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@@ -1,5 +1,5 @@
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// three.min.js - http://github.com/mrdoob/three.js
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-'use strict';var THREE=THREE||{REVISION:"51"};void 0===self.console&&(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});void 0===self.Int32Array&&(self.Int32Array=Array,self.Float32Array=Array);void 0===String.prototype.startsWith&&(String.prototype.startsWith=function(a){return this.slice(0,a.length)===a});
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+'use strict';var THREE=THREE||{REVISION:"52dev"};void 0===self.console&&(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});void 0===self.Int32Array&&(self.Int32Array=Array,self.Float32Array=Array);void 0===String.prototype.startsWith&&(String.prototype.startsWith=function(a){return this.slice(0,a.length)===a});
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void 0===String.prototype.endsWith&&(String.prototype.endsWith=function(a){var a=String(a),b=this.lastIndexOf(a);return b>=0&&b===this.length-a.length});void 0===!String.prototype.trim&&(String.prototype.trim=function(){return this.replace(/^\s+|\s+$/g,"")});
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(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(window.requestAnimationFrame===void 0)window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+e)},e);a=c+e;return g};if(window.cancelAnimationFrame===void 0)window.cancelAnimationFrame=
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function(a){clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
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@@ -79,12 +79,12 @@ clone:function(){}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(f>=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
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if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,g=[],h=0,i,j,l=[],n=0,m,q,p=[],o=0,r,t=[],u=0,w,s,B=[],v=0,A,E,z=[],M=0,D={objects:[],sprites:[],lights:[],elements:[]},G=new THREE.Vector3,H=new THREE.Vector4,O=new THREE.Matrix4,F=new THREE.Matrix4,J=new THREE.Frustum,I=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=
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function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);O.multiply(b.matrixWorld,b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,L){var ba=h.near,Q=h.far,fa=false,ta,da,ga,N,U,ia,Ia,pa,ua,Ca,Ja,Xa,ja,pb,Oa,Ya;E=s=r=q=0;D.elements.length=0;g.updateMatrixWorld();h.parent===
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-void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);O.multiply(h.projectionMatrix,h.matrixWorldInverse);J.setFromMatrix(O);e=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var wb=function(b){for(var c=0,d=b.children.length;c<d;c++){var e=b.children[c];if(e.visible!==false){if(e instanceof THREE.Light)D.lights.push(e);else if(e instanceof THREE.Mesh||e instanceof THREE.Line){if(e.frustumCulled===false||J.contains(e)===true){f=a();f.object=e;if(e.renderDepth!==null)f.z=
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-e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.objects.push(f)}}else if(e instanceof THREE.Sprite||e instanceof THREE.Particle){f=a();f.object=e;if(e.renderDepth!==null)f.z=e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.sprites.push(f)}else{f=a();f.object=e;if(e.renderDepth!==null)f.z=e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.objects.push(f)}wb(e)}}};wb(g);n===true&&D.objects.sort(c);
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+void 0&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);O.multiply(h.projectionMatrix,h.matrixWorldInverse);J.setFromMatrix(O);e=0;D.objects.length=0;D.sprites.length=0;D.lights.length=0;var vb=function(b){for(var c=0,d=b.children.length;c<d;c++){var e=b.children[c];if(e.visible!==false){if(e instanceof THREE.Light)D.lights.push(e);else if(e instanceof THREE.Mesh||e instanceof THREE.Line){if(e.frustumCulled===false||J.contains(e)===true){f=a();f.object=e;if(e.renderDepth!==null)f.z=
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+e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.objects.push(f)}}else if(e instanceof THREE.Sprite||e instanceof THREE.Particle){f=a();f.object=e;if(e.renderDepth!==null)f.z=e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.sprites.push(f)}else{f=a();f.object=e;if(e.renderDepth!==null)f.z=e.renderDepth;else{G.copy(e.matrixWorld.getPosition());O.multiplyVector3(G);f.z=G.z}D.objects.push(f)}vb(e)}}};vb(g);n===true&&D.objects.sort(c);
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g=0;for(n=D.objects.length;g<n;g++){pa=D.objects[g].object;ua=pa.matrixWorld;j=0;if(pa instanceof THREE.Mesh){Ca=pa.geometry;Ja=pa.geometry.materials;ga=Ca.vertices;Xa=Ca.faces;pb=Ca.faceVertexUvs;Ca=pa.matrixRotationWorld.extractRotation(ua);Ya=pa.material instanceof THREE.MeshFaceMaterial;ta=0;for(da=ga.length;ta<da;ta++){i=b();i.positionWorld.copy(ga[ta]);ua.multiplyVector3(i.positionWorld);i.positionScreen.copy(i.positionWorld);O.multiplyVector4(i.positionScreen);i.positionScreen.x=i.positionScreen.x/
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i.positionScreen.w;i.positionScreen.y=i.positionScreen.y/i.positionScreen.w;i.visible=i.positionScreen.z>ba&&i.positionScreen.z<Q}ga=0;for(ta=Xa.length;ga<ta;ga++){Ia=Xa[ga];da=Ya===true?Ja[Ia.materialIndex]:pa.material;if(da!==void 0){ia=da.side;if(Ia instanceof THREE.Face3){N=l[Ia.a];U=l[Ia.b];ja=l[Ia.c];if(N.visible===true&&U.visible===true&&ja.visible===true){fa=(ja.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(ja.positionScreen.y-N.positionScreen.y)*(U.positionScreen.x-
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N.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(q===o){Oa=new THREE.RenderableFace3;p.push(Oa);o++;q++;m=Oa}else m=p[q++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja)}else continue}else continue}else if(Ia instanceof THREE.Face4){N=l[Ia.a];U=l[Ia.b];ja=l[Ia.c];Oa=l[Ia.d];if(N.visible===true&&U.visible===true&&ja.visible===true&&Oa.visible===true){fa=(Oa.positionScreen.x-N.positionScreen.x)*(U.positionScreen.y-N.positionScreen.y)-(Oa.positionScreen.y-N.positionScreen.y)*
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-(U.positionScreen.x-N.positionScreen.x)<0||(U.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(U.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(r===u){var xb=new THREE.RenderableFace4;t.push(xb);u++;r++;m=xb}else m=t[r++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(Ia.normal);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&
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+(U.positionScreen.x-N.positionScreen.x)<0||(U.positionScreen.x-ja.positionScreen.x)*(Oa.positionScreen.y-ja.positionScreen.y)-(U.positionScreen.y-ja.positionScreen.y)*(Oa.positionScreen.x-ja.positionScreen.x)<0;if(ia===THREE.DoubleSide||fa===(ia===THREE.FrontSide)){if(r===u){var wb=new THREE.RenderableFace4;t.push(wb);u++;r++;m=wb}else m=t[r++];m.v1.copy(N);m.v2.copy(U);m.v3.copy(ja);m.v4.copy(Oa)}else continue}else continue}m.normalWorld.copy(Ia.normal);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&
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m.normalWorld.negate();Ca.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Ia.centroid);ua.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);O.multiplyVector3(m.centroidScreen);Ia=Ia.vertexNormals;N=0;for(U=Ia.length;N<U;N++){ja=m.vertexNormalsWorld[N];ja.copy(Ia[N]);fa===false&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ja.negate();Ca.multiplyVector3(ja)}m.vertexNormalsLength=Ia.length;N=0;for(U=pb.length;N<U;N++){ja=pb[N][ga];if(ja!==void 0){ia=0;for(Ia=ja.length;ia<
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Ia;ia++)m.uvs[N][ia]=ja[ia]}}m.material=da;m.z=m.centroidScreen.z;D.elements.push(m)}}}else if(pa instanceof THREE.Line){F.multiply(O,ua);ga=pa.geometry.vertices;N=b();N.positionScreen.copy(ga[0]);F.multiplyVector4(N.positionScreen);ua=pa.type===THREE.LinePieces?2:1;ta=1;for(da=ga.length;ta<da;ta++){N=b();N.positionScreen.copy(ga[ta]);F.multiplyVector4(N.positionScreen);if(!((ta+1)%ua>0)){U=l[j-2];I.copy(N.positionScreen);K.copy(U.positionScreen);if(d(I,K)===true){I.multiplyScalar(1/I.w);K.multiplyScalar(1/
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K.w);if(s===v){Ja=new THREE.RenderableLine;B.push(Ja);v++;s++;w=Ja}else w=B[s++];w.v1.positionScreen.copy(I);w.v2.positionScreen.copy(K);w.z=Math.max(I.z,K.z);w.material=pa.material;D.elements.push(w)}}}}}g=0;for(n=D.sprites.length;g<n;g++){pa=D.sprites[g].object;ua=pa.matrixWorld;if(pa instanceof THREE.Particle){H.set(ua.elements[12],ua.elements[13],ua.elements[14],1);O.multiplyVector4(H);H.z=H.z/H.w;if(H.z>0&&H.z<1){if(E===M){ba=new THREE.RenderableParticle;z.push(ba);M++;E++;A=ba}else A=z[E++];
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@@ -225,11 +225,11 @@ THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=TH
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THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=true;this.vertexColors=false;this.fog=true;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleDOMMaterial=function(a){this.element=a};THREE.ParticleDOMMaterial.prototype.clone=function(){return new THREE.ParticleDOMMaterial(this.element)};
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-THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=false;this.wireframeLinewidth=1;this.lights=this.fog=false;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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-THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;
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-return a};
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-THREE.Texture=function(a,b,c,d,f,e,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=i!==void 0?i:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,
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-1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};
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+THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=false;this.wireframeLinewidth=1;this.lights=this.fog=false;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=false;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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+THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=
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+this.morphNormals;return a};
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+THREE.Texture=function(a,b,c,d,f,e,g,h,i){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.anisotropy=i!==void 0?i:1;this.format=g!==void 0?g:THREE.RGBAFormat;this.type=h!==void 0?h:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=
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+new THREE.Vector2(1,1);this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.needsUpdate=false;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture;a.image=this.image;a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a}};THREE.TextureCount=0;
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THREE.CompressedTexture=function(a,b,c,d,f,e,g,h,i,j){THREE.Texture.call(this,null,e,g,h,i,j,d,f);this.image={width:b,height:c};this.mipmaps=a};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
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THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;a.image=this.image;a.mipmaps=this.mipmaps;a.format=this.format;a.type=this.type;a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.DataTexture=function(a,b,c,d,f,e,g,h,i,j){THREE.Texture.call(this,null,e,g,h,i,j,d,f);this.image={data:a,width:b,height:c}};
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@@ -263,7 +263,7 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light){this.
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
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THREE.CanvasRenderer=function(a){function b(a){if(u!==a)u=o.globalAlpha=a}function c(a){if(w!==a){if(a===THREE.NormalBlending)o.globalCompositeOperation="source-over";else if(a===THREE.AdditiveBlending)o.globalCompositeOperation="lighter";else if(a===THREE.SubtractiveBlending)o.globalCompositeOperation="darker";w=a}}function d(a){if(s!==a)s=o.strokeStyle=a}function f(a){if(B!==a)B=o.fillStyle=a}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=a.canvas!==
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-void 0?a.canvas:document.createElement("canvas"),n,m,q,p,o=l.getContext("2d"),r=new THREE.Color(0),t=0,u=1,w=0,s=null,B=null,v=null,A=null,E=null,z,M,D,G,H=new THREE.RenderableVertex,O=new THREE.RenderableVertex,F,J,I,K,V,Y,$,L,ba,Q,fa,ta,da=new THREE.Color,ga=new THREE.Color,N=new THREE.Color,U=new THREE.Color,ia=new THREE.Color,Ia={},pa={},ua,Ca,Ja,Xa,ja,pb,Oa,Ya,wb,xb,fb=new THREE.Rectangle,Fa=new THREE.Rectangle,xa=new THREE.Rectangle,qb=false,Ga=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
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+void 0?a.canvas:document.createElement("canvas"),n,m,q,p,o=l.getContext("2d"),r=new THREE.Color(0),t=0,u=1,w=0,s=null,B=null,v=null,A=null,E=null,z,M,D,G,H=new THREE.RenderableVertex,O=new THREE.RenderableVertex,F,J,I,K,V,Y,$,L,ba,Q,fa,ta,da=new THREE.Color,ga=new THREE.Color,N=new THREE.Color,U=new THREE.Color,ia=new THREE.Color,Ia={},pa={},ua,Ca,Ja,Xa,ja,pb,Oa,Ya,vb,wb,fb=new THREE.Rectangle,Fa=new THREE.Rectangle,xa=new THREE.Rectangle,qb=false,Ga=new THREE.Color,$a=new THREE.Color,rb=new THREE.Color,
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Da=new THREE.Vector3,ab,bb,gb,Pa,Qa,hb,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;bb=ab.getContext("2d");bb.fillStyle="rgba(0,0,0,1)";bb.fillRect(0,0,2,2);gb=bb.getImageData(0,0,2,2);Pa=gb.data;Qa=document.createElement("canvas");Qa.width=Qa.height=a;hb=Qa.getContext("2d");hb.translate(-a/2,-a/2);hb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=true;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;q=Math.floor(n/2);
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p=Math.floor(m/2);l.width=n;l.height=m;fb.set(-q,-p,q,p);Fa.set(-q,-p,q,p);u=1;w=0;E=A=v=B=s=null};this.setClearColor=function(a,b){r.copy(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.setClearColorHex=function(a,b){r.setHex(a);t=b!==void 0?b:1;Fa.set(-q,-p,q,p)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){o.setTransform(1,0,0,-1,q,p);if(Fa.isEmpty()===false){Fa.minSelf(fb);Fa.inflate(2);t<1&&o.clearRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()));
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if(t>0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+t+")");o.fillRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()))}Fa.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);if(!(k<=0)){k=k*e.intensity;c.r=c.r+g.r*k;c.g=c.g+g.g*k;c.b=
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@@ -271,26 +271,26 @@ c.b+g.b*k}}else if(e instanceof THREE.PointLight){h=e.matrixWorld.getPosition();
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m(F,J,I,K,V,Y);if((o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)&&o.map===null&&o.map===null)if(qb===true){g=o.color;h=o.emissive;if(o.wireframe===false&&o.shading==THREE.SmoothShading&&j.vertexNormalsLength==3){ga.r=N.r=U.r=Ga.r;ga.g=N.g=U.g=Ga.g;ga.b=N.b=U.b=Ga.b;l(j.v1.positionWorld,j.vertexNormalsWorld[0],ga);l(j.v2.positionWorld,j.vertexNormalsWorld[1],N);l(j.v3.positionWorld,j.vertexNormalsWorld[2],U);ga.r=g.r*ga.r+h.r;ga.g=g.g*ga.g+h.g;ga.b=g.b*ga.b+h.b;N.r=
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g.r*N.r+h.r;N.g=g.g*N.g+h.g;N.b=g.b*N.b+h.b;U.r=g.r*U.r+h.r;U.g=g.g*U.g+h.g;U.b=g.b*U.b+h.b;ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(F,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;l(j.centroidWorld,j.normalWorld,da);da.r=g.r*da.r+h.r;da.g=g.g*da.g+h.g;da.b=g.b*da.b+h.b;o.wireframe===true?s(da,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):t(da)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,o.wireframeLinecap,o.wireframeLinejoin):
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t(o.color);else if(o instanceof THREE.MeshBasicMaterial||o instanceof THREE.MeshLambertMaterial||o instanceof THREE.MeshPhongMaterial)if(o.map!==null){if(o.map.mapping instanceof THREE.UVMapping){Xa=j.uvs[0];u(F,J,I,K,V,Y,Xa[g].u,Xa[g].v,Xa[h].u,Xa[h].v,Xa[i].u,Xa[i].v,o.map)}}else if(o.envMap!==null){if(o.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=k.matrixWorldInverse;Da.copy(j.vertexNormalsWorld[g]);ja=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;pb=(Da.x*
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-a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(j.vertexNormalsWorld[h]);Oa=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Ya=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(j.vertexNormalsWorld[i]);wb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;xb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(F,J,I,K,V,Y,ja,pb,Oa,Ya,wb,xb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,
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+a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(j.vertexNormalsWorld[h]);Oa=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;Ya=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;Da.copy(j.vertexNormalsWorld[i]);vb=(Da.x*a.elements[0]+Da.y*a.elements[4]+Da.z*a.elements[8])*0.5+0.5;wb=(Da.x*a.elements[1]+Da.y*a.elements[5]+Da.z*a.elements[9])*0.5+0.5;u(F,J,I,K,V,Y,ja,pb,Oa,Ya,vb,wb,o.envMap)}}else o.wireframe===true?s(o.color,o.wireframeLinewidth,
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o.wireframeLinecap,o.wireframeLinejoin):t(o.color);else if(o instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(a.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(d.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(f.positionScreen.z,ua,Ca);ia.r=(N.r+U.r)*0.5;ia.g=(N.g+U.g)*0.5;ia.b=(N.b+U.b)*0.5;Ja=va(ga,N,U,ia);w(F,J,I,K,V,Y,0,0,1,0,0,1,Ja)}else if(o instanceof THREE.MeshNormalMaterial){da.r=jc(j.normalWorld.x);da.g=jc(j.normalWorld.y);da.b=jc(j.normalWorld.z);o.wireframe===true?s(da,o.wireframeLinewidth,
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o.wireframeLinecap,o.wireframeLinejoin):t(da)}}function m(a,b,c,d,f,e){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.closePath()}function r(a,b,c,d,f,e,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(f,e);o.lineTo(g,h);o.closePath()}function s(a,b,c,f){if(v!==b)v=o.lineWidth=b;if(A!==c)A=o.lineCap=c;if(E!==f)E=o.lineJoin=f;d(a.getContextStyle());o.stroke();xa.inflate(b*2)}function t(a){f(a.getContextStyle());o.fill()}function u(a,b,c,d,e,g,h,i,k,j,l,n,m){if(!(m instanceof THREE.DataTexture||
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-m.image===void 0||m.image.width==0)){if(m.needsUpdate===true){var va=m.wrapS==THREE.RepeatWrapping,p=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=o.createPattern(m.image,va===true&&p===true?"repeat":va===true&&p===false?"repeat-x":va===false&&p===true?"repeat-y":"no-repeat");m.needsUpdate=false}Ia[m.id]===void 0?f("rgba(0,0,0,1)"):f(Ia[m.id]);var va=m.offset.x/m.repeat.x,p=m.offset.y/m.repeat.y,q=m.image.width*m.repeat.x,sb=m.image.height*m.repeat.y,h=(h+va)*q,i=(1-i+p)*sb,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+
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-va)*q-h,j=(1-j+p)*sb-i,l=(l+va)*q-h,n=(1-n+p)*sb-i,va=k*n-l*j;if(va===0){if(pa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=pa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{va=1/va;m=(n*c-j*e)*va;j=(n*d-j*g)*va;c=(k*e-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,
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+m.image===void 0||m.image.width==0)){if(m.needsUpdate===true){var va=m.wrapS==THREE.RepeatWrapping,p=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=o.createPattern(m.image,va===true&&p===true?"repeat":va===true&&p===false?"repeat-x":va===false&&p===true?"repeat-y":"no-repeat");m.needsUpdate=false}Ia[m.id]===void 0?f("rgba(0,0,0,1)"):f(Ia[m.id]);var va=m.offset.x/m.repeat.x,p=m.offset.y/m.repeat.y,q=m.image.width*m.repeat.x,r=m.image.height*m.repeat.y,h=(h+va)*q,i=(1-i+p)*r,c=c-a,d=d-b,e=e-a,g=g-b,k=(k+va)*
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+q-h,j=(1-j+p)*r-i,l=(l+va)*q-h,n=(1-n+p)*r-i,va=k*n-l*j;if(va===0){if(pa[m.id]===void 0){b=document.createElement("canvas");b.width=m.image.width;b.height=m.image.height;b=b.getContext("2d");b.drawImage(m.image,0,0);pa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data}b=pa[m.id];h=(Math.floor(h)+Math.floor(i)*m.image.width)*4;da.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);t(da)}else{va=1/va;m=(n*c-j*e)*va;j=(n*d-j*g)*va;c=(k*e-l*c)*va;d=(k*g-l*d)*va;a=a-m*h-c*i;h=b-j*h-d*i;o.save();o.transform(m,
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j,c,d,a,h);o.fill();o.restore()}}}function w(a,b,c,d,f,e,g,h,i,k,j,l,m){var n,va;n=m.width-1;va=m.height-1;g=g*n;h=h*va;c=c-a;d=d-b;f=f-a;e=e-b;i=i*n-g;k=k*va-h;j=j*n-g;l=l*va-h;va=1/(i*l-j*k);n=(l*c-k*f)*va;k=(l*d-k*e)*va;c=(i*f-j*c)*va;d=(i*e-j*d)*va;a=a-n*g-c*h;b=b-k*g-d*h;o.save();o.transform(n,k,c,d,a,b);o.clip();o.drawImage(m,0,0);o.restore()}function va(a,b,c,d){Pa[0]=a.r*255|0;Pa[1]=a.g*255|0;Pa[2]=a.b*255|0;Pa[4]=b.r*255|0;Pa[5]=b.g*255|0;Pa[6]=b.b*255|0;Pa[8]=c.r*255|0;Pa[9]=c.g*255|0;Pa[10]=
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-c.b*255|0;Pa[12]=d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,B,X;this.autoClear===
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+c.b*255|0;Pa[12]=d.r*255|0;Pa[13]=d.g*255|0;Pa[14]=d.b*255|0;bb.putImageData(gb,0,0);hb.drawImage(ab,0,0);return Qa}function fc(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function jc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ub(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,B,X;this.autoClear===
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true?this.clear():o.setTransform(1,0,0,-1,q,p);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;qb=i.length>0;if(qb===true){Ga.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb<Ec;Vb++){X=i[Vb];var ca=X.color;if(X instanceof THREE.AmbientLight){Ga.r=Ga.r+ca.r;Ga.g=Ga.g+ca.g;Ga.b=Ga.b+ca.b}else if(X instanceof THREE.DirectionalLight){$a.r=$a.r+ca.r;$a.g=$a.g+ca.g;$a.b=$a.b+ca.b}else if(X instanceof
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-THREE.PointLight){rb.r=rb.r+ca.r;rb.g=rb.g+ca.g;rb.b=rb.b+ca.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){B=h[Vb];X=B.material;if(!(X===void 0||X.visible===false)){xa.empty();if(B instanceof THREE.RenderableParticle){z=B;z.x=z.x*q;z.y=z.y*p;var ca=z,oa=B;b(X.opacity);c(X.blending);var Ea=void 0,tb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=B=void 0;if(X instanceof THREE.ParticleBasicMaterial)if(X.map===null){jb=oa.object.scale.x;kb=oa.object.scale.y;jb=jb*oa.scale.x*q;kb=kb*oa.scale.y*p;xa.set(ca.x-jb,ca.y-
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-kb,ca.x+jb,ca.y+kb);if(fb.intersects(xa)!==false){f(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=X.map.image;B=Wb.width>>1;Tc=Wb.height>>1;jb=oa.scale.x*q;kb=oa.scale.y*p;Ea=jb*B;tb=kb*Tc;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-B,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){Ea=
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-oa.scale.x*q;tb=oa.scale.y*p;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){d(X.color.getContextStyle());f(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(Ea,tb);X.program(o);o.restore()}}}else if(B instanceof THREE.RenderableLine){z=B.v1;M=B.v2;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;xa.addPoint(z.positionScreen.x,
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+THREE.PointLight){rb.r=rb.r+ca.r;rb.g=rb.g+ca.g;rb.b=rb.b+ca.b}}}Vb=0;for(Ec=h.length;Vb<Ec;Vb++){B=h[Vb];X=B.material;if(!(X===void 0||X.visible===false)){xa.empty();if(B instanceof THREE.RenderableParticle){z=B;z.x=z.x*q;z.y=z.y*p;var ca=z,oa=B;b(X.opacity);c(X.blending);var Ea=void 0,sb=void 0,jb=void 0,kb=void 0,Wb=void 0,Tc=B=void 0;if(X instanceof THREE.ParticleBasicMaterial)if(X.map===null){jb=oa.object.scale.x;kb=oa.object.scale.y;jb=jb*oa.scale.x*q;kb=kb*oa.scale.y*p;xa.set(ca.x-jb,ca.y-
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+kb,ca.x+jb,ca.y+kb);if(fb.intersects(xa)!==false){f(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,kb);o.fillRect(-1,-1,2,2);o.restore()}}else{Wb=X.map.image;B=Wb.width>>1;Tc=Wb.height>>1;jb=oa.scale.x*q;kb=oa.scale.y*p;Ea=jb*B;sb=kb*Tc;xa.set(ca.x-Ea,ca.y-sb,ca.x+Ea,ca.y+sb);if(fb.intersects(xa)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-B,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){Ea=
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+oa.scale.x*q;sb=oa.scale.y*p;xa.set(ca.x-Ea,ca.y-sb,ca.x+Ea,ca.y+sb);if(fb.intersects(xa)!==false){d(X.color.getContextStyle());f(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(Ea,sb);X.program(o);o.restore()}}}else if(B instanceof THREE.RenderableLine){z=B.v1;M=B.v2;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;xa.addPoint(z.positionScreen.x,
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z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);if(fb.intersects(xa)===true){ca=z;oa=M;b(X.opacity);c(X.blending);o.beginPath();o.moveTo(ca.positionScreen.x,ca.positionScreen.y);o.lineTo(oa.positionScreen.x,oa.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){ca=X.linewidth;if(v!==ca)v=o.lineWidth=ca;ca=X.linecap;if(A!==ca)A=o.lineCap=ca;ca=X.linejoin;if(E!==ca)E=o.lineJoin=ca;d(X.color.getContextStyle());o.stroke();xa.inflate(X.linewidth*2)}}}else if(B instanceof THREE.RenderableFace3){z=
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-B.v1;M=B.v2;D=B.v3;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,D.positionScreen);sb(D.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,M.positionScreen.x,M.positionScreen.y,D.positionScreen.x,
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+B.v1;M=B.v2;D=B.v3;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;if(X.overdraw===true){Ub(z.positionScreen,M.positionScreen);Ub(M.positionScreen,D.positionScreen);Ub(D.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,M.positionScreen.x,M.positionScreen.y,D.positionScreen.x,
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D.positionScreen.y);fb.intersects(xa)===true&&n(z,M,D,0,1,2,B,X,a)}else if(B instanceof THREE.RenderableFace4){z=B.v1;M=B.v2;D=B.v3;G=B.v4;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;G.positionScreen.x=G.positionScreen.x*q;G.positionScreen.y=G.positionScreen.y*p;H.positionScreen.copy(M.positionScreen);O.positionScreen.copy(G.positionScreen);
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-if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,G.positionScreen);sb(G.positionScreen,z.positionScreen);sb(D.positionScreen,H.positionScreen);sb(D.positionScreen,O.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);xa.addPoint(D.positionScreen.x,D.positionScreen.y);xa.addPoint(G.positionScreen.x,G.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=M;tb=D;jb=G;kb=H;Wb=O;ca=B;B=a;e.info.render.vertices=
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|
-e.info.render.vertices+4;e.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){n(oa,Ea,jb,0,1,3,ca,X,B);n(kb,tb,Wb,1,2,3,ca,X,B)}else{F=oa.positionScreen.x;J=oa.positionScreen.y;I=Ea.positionScreen.x;K=Ea.positionScreen.y;V=tb.positionScreen.x;Y=tb.positionScreen.y;$=jb.positionScreen.x;L=jb.positionScreen.y;ba=kb.positionScreen.x;Q=kb.positionScreen.y;fa=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
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+if(X.overdraw===true){Ub(z.positionScreen,M.positionScreen);Ub(M.positionScreen,G.positionScreen);Ub(G.positionScreen,z.positionScreen);Ub(D.positionScreen,H.positionScreen);Ub(D.positionScreen,O.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);xa.addPoint(D.positionScreen.x,D.positionScreen.y);xa.addPoint(G.positionScreen.x,G.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=M;sb=D;jb=G;kb=H;Wb=O;ca=B;B=a;e.info.render.vertices=
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+e.info.render.vertices+4;e.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){n(oa,Ea,jb,0,1,3,ca,X,B);n(kb,sb,Wb,1,2,3,ca,X,B)}else{F=oa.positionScreen.x;J=oa.positionScreen.y;I=Ea.positionScreen.x;K=Ea.positionScreen.y;V=sb.positionScreen.x;Y=sb.positionScreen.y;$=jb.positionScreen.x;L=jb.positionScreen.y;ba=kb.positionScreen.x;Q=kb.positionScreen.y;fa=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
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X instanceof THREE.MeshPhongMaterial)if(qb===true){oa=X.color;Ea=X.emissive;if(X.wireframe===false&&X.shading==THREE.SmoothShading&&ca.vertexNormalsLength==4){ga.r=N.r=U.r=ia.r=Ga.r;ga.g=N.g=U.g=ia.g=Ga.g;ga.b=N.b=U.b=ia.b=Ga.b;l(ca.v1.positionWorld,ca.vertexNormalsWorld[0],ga);l(ca.v2.positionWorld,ca.vertexNormalsWorld[1],N);l(ca.v4.positionWorld,ca.vertexNormalsWorld[3],U);l(ca.v3.positionWorld,ca.vertexNormalsWorld[2],ia);ga.r=oa.r*ga.r+Ea.r;ga.g=oa.g*ga.g+Ea.g;ga.b=oa.b*ga.b+Ea.b;N.r=oa.r*N.r+
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|
Ea.r;N.g=oa.g*N.g+Ea.g;N.b=oa.b*N.b+Ea.b;U.r=oa.r*U.r+Ea.r;U.g=oa.g*U.g+Ea.g;U.b=oa.b*U.b+Ea.b;ia.r=oa.r*ia.r+Ea.r;ia.g=oa.g*ia.g+Ea.g;ia.b=oa.b*ia.b+Ea.b;Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;l(ca.centroidWorld,ca.normalWorld,da);da.r=oa.r*da.r+Ea.r;da.g=oa.g*da.g+Ea.g;da.b=oa.b*da.b+Ea.b;r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):
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t(da)}}else{r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshBasicMaterial){r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshNormalMaterial){da.r=jc(ca.normalWorld.x);da.g=jc(ca.normalWorld.y);da.b=jc(ca.normalWorld.z);r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,
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|
-X.wireframeLinejoin):t(da)}else if(X instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(oa.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(Ea.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(tb.positionScreen.z,ua,Ca);Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
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|
+X.wireframeLinejoin):t(da)}else if(X instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(oa.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(Ea.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(sb.positionScreen.z,ua,Ca);Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -364,22 +364,22 @@ c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=c ins
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1)===0;n=H(c.format);s=H(c.type);M(k.TEXTURE_CUBE_MAP,c,m);for(l=0;l<6;l++)if(e){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++){t=u[z];k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=false;if(c.onUpdate)c.onUpdate()}else{k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}}else if(n instanceof
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THREE.WebGLRenderTargetCube){c=n;k.activeTexture(k.TEXTURE0+j);k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)}else Q.setTexture(n,j)}else if(l==="tv"){if(c._array===void 0)c._array=[];l=0;for(m=c.value.length;l<m;l++)c._array[l]=w();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++){n=c.value[l];j=c._array[l];n&&Q.setTexture(n,j)}}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&h.cameraPosition!==null){b=a.matrixWorld.getPosition();k.uniform3f(h.cameraPosition,
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b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&h.viewMatrix!==null&&k.uniformMatrix4fv(h.viewMatrix,false,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,false,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,false,f._normalMatrix.elements);h.modelMatrix!==null&&k.uniformMatrix4fv(h.modelMatrix,false,f.matrixWorld.elements);return g}function w(){var a=pa;a>=Dc&&console.warn("Trying to use "+
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|
-a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){if(wb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);wb=a}if(a&&(xb!==b||fb!==c)){k.polygonOffset(b,c);xb=b;
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+a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){if(vb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);vb=a}if(a&&(wb!==b||fb!==c)){k.polygonOffset(b,c);wb=b;
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fb=c}}function E(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function z(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS)){console.error(k.getShaderInfoLog(c));console.error(E(b));return null}return c}function M(a,b,c){if(c){k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS));k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT));
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-k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,G(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter))}if(Pb&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}
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+k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))}else{k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(a,k.TEXTURE_MAG_FILTER,G(b.magFilter));k.texParameteri(a,k.TEXTURE_MIN_FILTER,G(b.minFilter))}if(Ob&&b.type!==THREE.FloatType&&(b.anisotropy>1||b.__oldAnisotropy)){k.texParameterf(a,Ob.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}
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function D(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}
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function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===
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THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===
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THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;
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if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;
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-if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},O=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
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+if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(xb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return xb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return xb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return xb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return xb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},O=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
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|
F=a.precision!==void 0?a.precision:"highp",J=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,K=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,$=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,ba=a.maxLights!==void 0?a.maxLights:4;this.domElement=O;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=
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|
this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
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-vertices:0,faces:0,points:0}};var Q=this,fa=[],ta=0,da=null,ga=null,N=-1,U=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=-1,wb=null,xb=null,fb=null,Fa=null,xa=0,qb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],
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-angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=O.getContext("experimental-webgl",{alpha:J,premultipliedAlpha:I,antialias:K,stencil:V,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");J=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
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-yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");J||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Pb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");yb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);
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-k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor($.r,$.g,$.b,L);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),J=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
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|
-0,ic=J>0,ec=ic&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=function(){return rc};this.setSize=function(a,b){O.width=a;O.height=b;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(a,b,c,d){xa=a!==void 0?a:0;qb=b!==void 0?b:0;Ga=c!==void 0?c:O.width;$a=d!==void 0?d:O.height;k.viewport(xa,qb,Ga,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=
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+vertices:0,faces:0,points:0}};var Q=this,fa=[],ta=0,da=null,ga=null,N=-1,U=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=-1,vb=null,wb=null,fb=null,Fa=null,xa=0,qb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],
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|
+angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Ob,xb;try{if(!(k=O.getContext("experimental-webgl",{alpha:J,premultipliedAlpha:I,antialias:K,stencil:V,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");J=k.getExtension("OES_standard_derivatives");Ob=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
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|
+xb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");J||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ob||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");xb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);
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|
+k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor($.r,$.g,$.b,L);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),J=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Ob?k.getParameter(Ob.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
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|
+0,ic=J>0,ec=ic&&a;xb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=function(){return rc};this.setSize=function(a,b){O.width=a;O.height=b;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(a,b,c,d){xa=a!==void 0?a:0;qb=b!==void 0?b:0;Ga=c!==void 0?c:O.width;$a=d!==void 0?d:O.height;k.viewport(xa,qb,Ga,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=
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|
function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){$.setHex(a);L=b;k.clearColor($.r,$.g,$.b,L)};this.setClearColor=function(a,b){$.copy(a);L=b;k.clearColor($.r,$.g,$.b,L)};this.getClearColor=function(){return $};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,
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|
c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];
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|
k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=
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|
@@ -420,24 +420,24 @@ new Float32Array(Ga*3);xa.__webglVertexCount=Ga;m.verticesNeedUpdate=true;m.colo
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|
THREE.ParticleSystem){m=i.geometry;if(!m.__webglVertexBuffer)if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();Q.info.memory.geometries++;var Ya=m,pb=i,fb=Ya.vertices.length;Ya.__vertexArray=new Float32Array(fb*3);Ya.__colorArray=new Float32Array(fb*3);Ya.__sortArray=[];Ya.__webglParticleCount=fb;b(Ya,pb);m.verticesNeedUpdate=true;m.colorsNeedUpdate=true}else m instanceof THREE.BufferGeometry&&e(m)}}if(!i.__webglActive){if(i instanceof
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|
THREE.Mesh){m=i.geometry;if(m instanceof THREE.BufferGeometry)q(j.__webglObjects,m,i);else for(l in m.geometryGroups){n=m.geometryGroups[l];q(j.__webglObjects,n,i)}}else if(i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem){m=i.geometry;q(j.__webglObjects,m,i)}else i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof
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|
THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var lb=a.__objectsRemoved[0],$a=a;lb instanceof THREE.Mesh||lb instanceof THREE.ParticleSystem||lb instanceof THREE.Ribbon||lb instanceof THREE.Line?r($a.__webglObjects,lb):lb instanceof THREE.Sprite?t($a.__webglSprites,lb):lb instanceof THREE.LensFlare?t($a.__webglFlares,lb):(lb instanceof THREE.ImmediateRenderObject||lb.immediateRenderCallback)&&r($a.__webglObjectsImmediate,
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|
-lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var ub=a.__webglObjects[hb].object,ea=ub.geometry,bb=void 0,ab=void 0,cb=void 0;if(ub instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;
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|
-ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var qb=0,wb=ea.geometryGroupsList.length;qb<wb;qb++){bb=ea.geometryGroupsList[qb];cb=c(ub,bb);ab=cb.attributes&&p(cb);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ab){var la=bb,xb=ub,mb=k.DYNAMIC_DRAW,yb=!ea.dynamic,gb=cb;if(la.__inittedArrays){var Pb=d(gb),ec=gb.vertexColors?gb.vertexColors:false,
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|
-ic=f(gb),Fc=Pb===THREE.SmoothShading,C=void 0,W=void 0,Xb=void 0,P=void 0,kc=void 0,Yb=void 0,vb=void 0,Gc=void 0,Qb=void 0,lc=void 0,mc=void 0,R=void 0,S=void 0,T=void 0,ka=void 0,zb=void 0,Ab=void 0,Bb=void 0,sc=void 0,Cb=void 0,Db=void 0,Eb=void 0,tc=void 0,Fb=void 0,Gb=void 0,Hb=void 0,uc=void 0,Ib=void 0,Jb=void 0,Kb=void 0,vc=void 0,Lb=void 0,Mb=void 0,Nb=void 0,wc=void 0,qa=void 0,qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=void 0,Na=void 0,$b=void 0,Rb=void 0,Ha=0,La=0,
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|
-Sb=0,Tb=0,nb=0,Va=0,sa=0,Za=0,Ka=0,aa=0,ha=0,y=0,ra=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,ya=la.__tangentArray,Ta=la.__colorArray,za=la.__skinIndexArray,Aa=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,x=void 0,Ob=la.__faceArray,ib=la.__lineArray,db=xb.geometry,Dc=db.elementsNeedUpdate,ad=db.uvsNeedUpdate,Rc=db.normalsNeedUpdate,Sc=db.tangentsNeedUpdate,hd=db.colorsNeedUpdate,id=db.morphTargetsNeedUpdate,
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|
|
+lb);lb.__webglActive=false;a.__objectsRemoved.splice(0,1)}for(var hb=0,rb=a.__webglObjects.length;hb<rb;hb++){var tb=a.__webglObjects[hb].object,ea=tb.geometry,bb=void 0,ab=void 0,cb=void 0;if(tb instanceof THREE.Mesh)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;
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|
+ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false}else{for(var qb=0,vb=ea.geometryGroupsList.length;qb<vb;qb++){bb=ea.geometryGroupsList[qb];cb=c(tb,bb);ab=cb.attributes&&p(cb);if(ea.verticesNeedUpdate||ea.morphTargetsNeedUpdate||ea.elementsNeedUpdate||ea.uvsNeedUpdate||ea.normalsNeedUpdate||ea.colorsNeedUpdate||ea.tangentsNeedUpdate||ab){var la=bb,wb=tb,mb=k.DYNAMIC_DRAW,xb=!ea.dynamic,gb=cb;if(la.__inittedArrays){var Ob=d(gb),ec=gb.vertexColors?gb.vertexColors:false,
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|
+ic=f(gb),Fc=Ob===THREE.SmoothShading,C=void 0,W=void 0,Xb=void 0,P=void 0,kc=void 0,Yb=void 0,ub=void 0,Gc=void 0,Pb=void 0,lc=void 0,mc=void 0,R=void 0,S=void 0,T=void 0,ka=void 0,yb=void 0,zb=void 0,Ab=void 0,sc=void 0,Bb=void 0,Cb=void 0,Db=void 0,tc=void 0,Eb=void 0,Fb=void 0,Gb=void 0,uc=void 0,Hb=void 0,Ib=void 0,Jb=void 0,vc=void 0,Kb=void 0,Lb=void 0,Mb=void 0,wc=void 0,qa=void 0,qc=void 0,Zb=void 0,nc=void 0,oc=void 0,Ra=void 0,rc=void 0,Ma=void 0,Na=void 0,$b=void 0,Qb=void 0,Ha=0,La=0,
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|
+Rb=0,Sb=0,nb=0,Va=0,sa=0,Za=0,Ka=0,aa=0,ha=0,y=0,ra=void 0,Sa=la.__vertexArray,xc=la.__uvArray,yc=la.__uv2Array,ob=la.__normalArray,ya=la.__tangentArray,Ta=la.__colorArray,za=la.__skinIndexArray,Aa=la.__skinWeightArray,Uc=la.__morphTargetsArrays,Vc=la.__morphNormalsArrays,Wc=la.__webglCustomAttributesList,x=void 0,Nb=la.__faceArray,ib=la.__lineArray,db=wb.geometry,Dc=db.elementsNeedUpdate,ad=db.uvsNeedUpdate,Rc=db.normalsNeedUpdate,Sc=db.tangentsNeedUpdate,hd=db.colorsNeedUpdate,id=db.morphTargetsNeedUpdate,
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|
gc=db.vertices,ma=la.faces3,na=la.faces4,Wa=db.faces,Xc=db.faceVertexUvs[0],Yc=db.faceVertexUvs[1],hc=db.skinIndices,ac=db.skinWeights,bc=db.morphTargets,Hc=db.morphNormals;if(db.verticesNeedUpdate){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];R=gc[P.a];S=gc[P.b];T=gc[P.c];Sa[La]=R.x;Sa[La+1]=R.y;Sa[La+2]=R.z;Sa[La+3]=S.x;Sa[La+4]=S.y;Sa[La+5]=S.z;Sa[La+6]=T.x;Sa[La+7]=T.y;Sa[La+8]=T.z;La=La+9}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];R=gc[P.a];S=gc[P.b];T=gc[P.c];ka=gc[P.d];Sa[La]=R.x;Sa[La+1]=R.y;Sa[La+
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|
2]=R.z;Sa[La+3]=S.x;Sa[La+4]=S.y;Sa[La+5]=S.z;Sa[La+6]=T.x;Sa[La+7]=T.y;Sa[La+8]=T.z;Sa[La+9]=ka.x;Sa[La+10]=ka.y;Sa[La+11]=ka.z;La=La+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Sa,mb)}if(id){Ra=0;for(rc=bc.length;Ra<rc;Ra++){C=ha=0;for(W=ma.length;C<W;C++){$b=ma[C];P=Wa[$b];R=bc[Ra].vertices[P.a];S=bc[Ra].vertices[P.b];T=bc[Ra].vertices[P.c];Ma=Uc[Ra];Ma[ha]=R.x;Ma[ha+1]=R.y;Ma[ha+2]=R.z;Ma[ha+3]=S.x;Ma[ha+4]=S.y;Ma[ha+5]=S.z;Ma[ha+6]=T.x;Ma[ha+7]=T.y;Ma[ha+
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|
-8]=T.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c}else Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Cb.x;Na[ha+1]=Cb.y;Na[ha+2]=Cb.z;Na[ha+3]=Db.x;Na[ha+4]=Db.y;Na[ha+5]=Db.z;Na[ha+6]=Eb.x;Na[ha+7]=Eb.y;Na[ha+8]=Eb.z}ha=ha+9}C=0;for(W=na.length;C<W;C++){$b=na[C];P=Wa[$b];R=bc[Ra].vertices[P.a];S=bc[Ra].vertices[P.b];T=bc[Ra].vertices[P.c];ka=bc[Ra].vertices[P.d];Ma=Uc[Ra];Ma[ha]=R.x;Ma[ha+1]=R.y;Ma[ha+2]=R.z;Ma[ha+3]=S.x;Ma[ha+4]=S.y;Ma[ha+5]=S.z;Ma[ha+6]=T.x;
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|
-Ma[ha+7]=T.y;Ma[ha+8]=T.z;Ma[ha+9]=ka.x;Ma[ha+10]=ka.y;Ma[ha+11]=ka.z;if(gb.morphNormals){if(Fc){Rb=Hc[Ra].vertexNormals[$b];Cb=Rb.a;Db=Rb.b;Eb=Rb.c;tc=Rb.d}else tc=Eb=Db=Cb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Cb.x;Na[ha+1]=Cb.y;Na[ha+2]=Cb.z;Na[ha+3]=Db.x;Na[ha+4]=Db.y;Na[ha+5]=Db.z;Na[ha+6]=Eb.x;Na[ha+7]=Eb.y;Na[ha+8]=Eb.z;Na[ha+9]=tc.x;Na[ha+10]=tc.y;Na[ha+11]=tc.z}ha=ha+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Uc[Ra],mb);if(gb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,
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|
-la.__webglMorphNormalsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Vc[Ra],mb)}}}if(ac.length){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];Ib=ac[P.a];Jb=ac[P.b];Kb=ac[P.c];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Lb=hc[P.a];Mb=hc[P.b];Nb=hc[P.c];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=Mb.y;za[aa+6]=Mb.z;za[aa+7]=Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;
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|
-za[aa+10]=Nb.z;za[aa+11]=Nb.w;aa=aa+12}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];Ib=ac[P.a];Jb=ac[P.b];Kb=ac[P.c];vc=ac[P.d];Aa[aa]=Ib.x;Aa[aa+1]=Ib.y;Aa[aa+2]=Ib.z;Aa[aa+3]=Ib.w;Aa[aa+4]=Jb.x;Aa[aa+5]=Jb.y;Aa[aa+6]=Jb.z;Aa[aa+7]=Jb.w;Aa[aa+8]=Kb.x;Aa[aa+9]=Kb.y;Aa[aa+10]=Kb.z;Aa[aa+11]=Kb.w;Aa[aa+12]=vc.x;Aa[aa+13]=vc.y;Aa[aa+14]=vc.z;Aa[aa+15]=vc.w;Lb=hc[P.a];Mb=hc[P.b];Nb=hc[P.c];wc=hc[P.d];za[aa]=Lb.x;za[aa+1]=Lb.y;za[aa+2]=Lb.z;za[aa+3]=Lb.w;za[aa+4]=Mb.x;za[aa+5]=Mb.y;za[aa+6]=Mb.z;za[aa+7]=
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|
-Mb.w;za[aa+8]=Nb.x;za[aa+9]=Nb.y;za[aa+10]=Nb.z;za[aa+11]=Nb.w;za[aa+12]=wc.x;za[aa+13]=wc.y;za[aa+14]=wc.z;za[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb)}}if(hd&&ec){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];vb=P.vertexColors;Gc=P.color;if(vb.length===3&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2]}else Hb=Gb=Fb=Gc;Ta[Ka]=
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|
-Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ka=Ka+9}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];vb=P.vertexColors;Gc=P.color;if(vb.length===4&&ec===THREE.VertexColors){Fb=vb[0];Gb=vb[1];Hb=vb[2];uc=vb[3]}else uc=Hb=Gb=Fb=Gc;Ta[Ka]=Fb.r;Ta[Ka+1]=Fb.g;Ta[Ka+2]=Fb.b;Ta[Ka+3]=Gb.r;Ta[Ka+4]=Gb.g;Ta[Ka+5]=Gb.b;Ta[Ka+6]=Hb.r;Ta[Ka+7]=Hb.g;Ta[Ka+8]=Hb.b;Ta[Ka+9]=uc.r;Ta[Ka+10]=uc.g;Ta[Ka+11]=uc.b;Ka=Ka+12}if(Ka>0){k.bindBuffer(k.ARRAY_BUFFER,
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|
-la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];Qb=P.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];ya[sa]=zb.x;ya[sa+1]=zb.y;ya[sa+2]=zb.z;ya[sa+3]=zb.w;ya[sa+4]=Ab.x;ya[sa+5]=Ab.y;ya[sa+6]=Ab.z;ya[sa+7]=Ab.w;ya[sa+8]=Bb.x;ya[sa+9]=Bb.y;ya[sa+10]=Bb.z;ya[sa+11]=Bb.w;sa=sa+12}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];Qb=P.vertexTangents;zb=Qb[0];Ab=Qb[1];Bb=Qb[2];sc=Qb[3];ya[sa]=zb.x;ya[sa+1]=zb.y;ya[sa+2]=zb.z;ya[sa+3]=zb.w;ya[sa+
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|
-4]=Ab.x;ya[sa+5]=Ab.y;ya[sa+6]=Ab.z;ya[sa+7]=Ab.w;ya[sa+8]=Bb.x;ya[sa+9]=Bb.y;ya[sa+10]=Bb.z;ya[sa+11]=Bb.w;ya[sa+12]=sc.x;ya[sa+13]=sc.y;ya[sa+14]=sc.z;ya[sa+15]=sc.w;sa=sa+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ya,mb)}if(Rc&&Pb){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===3&&Fc)for(qa=0;qa<3;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<3;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+
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|
-2]=Yb.z;Va=Va+3}}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===4&&Fc)for(qa=0;qa<4;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<4;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ob,mb)}if(ad&&Xc&&ic){C=0;for(W=ma.length;C<W;C++){Xb=ma[C];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<3;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}C=0;for(W=
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|
-na.length;C<W;C++){Xb=na[C];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<4;qa++){nc=lc[qa];xc[Sb]=nc.u;xc[Sb+1]=nc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){C=0;for(W=ma.length;C<W;C++){Xb=ma[C];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<3;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}C=0;for(W=na.length;C<W;C++){Xb=na[C];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<4;qa++){oc=mc[qa];yc[Tb]=oc.u;yc[Tb+1]=oc.v;Tb=Tb+2}}if(Tb>0){k.bindBuffer(k.ARRAY_BUFFER,
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|
-la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){C=0;for(W=ma.length;C<W;C++){Ob[nb]=Ha;Ob[nb+1]=Ha+1;Ob[nb+2]=Ha+2;nb=nb+3;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+2;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;Za=Za+6;Ha=Ha+3}C=0;for(W=na.length;C<W;C++){Ob[nb]=Ha;Ob[nb+1]=Ha+1;Ob[nb+2]=Ha+3;Ob[nb+3]=Ha+1;Ob[nb+4]=Ha+2;Ob[nb+5]=Ha+3;nb=nb+6;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+3;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;ib[Za+6]=Ha+2;ib[Za+7]=Ha+3;Za=Za+8;Ha=Ha+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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|
|
-la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Ob,mb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,mb)}if(Wc){qa=0;for(qc=Wc.length;qa<qc;qa++){x=Wc[qa];if(x.__original.needsUpdate){y=0;if(x.size===1)if(x.boundTo===void 0||x.boundTo==="vertices"){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];x.array[y]=x.value[P.a];x.array[y+1]=x.value[P.b];x.array[y+2]=x.value[P.c];y=y+3}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];x.array[y]=x.value[P.a];x.array[y+
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|
+8]=T.z;if(gb.morphNormals){if(Fc){Qb=Hc[Ra].vertexNormals[$b];Bb=Qb.a;Cb=Qb.b;Db=Qb.c}else Db=Cb=Bb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Bb.x;Na[ha+1]=Bb.y;Na[ha+2]=Bb.z;Na[ha+3]=Cb.x;Na[ha+4]=Cb.y;Na[ha+5]=Cb.z;Na[ha+6]=Db.x;Na[ha+7]=Db.y;Na[ha+8]=Db.z}ha=ha+9}C=0;for(W=na.length;C<W;C++){$b=na[C];P=Wa[$b];R=bc[Ra].vertices[P.a];S=bc[Ra].vertices[P.b];T=bc[Ra].vertices[P.c];ka=bc[Ra].vertices[P.d];Ma=Uc[Ra];Ma[ha]=R.x;Ma[ha+1]=R.y;Ma[ha+2]=R.z;Ma[ha+3]=S.x;Ma[ha+4]=S.y;Ma[ha+5]=S.z;Ma[ha+6]=T.x;
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|
|
+Ma[ha+7]=T.y;Ma[ha+8]=T.z;Ma[ha+9]=ka.x;Ma[ha+10]=ka.y;Ma[ha+11]=ka.z;if(gb.morphNormals){if(Fc){Qb=Hc[Ra].vertexNormals[$b];Bb=Qb.a;Cb=Qb.b;Db=Qb.c;tc=Qb.d}else tc=Db=Cb=Bb=Hc[Ra].faceNormals[$b];Na=Vc[Ra];Na[ha]=Bb.x;Na[ha+1]=Bb.y;Na[ha+2]=Bb.z;Na[ha+3]=Cb.x;Na[ha+4]=Cb.y;Na[ha+5]=Cb.z;Na[ha+6]=Db.x;Na[ha+7]=Db.y;Na[ha+8]=Db.z;Na[ha+9]=tc.x;Na[ha+10]=tc.y;Na[ha+11]=tc.z}ha=ha+12}k.bindBuffer(k.ARRAY_BUFFER,la.__webglMorphTargetsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Uc[Ra],mb);if(gb.morphNormals){k.bindBuffer(k.ARRAY_BUFFER,
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|
+la.__webglMorphNormalsBuffers[Ra]);k.bufferData(k.ARRAY_BUFFER,Vc[Ra],mb)}}}if(ac.length){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];Hb=ac[P.a];Ib=ac[P.b];Jb=ac[P.c];Aa[aa]=Hb.x;Aa[aa+1]=Hb.y;Aa[aa+2]=Hb.z;Aa[aa+3]=Hb.w;Aa[aa+4]=Ib.x;Aa[aa+5]=Ib.y;Aa[aa+6]=Ib.z;Aa[aa+7]=Ib.w;Aa[aa+8]=Jb.x;Aa[aa+9]=Jb.y;Aa[aa+10]=Jb.z;Aa[aa+11]=Jb.w;Kb=hc[P.a];Lb=hc[P.b];Mb=hc[P.c];za[aa]=Kb.x;za[aa+1]=Kb.y;za[aa+2]=Kb.z;za[aa+3]=Kb.w;za[aa+4]=Lb.x;za[aa+5]=Lb.y;za[aa+6]=Lb.z;za[aa+7]=Lb.w;za[aa+8]=Mb.x;za[aa+9]=Mb.y;
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|
|
+za[aa+10]=Mb.z;za[aa+11]=Mb.w;aa=aa+12}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];Hb=ac[P.a];Ib=ac[P.b];Jb=ac[P.c];vc=ac[P.d];Aa[aa]=Hb.x;Aa[aa+1]=Hb.y;Aa[aa+2]=Hb.z;Aa[aa+3]=Hb.w;Aa[aa+4]=Ib.x;Aa[aa+5]=Ib.y;Aa[aa+6]=Ib.z;Aa[aa+7]=Ib.w;Aa[aa+8]=Jb.x;Aa[aa+9]=Jb.y;Aa[aa+10]=Jb.z;Aa[aa+11]=Jb.w;Aa[aa+12]=vc.x;Aa[aa+13]=vc.y;Aa[aa+14]=vc.z;Aa[aa+15]=vc.w;Kb=hc[P.a];Lb=hc[P.b];Mb=hc[P.c];wc=hc[P.d];za[aa]=Kb.x;za[aa+1]=Kb.y;za[aa+2]=Kb.z;za[aa+3]=Kb.w;za[aa+4]=Lb.x;za[aa+5]=Lb.y;za[aa+6]=Lb.z;za[aa+7]=
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+Lb.w;za[aa+8]=Mb.x;za[aa+9]=Mb.y;za[aa+10]=Mb.z;za[aa+11]=Mb.w;za[aa+12]=wc.x;za[aa+13]=wc.y;za[aa+14]=wc.z;za[aa+15]=wc.w;aa=aa+16}if(aa>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb)}}if(hd&&ec){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];ub=P.vertexColors;Gc=P.color;if(ub.length===3&&ec===THREE.VertexColors){Eb=ub[0];Fb=ub[1];Gb=ub[2]}else Gb=Fb=Eb=Gc;Ta[Ka]=
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+Eb.r;Ta[Ka+1]=Eb.g;Ta[Ka+2]=Eb.b;Ta[Ka+3]=Fb.r;Ta[Ka+4]=Fb.g;Ta[Ka+5]=Fb.b;Ta[Ka+6]=Gb.r;Ta[Ka+7]=Gb.g;Ta[Ka+8]=Gb.b;Ka=Ka+9}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];ub=P.vertexColors;Gc=P.color;if(ub.length===4&&ec===THREE.VertexColors){Eb=ub[0];Fb=ub[1];Gb=ub[2];uc=ub[3]}else uc=Gb=Fb=Eb=Gc;Ta[Ka]=Eb.r;Ta[Ka+1]=Eb.g;Ta[Ka+2]=Eb.b;Ta[Ka+3]=Fb.r;Ta[Ka+4]=Fb.g;Ta[Ka+5]=Fb.b;Ta[Ka+6]=Gb.r;Ta[Ka+7]=Gb.g;Ta[Ka+8]=Gb.b;Ta[Ka+9]=uc.r;Ta[Ka+10]=uc.g;Ta[Ka+11]=uc.b;Ka=Ka+12}if(Ka>0){k.bindBuffer(k.ARRAY_BUFFER,
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+la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];Pb=P.vertexTangents;yb=Pb[0];zb=Pb[1];Ab=Pb[2];ya[sa]=yb.x;ya[sa+1]=yb.y;ya[sa+2]=yb.z;ya[sa+3]=yb.w;ya[sa+4]=zb.x;ya[sa+5]=zb.y;ya[sa+6]=zb.z;ya[sa+7]=zb.w;ya[sa+8]=Ab.x;ya[sa+9]=Ab.y;ya[sa+10]=Ab.z;ya[sa+11]=Ab.w;sa=sa+12}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];Pb=P.vertexTangents;yb=Pb[0];zb=Pb[1];Ab=Pb[2];sc=Pb[3];ya[sa]=yb.x;ya[sa+1]=yb.y;ya[sa+2]=yb.z;ya[sa+3]=yb.w;ya[sa+
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|
+4]=zb.x;ya[sa+5]=zb.y;ya[sa+6]=zb.z;ya[sa+7]=zb.w;ya[sa+8]=Ab.x;ya[sa+9]=Ab.y;ya[sa+10]=Ab.z;ya[sa+11]=Ab.w;ya[sa+12]=sc.x;ya[sa+13]=sc.y;ya[sa+14]=sc.z;ya[sa+15]=sc.w;sa=sa+16}k.bindBuffer(k.ARRAY_BUFFER,la.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ya,mb)}if(Rc&&Ob){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===3&&Fc)for(qa=0;qa<3;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<3;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+
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+2]=Yb.z;Va=Va+3}}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];kc=P.vertexNormals;Yb=P.normal;if(kc.length===4&&Fc)for(qa=0;qa<4;qa++){Zb=kc[qa];ob[Va]=Zb.x;ob[Va+1]=Zb.y;ob[Va+2]=Zb.z;Va=Va+3}else for(qa=0;qa<4;qa++){ob[Va]=Yb.x;ob[Va+1]=Yb.y;ob[Va+2]=Yb.z;Va=Va+3}}k.bindBuffer(k.ARRAY_BUFFER,la.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ob,mb)}if(ad&&Xc&&ic){C=0;for(W=ma.length;C<W;C++){Xb=ma[C];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<3;qa++){nc=lc[qa];xc[Rb]=nc.u;xc[Rb+1]=nc.v;Rb=Rb+2}}C=0;for(W=
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|
+na.length;C<W;C++){Xb=na[C];lc=Xc[Xb];if(lc!==void 0)for(qa=0;qa<4;qa++){nc=lc[qa];xc[Rb]=nc.u;xc[Rb+1]=nc.v;Rb=Rb+2}}if(Rb>0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){C=0;for(W=ma.length;C<W;C++){Xb=ma[C];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<3;qa++){oc=mc[qa];yc[Sb]=oc.u;yc[Sb+1]=oc.v;Sb=Sb+2}}C=0;for(W=na.length;C<W;C++){Xb=na[C];mc=Yc[Xb];if(mc!==void 0)for(qa=0;qa<4;qa++){oc=mc[qa];yc[Sb]=oc.u;yc[Sb+1]=oc.v;Sb=Sb+2}}if(Sb>0){k.bindBuffer(k.ARRAY_BUFFER,
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|
+la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){C=0;for(W=ma.length;C<W;C++){Nb[nb]=Ha;Nb[nb+1]=Ha+1;Nb[nb+2]=Ha+2;nb=nb+3;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+2;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;Za=Za+6;Ha=Ha+3}C=0;for(W=na.length;C<W;C++){Nb[nb]=Ha;Nb[nb+1]=Ha+1;Nb[nb+2]=Ha+3;Nb[nb+3]=Ha+1;Nb[nb+4]=Ha+2;Nb[nb+5]=Ha+3;nb=nb+6;ib[Za]=Ha;ib[Za+1]=Ha+1;ib[Za+2]=Ha;ib[Za+3]=Ha+3;ib[Za+4]=Ha+1;ib[Za+5]=Ha+2;ib[Za+6]=Ha+2;ib[Za+7]=Ha+3;Za=Za+8;Ha=Ha+4}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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|
+la.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Nb,mb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,la.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,mb)}if(Wc){qa=0;for(qc=Wc.length;qa<qc;qa++){x=Wc[qa];if(x.__original.needsUpdate){y=0;if(x.size===1)if(x.boundTo===void 0||x.boundTo==="vertices"){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];x.array[y]=x.value[P.a];x.array[y+1]=x.value[P.b];x.array[y+2]=x.value[P.c];y=y+3}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];x.array[y]=x.value[P.a];x.array[y+
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1]=x.value[P.b];x.array[y+2]=x.value[P.c];x.array[y+3]=x.value[P.d];y=y+4}}else{if(x.boundTo==="faces"){C=0;for(W=ma.length;C<W;C++){ra=x.value[ma[C]];x.array[y]=ra;x.array[y+1]=ra;x.array[y+2]=ra;y=y+3}C=0;for(W=na.length;C<W;C++){ra=x.value[na[C]];x.array[y]=ra;x.array[y+1]=ra;x.array[y+2]=ra;x.array[y+3]=ra;y=y+4}}}else if(x.size===2)if(x.boundTo===void 0||x.boundTo==="vertices"){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];R=x.value[P.a];S=x.value[P.b];T=x.value[P.c];x.array[y]=R.x;x.array[y+1]=R.y;
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x.array[y+2]=S.x;x.array[y+3]=S.y;x.array[y+4]=T.x;x.array[y+5]=T.y;y=y+6}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];R=x.value[P.a];S=x.value[P.b];T=x.value[P.c];ka=x.value[P.d];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=S.x;x.array[y+3]=S.y;x.array[y+4]=T.x;x.array[y+5]=T.y;x.array[y+6]=ka.x;x.array[y+7]=ka.y;y=y+8}}else{if(x.boundTo==="faces"){C=0;for(W=ma.length;C<W;C++){T=S=R=ra=x.value[ma[C]];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=S.x;x.array[y+3]=S.y;x.array[y+4]=T.x;x.array[y+5]=T.y;
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y=y+6}C=0;for(W=na.length;C<W;C++){ka=T=S=R=ra=x.value[na[C]];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=S.x;x.array[y+3]=S.y;x.array[y+4]=T.x;x.array[y+5]=T.y;x.array[y+6]=ka.x;x.array[y+7]=ka.y;y=y+8}}}else if(x.size===3){var Z;Z=x.type==="c"?["r","g","b"]:["x","y","z"];if(x.boundTo===void 0||x.boundTo==="vertices"){C=0;for(W=ma.length;C<W;C++){P=Wa[ma[C]];R=x.value[P.a];S=x.value[P.b];T=x.value[P.c];x.array[y]=R[Z[0]];x.array[y+1]=R[Z[1]];x.array[y+2]=R[Z[2]];x.array[y+3]=S[Z[0]];x.array[y+4]=
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@@ -448,28 +448,28 @@ x.array[y+10]=ka[Z[1]];x.array[y+11]=ka[Z[2]];y=y+12}}else if(x.boundTo==="faceV
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9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;y=y+12}C=0;for(W=na.length;C<W;C++){P=Wa[na[C]];R=x.value[P.a];S=x.value[P.b];T=x.value[P.c];ka=x.value[P.d];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;x.array[y+12]=ka.x;x.array[y+13]=ka.y;x.array[y+14]=ka.z;x.array[y+15]=ka.w;y=y+16}}else if(x.boundTo==="faces"){C=0;for(W=ma.length;C<W;C++){T=S=
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R=ra=x.value[ma[C]];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;y=y+12}C=0;for(W=na.length;C<W;C++){ka=T=S=R=ra=x.value[na[C]];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;x.array[y+
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12]=ka.x;x.array[y+13]=ka.y;x.array[y+14]=ka.z;x.array[y+15]=ka.w;y=y+16}}else if(x.boundTo==="faceVertices"){C=0;for(W=ma.length;C<W;C++){ra=x.value[ma[C]];R=ra[0];S=ra[1];T=ra[2];x.array[y]=R.x;x.array[y+1]=R.y;x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;y=y+12}C=0;for(W=na.length;C<W;C++){ra=x.value[na[C]];R=ra[0];S=ra[1];T=ra[2];ka=ra[3];x.array[y]=R.x;x.array[y+1]=R.y;
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-x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;x.array[y+12]=ka.x;x.array[y+13]=ka.y;x.array[y+14]=ka.z;x.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,mb)}}}if(yb){delete la.__inittedArrays;delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;
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|
-delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var cc=ea,bd=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Ic=void 0,dc=void 0,Jc=void 0,cd=cc.vertices,dd=cc.colors,
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|
+x.array[y+2]=R.z;x.array[y+3]=R.w;x.array[y+4]=S.x;x.array[y+5]=S.y;x.array[y+6]=S.z;x.array[y+7]=S.w;x.array[y+8]=T.x;x.array[y+9]=T.y;x.array[y+10]=T.z;x.array[y+11]=T.w;x.array[y+12]=ka.x;x.array[y+13]=ka.y;x.array[y+14]=ka.z;x.array[y+15]=ka.w;y=y+16}}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,mb)}}}if(xb){delete la.__inittedArrays;delete la.__colorArray;delete la.__normalArray;delete la.__tangentArray;delete la.__uvArray;delete la.__uv2Array;delete la.__faceArray;
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|
+delete la.__vertexArray;delete la.__lineArray;delete la.__skinIndexArray;delete la.__skinWeightArray}}}}ea.verticesNeedUpdate=false;ea.morphTargetsNeedUpdate=false;ea.elementsNeedUpdate=false;ea.uvsNeedUpdate=false;ea.normalsNeedUpdate=false;ea.colorsNeedUpdate=false;ea.tangentsNeedUpdate=false;cb.attributes&&o(cb)}else if(tb instanceof THREE.Ribbon){if(ea.verticesNeedUpdate||ea.colorsNeedUpdate){var cc=ea,bd=k.DYNAMIC_DRAW,zc=void 0,Ac=void 0,Ic=void 0,dc=void 0,Jc=void 0,cd=cc.vertices,dd=cc.colors,
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|
jd=cd.length,kd=dd.length,Kc=cc.__vertexArray,Lc=cc.__colorArray,ld=cc.colorsNeedUpdate;if(cc.verticesNeedUpdate){for(zc=0;zc<jd;zc++){Ic=cd[zc];dc=zc*3;Kc[dc]=Ic.x;Kc[dc+1]=Ic.y;Kc[dc+2]=Ic.z}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,bd)}if(ld){for(Ac=0;Ac<kd;Ac++){Jc=dd[Ac];dc=Ac*3;Lc[dc]=Jc.r;Lc[dc+1]=Jc.g;Lc[dc+2]=Jc.b}k.bindBuffer(k.ARRAY_BUFFER,cc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,bd)}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=
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|
-false}else if(ub instanceof THREE.Line){cb=c(ub,bb);ab=cb.attributes&&p(cb);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ab){var Ub=ea,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ba=void 0,Nc=void 0,ed=Ub.vertices,fd=Ub.colors,md=ed.length,nd=fd.length,Oc=Ub.__vertexArray,Pc=Ub.__colorArray,od=Ub.colorsNeedUpdate,$c=Ub.__webglCustomAttributesList,Qc=void 0,gd=void 0,Ua=void 0,pc=void 0,eb=void 0,wa=void 0;if(Ub.verticesNeedUpdate){for(Bc=0;Bc<md;Bc++){Mc=ed[Bc];Ba=Bc*3;Oc[Ba]=Mc.x;Oc[Ba+1]=
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|
|
-Mc.y;Oc[Ba+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ba=Cc*3;Pc[Ba]=Nc.r;Pc[Ba+1]=Nc.g;Pc[Ba+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Ub.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){wa=$c[Qc];if(wa.needsUpdate&&(wa.boundTo===void 0||wa.boundTo==="vertices")){Ba=0;pc=wa.value.length;if(wa.size===1)for(Ua=0;Ua<pc;Ua++)wa.array[Ua]=wa.value[Ua];else if(wa.size===2)for(Ua=
|
|
|
+false}else if(tb instanceof THREE.Line){cb=c(tb,bb);ab=cb.attributes&&p(cb);if(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ab){var Tb=ea,Zc=k.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Mc=void 0,Ba=void 0,Nc=void 0,ed=Tb.vertices,fd=Tb.colors,md=ed.length,nd=fd.length,Oc=Tb.__vertexArray,Pc=Tb.__colorArray,od=Tb.colorsNeedUpdate,$c=Tb.__webglCustomAttributesList,Qc=void 0,gd=void 0,Ua=void 0,pc=void 0,eb=void 0,wa=void 0;if(Tb.verticesNeedUpdate){for(Bc=0;Bc<md;Bc++){Mc=ed[Bc];Ba=Bc*3;Oc[Ba]=Mc.x;Oc[Ba+1]=
|
|
|
+Mc.y;Oc[Ba+2]=Mc.z}k.bindBuffer(k.ARRAY_BUFFER,Tb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oc,Zc)}if(od){for(Cc=0;Cc<nd;Cc++){Nc=fd[Cc];Ba=Cc*3;Pc[Ba]=Nc.r;Pc[Ba+1]=Nc.g;Pc[Ba+2]=Nc.b}k.bindBuffer(k.ARRAY_BUFFER,Tb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Pc,Zc)}if($c){Qc=0;for(gd=$c.length;Qc<gd;Qc++){wa=$c[Qc];if(wa.needsUpdate&&(wa.boundTo===void 0||wa.boundTo==="vertices")){Ba=0;pc=wa.value.length;if(wa.size===1)for(Ua=0;Ua<pc;Ua++)wa.array[Ua]=wa.value[Ua];else if(wa.size===2)for(Ua=
|
|
|
0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;Ba=Ba+2}else if(wa.size===3)if(wa.type==="c")for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.r;wa.array[Ba+1]=eb.g;wa.array[Ba+2]=eb.b;Ba=Ba+3}else for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;wa.array[Ba+2]=eb.z;Ba=Ba+3}else if(wa.size===4)for(Ua=0;Ua<pc;Ua++){eb=wa.value[Ua];wa.array[Ba]=eb.x;wa.array[Ba+1]=eb.y;wa.array[Ba+2]=eb.z;wa.array[Ba+3]=eb.w;Ba=Ba+4}k.bindBuffer(k.ARRAY_BUFFER,wa.buffer);
|
|
|
-k.bufferData(k.ARRAY_BUFFER,wa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&o(cb)}else if(ub instanceof THREE.ParticleSystem)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else{cb=c(ub,bb);ab=cb.attributes&&p(cb);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||ub.sortParticles||ab)&&g(ea,k.DYNAMIC_DRAW,ub);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=
|
|
|
+k.bufferData(k.ARRAY_BUFFER,wa.array,Zc)}}}}ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false;cb.attributes&&o(cb)}else if(tb instanceof THREE.ParticleSystem)if(ea instanceof THREE.BufferGeometry){(ea.verticesNeedUpdate||ea.colorsNeedUpdate)&&h(ea,k.DYNAMIC_DRAW,!ea.dynamic);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=false}else{cb=c(tb,bb);ab=cb.attributes&&p(cb);(ea.verticesNeedUpdate||ea.colorsNeedUpdate||tb.sortParticles||ab)&&g(ea,k.DYNAMIC_DRAW,tb);ea.verticesNeedUpdate=false;ea.colorsNeedUpdate=
|
|
|
false;cb.attributes&&o(cb)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);
|
|
|
-a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q;p=h=f=e=o=0;for(g=b.length;p<g;p++){q=b[p];if(!q.onlyShadow){q instanceof THREE.DirectionalLight&&h++;q instanceof THREE.PointLight&&f++;q instanceof THREE.SpotLight&&e++;q instanceof THREE.HemisphereLight&&o++}}if(f+e+h+o<=ba){p=h;g=e}else{p=Math.ceil(ba*h/(f+h));g=f=ba-p;o=p}e=p;h=o;o=m=0;for(p=b.length;o<p;o++){q=b[o];if(q.castShadow){q instanceof THREE.SpotLight&&m++;q instanceof THREE.DirectionalLight&&!q.shadowCascade&&
|
|
|
-m++}}if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var r;a:{q=a.fragmentShader;p=a.vertexShader;var o=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,
|
|
|
-specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&
|
|
|
-d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,d=[];if(n)d.push(n);else{d.push(q);d.push(p)}for(s in c){d.push(s);d.push(c[s])}n=d.join();s=0;for(d=fa.length;s<d;s++){e=fa[s];if(e.code===n){e.usedTimes++;r=e.program;break a}}s=k.createProgram();d=["precision "+F+" float;",
|
|
|
-ic?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
|
|
|
-"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":
|
|
|
-"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-e=["precision "+F+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q;e=h=p=q=o=0;for(f=b.length;e<f;e++){g=b[e];if(!g.onlyShadow){g instanceof THREE.DirectionalLight&&h++;g instanceof THREE.PointLight&&p++;g instanceof THREE.SpotLight&&q++;g instanceof THREE.HemisphereLight&&o++}}if(p+q+h+o<=ba)e=h;else{e=Math.ceil(ba*h/(p+h));q=p=ba-e;o=e}f=p;g=q;h=o;var r=0,o=0;for(q=b.length;o<q;o++){p=b[o];if(p.castShadow){p instanceof THREE.SpotLight&&r++;p instanceof THREE.DirectionalLight&&!p.shadowCascade&&
|
|
|
+r++}}m=r;if(ec&&d&&d.useVertexTexture)l=1024;else{b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS);b=Math.floor((b-20)/4);if(d!==void 0&&d instanceof THREE.SkinnedMesh){b=Math.min(d.bones.length,b);b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")}l=b}var s;a:{p=a.fragmentShader;q=a.vertexShader;var o=a.uniforms,b=a.attributes,r=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
|
|
|
+normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ec&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&
|
|
|
+d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];if(n)d.push(n);else{d.push(p);d.push(q)}for(u in r){d.push(u);d.push(r[u])}for(t in c){d.push(t);d.push(c[t])}n=d.join();t=0;for(u=fa.length;t<u;t++){d=fa[t];if(d.code===n){d.usedTimes++;s=d.program;break a}}u=[];for(v in r){t=
|
|
|
+"#define "+v+" "+r[v];u.push(t)}u=u.join("\n");v=k.createProgram();t=["precision "+F+" float;",u,ic?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
|
|
|
+c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?
|
|
|
+"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+u=["precision "+F+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
|
|
|
-"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e=z("fragment",e+q);d=z("vertex",d+p);k.attachShader(s,d);k.attachShader(s,e);k.linkProgram(s);k.getProgramParameter(s,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(s,
|
|
|
-k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(e);k.deleteShader(d);s.uniforms={};s.attributes={};var t,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?d.push("boneTexture"):d.push("boneGlobalMatrices");for(t in o)d.push(t);t=d;d=0;for(o=t.length;d<o;d++){e=t[d];s.uniforms[e]=k.getUniformLocation(s,e)}d=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(t=
|
|
|
-0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(t=0;t<c.maxMorphNormals;t++)d.push("morphNormal"+t);for(r in b)d.push(r);r=d;t=0;for(c=r.length;t<c;t++){d=r[t];s.attributes[d]=k.getAttribLocation(s,d)}s.id=ta++;fa.push({program:s,code:n,usedTimes:1});Q.info.memory.programs=fa.length;r=s}a.program=r;r=a.program.attributes;r.position>=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);
|
|
|
-if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;s="morphTarget";for(j=0;j<this.maxMorphTargets;j++){t=s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(j=0;j<this.maxMorphNormals;j++){t=
|
|
|
-s+j;if(r[t]>=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
|
|
|
+"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=z("fragment",u+p);t=z("vertex",t+q);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
|
|
|
+k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","modelMatrix","cameraPosition","morphTargetInfluences"];c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++){d=w[t];v.uniforms[d]=k.getUniformLocation(v,d)}t=["position","normal","uv","uv2","tangent","color","skinIndex","skinWeight"];for(w=
|
|
|
+0;w<c.maxMorphTargets;w++)t.push("morphTarget"+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(t=s.length;w<t;w++){u=s[w];v.attributes[u]=k.getAttribLocation(v,u)}v.id=ta++;fa.push({program:v,code:n,usedTimes:1});Q.info.memory.programs=fa.length;s=v}a.program=s;s=a.program.attributes;s.position>=0&&k.enableVertexAttribArray(s.position);s.color>=0&&k.enableVertexAttribArray(s.color);s.normal>=0&&k.enableVertexAttribArray(s.normal);s.tangent>=0&&k.enableVertexAttribArray(s.tangent);
|
|
|
+if(a.skinning&&s.skinIndex>=0&&s.skinWeight>=0){k.enableVertexAttribArray(s.skinIndex);k.enableVertexAttribArray(s.skinWeight)}if(a.attributes)for(j in a.attributes)s[j]!==void 0&&s[j]>=0&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++){w=v+j;if(s[w]>=0){k.enableVertexAttribArray(s[w]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++){w=
|
|
|
+v+j;if(s[w]>=0){k.enableVertexAttribArray(s[w]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
|
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k.enable(k.CULL_FACE);ua=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
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k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(H(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(H(c),H(d));
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ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();Q.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=H(a.format),f=H(a.type);M(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=
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