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Ldraw example update (#22191)

* linting

* revert to room environment

* material updates

* Remove LDraw Environment
Garrett Johnson 4 年之前
父节点
当前提交
74bff46e8d
共有 3 个文件被更改,包括 15 次插入138 次删除
  1. 0 121
      examples/jsm/environments/LDrawEnvironment.js
  2. 2 3
      examples/jsm/loaders/LDrawLoader.js
  3. 13 14
      examples/webgl_loader_ldraw.html

+ 0 - 121
examples/jsm/environments/LDrawEnvironment.js

@@ -1,121 +0,0 @@
-/**
- * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
- */
-
-import {
- 	BackSide,
- 	BoxGeometry,
- 	Mesh,
-	MeshBasicMaterial,
- 	MeshStandardMaterial,
- 	PointLight,
- 	Scene,
-} from '../../../build/three.module.js';
-
-class LDrawEnvironment extends Scene {
-
-	constructor() {
-
-		super();
-
-		const geometry = new BoxGeometry();
-		geometry.deleteAttribute( 'uv' );
-
-		const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
-		const boxMaterial = new MeshStandardMaterial();
-
-		const mainLight = new PointLight( 0xffffff, 10, 25, 2 );
-		mainLight.position.set( 0.418, 16.199, 0.300 );
-		this.add( mainLight );
-
-		const room = new Mesh( geometry, roomMaterial );
-		room.position.set( - 0.757, 13.219, 0.717 );
-		room.scale.set( 31.713, 28.305, 28.591 );
-		this.add( room );
-
-		const box1 = new Mesh( geometry, boxMaterial );
-		box1.position.set( - 10.906, 2.009, 1.846 );
-		box1.rotation.set( 0, - 0.195, 0 );
-		box1.scale.set( 2.328, 7.905, 4.651 );
-		this.add( box1 );
-
-		const box2 = new Mesh( geometry, boxMaterial );
-		box2.position.set( - 5.607, - 0.754, - 0.758 );
-		box2.rotation.set( 0, 0.994, 0 );
-		box2.scale.set( 1.970, 1.534, 3.955 );
-		this.add( box2 );
-
-		const box3 = new Mesh( geometry, boxMaterial );
-		box3.position.set( 6.167, 0.857, 7.803 );
-		box3.rotation.set( 0, 0.561, 0 );
-		box3.scale.set( 3.927, 6.285, 3.687 );
-		this.add( box3 );
-
-		const box4 = new Mesh( geometry, boxMaterial );
-		box4.position.set( - 2.017, 0.018, 6.124 );
-		box4.rotation.set( 0, 0.333, 0 );
-		box4.scale.set( 2.002, 4.566, 2.064 );
-		this.add( box4 );
-
-		const box5 = new Mesh( geometry, boxMaterial );
-		box5.position.set( 2.291, - 0.756, - 2.621 );
-		box5.rotation.set( 0, - 0.286, 0 );
-		box5.scale.set( 1.546, 1.552, 1.496 );
-		this.add( box5 );
-
-		const box6 = new Mesh( geometry, boxMaterial );
-		box6.position.set( - 2.193, - 0.369, - 5.547 );
-		box6.rotation.set( 0, 0.516, 0 );
-		box6.scale.set( 3.875, 3.487, 2.986 );
-		this.add( box6 );
-
-
-		// -x right
-		const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
-		light1.position.set( - 16.116, 14.37, 8.208 );
-		light1.scale.set( 0.1, 2.428, 2.739 );
-		this.add( light1 );
-
-		// -x left
-		const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
-		light2.position.set( - 16.109, 18.021, - 8.207 );
-		light2.scale.set( 0.1, 2.425, 2.751 );
-		this.add( light2 );
-
-		// +x
-		const light3 = new Mesh( geometry, createAreaLightMaterial( 150 ) );
-		light3.position.set( 14.904, 12.198, - 1.832 );
-		light3.scale.set( 0.15, 4.265, 6.331 );
-		this.add( light3 );
-
-		// +z
-		const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
-		light4.position.set( - 0.462, 8.89, 14.520 );
-		light4.scale.set( 4.38, 5.441, 0.088 );
-		this.add( light4 );
-
-		// -z
-		const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
-		light5.position.set( 3.235, 11.486, - 12.541 );
-		light5.scale.set( 2.5, 2.0, 0.1 );
-		this.add( light5 );
-
-		// +y
-		const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
-		light6.position.set( 0.0, 20.0, 0.0 );
-		light6.scale.set( 1.0, 0.1, 1.0 );
-		this.add( light6 );
-
-	}
-
-}
-
-function createAreaLightMaterial( intensity ) {
-
-	const material = new MeshBasicMaterial();
-	material.color.setScalar( intensity );
-	return material;
-
-}
-
-export { LDrawEnvironment };

+ 2 - 3
examples/jsm/loaders/LDrawLoader.js

@@ -162,12 +162,11 @@ class LDrawConditionalLineMaterial extends ShaderMaterial {
 
 
 		} );
 		} );
 
 
-
 		this.setValues( parameters );
 		this.setValues( parameters );
+		this.isLDrawConditionalLineMaterial = true;
 
 
 	}
 	}
 
 
-
 }
 }
 
 
 function smoothNormals( triangles, lineSegments ) {
 function smoothNormals( triangles, lineSegments ) {
@@ -981,7 +980,7 @@ class LDrawLoader extends Loader {
 
 
 			case FINISH_TYPE_DEFAULT:
 			case FINISH_TYPE_DEFAULT:
 
 
-				material = new MeshStandardMaterial( { color: colour, roughness: 0.3, envMapIntensity: 0.3, metalness: 0 } );
+				material = new MeshStandardMaterial( { color: colour, roughness: 0.3, metalness: 0 } );
 				break;
 				break;
 
 
 			case FINISH_TYPE_PEARLESCENT:
 			case FINISH_TYPE_PEARLESCENT:

+ 13 - 14
examples/webgl_loader_ldraw.html

@@ -27,7 +27,7 @@
 			import { GUI } from './jsm/libs/dat.gui.module.js';
 			import { GUI } from './jsm/libs/dat.gui.module.js';
 
 
 			import { OrbitControls } from './jsm/controls/OrbitControls.js';
 			import { OrbitControls } from './jsm/controls/OrbitControls.js';
-			import { LDrawEnvironment } from './jsm/environments/LDrawEnvironment.js';
+			import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
 
 
 			import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';
 			import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';
 
 
@@ -35,7 +35,7 @@
 
 
 			let camera, scene, renderer, controls, gui, guiData;
 			let camera, scene, renderer, controls, gui, guiData;
 
 
-			let model, textureCube;
+			let model;
 
 
 			const ldrawPath = 'models/ldraw/officialLibrary/';
 			const ldrawPath = 'models/ldraw/officialLibrary/';
 
 
@@ -75,7 +75,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputEncoding = THREE.sRGBEncoding;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 
@@ -85,7 +84,7 @@
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.background = new THREE.Color( 0xdeebed );
 				scene.background = new THREE.Color( 0xdeebed );
-				scene.environment = pmremGenerator.fromScene( new LDrawEnvironment() ).texture;
+				scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;
 
 
 				controls = new OrbitControls( camera, renderer.domElement );
 				controls = new OrbitControls( camera, renderer.domElement );
 
 
@@ -98,20 +97,20 @@
 					conditionalLines: true,
 					conditionalLines: true,
 					smoothNormals: true,
 					smoothNormals: true,
 					constructionStep: 0,
 					constructionStep: 0,
-					noConstructionSteps: "No steps."
+					noConstructionSteps: 'No steps.'
 				};
 				};
 
 
 				window.addEventListener( 'resize', onWindowResize );
 				window.addEventListener( 'resize', onWindowResize );
 
 
 				progressBarDiv = document.createElement( 'div' );
 				progressBarDiv = document.createElement( 'div' );
-				progressBarDiv.innerText = "Loading...";
-				progressBarDiv.style.fontSize = "3em";
-				progressBarDiv.style.color = "#888";
-				progressBarDiv.style.display = "block";
-				progressBarDiv.style.position = "absolute";
-				progressBarDiv.style.top = "50%";
-				progressBarDiv.style.width = "100%";
-				progressBarDiv.style.textAlign = "center";
+				progressBarDiv.innerText = 'Loading...';
+				progressBarDiv.style.fontSize = '3em';
+				progressBarDiv.style.color = '#888';
+				progressBarDiv.style.display = 'block';
+				progressBarDiv.style.position = 'absolute';
+				progressBarDiv.style.top = '50%';
+				progressBarDiv.style.width = '100%';
+				progressBarDiv.style.textAlign = 'center';
 
 
 
 
 				// load materials and then the model
 				// load materials and then the model
@@ -291,7 +290,7 @@
 
 
 			function onError() {
 			function onError() {
 
 
-				const message = "Error loading model";
+				const message = 'Error loading model';
 				progressBarDiv.innerText = message;
 				progressBarDiv.innerText = message;
 				console.log( message );
 				console.log( message );