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@@ -31,11 +31,42 @@ vec3 OptimizedCineonToneMapping( vec3 color ) {
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}
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-// source: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
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+// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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+vec3 RRTAndODTFit( vec3 v ) {
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+
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+ vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
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+ vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
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+ return a / b;
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+
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+}
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+
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vec3 ACESFilmicToneMapping( vec3 color ) {
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- color *= toneMappingExposure;
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- return saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );
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+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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+ const mat3 ACESInputMat = mat3(
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+ vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
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+ vec3( 0.35458, 0.90834, 0.13383 ),
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+ vec3( 0.04823, 0.01566, 0.83777 )
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+ );
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+
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+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
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+ const mat3 ACESOutputMat = mat3(
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+ vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
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+ vec3( -0.53108, 1.10813, -0.07276 ),
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+ vec3( -0.07367, -0.00605, 1.07602 )
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+ );
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+
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+ color *= toneMappingExposure;
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+
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+ color = ACESInputMat * color;
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+
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+ // Apply RRT and ODT
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+ color = RRTAndODTFit( color );
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+
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+ color = ACESOutputMat * color;
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+
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+ // Clamp to [0, 1]
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+ return saturate( color );
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}
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`;
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