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@@ -81,14 +81,14 @@
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camera.position.set( 0, 10, 30 );
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scene = new THREE.Scene();
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- scene.fog = new THREE.Fog( 0xCCCCCC, 50, 100 );
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+ scene.background = new THREE.Color( 0x222244 );
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+ scene.fog = new THREE.Fog( 0x222244, 50, 100 );
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// Lights
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scene.add( new THREE.AmbientLight( 0x444444 ) );
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- spotLight = new THREE.SpotLight( 0x888888 );
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- spotLight.name = 'Spot Light';
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+ spotLight = new THREE.SpotLight( 0xff8888 );
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spotLight.angle = Math.PI / 5;
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spotLight.penumbra = 0.3;
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spotLight.position.set( 8, 10, 5 );
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@@ -102,8 +102,7 @@
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scene.add( spotLight );
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- dirLight = new THREE.DirectionalLight( 0xFFFFFF, 1 );
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- dirLight.name = 'Dir. Light';
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+ dirLight = new THREE.DirectionalLight( 0x8888ff );
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dirLight.position.set( 3, 12, 17 );
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dirLight.castShadow = true;
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dirLight.shadow.camera.near = 0.1;
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@@ -140,16 +139,16 @@
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const cylinderGeometry = new THREE.CylinderGeometry( 0.75, 0.75, 7, 32 );
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const pillar1 = new THREE.Mesh( cylinderGeometry, material );
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- pillar1.position.set( 10, 3.5, 10 );
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+ pillar1.position.set( 8, 3.5, 8 );
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pillar1.castShadow = true;
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pillar1.receiveShadow = true;
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const pillar2 = pillar1.clone();
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- pillar2.position.set( 10, 3.5, - 10 );
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+ pillar2.position.set( 8, 3.5, - 8 );
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const pillar3 = pillar1.clone();
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- pillar3.position.set( - 10, 3.5, 10 );
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+ pillar3.position.set( - 8, 3.5, 8 );
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const pillar4 = pillar1.clone();
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- pillar4.position.set( - 10, 3.5, - 10 );
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+ pillar4.position.set( - 8, 3.5, - 8 );
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scene.add( pillar1 );
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scene.add( pillar2 );
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@@ -180,8 +179,6 @@
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.VSMShadowMap;
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- renderer.setClearColor( 0xCCCCCC, 1 );
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-
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// Mouse control
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 2, 0 );
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@@ -203,35 +200,23 @@
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}
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- function animate() {
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+ function animate( time ) {
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requestAnimationFrame( animate );
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- render();
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-
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- stats.update();
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-
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- }
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-
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- function renderScene() {
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- function render() {
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const delta = clock.getDelta();
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- const time = clock.elapsedTime;
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-
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- renderScene();
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torusKnot.rotation.x += 0.25 * delta;
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- torusKnot.rotation.y += 2 * delta;
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+ torusKnot.rotation.y += 0.5 * delta;
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torusKnot.rotation.z += 1 * delta;
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dirGroup.rotation.y += 0.7 * delta;
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dirLight.position.z = 17 + Math.sin( time * 0.001 ) * 5;
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+ renderer.render( scene, camera );
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+
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+ stats.update();
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+
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}
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</script>
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