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+/**
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+ * @author alteredq / http://alteredqualia.com/
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+ * @author Lewy Blue https://github.com/looeee
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+ *
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+ * The model is expected to follow real world car proportions. You can try unusual car types
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+ * but your results may be unexpected. Scaled models are also not supported.
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+ *
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+ * Defaults are rough estimates for a real world scale car model
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+ *
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+ */
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+
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+import {
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+ Box3,
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+ Group,
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+ Math as _Math,
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+ Vector3
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+} from "../../../build/three.module.js";
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+
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+var CarControls = ( function ( ) {
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+
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+ // private variables
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+ var steeringWheelSpeed = 1.5;
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+ var maxSteeringRotation = 0.6;
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+
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+ var acceleration = 0;
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+
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+ var maxSpeedReverse, accelerationReverse, deceleration;
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+
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+ var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 };
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+
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+ var wheelOrientation = 0;
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+ var carOrientation = 0;
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+
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+ var root = null;
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+
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+ var frontLeftWheelRoot = null;
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+ var frontRightWheelRoot = null;
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+
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+ var frontLeftWheel = new Group();
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+ var frontRightWheel = new Group();
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+ var backLeftWheel = null;
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+ var backRightWheel = null;
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+
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+ var steeringWheel = null;
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+
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+ var wheelDiameter = 1;
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+ var length = 1;
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+
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+ var loaded = false;
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+
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+ var controls = {
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+
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+ brake: false,
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+ moveForward: false,
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+ moveBackward: false,
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+ moveLeft: false,
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+ moveRight: false
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+
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+ };
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+
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+ function CarControls( maxSpeed, acceleration, brakePower, turningRadius, keys ) {
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+
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+ this.enabled = true;
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+
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+ this.elemNames = {
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+ flWheel: 'wheel_fl',
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+ frWheel: 'wheel_fr',
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+ rlWheel: 'wheel_rl',
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+ rrWheel: 'wheel_rr',
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+ steeringWheel: 'steering_wheel', // set to null to disable
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+ };
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+
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+ // km/hr
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+ this.maxSpeed = maxSpeed || 180;
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+ maxSpeedReverse = - this.maxSpeed * 0.25;
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+
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+ // m/s
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+ this.acceleration = acceleration || 10;
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+ accelerationReverse = this.acceleration * 0.5;
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+
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+ // metres
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+ this.turningRadius = turningRadius || 6;
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+
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+ // m/s
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+ deceleration = this.acceleration * 2;
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+
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+ // multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s
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+ this.brakePower = brakePower || 10;
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+
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+ // exposed so that a user can use this for various effect, e.g blur
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+ this.speed = 0;
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+
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+ // keys used to control car - by default the arrow keys and space to brake
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+ controlKeys = keys || controlKeys;
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+
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+ // local axes of rotation - these are likely to vary between models
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+ this.wheelRotationAxis = 'x';
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+ this.wheelTurnAxis = 'z';
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+ this.steeringWheelTurnAxis = 'y';
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+
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+ document.addEventListener( 'keydown', this.onKeyDown, false );
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+ document.addEventListener( 'keyup', this.onKeyUp, false );
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+
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+ }
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+
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+ CarControls.prototype = {
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+
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+ constructor: CarControls,
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+
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+ onKeyDown: function ( event ) {
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+
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+ switch ( event.keyCode ) {
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+
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+ case controlKeys.BRAKE:
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+ controls.brake = true;
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+ controls.moveForward = false;
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+ controls.moveBackward = false;
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+ break;
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+
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+ case controlKeys.UP: controls.moveForward = true; break;
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+
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+ case controlKeys.DOWN: controls.moveBackward = true; break;
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+
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+ case controlKeys.LEFT: controls.moveLeft = true; break;
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+
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+ case controlKeys.RIGHT: controls.moveRight = true; break;
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+
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+ }
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+
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+ },
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+
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+ onKeyUp: function ( event ) {
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+
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+ switch ( event.keyCode ) {
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+
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+ case controlKeys.BRAKE: controls.brake = false; break;
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+
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+ case controlKeys.UP: controls.moveForward = false; break;
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+
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+ case controlKeys.DOWN: controls.moveBackward = false; break;
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+
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+ case controlKeys.LEFT: controls.moveLeft = false; break;
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+
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+ case controlKeys.RIGHT: controls.moveRight = false; break;
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+
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+ }
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+
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+ },
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+
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+ dispose: function () {
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+
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+ document.removeEventListener( 'keydown', this.onKeyDown, false );
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+ document.removeEventListener( 'keyup', this.onKeyUp, false );
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+
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+ },
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+
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+ update: function ( delta ) {
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+
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+ if ( ! loaded || ! this.enabled ) return;
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+
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+ var brakingDeceleration = 1;
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+
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+ if ( controls.brake ) brakingDeceleration = this.brakePower;
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+
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+ if ( controls.moveForward ) {
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+
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+ this.speed = _Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed );
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+ acceleration = _Math.clamp( acceleration + delta, - 1, 1 );
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+
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+ }
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+
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+ if ( controls.moveBackward ) {
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+
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+ this.speed = _Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed );
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+ acceleration = _Math.clamp( acceleration - delta, - 1, 1 );
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+
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+ }
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+
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+ if ( controls.moveLeft ) {
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+
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+ wheelOrientation = _Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
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+
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+ }
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+
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+ if ( controls.moveRight ) {
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+
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+ wheelOrientation = _Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
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+
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+ }
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+
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+ // this.speed decay
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+ if ( ! ( controls.moveForward || controls.moveBackward ) ) {
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+
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+ if ( this.speed > 0 ) {
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+
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+ var k = exponentialEaseOut( this.speed / this.maxSpeed );
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+
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+ this.speed = _Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed );
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+ acceleration = _Math.clamp( acceleration - k * delta, 0, 1 );
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+
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+ } else {
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+
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+ var k = exponentialEaseOut( this.speed / maxSpeedReverse );
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+
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+ this.speed = _Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 );
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+ acceleration = _Math.clamp( acceleration + k * delta, - 1, 0 );
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+
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+ }
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+
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+ }
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+
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+ // steering decay
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+ if ( ! ( controls.moveLeft || controls.moveRight ) ) {
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+
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+ if ( wheelOrientation > 0 ) {
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+
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+ wheelOrientation = _Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation );
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+
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+ } else {
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+
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+ wheelOrientation = _Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 );
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+
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+ }
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+
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+ }
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+
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+ var forwardDelta = - this.speed * delta;
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+
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+ carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation;
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+
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+ // movement of car
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+ root.position.x += Math.sin( carOrientation ) * forwardDelta * length;
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+ root.position.z += Math.cos( carOrientation ) * forwardDelta * length;
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+
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+ // angle of car
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+ root.rotation.y = carOrientation;
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+
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+ // wheels rolling
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+ var angularSpeedRatio = - 2 / wheelDiameter;
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+
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+ var wheelDelta = forwardDelta * angularSpeedRatio * length;
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+
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+ frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
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+ frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
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+ backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
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+ backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
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+
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+ // rotation while steering
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+ frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
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+ frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
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+
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+ steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6;
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+
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+ },
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+
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+ setModel: function ( model, elemNames ) {
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+
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+ if ( elemNames ) this.elemNames = elemNames;
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+
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+ root = model;
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+
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+ this.setupWheels();
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+ this.computeDimensions();
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+
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+ loaded = true;
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+
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+ },
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+
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+ setupWheels: function () {
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+
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+ frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel );
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+ frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel );
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+ backLeftWheel = root.getObjectByName( this.elemNames.rlWheel );
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+ backRightWheel = root.getObjectByName( this.elemNames.rrWheel );
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+
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+ if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel );
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+
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+ while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] );
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+ while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] );
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+
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+ frontLeftWheelRoot.add( frontLeftWheel );
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+ frontRightWheelRoot.add( frontRightWheel );
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+
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+ },
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+
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+ computeDimensions: function () {
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+
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+ var bb = new Box3().setFromObject( frontLeftWheelRoot );
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+
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+ var size = new Vector3();
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+ bb.getSize( size );
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+
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+ wheelDiameter = Math.max( size.x, size.y, size.z );
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+
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+ bb.setFromObject( root );
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+
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+ size = bb.getSize( size );
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+ length = Math.max( size.x, size.y, size.z );
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+
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+ }
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+
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+ };
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+
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+ function exponentialEaseOut( k ) {
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+
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+ return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
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+
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+ }
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+
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+ return CarControls;
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+
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+} )();
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+
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+export { CarControls };
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