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@@ -50,8 +50,8 @@ const ENCODINGS = {
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[ GammaEncoding ]: 6
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};
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-const _flatCamera = new OrthographicCamera();
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-const { _lodPlanes, _sizeLods, _sigmas } = _createPlanes();
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+const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
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+const { _lodPlanes, _sizeLods, _sigmas } = /*@__PURE__*/ _createPlanes();
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let _oldTarget = null;
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// Golden Ratio
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@@ -61,16 +61,16 @@ const INV_PHI = 1 / PHI;
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// Vertices of a dodecahedron (except the opposites, which represent the
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// same axis), used as axis directions evenly spread on a sphere.
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const _axisDirections = [
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- new Vector3( 1, 1, 1 ),
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- new Vector3( - 1, 1, 1 ),
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- new Vector3( 1, 1, - 1 ),
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- new Vector3( - 1, 1, - 1 ),
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- new Vector3( 0, PHI, INV_PHI ),
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- new Vector3( 0, PHI, - INV_PHI ),
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- new Vector3( INV_PHI, 0, PHI ),
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- new Vector3( - INV_PHI, 0, PHI ),
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- new Vector3( PHI, INV_PHI, 0 ),
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- new Vector3( - PHI, INV_PHI, 0 ) ];
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+ /*@__PURE__*/ new Vector3( 1, 1, 1 ),
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+ /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
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+ /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
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+ /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
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+ /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
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+ /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
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+ /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
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+ /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ) ];
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/**
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* This class generates a Prefiltered, Mipmapped Radiance Environment Map
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