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Revert "WebGLTextures: Fix multisampled rendering for non-Quest VR browsers. (#24689)" (#24696)

This reverts commit cf88d022d503b16f6a8de8afe125b732091e8c3f.
Michael Herzog 2 years ago
parent
commit
747670875b
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/renderers/webgl/WebGLTextures.js

+ 3 - 3
src/renderers/webgl/WebGLTextures.js

@@ -135,7 +135,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 	}
 
-	function getInternalFormat( internalFormatName, glFormat, glType, encoding, forcePassthroughEncoding = false ) {
+	function getInternalFormat( internalFormatName, glFormat, glType, encoding, isVideoTexture = false ) {
 
 		if ( isWebGL2 === false ) return glFormat;
 
@@ -169,7 +169,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
 			if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
-			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && forcePassthroughEncoding === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
+			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && isVideoTexture === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
 			if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
 			if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
 
@@ -1593,7 +1593,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 					const glFormat = utils.convert( texture.format, texture.encoding );
 					const glType = utils.convert( texture.type );
-					const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, true );
+					const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
 					const samples = getRenderTargetSamples( renderTarget );
 					_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );