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,
-this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
-return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,r=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,q=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*h+a.n31*r;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*i;c[5]=a*o;c[6]=a*r;c[7]=a*j;c[8]=a*q;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(e-c);h.n23=(e+c)/(e-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
-THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var h,i,o,r;h=new THREE.Matrix4;i=b-a;o=c-e;r=g-f;h.n11=2/i;h.n12=0;h.n13=0;h.n14=-((b+a)/i);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((c+e)/o);h.n31=0;h.n32=0;h.n33=-2/r;h.n34=-((g+f)/r);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4=function(a,b,c,e,f,g,i,h,p,s,l,q,w,C,G,N){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,g!==void 0?g:1,i||0,h||0,p||0,s||0,l!==void 0?l:1,q||0,w||0,C||0,G||0,N!==void 0?N:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,g,i,h,p,s,l,q,w,C,G,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=i;this.n24=h;this.n31=p;this.n32=s;this.n33=l;this.n34=q;this.n41=w;this.n42=C;this.n43=G;this.n44=N;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(c,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,i=a.n21,h=a.n22,p=a.n23,s=a.n24,l=a.n31,q=a.n32,w=a.n33,C=a.n34,G=a.n41,N=a.n42,D=a.n43,
+ja=a.n44,O=b.n11,P=b.n12,ka=b.n13,E=b.n14,ba=b.n21,F=b.n22,L=b.n23,ha=b.n24,H=b.n31,T=b.n32,ma=b.n33,ga=b.n34,qa=b.n41,sa=b.n42,xa=b.n43,Ba=b.n44;this.n11=c*O+e*ba+f*H+g*qa;this.n12=c*P+e*F+f*T+g*sa;this.n13=c*ka+e*L+f*ma+g*xa;this.n14=c*E+e*ha+f*ga+g*Ba;this.n21=i*O+h*ba+p*H+s*qa;this.n22=i*P+h*F+p*T+s*sa;this.n23=i*ka+h*L+p*ma+s*xa;this.n24=i*E+h*ha+p*ga+s*Ba;this.n31=l*O+q*ba+w*H+C*qa;this.n32=l*P+q*F+w*T+C*sa;this.n33=l*ka+q*L+w*ma+C*xa;this.n34=l*E+q*ha+w*ga+C*Ba;this.n41=G*O+N*ba+D*H+ja*qa;
+this.n42=G*P+N*F+D*T+ja*sa;this.n43=G*ka+N*L+D*ma+ja*xa;this.n44=G*E+N*ha+D*ga+ja*Ba;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=
+a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*
+c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*
+a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,i=this.n23,h=this.n24,p=this.n31,s=this.n32,l=this.n33,q=this.n34,w=this.n41,C=this.n42,G=this.n43,N=this.n44;return e*i*s*w-c*h*s*w-e*g*l*w+b*h*l*w+c*g*q*w-b*i*q*w-e*i*p*C+c*h*p*C+e*f*l*C-a*h*l*C-c*f*q*C+a*i*q*C+e*g*p*G-b*h*p*G-e*f*s*G+a*h*s*G+b*f*q*G-a*g*q*G-c*
+g*p*N+b*i*p*N+c*f*s*N-a*i*s*N-b*f*l*N+a*g*l*N},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;
+a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
+flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=
+this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),
+a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,i=a.y,h=a.z,p=f*g,s=f*i;this.set(p*g+c,p*i-e*h,p*h+e*i,0,p*i+e*h,s*i+c,s*h-e*g,0,p*h-e*i,s*h+e*g,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,
+this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,p=a.n24,s=a.n31,l=a.n32,q=a.n33,w=a.n34,C=a.n41,G=a.n42,N=a.n43,D=a.n44;this.n11=h*w*G-p*q*G+p*l*N-i*w*N-h*l*D+i*q*D;this.n12=f*q*G-e*w*G-f*l*N+c*w*N+e*l*D-c*q*D;this.n13=e*p*G-f*h*G+f*i*N-c*p*N-e*i*D+c*h*D;this.n14=f*h*l-e*p*l-f*i*q+c*p*q+e*i*w-
+c*h*w;this.n21=p*q*C-h*w*C-p*s*N+g*w*N+h*s*D-g*q*D;this.n22=e*w*C-f*q*C+f*s*N-b*w*N-e*s*D+b*q*D;this.n23=f*h*C-e*p*C-f*g*N+b*p*N+e*g*D-b*h*D;this.n24=e*p*s-f*h*s+f*g*q-b*p*q-e*g*w+b*h*w;this.n31=i*w*C-p*l*C+p*s*G-g*w*G-i*s*D+g*l*D;this.n32=f*l*C-c*w*C-f*s*G+b*w*G+c*s*D-b*l*D;this.n33=e*p*C-f*i*C+f*g*G-b*p*G-c*g*D+b*i*D;this.n34=f*i*s-c*p*s-f*g*l+b*p*l+c*g*w-b*i*w;this.n41=h*l*C-i*q*C-h*s*G+g*q*G+i*s*N-g*l*N;this.n42=c*q*C-e*l*C+e*s*G-b*q*G-c*s*N+b*l*N;this.n43=e*i*C-c*h*C-e*g*G+b*h*G+c*g*N-b*i*N;
+this.n44=c*h*s-e*i*s+e*g*l-b*h*l-c*g*q+b*i*q;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var p=i*h,s=i*f,l=e*h,q=e*f;this.n11=p+q*c;this.n12=l*c-s;this.n13=g*e;this.n21=g*f;this.n22=g*h;this.n23=-c;this.n31=s*c-l;this.n32=q+p*c;this.n33=g*i;break;case "ZXY":p=i*h;s=i*f;l=e*h;q=e*f;this.n11=p-q*c;this.n12=-g*f;this.n13=l+s*c;this.n21=
+s+l*c;this.n22=g*h;this.n23=q-p*c;this.n31=-g*e;this.n32=c;this.n33=g*i;break;case "ZYX":p=g*h;s=g*f;l=c*h;q=c*f;this.n11=i*h;this.n12=l*e-s;this.n13=p*e+q;this.n21=i*f;this.n22=q*e+p;this.n23=s*e-l;this.n31=-e;this.n32=c*i;this.n33=g*i;break;case "YZX":p=g*i;s=g*e;l=c*i;q=c*e;this.n11=i*h;this.n12=q-p*f;this.n13=l*f+s;this.n21=f;this.n22=g*h;this.n23=-c*h;this.n31=-e*h;this.n32=s*f+l;this.n33=p-q*f;break;case "XZY":p=g*i;s=g*e;l=c*i;q=c*e;this.n11=i*h;this.n12=-f;this.n13=e*h;this.n21=p*f+q;this.n22=
+g*h;this.n23=s*f-l;this.n31=l*f-s;this.n32=c*h;this.n33=q*f+p;break;default:p=g*h,s=g*f,l=c*h,q=c*f,this.n11=i*h,this.n12=-i*f,this.n13=e,this.n21=s+l*e,this.n22=p-q*e,this.n23=-c*i,this.n31=q-p*e,this.n32=l+s*e,this.n33=g*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,i=c+c,h=e+e,a=b*g,p=b*i;b*=h;var s=c*i;c*=h;e*=h;g*=f;i*=f;f*=h;this.n11=1-(s+e);this.n12=p-f;this.n13=b+i;this.n21=p+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-i;this.n32=c+g;this.n33=1-(a+s);
+return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;
+e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,
+b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,p=-a.n32*a.n11+a.n31*a.n12,s=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,q=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*s;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*i;c[4]=a*h;c[5]=a*p;c[6]=a*s;c[7]=a*l;c[8]=a*q;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(g+f)/(g-f);i.n34=-2*g*f/(g-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
+THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var i,h,p,s;i=new THREE.Matrix4;h=b-a;p=c-e;s=g-f;i.n11=2/h;i.n12=0;i.n13=0;i.n14=-((b+a)/h);i.n21=0;i.n22=2/p;i.n23=0;i.n24=-((c+e)/p);i.n31=0;i.n32=0;i.n33=-2/s;i.n34=-((g+f)/s);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
 -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c<e;c++){f=this.children[c];if(f.name===a)return f;
 if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=r[o]=r[o]||new THREE.RenderableVertex;o++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,g=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,i=-b.z+b.w;return g>=0&&f>=0&&h>=0&&i>=0?!0:g<0&&f<0||h<0&&i<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),h<0?c=Math.max(c,h/(h-i)):i<0&&(e=Math.min(e,h/(h-i))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var f,g,h=[],i,o,r=[],
-j,q,s=[],B,G=[],L,N,ka=[],P,U,Y=[],E={objects:[],sprites:[],lights:[],elements:[]},M=new THREE.Vector3,C=new THREE.Vector4,D=new THREE.Matrix4,V=new THREE.Matrix4,ba=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Vector4,ma=new THREE.Vector4;this.computeFrustum=function(a){ba[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);ba[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ba[2].set(a.n41+a.n21,a.n42+a.n22,
-a.n43+a.n23,a.n44+a.n24);ba[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ba[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ba[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=ba[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);D.multiply(b.projectionMatrix,b.matrixWorldInverse);D.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
-D.multiply(b.matrixWorld,b.projectionMatrixInverse);D.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){g=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var h=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
-g=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),i=0;i<6;i++)if(c=ba[i].x*e.n14+ba[i].y*e.n24+ba[i].z*e.n34+ba[i].w,c<=g){c=!1;break a}c=!0}c?(D.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,E.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(D.multiplyVector3(M.copy(b.position)),f=a(),f.object=b,f.z=M.z,E.sprites.push(f)):b instanceof THREE.Light&&E.lights.push(b);c=0;for(e=b.children.length;c<e;c++)h(b.children[c])}};h(b);
-e&&E.objects.sort(c);return E};this.projectScene=function(a,g,f){var h=g.near,ba=g.far,M,va,O,la,H,F,d,aa,S,wa,oa,qa,Ia,Ba,Ca,sa;U=N=B=q=0;E.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);D.multiply(g.projectionMatrix,g.matrixWorldInverse);this.computeFrustum(D);E=this.projectGraph(a,!1);a=0;for(M=E.objects.length;a<M;a++)if(S=E.objects[a].object,wa=S.matrixWorld,
-qa=S.material,o=0,S instanceof THREE.Mesh){oa=S.geometry;Ia=S.geometry.materials;la=oa.vertices;Ba=oa.faces;Ca=oa.faceVertexUvs;oa=S.matrixRotationWorld.extractRotation(wa);va=0;for(O=la.length;va<O;va++)i=b(),i.positionWorld.copy(la[va].position),wa.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),D.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<ba;la=0;for(va=
-Ba.length;la<va;la++){O=Ba[la];if(O instanceof THREE.Face3)if(H=r[O.a],F=r[O.b],d=r[O.c],H.visible&&F.visible&&d.visible&&(S.doubleSided||S.flipSided!=(d.positionScreen.x-H.positionScreen.x)*(F.positionScreen.y-H.positionScreen.y)-(d.positionScreen.y-H.positionScreen.y)*(F.positionScreen.x-H.positionScreen.x)<0))aa=s[q]=s[q]||new THREE.RenderableFace3,q++,j=aa,j.v1.copy(H),j.v2.copy(F),j.v3.copy(d);else continue;else if(O instanceof THREE.Face4)if(H=r[O.a],F=r[O.b],d=r[O.c],aa=r[O.d],H.visible&&F.visible&&
-d.visible&&aa.visible&&(S.doubleSided||S.flipSided!=((aa.positionScreen.x-H.positionScreen.x)*(F.positionScreen.y-H.positionScreen.y)-(aa.positionScreen.y-H.positionScreen.y)*(F.positionScreen.x-H.positionScreen.x)<0||(F.positionScreen.x-d.positionScreen.x)*(aa.positionScreen.y-d.positionScreen.y)-(F.positionScreen.y-d.positionScreen.y)*(aa.positionScreen.x-d.positionScreen.x)<0)))sa=G[B]=G[B]||new THREE.RenderableFace4,B++,j=sa,j.v1.copy(H),j.v2.copy(F),j.v3.copy(d),j.v4.copy(aa);else continue;j.normalWorld.copy(O.normal);
-oa.multiplyVector3(j.normalWorld);j.centroidWorld.copy(O.centroid);wa.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);D.multiplyVector3(j.centroidScreen);d=O.vertexNormals;H=0;for(F=d.length;H<F;H++)aa=j.vertexNormalsWorld[H],aa.copy(d[H]),oa.multiplyVector3(aa);H=0;for(F=Ca.length;H<F;H++)if(sa=Ca[H][la]){d=0;for(aa=sa.length;d<aa;d++)j.uvs[H][d]=sa[d]}j.material=qa;j.faceMaterial=O.materialIndex!==null?Ia[O.materialIndex]:null;j.z=j.centroidScreen.z;E.elements.push(j)}}else if(S instanceof
-THREE.Line){V.multiply(D,wa);la=S.geometry.vertices;H=b();H.positionScreen.copy(la[0].position);V.multiplyVector4(H.positionScreen);va=1;for(O=la.length;va<O;va++)if(H=b(),H.positionScreen.copy(la[va].position),V.multiplyVector4(H.positionScreen),F=r[o-2],ha.copy(H.positionScreen),ma.copy(F.positionScreen),e(ha,ma))ha.multiplyScalar(1/ha.w),ma.multiplyScalar(1/ma.w),S=ka[N]=ka[N]||new THREE.RenderableLine,N++,L=S,L.v1.positionScreen.copy(ha),L.v2.positionScreen.copy(ma),L.z=Math.max(ha.z,ma.z),L.material=
-qa,E.elements.push(L)}a=0;for(M=E.sprites.length;a<M;a++)if(S=E.sprites[a].object,wa=S.matrixWorld,S instanceof THREE.Particle&&(C.set(wa.n14,wa.n24,wa.n34,1),D.multiplyVector4(C),C.z/=C.w,C.z>0&&C.z<1))h=Y[U]=Y[U]||new THREE.RenderableParticle,U++,P=h,P.x=C.x/C.w,P.y=C.y/C.w,P.z=C.z,P.rotation=S.rotation.z,P.scale.x=S.scale.x*Math.abs(P.x-(C.x+g.projectionMatrix.n11)/(C.w+g.projectionMatrix.n14)),P.scale.y=S.scale.y*Math.abs(P.y-(C.y+g.projectionMatrix.n22)/(C.w+g.projectionMatrix.n24)),P.material=
-S.material,E.elements.push(P);f&&E.elements.sort(c);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=e*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=e*b*g+a*f*c;this.z=a*f*g-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
+THREE.Projector=function(){function a(){var a=i[g]=i[g]||new THREE.RenderableObject;g++;return a}function b(){var a=s[p]=s[p]||new THREE.RenderableVertex;p++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,e=1,g=a.z+a.w,f=b.z+b.w,i=-a.z+a.w,h=-b.z+b.w;return g>=0&&f>=0&&i>=0&&h>=0?!0:g<0&&f<0||i<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-f)):f<0&&(e=Math.min(e,g/(g-f))),i<0?c=Math.max(c,i/(i-h)):h<0&&(e=Math.min(e,i/(i-h))),e<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-e),!0))}var f,g,i=[],h,p,s=[],
+l,q,w=[],C,G=[],N,D,ja=[],O,P,ka=[],E={objects:[],sprites:[],lights:[],elements:[]},ba=new THREE.Vector3,F=new THREE.Vector4,L=new THREE.Matrix4,ha=new THREE.Matrix4,H=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,ma=new THREE.Vector4;this.computeFrustum=function(a){H[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);H[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);H[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
+a.n23,a.n44+a.n24);H[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);H[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);H[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=H[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
+L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){g=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var i=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var e=b.matrixWorld,
+g=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=H[h].x*e.n14+H[h].y*e.n24+H[h].z*e.n34+H[h].w,c<=g){c=!1;break a}c=!0}c?(L.multiplyVector3(ba.copy(b.position)),f=a(),f.object=b,f.z=ba.z,E.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(L.multiplyVector3(ba.copy(b.position)),f=a(),f.object=b,f.z=ba.z,E.sprites.push(f)):b instanceof THREE.Light&&E.lights.push(b);c=0;for(e=b.children.length;c<e;c++)i(b.children[c])}};i(b);
+e&&E.objects.sort(c);return E};this.projectScene=function(a,g,f){var i=g.near,ba=g.far,H,oa,V,K,d,R,da,ia,S,la,wa,Ca,Fa,ya,za,ta;P=D=C=q=0;E.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);L.multiply(g.projectionMatrix,g.matrixWorldInverse);this.computeFrustum(L);E=this.projectGraph(a,!1);a=0;for(H=E.objects.length;a<H;a++)if(S=E.objects[a].object,la=S.matrixWorld,
+Ca=S.material,p=0,S instanceof THREE.Mesh){wa=S.geometry;Fa=S.geometry.materials;K=wa.vertices;ya=wa.faces;za=wa.faceVertexUvs;wa=S.matrixRotationWorld.extractRotation(la);oa=0;for(V=K.length;oa<V;oa++)h=b(),h.positionWorld.copy(K[oa].position),la.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),L.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>i&&h.positionScreen.z<ba;K=0;for(oa=ya.length;K<
+oa;K++){V=ya[K];if(V instanceof THREE.Face3)if(d=s[V.a],R=s[V.b],da=s[V.c],d.visible&&R.visible&&da.visible&&(S.doubleSided||S.flipSided!=(da.positionScreen.x-d.positionScreen.x)*(R.positionScreen.y-d.positionScreen.y)-(da.positionScreen.y-d.positionScreen.y)*(R.positionScreen.x-d.positionScreen.x)<0))ia=w[q]=w[q]||new THREE.RenderableFace3,q++,l=ia,l.v1.copy(d),l.v2.copy(R),l.v3.copy(da);else continue;else if(V instanceof THREE.Face4)if(d=s[V.a],R=s[V.b],da=s[V.c],ia=s[V.d],d.visible&&R.visible&&
+da.visible&&ia.visible&&(S.doubleSided||S.flipSided!=((ia.positionScreen.x-d.positionScreen.x)*(R.positionScreen.y-d.positionScreen.y)-(ia.positionScreen.y-d.positionScreen.y)*(R.positionScreen.x-d.positionScreen.x)<0||(R.positionScreen.x-da.positionScreen.x)*(ia.positionScreen.y-da.positionScreen.y)-(R.positionScreen.y-da.positionScreen.y)*(ia.positionScreen.x-da.positionScreen.x)<0)))ta=G[C]=G[C]||new THREE.RenderableFace4,C++,l=ta,l.v1.copy(d),l.v2.copy(R),l.v3.copy(da),l.v4.copy(ia);else continue;
+l.normalWorld.copy(V.normal);wa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(V.centroid);la.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);L.multiplyVector3(l.centroidScreen);da=V.vertexNormals;d=0;for(R=da.length;d<R;d++)ia=l.vertexNormalsWorld[d],ia.copy(da[d]),wa.multiplyVector3(ia);d=0;for(R=za.length;d<R;d++)if(ta=za[d][K]){da=0;for(ia=ta.length;da<ia;da++)l.uvs[d][da]=ta[da]}l.material=Ca;l.faceMaterial=V.materialIndex!==null?Fa[V.materialIndex]:null;l.z=l.centroidScreen.z;
+E.elements.push(l)}}else if(S instanceof THREE.Line){ha.multiply(L,la);K=S.geometry.vertices;d=b();d.positionScreen.copy(K[0].position);ha.multiplyVector4(d.positionScreen);oa=1;for(V=K.length;oa<V;oa++)if(d=b(),d.positionScreen.copy(K[oa].position),ha.multiplyVector4(d.positionScreen),R=s[p-2],T.copy(d.positionScreen),ma.copy(R.positionScreen),e(T,ma))T.multiplyScalar(1/T.w),ma.multiplyScalar(1/ma.w),S=ja[D]=ja[D]||new THREE.RenderableLine,D++,N=S,N.v1.positionScreen.copy(T),N.v2.positionScreen.copy(ma),
+N.z=Math.max(T.z,ma.z),N.material=Ca,E.elements.push(N)}a=0;for(H=E.sprites.length;a<H;a++)if(S=E.sprites[a].object,la=S.matrixWorld,S instanceof THREE.Particle&&(F.set(la.n14,la.n24,la.n34,1),L.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))i=ka[P]=ka[P]||new THREE.RenderableParticle,P++,O=i,O.x=F.x/F.w,O.y=F.y/F.w,O.z=F.z,O.rotation=S.rotation.z,O.scale.x=S.scale.x*Math.abs(O.x-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),O.scale.y=S.scale.y*Math.abs(O.y-(F.y+g.projectionMatrix.n22)/(F.w+
+g.projectionMatrix.n24)),O.material=S.material,E.elements.push(O);f&&E.elements.sort(c);return E}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),i=a*b,h=e*f;this.w=i*g-h*c;this.x=i*c+h*g;this.y=e*b*g+a*f*c;this.z=a*f*g-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
 this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,e=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-e*h;this.y=c*a+f*h+e*g-b*i;this.z=e*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-e*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,h=this.y,i=this.z,o=this.w,r=o*c+h*f-i*e,j=o*e+i*c-g*f,q=o*f+g*e-h*c,c=-g*
-c-h*e-i*f;b.x=r*o+c*-g+j*-i-q*-h;b.y=j*o+c*-h+q*-g-r*-i;b.z=q*o+c*-i+r*-h-j*-g;return b}};
+this.x,c=this.y,e=this.z,f=this.w,g=a.x,i=a.y,h=a.z,a=a.w;this.x=b*a+f*g+c*h-e*i;this.y=c*a+f*i+e*g-b*h;this.z=e*a+f*h+b*i-c*g;this.w=f*a-b*g-c*i-e*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,g=this.x,i=this.y,h=this.z,p=this.w,s=p*c+i*f-h*e,l=p*e+h*c-g*f,q=p*f+g*e-i*c,c=-g*
+c-i*e-h*f;b.x=s*p+c*-g+l*-h-q*-i;b.y=l*p+c*-i+q*-g-s*-h;b.z=q*p+c*-h+s*-i-l*-g;return b}};
 THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,e,f,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,e,f,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face4=function(a,b,c,e,f,g,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,i=f.vertexNormals.length;g<i;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
-c,e,f,g,h,i=new THREE.Vector3,o=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){i.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)i.addSelf(g.vertexNormals[b]);i.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],h=this.vertices[g.c],i.sub(h.position,c.position),o.sub(b.position,c.position),i.crossSelf(o);i.isZero()||i.normalize();g.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
+c,e,f,g,i,h=new THREE.Vector3,p=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){g=this.faces[e];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],i=this.vertices[g.c],h.sub(i.position,c.position),p.sub(b.position,c.position),h.crossSelf(p);h.isZero()||h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
 Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
 THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
-c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,g,f,F){i=a.vertices[b].position;o=a.vertices[c].position;r=a.vertices[e].position;j=h[g];q=h[f];s=h[F];B=o.x-i.x;G=r.x-i.x;L=o.y-i.y;N=r.y-i.y;ka=o.z-i.z;P=r.z-i.z;U=q.u-j.u;Y=s.u-j.u;E=q.v-j.v;M=s.v-j.v;C=1/(U*M-Y*E);ha.set((M*B-E*G)*C,(M*L-E*N)*C,(M*ka-E*P)*C);ma.set((U*G-Y*B)*C,(U*N-Y*L)*C,(U*P-Y*ka)*C);V[b].addSelf(ha);V[c].addSelf(ha);V[e].addSelf(ha);
-ba[b].addSelf(ma);ba[c].addSelf(ma);ba[e].addSelf(ma)}var b,c,e,f,g,h,i,o,r,j,q,s,B,G,L,N,ka,P,U,Y,E,M,C,D,V=[],ba=[],ha=new THREE.Vector3,ma=new THREE.Vector3,na=new THREE.Vector3,ra=new THREE.Vector3,ja=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)V[b]=new THREE.Vector3,ba[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,
-g.b,g.d,0,1,3));var ua=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(e=0;e<g.vertexNormals.length;e++)ja.copy(g.vertexNormals[e]),f=g[ua[e]],D=V[f],na.copy(D),na.subSelf(ja.multiplyScalar(ja.dot(D))).normalize(),ra.cross(g.vertexNormals[e],D),f=ra.dot(ba[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(na.x,na.y,na.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,b,c,e,g,d,f){h=a.vertices[b].position;p=a.vertices[c].position;s=a.vertices[e].position;l=i[g];q=i[d];w=i[f];C=p.x-h.x;G=s.x-h.x;N=p.y-h.y;D=s.y-h.y;ja=p.z-h.z;O=s.z-h.z;P=q.u-l.u;ka=w.u-l.u;E=q.v-l.v;ba=w.v-l.v;F=1/(P*ba-ka*E);T.set((ba*C-E*G)*F,(ba*N-E*D)*F,(ba*ja-E*O)*F);ma.set((P*G-ka*C)*F,(P*D-ka*N)*F,(P*O-ka*ja)*F);ha[b].addSelf(T);ha[c].addSelf(T);ha[e].addSelf(T);
+H[b].addSelf(ma);H[c].addSelf(ma);H[e].addSelf(ma)}var b,c,e,f,g,i,h,p,s,l,q,w,C,G,N,D,ja,O,P,ka,E,ba,F,L,ha=[],H=[],T=new THREE.Vector3,ma=new THREE.Vector3,ga=new THREE.Vector3,qa=new THREE.Vector3,sa=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)ha[b]=new THREE.Vector3,H[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],i=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,
+g.b,g.d,0,1,3));var xa=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(e=0;e<g.vertexNormals.length;e++)sa.copy(g.vertexNormals[e]),f=g[xa[e]],L=ha[f],ga.copy(L),ga.subSelf(sa.multiplyScalar(sa.dot(L))).normalize(),qa.cross(g.vertexNormals[e],L),f=qa.dot(H[f]),f=f<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(ga.x,ga.y,ga.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
-this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++)e=this.vertices[g].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
-a[e]===void 0?(a[e]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[e]];g=0;for(h=this.faces.length;g<h;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,e,g,f,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*f+a*g+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,g,h,i,o,r,j,q,s;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;r=this.points[c[0]];j=this.points[c[1]];
-q=this.points[c[2]];s=this.points[c[3]];i=h*h;o=h*i;e.x=b(r.x,j.x,q.x,s.x,h,i,o);e.y=b(r.y,j.y,q.y,s.y,h,i,o);e.z=b(r.z,j.z,q.z,s.z,h,i,o);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e,g=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,e=this.getPoint(b),h.copy(e),j+=h.distanceTo(f),
-f.copy(e),b*=this.points.length-1,b=Math.floor(b),b!=g&&(i[b]=j,g=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,g,f,h,i=[],j=new THREE.Vector3,o=this.getLength();i.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=o.chunks[b]-o.chunks[b-1];h=Math.ceil(a*c/o.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)e=g+c*(1/h)*(f-g),e=this.getPoint(e),i.push(j.copy(e).clone());i.push(j.copy(this.points[b]).clone())}this.points=
-i}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
+this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),g,i;g=0;for(i=this.vertices.length;g<i;g++)e=this.vertices[g].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
+a[e]===void 0?(a[e]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[e]];g=0;for(i=this.faces.length;g<i;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
+THREE.Spline=function(a){function b(a,b,c,e,g,f,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*f+a*g+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,g,i,h,p,s,l,q,w;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);i=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;s=this.points[c[0]];l=this.points[c[1]];
+q=this.points[c[2]];w=this.points[c[3]];h=i*i;p=i*h;e.x=b(s.x,l.x,q.x,w.x,i,h,p);e.y=b(s.y,l.y,q.y,w.y,i,h,p);e.z=b(s.z,l.z,q.z,w.z,i,h,p);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e,g=b=b=0,f=new THREE.Vector3,i=new THREE.Vector3,h=[],l=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,e=this.getPoint(b),i.copy(e),l+=i.distanceTo(f),
+f.copy(e),b*=this.points.length-1,b=Math.floor(b),b!=g&&(h[b]=l,g=b);h[h.length]=l;return{chunks:h,total:l}};this.reparametrizeByArcLength=function(a){var b,c,e,g,f,i,h=[],l=new THREE.Vector3,p=this.getLength();h.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=p.chunks[b]-p.chunks[b-1];i=Math.ceil(a*c/p.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<i-1;c++)e=g+c*(1/i)*(f-g),e=this.getPoint(e),h.push(l.copy(e).clone());h.push(l.copy(this.points[b]).clone())}this.points=
+h}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,e,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=e;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
 THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
 THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,e,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=e;this.width=f;this.height=g;this.updateProjectionMatrix()};
@@ -120,14 +120,14 @@ void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.ve
 THREE.Texture=function(a,b,c,e,f,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,g,h,i,o){THREE.Texture.call(this,null,f,g,h,i,o);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,g,i,h,p){THREE.Texture.call(this,null,f,g,i,h,p);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
 THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
 for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,e=this.children.length;for(c=0;c<e;c++)this.children[c].update(this.skinMatrix,b)};
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,g,h,i;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,h=f.rotq,i=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(h[0],h[1],h[2],h[3]),e.useQuaternion=!0,i!==void 0?e.scale.set(i[0],i[1],i[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,g,i,h;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,i=f.rotq,h=f.scl,e=this.addBone(),e.name=f.name,e.position.set(g[0],g[1],g[2]),e.quaternion.set(i[0],i[1],i[2],i[3]),e.useQuaternion=!0,h!==void 0?e.scale.set(h[0],h[1],h[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
 e=this.bones[c],f.parent===-1?this.add(e):this.bones[f.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,e=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(e,
 a*16)};
@@ -176,130 +176,129 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR
 THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
 THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var g in e.attributes){var f=e.attributes[g];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;f.type==="v2"?h=2:f.type==="v3"?h=3:f.type==="v4"?h=4:f.type==="c"&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=d.createBuffer();f.buffer.belongsToAttribute=g;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,g,f,h,n=a.vertices;h=n.length;var Q=a.colors,i=Q.length,l=a.__vertexArray,p=a.__colorArray,j=a.__sortArray,z=a.__dirtyVertices,o=a.__dirtyColors,r=a.__webglCustomAttributesList;if(c.sortParticles){za.multiplySelf(c.matrixWorld);for(e=0;e<h;e++)g=n[e].position,Da.copy(g),za.multiplyVector3(Da),j[e]=[Da.z,e];
-j.sort(function(a,b){return b[0]-a[0]});for(e=0;e<h;e++)g=n[j[e][1]].position,f=e*3,l[f]=g.x,l[f+1]=g.y,l[f+2]=g.z;for(e=0;e<i;e++)f=e*3,g=Q[j[e][1]],p[f]=g.r,p[f+1]=g.g,p[f+2]=g.b;if(r){Q=0;for(i=r.length;Q<i;Q++)if(n=r[Q],n.boundTo===void 0||n.boundTo==="vertices")if(f=0,g=n.value.length,n.size===1)for(e=0;e<g;e++)h=j[e][1],n.array[e]=n.value[h];else if(n.size===2)for(e=0;e<g;e++)h=j[e][1],h=n.value[h],n.array[f]=h.x,n.array[f+1]=h.y,f+=2;else if(n.size===3)if(n.type==="c")for(e=0;e<g;e++)h=j[e][1],
-h=n.value[h],n.array[f]=h.r,n.array[f+1]=h.g,n.array[f+2]=h.b,f+=3;else for(e=0;e<g;e++)h=j[e][1],h=n.value[h],n.array[f]=h.x,n.array[f+1]=h.y,n.array[f+2]=h.z,f+=3;else if(n.size===4)for(e=0;e<g;e++)h=j[e][1],h=n.value[h],n.array[f]=h.x,n.array[f+1]=h.y,n.array[f+2]=h.z,n.array[f+3]=h.w,f+=4}}else{if(z)for(e=0;e<h;e++)g=n[e].position,f=e*3,l[f]=g.x,l[f+1]=g.y,l[f+2]=g.z;if(o)for(e=0;e<i;e++)g=Q[e],f=e*3,p[f]=g.r,p[f+1]=g.g,p[f+2]=g.b;if(r){Q=0;for(i=r.length;Q<i;Q++)if(n=r[Q],n.needsUpdate&&(n.boundTo===
-void 0||n.boundTo==="vertices"))if(g=n.value.length,f=0,n.size===1)for(e=0;e<g;e++)n.array[e]=n.value[e];else if(n.size===2)for(e=0;e<g;e++)h=n.value[e],n.array[f]=h.x,n.array[f+1]=h.y,f+=2;else if(n.size===3)if(n.type==="c")for(e=0;e<g;e++)h=n.value[e],n.array[f]=h.r,n.array[f+1]=h.g,n.array[f+2]=h.b,f+=3;else for(e=0;e<g;e++)h=n.value[e],n.array[f]=h.x,n.array[f+1]=h.y,n.array[f+2]=h.z,f+=3;else if(n.size===4)for(e=0;e<g;e++)h=n.value[e],n.array[f]=h.x,n.array[f+1]=h.y,n.array[f+2]=h.z,n.array[f+
-3]=h.w,f+=4}}if(z||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,l,b);if(o||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,p,b);if(r){Q=0;for(i=r.length;Q<i;Q++)if(n=r[Q],n.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,n.buffer),d.bufferData(d.ARRAY_BUFFER,n.array,b)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=
-d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,g,h,n,i,R,l,p,j,z=a.count*3;for(j=0;j<z;j+=9)c=a.normalArray,e=c[j],f=c[j+1],g=c[j+2],h=c[j+3],i=c[j+4],l=c[j+5],n=c[j+6],R=c[j+7],p=c[j+8],e=(e+h+n)/
-3,f=(f+i+R)/3,g=(g+l+p)/3,c[j]=e,c[j+1]=f,c[j+2]=g,c[j+3]=e,c[j+4]=f,c[j+5]=g,c[j+6]=e,c[j+7]=f,c[j+8]=g}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,a.count);a.count=0}function g(a,b,c,e,f,g){if(e.opacity!==0){var h,n,c=ka(a,b,c,e,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==qa&&(qa=c,a=!0);if(!e.morphTargets&&b.position>=0)a&&(d.bindBuffer(d.ARRAY_BUFFER,
-f.__webglVertexBuffer),d.vertexAttribPointer(b.position,3,d.FLOAT,!1,0,0));else if(g.morphTargetBase){c=e.program.attributes;g.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var i=g.morphTargetForcedOrder;for(n=g.morphTargetInfluences;h<e.numSupportedMorphTargets&&
-h<i.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i[h]]),d.vertexAttribPointer(c["morphTarget"+h],3,d.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[h]=n[i[h]],h++}else{var i=[],j=-1,l=0;n=g.morphTargetInfluences;var p,o=n.length;h=0;for(g.morphTargetBase!==-1&&(i[g.morphTargetBase]=!0);h<e.numSupportedMorphTargets;){for(p=0;p<o;p++)!i[p]&&n[p]>j&&(l=p,j=n[l]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l]);d.vertexAttribPointer(c["morphTarget"+h],3,d.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=
-j;i[l]=1;j=-1;h++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(n=f.__webglCustomAttributesList.length;h<n;h++)c=f.__webglCustomAttributesList[h],b[c.buffer.belongsToAttribute]>=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}b.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(b.color,
+THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,e=b.material;if(e.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var g in e.attributes){var f=e.attributes[g];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var r=1;f.type==="v2"?r=2:f.type==="v3"?r=3:f.type==="v4"?r=4:f.type==="c"&&(r=3);f.size=r;f.array=new Float32Array(c*r);f.buffer=d.createBuffer();f.buffer.belongsToAttribute=g;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
+function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function e(a,b,c){var e,g,f,r,n=a.vertices;r=n.length;var i=a.colors,h=i.length,j=a.__vertexArray,m=a.__colorArray,l=a.__sortArray,A=a.__dirtyVertices,p=a.__dirtyColors,s=a.__webglCustomAttributesList;if(c.sortParticles){Aa.multiplySelf(c.matrixWorld);for(e=0;e<r;e++)g=n[e].position,Da.copy(g),Aa.multiplyVector3(Da),l[e]=[Da.z,e];
+l.sort(function(a,b){return b[0]-a[0]});for(e=0;e<r;e++)g=n[l[e][1]].position,f=e*3,j[f]=g.x,j[f+1]=g.y,j[f+2]=g.z;for(e=0;e<h;e++)f=e*3,g=i[l[e][1]],m[f]=g.r,m[f+1]=g.g,m[f+2]=g.b;if(s){i=0;for(h=s.length;i<h;i++)if(n=s[i],n.boundTo===void 0||n.boundTo==="vertices")if(f=0,g=n.value.length,n.size===1)for(e=0;e<g;e++)r=l[e][1],n.array[e]=n.value[r];else if(n.size===2)for(e=0;e<g;e++)r=l[e][1],r=n.value[r],n.array[f]=r.x,n.array[f+1]=r.y,f+=2;else if(n.size===3)if(n.type==="c")for(e=0;e<g;e++)r=l[e][1],
+r=n.value[r],n.array[f]=r.r,n.array[f+1]=r.g,n.array[f+2]=r.b,f+=3;else for(e=0;e<g;e++)r=l[e][1],r=n.value[r],n.array[f]=r.x,n.array[f+1]=r.y,n.array[f+2]=r.z,f+=3;else if(n.size===4)for(e=0;e<g;e++)r=l[e][1],r=n.value[r],n.array[f]=r.x,n.array[f+1]=r.y,n.array[f+2]=r.z,n.array[f+3]=r.w,f+=4}}else{if(A)for(e=0;e<r;e++)g=n[e].position,f=e*3,j[f]=g.x,j[f+1]=g.y,j[f+2]=g.z;if(p)for(e=0;e<h;e++)g=i[e],f=e*3,m[f]=g.r,m[f+1]=g.g,m[f+2]=g.b;if(s){i=0;for(h=s.length;i<h;i++)if(n=s[i],n.needsUpdate&&(n.boundTo===
+void 0||n.boundTo==="vertices"))if(g=n.value.length,f=0,n.size===1)for(e=0;e<g;e++)n.array[e]=n.value[e];else if(n.size===2)for(e=0;e<g;e++)r=n.value[e],n.array[f]=r.x,n.array[f+1]=r.y,f+=2;else if(n.size===3)if(n.type==="c")for(e=0;e<g;e++)r=n.value[e],n.array[f]=r.r,n.array[f+1]=r.g,n.array[f+2]=r.b,f+=3;else for(e=0;e<g;e++)r=n.value[e],n.array[f]=r.x,n.array[f+1]=r.y,n.array[f+2]=r.z,f+=3;else if(n.size===4)for(e=0;e<g;e++)r=n.value[e],n.array[f]=r.x,n.array[f+1]=r.y,n.array[f+2]=r.z,n.array[f+
+3]=r.w,f+=4}}if(A||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,j,b);if(p||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,m,b);if(s){i=0;for(h=s.length;i<h;i++)if(n=s[i],n.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,n.buffer),d.bufferData(d.ARRAY_BUFFER,n.array,b)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=
+d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,g,i,n,h,l,j,m,p,A=a.count*3;for(p=0;p<A;p+=9)c=a.normalArray,e=c[p],f=c[p+1],g=c[p+2],i=c[p+3],h=c[p+4],j=c[p+5],n=c[p+6],l=c[p+7],m=c[p+8],e=(e+i+n)/
+3,f=(f+h+l)/3,g=(g+j+m)/3,c[p]=e,c[p+1]=f,c[p+2]=g,c[p+3]=e,c[p+4]=f,c[p+5]=g,c[p+6]=e,c[p+7]=f,c[p+8]=g}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,a.count);a.count=0}function g(a,b,c,e,f,g){if(e.opacity!==0){var i,n,c=D(a,b,c,e,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(e.wireframe?1:0);c!==la&&(la=c,a=!0);if(!e.morphTargets&&b.position>=0)a&&(d.bindBuffer(d.ARRAY_BUFFER,
+f.__webglVertexBuffer),d.vertexAttribPointer(b.position,3,d.FLOAT,!1,0,0));else if(g.morphTargetBase){c=e.program.attributes;g.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){i=0;var h=g.morphTargetForcedOrder;for(n=g.morphTargetInfluences;i<e.numSupportedMorphTargets&&
+i<h.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h[i]]),d.vertexAttribPointer(c["morphTarget"+i],3,d.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[i]=n[h[i]],i++}else{var h=[],l=-1,j=0;n=g.morphTargetInfluences;var m,p=n.length;i=0;for(g.morphTargetBase!==-1&&(h[g.morphTargetBase]=!0);i<e.numSupportedMorphTargets;){for(m=0;m<p;m++)!h[m]&&n[m]>l&&(j=m,l=n[j]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j]);d.vertexAttribPointer(c["morphTarget"+i],3,d.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[i]=
+l;h[j]=1;l=-1;i++}}e.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(e.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){i=0;for(n=f.__webglCustomAttributesList.length;i<n;i++)c=f.__webglCustomAttributesList[i],b[c.buffer.belongsToAttribute]>=0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}b.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(b.color,
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 d.vertexAttribPointer(b.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(b.uv2)):d.disableVertexAttribArray(b.uv2));e.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(b.skinVertexA,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(b.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(b.skinIndex,
-4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(b.skinWeight,4,d.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(e.wireframe?(e=e.wireframeLinewidth,e!==Ja&&(d.lineWidth(e),Ja=e),a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,d.UNSIGNED_SHORT,0)):(a&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),F.info.render.calls++,F.info.render.vertices+=
-f.__webglFaceCount,F.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,e=e.linewidth,e!==Ja&&(d.lineWidth(e),Ja=e),d.drawArrays(g,0,f.__webglLineCount),F.info.render.calls++):g instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),F.info.render.calls++):g instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),F.info.render.calls++)}}function h(a){ta[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-
-a.n13,a.n44-a.n14);ta[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);ta[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);ta[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);ta[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);ta[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=ta[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function i(a){for(var b=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,
-a.scale.z)),c=0;c<6;c++)if(a=ta[c].x*b.n14+ta[c].y*b.n24+ta[c].z*b.n34+ta[c].w,a<=d)return!1;return!0}function o(a,b){return b.z-a.z}function r(a){var b,c,e,j=0,W,xa,n,Q,R,l,p=a.lights;pa||(pa=new THREE.PerspectiveCamera(F.shadowCameraFov,F.shadowMapWidth/F.shadowMapHeight,F.shadowCameraNear,F.shadowCameraFar));b=0;for(c=p.length;b<c;b++)if(e=p[b],e instanceof THREE.SpotLight&&e.castShadow){oa=-1;F.shadowMap[j]||(F.shadowMap[j]=new THREE.WebGLRenderTarget(F.shadowMapWidth,F.shadowMapHeight,{minFilter:THREE.LinearFilter,
-magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Fa[j]||(Fa[j]=new THREE.Matrix4);W=F.shadowMap[j];xa=Fa[j];pa.position.copy(e.position);pa.lookAt(e.target.position);pa.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(pa));this.autoUpdateScene&&a.updateMatrixWorld();pa.matrixWorldInverse.getInverse(pa.matrixWorld);xa.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);xa.multiplySelf(pa.projectionMatrix);xa.multiplySelf(pa.matrixWorldInverse);pa.matrixWorldInverse.flattenToArray(Ka);
-pa.projectionMatrix.flattenToArray(La);za.multiply(pa.projectionMatrix,pa.matrixWorldInverse);h(za);ma(W);d.clearColor(1,1,1,1);F.clear();d.clearColor(O.r,O.g,O.b,la);xa=a.__webglObjects.length;e=a.__webglObjectsImmediate.length;for(W=0;W<xa;W++)n=a.__webglObjects[W],l=n.object,l.visible&&l.castShadow?!(l instanceof THREE.Mesh)||!l.frustumCulled||i(l)?(l.matrixWorld.flattenToArray(l._objectMatrixArray),P(l,pa,!1),n.render=!0):n.render=!1:n.render=!1;Y(!0);C(THREE.NormalBlending);for(W=0;W<xa;W++)if(n=
-a.__webglObjects[W],n.render)l=n.object,R=n.buffer,U(l),n=l.customDepthMaterial?l.customDepthMaterial:l.geometry.morphTargets.length?Ma:Ga,g(pa,p,null,n,R,l);for(W=0;W<e;W++)n=a.__webglObjectsImmediate[W],l=n.object,l.visible&&l.castShadow&&(l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),qa=-1,P(l,pa,!1),U(l),Q=ka(pa,p,null,Ga,l),l.immediateRenderCallback?l.immediateRenderCallback(Q,d,ta):l.render(function(a){f(a,Q,Ga.shading)}));j++}}function j(a){var b=a.object.material;
-b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function q(a){var b=a.object,d=a.buffer,c;c=b.material;if(c instanceof THREE.MeshFaceMaterial){if(d=d.materialIndex,d>=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function s(a,b){var c,e,f;c=t.attributes;var g=t.uniforms,h=Ea/Ha,n,i=[],j=Ha*0.5,l=Ea*0.5,p=!0;d.useProgram(t.program);
-S=t.program;qa=Na=sa=-1;Ra||(d.enableVertexAttribArray(t.attributes.position),d.enableVertexAttribArray(t.attributes.uv),Ra=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.vertexAttribPointer(c.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(c.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer);d.uniformMatrix4fv(g.projectionMatrix,!1,La);d.activeTexture(d.TEXTURE0);d.uniform1i(g.map,0);c=0;for(e=a.__webglSprites.length;c<
-e;c++)if(f=a.__webglSprites[c],f.visible&&f.opacity!==0)f.useScreenCoordinates?f.z=-f.position.z:(f._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray),f.z=-f._modelViewMatrix.n34);a.__webglSprites.sort(o);c=0;for(e=a.__webglSprites.length;c<e;c++)f=a.__webglSprites[c],f.visible&&f.opacity!==0&&f.map&&f.map.image&&f.map.image.width&&(f.useScreenCoordinates?(d.uniform1i(g.useScreenCoordinates,1),d.uniform3f(g.screenPosition,(f.position.x-j)/j,(l-f.position.y)/
-l,Math.max(0,Math.min(1,f.position.z)))):(d.uniform1i(g.useScreenCoordinates,0),d.uniform1i(g.affectedByDistance,f.affectedByDistance?1:0),d.uniformMatrix4fv(g.modelViewMatrix,!1,f._modelViewMatrixArray)),n=f.map.image.width/(f.scaleByViewport?Ea:1),i[0]=n*h*f.scale.x,i[1]=n*f.scale.y,d.uniform2f(g.uvScale,f.uvScale.x,f.uvScale.y),d.uniform2f(g.uvOffset,f.uvOffset.x,f.uvOffset.y),d.uniform2f(g.alignment,f.alignment.x,f.alignment.y),d.uniform1f(g.opacity,f.opacity),d.uniform3f(g.color,f.color.r,f.color.g,
-f.color.b),d.uniform1f(g.rotation,f.rotation),d.uniform2fv(g.scale,i),f.mergeWith3D&&!p?(d.enable(d.DEPTH_TEST),p=!0):!f.mergeWith3D&&p&&(d.disable(d.DEPTH_TEST),p=!1),C(f.blending),ba(f.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(Oa)}function B(a,b,d){a.push({buffer:b,object:d,opaque:null,transparent:null})}function G(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function L(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
-!1}function N(a,b){for(var d=a.length-1;d>=0;d--)a[d].object===b&&a.splice(d,1)}function ka(a,b,c,e,f){e.program||F.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);for(var g=0,h=F.maxMorphTargets;g<h;g++)f.__webglMorphTargetInfluences[g]=0}var n=!1,g=e.program,h=g.uniforms,i=e.uniforms;g!==S&&(d.useProgram(g),S=g,n=!0);if(e.id!==oa)oa=e.id,n=!0;if(n){d.uniformMatrix4fv(h.projectionMatrix,!1,La);if(c&&e.fog)if(i.fogColor.value=
-c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var j,l,p=0,o=0,z=0,r,q,t,u=Sa,s=u.directional.colors,B=u.directional.positions,v=u.point.colors,G=u.point.positions,L=u.point.distances,N=0,T=0,c=j=t=0,n=b.length;c<n;c++)if(j=b[c],l=j.color,r=j.position,q=j.intensity,t=j.distance,j instanceof THREE.AmbientLight)F.gammaInput?
-(p+=l.r*l.r,o+=l.g*l.g,z+=l.b*l.b):(p+=l.r,o+=l.g,z+=l.b);else if(j instanceof THREE.DirectionalLight)t=N*3,F.gammaInput?(s[t]=l.r*l.r*q*q,s[t+1]=l.g*l.g*q*q,s[t+2]=l.b*l.b*q*q):(s[t]=l.r*q,s[t+1]=l.g*q,s[t+2]=l.b*q),B[t]=r.x,B[t+1]=r.y,B[t+2]=r.z,N+=1;else if(j instanceof THREE.SpotLight)t=N*3,F.gammaInput?(s[t]=l.r*l.r*q*q,s[t+1]=l.g*l.g*q*q,s[t+2]=l.b*l.b*q*q):(s[t]=l.r*q,s[t+1]=l.g*q,s[t+2]=l.b*q),l=1/r.length(),B[t]=r.x*l,B[t+1]=r.y*l,B[t+2]=r.z*l,N+=1;else if(j instanceof THREE.PointLight)j=
-T*3,F.gammaInput?(v[j]=l.r*l.r*q*q,v[j+1]=l.g*l.g*q*q,v[j+2]=l.b*l.b*q*q):(v[j]=l.r*q,v[j+1]=l.g*q,v[j+2]=l.b*q),G[j]=r.x,G[j+1]=r.y,G[j+2]=r.z,L[T]=t,T+=1;c=N*3;for(n=s.length;c<n;c++)s[c]=0;c=T*3;for(n=v.length;c<n;c++)v[c]=0;u.point.length=T;u.directional.length=N;u.ambient[0]=p;u.ambient[1]=o;u.ambient[2]=z;b=Sa;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;
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+K.initMaterial(e,b,c,f);if(e.morphTargets&&!f.__webglMorphTargetInfluences){f.__webglMorphTargetInfluences=new Float32Array(K.maxMorphTargets);for(var g=0,i=K.maxMorphTargets;g<i;g++)f.__webglMorphTargetInfluences[g]=0}var n=!1,g=e.program,i=g.uniforms,h=e.uniforms;g!==da&&(d.useProgram(g),da=g,n=!0);if(e.id!==S)S=e.id,n=!0;if(n){d.uniformMatrix4fv(i.projectionMatrix,!1,La);if(c&&e.fog)if(h.fogColor.value=c.color,c instanceof THREE.Fog)h.fogNear.value=c.near,h.fogFar.value=c.far;else if(c instanceof
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+D*3,K.gammaInput?(t[w]=j.r*j.r*q*q,t[w+1]=j.g*j.g*q*q,t[w+2]=j.b*j.b*q*q):(t[w]=j.r*q,t[w+1]=j.g*q,t[w+2]=j.b*q),C[w]=s.x,C[w+1]=s.y,C[w+2]=s.z,D+=1;else if(l instanceof THREE.SpotLight)w=D*3,K.gammaInput?(t[w]=j.r*j.r*q*q,t[w+1]=j.g*j.g*q*q,t[w+2]=j.b*j.b*q*q):(t[w]=j.r*q,t[w+1]=j.g*q,t[w+2]=j.b*q),j=1/s.length(),C[w]=s.x*j,C[w+1]=s.y*j,C[w+2]=s.z*j,D+=1;else if(l instanceof THREE.PointLight)l=Q*3,K.gammaInput?(v[l]=j.r*j.r*q*q,v[l+1]=j.g*j.g*q*q,v[l+2]=j.b*j.b*q*q):(v[l]=j.r*q,v[l+1]=j.g*q,v[l+
+2]=j.b*q),G[l]=s.x,G[l+1]=s.y,G[l+2]=s.z,N[Q]=w,Q+=1;c=D*3;for(n=t.length;c<n;c++)t[c]=0;c=Q*3;for(n=v.length;c<n;c++)v[c]=0;u.point.length=Q;u.directional.length=D;u.ambient[0]=m;u.ambient[1]=p;u.ambient[2]=A;b=Qa;h.ambientLightColor.value=b.ambient;h.directionalLightColor.value=b.directional.colors;h.directionalLightDirection.value=b.directional.positions;h.pointLightColor.value=b.point.colors;h.pointLightPosition.value=b.point.positions;h.pointLightDistance.value=b.point.distances}if(e instanceof
+THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)h.opacity.value=e.opacity,K.gammaInput?h.diffuse.value.copyGammaToLinear(e.color):h.diffuse.value=e.color,(h.map.texture=e.map)&&h.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),h.lightMap.texture=e.lightMap,h.envMap.texture=e.envMap,h.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,h.reflectivity.value=e.reflectivity,h.refractionRatio.value=
+e.refractionRatio,h.combine.value=e.combine,h.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof THREE.LineBasicMaterial)h.diffuse.value=e.color,h.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)h.psColor.value=e.color,h.opacity.value=e.opacity,h.size.value=e.size,h.scale.value=qa.height/2,h.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)h.shininess.value=e.shininess,K.gammaInput?(h.ambient.value.copyGammaToLinear(e.ambient),
+h.specular.value.copyGammaToLinear(e.specular)):(h.ambient.value=e.ambient,h.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)K.gammaInput?h.ambient.value.copyGammaToLinear(e.ambient):h.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)h.mNear.value=a.near,h.mFar.value=a.far,h.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)h.opacity.value=e.opacity;if(f.receiveShadow&&!e._shadowPass&&h.shadowMatrix){for(b=0;b<Ga.length;b++)h.shadowMatrix.value[b]=
+Ga[b],h.shadowMap.texture[b]=K.shadowMap[b];h.shadowDarkness.value=K.shadowMapDarkness;h.shadowBias.value=K.shadowMapBias}b=e.uniformsList;h=0;for(c=b.length;h<c;h++)if(p=g.uniforms[b[h][1]])if(m=b[h][0],A=m.type,n=m.value,A==="i")d.uniform1i(p,n);else if(A==="f")d.uniform1f(p,n);else if(A==="v2")d.uniform2f(p,n.x,n.y);else if(A==="v3")d.uniform3f(p,n.x,n.y,n.z);else if(A==="v4")d.uniform4f(p,n.x,n.y,n.z,n.w);else if(A==="c")d.uniform3f(p,n.r,n.g,n.b);else if(A==="fv1")d.uniform1fv(p,n);else if(A===
+"fv")d.uniform3fv(p,n);else if(A==="v3v"){if(!m._array)m._array=new Float32Array(3*n.length);A=0;for(s=n.length;A<s;A++)u=A*3,m._array[u]=n[A].x,m._array[u+1]=n[A].y,m._array[u+2]=n[A].z;d.uniform3fv(p,m._array)}else if(A==="m4"){if(!m._array)m._array=new Float32Array(16);n.flattenToArray(m._array);d.uniformMatrix4fv(p,!1,m._array)}else if(A==="m4v"){if(!m._array)m._array=new Float32Array(16*n.length);A=0;for(s=n.length;A<s;A++)n[A].flattenToArrayOffset(m._array,A*16);d.uniformMatrix4fv(p,!1,m._array)}else if(A===
+"t"){if(d.uniform1i(p,n),p=m.texture)if(p.image instanceof Array&&p.image.length===6){if(m=p,m.image.length===6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=d.createTexture();d.activeTexture(d.TEXTURE0+n);d.bindTexture(d.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(n=0;n<6;n++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,m.image[n]);L(d.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+n),d.bindTexture(d.TEXTURE_CUBE_MAP,
+m.image.__webglTextureCube)}else p instanceof THREE.WebGLRenderTargetCube?(m=p,d.activeTexture(d.TEXTURE0+n),d.bindTexture(d.TEXTURE_CUBE_MAP,m.__webglTexture)):ha(p,n)}else if(A==="tv"){if(!m._array){m._array=[];A=0;for(s=m.texture.length;A<s;A++)m._array[A]=n+A}d.uniform1iv(p,m._array);A=0;for(s=m.texture.length;A<s;A++)(p=m.texture[A])&&ha(p,m._array[A])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,
+a.position.y,a.position.z);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&d.uniformMatrix4fv(i.viewMatrix,!1,Ka);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ka),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,f.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,f._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,f._normalMatrixArray);(e instanceof THREE.ShaderMaterial||
+e.envMap||e.skinning||f.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,f._objectMatrixArray);return g}function ja(a,b,d){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function O(a){if(Ca!==a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),Ca=a.doubleSided;if(Fa!==a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),
+Fa=a.flipSided}function P(a){za!==a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),za=a)}function ka(a){ta!==a&&(d.depthMask(a),ta=a)}function E(a,b,c){Ra!==a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),Ra=a);if(a&&(Sa!==b||Ta!==c))d.polygonOffset(b,c),Sa=b,Ta=c}function ba(a){if(a!==ya){switch(a){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);
+break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD),d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}ya=a}}function F(a,b){var c;a==="fragment"?c=d.createShader(d.FRAGMENT_SHADER):a==="vertex"&&(c=d.createShader(d.VERTEX_SHADER));d.shaderSource(c,b);d.compileShader(c);if(!d.getShaderParameter(c,d.COMPILE_STATUS))return console.error(d.getShaderInfoLog(c)),console.error(b),
+null;return c}function L(a,b,c){(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(d.texParameteri(a,d.TEXTURE_WRAP_S,ga(b.wrapS)),d.texParameteri(a,d.TEXTURE_WRAP_T,ga(b.wrapT)),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ga(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,ga(b.minFilter)),d.generateMipmap(a)):(d.texParameteri(a,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.texParameteri(a,d.TEXTURE_MAG_FILTER,ma(b.magFilter)),d.texParameteri(a,d.TEXTURE_MIN_FILTER,
+ma(b.minFilter)))}function ha(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=d.createTexture(),K.info.memory.textures++;d.activeTexture(d.TEXTURE0+b);d.bindTexture(d.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?d.texImage2D(d.TEXTURE_2D,0,ga(a.format),a.image.width,a.image.height,0,ga(a.format),d.UNSIGNED_BYTE,a.image.data):d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,a.image);L(d.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+
+b),d.bindTexture(d.TEXTURE_2D,a.__webglTexture)}function H(a,b){d.bindRenderbuffer(d.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_STENCIL,b.width,b.height),d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_STENCIL_ATTACHMENT,d.RENDERBUFFER,a)):d.renderbufferStorage(d.RENDERBUFFER,
+d.RGBA4,b.width,b.height)}function T(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=d.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];d.bindTexture(d.TEXTURE_CUBE_MAP,a.__webglTexture);L(d.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=d.createFramebuffer();a.__webglRenderbuffer[c]=d.createRenderbuffer();d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+
+c,0,ga(a.format),a.width,a.height,0,ga(a.format),ga(a.type),null);var e=a,f=d.TEXTURE_CUBE_MAP_POSITIVE_X+c;d.bindFramebuffer(d.FRAMEBUFFER,a.__webglFramebuffer[c]);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,f,e.__webglTexture,0);H(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=d.createFramebuffer(),a.__webglRenderbuffer=d.createRenderbuffer(),d.bindTexture(d.TEXTURE_2D,a.__webglTexture),L(d.TEXTURE_2D,a,a),d.texImage2D(d.TEXTURE_2D,0,ga(a.format),a.width,a.height,0,ga(a.format),
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+case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;
+case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var a=a||{},qa=a.canvas!==void 0?a.canvas:document.createElement("canvas"),sa=a.stencil!==void 0?a.stencil:!0,xa=a.antialias!==void 0?a.antialias:!1,Ba=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:!1,ra=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),
+oa=a.clearAlpha!==void 0?a.clearAlpha:0,V=a.maxLights!==void 0?a.maxLights:4;this.domElement=qa;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=
+[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0}};var K=this,d,R=[],da=null,ia=null,S=-1,la=null,wa=0,Ca=null,Fa=null,ya=null,za=null,ta=null,Ra=null,Sa=null,Ta=null,Ja=null,Oa=0,Pa=0,Ia=0,Ea=0,na=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Aa=new THREE.Matrix4,La=new Float32Array(16),Ka=new Float32Array(16),
+Da=new THREE.Vector4,Qa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},pa,Ga=[],Ha,Na,t={},Ua=!1;d=function(){var a;try{if(!(a=qa.getContext("experimental-webgl",{antialias:xa,stencil:sa,preserveDrawingBuffer:Ba})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();
+d.clearColor(0,0,0,1);d.clearDepth(1);d.clearStencil(0);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);d.clearColor(ra.r,ra.g,ra.b,oa);(function(){t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);var a=0;t.vertices[a++]=-1;t.vertices[a++]=-1;t.vertices[a++]=0;t.vertices[a++]=1;t.vertices[a++]=1;t.vertices[a++]=-1;t.vertices[a++]=1;t.vertices[a++]=
 1;t.vertices[a++]=1;t.vertices[a++]=1;t.vertices[a++]=1;t.vertices[a++]=0;t.vertices[a++]=-1;t.vertices[a++]=1;t.vertices[a++]=0;a=t.vertices[a++]=0;t.faces[a++]=0;t.faces[a++]=1;t.faces[a++]=2;t.faces[a++]=0;t.faces[a++]=2;t.faces[a++]=3;t.vertexBuffer=d.createBuffer();t.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,t.vertices,d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,t.faces,d.STATIC_DRAW);
-t.program=d.createProgram();d.attachShader(t.program,D("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,D("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program,"uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,
+t.program=d.createProgram();d.attachShader(t.program,F("fragment",THREE.ShaderLib.sprite.fragmentShader));d.attachShader(t.program,F("vertex",THREE.ShaderLib.sprite.vertexShader));d.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.position=d.getAttribLocation(t.program,"position");t.attributes.uv=d.getAttribLocation(t.program,"uv");t.uniforms.uvOffset=d.getUniformLocation(t.program,"uvOffset");t.uniforms.uvScale=d.getUniformLocation(t.program,"uvScale");t.uniforms.rotation=d.getUniformLocation(t.program,
 "rotation");t.uniforms.scale=d.getUniformLocation(t.program,"scale");t.uniforms.alignment=d.getUniformLocation(t.program,"alignment");t.uniforms.color=d.getUniformLocation(t.program,"color");t.uniforms.map=d.getUniformLocation(t.program,"map");t.uniforms.opacity=d.getUniformLocation(t.program,"opacity");t.uniforms.useScreenCoordinates=d.getUniformLocation(t.program,"useScreenCoordinates");t.uniforms.affectedByDistance=d.getUniformLocation(t.program,"affectedByDistance");t.uniforms.screenPosition=
-d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);Ga=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});Ma=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});
-Ga._shadowPass=!0;Ma._shadowPass=!0})();this.context=d;var Wa=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return d};this.supportsVertexTextures=function(){return Wa};this.setSize=function(a,b){ua.width=a;ua.height=b;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(a,b,c,e){Pa=a;Qa=b;Ha=c;Ea=e;d.viewport(Pa,Qa,Ha,Ea)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};
-this.setClearColorHex=function(a,b){O.setHex(a);la=b;d.clearColor(O.r,O.g,O.b,la)};this.setClearColor=function(a,b){O.copy(a);la=b;d.clearColor(O.r,O.g,O.b,la)};this.getClearColor=function(){return O};this.getClearAlpha=function(){return la};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.clearTarget=function(a,b,c,d){ma(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
+d.getUniformLocation(t.program,"screenPosition");t.uniforms.modelViewMatrix=d.getUniformLocation(t.program,"modelViewMatrix");t.uniforms.projectionMatrix=d.getUniformLocation(t.program,"projectionMatrix")})();(function(){var a=THREE.ShaderLib.depthRGBA,b=THREE.UniformsUtils.clone(a.uniforms);Ha=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b});Na=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:b,morphTargets:!0});
+Ha._shadowPass=!0;Na._shadowPass=!0})();this.context=d;var Va=d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return d};this.supportsVertexTextures=function(){return Va};this.setSize=function(a,b){qa.width=a;qa.height=b;this.setViewport(0,0,qa.width,qa.height)};this.setViewport=function(a,b,c,e){Oa=a;Pa=b;Ia=c;Ea=e;d.viewport(Oa,Pa,Ia,Ea)};this.setScissor=function(a,b,c,e){d.scissor(a,b,c,e)};this.enableScissorTest=function(a){a?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};
+this.setClearColorHex=function(a,b){ra.setHex(a);oa=b;d.clearColor(ra.r,ra.g,ra.b,oa)};this.setClearColor=function(a,b){ra.copy(a);oa=b;d.clearColor(ra.r,ra.g,ra.b,oa)};this.getClearColor=function(){return ra};this.getClearAlpha=function(){return oa};this.clear=function(a,b,c){var e=0;if(a===void 0||a)e|=d.COLOR_BUFFER_BIT;if(b===void 0||b)e|=d.DEPTH_BUFFER_BIT;if(c===void 0||c)e|=d.STENCIL_BUFFER_BIT;d.clear(e)};this.clearTarget=function(a,b,c,d){T(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=
 !1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];d.deleteBuffer(c.__webglVertexBuffer);d.deleteBuffer(c.__webglNormalBuffer);d.deleteBuffer(c.__webglTangentBuffer);d.deleteBuffer(c.__webglColorBuffer);d.deleteBuffer(c.__webglUVBuffer);d.deleteBuffer(c.__webglUV2Buffer);d.deleteBuffer(c.__webglSkinVertexABuffer);d.deleteBuffer(c.__webglSkinVertexBBuffer);
-d.deleteBuffer(c.__webglSkinIndicesBuffer);d.deleteBuffer(c.__webglSkinWeightsBuffer);d.deleteBuffer(c.__webglFaceBuffer);d.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e<f;e++)d.deleteBuffer(c.__webglMorphTargetsBuffers[e]);F.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),
-d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),F.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),F.info.memory.textures--};this.updateShadowMap=function(a,b){r(a,b)};this.render=function(a,b,c,e){var t,W,xa,n,Q,R,l,p=a.lights,B=a.fog;oa=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);
-this.shadowMapEnabled&&this.shadowMapAutoUpdate&&r(a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ka);b.projectionMatrix.flattenToArray(La);za.multiply(b.projectionMatrix,b.matrixWorldInverse);h(za);ma(c);(this.autoClear||e)&&this.clear(this.autoClearColor,
-this.autoClearDepth,this.autoClearStencil);xa=a.__webglObjects.length;for(e=0;e<xa;e++)if(Q=a.__webglObjects[e],R=Q.object,R.visible)if(!(R instanceof THREE.Mesh)||!R.frustumCulled||i(R)){if(R.matrixWorld.flattenToArray(R._objectMatrixArray),P(R,b,!0),q(Q),Q.render=!0,this.sortObjects)R.renderDepth?Q.z=R.renderDepth:(Da.copy(R.position),za.multiplyVector3(Da),Q.z=Da.z)}else Q.render=!1;else Q.render=!1;this.sortObjects&&a.__webglObjects.sort(o);n=a.__webglObjectsImmediate.length;for(e=0;e<n;e++)Q=
-a.__webglObjectsImmediate[e],R=Q.object,R.visible&&(R.matrixAutoUpdate&&R.matrixWorld.flattenToArray(R._objectMatrixArray),P(R,b,!0),j(Q));if(a.overrideMaterial){Y(a.overrideMaterial.depthTest);C(a.overrideMaterial.blending);for(e=0;e<xa;e++)if(Q=a.__webglObjects[e],Q.render)R=Q.object,l=Q.buffer,U(R),g(b,p,B,a.overrideMaterial,l,R);for(e=0;e<n;e++)Q=a.__webglObjectsImmediate[e],R=Q.object,R.visible&&(qa=-1,U(R),t=ka(b,p,B,a.overrideMaterial,R),R.immediateRenderCallback?R.immediateRenderCallback(t,
-d,ta):R.render(function(b){f(b,t,a.overrideMaterial.shading)}))}else{C(THREE.NormalBlending);for(e=xa-1;e>=0;e--)if(Q=a.__webglObjects[e],Q.render&&(R=Q.object,l=Q.buffer,W=Q.opaque))U(R),Y(W.depthTest),E(W.depthWrite),M(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),g(b,p,B,W,l,R);for(e=0;e<n;e++)if(Q=a.__webglObjectsImmediate[e],R=Q.object,R.visible&&(qa=-1,W=Q.opaque))U(R),Y(W.depthTest),E(W.depthWrite),M(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),t=ka(b,p,B,W,R),
-R.immediateRenderCallback?R.immediateRenderCallback(t,d,ta):R.render(function(a){f(a,t,W.shading)});for(e=0;e<xa;e++)if(Q=a.__webglObjects[e],Q.render&&(R=Q.object,l=Q.buffer,W=Q.transparent))U(R),C(W.blending),Y(W.depthTest),E(W.depthWrite),M(W.polygonOffset,W.polygonOffsetFactor,W.polygonOffsetUnits),g(b,p,B,W,l,R);for(e=0;e<n;e++)if(Q=a.__webglObjectsImmediate[e],R=Q.object,R.visible&&(qa=-1,W=Q.transparent))U(R),C(W.blending),Y(W.depthTest),E(W.depthWrite),M(W.polygonOffset,W.polygonOffsetFactor,
-W.polygonOffsetUnits),t=ka(b,p,B,W,R),R.immediateRenderCallback?R.immediateRenderCallback(t,d,ta):R.render(function(a){f(a,t,W.shading)})}a.__webglSprites.length&&s(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&na(c)};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],g=a,h=void 0,i=void 0,j=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=
-new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){i=f.geometry;if(i.geometryGroups===void 0){var j=i,o=void 0,n=void 0,r=void 0,q=void 0,l=void 0,p=void 0,t=void 0,z={},s=j.morphTargets.length;j.geometryGroups={};o=0;for(n=j.faces.length;o<n;o++)r=j.faces[o],q=r.materialIndex,p=q!==void 0?q:-1,z[p]===void 0&&(z[p]={hash:p,counter:0}),
-t=z[p].hash+"_"+z[p].counter,j.geometryGroups[t]===void 0&&(j.geometryGroups[t]={faces3:[],faces4:[],materialIndex:q,vertices:0,numMorphTargets:s}),l=r instanceof THREE.Face3?3:4,j.geometryGroups[t].vertices+l>65535&&(z[p].counter+=1,t=z[p].hash+"_"+z[p].counter,j.geometryGroups[t]===void 0&&(j.geometryGroups[t]={faces3:[],faces4:[],materialIndex:q,vertices:0,numMorphTargets:s})),r instanceof THREE.Face3?j.geometryGroups[t].faces3.push(o):j.geometryGroups[t].faces4.push(o),j.geometryGroups[t].vertices+=
-l;j.geometryGroupsList=[];o=void 0;for(o in j.geometryGroups)j.geometryGroups[o].id=Ia++,j.geometryGroupsList.push(j.geometryGroups[o])}for(h in i.geometryGroups)if(j=i.geometryGroups[h],!j.__webglVertexBuffer){o=j;o.__webglVertexBuffer=d.createBuffer();o.__webglNormalBuffer=d.createBuffer();o.__webglTangentBuffer=d.createBuffer();o.__webglColorBuffer=d.createBuffer();o.__webglUVBuffer=d.createBuffer();o.__webglUV2Buffer=d.createBuffer();o.__webglSkinVertexABuffer=d.createBuffer();o.__webglSkinVertexBBuffer=
-d.createBuffer();o.__webglSkinIndicesBuffer=d.createBuffer();o.__webglSkinWeightsBuffer=d.createBuffer();o.__webglFaceBuffer=d.createBuffer();o.__webglLineBuffer=d.createBuffer();if(o.numMorphTargets){r=n=void 0;o.__webglMorphTargetsBuffers=[];n=0;for(r=o.numMorphTargets;n<r;n++)o.__webglMorphTargetsBuffers.push(d.createBuffer())}F.info.memory.geometries++;q=f;l=q.geometry;n=j.faces3;p=j.faces4;o=n.length*3+p.length*4;r=n.length*1+p.length*2;p=n.length*3+p.length*4;n=c(q,j);t=n.map||n.lightMap||n instanceof
-THREE.ShaderMaterial?!0:!1;z=n instanceof THREE.MeshBasicMaterial&&!n.envMap||n instanceof THREE.MeshDepthMaterial?!1:n&&n.shading!==void 0&&n.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;s=n.vertexColors?n.vertexColors:!1;j.__vertexArray=new Float32Array(o*3);if(z)j.__normalArray=new Float32Array(o*3);if(l.hasTangents)j.__tangentArray=new Float32Array(o*4);if(s)j.__colorArray=new Float32Array(o*3);if(t){if(l.faceUvs.length>0||l.faceVertexUvs.length>0)j.__uvArray=new Float32Array(o*
-2);if(l.faceUvs.length>1||l.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(o*2)}if(q.geometry.skinWeights.length&&q.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(o*4),j.__skinVertexBArray=new Float32Array(o*4),j.__skinIndexArray=new Float32Array(o*4),j.__skinWeightArray=new Float32Array(o*4);j.__faceArray=new Uint16Array(r*3);j.__lineArray=new Uint16Array(p*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];q=0;for(l=j.numMorphTargets;q<l;q++)j.__morphTargetsArrays.push(new Float32Array(o*
-3))}j.__needsSmoothNormals=z===THREE.SmoothShading;j.__uvType=t;j.__vertexColorType=s;j.__normalType=z;j.__webglFaceCount=r*3;j.__webglLineCount=p*2;if(n.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];r=void 0;for(r in n.attributes){var q=n.attributes[r],l={},E;for(E in q)l[E]=q[E];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,p=1,l.type==="v2"?p=2:l.type==="v3"?p=3:l.type==="v4"?p=4:l.type==="c"&&(p=3),l.size=p,l.array=new Float32Array(o*
-p),l.buffer=d.createBuffer(),l.buffer.belongsToAttribute=r,q.needsUpdate=!0,l.__original=q;j.__webglCustomAttributesList.push(l)}}j.__inittedArrays=!0;i.__dirtyVertices=!0;i.__dirtyMorphTargets=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(i=f.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),F.info.memory.geometries++,j=i,o=j.vertices.length,
-j.__vertexArray=new Float32Array(o*3),j.__colorArray=new Float32Array(o*3),j.__webglVertexCount=o,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(f instanceof THREE.Line){if(i=f.geometry,!i.__webglVertexBuffer)j=i,j.__webglVertexBuffer=d.createBuffer(),j.__webglColorBuffer=d.createBuffer(),F.info.memory.geometries++,j=i,o=f,n=j.vertices.length,j.__vertexArray=new Float32Array(n*3),j.__colorArray=new Float32Array(n*3),j.__webglLineCount=n,b(j,o),i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(f instanceof
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-S=aa.__dirtyMorphTargets,na=aa.vertices,z=n.faces3,s=n.faces4,ga=aa.faces,va=aa.faceVertexUvs[0],wa=aa.faceVertexUvs[1],oa=aa.skinVerticesA,qa=aa.skinVerticesB,ra=aa.skinIndices,sa=aa.skinWeights,ya=aa.morphTargets;if(aa.__dirtyVertices){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],w=na[u.a].position,x=na[u.b].position,y=na[u.c].position,M[X]=w.x,M[X+1]=w.y,M[X+2]=w.z,M[X+3]=x.x,M[X+4]=x.y,M[X+5]=x.z,M[X+6]=y.x,M[X+7]=y.y,M[X+8]=y.z,X+=9;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],w=na[u.a].position,x=na[u.b].position,
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-y.y,Z[v+10]=y.z,Z[v+11]=1,w=qa[u.a],x=qa[u.b],y=qa[u.c],$[v]=w.x,$[v+1]=w.y,$[v+2]=w.z,$[v+3]=1,$[v+4]=x.x,$[v+5]=x.y,$[v+6]=x.z,$[v+7]=1,$[v+8]=y.x,$[v+9]=y.y,$[v+10]=y.z,$[v+11]=1,v+=12;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],w=sa[u.a],x=sa[u.b],y=sa[u.c],K=sa[u.d],ia[v]=w.x,ia[v+1]=w.y,ia[v+2]=w.z,ia[v+3]=w.w,ia[v+4]=x.x,ia[v+5]=x.y,ia[v+6]=x.z,ia[v+7]=x.w,ia[v+8]=y.x,ia[v+9]=y.y,ia[v+10]=y.z,ia[v+11]=y.w,ia[v+12]=K.x,ia[v+13]=K.y,ia[v+14]=K.z,ia[v+15]=K.w,w=ra[u.a],x=ra[u.b],y=ra[u.c],K=ra[u.d],
-H[v]=w.x,H[v+1]=w.y,H[v+2]=w.z,H[v+3]=w.w,H[v+4]=x.x,H[v+5]=x.y,H[v+6]=x.z,H[v+7]=x.w,H[v+8]=y.x,H[v+9]=y.y,H[v+10]=y.z,H[v+11]=y.w,H[v+12]=K.x,H[v+13]=K.y,H[v+14]=K.z,H[v+15]=K.w,w=oa[u.a],x=oa[u.b],y=oa[u.c],K=oa[u.d],Z[v]=w.x,Z[v+1]=w.y,Z[v+2]=w.z,Z[v+3]=1,Z[v+4]=x.x,Z[v+5]=x.y,Z[v+6]=x.z,Z[v+7]=1,Z[v+8]=y.x,Z[v+9]=y.y,Z[v+10]=y.z,Z[v+11]=1,Z[v+12]=K.x,Z[v+13]=K.y,Z[v+14]=K.z,Z[v+15]=1,w=qa[u.a],x=qa[u.b],y=qa[u.c],u=qa[u.d],$[v]=w.x,$[v+1]=w.y,$[v+2]=w.z,$[v+3]=1,$[v+4]=x.x,$[v+5]=x.y,$[v+6]=
-x.z,$[v+7]=1,$[v+8]=y.x,$[v+9]=y.y,$[v+10]=y.z,$[v+11]=1,$[v+12]=u.x,$[v+13]=u.y,$[v+14]=u.z,$[v+15]=1,v+=16;v>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,Z,r),d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,$,r),d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,H,r),d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ia,r))}if(ua&&P){l=0;for(p=z.length;l<
-p;l++)u=ga[z[l]],v=u.vertexColors,H=u.color,v.length===3&&P===THREE.VertexColors?(u=v[0],Z=v[1],$=v[2]):$=Z=u=H,ea[da]=u.r,ea[da+1]=u.g,ea[da+2]=u.b,ea[da+3]=Z.r,ea[da+4]=Z.g,ea[da+5]=Z.b,ea[da+6]=$.r,ea[da+7]=$.g,ea[da+8]=$.b,da+=9;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],v=u.vertexColors,H=u.color,v.length===4&&P===THREE.VertexColors?(u=v[0],Z=v[1],$=v[2],v=v[3]):v=$=Z=u=H,ea[da]=u.r,ea[da+1]=u.g,ea[da+2]=u.b,ea[da+3]=Z.r,ea[da+4]=Z.g,ea[da+5]=Z.b,ea[da+6]=$.r,ea[da+7]=$.g,ea[da+8]=$.b,ea[da+9]=v.r,
-ea[da+10]=v.g,ea[da+11]=v.b,da+=12;da>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ea,r))}if(ta&&aa.hasTangents){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],P=u.vertexTangents,da=P[0],ea=P[1],u=P[2],D[J]=da.x,D[J+1]=da.y,D[J+2]=da.z,D[J+3]=da.w,D[J+4]=ea.x,D[J+5]=ea.y,D[J+6]=ea.z,D[J+7]=ea.w,D[J+8]=u.x,D[J+9]=u.y,D[J+10]=u.z,D[J+11]=u.w,J+=12;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],P=u.vertexTangents,da=P[0],ea=P[1],u=P[2],P=P[3],D[J]=da.x,D[J+1]=da.y,D[J+2]=da.z,D[J+
-3]=da.w,D[J+4]=ea.x,D[J+5]=ea.y,D[J+6]=ea.z,D[J+7]=ea.w,D[J+8]=u.x,D[J+9]=u.y,D[J+10]=u.z,D[J+11]=u.w,D[J+12]=P.x,D[J+13]=P.y,D[J+14]=P.z,D[J+15]=P.w,J+=16;d.bindBuffer(d.ARRAY_BUFFER,n.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,D,r)}if(pa&&O){l=0;for(p=z.length;l<p;l++)if(u=ga[z[l]],D=u.vertexNormals,O=u.normal,D.length===3&&ka)for(J=0;J<3;J++)O=D[J],U[C]=O.x,U[C+1]=O.y,U[C+2]=O.z,C+=3;else for(J=0;J<3;J++)U[C]=O.x,U[C+1]=O.y,U[C+2]=O.z,C+=3;l=0;for(p=s.length;l<p;l++)if(u=ga[s[l]],D=u.vertexNormals,
-O=u.normal,D.length===4&&ka)for(J=0;J<4;J++)O=D[J],U[C]=O.x,U[C+1]=O.y,U[C+2]=O.z,C+=3;else for(J=0;J<4;J++)U[C]=O.x,U[C+1]=O.y,U[C+2]=O.z,C+=3;d.bindBuffer(d.ARRAY_BUFFER,n.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,U,r)}if(la&&va&&ba){l=0;for(p=z.length;l<p;l++)if(C=z[l],C=va[C],C!==void 0)for(J=0;J<3;J++)U=C[J],ha[T]=U.u,ha[T+1]=U.v,T+=2;l=0;for(p=s.length;l<p;l++)if(C=s[l],C=va[C],C!==void 0)for(J=0;J<4;J++)U=C[J],ha[T]=U.u,ha[T+1]=U.v,T+=2;T>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglUVBuffer),
-d.bufferData(d.ARRAY_BUFFER,ha,r))}if(la&&wa&&ba){l=0;for(p=z.length;l<p;l++)if(C=z[l],T=wa[C],T!==void 0)for(J=0;J<3;J++)C=T[J],m[A]=C.u,m[A+1]=C.v,A+=2;l=0;for(p=s.length;l<p;l++)if(C=s[l],T=wa[C],T!==void 0)for(J=0;J<4;J++)C=T[J],m[A]=C.u,m[A+1]=C.v,A+=2;A>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,m,r))}if(ma){l=0;for(p=z.length;l<p;l++)k[Y]=ca,k[Y+1]=ca+1,k[Y+2]=ca+2,Y+=3,I[fa]=ca,I[fa+1]=ca+1,I[fa+2]=ca,I[fa+3]=ca+2,I[fa+4]=ca+1,I[fa+5]=ca+2,fa+=6,ca+=3;
-l=0;for(p=s.length;l<p;l++)k[Y]=ca,k[Y+1]=ca+1,k[Y+2]=ca+3,k[Y+3]=ca+1,k[Y+4]=ca+2,k[Y+5]=ca+3,Y+=6,I[fa]=ca,I[fa+1]=ca+1,I[fa+2]=ca,I[fa+3]=ca+3,I[fa+4]=ca+1,I[fa+5]=ca+2,I[fa+6]=ca+2,I[fa+7]=ca+3,fa+=8,ca+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,k,r);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,I,r)}if(t){J=0;for(ca=t.length;J<ca;J++)if(k=t[J],k.__original.needsUpdate){I=m=0;if(k.size===1)if(k.boundTo===
-void 0||k.boundTo==="vertices"){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],k.array[m]=k.value[u.a],k.array[m+1]=k.value[u.b],k.array[m+2]=k.value[u.c],m+=3;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],k.array[m]=k.value[u.a],k.array[m+1]=k.value[u.b],k.array[m+2]=k.value[u.c],k.array[m+3]=k.value[u.d],m+=4}else if(k.boundTo==="faces"){l=0;for(p=z.length;l<p;l++)I=k.value[z[l]],k.array[m]=I,k.array[m+1]=I,k.array[m+2]=I,m+=3;l=0;for(p=s.length;l<p;l++)I=k.value[s[l]],k.array[m]=I,k.array[m+1]=I,k.array[m+2]=I,
-k.array[m+3]=I,m+=4}else{if(k.boundTo==="faceVertices"){l=0;for(p=z.length;l<p;l++)k.array[m]=k.value[I],k.array[m+1]=k.value[I+1],k.array[m+2]=k.value[I+2],m+=3,I+=3;l=0;for(p=s.length;l<p;l++)k.array[m]=k.value[I],k.array[m+1]=k.value[I+1],k.array[m+2]=k.value[I+2],k.array[m+3]=k.value[I+3],m+=4,I+=4}}else if(k.size===2)if(k.boundTo===void 0||k.boundTo==="vertices"){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=x.x,
-k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,m+=6;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],K=k.value[u.d],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=x.x,k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,k.array[m+6]=K.x,k.array[m+7]=K.y,m+=8}else if(k.boundTo==="faces"){l=0;for(p=z.length;l<p;l++)y=x=w=I=k.value[z[l]],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=x.x,k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,m+=6;l=0;for(p=s.length;l<p;l++)K=
-y=x=w=I=k.value[s[l]],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=x.x,k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,k.array[m+6]=K.x,k.array[m+7]=K.y,m+=8}else{if(k.boundTo==="faceVertices"){l=0;for(p=z.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=k.value[I+2],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=x.x,k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,m+=6,I+=3;l=0;for(p=s.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=k.value[I+2],K=k.value[I+3],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+
-2]=x.x,k.array[m+3]=x.y,k.array[m+4]=y.x,k.array[m+5]=y.y,k.array[m+6]=K.x,k.array[m+7]=K.y,m+=8,I+=4}}else if(k.size===3)if(A=k.type==="c"?["r","g","b"]:["x","y","z"],k.boundTo===void 0||k.boundTo==="vertices"){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],m+=9;l=0;for(p=s.length;l<
-p;l++)u=ga[s[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],K=k.value[u.d],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],k.array[m+9]=K[A[0]],k.array[m+10]=K[A[1]],k.array[m+11]=K[A[2]],m+=12}else if(k.boundTo==="faces"){l=0;for(p=z.length;l<p;l++)y=x=w=I=k.value[z[l]],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+
-4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],m+=9;l=0;for(p=s.length;l<p;l++)K=y=x=w=I=k.value[s[l]],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],k.array[m+9]=K[A[0]],k.array[m+10]=K[A[1]],k.array[m+11]=K[A[2]],m+=12}else{if(k.boundTo==="faceVertices"){l=0;for(p=z.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=
-k.value[I+2],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],m+=9,I+=3;l=0;for(p=s.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=k.value[I+2],K=k.value[I+3],k.array[m]=w[A[0]],k.array[m+1]=w[A[1]],k.array[m+2]=w[A[2]],k.array[m+3]=x[A[0]],k.array[m+4]=x[A[1]],k.array[m+5]=x[A[2]],k.array[m+6]=y[A[0]],k.array[m+7]=y[A[1]],k.array[m+8]=y[A[2]],k.array[m+9]=K[A[0]],
-k.array[m+10]=K[A[1]],k.array[m+11]=K[A[2]],m+=12,I+=4}}else if(k.size===4)if(k.boundTo===void 0||k.boundTo==="vertices"){l=0;for(p=z.length;l<p;l++)u=ga[z[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=y.w,m+=12;l=0;for(p=s.length;l<p;l++)u=ga[s[l]],w=k.value[u.a],x=k.value[u.b],y=k.value[u.c],K=k.value[u.d],
-k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=y.w,k.array[m+12]=K.x,k.array[m+13]=K.y,k.array[m+14]=K.z,k.array[m+15]=K.w,m+=16}else if(k.boundTo==="faces"){l=0;for(p=z.length;l<p;l++)y=x=w=I=k.value[z[l]],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+
-8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=y.w,m+=12;l=0;for(p=s.length;l<p;l++)K=y=x=w=I=k.value[s[l]],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=y.w,k.array[m+12]=K.x,k.array[m+13]=K.y,k.array[m+14]=K.z,k.array[m+15]=K.w,m+=16}else if(k.boundTo==="faceVertices"){l=0;for(p=z.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=k.value[I+
-2],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=y.w,m+=12,I+=3;l=0;for(p=s.length;l<p;l++)w=k.value[I],x=k.value[I+1],y=k.value[I+2],K=k.value[I+3],k.array[m]=w.x,k.array[m+1]=w.y,k.array[m+2]=w.z,k.array[m+3]=w.w,k.array[m+4]=x.x,k.array[m+5]=x.y,k.array[m+6]=x.z,k.array[m+7]=x.w,k.array[m+8]=y.x,k.array[m+9]=y.y,k.array[m+10]=y.z,k.array[m+11]=
-y.w,k.array[m+12]=K.x,k.array[m+13]=K.y,k.array[m+14]=K.z,k.array[m+15]=K.w,m+=16,I+=4}d.bindBuffer(d.ARRAY_BUFFER,k.buffer);d.bufferData(d.ARRAY_BUFFER,k.array,r)}}q&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=
-!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;i.attributes&&L(i)}else if(E instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;E=d.DYNAMIC_DRAW;l=j=l=q=q=void 0;p=i.vertices;o=i.colors;t=p.length;n=o.length;z=i.__vertexArray;r=i.__colorArray;s=i.__dirtyColors;if(i.__dirtyVertices){for(q=0;q<t;q++)l=p[q].position,j=q*3,z[j]=l.x,z[j+1]=l.y,z[j+2]=l.z;d.bindBuffer(d.ARRAY_BUFFER,i.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,z,
-E)}if(s){for(q=0;q<n;q++)l=o[q],j=q*3,r[j]=l.r,r[j+1]=l.g,r[j+2]=l.b;d.bindBuffer(d.ARRAY_BUFFER,i.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,r,E)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(E instanceof THREE.Line){i=c(E,n);r=i.attributes&&G(i);if(h.__dirtyVertices||h.__dirtyColors||r){E=h;j=d.DYNAMIC_DRAW;t=o=ca=p=ga=void 0;p=E.vertices;n=E.colors;t=p.length;r=n.length;z=E.__vertexArray;q=E.__colorArray;s=E.__dirtyColors;l=E.__webglCustomAttributesList;T=fa=Y=A=ca=ga=void 0;if(E.__dirtyVertices){for(ga=
-0;ga<t;ga++)ca=p[ga].position,o=ga*3,z[o]=ca.x,z[o+1]=ca.y,z[o+2]=ca.z;d.bindBuffer(d.ARRAY_BUFFER,E.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,z,j)}if(s){for(p=0;p<r;p++)t=n[p],o=p*3,q[o]=t.r,q[o+1]=t.g,q[o+2]=t.b;d.bindBuffer(d.ARRAY_BUFFER,E.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,q,j)}if(l){ga=0;for(ca=l.length;ga<ca;ga++)if(T=l[ga],T.needsUpdate&&(T.boundTo===void 0||T.boundTo==="vertices")){o=0;Y=T.value.length;if(T.size===1)for(A=0;A<Y;A++)T.array[A]=T.value[A];else if(T.size===
-2)for(A=0;A<Y;A++)fa=T.value[A],T.array[o]=fa.x,T.array[o+1]=fa.y,o+=2;else if(T.size===3)if(T.type==="c")for(A=0;A<Y;A++)fa=T.value[A],T.array[o]=fa.r,T.array[o+1]=fa.g,T.array[o+2]=fa.b,o+=3;else for(A=0;A<Y;A++)fa=T.value[A],T.array[o]=fa.x,T.array[o+1]=fa.y,T.array[o+2]=fa.z,o+=3;else if(T.size===4)for(A=0;A<Y;A++)fa=T.value[A],T.array[o]=fa.x,T.array[o+1]=fa.y,T.array[o+2]=fa.z,T.array[o+3]=fa.w,o+=4;d.bindBuffer(d.ARRAY_BUFFER,T.buffer);d.bufferData(d.ARRAY_BUFFER,T.array,j)}}}h.__dirtyVertices=
-!1;h.__dirtyColors=!1;i.attributes&&L(i)}else if(E instanceof THREE.ParticleSystem)i=c(E,n),r=i.attributes&&G(i),(h.__dirtyVertices||h.__dirtyColors||E.sortParticles||r)&&e(h,d.DYNAMIC_DRAW,E),h.__dirtyVertices=!1,h.__dirtyColors=!1,i.attributes&&L(i)};this.initMaterial=function(a,b,c,e){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof
-THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var o,l,p;o=p=j=0;for(l=b.length;o<l;o++)h=b[o],h instanceof THREE.SpotLight&&p++,h instanceof THREE.DirectionalLight&&p++,h instanceof THREE.PointLight&&j++;j+p<=H?o=p:(o=Math.ceil(H*p/(j+p)),j=H-o);h={directional:o,
-point:j};j=p=0;for(o=b.length;j<o;j++)l=b[j],l instanceof THREE.SpotLight&&l.castShadow&&p++;var r=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)r=e.bones.length;var q;a:{o=a.fragmentShader;l=a.vertexShader;var j=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,
-maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},s,e=[];i?e.push(i):(e.push(o),e.push(l));for(s in c)e.push(s),e.push(c[s]);i=e.join();s=0;for(e=aa.length;s<e;s++)if(aa[s].code===i){q=aa[s].program;break a}s=d.createProgram();e=[Wa?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?
-"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?
+d.deleteBuffer(c.__webglSkinIndicesBuffer);d.deleteBuffer(c.__webglSkinWeightsBuffer);d.deleteBuffer(c.__webglFaceBuffer);d.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var e=0,f=c.numMorphTargets;e<f;e++)d.deleteBuffer(c.__webglMorphTargetsBuffers[e]);K.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),
+d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,d.deleteBuffer(a.__webglVertexBuffer),d.deleteBuffer(a.__webglColorBuffer),K.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,d.deleteTexture(a.__webglTexture),K.info.memory.textures--};this.updateShadowMap=function(a,b){s(a,b)};this.render=function(a,b,c,e){var f,g,r,n,w=a.lights,C=a.fog;S=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);
+this.shadowMapEnabled&&this.shadowMapAutoUpdate&&s(a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(Ka);b.projectionMatrix.flattenToArray(La);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);i(Aa);T(c);(this.autoClear||e)&&this.clear(this.autoClearColor,
+this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;e=0;for(f=n.length;e<f;e++)if(g=n[e],r=g.object,r.visible)if(!(r instanceof THREE.Mesh)||!r.frustumCulled||h(r)){r.matrixWorld.flattenToArray(r._objectMatrixArray);ja(r,b,!0);var j=g,m=j.object,G=j.buffer,A=void 0,A=A=void 0,A=m.material;if(A instanceof THREE.MeshFaceMaterial){if(A=G.materialIndex,A>=0)A=m.geometry.materials[A],A.transparent?(j.transparent=A,j.opaque=null):(j.opaque=A,j.transparent=null)}else if(A)A.transparent?(j.transparent=
+A,j.opaque=null):(j.opaque=A,j.transparent=null);g.render=!0;if(this.sortObjects)r.renderDepth?g.z=r.renderDepth:(Da.copy(r.position),Aa.multiplyVector3(Da),g.z=Da.z)}else g.render=!1;else g.render=!1;this.sortObjects&&n.sort(p);n=a.__webglObjectsImmediate;e=0;for(f=n.length;e<f;e++)if(g=n[e],r=g.object,r.visible)r.matrixAutoUpdate&&r.matrixWorld.flattenToArray(r._objectMatrixArray),ja(r,b,!0),r=g.object.material,r.transparent?(g.transparent=r,g.opaque=null):(g.opaque=r,g.transparent=null);a.overrideMaterial?
+(ba(a.overrideMaterial.blending),P(a.overrideMaterial.depthTest),ka(a.overrideMaterial.depthWrite),E(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,w,C,!0,a.overrideMaterial),q(a.__webglObjectsImmediate,"",b,w,C,!1,a.overrideMaterial)):(ba(THREE.NormalBlending),l(a.__webglObjects,!0,"opaque",b,w,C,!1),q(a.__webglObjectsImmediate,"opaque",b,w,C,!1),l(a.__webglObjects,!1,"transparent",b,w,C,!0),q(a.__webglObjectsImmediate,
+"transparent",b,w,C,!0));if(a.__webglSprites.length){r=t.attributes;w=t.uniforms;C=Ea/Ia;e=[];f=Ia*0.5;n=Ea*0.5;g=!0;d.useProgram(t.program);da=t.program;la=za=ya=-1;Ua||(d.enableVertexAttribArray(t.attributes.position),d.enableVertexAttribArray(t.attributes.uv),Ua=!0);d.disable(d.CULL_FACE);d.enable(d.BLEND);d.depthMask(!0);d.bindBuffer(d.ARRAY_BUFFER,t.vertexBuffer);d.vertexAttribPointer(r.position,2,d.FLOAT,!1,16,0);d.vertexAttribPointer(r.uv,2,d.FLOAT,!1,16,8);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,
+t.elementBuffer);d.uniformMatrix4fv(w.projectionMatrix,!1,La);d.activeTexture(d.TEXTURE0);d.uniform1i(w.map,0);r=0;for(j=a.__webglSprites.length;r<j;r++)if(m=a.__webglSprites[r],m.visible&&m.opacity!==0)m.useScreenCoordinates?m.z=-m.position.z:(m._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),m.z=-m._modelViewMatrix.n34);a.__webglSprites.sort(p);r=0;for(j=a.__webglSprites.length;r<j;r++)m=a.__webglSprites[r],m.visible&&m.opacity!==0&&m.map&&m.map.image&&
+m.map.image.width&&(m.useScreenCoordinates?(d.uniform1i(w.useScreenCoordinates,1),d.uniform3f(w.screenPosition,(m.position.x-f)/f,(n-m.position.y)/n,Math.max(0,Math.min(1,m.position.z)))):(d.uniform1i(w.useScreenCoordinates,0),d.uniform1i(w.affectedByDistance,m.affectedByDistance?1:0),d.uniformMatrix4fv(w.modelViewMatrix,!1,m._modelViewMatrixArray)),b=m.map.image.width/(m.scaleByViewport?Ea:1),e[0]=b*C*m.scale.x,e[1]=b*m.scale.y,d.uniform2f(w.uvScale,m.uvScale.x,m.uvScale.y),d.uniform2f(w.uvOffset,
+m.uvOffset.x,m.uvOffset.y),d.uniform2f(w.alignment,m.alignment.x,m.alignment.y),d.uniform1f(w.opacity,m.opacity),d.uniform3f(w.color,m.color.r,m.color.g,m.color.b),d.uniform1f(w.rotation,m.rotation),d.uniform2fv(w.scale,e),m.mergeWith3D&&!g?(d.enable(d.DEPTH_TEST),g=!0):!m.mergeWith3D&&g&&(d.disable(d.DEPTH_TEST),g=!1),ba(m.blending),ha(m.map,0),d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0));d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(ta)}c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==
+THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(d.bindTexture(d.TEXTURE_CUBE_MAP,c.__webglTexture),d.generateMipmap(d.TEXTURE_CUBE_MAP),d.bindTexture(d.TEXTURE_CUBE_MAP,null)):(d.bindTexture(d.TEXTURE_2D,c.__webglTexture),d.generateMipmap(d.TEXTURE_2D),d.bindTexture(d.TEXTURE_2D,null)))};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var f=a.__objectsAdded[0],g=a,i=void 0,h=void 0,
+l=void 0;if(!f.__webglInit)if(f.__webglInit=!0,f._modelViewMatrix=new THREE.Matrix4,f._normalMatrixArray=new Float32Array(9),f._modelViewMatrixArray=new Float32Array(16),f._objectMatrixArray=new Float32Array(16),f.matrixWorld.flattenToArray(f._objectMatrixArray),f instanceof THREE.Mesh){h=f.geometry;if(h.geometryGroups===void 0){var l=h,r=void 0,n=void 0,p=void 0,s=void 0,j=void 0,m=void 0,q=void 0,A={},t=l.morphTargets.length;l.geometryGroups={};r=0;for(n=l.faces.length;r<n;r++)p=l.faces[r],s=p.materialIndex,
+m=s!==void 0?s:-1,A[m]===void 0&&(A[m]={hash:m,counter:0}),q=A[m].hash+"_"+A[m].counter,l.geometryGroups[q]===void 0&&(l.geometryGroups[q]={faces3:[],faces4:[],materialIndex:s,vertices:0,numMorphTargets:t}),j=p instanceof THREE.Face3?3:4,l.geometryGroups[q].vertices+j>65535&&(A[m].counter+=1,q=A[m].hash+"_"+A[m].counter,l.geometryGroups[q]===void 0&&(l.geometryGroups[q]={faces3:[],faces4:[],materialIndex:s,vertices:0,numMorphTargets:t})),p instanceof THREE.Face3?l.geometryGroups[q].faces3.push(r):
+l.geometryGroups[q].faces4.push(r),l.geometryGroups[q].vertices+=j;l.geometryGroupsList=[];r=void 0;for(r in l.geometryGroups)l.geometryGroups[r].id=wa++,l.geometryGroupsList.push(l.geometryGroups[r])}for(i in h.geometryGroups)if(l=h.geometryGroups[i],!l.__webglVertexBuffer){r=l;r.__webglVertexBuffer=d.createBuffer();r.__webglNormalBuffer=d.createBuffer();r.__webglTangentBuffer=d.createBuffer();r.__webglColorBuffer=d.createBuffer();r.__webglUVBuffer=d.createBuffer();r.__webglUV2Buffer=d.createBuffer();
+r.__webglSkinVertexABuffer=d.createBuffer();r.__webglSkinVertexBBuffer=d.createBuffer();r.__webglSkinIndicesBuffer=d.createBuffer();r.__webglSkinWeightsBuffer=d.createBuffer();r.__webglFaceBuffer=d.createBuffer();r.__webglLineBuffer=d.createBuffer();if(r.numMorphTargets){p=n=void 0;r.__webglMorphTargetsBuffers=[];n=0;for(p=r.numMorphTargets;n<p;n++)r.__webglMorphTargetsBuffers.push(d.createBuffer())}K.info.memory.geometries++;s=f;j=s.geometry;n=l.faces3;m=l.faces4;r=n.length*3+m.length*4;p=n.length*
+1+m.length*2;m=n.length*3+m.length*4;n=c(s,l);q=n.map||n.lightMap||n instanceof THREE.ShaderMaterial?!0:!1;A=n instanceof THREE.MeshBasicMaterial&&!n.envMap||n instanceof THREE.MeshDepthMaterial?!1:n&&n.shading!==void 0&&n.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;t=n.vertexColors?n.vertexColors:!1;l.__vertexArray=new Float32Array(r*3);if(A)l.__normalArray=new Float32Array(r*3);if(j.hasTangents)l.__tangentArray=new Float32Array(r*4);if(t)l.__colorArray=new Float32Array(r*
+3);if(q){if(j.faceUvs.length>0||j.faceVertexUvs.length>0)l.__uvArray=new Float32Array(r*2);if(j.faceUvs.length>1||j.faceVertexUvs.length>1)l.__uv2Array=new Float32Array(r*2)}if(s.geometry.skinWeights.length&&s.geometry.skinIndices.length)l.__skinVertexAArray=new Float32Array(r*4),l.__skinVertexBArray=new Float32Array(r*4),l.__skinIndexArray=new Float32Array(r*4),l.__skinWeightArray=new Float32Array(r*4);l.__faceArray=new Uint16Array(p*3);l.__lineArray=new Uint16Array(m*2);if(l.numMorphTargets){l.__morphTargetsArrays=
+[];s=0;for(j=l.numMorphTargets;s<j;s++)l.__morphTargetsArrays.push(new Float32Array(r*3))}l.__needsSmoothNormals=A===THREE.SmoothShading;l.__uvType=q;l.__vertexColorType=t;l.__normalType=A;l.__webglFaceCount=p*3;l.__webglLineCount=m*2;if(n.attributes){if(l.__webglCustomAttributesList===void 0)l.__webglCustomAttributesList=[];p=void 0;for(p in n.attributes){var s=n.attributes[p],j={},D;for(D in s)j[D]=s[D];if(!j.__webglInitialized||j.createUniqueBuffers)j.__webglInitialized=!0,m=1,j.type==="v2"?m=
+2:j.type==="v3"?m=3:j.type==="v4"?m=4:j.type==="c"&&(m=3),j.size=m,j.array=new Float32Array(r*m),j.buffer=d.createBuffer(),j.buffer.belongsToAttribute=p,s.needsUpdate=!0,j.__original=s;l.__webglCustomAttributesList.push(j)}}l.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(f instanceof THREE.Ribbon){if(h=f.geometry,!h.__webglVertexBuffer)l=h,l.__webglVertexBuffer=d.createBuffer(),
+l.__webglColorBuffer=d.createBuffer(),K.info.memory.geometries++,l=h,r=l.vertices.length,l.__vertexArray=new Float32Array(r*3),l.__colorArray=new Float32Array(r*3),l.__webglVertexCount=r,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.Line){if(h=f.geometry,!h.__webglVertexBuffer)l=h,l.__webglVertexBuffer=d.createBuffer(),l.__webglColorBuffer=d.createBuffer(),K.info.memory.geometries++,l=h,r=f,n=l.vertices.length,l.__vertexArray=new Float32Array(n*3),l.__colorArray=new Float32Array(n*
+3),l.__webglLineCount=n,b(l,r),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(f instanceof THREE.ParticleSystem&&(h=f.geometry,!h.__webglVertexBuffer))l=h,l.__webglVertexBuffer=d.createBuffer(),l.__webglColorBuffer=d.createBuffer(),K.info.geometries++,l=h,r=f,n=l.vertices.length,l.__vertexArray=new Float32Array(n*3),l.__colorArray=new Float32Array(n*3),l.__sortArray=[],l.__webglParticleCount=n,b(l,r),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!f.__webglActive){if(f instanceof THREE.Mesh)for(i in h=
+f.geometry,h.geometryGroups)l=h.geometryGroups[i],w(g.__webglObjects,l,f);else f instanceof THREE.Ribbon||f instanceof THREE.Line||f instanceof THREE.ParticleSystem?(h=f.geometry,w(g.__webglObjects,h,f)):THREE.MarchingCubes!==void 0&&f instanceof THREE.MarchingCubes||f.immediateRenderCallback?g.__webglObjectsImmediate.push({object:f,opaque:null,transparent:null}):f instanceof THREE.Sprite&&g.__webglSprites.push(f);f.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){f=
+a.__objectsRemoved[0];g=a;if(f instanceof THREE.Mesh||f instanceof THREE.ParticleSystem||f instanceof THREE.Ribbon||f instanceof THREE.Line)N(g.__webglObjects,f);else if(f instanceof THREE.Sprite){g=g.__webglSprites;i=f;for(h=g.length-1;h>=0;h--)g[h]===i&&g.splice(h,1)}else(f instanceof THREE.MarchingCubes||f.immediateRenderCallback)&&N(g.__webglObjectsImmediate,f);f.__webglActive=!1;a.__objectsRemoved.splice(0,1)}f=0;for(g=a.__webglObjects.length;f<g;f++)if(D=a.__webglObjects[f].object,i=D.geometry,
+h=p=n=void 0,D instanceof THREE.Mesh){l=0;for(r=i.geometryGroupsList.length;l<r;l++)if(n=i.geometryGroupsList[l],h=c(D,n),p=h.attributes&&C(h),i.__dirtyVertices||i.__dirtyMorphTargets||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents||p)if(p=d.DYNAMIC_DRAW,s=!i.dynamic,n.__inittedArrays){var E=m=j=void 0,u=void 0,F=void 0,L=void 0,v=void 0,H=void 0,O=void 0,ba=void 0,Q=E=L=O=void 0,x=void 0,y=void 0,z=void 0,M=void 0,Z=void 0,$=void 0,W=u=O=u=void 0,X=void 0,J=
+u=z=y=x=M=z=y=x=M=z=y=x=M=z=y=x=v=void 0,Y=void 0,S=L=void 0,U=E=void 0,ea=void 0,P=void 0,B=Q=U=Y=0,T=0,aa=J=E=0,R=v=Z=0,o=0,I=0,I=void 0,ea=n.__vertexArray,da=n.__uvArray,o=n.__uv2Array,S=n.__normalArray,F=n.__tangentArray,$=n.__colorArray,W=n.__skinVertexAArray,X=n.__skinVertexBArray,H=n.__skinIndexArray,fa=n.__skinWeightArray,ga=n.__morphTargetsArrays,q=n.__webglCustomAttributesList,k=void 0,k=n.__faceArray,I=n.__lineArray,ha=n.__needsSmoothNormals,O=n.__vertexColorType,ba=n.__uvType,L=n.__normalType,
+V=D.geometry,ka=V.__dirtyElements,ja=V.__dirtyUvs,ma=V.__dirtyNormals,oa=V.__dirtyTangents,pa=V.__dirtyColors,P=V.__dirtyMorphTargets,ia=V.vertices,A=n.faces3,t=n.faces4,ca=V.faces,qa=V.faceVertexUvs[0],ra=V.faceVertexUvs[1],la=V.skinVerticesA,na=V.skinVerticesB,sa=V.skinIndices,ta=V.skinWeights,va=V.morphTargets;if(V.__dirtyVertices){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],x=ia[u.a].position,y=ia[u.b].position,z=ia[u.c].position,ea[U]=x.x,ea[U+1]=x.y,ea[U+2]=x.z,ea[U+3]=y.x,ea[U+4]=y.y,ea[U+5]=y.z,
+ea[U+6]=z.x,ea[U+7]=z.y,ea[U+8]=z.z,U+=9;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],x=ia[u.a].position,y=ia[u.b].position,z=ia[u.c].position,M=ia[u.d].position,ea[U]=x.x,ea[U+1]=x.y,ea[U+2]=x.z,ea[U+3]=y.x,ea[U+4]=y.y,ea[U+5]=y.z,ea[U+6]=z.x,ea[U+7]=z.y,ea[U+8]=z.z,ea[U+9]=M.x,ea[U+10]=M.y,ea[U+11]=M.z,U+=12;d.bindBuffer(d.ARRAY_BUFFER,n.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,ea,p)}if(P){j=0;for(m=A.length;j<m;j++){u=ca[A[j]];U=0;for(ea=va.length;U<ea;U++)x=va[U].vertices[u.a].position,y=va[U].vertices[u.b].position,
+z=va[U].vertices[u.c].position,P=ga[U],P[R]=x.x,P[R+1]=x.y,P[R+2]=x.z,P[R+3]=y.x,P[R+4]=y.y,P[R+5]=y.z,P[R+6]=z.x,P[R+7]=z.y,P[R+8]=z.z;R+=9}j=0;for(m=t.length;j<m;j++){u=ca[t[j]];U=0;for(ea=va.length;U<ea;U++)x=va[U].vertices[u.a].position,y=va[U].vertices[u.b].position,z=va[U].vertices[u.c].position,M=va[U].vertices[u.d].position,P=ga[U],P[R]=x.x,P[R+1]=x.y,P[R+2]=x.z,P[R+3]=y.x,P[R+4]=y.y,P[R+5]=y.z,P[R+6]=z.x,P[R+7]=z.y,P[R+8]=z.z,P[R+9]=M.x,P[R+10]=M.y,P[R+11]=M.z;R+=12}U=0;for(ea=va.length;U<
+ea;U++)d.bindBuffer(d.ARRAY_BUFFER,n.__webglMorphTargetsBuffers[U]),d.bufferData(d.ARRAY_BUFFER,ga[U],p)}if(ta.length){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],x=ta[u.a],y=ta[u.b],z=ta[u.c],fa[v]=x.x,fa[v+1]=x.y,fa[v+2]=x.z,fa[v+3]=x.w,fa[v+4]=y.x,fa[v+5]=y.y,fa[v+6]=y.z,fa[v+7]=y.w,fa[v+8]=z.x,fa[v+9]=z.y,fa[v+10]=z.z,fa[v+11]=z.w,x=sa[u.a],y=sa[u.b],z=sa[u.c],H[v]=x.x,H[v+1]=x.y,H[v+2]=x.z,H[v+3]=x.w,H[v+4]=y.x,H[v+5]=y.y,H[v+6]=y.z,H[v+7]=y.w,H[v+8]=z.x,H[v+9]=z.y,H[v+10]=z.z,H[v+11]=z.w,x=la[u.a],
+y=la[u.b],z=la[u.c],W[v]=x.x,W[v+1]=x.y,W[v+2]=x.z,W[v+3]=1,W[v+4]=y.x,W[v+5]=y.y,W[v+6]=y.z,W[v+7]=1,W[v+8]=z.x,W[v+9]=z.y,W[v+10]=z.z,W[v+11]=1,x=na[u.a],y=na[u.b],z=na[u.c],X[v]=x.x,X[v+1]=x.y,X[v+2]=x.z,X[v+3]=1,X[v+4]=y.x,X[v+5]=y.y,X[v+6]=y.z,X[v+7]=1,X[v+8]=z.x,X[v+9]=z.y,X[v+10]=z.z,X[v+11]=1,v+=12;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],x=ta[u.a],y=ta[u.b],z=ta[u.c],M=ta[u.d],fa[v]=x.x,fa[v+1]=x.y,fa[v+2]=x.z,fa[v+3]=x.w,fa[v+4]=y.x,fa[v+5]=y.y,fa[v+6]=y.z,fa[v+7]=y.w,fa[v+8]=z.x,fa[v+9]=z.y,
+fa[v+10]=z.z,fa[v+11]=z.w,fa[v+12]=M.x,fa[v+13]=M.y,fa[v+14]=M.z,fa[v+15]=M.w,x=sa[u.a],y=sa[u.b],z=sa[u.c],M=sa[u.d],H[v]=x.x,H[v+1]=x.y,H[v+2]=x.z,H[v+3]=x.w,H[v+4]=y.x,H[v+5]=y.y,H[v+6]=y.z,H[v+7]=y.w,H[v+8]=z.x,H[v+9]=z.y,H[v+10]=z.z,H[v+11]=z.w,H[v+12]=M.x,H[v+13]=M.y,H[v+14]=M.z,H[v+15]=M.w,x=la[u.a],y=la[u.b],z=la[u.c],M=la[u.d],W[v]=x.x,W[v+1]=x.y,W[v+2]=x.z,W[v+3]=1,W[v+4]=y.x,W[v+5]=y.y,W[v+6]=y.z,W[v+7]=1,W[v+8]=z.x,W[v+9]=z.y,W[v+10]=z.z,W[v+11]=1,W[v+12]=M.x,W[v+13]=M.y,W[v+14]=M.z,W[v+
+15]=1,x=na[u.a],y=na[u.b],z=na[u.c],u=na[u.d],X[v]=x.x,X[v+1]=x.y,X[v+2]=x.z,X[v+3]=1,X[v+4]=y.x,X[v+5]=y.y,X[v+6]=y.z,X[v+7]=1,X[v+8]=z.x,X[v+9]=z.y,X[v+10]=z.z,X[v+11]=1,X[v+12]=u.x,X[v+13]=u.y,X[v+14]=u.z,X[v+15]=1,v+=16;v>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,W,p),d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinVertexBBuffer),d.bufferData(d.ARRAY_BUFFER,X,p),d.bindBuffer(d.ARRAY_BUFFER,n.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,H,p),d.bindBuffer(d.ARRAY_BUFFER,
+n.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,fa,p))}if(pa&&O){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],v=u.vertexColors,H=u.color,v.length===3&&O===THREE.VertexColors?(u=v[0],W=v[1],X=v[2]):X=W=u=H,$[Z]=u.r,$[Z+1]=u.g,$[Z+2]=u.b,$[Z+3]=W.r,$[Z+4]=W.g,$[Z+5]=W.b,$[Z+6]=X.r,$[Z+7]=X.g,$[Z+8]=X.b,Z+=9;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],v=u.vertexColors,H=u.color,v.length===4&&O===THREE.VertexColors?(u=v[0],W=v[1],X=v[2],v=v[3]):v=X=W=u=H,$[Z]=u.r,$[Z+1]=u.g,$[Z+2]=u.b,$[Z+3]=W.r,$[Z+4]=W.g,
+$[Z+5]=W.b,$[Z+6]=X.r,$[Z+7]=X.g,$[Z+8]=X.b,$[Z+9]=v.r,$[Z+10]=v.g,$[Z+11]=v.b,Z+=12;Z>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,$,p))}if(oa&&V.hasTangents){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],O=u.vertexTangents,Z=O[0],$=O[1],u=O[2],F[J]=Z.x,F[J+1]=Z.y,F[J+2]=Z.z,F[J+3]=Z.w,F[J+4]=$.x,F[J+5]=$.y,F[J+6]=$.z,F[J+7]=$.w,F[J+8]=u.x,F[J+9]=u.y,F[J+10]=u.z,F[J+11]=u.w,J+=12;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],O=u.vertexTangents,Z=O[0],$=O[1],u=O[2],O=O[3],F[J]=
+Z.x,F[J+1]=Z.y,F[J+2]=Z.z,F[J+3]=Z.w,F[J+4]=$.x,F[J+5]=$.y,F[J+6]=$.z,F[J+7]=$.w,F[J+8]=u.x,F[J+9]=u.y,F[J+10]=u.z,F[J+11]=u.w,F[J+12]=O.x,F[J+13]=O.y,F[J+14]=O.z,F[J+15]=O.w,J+=16;d.bindBuffer(d.ARRAY_BUFFER,n.__webglTangentBuffer);d.bufferData(d.ARRAY_BUFFER,F,p)}if(ma&&L){j=0;for(m=A.length;j<m;j++)if(u=ca[A[j]],F=u.vertexNormals,L=u.normal,F.length===3&&ha)for(J=0;J<3;J++)L=F[J],S[E]=L.x,S[E+1]=L.y,S[E+2]=L.z,E+=3;else for(J=0;J<3;J++)S[E]=L.x,S[E+1]=L.y,S[E+2]=L.z,E+=3;j=0;for(m=t.length;j<m;j++)if(u=
+ca[t[j]],F=u.vertexNormals,L=u.normal,F.length===4&&ha)for(J=0;J<4;J++)L=F[J],S[E]=L.x,S[E+1]=L.y,S[E+2]=L.z,E+=3;else for(J=0;J<4;J++)S[E]=L.x,S[E+1]=L.y,S[E+2]=L.z,E+=3;d.bindBuffer(d.ARRAY_BUFFER,n.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,S,p)}if(ja&&qa&&ba){j=0;for(m=A.length;j<m;j++)if(E=A[j],E=qa[E],E!==void 0)for(J=0;J<3;J++)S=E[J],da[Q]=S.u,da[Q+1]=S.v,Q+=2;j=0;for(m=t.length;j<m;j++)if(E=t[j],E=qa[E],E!==void 0)for(J=0;J<4;J++)S=E[J],da[Q]=S.u,da[Q+1]=S.v,Q+=2;Q>0&&(d.bindBuffer(d.ARRAY_BUFFER,
+n.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,da,p))}if(ja&&ra&&ba){j=0;for(m=A.length;j<m;j++)if(E=A[j],Q=ra[E],Q!==void 0)for(J=0;J<3;J++)E=Q[J],o[B]=E.u,o[B+1]=E.v,B+=2;j=0;for(m=t.length;j<m;j++)if(E=t[j],Q=ra[E],Q!==void 0)for(J=0;J<4;J++)E=Q[J],o[B]=E.u,o[B+1]=E.v,B+=2;B>0&&(d.bindBuffer(d.ARRAY_BUFFER,n.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,o,p))}if(ka){j=0;for(m=A.length;j<m;j++)k[T]=Y,k[T+1]=Y+1,k[T+2]=Y+2,T+=3,I[aa]=Y,I[aa+1]=Y+1,I[aa+2]=Y,I[aa+3]=Y+2,I[aa+4]=Y+1,I[aa+5]=Y+2,aa+=
+6,Y+=3;j=0;for(m=t.length;j<m;j++)k[T]=Y,k[T+1]=Y+1,k[T+2]=Y+3,k[T+3]=Y+1,k[T+4]=Y+2,k[T+5]=Y+3,T+=6,I[aa]=Y,I[aa+1]=Y+1,I[aa+2]=Y,I[aa+3]=Y+3,I[aa+4]=Y+1,I[aa+5]=Y+2,I[aa+6]=Y+2,I[aa+7]=Y+3,aa+=8,Y+=4;d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,n.__webglFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,k,p);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,n.__webglLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,I,p)}if(q){J=0;for(Y=q.length;J<Y;J++)if(k=q[J],k.__original.needsUpdate){I=o=0;if(k.size===1)if(k.boundTo===
+void 0||k.boundTo==="vertices"){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],k.array[o]=k.value[u.a],k.array[o+1]=k.value[u.b],k.array[o+2]=k.value[u.c],o+=3;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],k.array[o]=k.value[u.a],k.array[o+1]=k.value[u.b],k.array[o+2]=k.value[u.c],k.array[o+3]=k.value[u.d],o+=4}else if(k.boundTo==="faces"){j=0;for(m=A.length;j<m;j++)I=k.value[A[j]],k.array[o]=I,k.array[o+1]=I,k.array[o+2]=I,o+=3;j=0;for(m=t.length;j<m;j++)I=k.value[t[j]],k.array[o]=I,k.array[o+1]=I,k.array[o+2]=I,
+k.array[o+3]=I,o+=4}else{if(k.boundTo==="faceVertices"){j=0;for(m=A.length;j<m;j++)k.array[o]=k.value[I],k.array[o+1]=k.value[I+1],k.array[o+2]=k.value[I+2],o+=3,I+=3;j=0;for(m=t.length;j<m;j++)k.array[o]=k.value[I],k.array[o+1]=k.value[I+1],k.array[o+2]=k.value[I+2],k.array[o+3]=k.value[I+3],o+=4,I+=4}}else if(k.size===2)if(k.boundTo===void 0||k.boundTo==="vertices"){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=y.x,
+k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,o+=6;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],M=k.value[u.d],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=y.x,k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,k.array[o+6]=M.x,k.array[o+7]=M.y,o+=8}else if(k.boundTo==="faces"){j=0;for(m=A.length;j<m;j++)z=y=x=I=k.value[A[j]],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=y.x,k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,o+=6;j=0;for(m=t.length;j<m;j++)M=
+z=y=x=I=k.value[t[j]],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=y.x,k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,k.array[o+6]=M.x,k.array[o+7]=M.y,o+=8}else{if(k.boundTo==="faceVertices"){j=0;for(m=A.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=k.value[I+2],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=y.x,k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,o+=6,I+=3;j=0;for(m=t.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=k.value[I+2],M=k.value[I+3],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+
+2]=y.x,k.array[o+3]=y.y,k.array[o+4]=z.x,k.array[o+5]=z.y,k.array[o+6]=M.x,k.array[o+7]=M.y,o+=8,I+=4}}else if(k.size===3)if(B=k.type==="c"?["r","g","b"]:["x","y","z"],k.boundTo===void 0||k.boundTo==="vertices"){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],o+=9;j=0;for(m=t.length;j<
+m;j++)u=ca[t[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],M=k.value[u.d],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],k.array[o+9]=M[B[0]],k.array[o+10]=M[B[1]],k.array[o+11]=M[B[2]],o+=12}else if(k.boundTo==="faces"){j=0;for(m=A.length;j<m;j++)z=y=x=I=k.value[A[j]],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+
+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],o+=9;j=0;for(m=t.length;j<m;j++)M=z=y=x=I=k.value[t[j]],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],k.array[o+9]=M[B[0]],k.array[o+10]=M[B[1]],k.array[o+11]=M[B[2]],o+=12}else{if(k.boundTo==="faceVertices"){j=0;for(m=A.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=
+k.value[I+2],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],o+=9,I+=3;j=0;for(m=t.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=k.value[I+2],M=k.value[I+3],k.array[o]=x[B[0]],k.array[o+1]=x[B[1]],k.array[o+2]=x[B[2]],k.array[o+3]=y[B[0]],k.array[o+4]=y[B[1]],k.array[o+5]=y[B[2]],k.array[o+6]=z[B[0]],k.array[o+7]=z[B[1]],k.array[o+8]=z[B[2]],k.array[o+9]=M[B[0]],
+k.array[o+10]=M[B[1]],k.array[o+11]=M[B[2]],o+=12,I+=4}}else if(k.size===4)if(k.boundTo===void 0||k.boundTo==="vertices"){j=0;for(m=A.length;j<m;j++)u=ca[A[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=z.w,o+=12;j=0;for(m=t.length;j<m;j++)u=ca[t[j]],x=k.value[u.a],y=k.value[u.b],z=k.value[u.c],M=k.value[u.d],
+k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=z.w,k.array[o+12]=M.x,k.array[o+13]=M.y,k.array[o+14]=M.z,k.array[o+15]=M.w,o+=16}else if(k.boundTo==="faces"){j=0;for(m=A.length;j<m;j++)z=y=x=I=k.value[A[j]],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+
+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=z.w,o+=12;j=0;for(m=t.length;j<m;j++)M=z=y=x=I=k.value[t[j]],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=z.w,k.array[o+12]=M.x,k.array[o+13]=M.y,k.array[o+14]=M.z,k.array[o+15]=M.w,o+=16}else if(k.boundTo==="faceVertices"){j=0;for(m=A.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=k.value[I+
+2],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=z.w,o+=12,I+=3;j=0;for(m=t.length;j<m;j++)x=k.value[I],y=k.value[I+1],z=k.value[I+2],M=k.value[I+3],k.array[o]=x.x,k.array[o+1]=x.y,k.array[o+2]=x.z,k.array[o+3]=x.w,k.array[o+4]=y.x,k.array[o+5]=y.y,k.array[o+6]=y.z,k.array[o+7]=y.w,k.array[o+8]=z.x,k.array[o+9]=z.y,k.array[o+10]=z.z,k.array[o+11]=
+z.w,k.array[o+12]=M.x,k.array[o+13]=M.y,k.array[o+14]=M.z,k.array[o+15]=M.w,o+=16,I+=4}d.bindBuffer(d.ARRAY_BUFFER,k.buffer);d.bufferData(d.ARRAY_BUFFER,k.array,p)}}s&&(delete n.__inittedArrays,delete n.__colorArray,delete n.__normalArray,delete n.__tangentArray,delete n.__uvArray,delete n.__uv2Array,delete n.__faceArray,delete n.__vertexArray,delete n.__lineArray,delete n.__skinVertexAArray,delete n.__skinVertexBArray,delete n.__skinIndexArray,delete n.__skinWeightArray)}i.__dirtyVertices=!1;i.__dirtyMorphTargets=
+!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyColors=!1;i.__dirtyTangents=!1;h.attributes&&G(h)}else if(D instanceof THREE.Ribbon){if(i.__dirtyVertices||i.__dirtyColors){h=i;D=d.DYNAMIC_DRAW;j=l=j=s=s=void 0;m=h.vertices;r=h.colors;q=m.length;n=r.length;A=h.__vertexArray;p=h.__colorArray;t=h.__dirtyColors;if(h.__dirtyVertices){for(s=0;s<q;s++)j=m[s].position,l=s*3,A[l]=j.x,A[l+1]=j.y,A[l+2]=j.z;d.bindBuffer(d.ARRAY_BUFFER,h.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,A,
+D)}if(t){for(s=0;s<n;s++)j=r[s],l=s*3,p[l]=j.r,p[l+1]=j.g,p[l+2]=j.b;d.bindBuffer(d.ARRAY_BUFFER,h.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,p,D)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(D instanceof THREE.Line){h=c(D,n);p=h.attributes&&C(h);if(i.__dirtyVertices||i.__dirtyColors||p){D=i;l=d.DYNAMIC_DRAW;q=r=Y=m=ca=void 0;m=D.vertices;n=D.colors;q=m.length;p=n.length;A=D.__vertexArray;s=D.__colorArray;t=D.__dirtyColors;j=D.__webglCustomAttributesList;Q=aa=T=B=Y=ca=void 0;if(D.__dirtyVertices){for(ca=
+0;ca<q;ca++)Y=m[ca].position,r=ca*3,A[r]=Y.x,A[r+1]=Y.y,A[r+2]=Y.z;d.bindBuffer(d.ARRAY_BUFFER,D.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,A,l)}if(t){for(m=0;m<p;m++)q=n[m],r=m*3,s[r]=q.r,s[r+1]=q.g,s[r+2]=q.b;d.bindBuffer(d.ARRAY_BUFFER,D.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,s,l)}if(j){ca=0;for(Y=j.length;ca<Y;ca++)if(Q=j[ca],Q.needsUpdate&&(Q.boundTo===void 0||Q.boundTo==="vertices")){r=0;T=Q.value.length;if(Q.size===1)for(B=0;B<T;B++)Q.array[B]=Q.value[B];else if(Q.size===2)for(B=
+0;B<T;B++)aa=Q.value[B],Q.array[r]=aa.x,Q.array[r+1]=aa.y,r+=2;else if(Q.size===3)if(Q.type==="c")for(B=0;B<T;B++)aa=Q.value[B],Q.array[r]=aa.r,Q.array[r+1]=aa.g,Q.array[r+2]=aa.b,r+=3;else for(B=0;B<T;B++)aa=Q.value[B],Q.array[r]=aa.x,Q.array[r+1]=aa.y,Q.array[r+2]=aa.z,r+=3;else if(Q.size===4)for(B=0;B<T;B++)aa=Q.value[B],Q.array[r]=aa.x,Q.array[r+1]=aa.y,Q.array[r+2]=aa.z,Q.array[r+3]=aa.w,r+=4;d.bindBuffer(d.ARRAY_BUFFER,Q.buffer);d.bufferData(d.ARRAY_BUFFER,Q.array,l)}}}i.__dirtyVertices=!1;
+i.__dirtyColors=!1;h.attributes&&G(h)}else if(D instanceof THREE.ParticleSystem)h=c(D,n),p=h.attributes&&C(h),(i.__dirtyVertices||i.__dirtyColors||D.sortParticles||p)&&e(i,d.DYNAMIC_DRAW,D),i.__dirtyVertices=!1,i.__dirtyColors=!1,h.attributes&&G(h)};this.initMaterial=function(a,b,c,e){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof
+THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var l=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(l.uniforms);a.vertexShader=l.vertexShader;a.fragmentShader=l.fragmentShader}var p,j,m;p=m=l=0;for(j=b.length;p<j;p++)h=b[p],h instanceof THREE.SpotLight&&m++,h instanceof THREE.DirectionalLight&&m++,h instanceof THREE.PointLight&&l++;l+m<=V?p=m:(p=Math.ceil(V*m/(l+m)),l=V-p);h={directional:p,
+point:l};l=m=0;for(p=b.length;l<p;l++)j=b[l],j instanceof THREE.SpotLight&&j.castShadow&&m++;var s=50;if(e!==void 0&&e instanceof THREE.SkinnedMesh)s=e.bones.length;var q;a:{p=a.fragmentShader;j=a.vertexShader;var l=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,
+maxBones:s,shadowMapEnabled:this.shadowMapEnabled&&e.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},t,e=[];i?e.push(i):(e.push(p),e.push(j));for(t in c)e.push(t),e.push(c[t]);i=e.join();t=0;for(e=R.length;t<e;t++)if(R[t].code===i){q=R[t].program;break a}t=d.createProgram();e=[Va?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?
+"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?
 "#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(s,D("fragment",h+o));d.attachShader(s,
-D("vertex",e+l));d.linkProgram(s);d.getProgramParameter(s,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(s,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");s.uniforms={};s.attributes={};var t,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in j)e.push(t);t=e;e=0;for(j=t.length;e<j;e++)o=t[e],s.uniforms[o]=d.getUniformLocation(s,
-o);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<c.maxMorphTargets;t++)e.push("morphTarget"+t);for(q in b)e.push(q);q=e;t=0;for(b=q.length;t<b;t++)c=q[t],s.attributes[c]=d.getAttribLocation(s,c);s.id=aa.length;aa.push({program:s,code:i});F.info.memory.programs=aa.length;q=s}a.program=q;q=a.program.attributes;q.position>=0&&d.enableVertexAttribArray(q.position);q.color>=0&&d.enableVertexAttribArray(q.color);q.normal>=0&&d.enableVertexAttribArray(q.normal);
-q.tangent>=0&&d.enableVertexAttribArray(q.tangent);a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(d.enableVertexAttribArray(q.skinVertexA),d.enableVertexAttribArray(q.skinVertexB),d.enableVertexAttribArray(q.skinIndex),d.enableVertexAttribArray(q.skinWeight));if(a.attributes)for(g in a.attributes)q[g]!==void 0&&q[g]>=0&&d.enableVertexAttribArray(q[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)t="morphTarget"+g,q[t]>=0&&(d.enableVertexAttribArray(q[t]),
+h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(t,F("fragment",h+p));d.attachShader(t,
+F("vertex",e+j));d.linkProgram(t);d.getProgramParameter(t,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(t,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");t.uniforms={};t.attributes={};var w,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in l)e.push(w);w=e;e=0;for(l=w.length;e<l;e++)p=w[e],t.uniforms[p]=d.getUniformLocation(t,
+p);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)e.push("morphTarget"+w);for(q in b)e.push(q);q=e;w=0;for(b=q.length;w<b;w++)c=q[w],t.attributes[c]=d.getAttribLocation(t,c);t.id=R.length;R.push({program:t,code:i});K.info.memory.programs=R.length;q=t}a.program=q;q=a.program.attributes;q.position>=0&&d.enableVertexAttribArray(q.position);q.color>=0&&d.enableVertexAttribArray(q.color);q.normal>=0&&d.enableVertexAttribArray(q.normal);
+q.tangent>=0&&d.enableVertexAttribArray(q.tangent);a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(d.enableVertexAttribArray(q.skinVertexA),d.enableVertexAttribArray(q.skinVertexB),d.enableVertexAttribArray(q.skinIndex),d.enableVertexAttribArray(q.skinWeight));if(a.attributes)for(g in a.attributes)q[g]!==void 0&&q[g]>=0&&d.enableVertexAttribArray(q[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)w="morphTarget"+g,q[w]>=0&&(d.enableVertexAttribArray(q[w]),
 a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)}};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};

+ 1 - 1
examples/webgl_rtt.html

@@ -160,7 +160,7 @@
 
 				var n = 5,
 					geometry = new THREE.SphereGeometry( 10, 64, 32 ),
-					material2 = new THREE.MeshLambertMaterial( { color: 0xffffff, map: rtTexture } );
+					material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture } );
 
 				for( var j = 0; j < n; j ++ ) {
 

+ 136 - 184
src/renderers/WebGLRenderer.js

@@ -3227,10 +3227,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	this.render = function ( scene, camera, renderTarget, forceClear ) {
 
-		var i, program, material,
-			o, ol, oil, webglObject, object, buffer,
-			lights = scene.lights,
-			fog = scene.fog;
+		var i, il,
+
+		program, material,
+		webglObject, object,
+		renderList,
+
+		lights = scene.lights,
+		fog = scene.fog;
 
 		_currentMaterialId = -1;
 
@@ -3266,13 +3270,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		// set matrices
+		// set matrices for regular objects (frustum culled)
 
-		ol = scene.__webglObjects.length;
+		renderList = scene.__webglObjects;
 
-		for ( o = 0; o < ol; o ++ ) {
+		for ( i = 0, il = renderList.length; i < il; i ++ ) {
 
-			webglObject = scene.__webglObjects[ o ];
+			webglObject = renderList[ i ];
 			object = webglObject.object;
 
 			if ( object.visible ) {
@@ -3320,15 +3324,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( this.sortObjects ) {
 
-			scene.__webglObjects.sort( painterSort );
+			renderList.sort( painterSort );
 
 		}
 
-		oil = scene.__webglObjectsImmediate.length;
+		// set matrices for immediate objects
 
-		for ( o = 0; o < oil; o ++ ) {
+		renderList = scene.__webglObjectsImmediate;
 
-			webglObject = scene.__webglObjectsImmediate[ o ];
+		for ( i = 0, il = renderList.length; i < il; i ++ ) {
+
+			webglObject = renderList[ i ];
 			object = webglObject.object;
 
 			if ( object.visible ) {
@@ -3349,185 +3355,27 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( scene.overrideMaterial ) {
 
-			setDepthTest( scene.overrideMaterial.depthTest );
 			setBlending( scene.overrideMaterial.blending );
+			setDepthTest( scene.overrideMaterial.depthTest );
+			setDepthWrite( scene.overrideMaterial.depthWrite );
+			setPolygonOffset( scene.overrideMaterial.polygonOffset, scene.overrideMaterial.polygonOffsetFactor, scene.overrideMaterial.polygonOffsetUnits );
 
-			for ( o = 0; o < ol; o ++ ) {
-
-				webglObject = scene.__webglObjects[ o ];
-
-				if ( webglObject.render ) {
-
-					object = webglObject.object;
-					buffer = webglObject.buffer;
-
-					setObjectFaces( object );
-
-					renderBuffer( camera, lights, fog, scene.overrideMaterial, buffer, object );
-
-				}
-
-			}
-
-			for ( o = 0; o < oil; o ++ ) {
-
-				webglObject = scene.__webglObjectsImmediate[ o ];
-				object = webglObject.object;
-
-				if ( object.visible ) {
-
-					_currentGeometryGroupHash = -1;
-
-					setObjectFaces( object );
-
-					program = setProgram( camera, lights, fog, scene.overrideMaterial, object );
-
-					if ( object.immediateRenderCallback ) {
-
-						object.immediateRenderCallback( program, _gl, _frustum );
-
-					} else {
-
-						object.render( function( object ) { renderBufferImmediate( object, program, scene.overrideMaterial.shading ); } );
-
-					}
-
-				}
-
-			}
+			renderObjects( scene.__webglObjects, false, "", camera, lights, fog, true, scene.overrideMaterial );
+			renderObjectsImmediate( scene.__webglObjectsImmediate, "", camera, lights, fog, false, scene.overrideMaterial );
 
 		} else {
 
-			// opaque pass
-			// (front-to-back order)
+			// opaque pass (front-to-back order)
 
 			setBlending( THREE.NormalBlending );
 
-			for ( o = ol - 1; o >= 0; o -- ) {
-
-				webglObject = scene.__webglObjects[ o ];
-
-				if ( webglObject.render ) {
-
-					object = webglObject.object;
-					buffer = webglObject.buffer;
-					material = webglObject.opaque;
-
-					if ( ! material ) continue;
-
-					setObjectFaces( object );
-
-					setDepthTest( material.depthTest );
-					setDepthWrite( material.depthWrite );
-					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-					renderBuffer( camera, lights, fog, material, buffer, object );
-
-				}
-
-			}
-
-			// opaque pass (immediate simulator)
-
-			for ( o = 0; o < oil; o ++ ) {
-
-				webglObject = scene.__webglObjectsImmediate[ o ];
-				object = webglObject.object;
-
-				if ( object.visible ) {
-
-					_currentGeometryGroupHash = -1;
-
-					material = webglObject.opaque;
-
-					if ( ! material ) continue;
-
-					setObjectFaces( object );
-
-					setDepthTest( material.depthTest );
-					setDepthWrite( material.depthWrite );
-					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
-					program = setProgram( camera, lights, fog, material, object );
-
-					if ( object.immediateRenderCallback ) {
-
-						object.immediateRenderCallback( program, _gl, _frustum );
-
-					} else {
-
-						object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } );
-
-					}
-
-				}
-
-			}
-
-			// transparent pass
-			// (back-to-front order)
-
-			for ( o = 0; o < ol; o ++ ) {
-
-				webglObject = scene.__webglObjects[ o ];
-
-				if ( webglObject.render ) {
-
-					object = webglObject.object;
-					buffer = webglObject.buffer;
-					material = webglObject.transparent;
-
-					if ( ! material ) continue;
-
-					setObjectFaces( object );
-
-					setBlending( material.blending );
-					setDepthTest( material.depthTest );
-					setDepthWrite( material.depthWrite );
-					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
-					renderBuffer( camera, lights, fog, material, buffer, object );
-
-				}
-
-			}
-
-			// transparent pass (immediate simulator)
-
-			for ( o = 0; o < oil; o ++ ) {
+			renderObjects( scene.__webglObjects, true, "opaque", camera, lights, fog, false );
+			renderObjectsImmediate( scene.__webglObjectsImmediate, "opaque", camera, lights, fog, false );
 
-				webglObject = scene.__webglObjectsImmediate[ o ];
-				object = webglObject.object;
-
-				if ( object.visible ) {
-
-					_currentGeometryGroupHash = -1;
-
-					material = webglObject.transparent;
-
-					if ( ! material ) continue;
-
-					setObjectFaces( object );
-
-					setBlending( material.blending );
-					setDepthTest( material.depthTest );
-					setDepthWrite( material.depthWrite );
-					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
-
-					program = setProgram( camera, lights, fog, material, object );
+			// transparent pass (back-to-front order)
 
-					if ( object.immediateRenderCallback ) {
-
-						object.immediateRenderCallback( program, _gl, _frustum );
-
-					} else {
-
-						object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } );
-
-					}
-
-				}
-
-			}
+			renderObjects( scene.__webglObjects, false, "transparent", camera, lights, fog, true );
+			renderObjectsImmediate( scene.__webglObjectsImmediate, "transparent", camera, lights, fog, true );
 
 		}
 
@@ -3690,11 +3538,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						if ( object.customDepthMaterial ) {
 
-							material =  object.customDepthMaterial;
+							material = object.customDepthMaterial;
 
 						} else if ( object.geometry.morphTargets.length ) {
 
-							material =  _depthMaterialMorph;
+							material = _depthMaterialMorph;
 
 						} else {
 
@@ -3708,7 +3556,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-
 				for ( o = 0; o < oil; o ++ ) {
 
 					webglObject = scene.__webglObjectsImmediate[ o ];
@@ -3754,6 +3601,111 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	function renderObjects ( renderList, reverse, materialType, camera, lights, fog, useBlending, overrideMaterial ) {
+
+		var webglObject, object, buffer, material, start, end, delta;
+
+		if ( reverse ) {
+
+			start = renderList.length - 1;
+			end = -1;
+			delta = -1;
+
+		} else {
+
+			start = 0;
+			end = renderList.length;
+			delta = 1;
+		}
+
+		for ( var i = start; i !== end; i += delta ) {
+
+			webglObject = renderList[ i ];
+
+			if ( webglObject.render ) {
+
+				object = webglObject.object;
+				buffer = webglObject.buffer;
+
+				if ( overrideMaterial ) {
+
+					material = overrideMaterial;
+
+				} else {
+
+					material = webglObject[ materialType ];
+
+					if ( ! material ) continue;
+
+					if ( useBlending ) setBlending( material.blending );
+
+					setDepthTest( material.depthTest );
+					setDepthWrite( material.depthWrite );
+					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
+
+				}
+
+				setObjectFaces( object );
+
+				renderBuffer( camera, lights, fog, material, buffer, object );
+
+			}
+
+		}
+
+	};
+
+	function renderObjectsImmediate ( renderList, materialType, camera, lights, fog, useBlending, overrideMaterial ) {
+
+		var webglObject, object, material, program;
+
+		for ( var i = 0, il = renderList.length; i < il; i ++ ) {
+
+			webglObject = renderList[ i ];
+			object = webglObject.object;
+
+			if ( object.visible ) {
+
+				_currentGeometryGroupHash = -1;
+
+				if ( overrideMaterial ) {
+
+					material = overrideMaterial;
+
+				} else {
+
+					material = webglObject[ materialType ];
+
+					if ( ! material ) continue;
+
+					if ( useBlending ) setBlending( material.blending );
+
+					setDepthTest( material.depthTest );
+					setDepthWrite( material.depthWrite );
+					setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
+
+				}
+
+				setObjectFaces( object );
+
+				program = setProgram( camera, lights, fog, material, object );
+
+				if ( object.immediateRenderCallback ) {
+
+					object.immediateRenderCallback( program, _gl, _frustum );
+
+				} else {
+
+					object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } );
+
+				}
+
+			}
+
+		}
+
+	};
+
 	function unrollImmediateBufferMaterial ( globject ) {
 
 		var object = globject.object,