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for consistency with new outgoingLight variable in shaders.

Ben Houston 10 years ago
parent
commit
74b09dd33e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/js/ShaderSkin.js

+ 1 - 1
examples/js/ShaderSkin.js

@@ -518,7 +518,7 @@ THREE.ShaderSkin = {
 
 
 				"if ( passID == 0 ) {",
 				"if ( passID == 0 ) {",
 
 
-					"gl_FragColor = vec4( sqrt( outgoingLight ), diffuseColor.w );",
+					"outgoingLight = sqrt( outgoingLight );",
 
 
 				"} else if ( passID == 1 ) {",
 				"} else if ( passID == 1 ) {",