|
@@ -12,13 +12,14 @@
|
|
|
// See the License for the specific language governing permissions and
|
|
|
// limitations under the License.
|
|
|
//
|
|
|
+'use strict';
|
|
|
+
|
|
|
THREE.DRACOLoader = function(manager) {
|
|
|
this.manager = (manager !== undefined) ? manager :
|
|
|
THREE.DefaultLoadingManager;
|
|
|
this.materials = null;
|
|
|
};
|
|
|
|
|
|
-const DracoModule = Module;
|
|
|
|
|
|
THREE.DRACOLoader.prototype = {
|
|
|
|
|
@@ -38,46 +39,62 @@ THREE.DRACOLoader.prototype = {
|
|
|
this.path = value;
|
|
|
},
|
|
|
|
|
|
- decodeDracoFile: function(rawBuffer) {
|
|
|
- const scope = this;
|
|
|
- /*
|
|
|
- * Here is how to use Draco Javascript decoder and get the geometry.
|
|
|
- */
|
|
|
- const buffer = new DracoModule.DecoderBuffer();
|
|
|
- buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
|
|
|
- const wrapper = new DracoModule.WebIDLWrapper();
|
|
|
+ decodeDracoFile: ( function() {
|
|
|
+ let dracoDecoder;
|
|
|
|
|
|
- /*
|
|
|
- * Determine what type is this file, mesh or point cloud.
|
|
|
- */
|
|
|
- const geometryType = wrapper.GetEncodedGeometryType(buffer);
|
|
|
- if (geometryType == DracoModule.TRIANGULAR_MESH) {
|
|
|
- //fileDisplayArea.innerText = "Loaded a mesh.\n";
|
|
|
- } else if (geometryType == DracoModule.POINT_CLOUD) {
|
|
|
- //fileDisplayArea.innerText = "Loaded a point cloud.\n";
|
|
|
+ if (typeof DracoModule === 'function') {
|
|
|
+ dracoDecoder = DracoModule();
|
|
|
} else {
|
|
|
- const errorMsg = "Error: Unknown geometry type.";
|
|
|
- //fileDisplayArea.innerText = errorMsg;
|
|
|
- throw new Error(errorMsg);
|
|
|
+ console.error('THREE.DRACOLoader: DracoModule not found.');
|
|
|
+ return;
|
|
|
}
|
|
|
- return scope.convertDracoGeometryTo3JS(wrapper, geometryType, buffer);
|
|
|
- },
|
|
|
|
|
|
- convertDracoGeometryTo3JS: function(wrapper, geometryType, buffer) {
|
|
|
+ return function(rawBuffer) {
|
|
|
+ const scope = this;
|
|
|
+ /*
|
|
|
+ * Here is how to use Draco Javascript decoder and get the geometry.
|
|
|
+ */
|
|
|
+ const buffer = new dracoDecoder.DecoderBuffer();
|
|
|
+ buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
|
|
|
+ const wrapper = new dracoDecoder.WebIDLWrapper();
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Determine what type is this file: mesh or point cloud.
|
|
|
+ */
|
|
|
+ const geometryType = wrapper.GetEncodedGeometryType(buffer);
|
|
|
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
|
|
|
+ fileDisplayArea.innerText = "Loaded a mesh.\n";
|
|
|
+ } else if (geometryType == dracoDecoder.POINT_CLOUD) {
|
|
|
+ fileDisplayArea.innerText = "Loaded a point cloud.\n";
|
|
|
+ } else {
|
|
|
+ const errorMsg = "Error: Unknown geometry type.";
|
|
|
+ fileDisplayArea.innerText = errorMsg;
|
|
|
+ throw new Error(errorMsg);
|
|
|
+ }
|
|
|
+ return scope.convertDracoGeometryTo3JS(wrapper, geometryType, buffer,
|
|
|
+ dracoDecoder);
|
|
|
+ }
|
|
|
+ } )(),
|
|
|
+
|
|
|
+ convertDracoGeometryTo3JS: function(wrapper, geometryType, buffer,
|
|
|
+ dracoDecoder) {
|
|
|
let dracoGeometry;
|
|
|
- if (geometryType == DracoModule.TRIANGULAR_MESH) {
|
|
|
+ const start_time = performance.now();
|
|
|
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
|
|
|
dracoGeometry = wrapper.DecodeMeshFromBuffer(buffer);
|
|
|
} else {
|
|
|
dracoGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
|
|
|
}
|
|
|
- DracoModule.destroy(buffer);
|
|
|
+ const decode_end = performance.now();
|
|
|
+ dracoDecoder.destroy(buffer);
|
|
|
/*
|
|
|
* Example on how to retrieve mesh and attributes.
|
|
|
*/
|
|
|
- let numFaces, numPoints, numVertexCoordinates, numAttributes;
|
|
|
+ let numFaces, numPoints;
|
|
|
+ let numVertexCoordinates, numTextureCoordinates, numAttributes;
|
|
|
// For output basic geometry information.
|
|
|
let geometryInfoStr;
|
|
|
- if (geometryType == DracoModule.TRIANGULAR_MESH) {
|
|
|
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
|
|
|
numFaces = dracoGeometry.num_faces();
|
|
|
geometryInfoStr += "Number of faces loaded: " + numFaces.toString()
|
|
|
+ ".\n";
|
|
@@ -86,6 +103,7 @@ THREE.DRACOLoader.prototype = {
|
|
|
}
|
|
|
numPoints = dracoGeometry.num_points();
|
|
|
numVertexCoordinates = numPoints * 3;
|
|
|
+ numTextureCoordinates = numPoints * 2;
|
|
|
numAttributes = dracoGeometry.num_attributes();
|
|
|
geometryInfoStr = "Number of points loaded: " + numPoints.toString()
|
|
|
+ ".\n";
|
|
@@ -94,97 +112,126 @@ THREE.DRACOLoader.prototype = {
|
|
|
|
|
|
// Get position attribute. Must exists.
|
|
|
const posAttId = wrapper.GetAttributeId(dracoGeometry,
|
|
|
- Module.POSITION);
|
|
|
+ dracoDecoder.POSITION);
|
|
|
if (posAttId == -1) {
|
|
|
const errorMsg = "No position attribute found in the mesh.";
|
|
|
- //fileDisplayArea.innerText = errorMsg;
|
|
|
- DracoModule.destroy(wrapper);
|
|
|
- DracoModule.destroy(dracoGeometry);
|
|
|
+ fileDisplayArea.innerText = errorMsg;
|
|
|
+ dracoDecoder.destroy(wrapper);
|
|
|
+ dracoDecoder.destroy(dracoGeometry);
|
|
|
throw new Error(errorMsg);
|
|
|
}
|
|
|
const posAttribute = wrapper.GetAttribute(dracoGeometry, posAttId);
|
|
|
- const posAttributeData = new DracoModule.DracoFloat32Array();
|
|
|
+ const posAttributeData = new dracoDecoder.DracoFloat32Array();
|
|
|
wrapper.GetAttributeFloatForAllPoints(
|
|
|
dracoGeometry, posAttribute, posAttributeData);
|
|
|
// Get color attributes if exists.
|
|
|
- const colorAttId = wrapper.GetAttributeId(dracoGeometry, Module.COLOR);
|
|
|
+ const colorAttId = wrapper.GetAttributeId(dracoGeometry,
|
|
|
+ dracoDecoder.COLOR);
|
|
|
let colAttributeData;
|
|
|
if (colorAttId != -1) {
|
|
|
geometryInfoStr += "\nLoaded color attribute.\n";
|
|
|
const colAttribute = wrapper.GetAttribute(dracoGeometry, colorAttId);
|
|
|
- colAttributeData = new DracoModule.DracoFloat32Array();
|
|
|
+ colAttributeData = new dracoDecoder.DracoFloat32Array();
|
|
|
wrapper.GetAttributeFloatForAllPoints(dracoGeometry, colAttribute,
|
|
|
colAttributeData);
|
|
|
}
|
|
|
|
|
|
// Get normal attributes if exists.
|
|
|
const normalAttId =
|
|
|
- wrapper.GetAttributeId(dracoGeometry, Module.NORMAL);
|
|
|
+ wrapper.GetAttributeId(dracoGeometry, dracoDecoder.NORMAL);
|
|
|
let norAttributeData;
|
|
|
if (normalAttId != -1) {
|
|
|
geometryInfoStr += "\nLoaded normal attribute.\n";
|
|
|
const norAttribute = wrapper.GetAttribute(dracoGeometry, normalAttId);
|
|
|
- norAttributeData = new DracoModule.DracoFloat32Array();
|
|
|
+ norAttributeData = new dracoDecoder.DracoFloat32Array();
|
|
|
wrapper.GetAttributeFloatForAllPoints(dracoGeometry, norAttribute,
|
|
|
norAttributeData);
|
|
|
}
|
|
|
|
|
|
+ // Get texture coord attributes if exists.
|
|
|
+ const texCoordAttId =
|
|
|
+ wrapper.GetAttributeId(dracoGeometry, dracoDecoder.TEX_COORD);
|
|
|
+ let textCoordAttributeData;
|
|
|
+ if (texCoordAttId != -1) {
|
|
|
+ geometryInfoStr += "\nLoaded texture coordinate attribute.\n";
|
|
|
+ const texCoordAttribute = wrapper.GetAttribute(dracoGeometry,
|
|
|
+ texCoordAttId);
|
|
|
+ textCoordAttributeData = new dracoDecoder.DracoFloat32Array();
|
|
|
+ wrapper.GetAttributeFloatForAllPoints(dracoGeometry,
|
|
|
+ texCoordAttribute,
|
|
|
+ textCoordAttributeData);
|
|
|
+ }
|
|
|
+
|
|
|
// Structure for converting to THREEJS geometry later.
|
|
|
+ const numIndices = numFaces * 3;
|
|
|
const geometryBuffer = {
|
|
|
- indices: [],
|
|
|
- vertices: [],
|
|
|
- normals: [],
|
|
|
- uvs: [],
|
|
|
- colors: []
|
|
|
+ indices: new Uint32Array(numIndices),
|
|
|
+ vertices: new Float32Array(numVertexCoordinates),
|
|
|
+ normals: new Float32Array(numVertexCoordinates),
|
|
|
+ uvs: new Float32Array(numTextureCoordinates),
|
|
|
+ colors: new Float32Array(numVertexCoordinates)
|
|
|
};
|
|
|
+
|
|
|
for (let i = 0; i < numVertexCoordinates; i += 3) {
|
|
|
- geometryBuffer.vertices.push(
|
|
|
- posAttributeData.GetValue(i),
|
|
|
- posAttributeData.GetValue(i + 1),
|
|
|
- posAttributeData.GetValue(i + 2));
|
|
|
+ geometryBuffer.vertices[i] = posAttributeData.GetValue(i);
|
|
|
+ geometryBuffer.vertices[i + 1] = posAttributeData.GetValue(i + 1);
|
|
|
+ geometryBuffer.vertices[i + 2] = posAttributeData.GetValue(i + 2);
|
|
|
// Add color.
|
|
|
+ // ThreeJS vertex colors need to be normalized to properly display
|
|
|
if (colorAttId != -1) {
|
|
|
- geometryBuffer.colors.push(
|
|
|
- colAttributeData.GetValue(i),
|
|
|
- colAttributeData.GetValue(i + 1),
|
|
|
- colAttributeData.GetValue(i + 2));
|
|
|
+ geometryBuffer.colors[i] = colAttributeData.GetValue(i) / 255;
|
|
|
+ geometryBuffer.colors[i + 1] = colAttributeData.GetValue(i + 1) / 255;
|
|
|
+ geometryBuffer.colors[i + 2] = colAttributeData.GetValue(i + 2) / 255;
|
|
|
} else {
|
|
|
- // Default is white.
|
|
|
- geometryBuffer.colors.push(1.0, 1.0, 1.0);
|
|
|
+ // Default is white. This is faster than TypedArray.fill().
|
|
|
+ geometryBuffer.colors[i] = 1.0;
|
|
|
+ geometryBuffer.colors[i + 1] = 1.0;
|
|
|
+ geometryBuffer.colors[i + 2] = 1.0;
|
|
|
}
|
|
|
// Add normal.
|
|
|
if (normalAttId != -1) {
|
|
|
- geometryBuffer.normals.push(
|
|
|
- norAttributeData.GetValue(i),
|
|
|
- norAttributeData.GetValue(i + 1),
|
|
|
- norAttributeData.GetValue(i + 2));
|
|
|
+ geometryBuffer.normals[i] = norAttributeData.GetValue(i);
|
|
|
+ geometryBuffer.normals[i + 1] = norAttributeData.GetValue(i + 1);
|
|
|
+ geometryBuffer.normals[i + 2] = norAttributeData.GetValue(i + 2);
|
|
|
}
|
|
|
}
|
|
|
- DracoModule.destroy(posAttributeData);
|
|
|
+
|
|
|
+ // Add texture coordinates.
|
|
|
+ if (texCoordAttId != -1) {
|
|
|
+ for (let i = 0; i < numTextureCoordinates; i += 2) {
|
|
|
+ geometryBuffer.uvs[i] = textCoordAttributeData.GetValue(i);
|
|
|
+ geometryBuffer.uvs[i + 1] = textCoordAttributeData.GetValue(i + 1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ dracoDecoder.destroy(posAttributeData);
|
|
|
if (colorAttId != -1)
|
|
|
- DracoModule.destroy(colAttributeData);
|
|
|
+ dracoDecoder.destroy(colAttributeData);
|
|
|
if (normalAttId != -1)
|
|
|
- DracoModule.destroy(norAttributeData);
|
|
|
+ dracoDecoder.destroy(norAttributeData);
|
|
|
+ if (texCoordAttId != -1)
|
|
|
+ dracoDecoder.destroy(textCoordAttributeData);
|
|
|
|
|
|
// For mesh, we need to generate the faces.
|
|
|
- if (geometryType == DracoModule.TRIANGULAR_MESH) {
|
|
|
- const numIndices = numFaces * 3;
|
|
|
- const ia = new DracoInt32Array();
|
|
|
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
|
|
|
+ const ia = new dracoDecoder.DracoInt32Array();
|
|
|
for (let i = 0; i < numFaces; ++i) {
|
|
|
wrapper.GetFaceFromMesh(dracoGeometry, i, ia);
|
|
|
- geometryBuffer.indices.push(
|
|
|
- ia.GetValue(0), ia.GetValue(1), ia.GetValue(2));
|
|
|
+ const index = i * 3;
|
|
|
+ geometryBuffer.indices[index] = ia.GetValue(0);
|
|
|
+ geometryBuffer.indices[index + 1] = ia.GetValue(1);
|
|
|
+ geometryBuffer.indices[index + 2] = ia.GetValue(2);
|
|
|
}
|
|
|
- DracoModule.destroy(ia);
|
|
|
+ dracoDecoder.destroy(ia);
|
|
|
}
|
|
|
- DracoModule.destroy(wrapper);
|
|
|
- DracoModule.destroy(dracoGeometry);
|
|
|
+ dracoDecoder.destroy(wrapper);
|
|
|
+ dracoDecoder.destroy(dracoGeometry);
|
|
|
|
|
|
- //fileDisplayArea.innerText += geometryInfoStr;
|
|
|
+ fileDisplayArea.innerText += geometryInfoStr;
|
|
|
|
|
|
// Import data to Three JS geometry.
|
|
|
const geometry = new THREE.BufferGeometry();
|
|
|
- if (geometryType == DracoModule.TRIANGULAR_MESH) {
|
|
|
+ if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
|
|
|
geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
|
|
|
THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
|
|
|
(geometryBuffer.indices, 1));
|
|
@@ -197,6 +244,13 @@ THREE.DRACOLoader.prototype = {
|
|
|
geometry.addAttribute('normal',
|
|
|
new THREE.Float32BufferAttribute(geometryBuffer.normals, 3));
|
|
|
}
|
|
|
+ if (texCoordAttId != -1) {
|
|
|
+ geometry.addAttribute('uv',
|
|
|
+ new THREE.Float32BufferAttribute(geometryBuffer.uvs, 2));
|
|
|
+ }
|
|
|
+ fileDisplayArea.innerText += ' decode:' + (decode_end - start_time);
|
|
|
+ fileDisplayArea.innerText +=
|
|
|
+ ' import:' + (performance.now() - decode_end);
|
|
|
return geometry;
|
|
|
}
|
|
|
};
|