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Docs: Minor style improvements.

Mugen87 6 years ago
parent
commit
749ee962a8

+ 2 - 1
docs/api/en/core/bufferAttributeTypes/BufferAttributeTypes.html

@@ -31,7 +31,8 @@
 
 		<h2>Constructor</h2>
 
-		All of the above are called in the same way.
+		<p>All of the above are called in the same way.</p>
+
 		<h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
 		<p>
 			array -- this can be a typed or untyped (normal) array. It will be converted to the Type specified.<br /><br />

+ 1 - 2
docs/manual/en/introduction/How-to-create-VR-content.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>[name]</h1>
-	<br />
 
 	<p>
 		This guide provides a brief overview of the basic components of a web-based VR application
@@ -49,7 +48,7 @@ renderer.vr.enabled = true;
 
 	<p>
 		Finally, you have to adjust your animation loop since we can't use our well known
-		*window.requestAnimationFrame()* function. For VR projects we use [page:WebGLRenderer.setAnimationLoop setAnimationLoop]. 
+		*window.requestAnimationFrame()* function. For VR projects we use [page:WebGLRenderer.setAnimationLoop setAnimationLoop].
 		The minimal code looks like this:
 	</p>
 

+ 0 - 1
docs/manual/en/introduction/How-to-dispose-of-objects.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>[name]</h1>
-	<br />
 
 	<p>
 		One important aspect in order to improve performance and avoid memory leaks in your application is the disposal of unused library entities.

+ 0 - 1
docs/manual/en/introduction/How-to-use-WebGL2.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>[name]</h1>
-	<br />
 
 	<p>
 		Starting with three.js R95, the engine supports rendering with a WebGL 2 context. By default three.js always uses a

+ 1 - 1
docs/manual/en/introduction/Import-via-modules.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>[name]</h1><br />
+		<h1>[name]</h1>
 
 		<p>
 			While importing three.js via script tags is a great way to get up and running fast, it has a few drawbacks for longer lived projects, for example:

+ 0 - 1
docs/manual/en/introduction/Loading-3D-models.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>[name]</h1>
-	<br />
 
 	<p>
 		3D models are available in hundreds of file formats, each with different

+ 1 - 1
docs/manual/en/introduction/Migration-guide.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>[name]</a></h1>
+		<h1>[name]</h1>
 
 		<p class="desc">
 			The migration guide is maintained on the [link:https://github.com/mrdoob/three.js/wiki wiki].

+ 1 - 1
docs/manual/en/introduction/Useful-links.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>[name]</h1><br />
+		<h1>[name]</h1>
 
 		<p class="desc">
 			The following is a collection of links that you might find useful when learning three.js.<br />

+ 1 - 1
docs/manual/en/introduction/WebGL-compatibility-check.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>[name]</h1><br />
+		<h1>[name]</h1>
 		<p>
 			Even though this is becoming less and less of a problem, some devices or browsers may still not support WebGL.
 			The following method allows you to check if it is supported and display a message to the user if it is not.

+ 1 - 1
docs/manual/zh/introduction/Creating-a-scene.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>创建一个场景([name])</h1><br />
+		<h1>创建一个场景([name])</h1>
 
 		<p>这一部分将对three.js来做一个简要的介绍;我们将开始搭建一个场景,其中包含一个正在旋转的立方体。页面下方有一个已经完成的例子,当你遇到麻烦,或者需要帮助的时候,可以看一看。</p>
 

+ 2 - 3
docs/manual/zh/introduction/How-to-create-VR-content.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>如何创建VR内容([name])</h1>
-	<br />
 
 	<p>
 		本指南简要介绍了使用three.js来制作的基于Web的VR应用程序的基本组件。
@@ -48,7 +47,7 @@ renderer.vr.enabled = true;
 	<p>
 		最后,你需要调整你的动画循环,因为在这里我们不能使用我们所熟知的
 		*window.requestAnimationFrame()*函数来更新场景。对于VR项目来说,我们使用的是[page:WebGLRenderer.setAnimationLoop setAnimationLoop]。
-		
+
 		简短的示例代码如下:
 	</p>
 
@@ -81,4 +80,4 @@ renderer.setAnimationLoop( function () {
 
 </body>
 
-</html>
+</html>

+ 0 - 1
docs/manual/zh/introduction/How-to-dispose-of-objects.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>如何废置对象([name])</h1>
-	<br />
 
 	<p>
 		为了提高性能,并避免应用程序中的内存泄露,一个重要的方面是废置未使用的类库实体。

+ 0 - 1
docs/manual/zh/introduction/How-to-use-WebGL2.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>如何使用WebGL 2([name])</h1>
-	<br />
 
 	<p>
 		从R95版本起,three.js便开始支持使用WebGL 2环境来进行渲染。默认情况下,当创建一个*WebGLRenderer*实例时,

+ 1 - 1
docs/manual/zh/introduction/Import-via-modules.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>通过模块来引入([name])</h1><br />
+		<h1>通过模块来引入([name])</h1>
 
 		<p>
 			虽然通过script标签来引入three.js是一个能够快速起步、快速运行的方式,但这种方式对于一些具有较长生命周期的项目来说是有一些缺点的。比如说:

+ 0 - 1
docs/manual/zh/introduction/Loading-3D-models.html

@@ -11,7 +11,6 @@
 
 <body>
 	<h1>载入3D模型([name])</h1>
-	<br />
 
 	<p>
 	目前,3D模型的格式有成千上万种可供选择,但每一种格式都具有不同的目的、用途以及复杂性。

+ 1 - 1
docs/manual/zh/introduction/Useful-links.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>一些有用的链接([name])</h1><br />
+		<h1>一些有用的链接([name])</h1>
 
 		<p class="desc">
 			下面是一些你在学习three.js过程中或许对你有很大帮助的链接。<br />

+ 1 - 1
docs/manual/zh/introduction/WebGL-compatibility-check.html

@@ -8,7 +8,7 @@
 		<link type="text/css" rel="stylesheet" href="page.css" />
 	</head>
 	<body>
-		<h1>WebGL兼容性检查([name])</h1><br />
+		<h1>WebGL兼容性检查([name])</h1>
 		<p>
             虽然这个问题现在已经变得越来不明显,但不可否定的是,某些设备以及浏览器直到现在仍然不支持WebGL。<br>以下的方法可以帮助你检测当前用户所使用的环境是否支持WebGL,如果不支持,将会向用户提示一条信息。
 		</p>