瀏覽代碼

Added vertex colors for particles.

alteredq 14 年之前
父節點
當前提交
750a242f0c

+ 149 - 146
build/Three.js

@@ -1,6 +1,6 @@
 // Three.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,i,b,q,r,k;if(d==0)e=i=b=0;else{q=Math.floor(a*6);r=a*6-q;a=d*(1-c);k=d*(1-c*r);c=d*(1-c*(1-r));switch(q){case 1:e=k;i=d;b=a;break;case 2:e=a;i=d;b=c;break;case 3:e=a;i=k;b=d;break;case 4:e=c;i=a;b=d;break;case 5:e=d;i=a;b=k;break;case 6:case 0:e=d;i=c;b=a}}this.r=e;this.g=i;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,b,q,r,l;if(d==0)e=h=b=0;else{q=Math.floor(a*6);r=a*6-q;a=d*(1-c);l=d*(1-c*r);c=d*(1-c*(1-r));switch(q){case 1:e=l;h=d;b=a;break;case 2:e=a;h=d;b=c;break;case 3:e=a;h=l;b=d;break;case 4:e=c;h=a;b=d;break;case 5:e=d;h=a;b=l;break;case 6:case 0:e=d;h=c;b=a}}this.r=e;this.g=h;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
@@ -13,55 +13,55 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(b,q){return b.distance-q.distance});return i},intersectObject:function(a){function c(J,t,T,E){E=E.clone().subSelf(t);T=T.clone().subSelf(t);var f=J.clone().subSelf(t);J=E.dot(E);t=E.dot(T);E=E.dot(f);var j=T.dot(T);T=T.dot(f);f=1/(J*j-t*t);j=(j*E-t*T)*f;J=(J*T-t*E)*f;return j>0&&J>0&&j+J<1}var d,e,i,b,q,r,k,m,y,x,
-v,w=a.geometry,F=w.vertices,I=[];d=0;for(e=w.faces.length;d<e;d++){i=w.faces[d];x=this.origin.clone();v=this.direction.clone();b=a.matrix.multiplyVector3(F[i.a].position.clone());q=a.matrix.multiplyVector3(F[i.b].position.clone());r=a.matrix.multiplyVector3(F[i.c].position.clone());k=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(i.normal.clone());y=v.dot(m);if(y<0){m=m.dot((new THREE.Vector3).sub(b,x))/y;x=x.addSelf(v.multiplyScalar(m));
-if(i instanceof THREE.Face3){if(c(x,b,q,r)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};I.push(i)}}else if(i instanceof THREE.Face4)if(c(x,b,q,k)||c(x,q,r,k)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};I.push(i)}}}return I}};
-THREE.Rectangle=function(){function a(){b=e-c;q=i-d}var c,d,e,i,b,q,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(k,m,y,x){r=false;c=k;d=m;e=y;i=x;a()};this.addPoint=function(k,m){if(r){r=false;c=k;d=m;e=k;i=m}else{c=c<k?c:k;d=d<m?d:m;e=e>k?e:k;i=i>m?
-i:m}a()};this.add3Points=function(k,m,y,x,v,w){if(r){r=false;c=k<y?k<v?k:v:y<v?y:v;d=m<x?m<w?m:w:x<w?x:w;e=k>y?k>v?k:v:y>v?y:v;i=m>x?m>w?m:w:x>w?x:w}else{c=k<y?k<v?k<c?k:c:v<c?v:c:y<v?y<c?y:c:v<c?v:c;d=m<x?m<w?m<d?m:d:w<d?w:d:x<w?x<d?x:d:w<d?w:d;e=k>y?k>v?k>e?k:e:v>e?v:e:y>v?y>e?y:e:v>e?v:e;i=m>x?m>w?m>i?m:i:w>i?w:i:x>w?x>i?x:i:w>i?w:i}a()};this.addRectangle=function(k){if(r){r=false;c=k.getLeft();d=k.getTop();e=k.getRight();i=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();d=d<k.getTop()?d:k.getTop();
-e=e>k.getRight()?e:k.getRight();i=i>k.getBottom()?i:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;i+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e<k.getRight()?e:k.getRight();i=i<k.getBottom()?i:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(i,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){r=true;i=e=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
-function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+i+", width: "+b+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,e,i,b,q,r,k,m,y,x,v,w,F,I){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=q||0;this.n24=r||0;this.n31=k||0;this.n32=m||0;this.n33=y||1;this.n34=x||0;this.n41=v||0;this.n42=w||0;this.n43=F||0;this.n44=I||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,q,r,k,m,y,x,v,w,F,I){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=q;this.n24=r;this.n31=k;this.n32=m;this.n33=y;this.n34=x;this.n41=v;this.n42=w;this.n43=F;this.n44=I;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();i.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
-this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23*
-e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,q=a.n21,r=a.n22,k=a.n23,m=a.n24,y=a.n31,
-x=a.n32,v=a.n33,w=a.n34,F=a.n41,I=a.n42,J=a.n43,t=a.n44,T=c.n11,E=c.n12,f=c.n13,j=c.n14,h=c.n21,g=c.n22,n=c.n23,l=c.n24,p=c.n31,o=c.n32,s=c.n33,u=c.n34,z=c.n41,G=c.n42,H=c.n43,L=c.n44;this.n11=d*T+e*h+i*p+b*z;this.n12=d*E+e*g+i*o+b*G;this.n13=d*f+e*n+i*s+b*H;this.n14=d*j+e*l+i*u+b*L;this.n21=q*T+r*h+k*p+m*z;this.n22=q*E+r*g+k*o+m*G;this.n23=q*f+r*n+k*s+m*H;this.n24=q*j+r*l+k*u+m*L;this.n31=y*T+x*h+v*p+w*z;this.n32=y*E+x*g+v*o+w*G;this.n33=y*f+x*n+v*s+w*H;this.n34=y*j+x*l+v*u+w*L;this.n41=F*T+I*h+
-J*p+t*z;this.n42=F*E+I*g+J*o+t*G;this.n43=F*f+I*n+J*s+t*H;this.n44=F*j+I*l+J*u+t*L;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,q=this.n22,r=this.n23,k=this.n24,m=this.n31,y=this.n32,x=this.n33,v=this.n34,w=this.n41,F=this.n42,I=this.n43,J=this.n44,t=a.n11,T=a.n21,E=a.n31,f=a.n41,j=a.n12,h=a.n22,g=a.n32,n=a.n42,l=a.n13,p=a.n23,o=a.n33,s=a.n43,u=a.n14,z=a.n24,G=a.n34;a=a.n44;this.n11=c*t+d*T+e*E+i*f;this.n12=c*j+d*h+e*g+i*n;this.n13=c*l+d*p+e*o+i*
-s;this.n14=c*u+d*z+e*G+i*a;this.n21=b*t+q*T+r*E+k*f;this.n22=b*j+q*h+r*g+k*n;this.n23=b*l+q*p+r*o+k*s;this.n24=b*u+q*z+r*G+k*a;this.n31=m*t+y*T+x*E+v*f;this.n32=m*j+y*h+x*g+v*n;this.n33=m*l+y*p+x*o+v*s;this.n34=m*u+y*z+x*G+v*a;this.n41=w*t+F*T+I*E+J*f;this.n42=w*j+F*h+I*g+J*n;this.n43=w*l+F*p+I*o+J*s;this.n44=w*u+F*z+I*G+J*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,q=this.n23,r=this.n24,k=this.n31,m=this.n32,y=this.n33,x=this.n34,v=this.n41,w=this.n42,F=this.n43,I=this.n44;return e*q*m*v-d*r*m*v-e*b*y*v+c*r*y*v+d*b*x*v-c*q*x*v-e*q*k*w+d*r*k*w+e*i*y*w-a*r*y*w-d*i*x*w+a*q*x*w+e*b*k*F-c*r*k*F-e*i*m*F+a*r*m*F+c*i*x*F-a*b*x*F-d*b*k*I+c*q*k*I+d*i*m*I-a*q*m*I-c*i*y*I+a*b*y*I},transpose:function(){function a(c,d,
-e){var i=c[d];c[d]=c[e];c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
+THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(b,q){return b.distance-q.distance});return h},intersectObject:function(a){function c(L,t,T,E){E=E.clone().subSelf(t);T=T.clone().subSelf(t);var f=L.clone().subSelf(t);L=E.dot(E);t=E.dot(T);E=E.dot(f);var k=T.dot(T);T=T.dot(f);f=1/(L*k-t*t);k=(k*E-t*T)*f;L=(L*T-t*E)*f;return k>0&&L>0&&k+L<1}var d,e,h,b,q,r,l,n,y,x,
+v,w=a.geometry,G=w.vertices,K=[];d=0;for(e=w.faces.length;d<e;d++){h=w.faces[d];x=this.origin.clone();v=this.direction.clone();b=a.matrix.multiplyVector3(G[h.a].position.clone());q=a.matrix.multiplyVector3(G[h.b].position.clone());r=a.matrix.multiplyVector3(G[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.multiplyVector3(G[h.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(h.normal.clone());y=v.dot(n);if(y<0){n=n.dot((new THREE.Vector3).sub(b,x))/y;x=x.addSelf(v.multiplyScalar(n));
+if(h instanceof THREE.Face3){if(c(x,b,q,r)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};K.push(h)}}else if(h instanceof THREE.Face4)if(c(x,b,q,l)||c(x,q,r,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};K.push(h)}}}return K}};
+THREE.Rectangle=function(){function a(){b=e-c;q=h-d}var c,d,e,h,b,q,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(l,n,y,x){r=false;c=l;d=n;e=y;h=x;a()};this.addPoint=function(l,n){if(r){r=false;c=l;d=n;e=l;h=n}else{c=c<l?c:l;d=d<n?d:n;e=e>l?e:l;h=h>n?
+h:n}a()};this.add3Points=function(l,n,y,x,v,w){if(r){r=false;c=l<y?l<v?l:v:y<v?y:v;d=n<x?n<w?n:w:x<w?x:w;e=l>y?l>v?l:v:y>v?y:v;h=n>x?n>w?n:w:x>w?x:w}else{c=l<y?l<v?l<c?l:c:v<c?v:c:y<v?y<c?y:c:v<c?v:c;d=n<x?n<w?n<d?n:d:w<d?w:d:x<w?x<d?x:d:w<d?w:d;e=l>y?l>v?l>e?l:e:v>e?v:e:y>v?y>e?y:e:v>e?v:e;h=n>x?n>w?n>h?n:h:w>h?w:h:x>w?x>h?x:h:w>h?w:h}a()};this.addRectangle=function(l){if(r){r=false;c=l.getLeft();d=l.getTop();e=l.getRight();h=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();d=d<l.getTop()?d:l.getTop();
+e=e>l.getRight()?e:l.getRight();h=h>l.getBottom()?h:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;e+=l;h+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e<l.getRight()?e:l.getRight();h=h<l.getBottom()?h:l.getBottom();a()};this.instersects=function(l){return Math.min(e,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=e=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
+function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+h+", width: "+b+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
+THREE.Matrix4=function(a,c,d,e,h,b,q,r,l,n,y,x,v,w,G,K){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=b||1;this.n23=q||0;this.n24=r||0;this.n31=l||0;this.n32=n||0;this.n33=y||1;this.n34=x||0;this.n41=v||0;this.n42=w||0;this.n43=G||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,h,b,q,r,l,n,y,x,v,w,G,K){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=b;this.n23=q;this.n24=r;this.n31=l;this.n32=n;this.n33=y;this.n34=x;this.n41=v;this.n42=w;this.n43=G;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();h.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);
+this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*
+e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,b=a.n14,q=a.n21,r=a.n22,l=a.n23,n=a.n24,y=a.n31,
+x=a.n32,v=a.n33,w=a.n34,G=a.n41,K=a.n42,L=a.n43,t=a.n44,T=c.n11,E=c.n12,f=c.n13,k=c.n14,i=c.n21,g=c.n22,m=c.n23,j=c.n24,o=c.n31,p=c.n32,s=c.n33,u=c.n34,z=c.n41,H=c.n42,F=c.n43,I=c.n44;this.n11=d*T+e*i+h*o+b*z;this.n12=d*E+e*g+h*p+b*H;this.n13=d*f+e*m+h*s+b*F;this.n14=d*k+e*j+h*u+b*I;this.n21=q*T+r*i+l*o+n*z;this.n22=q*E+r*g+l*p+n*H;this.n23=q*f+r*m+l*s+n*F;this.n24=q*k+r*j+l*u+n*I;this.n31=y*T+x*i+v*o+w*z;this.n32=y*E+x*g+v*p+w*H;this.n33=y*f+x*m+v*s+w*F;this.n34=y*k+x*j+v*u+w*I;this.n41=G*T+K*i+
+L*o+t*z;this.n42=G*E+K*g+L*p+t*H;this.n43=G*f+K*m+L*s+t*F;this.n44=G*k+K*j+L*u+t*I;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,h=this.n14,b=this.n21,q=this.n22,r=this.n23,l=this.n24,n=this.n31,y=this.n32,x=this.n33,v=this.n34,w=this.n41,G=this.n42,K=this.n43,L=this.n44,t=a.n11,T=a.n21,E=a.n31,f=a.n41,k=a.n12,i=a.n22,g=a.n32,m=a.n42,j=a.n13,o=a.n23,p=a.n33,s=a.n43,u=a.n14,z=a.n24,H=a.n34;a=a.n44;this.n11=c*t+d*T+e*E+h*f;this.n12=c*k+d*i+e*g+h*m;this.n13=c*j+d*o+e*p+h*
+s;this.n14=c*u+d*z+e*H+h*a;this.n21=b*t+q*T+r*E+l*f;this.n22=b*k+q*i+r*g+l*m;this.n23=b*j+q*o+r*p+l*s;this.n24=b*u+q*z+r*H+l*a;this.n31=n*t+y*T+x*E+v*f;this.n32=n*k+y*i+x*g+v*m;this.n33=n*j+y*o+x*p+v*s;this.n34=n*u+y*z+x*H+v*a;this.n41=w*t+G*T+K*E+L*f;this.n42=w*k+G*i+K*g+L*m;this.n43=w*j+G*o+K*p+L*s;this.n44=w*u+G*z+K*H+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,b=this.n22,q=this.n23,r=this.n24,l=this.n31,n=this.n32,y=this.n33,x=this.n34,v=this.n41,w=this.n42,G=this.n43,K=this.n44;return e*q*n*v-d*r*n*v-e*b*y*v+c*r*y*v+d*b*x*v-c*q*x*v-e*q*l*w+d*r*l*w+e*h*y*w-a*r*y*w-d*h*x*w+a*q*x*w+e*b*l*G-c*r*l*G-e*h*n*G+a*r*n*G+c*h*x*G-a*b*x*G-d*b*l*K+c*q*l*K+d*h*n*K-a*q*n*K-c*h*y*K+a*b*y*K},transpose:function(){function a(c,d,
+e){var h=c[d];c[d]=c[e];c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
-Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,q=a.y,r=a.z,k=i*b,m=i*q;this.set(k*b+d,k*q-e*r,k*r+e*q,0,k*q+e*r,m*q+d,m*r-e*b,0,k*r-e*q,m*r+e*b,i*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
+Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,b=a.x,q=a.y,r=a.z,l=h*b,n=h*q;this.set(l*b+d,l*q-e*r,l*r+e*q,0,l*q+e*r,n*q+d,n*r-e*b,0,l*r-e*q,n*r+e*b,h*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
 this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
 THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,q=a.n22,r=a.n23,k=a.n24,m=a.n31,y=a.n32,x=a.n33,v=a.n34,w=a.n41,F=a.n42,I=a.n43,J=a.n44,t=new THREE.Matrix4;t.n11=r*v*F-k*x*F+k*y*I-q*v*I-r*y*J+q*x*J;t.n12=i*x*F-e*v*F-i*y*I+d*v*I+e*y*J-d*x*J;t.n13=e*k*F-i*r*F+i*q*I-d*k*I-e*q*J+d*r*J;t.n14=i*r*y-e*k*y-i*q*x+d*k*x+e*q*v-d*r*v;t.n21=k*x*w-r*v*w-k*m*I+b*v*I+r*m*J-b*x*J;t.n22=e*v*w-i*x*w+i*m*I-c*v*I-e*m*J+c*x*J;t.n23=i*r*w-e*k*w-i*b*I+c*k*I+e*b*J-c*r*J;t.n24=e*k*m-i*r*m+
-i*b*x-c*k*x-e*b*v+c*r*v;t.n31=q*v*w-k*y*w+k*m*F-b*v*F-q*m*J+b*y*J;t.n32=i*y*w-d*v*w-i*m*F+c*v*F+d*m*J-c*y*J;t.n33=e*k*w-i*q*w+i*b*F-c*k*F-d*b*J+c*q*J;t.n34=i*q*m-d*k*m-i*b*y+c*k*y+d*b*v-c*q*v;t.n41=r*y*w-q*x*w-r*m*F+b*x*F+q*m*I-b*y*I;t.n42=d*x*w-e*y*w+e*m*F-c*x*F-d*m*I+c*y*I;t.n43=e*q*w-d*r*w-e*b*F+c*r*F+d*b*I-c*q*I;t.n44=d*r*m-e*q*m+e*b*y-c*r*y-d*b*x+c*q*x;t.multiplyScalar(1/a.determinant());return t};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],x=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*q;d[4]=c*r;d[5]=c*k;d[6]=c*m;d[7]=c*y;d[8]=c*x;return a};
-THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var q,r,k;q=new THREE.Matrix4;r=2*i/(c-a);k=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);q.n11=r;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=k;q.n23=d;q.n24=0;q.n31=0;q.n32=0;q.n33=e;q.n34=i;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var q,r,k,m;q=new THREE.Matrix4;r=c-a;k=d-e;m=b-i;a=(c+a)/r;d=(d+e)/k;i=(b+i)/m;q.n11=2/r;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/k;q.n23=0;q.n24=-d;q.n31=0;q.n32=0;q.n33=-2/m;q.n34=-i;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,b=a.n21,q=a.n22,r=a.n23,l=a.n24,n=a.n31,y=a.n32,x=a.n33,v=a.n34,w=a.n41,G=a.n42,K=a.n43,L=a.n44,t=new THREE.Matrix4;t.n11=r*v*G-l*x*G+l*y*K-q*v*K-r*y*L+q*x*L;t.n12=h*x*G-e*v*G-h*y*K+d*v*K+e*y*L-d*x*L;t.n13=e*l*G-h*r*G+h*q*K-d*l*K-e*q*L+d*r*L;t.n14=h*r*y-e*l*y-h*q*x+d*l*x+e*q*v-d*r*v;t.n21=l*x*w-r*v*w-l*n*K+b*v*K+r*n*L-b*x*L;t.n22=e*v*w-h*x*w+h*n*K-c*v*K-e*n*L+c*x*L;t.n23=h*r*w-e*l*w-h*b*K+c*l*K+e*b*L-c*r*L;t.n24=e*l*n-h*r*n+
+h*b*x-c*l*x-e*b*v+c*r*v;t.n31=q*v*w-l*y*w+l*n*G-b*v*G-q*n*L+b*y*L;t.n32=h*y*w-d*v*w-h*n*G+c*v*G+d*n*L-c*y*L;t.n33=e*l*w-h*q*w+h*b*G-c*l*G-d*b*L+c*q*L;t.n34=h*q*n-d*l*n-h*b*y+c*l*y+d*b*v-c*q*v;t.n41=r*y*w-q*x*w-r*n*G+b*x*G+q*n*K-b*y*K;t.n42=d*x*w-e*y*w+e*n*G-c*x*G-d*n*K+c*y*K;t.n43=e*q*w-d*r*w-e*b*G+c*r*G+d*b*K-c*q*K;t.n44=d*r*n-e*q*n+e*b*y-c*r*y-d*b*x+c*q*x;t.multiplyScalar(1/a.determinant());return t};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],n=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],x=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*n;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*h;d[2]=c*b;d[3]=c*q;d[4]=c*r;d[5]=c*l;d[6]=c*n;d[7]=c*y;d[8]=c*x;return a};
+THREE.Matrix4.makeFrustum=function(a,c,d,e,h,b){var q,r,l;q=new THREE.Matrix4;r=2*h/(c-a);l=2*h/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+h)/(b-h);h=-2*b*h/(b-h);q.n11=r;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=d;q.n24=0;q.n31=0;q.n32=0;q.n33=e;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,c,d,e,h,b){var q,r,l,n;q=new THREE.Matrix4;r=c-a;l=d-e;n=b-h;a=(c+a)/r;d=(d+e)/l;h=(b+h)/n;q.n11=2/r;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-d;q.n31=0;q.n32=0;q.n33=-2/n;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,d,e,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,d,e,i,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
+THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,d,e,h,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,i,b,q,r=new THREE.Vector3,k=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];if(a&&b.vertexNormals.length){r.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)r.addSelf(b.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];q=this.vertices[b.c];r.sub(q.position,
-d.position);k.sub(c.position,d.position);r.crossSelf(k)}r.isZero()||r.normalize();b.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,b,q,r=new THREE.Vector3,l=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){b=this.faces[e];if(a&&b.vertexNormals.length){r.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)r.addSelf(b.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];q=this.vertices[b.c];r.sub(q.position,
+d.position);l.sub(c.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();b.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(u,z,G,H,L,N,M){b=u.vertices[z].position;q=u.vertices[G].position;r=u.vertices[H].position;k=i[L];m=i[N];y=i[M];x=q.x-b.x;v=r.x-b.x;w=q.y-b.y;F=r.y-b.y;
-I=q.z-b.z;J=r.z-b.z;t=m.u-k.u;T=y.u-k.u;E=m.v-k.v;f=y.v-k.v;j=1/(t*f-T*E);n.set((f*x-E*v)*j,(f*w-E*F)*j,(f*I-E*J)*j);l.set((t*v-T*x)*j,(t*F-T*w)*j,(t*J-T*I)*j);h[z].addSelf(n);h[G].addSelf(n);h[H].addSelf(n);g[z].addSelf(l);g[G].addSelf(l);g[H].addSelf(l)}var c,d,e,i,b,q,r,k,m,y,x,v,w,F,I,J,t,T,E,f,j,h=[],g=[],n=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,s=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){h[c]=new THREE.Vector3;g[c]=new THREE.Vector3}c=0;
-for(d=this.faces.length;c<d;c++){e=this.faces[c];i=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){s.copy(this.vertices[c].normal);e=h[c];p.copy(e);p.subSelf(s.multiplyScalar(s.dot(e))).normalize();o.cross(this.vertices[c].normal,e);e=o.dot(g[c]);e=e<0?-1:1;this.vertices[c].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(u,z,H,F,I,M,N){b=u.vertices[z].position;q=u.vertices[H].position;r=u.vertices[F].position;l=h[I];n=h[M];y=h[N];x=q.x-b.x;v=r.x-b.x;w=q.y-b.y;G=r.y-b.y;
+K=q.z-b.z;L=r.z-b.z;t=n.u-l.u;T=y.u-l.u;E=n.v-l.v;f=y.v-l.v;k=1/(t*f-T*E);m.set((f*x-E*v)*k,(f*w-E*G)*k,(f*K-E*L)*k);j.set((t*v-T*x)*k,(t*G-T*w)*k,(t*L-T*K)*k);i[z].addSelf(m);i[H].addSelf(m);i[F].addSelf(m);g[z].addSelf(j);g[H].addSelf(j);g[F].addSelf(j)}var c,d,e,h,b,q,r,l,n,y,x,v,w,G,K,L,t,T,E,f,k,i=[],g=[],m=new THREE.Vector3,j=new THREE.Vector3,o=new THREE.Vector3,p=new THREE.Vector3,s=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){i[c]=new THREE.Vector3;g[c]=new THREE.Vector3}c=0;
+for(d=this.faces.length;c<d;c++){e=this.faces[c];h=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){s.copy(this.vertices[c].normal);e=i[c];o.copy(e);o.subSelf(s.multiplyScalar(s.dot(e))).normalize();p.cross(this.vertices[c].normal,e);e=p.dot(g[c]);e=e<0?-1:1;this.vertices[c].tangent.set(o.x,o.y,o.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var x=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?x.push("undefined"):x.push(y[c].toString());return x.join("_")}var c,d,e,i,b,q,r,k,m={};e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];
-q=b.materials;r=a(q);if(m[r]==undefined)m[r]={hash:r,counter:0};k=m[r].hash+"_"+m[r].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+b>65535){m[r].counter+=1;k=m[r].hash+"_"+m[r].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var x=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?x.push("undefined"):x.push(y[c].toString());return x.join("_")}var c,d,e,h,b,q,r,l,n={};e=0;for(h=this.faces.length;e<h;e++){b=this.faces[e];
+q=b.materials;r=a(q);if(n[r]==undefined)n[r]={hash:r,counter:0};l=n[r].hash+"_"+n[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+b>65535){n[r].counter+=1;l=n[r].hash+"_"+n[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
-this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
+THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
+this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
 THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
 THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
 THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.colors=[];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
 THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
@@ -87,126 +87,129 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi
 THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
 undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
 THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
 THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,h,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,e,i={};for(c in a){i[c]={};for(d in a[c]){e=a[c][d];i[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return i},merge:function(a){var c,d,e,i={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)i[d]=e[d]}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
+var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)h[d]=e[d]}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(g,n){return n.z-g.z}function c(g,n){var l=0,p=1,o=g.z+g.w,s=n.z+n.w,u=-g.z+g.w,z=-n.z+n.w;if(o>=0&&s>=0&&u>=0&&z>=0)return true;else if(o<0&&s<0||u<0&&z<0)return false;else{if(o<0)l=Math.max(l,o/(o-s));else if(s<0)p=Math.min(p,o/(o-s));if(u<0)l=Math.max(l,u/(u-z));else if(z<0)p=Math.min(p,u/(u-z));if(p<l)return false;else{g.lerpSelf(n,l);n.lerpSelf(g,1-p);return true}}}var d,e,i=[],b,q,r,k=[],m,y,x=[],v,w,F=[],I=new THREE.Vector4,J=new THREE.Vector4,t=new THREE.Matrix4,
-T=new THREE.Matrix4,E=[],f=new THREE.Vector4,j=new THREE.Vector4,h;this.projectObjects=function(g,n,l){var p=[],o,s;e=0;t.multiply(n.projectionMatrix,n.matrix);E[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);E[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);E[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);E[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);E[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
-t.n33,t.n44-t.n34);E[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);n=0;for(o=E.length;n<o;n++){s=E[n];s.divideScalar(Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z))}o=g.objects;g=0;for(n=o.length;g<n;g++){s=o[g];var u;if(!(u=!s.visible)){if(u=s instanceof THREE.Mesh){a:{u=void 0;for(var z=s.position,G=-s.geometry.boundingSphere.radius*Math.max(s.scale.x,Math.max(s.scale.y,s.scale.z)),H=0;H<6;H++){u=E[H].x*z.x+E[H].y*z.y+E[H].z*z.z+E[H].w;if(u<=G){u=false;break a}}u=true}u=!u}u=u}if(!u){d=
-i[e]=i[e]||new THREE.RenderableObject;I.copy(s.position);t.multiplyVector3(I);d.object=s;d.z=I.z;p.push(d);e++}}l&&p.sort(a);return p};this.projectScene=function(g,n,l){var p=[],o=n.near,s=n.far,u,z,G,H,L,N,M,V,W,K,B,R,O,C,Q,U;r=y=w=0;n.autoUpdateMatrix&&n.updateMatrix();t.multiply(n.projectionMatrix,n.matrix);N=this.projectObjects(g,n,true);g=0;for(u=N.length;g<u;g++){M=N[g].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();V=M.matrix;W=M.rotationMatrix;K=M.materials;B=M.overdraw;if(M instanceof
-THREE.Mesh){R=M.geometry;O=R.vertices;z=0;for(G=O.length;z<G;z++){C=O[z];C.positionWorld.copy(C.position);V.multiplyVector3(C.positionWorld);H=C.positionScreen;H.copy(C.positionWorld);t.multiplyVector4(H);H.x/=H.w;H.y/=H.w;C.__visible=H.z>o&&H.z<s}R=R.faces;z=0;for(G=R.length;z<G;z++){C=R[z];if(C instanceof THREE.Face3){H=O[C.a];L=O[C.b];Q=O[C.c];if(H.__visible&&L.__visible&&Q.__visible)if(M.doubleSided||M.flipSided!=(Q.positionScreen.x-H.positionScreen.x)*(L.positionScreen.y-H.positionScreen.y)-
-(Q.positionScreen.y-H.positionScreen.y)*(L.positionScreen.x-H.positionScreen.x)<0){b=k[r]=k[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(H.positionWorld);b.v2.positionWorld.copy(L.positionWorld);b.v3.positionWorld.copy(Q.positionWorld);b.v1.positionScreen.copy(H.positionScreen);b.v2.positionScreen.copy(L.positionScreen);b.v3.positionScreen.copy(Q.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);
-b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);Q=C.vertexNormals;h=b.vertexNormalsWorld;H=0;for(L=Q.length;H<L;H++){U=h[H]=h[H]||new THREE.Vector3;U.copy(Q[H]);W.multiplyVector3(U)}b.z=b.centroidScreen.z;b.meshMaterials=K;b.faceMaterials=C.materials;b.overdraw=B;if(M.geometry.uvs[z]){b.uvs[0]=M.geometry.uvs[z][0];b.uvs[1]=M.geometry.uvs[z][1];b.uvs[2]=M.geometry.uvs[z][2]}p.push(b);r++}}else if(C instanceof THREE.Face4){H=O[C.a];L=O[C.b];Q=O[C.c];U=O[C.d];if(H.__visible&&
-L.__visible&&Q.__visible&&U.__visible)if(M.doubleSided||M.flipSided!=((U.positionScreen.x-H.positionScreen.x)*(L.positionScreen.y-H.positionScreen.y)-(U.positionScreen.y-H.positionScreen.y)*(L.positionScreen.x-H.positionScreen.x)<0||(L.positionScreen.x-Q.positionScreen.x)*(U.positionScreen.y-Q.positionScreen.y)-(L.positionScreen.y-Q.positionScreen.y)*(U.positionScreen.x-Q.positionScreen.x)<0)){b=k[r]=k[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(H.positionWorld);b.v2.positionWorld.copy(L.positionWorld);
-b.v3.positionWorld.copy(U.positionWorld);b.v1.positionScreen.copy(H.positionScreen);b.v2.positionScreen.copy(L.positionScreen);b.v3.positionScreen.copy(U.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=K;b.faceMaterials=C.materials;b.overdraw=B;if(M.geometry.uvs[z]){b.uvs[0]=M.geometry.uvs[z][0];
-b.uvs[1]=M.geometry.uvs[z][1];b.uvs[2]=M.geometry.uvs[z][3]}p.push(b);r++;q=k[r]=k[r]||new THREE.RenderableFace3;q.v1.positionWorld.copy(L.positionWorld);q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(U.positionWorld);q.v1.positionScreen.copy(L.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(U.positionScreen);q.normalWorld.copy(b.normalWorld);q.centroidWorld.copy(b.centroidWorld);q.centroidScreen.copy(b.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
-K;q.faceMaterials=C.materials;q.overdraw=B;if(M.geometry.uvs[z]){q.uvs[0]=M.geometry.uvs[z][1];q.uvs[1]=M.geometry.uvs[z][2];q.uvs[2]=M.geometry.uvs[z][3]}p.push(q);r++}}}}else if(M instanceof THREE.Line){T.multiply(t,V);O=M.geometry.vertices;C=O[0];C.positionScreen.copy(C.position);T.multiplyVector4(C.positionScreen);z=1;for(G=O.length;z<G;z++){H=O[z];H.positionScreen.copy(H.position);T.multiplyVector4(H.positionScreen);L=O[z-1];f.copy(H.positionScreen);j.copy(L.positionScreen);if(c(f,j)){f.multiplyScalar(1/
-f.w);j.multiplyScalar(1/j.w);m=x[y]=x[y]||new THREE.RenderableLine;m.v1.positionScreen.copy(f);m.v2.positionScreen.copy(j);m.z=Math.max(f.z,j.z);m.materials=M.materials;p.push(m);y++}}}else if(M instanceof THREE.Particle){J.set(M.position.x,M.position.y,M.position.z,1);t.multiplyVector4(J);J.z/=J.w;if(J.z>0&&J.z<1){v=F[w]=F[w]||new THREE.RenderableParticle;v.x=J.x/J.w;v.y=J.y/J.w;v.z=J.z;v.rotation=M.rotation.z;v.scale.x=M.scale.x*Math.abs(v.x-(J.x+n.projectionMatrix.n11)/(J.w+n.projectionMatrix.n14));
-v.scale.y=M.scale.y*Math.abs(v.y-(J.y+n.projectionMatrix.n22)/(J.w+n.projectionMatrix.n24));v.materials=M.materials;p.push(v);w++}}}}l&&p.sort(a);return p};this.unprojectVector=function(g,n){var l=THREE.Matrix4.makeInvert(n.matrix);l.multiplySelf(THREE.Matrix4.makeInvert(n.projectionMatrix));l.multiplyVector3(g);return g}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,i,b;this.domElement=document.createElement("div");this.setSize=function(q,r){d=q;e=r;i=d/2;b=e/2};this.render=function(q,r){var k,m,y,x,v,w,F,I;a=c.projectScene(q,r);k=0;for(m=a.length;k<m;k++){v=a[k];if(v instanceof THREE.RenderableParticle){F=v.x*i+i;I=v.y*b+b;y=0;for(x=v.material.length;y<x;y++){w=v.material[y];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=F+"px";w.style.top=I+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ca){if(v!=ca)m.globalAlpha=v=ca}function c(ca){if(w!=ca){switch(ca){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}w=ca}}var d=null,e=new THREE.Projector,i=document.createElement("canvas"),b,q,r,k,m=i.getContext("2d"),y=new THREE.Color(0),x=0,v=1,w=0,F=null,I=null,J=1,t,T,E,f,j,h,g,n,l,p=new THREE.Color,
-o=new THREE.Color,s=new THREE.Color,u=new THREE.Color,z=new THREE.Color,G,H,L,N,M,V,W,K,B,R=new THREE.Rectangle,O=new THREE.Rectangle,C=new THREE.Rectangle,Q=false,U=new THREE.Color,Y=new THREE.Color,fa=new THREE.Color,aa=new THREE.Color,za=Math.PI*2,Z=new THREE.Vector3,na,oa,ka,ga,pa,ea,qa=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ka=oa.getImageData(0,0,2,2);ga=ka.data;pa=document.createElement("canvas");pa.width=
-pa.height=qa;ea=pa.getContext("2d");ea.translate(-qa/2,-qa/2);ea.scale(qa,qa);qa--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ca,la){b=ca;q=la;r=b/2;k=q/2;i.width=b;i.height=q;R.set(-r,-k,r,k);v=1;w=0;I=F=null;J=1};this.setClearColor=function(ca,la){y.setHex(ca);x=la;O.set(-r,-k,r,k);m.setTransform(1,0,0,-1,r,k);this.clear()};this.clear=function(){m.setTransform(1,0,0,-1,r,k);if(!O.isEmpty()){O.inflate(1);O.minSelf(R);if(y.hex==0&&x==0)m.clearRect(O.getX(),
-O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+x+")";m.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(ca,la){function Ea(A){var X,S,D,P=A.lights;Y.setRGB(0,0,0);fa.setRGB(0,0,0);aa.setRGB(0,0,0);A=0;for(X=P.length;A<X;A++){S=P[A];D=S.color;if(S instanceof THREE.AmbientLight){Y.r+=D.r;Y.g+=D.g;Y.b+=D.b}else if(S instanceof THREE.DirectionalLight){fa.r+=
+THREE.Projector=function(){function a(g,m){return m.z-g.z}function c(g,m){var j=0,o=1,p=g.z+g.w,s=m.z+m.w,u=-g.z+g.w,z=-m.z+m.w;if(p>=0&&s>=0&&u>=0&&z>=0)return true;else if(p<0&&s<0||u<0&&z<0)return false;else{if(p<0)j=Math.max(j,p/(p-s));else if(s<0)o=Math.min(o,p/(p-s));if(u<0)j=Math.max(j,u/(u-z));else if(z<0)o=Math.min(o,u/(u-z));if(o<j)return false;else{g.lerpSelf(m,j);m.lerpSelf(g,1-o);return true}}}var d,e,h=[],b,q,r,l=[],n,y,x=[],v,w,G=[],K=new THREE.Vector4,L=new THREE.Vector4,t=new THREE.Matrix4,
+T=new THREE.Matrix4,E=[],f=new THREE.Vector4,k=new THREE.Vector4,i;this.projectObjects=function(g,m,j){var o=[],p,s;e=0;t.multiply(m.projectionMatrix,m.matrix);E[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);E[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);E[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);E[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);E[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
+t.n33,t.n44-t.n34);E[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);m=0;for(p=E.length;m<p;m++){s=E[m];s.divideScalar(Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z))}p=g.objects;g=0;for(m=p.length;g<m;g++){s=p[g];var u;if(!(u=!s.visible)){if(u=s instanceof THREE.Mesh){a:{u=void 0;for(var z=s.position,H=-s.geometry.boundingSphere.radius*Math.max(s.scale.x,Math.max(s.scale.y,s.scale.z)),F=0;F<6;F++){u=E[F].x*z.x+E[F].y*z.y+E[F].z*z.z+E[F].w;if(u<=H){u=false;break a}}u=true}u=!u}u=u}if(!u){d=
+h[e]=h[e]||new THREE.RenderableObject;K.copy(s.position);t.multiplyVector3(K);d.object=s;d.z=K.z;o.push(d);e++}}j&&o.sort(a);return o};this.projectScene=function(g,m,j){var o=[],p=m.near,s=m.far,u,z,H,F,I,M,N,V,W,J,B,R,O,C,Q,U;r=y=w=0;m.autoUpdateMatrix&&m.updateMatrix();t.multiply(m.projectionMatrix,m.matrix);M=this.projectObjects(g,m,true);g=0;for(u=M.length;g<u;g++){N=M[g].object;if(N.visible){N.autoUpdateMatrix&&N.updateMatrix();V=N.matrix;W=N.rotationMatrix;J=N.materials;B=N.overdraw;if(N instanceof
+THREE.Mesh){R=N.geometry;O=R.vertices;z=0;for(H=O.length;z<H;z++){C=O[z];C.positionWorld.copy(C.position);V.multiplyVector3(C.positionWorld);F=C.positionScreen;F.copy(C.positionWorld);t.multiplyVector4(F);F.x/=F.w;F.y/=F.w;C.__visible=F.z>p&&F.z<s}R=R.faces;z=0;for(H=R.length;z<H;z++){C=R[z];if(C instanceof THREE.Face3){F=O[C.a];I=O[C.b];Q=O[C.c];if(F.__visible&&I.__visible&&Q.__visible)if(N.doubleSided||N.flipSided!=(Q.positionScreen.x-F.positionScreen.x)*(I.positionScreen.y-F.positionScreen.y)-
+(Q.positionScreen.y-F.positionScreen.y)*(I.positionScreen.x-F.positionScreen.x)<0){b=l[r]=l[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(F.positionWorld);b.v2.positionWorld.copy(I.positionWorld);b.v3.positionWorld.copy(Q.positionWorld);b.v1.positionScreen.copy(F.positionScreen);b.v2.positionScreen.copy(I.positionScreen);b.v3.positionScreen.copy(Q.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);
+b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);Q=C.vertexNormals;i=b.vertexNormalsWorld;F=0;for(I=Q.length;F<I;F++){U=i[F]=i[F]||new THREE.Vector3;U.copy(Q[F]);W.multiplyVector3(U)}b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=C.materials;b.overdraw=B;if(N.geometry.uvs[z]){b.uvs[0]=N.geometry.uvs[z][0];b.uvs[1]=N.geometry.uvs[z][1];b.uvs[2]=N.geometry.uvs[z][2]}o.push(b);r++}}else if(C instanceof THREE.Face4){F=O[C.a];I=O[C.b];Q=O[C.c];U=O[C.d];if(F.__visible&&
+I.__visible&&Q.__visible&&U.__visible)if(N.doubleSided||N.flipSided!=((U.positionScreen.x-F.positionScreen.x)*(I.positionScreen.y-F.positionScreen.y)-(U.positionScreen.y-F.positionScreen.y)*(I.positionScreen.x-F.positionScreen.x)<0||(I.positionScreen.x-Q.positionScreen.x)*(U.positionScreen.y-Q.positionScreen.y)-(I.positionScreen.y-Q.positionScreen.y)*(U.positionScreen.x-Q.positionScreen.x)<0)){b=l[r]=l[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(F.positionWorld);b.v2.positionWorld.copy(I.positionWorld);
+b.v3.positionWorld.copy(U.positionWorld);b.v1.positionScreen.copy(F.positionScreen);b.v2.positionScreen.copy(I.positionScreen);b.v3.positionScreen.copy(U.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=C.materials;b.overdraw=B;if(N.geometry.uvs[z]){b.uvs[0]=N.geometry.uvs[z][0];
+b.uvs[1]=N.geometry.uvs[z][1];b.uvs[2]=N.geometry.uvs[z][3]}o.push(b);r++;q=l[r]=l[r]||new THREE.RenderableFace3;q.v1.positionWorld.copy(I.positionWorld);q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(U.positionWorld);q.v1.positionScreen.copy(I.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(U.positionScreen);q.normalWorld.copy(b.normalWorld);q.centroidWorld.copy(b.centroidWorld);q.centroidScreen.copy(b.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
+J;q.faceMaterials=C.materials;q.overdraw=B;if(N.geometry.uvs[z]){q.uvs[0]=N.geometry.uvs[z][1];q.uvs[1]=N.geometry.uvs[z][2];q.uvs[2]=N.geometry.uvs[z][3]}o.push(q);r++}}}}else if(N instanceof THREE.Line){T.multiply(t,V);O=N.geometry.vertices;C=O[0];C.positionScreen.copy(C.position);T.multiplyVector4(C.positionScreen);z=1;for(H=O.length;z<H;z++){F=O[z];F.positionScreen.copy(F.position);T.multiplyVector4(F.positionScreen);I=O[z-1];f.copy(F.positionScreen);k.copy(I.positionScreen);if(c(f,k)){f.multiplyScalar(1/
+f.w);k.multiplyScalar(1/k.w);n=x[y]=x[y]||new THREE.RenderableLine;n.v1.positionScreen.copy(f);n.v2.positionScreen.copy(k);n.z=Math.max(f.z,k.z);n.materials=N.materials;o.push(n);y++}}}else if(N instanceof THREE.Particle){L.set(N.position.x,N.position.y,N.position.z,1);t.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){v=G[w]=G[w]||new THREE.RenderableParticle;v.x=L.x/L.w;v.y=L.y/L.w;v.z=L.z;v.rotation=N.rotation.z;v.scale.x=N.scale.x*Math.abs(v.x-(L.x+m.projectionMatrix.n11)/(L.w+m.projectionMatrix.n14));
+v.scale.y=N.scale.y*Math.abs(v.y-(L.y+m.projectionMatrix.n22)/(L.w+m.projectionMatrix.n24));v.materials=N.materials;o.push(v);w++}}}}j&&o.sort(a);return o};this.unprojectVector=function(g,m){var j=THREE.Matrix4.makeInvert(m.matrix);j.multiplySelf(THREE.Matrix4.makeInvert(m.projectionMatrix));j.multiplyVector3(g);return g}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,h,b;this.domElement=document.createElement("div");this.setSize=function(q,r){d=q;e=r;h=d/2;b=e/2};this.render=function(q,r){var l,n,y,x,v,w,G,K;a=c.projectScene(q,r);l=0;for(n=a.length;l<n;l++){v=a[l];if(v instanceof THREE.RenderableParticle){G=v.x*h+h;K=v.y*b+b;y=0;for(x=v.material.length;y<x;y++){w=v.material[y];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=G+"px";w.style.top=K+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ca){if(v!=ca)n.globalAlpha=v=ca}function c(ca){if(w!=ca){switch(ca){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}w=ca}}var d=null,e=new THREE.Projector,h=document.createElement("canvas"),b,q,r,l,n=h.getContext("2d"),y=new THREE.Color(0),x=0,v=1,w=0,G=null,K=null,L=1,t,T,E,f,k,i,g,m,j,o=new THREE.Color,
+p=new THREE.Color,s=new THREE.Color,u=new THREE.Color,z=new THREE.Color,H,F,I,M,N,V,W,J,B,R=new THREE.Rectangle,O=new THREE.Rectangle,C=new THREE.Rectangle,Q=false,U=new THREE.Color,Y=new THREE.Color,fa=new THREE.Color,aa=new THREE.Color,za=Math.PI*2,Z=new THREE.Vector3,na,oa,ka,ga,pa,ea,qa=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ka=oa.getImageData(0,0,2,2);ga=ka.data;pa=document.createElement("canvas");pa.width=
+pa.height=qa;ea=pa.getContext("2d");ea.translate(-qa/2,-qa/2);ea.scale(qa,qa);qa--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ca,la){b=ca;q=la;r=b/2;l=q/2;h.width=b;h.height=q;R.set(-r,-l,r,l);v=1;w=0;K=G=null;L=1};this.setClearColor=function(ca,la){y.setHex(ca);x=la;O.set(-r,-l,r,l);n.setTransform(1,0,0,-1,r,l);this.clear()};this.clear=function(){n.setTransform(1,0,0,-1,r,l);if(!O.isEmpty()){O.inflate(1);O.minSelf(R);if(y.hex==0&&x==0)n.clearRect(O.getX(),
+O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+x+")";n.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(ca,la){function Ea(A){var X,S,D,P=A.lights;Y.setRGB(0,0,0);fa.setRGB(0,0,0);aa.setRGB(0,0,0);A=0;for(X=P.length;A<X;A++){S=P[A];D=S.color;if(S instanceof THREE.AmbientLight){Y.r+=D.r;Y.g+=D.g;Y.b+=D.b}else if(S instanceof THREE.DirectionalLight){fa.r+=
 D.r;fa.g+=D.g;fa.b+=D.b}else if(S instanceof THREE.PointLight){aa.r+=D.r;aa.g+=D.g;aa.b+=D.b}}}function Aa(A,X,S,D){var P,$,da,ha,ia=A.lights;A=0;for(P=ia.length;A<P;A++){$=ia[A];da=$.color;ha=$.intensity;if($ instanceof THREE.DirectionalLight){$=S.dot($.position)*ha;if($>0){D.r+=da.r*$;D.g+=da.g*$;D.b+=da.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,X);Z.normalize();$=S.dot(Z)*ha;if($>0){D.r+=da.r*$;D.g+=da.g*$;D.b+=da.b*$}}}}function Na(A,X,S){if(S.opacity!=0){a(S.opacity);c(S.blending);
-var D,P,$,da,ha,ia;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){da=S.map.image;ha=da.width>>1;ia=da.height>>1;P=X.scale.x*r;$=X.scale.y*k;S=P*ha;D=$*ia;C.set(A.x-S,A.y-D,A.x+S,A.y+D);if(R.instersects(C)){m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(P,-$);m.translate(-ha,-ia);m.drawImage(da,0,0);m.restore()}}}else if(S instanceof THREE.ParticleCircleMaterial){if(Q){U.r=Y.r+fa.r+aa.r;U.g=Y.g+fa.g+aa.g;U.b=Y.b+fa.b+aa.b;p.r=S.color.r*U.r;p.g=S.color.g*U.g;
-p.b=S.color.b*U.b;p.updateStyleString()}else p.__styleString=S.color.__styleString;S=X.scale.x*r;D=X.scale.y*k;C.set(A.x-S,A.y-D,A.x+S,A.y+D);if(R.instersects(C)){P=p.__styleString;if(I!=P)m.fillStyle=I=P;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(S,D);m.beginPath();m.arc(0,0,1,0,za,true);m.closePath();m.fill();m.restore()}}}}function Oa(A,X,S,D){if(D.opacity!=0){a(D.opacity);c(D.blending);m.beginPath();m.moveTo(A.positionScreen.x,A.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y);
-m.closePath();if(D instanceof THREE.LineBasicMaterial){p.__styleString=D.color.__styleString;A=D.linewidth;if(J!=A)m.lineWidth=J=A;A=p.__styleString;if(F!=A)m.strokeStyle=F=A;m.stroke();C.inflate(D.linewidth*2)}}}function Ja(A,X,S,D,P,$){if(P.opacity!=0){a(P.opacity);c(P.blending);f=A.positionScreen.x;j=A.positionScreen.y;h=X.positionScreen.x;g=X.positionScreen.y;n=S.positionScreen.x;l=S.positionScreen.y;m.beginPath();m.moveTo(f,j);m.lineTo(h,g);m.lineTo(n,l);m.lineTo(f,j);m.closePath();if(P instanceof
-THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&wa(f,j,h,g,n,l,P.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=la.matrix;Z.copy(D.vertexNormalsWorld[0]);N=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;M=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(D.vertexNormalsWorld[1]);V=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;
-W=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(D.vertexNormalsWorld[2]);K=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;B=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;wa(f,j,h,g,n,l,P.env_map.image,N,M,V,W,K,B)}}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&wa(f,j,h,g,n,l,P.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);
-c(THREE.SubtractiveBlending)}if(Q)if(!P.wireframe&&P.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){o.r=s.r=u.r=Y.r;o.g=s.g=u.g=Y.g;o.b=s.b=u.b=Y.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],s);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],u);z.r=(s.r+u.r)*0.5;z.g=(s.g+u.g)*0.5;z.b=(s.b+u.b)*0.5;L=Ka(o,s,u,z);wa(f,j,h,g,n,l,L,0,0,1,0,0,1)}else{U.r=Y.r;U.g=Y.g;U.b=Y.b;Aa($,D.centroidWorld,D.normalWorld,U);p.r=P.color.r*U.r;p.g=
-P.color.g*U.g;p.b=P.color.b*U.b;p.updateStyleString();P.wireframe?Ba(p.__styleString,P.wireframe_linewidth):Ca(p.__styleString)}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){G=la.near;H=la.far;o.r=o.g=o.b=1-Fa(A.positionScreen.z,G,H);s.r=s.g=s.b=1-Fa(X.positionScreen.z,G,H);u.r=u.g=u.b=1-Fa(S.positionScreen.z,G,H);z.r=(s.r+u.r)*0.5;z.g=(s.g+u.g)*0.5;z.b=(s.b+u.b)*0.5;L=Ka(o,s,u,z);wa(f,j,h,g,n,l,L,0,0,1,0,0,
-1)}else if(P instanceof THREE.MeshNormalMaterial){p.r=Ga(D.normalWorld.x);p.g=Ga(D.normalWorld.y);p.b=Ga(D.normalWorld.z);p.updateStyleString();P.wireframe?Ba(p.__styleString,P.wireframe_linewidth):Ca(p.__styleString)}}}function Ba(A,X){if(F!=A)m.strokeStyle=F=A;if(J!=X)m.lineWidth=J=X;m.stroke();C.inflate(X*2)}function Ca(A){if(I!=A)m.fillStyle=I=A;m.fill()}function wa(A,X,S,D,P,$,da,ha,ia,ra,ja,sa,xa){var ua,ta;ua=da.width-1;ta=da.height-1;ha*=ua;ia*=ta;ra*=ua;ja*=ta;sa*=ua;xa*=ta;S-=A;D-=X;P-=
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+" "+M.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)E.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(B,W,f);E.r=J.color.r*f.r;E.g=J.color.g*f.g;E.b=J.color.b*f.b;E.updateStyleString()}else E.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){m=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear);
+E.setRGB(m,m,m)}else J instanceof THREE.MeshNormalMaterial&&E.setRGB(h(W.normalWorld.x),h(W.normalWorld.y),h(W.normalWorld.z));J.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+J.opacity);r.appendChild(u)}function d(M,N,V,W,J,B,R){u=e(z++);u.setAttribute("d",
+"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)E.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(R,J,f);E.r=B.color.r*f.r;E.g=B.color.g*f.g;E.b=B.color.b*f.b;E.updateStyleString()}else E.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){m=
+1-B.__2near/(B.__farPlusNear-J.z*B.__farMinusNear);E.setRGB(m,m,m)}else B instanceof THREE.MeshNormalMaterial&&E.setRGB(h(J.normalWorld.x),h(J.normalWorld.y),h(J.normalWorld.z));B.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+B.opacity);r.appendChild(u)}
+function e(M){if(o[M]==null){o[M]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&o[M].setAttribute("shape-rendering","crispEdges");return o[M]}return o[M]}function h(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,q=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,n,y,x,v,w,G,K,L=new THREE.Rectangle,t=new THREE.Rectangle,T=false,E=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),i=new THREE.Color(0),
+g=new THREE.Color(0),m,j=new THREE.Vector3,o=[],p=[],s=[],u,z,H,F,I=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":I=1;break;case "low":I=0}};this.setSize=function(M,N){l=M;n=N;y=l/2;x=n/2;r.setAttribute("viewBox",-y+" "+-x+" "+l+" "+n);r.setAttribute("width",l);r.setAttribute("height",n);L.set(-y,-x,y,x)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(M,N){var V,W,
+J,B,R,O,C,Q;this.autoClear&&this.clear();b=q.projectScene(M,N,this.sortElements);F=H=z=0;if(T=M.lights.length>0){C=M.lights;k.setRGB(0,0,0);i.setRGB(0,0,0);g.setRGB(0,0,0);V=0;for(W=C.length;V<W;V++){J=C[V];B=J.color;if(J instanceof THREE.AmbientLight){k.r+=B.r;k.g+=B.g;k.b+=B.b}else if(J instanceof THREE.DirectionalLight){i.r+=B.r;i.g+=B.g;i.b+=B.b}else if(J instanceof THREE.PointLight){g.r+=B.r;g.g+=B.g;g.b+=B.b}}}V=0;for(W=b.length;V<W;V++){C=b[V];t.empty();if(C instanceof THREE.RenderableParticle){v=
+C;v.x*=y;v.y*=-x;J=0;for(B=C.materials.length;J<B;J++)if(Q=C.materials[J]){R=v;O=C;Q=Q;var U=H++;if(p[U]==null){p[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&p[U].setAttribute("shape-rendering","crispEdges")}u=p[U];u.setAttribute("cx",R.x);u.setAttribute("cy",R.y);u.setAttribute("r",O.scale.x*y);if(Q instanceof THREE.ParticleCircleMaterial){if(T){f.r=k.r+i.r+g.r;f.g=k.g+i.g+g.g;f.b=k.b+i.b+g.b;E.r=Q.color.r*f.r;E.g=Q.color.g*f.g;E.b=Q.color.b*f.b;E.updateStyleString()}else E=
+Q.color;u.setAttribute("style","fill: "+E.__styleString)}r.appendChild(u)}}else if(C instanceof THREE.RenderableLine){v=C.v1;w=C.v2;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(t)){J=0;for(B=C.materials.length;J<B;)if(Q=C.materials[J++]){R=v;O=w;Q=Q;U=F++;if(s[U]==null){s[U]=document.createElementNS("http://www.w3.org/2000/svg","line");I==
 0&&s[U].setAttribute("shape-rendering","crispEdges")}u=s[U];u.setAttribute("x1",R.positionScreen.x);u.setAttribute("y1",R.positionScreen.y);u.setAttribute("x2",O.positionScreen.x);u.setAttribute("y2",O.positionScreen.y);if(Q instanceof THREE.LineBasicMaterial){E.__styleString=Q.color.__styleString;u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+Q.linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.linecap+"; stroke-linejoin: "+Q.linejoin);r.appendChild(u)}}}}else if(C instanceof
-THREE.RenderableFace3){v=C.v1;w=C.v2;F=C.v3;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;F.positionScreen.x*=y;F.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);if(J.instersects(t)){K=0;for(B=C.meshMaterials.length;K<B;){Q=C.meshMaterials[K++];if(Q instanceof THREE.MeshFaceMaterial){R=0;for(O=C.faceMaterials.length;R<O;)(Q=C.faceMaterials[R++])&&
-c(v,w,F,C,Q,N)}else Q&&c(v,w,F,C,Q,N)}}}else if(C instanceof THREE.RenderableFace4){v=C.v1;w=C.v2;F=C.v3;I=C.v4;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;F.positionScreen.x*=y;F.positionScreen.y*=-x;I.positionScreen.x*=y;I.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);t.addPoint(I.positionScreen.x,I.positionScreen.y);if(J.instersects(t)){K=
-0;for(B=C.meshMaterials.length;K<B;){Q=C.meshMaterials[K++];if(Q instanceof THREE.MeshFaceMaterial){R=0;for(O=C.faceMaterials.length;R<O;)(Q=C.faceMaterials[R++])&&d(v,w,F,I,C,Q,N)}else Q&&d(v,w,F,I,C,Q,N)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,j){f.fragment_shader=j.fragment_shader;f.vertex_shader=j.vertex_shader;f.uniforms=Uniforms.clone(j.uniforms)}function d(f,j){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,j);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));return null}return h}function e(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
+THREE.RenderableFace3){v=C.v1;w=C.v2;G=C.v3;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;G.positionScreen.x*=y;G.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(G.positionScreen.x,G.positionScreen.y);if(L.instersects(t)){J=0;for(B=C.meshMaterials.length;J<B;){Q=C.meshMaterials[J++];if(Q instanceof THREE.MeshFaceMaterial){R=0;for(O=C.faceMaterials.length;R<O;)(Q=C.faceMaterials[R++])&&
+c(v,w,G,C,Q,M)}else Q&&c(v,w,G,C,Q,M)}}}else if(C instanceof THREE.RenderableFace4){v=C.v1;w=C.v2;G=C.v3;K=C.v4;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;G.positionScreen.x*=y;G.positionScreen.y*=-x;K.positionScreen.x*=y;K.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(G.positionScreen.x,G.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(L.instersects(t)){J=
+0;for(B=C.meshMaterials.length;J<B;){Q=C.meshMaterials[J++];if(Q instanceof THREE.MeshFaceMaterial){R=0;for(O=C.faceMaterials.length;R<O;)(Q=C.faceMaterials[R++])&&d(v,w,G,K,C,Q,M)}else Q&&d(v,w,G,K,C,Q,M)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,k){f.fragment_shader=k.fragment_shader;f.vertex_shader=k.vertex_shader;f.uniforms=Uniforms.clone(k.uniforms)}function d(f,k){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,k);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}function e(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
 case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;
-case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var i=document.createElement("canvas"),b,q=null,r=null,k=new THREE.Matrix4,m,y=new Float32Array(16),x=new Float32Array(16),
-v=new Float32Array(16),w=new Float32Array(9),F=new Float32Array(16),I=new THREE.Matrix4,J=new THREE.Vector4,t=true,T=new THREE.Color(0),E=0;if(a){if(a.antialias!==undefined)t=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)E=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(f,j,h){try{b=i.getContext("experimental-webgl",{antialias:f})}catch(g){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
-b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,h)})(t,T,E);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){i.width=f;i.height=j;b.viewport(0,0,i.width,i.height)};this.setClearColor=function(f,j){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,j)};
-this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,j){var h,g,n,l=0,p=0,o=0,s,u,z,G=this.lights,H=G.directional.colors,L=G.directional.positions,N=G.point.colors,M=G.point.positions,V=0,W=0;h=0;for(g=j.length;h<g;h++){n=j[h];s=n.color;u=n.position;z=n.intensity;if(n instanceof THREE.AmbientLight){l+=s.r;p+=s.g;o+=s.b}else if(n instanceof THREE.DirectionalLight){H[V*3]=s.r*z;H[V*3+1]=s.g*z;H[V*3+2]=s.b*z;L[V*3]=u.x;L[V*3+1]=u.y;L[V*3+2]=u.z;V+=1}else if(n instanceof
-THREE.PointLight){N[W*3]=s.r*z;N[W*3+1]=s.g*z;N[W*3+2]=s.b*z;M[W*3]=u.x;M[W*3+1]=u.y;M[W*3+2]=u.z;W+=1}}G.point.length=W;G.directional.length=V;G.ambient[0]=l;G.ambient[1]=p;G.ambient[2]=o};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLParticleBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=
-b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__lineArray=new Uint16Array(j);f.__webGLLineCount=j};this.initParticleBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__particleArray=
-new Uint16Array(j);f.__sortArray=[];f.__webGLParticleCount=j};this.initMeshBuffers=function(f,j){var h,g,n=0,l=0,p=0,o=j.geometry.faces,s=f.faces;h=0;for(g=s.length;h<g;h++){fi=s[h];face=o[fi];if(face instanceof THREE.Face3){n+=3;l+=1;p+=3}else if(face instanceof THREE.Face4){n+=4;l+=2;p+=4}}f.__vertexArray=new Float32Array(n*3);f.__normalArray=new Float32Array(n*3);f.__tangentArray=new Float32Array(n*4);f.__uvArray=new Float32Array(n*2);f.__uv2Array=new Float32Array(n*2);f.__faceArray=new Uint16Array(l*
-3);f.__lineArray=new Uint16Array(p*2);n=false;h=0;for(g=j.materials.length;h<g;h++){o=j.materials[h];if(o instanceof THREE.MeshFaceMaterial){o=0;for(s=f.materials.length;o<s;o++)if(f.materials[o]&&f.materials[o].shading!=undefined&&f.materials[o].shading==THREE.SmoothShading){n=true;break}}else if(o&&o.shading!=undefined&&o.shading==THREE.SmoothShading){n=true;break}if(n)break}f.__needsSmoothNormals=n;f.__webGLFaceCount=l*3;f.__webGLLineCount=p*2};this.setMeshBuffers=function(f,j,h){var g,n,l,p,o,
-s,u,z,G,H,L=0,N=0,M=0,V=0,W=0,K=0,B=0,R=0,O=f.__vertexArray,C=f.__uvArray,Q=f.__uv2Array,U=f.__normalArray,Y=f.__tangentArray,fa=f.__faceArray,aa=f.__lineArray,za=f.__needsSmoothNormals,Z=j.geometry,na=Z.__dirtyVertices,oa=Z.__dirtyElements,ka=Z.__dirtyUvs,ga=Z.__dirtyNormals,pa=Z.__dirtyTangents,ea=Z.vertices,qa=f.faces,ca=Z.faces,la=Z.uvs,Ea=Z.uvs2;j=0;for(g=qa.length;j<g;j++){n=qa[j];l=ca[n];s=la[n];n=Ea[n];p=l.vertexNormals;o=l.normal;if(l instanceof THREE.Face3){if(na){u=ea[l.a].position;z=ea[l.b].position;
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-z=ea[l.b].tangent;G=ea[l.c].tangent;l=ea[l.d].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=z.x;Y[B+5]=z.y;Y[B+6]=z.z;Y[B+7]=z.w;Y[B+8]=G.x;Y[B+9]=G.y;Y[B+10]=G.z;Y[B+11]=G.w;Y[B+12]=l.x;Y[B+13]=l.y;Y[B+14]=l.z;Y[B+15]=l.w;B+=16}if(ga)if(p.length==4&&za)for(l=0;l<4;l++){o=p[l];U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}else for(l=0;l<4;l++){U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}if(ka&&s)for(l=0;l<4;l++){p=s[l];C[M]=p.u;C[M+1]=p.v;M+=2}if(ka&&n)for(l=0;l<4;l++){s=n[l];Q[V]=s.u;Q[V+1]=s.v;V+=2}if(oa){fa[W]=
-L;fa[W+1]=L+1;fa[W+2]=L+2;fa[W+3]=L;fa[W+4]=L+2;fa[W+5]=L+3;W+=6;aa[R]=L;aa[R+1]=L+1;aa[R+2]=L;aa[R+3]=L+3;aa[R+4]=L+1;aa[R+5]=L+2;aa[R+6]=L+2;aa[R+7]=L+3;R+=8;L+=4}}}if(na){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,h)}if(ga){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(pa&&Z.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,h)}if(ka&&M>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,C,h)}if(ka&&V>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Q,h)}if(oa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(f,j){var h,g,n,l=f.vertices,p=l.length,o=f.__vertexArray,s=f.__lineArray,u=f.__dirtyElements;if(f.__dirtyVertices)for(h=0;h<p;h++){g=l[h].position;
-n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}if(u)for(h=0;h<p;h++)s[h]=h;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,o,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.setParticleBuffers=function(f,j,h,g){var n,l=f.vertices,p=l.length,o=f.__vertexArray,s=f.__particleArray,u=f.__sortArray;n=f.__dirtyVertices;var z=f.__dirtyElements;if(h.sortParticles){I.multiply(g.projectionMatrix,g.matrix);I.multiplySelf(h.matrix);
-for(h=0;h<p;h++){g=l[h].position;J.copy(g);I.multiplyVector3(J);u[h]=[J.z,h]}u.sort(function(G,H){return H[0]-G[0]});for(h=0;h<p;h++){g=l[u[h][1]].position;n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}}else if(n)for(h=0;h<p;h++){g=l[h].position;n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}if(z)for(h=0;h<p;h++)s[h]=h;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,o,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.initMaterial=
-function(f,j,h){if(!f.program){var g,n;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&
-c(f,THREE.ShaderLib.particle_basic);var l,p,o,s;n=o=s=0;for(l=j.length;n<l;n++){p=j[n];p instanceof THREE.DirectionalLight&&o++;p instanceof THREE.PointLight&&s++}if(s+o<=4){j=o;s=s}else{j=Math.ceil(4*o/(s+o));s=4-j}n={directional:j,point:s};s=f.fragment_shader;j=f.vertex_shader;l={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,maxDirLights:n.directional,maxPointLights:n.point};h=b.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+l.maxDirLights,
-"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.fog?"#define USE_FOG":"",l.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",l.map?"#define USE_MAP":"",l.env_map?"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");l=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+l.maxDirLights,"#define MAX_POINT_LIGHTS "+l.maxPointLights,l.map?"#define USE_MAP":"",l.env_map?
-"#define USE_ENVMAP":"",l.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,d("fragment",n+s));b.attachShader(h,d("vertex",l+j));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
-b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(g in f.uniforms)h.push(g);g=f.program;s=0;for(j=h.length;s<j;s++){n=h[s];g.uniforms[n]=b.getUniformLocation(g,n)}f=f.program;g=["position","normal","uv","uv2","tangent"];h=0;for(s=g.length;h<s;h++){j=g[h];f.attributes[j]=b.getAttribLocation(f,j)}}};this.renderBuffer=function(f,
-j,h,g,n,l){var p;this.initMaterial(g,j,h);p=g.program;if(p!=q){b.useProgram(p);q=p}this.loadCamera(p,f);this.loadMatrices(p);if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){this.setupLights(p,j);j=this.lights;g.uniforms.enableLighting.value=j.directional.length+j.point.length;g.uniforms.ambientLightColor.value=j.ambient;g.uniforms.directionalLightColor.value=j.directional.colors;g.uniforms.directionalLightDirection.value=j.directional.positions;g.uniforms.pointLightColor.value=
-j.point.colors;g.uniforms.pointLightPosition.value=j.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.map.texture=g.map;g.uniforms.light_map.texture=g.light_map;g.uniforms.env_map.texture=g.env_map;g.uniforms.reflectivity.value=g.reflectivity;g.uniforms.refraction_ratio.value=g.refraction_ratio;
-g.uniforms.combine.value=g.combine;g.uniforms.useRefract.value=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.LineBasicMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=
-g.opacity;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.ParticleBasicMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.size.value=g.size;g.uniforms.map.texture=g.map;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);
-if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.MeshPhongMaterial){g.uniforms.ambient.value.setRGB(g.ambient.r,g.ambient.g,g.ambient.b);g.uniforms.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);g.uniforms.shininess.value=g.shininess}if(g instanceof THREE.MeshDepthMaterial){g.uniforms.mNear.value=f.near;g.uniforms.mFar.value=f.far}f=g.uniforms;var o,
-s,u;for(o in f)if(u=p.uniforms[o]){j=f[o];s=j.type;h=j.value;if(s=="i")b.uniform1i(u,h);else if(s=="f")b.uniform1f(u,h);else if(s=="fv1")b.uniform1fv(u,h);else if(s=="fv")b.uniform3fv(u,h);else if(s=="v2")b.uniform2f(u,h.x,h.y);else if(s=="v3")b.uniform3f(u,h.x,h.y,h.z);else if(s=="c")b.uniform3f(u,h.r,h.g,h.b);else if(s=="t"){b.uniform1i(u,h);if(j=j.texture)if(j.image instanceof Array&&j.image.length==6){j=j;h=h;if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&
-j.image.loadCount==6){j.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
-j.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}else{j=j;h=h;if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,j.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(j.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
-e(j.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(j.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(j.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,j.__webGLTexture)}}}p=p.attributes;b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.vertexAttribPointer(p.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.position);if(p.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);
-b.vertexAttribPointer(p.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.normal)}if(p.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLTangentBuffer);b.vertexAttribPointer(p.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.vertexAttribPointer(p.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv)}else b.disableVertexAttribArray(p.uv);if(p.uv2>=0)if(n.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-n.__webGLUV2Buffer);b.vertexAttribPointer(p.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv2)}else b.disableVertexAttribArray(p.uv2);if(g.wireframe||g instanceof THREE.LineBasicMaterial){p=g.wireframe_linewidth!==undefined?g.wireframe_linewidth:g.linewidth!==undefined?g.linewidth:1;g=g instanceof THREE.LineBasicMaterial&&l.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(g,n.__webGLLineCount,b.UNSIGNED_SHORT,
-0)}else if(g instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLParticleBuffer);b.drawElements(b.POINTS,n.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,j,h,g,n,l,p){var o,s,u,z,G;u=0;for(z=g.materials.length;u<z;u++){o=g.materials[u];if(o instanceof THREE.MeshFaceMaterial){o=0;for(s=n.materials.length;o<s;o++)if((G=
-n.materials[o])&&G.blending==l&&G.opacity<1==p){this.setBlending(G.blending);this.renderBuffer(f,j,h,G,n,g)}}else if((G=o)&&G.blending==l&&G.opacity<1==p){this.setBlending(G.blending);this.renderBuffer(f,j,h,G,n,g)}}};this.render=function(f,j,h,g){var n,l,p,o=f.lights,s=f.fog;j.autoUpdateMatrix&&j.updateMatrix();y.set(j.matrix.flatten());v.set(j.projectionMatrix.flatten());this.initWebGLObjects(f,j);g=g!==undefined?g:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=
-b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(h.min_filter));b.texImage2D(b.TEXTURE_2D,
-0,e(h.format),h.width,h.height,0,e(h.format),e(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){n=h.__webGLFramebuffer;p=h.width;l=h.height}else{n=null;p=i.width;l=i.height}if(n!=
-r){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,p,l);g&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);r=n}this.autoClear&&this.clear();n=f.__webGLObjects.length;for(g=0;g<n;g++){l=f.__webGLObjects[g];p=l.object;if(p.visible){p.autoUpdateMatrix&&p.updateMatrix();if(p.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);p.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(g=0;g<n;g++){l=f.__webGLObjects[g];p=l.object;l=l.buffer;if(p.visible){this.setupMatrices(p,j);this.renderPass(j,
-o,s,p,l,THREE.NormalBlending,false)}}for(g=0;g<n;g++){l=f.__webGLObjects[g];p=l.object;l=l.buffer;if(p.visible){this.setupMatrices(p,j);this.renderPass(j,o,s,p,l,THREE.AdditiveBlending,false);this.renderPass(j,o,s,p,l,THREE.SubtractiveBlending,false);this.renderPass(j,o,s,p,l,THREE.AdditiveBlending,true);this.renderPass(j,o,s,p,l,THREE.SubtractiveBlending,true);this.renderPass(j,o,s,p,l,THREE.NormalBlending,true);this.renderPass(j,o,s,p,l,THREE.BillboardBlending,false)}}if(h&&h.min_filter!==THREE.NearestFilter&&
-h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,j){function h(z,G,H,L){if(z[G]==undefined){f.__webGLObjects.push({buffer:H,object:L});z[G]=1}}var g,n,l,p,o,s,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}g=0;for(n=f.objects.length;g<n;g++){l=f.objects[g];o=l.geometry;if(f.__webGLObjectsMap[l.id]==undefined)f.__webGLObjectsMap[l.id]={};u=f.__webGLObjectsMap[l.id];
-if(l instanceof THREE.Mesh){for(p in o.geometryChunks){s=o.geometryChunks[p];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,l);o.__dirtyVertices=true;o.__dirtyElements=true;o.__dirtyUvs=true;o.__dirtyNormals=true;o.__dirtyTangents=true}if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs)this.setMeshBuffers(s,l,b.DYNAMIC_DRAW);h(u,p,s,l)}o.__dirtyVertices=false;o.__dirtyElements=false;o.__dirtyUvs=false;o.__dirtyNormals=false;o.__dirtyTangents=false}else if(l instanceof
-THREE.Line){if(!o.__webGLVertexBuffer){this.createLineBuffers(o);this.initLineBuffers(o);o.__dirtyVertices=true;o.__dirtyElements=true}o.__dirtyVertices&&this.setLineBuffers(o,b.DYNAMIC_DRAW);h(u,0,o,l);o.__dirtyVertices=false;o.__dirtyElements=false}else if(l instanceof THREE.ParticleSystem){if(!o.__webGLVertexBuffer){this.createParticleBuffers(o);this.initParticleBuffers(o);o.__dirtyVertices=true;o.__dirtyColors=true;o.__dirtyElements=true}if(o.__dirtyVertices||o.__dirtyColors||l.sortParticles)this.setParticleBuffers(o,
-b.DYNAMIC_DRAW,l,j);h(u,0,o,l);o.__dirtyVertices=false;o.__dirtyColors=false;o.__dirtyElements=false}}};this.removeObject=function(f,j){var h,g;for(h=f.__webGLObjects.length-1;h>=0;h--){g=f.__webGLObjects[h].object;j==g&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,j){k.multiply(j.matrix,f.matrix);x.set(k.flatten());m=THREE.Matrix4.makeInvert3x3(k).transpose();w.set(m.m);F.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,
-false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,v);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,w);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,F)};this.loadCamera=function(f,j){b.uniform3f(f.uniforms.cameraPosition,j.position.x,j.position.y,j.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);
-b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
-envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
-map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
-lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var h=document.createElement("canvas"),b,q=null,r=null,l=new THREE.Matrix4,n,y=new Float32Array(16),x=new Float32Array(16),
+v=new Float32Array(16),w=new Float32Array(9),G=new Float32Array(16),K=new THREE.Matrix4,L=new THREE.Vector4,t=true,T=new THREE.Color(0),E=0;if(a){if(a.antialias!==undefined)t=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)E=a.clearAlpha}this.domElement=h;this.autoClear=true;(function(f,k,i){try{b=h.getContext("experimental-webgl",{antialias:f})}catch(g){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
+b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(k.r,k.g,k.b,i)})(t,T,E);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,k){h.width=f;h.height=k;b.viewport(0,0,h.width,h.height)};this.setClearColor=function(f,k){var i=new THREE.Color(f);b.clearColor(i.r,i.g,i.b,k)};
+this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var i,g,m,j=0,o=0,p=0,s,u,z,H=this.lights,F=H.directional.colors,I=H.directional.positions,M=H.point.colors,N=H.point.positions,V=0,W=0;i=0;for(g=k.length;i<g;i++){m=k[i];s=m.color;u=m.position;z=m.intensity;if(m instanceof THREE.AmbientLight){j+=s.r;o+=s.g;p+=s.b}else if(m instanceof THREE.DirectionalLight){F[V*3]=s.r*z;F[V*3+1]=s.g*z;F[V*3+2]=s.b*z;I[V*3]=u.x;I[V*3+1]=u.y;I[V*3+2]=u.z;V+=1}else if(m instanceof
+THREE.PointLight){M[W*3]=s.r*z;M[W*3+1]=s.g*z;M[W*3+2]=s.b*z;N[W*3]=u.x;N[W*3+1]=u.y;N[W*3+2]=u.z;W+=1}}H.point.length=W;H.directional.length=V;H.ambient[0]=j;H.ambient[1]=o;H.ambient[2]=p};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLParticleBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=
+b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var k=f.vertices.length;f.__vertexArray=new Float32Array(k*3);f.__lineArray=new Uint16Array(k);f.__webGLLineCount=k};this.initParticleBuffers=function(f){var k=f.vertices.length;f.__vertexArray=new Float32Array(k*3);f.__colorArray=
+new Float32Array(k*3);f.__particleArray=new Uint16Array(k);f.__sortArray=[];f.__webGLParticleCount=k};this.initMeshBuffers=function(f,k){var i,g,m=0,j=0,o=0,p=k.geometry.faces,s=f.faces;i=0;for(g=s.length;i<g;i++){fi=s[i];face=p[fi];if(face instanceof THREE.Face3){m+=3;j+=1;o+=3}else if(face instanceof THREE.Face4){m+=4;j+=2;o+=4}}f.__vertexArray=new Float32Array(m*3);f.__normalArray=new Float32Array(m*3);f.__tangentArray=new Float32Array(m*4);f.__uvArray=new Float32Array(m*2);f.__uv2Array=new Float32Array(m*
+2);f.__faceArray=new Uint16Array(j*3);f.__lineArray=new Uint16Array(o*2);m=false;i=0;for(g=k.materials.length;i<g;i++){p=k.materials[i];if(p instanceof THREE.MeshFaceMaterial){p=0;for(s=f.materials.length;p<s;p++)if(f.materials[p]&&f.materials[p].shading!=undefined&&f.materials[p].shading==THREE.SmoothShading){m=true;break}}else if(p&&p.shading!=undefined&&p.shading==THREE.SmoothShading){m=true;break}if(m)break}f.__needsSmoothNormals=m;f.__webGLFaceCount=j*3;f.__webGLLineCount=o*2};this.setMeshBuffers=
+function(f,k,i){var g,m,j,o,p,s,u,z,H,F,I=0,M=0,N=0,V=0,W=0,J=0,B=0,R=0,O=f.__vertexArray,C=f.__uvArray,Q=f.__uv2Array,U=f.__normalArray,Y=f.__tangentArray,fa=f.__faceArray,aa=f.__lineArray,za=f.__needsSmoothNormals,Z=k.geometry,na=Z.__dirtyVertices,oa=Z.__dirtyElements,ka=Z.__dirtyUvs,ga=Z.__dirtyNormals,pa=Z.__dirtyTangents,ea=Z.vertices,qa=f.faces,ca=Z.faces,la=Z.uvs,Ea=Z.uvs2;k=0;for(g=qa.length;k<g;k++){m=qa[k];j=ca[m];s=la[m];m=Ea[m];o=j.vertexNormals;p=j.normal;if(j instanceof THREE.Face3){if(na){u=
+ea[j.a].position;z=ea[j.b].position;H=ea[j.c].position;O[M]=u.x;O[M+1]=u.y;O[M+2]=u.z;O[M+3]=z.x;O[M+4]=z.y;O[M+5]=z.z;O[M+6]=H.x;O[M+7]=H.y;O[M+8]=H.z;M+=9}if(pa&&Z.hasTangents){u=ea[j.a].tangent;z=ea[j.b].tangent;H=ea[j.c].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=z.x;Y[B+5]=z.y;Y[B+6]=z.z;Y[B+7]=z.w;Y[B+8]=H.x;Y[B+9]=H.y;Y[B+10]=H.z;Y[B+11]=H.w;B+=12}if(ga)if(o.length==3&&za)for(j=0;j<3;j++){p=o[j];U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}else for(j=0;j<3;j++){U[J]=p.x;U[J+1]=p.y;U[J+
+2]=p.z;J+=3}if(ka&&s)for(j=0;j<3;j++){o=s[j];C[N]=o.u;C[N+1]=o.v;N+=2}if(ka&&m)for(j=0;j<3;j++){s=m[j];Q[V]=s.u;Q[V+1]=s.v;V+=2}if(oa){fa[W]=I;fa[W+1]=I+1;fa[W+2]=I+2;W+=3;aa[R]=I;aa[R+1]=I+1;aa[R+2]=I;aa[R+3]=I+2;aa[R+4]=I+1;aa[R+5]=I+2;R+=6;I+=3}}else if(j instanceof THREE.Face4){if(na){u=ea[j.a].position;z=ea[j.b].position;H=ea[j.c].position;F=ea[j.d].position;O[M]=u.x;O[M+1]=u.y;O[M+2]=u.z;O[M+3]=z.x;O[M+4]=z.y;O[M+5]=z.z;O[M+6]=H.x;O[M+7]=H.y;O[M+8]=H.z;O[M+9]=F.x;O[M+10]=F.y;O[M+11]=F.z;M+=
+12}if(pa&&Z.hasTangents){u=ea[j.a].tangent;z=ea[j.b].tangent;H=ea[j.c].tangent;j=ea[j.d].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=z.x;Y[B+5]=z.y;Y[B+6]=z.z;Y[B+7]=z.w;Y[B+8]=H.x;Y[B+9]=H.y;Y[B+10]=H.z;Y[B+11]=H.w;Y[B+12]=j.x;Y[B+13]=j.y;Y[B+14]=j.z;Y[B+15]=j.w;B+=16}if(ga)if(o.length==4&&za)for(j=0;j<4;j++){p=o[j];U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}else for(j=0;j<4;j++){U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}if(ka&&s)for(j=0;j<4;j++){o=s[j];C[N]=o.u;C[N+1]=o.v;N+=2}if(ka&&m)for(j=0;j<
+4;j++){s=m[j];Q[V]=s.u;Q[V+1]=s.v;V+=2}if(oa){fa[W]=I;fa[W+1]=I+1;fa[W+2]=I+2;fa[W+3]=I;fa[W+4]=I+2;fa[W+5]=I+3;W+=6;aa[R]=I;aa[R+1]=I+1;aa[R+2]=I;aa[R+3]=I+3;aa[R+4]=I+1;aa[R+5]=I+2;aa[R+6]=I+2;aa[R+7]=I+3;R+=8;I+=4}}}if(na){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,i)}if(ga){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,U,i)}if(pa&&Z.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,
+Y,i)}if(ka&&N>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,C,i)}if(ka&&V>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,Q,i)}if(oa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,i)}};this.setLineBuffers=function(f,k){var i,g,m,j=f.vertices,o=j.length,p=f.__vertexArray,s=f.__lineArray,u=
+f.__dirtyElements;if(f.__dirtyVertices){for(i=0;i<o;i++){g=j[i].position;m=i*3;p[m]=g.x;p[m+1]=g.y;p[m+2]=g.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,p,k)}if(u){for(i=0;i<o;i++)s[i]=i;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,k)}};this.setParticleBuffers=function(f,k,i,g){var m,j,o;j=f.vertices;var p=j.length,s=f.colors,u=s.length,z=f.__vertexArray,H=f.__particleArray,F=f.__colorArray,I=f.__sortArray,M=f.__dirtyVertices,
+N=f.__dirtyElements,V=f.__dirtyColors;if(i.sortParticles){K.multiply(g.projectionMatrix,g.matrix);K.multiplySelf(i.matrix);for(m=0;m<p;m++){o=j[m].position;L.copy(o);K.multiplyVector3(L);I[m]=[L.z,m]}I.sort(function(W,J){return J[0]-W[0]});for(m=0;m<p;m++){o=j[I[m][1]].position;g=m*3;z[g]=o.x;z[g+1]=o.y;z[g+2]=o.z}for(j=0;j<u;j++){g=j*3;color=s[I[j][1]];F[g]=color.r;F[g+1]=color.g;F[g+2]=color.b}}else{if(M)for(m=0;m<p;m++){o=j[m].position;g=m*3;z[g]=o.x;z[g+1]=o.y;z[g+2]=o.z}if(V)for(j=0;j<u;j++){color=
+s[j];g=j*3;F[g]=color.r;F[g+1]=color.g;F[g+2]=color.b}}if(N){for(m=0;m<p;m++)H[m]=m;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,H,k)}if(M||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,z,k)}if(V||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,F,k)}};this.initMaterial=function(f,k,i){if(!f.program){var g,m;if(f instanceof THREE.MeshDepthMaterial)c(f,
+THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var j,o,p,s;m=p=s=0;for(j=k.length;m<
+j;m++){o=k[m];o instanceof THREE.DirectionalLight&&p++;o instanceof THREE.PointLight&&s++}if(s+p<=4){k=p;s=s}else{k=Math.ceil(4*p/(s+p));s=4-k}m={directional:k,point:s};s=f.fragment_shader;k=f.vertex_shader;j={fog:i,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:m.directional,maxPointLights:m.point};i=b.createProgram();m=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,
+j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":
+"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,d("fragment",m+s));b.attachShader(i,d("vertex",j+k));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||
+alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};f.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(g in f.uniforms)i.push(g);g=f.program;s=0;for(k=i.length;s<k;s++){m=i[s];g.uniforms[m]=b.getUniformLocation(g,m)}f=f.program;g=["position","normal","uv","uv2","tangent","color"];i=0;for(s=g.length;i<s;i++){k=g[i];f.attributes[k]=
+b.getAttribLocation(f,k)}}};this.renderBuffer=function(f,k,i,g,m,j){var o;this.initMaterial(g,k,i);o=g.program;if(o!=q){b.useProgram(o);q=o}this.loadCamera(o,f);this.loadMatrices(o);if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){this.setupLights(o,k);k=this.lights;g.uniforms.enableLighting.value=k.directional.length+k.point.length;g.uniforms.ambientLightColor.value=k.ambient;g.uniforms.directionalLightColor.value=k.directional.colors;g.uniforms.directionalLightDirection.value=
+k.directional.positions;g.uniforms.pointLightColor.value=k.point.colors;g.uniforms.pointLightPosition.value=k.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){g.uniforms.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.map.texture=g.map;g.uniforms.light_map.texture=g.light_map;g.uniforms.env_map.texture=g.env_map;g.uniforms.reflectivity.value=
+g.reflectivity;g.uniforms.refraction_ratio.value=g.refraction_ratio;g.uniforms.combine.value=g.combine;g.uniforms.useRefract.value=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.LineBasicMaterial){g.uniforms.diffuse.value.setRGB(g.color.r*g.opacity,
+g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.ParticleBasicMaterial){g.uniforms.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.size.value=g.size;g.uniforms.map.texture=
+g.map;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.MeshPhongMaterial){g.uniforms.ambient.value.setRGB(g.ambient.r,g.ambient.g,g.ambient.b);g.uniforms.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);g.uniforms.shininess.value=g.shininess}if(g instanceof THREE.MeshDepthMaterial){g.uniforms.mNear.value=
+f.near;g.uniforms.mFar.value=f.far}f=g.uniforms;var p,s,u;for(p in f)if(u=o.uniforms[p]){k=f[p];s=k.type;i=k.value;if(s=="i")b.uniform1i(u,i);else if(s=="f")b.uniform1f(u,i);else if(s=="fv1")b.uniform1fv(u,i);else if(s=="fv")b.uniform3fv(u,i);else if(s=="v2")b.uniform2f(u,i.x,i.y);else if(s=="v3")b.uniform3f(u,i.x,i.y,i.z);else if(s=="c")b.uniform3f(u,i.r,i.g,i.b);else if(s=="t"){b.uniform1i(u,i);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){k=k;i=i;if(k.image.length==6){if(!k.image.__webGLTextureCube&&
+!k.image.__cubeMapInitialized&&k.image.loadCount==6){k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{k=k;i=i;if(!k.__webGLTexture&&k.image.loaded){k.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(k.wrap_s));
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(k.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(k.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(k.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture)}}}o=o.attributes;b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.vertexAttribPointer(o.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.position);if(o.color>=
+0){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLColorBuffer);b.vertexAttribPointer(o.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.color)}if(o.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.vertexAttribPointer(o.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.normal)}if(o.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLTangentBuffer);b.vertexAttribPointer(o.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(m.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,
+m.__webGLUVBuffer);b.vertexAttribPointer(o.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.uv)}else b.disableVertexAttribArray(o.uv);if(o.uv2>=0)if(m.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUV2Buffer);b.vertexAttribPointer(o.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.uv2)}else b.disableVertexAttribArray(o.uv2);if(g.wireframe||g instanceof THREE.LineBasicMaterial){o=g.wireframe_linewidth!==undefined?g.wireframe_linewidth:g.linewidth!==undefined?g.linewidth:1;g=g instanceof
+THREE.LineBasicMaterial&&j.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.drawElements(g,m.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(g instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLParticleBuffer);b.drawElements(b.POINTS,m.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,m.__webGLFaceCount,b.UNSIGNED_SHORT,
+0)}};this.renderPass=function(f,k,i,g,m,j,o){var p,s,u,z,H;u=0;for(z=g.materials.length;u<z;u++){p=g.materials[u];if(p instanceof THREE.MeshFaceMaterial){p=0;for(s=m.materials.length;p<s;p++)if((H=m.materials[p])&&H.blending==j&&H.opacity<1==o){this.setBlending(H.blending);this.renderBuffer(f,k,i,H,m,g)}}else if((H=p)&&H.blending==j&&H.opacity<1==o){this.setBlending(H.blending);this.renderBuffer(f,k,i,H,m,g)}}};this.render=function(f,k,i,g){var m,j,o,p=f.lights,s=f.fog;k.autoUpdateMatrix&&k.updateMatrix();
+y.set(k.matrix.flatten());v.set(k.projectionMatrix.flatten());this.initWebGLObjects(f,k);g=g!==undefined?g:true;if(i&&!i.__webGLFramebuffer){i.__webGLFramebuffer=b.createFramebuffer();i.__webGLRenderbuffer=b.createRenderbuffer();i.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,i.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,i.width,i.height);b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(i.wrap_s));b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_T,e(i.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(i.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(i.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(i.format),i.width,i.height,0,e(i.format),e(i.type),null);b.bindFramebuffer(b.FRAMEBUFFER,i.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,i.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,i.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(i){m=i.__webGLFramebuffer;o=i.width;j=i.height}else{m=null;o=h.width;j=h.height}if(m!=r){b.bindFramebuffer(b.FRAMEBUFFER,m);b.viewport(0,0,o,j);g&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);r=m}this.autoClear&&this.clear();m=f.__webGLObjects.length;for(g=0;g<m;g++){j=f.__webGLObjects[g];o=j.object;if(o.visible){o.autoUpdateMatrix&&o.updateMatrix();if(o.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);
+o.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(g=0;g<m;g++){j=f.__webGLObjects[g];o=j.object;j=j.buffer;if(o.visible){this.setupMatrices(o,k);this.renderPass(k,p,s,o,j,THREE.NormalBlending,false)}}for(g=0;g<m;g++){j=f.__webGLObjects[g];o=j.object;j=j.buffer;if(o.visible){this.setupMatrices(o,k);this.renderPass(k,p,s,o,j,THREE.AdditiveBlending,false);this.renderPass(k,p,s,o,j,THREE.SubtractiveBlending,false);this.renderPass(k,p,s,o,j,THREE.AdditiveBlending,true);this.renderPass(k,p,s,o,j,THREE.SubtractiveBlending,
+true);this.renderPass(k,p,s,o,j,THREE.NormalBlending,true);this.renderPass(k,p,s,o,j,THREE.BillboardBlending,false)}}if(i&&i.min_filter!==THREE.NearestFilter&&i.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,k){function i(z,H,F,I){if(z[H]==undefined){f.__webGLObjects.push({buffer:F,object:I});z[H]=1}}var g,m,j,o,p,s,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap=
+{}}g=0;for(m=f.objects.length;g<m;g++){j=f.objects[g];p=j.geometry;if(f.__webGLObjectsMap[j.id]==undefined)f.__webGLObjectsMap[j.id]={};u=f.__webGLObjectsMap[j.id];if(j instanceof THREE.Mesh){for(o in p.geometryChunks){s=p.geometryChunks[o];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,j);p.__dirtyVertices=true;p.__dirtyElements=true;p.__dirtyUvs=true;p.__dirtyNormals=true;p.__dirtyTangents=true}if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs)this.setMeshBuffers(s,
+j,b.DYNAMIC_DRAW);i(u,o,s,j)}p.__dirtyVertices=false;p.__dirtyElements=false;p.__dirtyUvs=false;p.__dirtyNormals=false;p.__dirtyTangents=false}else if(j instanceof THREE.Line){if(!p.__webGLVertexBuffer){this.createLineBuffers(p);this.initLineBuffers(p);p.__dirtyVertices=true;p.__dirtyElements=true}p.__dirtyVertices&&this.setLineBuffers(p,b.DYNAMIC_DRAW);i(u,0,p,j);p.__dirtyVertices=false;p.__dirtyElements=false}else if(j instanceof THREE.ParticleSystem){if(!p.__webGLVertexBuffer){this.createParticleBuffers(p);
+this.initParticleBuffers(p);p.__dirtyVertices=true;p.__dirtyColors=true;p.__dirtyElements=true}if(p.__dirtyVertices||p.__dirtyColors||j.sortParticles)this.setParticleBuffers(p,b.DYNAMIC_DRAW,j,k);i(u,0,p,j);p.__dirtyVertices=false;p.__dirtyColors=false;p.__dirtyElements=false}}};this.removeObject=function(f,k){var i,g;for(i=f.__webGLObjects.length-1;i>=0;i--){g=f.__webGLObjects[i].object;k==g&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,k){l.multiply(k.matrix,f.matrix);x.set(l.flatten());
+n=THREE.Matrix4.makeInvert3x3(l).transpose();w.set(n.m);G.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,v);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,w);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,G)};this.loadCamera=function(f,k){b.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=
+function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?
+b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
+map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
+lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
-lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
-THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
-vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
+vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
 THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},
-lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,
-"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,
-"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
-THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
+lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,
+THREE.Snippets.lightmap_fragment,"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,
+THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
+THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
 THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}};
-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
+THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,
+"gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 152 - 149
build/ThreeDebug.js

@@ -1,6 +1,6 @@
 // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,i,b,q,r,k;if(d==0)e=i=b=0;else{q=Math.floor(a*6);r=a*6-q;a=d*(1-c);k=d*(1-c*r);c=d*(1-c*(1-r));switch(q){case 1:e=k;i=d;b=a;break;case 2:e=a;i=d;b=c;break;case 3:e=a;i=k;b=d;break;case 4:e=c;i=a;b=d;break;case 5:e=d;i=a;b=k;break;case 6:case 0:e=d;i=c;b=a}}this.r=e;this.g=i;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,b,q,r,l;if(d==0)e=h=b=0;else{q=Math.floor(a*6);r=a*6-q;a=d*(1-c);l=d*(1-c*r);c=d*(1-c*(1-r));switch(q){case 1:e=l;h=d;b=a;break;case 2:e=a;h=d;b=c;break;case 3:e=a;h=l;b=d;break;case 4:e=c;h=a;b=d;break;case 5:e=d;h=a;b=l;break;case 6:case 0:e=d;h=c;b=a}}this.r=e;this.g=h;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
@@ -13,55 +13,55 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,i=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)i=i.concat(this.intersectObject(d))}i.sort(function(b,q){return b.distance-q.distance});return i},intersectObject:function(a){function c(J,t,T,E){E=E.clone().subSelf(t);T=T.clone().subSelf(t);var f=J.clone().subSelf(t);J=E.dot(E);t=E.dot(T);E=E.dot(f);var j=T.dot(T);T=T.dot(f);f=1/(J*j-t*t);j=(j*E-t*T)*f;J=(J*T-t*E)*f;return j>0&&J>0&&j+J<1}var d,e,i,b,q,r,k,l,y,x,
-v,w=a.geometry,F=w.vertices,I=[];d=0;for(e=w.faces.length;d<e;d++){i=w.faces[d];x=this.origin.clone();v=this.direction.clone();b=a.matrix.multiplyVector3(F[i.a].position.clone());q=a.matrix.multiplyVector3(F[i.b].position.clone());r=a.matrix.multiplyVector3(F[i.c].position.clone());k=i instanceof THREE.Face4?a.matrix.multiplyVector3(F[i.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(i.normal.clone());y=v.dot(l);if(y<0){l=l.dot((new THREE.Vector3).sub(b,x))/y;x=x.addSelf(v.multiplyScalar(l));
-if(i instanceof THREE.Face3){if(c(x,b,q,r)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};I.push(i)}}else if(i instanceof THREE.Face4)if(c(x,b,q,k)||c(x,q,r,k)){i={distance:this.origin.distanceTo(x),point:x,face:i,object:a};I.push(i)}}}return I}};
-THREE.Rectangle=function(){function a(){b=e-c;q=i-d}var c,d,e,i,b,q,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return i};this.set=function(k,l,y,x){r=false;c=k;d=l;e=y;i=x;a()};this.addPoint=function(k,l){if(r){r=false;c=k;d=l;e=k;i=l}else{c=c<k?c:k;d=d<l?d:l;e=e>k?e:k;i=i>l?
-i:l}a()};this.add3Points=function(k,l,y,x,v,w){if(r){r=false;c=k<y?k<v?k:v:y<v?y:v;d=l<x?l<w?l:w:x<w?x:w;e=k>y?k>v?k:v:y>v?y:v;i=l>x?l>w?l:w:x>w?x:w}else{c=k<y?k<v?k<c?k:c:v<c?v:c:y<v?y<c?y:c:v<c?v:c;d=l<x?l<w?l<d?l:d:w<d?w:d:x<w?x<d?x:d:w<d?w:d;e=k>y?k>v?k>e?k:e:v>e?v:e:y>v?y>e?y:e:v>e?v:e;i=l>x?l>w?l>i?l:i:w>i?w:i:x>w?x>i?x:i:w>i?w:i}a()};this.addRectangle=function(k){if(r){r=false;c=k.getLeft();d=k.getTop();e=k.getRight();i=k.getBottom()}else{c=c<k.getLeft()?c:k.getLeft();d=d<k.getTop()?d:k.getTop();
-e=e>k.getRight()?e:k.getRight();i=i>k.getBottom()?i:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;i+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e<k.getRight()?e:k.getRight();i=i<k.getBottom()?i:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(c,k.getLeft())>=0&&Math.min(i,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){r=true;i=e=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
-function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+i+", width: "+b+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,e,i,b,q,r,k,l,y,x,v,w,F,I){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=i||0;this.n22=b||1;this.n23=q||0;this.n24=r||0;this.n31=k||0;this.n32=l||0;this.n33=y||1;this.n34=x||0;this.n41=v||0;this.n42=w||0;this.n43=F||0;this.n44=I||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,i,b,q,r,k,l,y,x,v,w,F,I){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=i;this.n22=b;this.n23=q;this.n24=r;this.n31=k;this.n32=l;this.n33=y;this.n34=x;this.n41=v;this.n42=w;this.n43=F;this.n44=I;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,i=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();i.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);
-this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,i=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*d+this.n23*
-e+this.n24*i;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,i=a.n13,b=a.n14,q=a.n21,r=a.n22,k=a.n23,l=a.n24,y=a.n31,
-x=a.n32,v=a.n33,w=a.n34,F=a.n41,I=a.n42,J=a.n43,t=a.n44,T=c.n11,E=c.n12,f=c.n13,j=c.n14,h=c.n21,g=c.n22,n=c.n23,m=c.n24,p=c.n31,o=c.n32,s=c.n33,u=c.n34,A=c.n41,G=c.n42,H=c.n43,L=c.n44;this.n11=d*T+e*h+i*p+b*A;this.n12=d*E+e*g+i*o+b*G;this.n13=d*f+e*n+i*s+b*H;this.n14=d*j+e*m+i*u+b*L;this.n21=q*T+r*h+k*p+l*A;this.n22=q*E+r*g+k*o+l*G;this.n23=q*f+r*n+k*s+l*H;this.n24=q*j+r*m+k*u+l*L;this.n31=y*T+x*h+v*p+w*A;this.n32=y*E+x*g+v*o+w*G;this.n33=y*f+x*n+v*s+w*H;this.n34=y*j+x*m+v*u+w*L;this.n41=F*T+I*h+
-J*p+t*A;this.n42=F*E+I*g+J*o+t*G;this.n43=F*f+I*n+J*s+t*H;this.n44=F*j+I*m+J*u+t*L;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,i=this.n14,b=this.n21,q=this.n22,r=this.n23,k=this.n24,l=this.n31,y=this.n32,x=this.n33,v=this.n34,w=this.n41,F=this.n42,I=this.n43,J=this.n44,t=a.n11,T=a.n21,E=a.n31,f=a.n41,j=a.n12,h=a.n22,g=a.n32,n=a.n42,m=a.n13,p=a.n23,o=a.n33,s=a.n43,u=a.n14,A=a.n24,G=a.n34;a=a.n44;this.n11=c*t+d*T+e*E+i*f;this.n12=c*j+d*h+e*g+i*n;this.n13=c*m+d*p+e*o+i*
-s;this.n14=c*u+d*A+e*G+i*a;this.n21=b*t+q*T+r*E+k*f;this.n22=b*j+q*h+r*g+k*n;this.n23=b*m+q*p+r*o+k*s;this.n24=b*u+q*A+r*G+k*a;this.n31=l*t+y*T+x*E+v*f;this.n32=l*j+y*h+x*g+v*n;this.n33=l*m+y*p+x*o+v*s;this.n34=l*u+y*A+x*G+v*a;this.n41=w*t+F*T+I*E+J*f;this.n42=w*j+F*h+I*g+J*n;this.n43=w*m+F*p+I*o+J*s;this.n44=w*u+F*A+I*G+J*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,i=this.n21,b=this.n22,q=this.n23,r=this.n24,k=this.n31,l=this.n32,y=this.n33,x=this.n34,v=this.n41,w=this.n42,F=this.n43,I=this.n44;return e*q*l*v-d*r*l*v-e*b*y*v+c*r*y*v+d*b*x*v-c*q*x*v-e*q*k*w+d*r*k*w+e*i*y*w-a*r*y*w-d*i*x*w+a*q*x*w+e*b*k*F-c*r*k*F-e*i*l*F+a*r*l*F+c*i*x*F-a*b*x*F-d*b*k*I+c*q*k*I+d*i*l*I-a*q*l*I-c*i*y*I+a*b*y*I},transpose:function(){function a(c,d,
-e){var i=c[d];c[d]=c[e];c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
+THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(b,q){return b.distance-q.distance});return h},intersectObject:function(a){function c(L,t,T,E){E=E.clone().subSelf(t);T=T.clone().subSelf(t);var f=L.clone().subSelf(t);L=E.dot(E);t=E.dot(T);E=E.dot(f);var k=T.dot(T);T=T.dot(f);f=1/(L*k-t*t);k=(k*E-t*T)*f;L=(L*T-t*E)*f;return k>0&&L>0&&k+L<1}var d,e,h,b,q,r,l,m,y,x,
+v,w=a.geometry,G=w.vertices,K=[];d=0;for(e=w.faces.length;d<e;d++){h=w.faces[d];x=this.origin.clone();v=this.direction.clone();b=a.matrix.multiplyVector3(G[h.a].position.clone());q=a.matrix.multiplyVector3(G[h.b].position.clone());r=a.matrix.multiplyVector3(G[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.multiplyVector3(G[h.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(h.normal.clone());y=v.dot(m);if(y<0){m=m.dot((new THREE.Vector3).sub(b,x))/y;x=x.addSelf(v.multiplyScalar(m));
+if(h instanceof THREE.Face3){if(c(x,b,q,r)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};K.push(h)}}else if(h instanceof THREE.Face4)if(c(x,b,q,l)||c(x,q,r,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};K.push(h)}}}return K}};
+THREE.Rectangle=function(){function a(){b=e-c;q=h-d}var c,d,e,h,b,q,r=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(l,m,y,x){r=false;c=l;d=m;e=y;h=x;a()};this.addPoint=function(l,m){if(r){r=false;c=l;d=m;e=l;h=m}else{c=c<l?c:l;d=d<m?d:m;e=e>l?e:l;h=h>m?
+h:m}a()};this.add3Points=function(l,m,y,x,v,w){if(r){r=false;c=l<y?l<v?l:v:y<v?y:v;d=m<x?m<w?m:w:x<w?x:w;e=l>y?l>v?l:v:y>v?y:v;h=m>x?m>w?m:w:x>w?x:w}else{c=l<y?l<v?l<c?l:c:v<c?v:c:y<v?y<c?y:c:v<c?v:c;d=m<x?m<w?m<d?m:d:w<d?w:d:x<w?x<d?x:d:w<d?w:d;e=l>y?l>v?l>e?l:e:v>e?v:e:y>v?y>e?y:e:v>e?v:e;h=m>x?m>w?m>h?m:h:w>h?w:h:x>w?x>h?x:h:w>h?w:h}a()};this.addRectangle=function(l){if(r){r=false;c=l.getLeft();d=l.getTop();e=l.getRight();h=l.getBottom()}else{c=c<l.getLeft()?c:l.getLeft();d=d<l.getTop()?d:l.getTop();
+e=e>l.getRight()?e:l.getRight();h=h>l.getBottom()?h:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;e+=l;h+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();e=e<l.getRight()?e:l.getRight();h=h<l.getBottom()?h:l.getBottom();a()};this.instersects=function(l){return Math.min(e,l.getRight())-Math.max(c,l.getLeft())>=0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=e=d=c=0;a()};this.isEmpty=function(){return r};this.toString=
+function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+h+", width: "+b+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
+THREE.Matrix4=function(a,c,d,e,h,b,q,r,l,m,y,x,v,w,G,K){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=b||1;this.n23=q||0;this.n24=r||0;this.n31=l||0;this.n32=m||0;this.n33=y||1;this.n34=x||0;this.n41=v||0;this.n42=w||0;this.n43=G||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,h,b,q,r,l,m,y,x,v,w,G,K){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=b;this.n23=q;this.n24=r;this.n31=l;this.n32=m;this.n33=y;this.n34=x;this.n41=v;this.n42=w;this.n43=G;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();h.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);
+this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23*
+e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,b=a.n14,q=a.n21,r=a.n22,l=a.n23,m=a.n24,y=a.n31,
+x=a.n32,v=a.n33,w=a.n34,G=a.n41,K=a.n42,L=a.n43,t=a.n44,T=c.n11,E=c.n12,f=c.n13,k=c.n14,i=c.n21,g=c.n22,n=c.n23,j=c.n24,o=c.n31,p=c.n32,s=c.n33,u=c.n34,z=c.n41,H=c.n42,F=c.n43,I=c.n44;this.n11=d*T+e*i+h*o+b*z;this.n12=d*E+e*g+h*p+b*H;this.n13=d*f+e*n+h*s+b*F;this.n14=d*k+e*j+h*u+b*I;this.n21=q*T+r*i+l*o+m*z;this.n22=q*E+r*g+l*p+m*H;this.n23=q*f+r*n+l*s+m*F;this.n24=q*k+r*j+l*u+m*I;this.n31=y*T+x*i+v*o+w*z;this.n32=y*E+x*g+v*p+w*H;this.n33=y*f+x*n+v*s+w*F;this.n34=y*k+x*j+v*u+w*I;this.n41=G*T+K*i+
+L*o+t*z;this.n42=G*E+K*g+L*p+t*H;this.n43=G*f+K*n+L*s+t*F;this.n44=G*k+K*j+L*u+t*I;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,h=this.n14,b=this.n21,q=this.n22,r=this.n23,l=this.n24,m=this.n31,y=this.n32,x=this.n33,v=this.n34,w=this.n41,G=this.n42,K=this.n43,L=this.n44,t=a.n11,T=a.n21,E=a.n31,f=a.n41,k=a.n12,i=a.n22,g=a.n32,n=a.n42,j=a.n13,o=a.n23,p=a.n33,s=a.n43,u=a.n14,z=a.n24,H=a.n34;a=a.n44;this.n11=c*t+d*T+e*E+h*f;this.n12=c*k+d*i+e*g+h*n;this.n13=c*j+d*o+e*p+h*
+s;this.n14=c*u+d*z+e*H+h*a;this.n21=b*t+q*T+r*E+l*f;this.n22=b*k+q*i+r*g+l*n;this.n23=b*j+q*o+r*p+l*s;this.n24=b*u+q*z+r*H+l*a;this.n31=m*t+y*T+x*E+v*f;this.n32=m*k+y*i+x*g+v*n;this.n33=m*j+y*o+x*p+v*s;this.n34=m*u+y*z+x*H+v*a;this.n41=w*t+G*T+K*E+L*f;this.n42=w*k+G*i+K*g+L*n;this.n43=w*j+G*o+K*p+L*s;this.n44=w*u+G*z+K*H+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,b=this.n22,q=this.n23,r=this.n24,l=this.n31,m=this.n32,y=this.n33,x=this.n34,v=this.n41,w=this.n42,G=this.n43,K=this.n44;return e*q*m*v-d*r*m*v-e*b*y*v+c*r*y*v+d*b*x*v-c*q*x*v-e*q*l*w+d*r*l*w+e*h*y*w-a*r*y*w-d*h*x*w+a*q*x*w+e*b*l*G-c*r*l*G-e*h*m*G+a*r*m*G+c*h*x*G-a*b*x*G-d*b*l*K+c*q*l*K+d*h*m*K-a*q*m*K-c*h*y*K+a*b*y*K},transpose:function(){function a(c,d,
+e){var h=c[d];c[d]=c[e];c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
-Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),i=1-d,b=a.x,q=a.y,r=a.z,k=i*b,l=i*q;this.set(k*b+d,k*q-e*r,k*r+e*q,0,k*q+e*r,l*q+d,l*r-e*b,0,k*r-e*q,l*r+e*b,i*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
+Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,b=a.x,q=a.y,r=a.z,l=h*b,m=h*q;this.set(l*b+d,l*q-e*r,l*r+e*q,0,l*q+e*r,m*q+d,m*r-e*b,0,l*r-e*q,m*r+e*b,h*r*r+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
 this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
 THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,i=a.n14,b=a.n21,q=a.n22,r=a.n23,k=a.n24,l=a.n31,y=a.n32,x=a.n33,v=a.n34,w=a.n41,F=a.n42,I=a.n43,J=a.n44,t=new THREE.Matrix4;t.n11=r*v*F-k*x*F+k*y*I-q*v*I-r*y*J+q*x*J;t.n12=i*x*F-e*v*F-i*y*I+d*v*I+e*y*J-d*x*J;t.n13=e*k*F-i*r*F+i*q*I-d*k*I-e*q*J+d*r*J;t.n14=i*r*y-e*k*y-i*q*x+d*k*x+e*q*v-d*r*v;t.n21=k*x*w-r*v*w-k*l*I+b*v*I+r*l*J-b*x*J;t.n22=e*v*w-i*x*w+i*l*I-c*v*I-e*l*J+c*x*J;t.n23=i*r*w-e*k*w-i*b*I+c*k*I+e*b*J-c*r*J;t.n24=e*k*l-i*r*l+
-i*b*x-c*k*x-e*b*v+c*r*v;t.n31=q*v*w-k*y*w+k*l*F-b*v*F-q*l*J+b*y*J;t.n32=i*y*w-d*v*w-i*l*F+c*v*F+d*l*J-c*y*J;t.n33=e*k*w-i*q*w+i*b*F-c*k*F-d*b*J+c*q*J;t.n34=i*q*l-d*k*l-i*b*y+c*k*y+d*b*v-c*q*v;t.n41=r*y*w-q*x*w-r*l*F+b*x*F+q*l*I-b*y*I;t.n42=d*x*w-e*y*w+e*l*F-c*x*F-d*l*I+c*y*I;t.n43=e*q*w-d*r*w-e*b*F+c*r*F+d*b*I-c*q*I;t.n44=d*r*l-e*q*l+e*b*y-c*r*y-d*b*x+c*q*x;t.multiplyScalar(1/a.determinant());return t};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],i=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],x=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*i;d[2]=c*b;d[3]=c*q;d[4]=c*r;d[5]=c*k;d[6]=c*l;d[7]=c*y;d[8]=c*x;return a};
-THREE.Matrix4.makeFrustum=function(a,c,d,e,i,b){var q,r,k;q=new THREE.Matrix4;r=2*i/(c-a);k=2*i/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+i)/(b-i);i=-2*b*i/(b-i);q.n11=r;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=k;q.n23=d;q.n24=0;q.n31=0;q.n32=0;q.n33=e;q.n34=i;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,d,e){var i;a=d*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,c,d,e,i,b){var q,r,k,l;q=new THREE.Matrix4;r=c-a;k=d-e;l=b-i;a=(c+a)/r;d=(d+e)/k;i=(b+i)/l;q.n11=2/r;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/k;q.n23=0;q.n24=-d;q.n31=0;q.n32=0;q.n33=-2/l;q.n34=-i;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,b=a.n21,q=a.n22,r=a.n23,l=a.n24,m=a.n31,y=a.n32,x=a.n33,v=a.n34,w=a.n41,G=a.n42,K=a.n43,L=a.n44,t=new THREE.Matrix4;t.n11=r*v*G-l*x*G+l*y*K-q*v*K-r*y*L+q*x*L;t.n12=h*x*G-e*v*G-h*y*K+d*v*K+e*y*L-d*x*L;t.n13=e*l*G-h*r*G+h*q*K-d*l*K-e*q*L+d*r*L;t.n14=h*r*y-e*l*y-h*q*x+d*l*x+e*q*v-d*r*v;t.n21=l*x*w-r*v*w-l*m*K+b*v*K+r*m*L-b*x*L;t.n22=e*v*w-h*x*w+h*m*K-c*v*K-e*m*L+c*x*L;t.n23=h*r*w-e*l*w-h*b*K+c*l*K+e*b*L-c*r*L;t.n24=e*l*m-h*r*m+
+h*b*x-c*l*x-e*b*v+c*r*v;t.n31=q*v*w-l*y*w+l*m*G-b*v*G-q*m*L+b*y*L;t.n32=h*y*w-d*v*w-h*m*G+c*v*G+d*m*L-c*y*L;t.n33=e*l*w-h*q*w+h*b*G-c*l*G-d*b*L+c*q*L;t.n34=h*q*m-d*l*m-h*b*y+c*l*y+d*b*v-c*q*v;t.n41=r*y*w-q*x*w-r*m*G+b*x*G+q*m*K-b*y*K;t.n42=d*x*w-e*y*w+e*m*G-c*x*G-d*m*K+c*y*K;t.n43=e*q*w-d*r*w-e*b*G+c*r*G+d*b*K-c*q*K;t.n44=d*r*m-e*q*m+e*b*y-c*r*y-d*b*x+c*q*x;t.multiplyScalar(1/a.determinant());return t};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],q=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],x=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*q+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*h;d[2]=c*b;d[3]=c*q;d[4]=c*r;d[5]=c*l;d[6]=c*m;d[7]=c*y;d[8]=c*x;return a};
+THREE.Matrix4.makeFrustum=function(a,c,d,e,h,b){var q,r,l;q=new THREE.Matrix4;r=2*h/(c-a);l=2*h/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+h)/(b-h);h=-2*b*h/(b-h);q.n11=r;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=l;q.n23=d;q.n24=0;q.n31=0;q.n32=0;q.n33=e;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,c,d,e,h,b){var q,r,l,m;q=new THREE.Matrix4;r=c-a;l=d-e;m=b-h;a=(c+a)/r;d=(d+e)/l;h=(b+h)/m;q.n11=2/r;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/l;q.n23=0;q.n24=-d;q.n31=0;q.n32=0;q.n33=-2/m;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,c,d,e,i){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,c,d,e,i,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
+THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,c,d,e,h,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,i,b,q,r=new THREE.Vector3,k=new THREE.Vector3;e=0;for(i=this.vertices.length;e<i;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];if(a&&b.vertexNormals.length){r.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)r.addSelf(b.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];q=this.vertices[b.c];r.sub(q.position,
-d.position);k.sub(c.position,d.position);r.crossSelf(k)}r.isZero()||r.normalize();b.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,h,b,q,r=new THREE.Vector3,l=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){b=this.faces[e];if(a&&b.vertexNormals.length){r.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)r.addSelf(b.vertexNormals[c]);r.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];q=this.vertices[b.c];r.sub(q.position,
+d.position);l.sub(c.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();b.normal.copy(r)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(u,A,G,H,L,N,M){b=u.vertices[A].position;q=u.vertices[G].position;r=u.vertices[H].position;k=i[L];l=i[N];y=i[M];x=q.x-b.x;v=r.x-b.x;w=q.y-b.y;F=r.y-b.y;
-I=q.z-b.z;J=r.z-b.z;t=l.u-k.u;T=y.u-k.u;E=l.v-k.v;f=y.v-k.v;j=1/(t*f-T*E);n.set((f*x-E*v)*j,(f*w-E*F)*j,(f*I-E*J)*j);m.set((t*v-T*x)*j,(t*F-T*w)*j,(t*J-T*I)*j);h[A].addSelf(n);h[G].addSelf(n);h[H].addSelf(n);g[A].addSelf(m);g[G].addSelf(m);g[H].addSelf(m)}var c,d,e,i,b,q,r,k,l,y,x,v,w,F,I,J,t,T,E,f,j,h=[],g=[],n=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,s=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){h[c]=new THREE.Vector3;g[c]=new THREE.Vector3}c=0;
-for(d=this.faces.length;c<d;c++){e=this.faces[c];i=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){s.copy(this.vertices[c].normal);e=h[c];p.copy(e);p.subSelf(s.multiplyScalar(s.dot(e))).normalize();o.cross(this.vertices[c].normal,e);e=o.dot(g[c]);e=e<0?-1:1;this.vertices[c].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(u,z,H,F,I,M,N){b=u.vertices[z].position;q=u.vertices[H].position;r=u.vertices[F].position;l=h[I];m=h[M];y=h[N];x=q.x-b.x;v=r.x-b.x;w=q.y-b.y;G=r.y-b.y;
+K=q.z-b.z;L=r.z-b.z;t=m.u-l.u;T=y.u-l.u;E=m.v-l.v;f=y.v-l.v;k=1/(t*f-T*E);n.set((f*x-E*v)*k,(f*w-E*G)*k,(f*K-E*L)*k);j.set((t*v-T*x)*k,(t*G-T*w)*k,(t*L-T*K)*k);i[z].addSelf(n);i[H].addSelf(n);i[F].addSelf(n);g[z].addSelf(j);g[H].addSelf(j);g[F].addSelf(j)}var c,d,e,h,b,q,r,l,m,y,x,v,w,G,K,L,t,T,E,f,k,i=[],g=[],n=new THREE.Vector3,j=new THREE.Vector3,o=new THREE.Vector3,p=new THREE.Vector3,s=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){i[c]=new THREE.Vector3;g[c]=new THREE.Vector3}c=0;
+for(d=this.faces.length;c<d;c++){e=this.faces[c];h=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){s.copy(this.vertices[c].normal);e=i[c];o.copy(e);o.subSelf(s.multiplyScalar(s.dot(e))).normalize();p.cross(this.vertices[c].normal,e);e=p.dot(g[c]);e=e<0?-1:1;this.vertices[c].tangent.set(o.x,o.y,o.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var x=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?x.push("undefined"):x.push(y[c].toString());return x.join("_")}var c,d,e,i,b,q,r,k,l={};e=0;for(i=this.faces.length;e<i;e++){b=this.faces[e];
-q=b.materials;r=a(q);if(l[r]==undefined)l[r]={hash:r,counter:0};k=l[r].hash+"_"+l[r].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+b>65535){l[r].counter+=1;k=l[r].hash+"_"+l[r].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:q,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var x=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?x.push("undefined"):x.push(y[c].toString());return x.join("_")}var c,d,e,h,b,q,r,l,m={};e=0;for(h=this.faces.length;e<h;e++){b=this.faces[e];
+q=b.materials;r=a(q);if(m[r]==undefined)m[r]={hash:r,counter:0};l=m[r].hash+"_"+m[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+b>65535){m[r].counter+=1;l=m[r].hash+"_"+m[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:q,vertices:0}}this.geometryChunks[l].faces.push(e);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
-this.translateZ=function(i){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(i);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
+THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
+this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
 THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;
 THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
 THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.colors=[];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
 THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
@@ -87,127 +87,130 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi
 THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
 undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
 THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
 THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,i,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,h,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
-var Uniforms={clone:function(a){var c,d,e,i={};for(c in a){i[c]={};for(d in a[c]){e=a[c][d];i[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return i},merge:function(a){var c,d,e,i={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)i[d]=e[d]}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
+var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c<a.length;c++){e=this.clone(a[c]);for(d in e)h[d]=e[d]}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(g,n){return n.z-g.z}function c(g,n){var m=0,p=1,o=g.z+g.w,s=n.z+n.w,u=-g.z+g.w,A=-n.z+n.w;if(o>=0&&s>=0&&u>=0&&A>=0)return true;else if(o<0&&s<0||u<0&&A<0)return false;else{if(o<0)m=Math.max(m,o/(o-s));else if(s<0)p=Math.min(p,o/(o-s));if(u<0)m=Math.max(m,u/(u-A));else if(A<0)p=Math.min(p,u/(u-A));if(p<m)return false;else{g.lerpSelf(n,m);n.lerpSelf(g,1-p);return true}}}var d,e,i=[],b,q,r,k=[],l,y,x=[],v,w,F=[],I=new THREE.Vector4,J=new THREE.Vector4,t=new THREE.Matrix4,
-T=new THREE.Matrix4,E=[],f=new THREE.Vector4,j=new THREE.Vector4,h;this.projectObjects=function(g,n,m){var p=[],o,s;e=0;t.multiply(n.projectionMatrix,n.matrix);E[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);E[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);E[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);E[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);E[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
-t.n33,t.n44-t.n34);E[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);n=0;for(o=E.length;n<o;n++){s=E[n];s.divideScalar(Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z))}o=g.objects;g=0;for(n=o.length;g<n;g++){s=o[g];var u;if(!(u=!s.visible)){if(u=s instanceof THREE.Mesh){a:{u=void 0;for(var A=s.position,G=-s.geometry.boundingSphere.radius*Math.max(s.scale.x,Math.max(s.scale.y,s.scale.z)),H=0;H<6;H++){u=E[H].x*A.x+E[H].y*A.y+E[H].z*A.z+E[H].w;if(u<=G){u=false;break a}}u=true}u=!u}u=u}if(!u){d=
-i[e]=i[e]||new THREE.RenderableObject;I.copy(s.position);t.multiplyVector3(I);d.object=s;d.z=I.z;p.push(d);e++}}m&&p.sort(a);return p};this.projectScene=function(g,n,m){var p=[],o=n.near,s=n.far,u,A,G,H,L,N,M,V,W,K,B,P,O,C,R,U;r=y=w=0;n.autoUpdateMatrix&&n.updateMatrix();t.multiply(n.projectionMatrix,n.matrix);N=this.projectObjects(g,n,true);g=0;for(u=N.length;g<u;g++){M=N[g].object;if(M.visible){M.autoUpdateMatrix&&M.updateMatrix();V=M.matrix;W=M.rotationMatrix;K=M.materials;B=M.overdraw;if(M instanceof
-THREE.Mesh){P=M.geometry;O=P.vertices;A=0;for(G=O.length;A<G;A++){C=O[A];C.positionWorld.copy(C.position);V.multiplyVector3(C.positionWorld);H=C.positionScreen;H.copy(C.positionWorld);t.multiplyVector4(H);H.x/=H.w;H.y/=H.w;C.__visible=H.z>o&&H.z<s}P=P.faces;A=0;for(G=P.length;A<G;A++){C=P[A];if(C instanceof THREE.Face3){H=O[C.a];L=O[C.b];R=O[C.c];if(H.__visible&&L.__visible&&R.__visible)if(M.doubleSided||M.flipSided!=(R.positionScreen.x-H.positionScreen.x)*(L.positionScreen.y-H.positionScreen.y)-
-(R.positionScreen.y-H.positionScreen.y)*(L.positionScreen.x-H.positionScreen.x)<0){b=k[r]=k[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(H.positionWorld);b.v2.positionWorld.copy(L.positionWorld);b.v3.positionWorld.copy(R.positionWorld);b.v1.positionScreen.copy(H.positionScreen);b.v2.positionScreen.copy(L.positionScreen);b.v3.positionScreen.copy(R.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);
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-1-B.__2near/(B.__farPlusNear-K.z*B.__farMinusNear);E.setRGB(n,n,n)}else B instanceof THREE.MeshNormalMaterial&&E.setRGB(i(K.normalWorld.x),i(K.normalWorld.y),i(K.normalWorld.z));B.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+B.opacity);r.appendChild(u)}
-function e(N){if(p[N]==null){p[N]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&p[N].setAttribute("shape-rendering","crispEdges");return p[N]}return p[N]}function i(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var b=null,q=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,y,x,v,w,F,I,J=new THREE.Rectangle,t=new THREE.Rectangle,T=false,E=new THREE.Color(16777215),f=new THREE.Color(16777215),j=new THREE.Color(0),h=new THREE.Color(0),
-g=new THREE.Color(0),n,m=new THREE.Vector3,p=[],o=[],s=[],u,A,G,H,L=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(N){switch(N){case "high":L=1;break;case "low":L=0}};this.setSize=function(N,M){k=N;l=M;y=k/2;x=l/2;r.setAttribute("viewBox",-y+" "+-x+" "+k+" "+l);r.setAttribute("width",k);r.setAttribute("height",l);J.set(-y,-x,y,x)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(N,M){var V,W,
-K,B,P,O,C,R;this.autoClear&&this.clear();b=q.projectScene(N,M,this.sortElements);H=G=A=0;if(T=N.lights.length>0){C=N.lights;j.setRGB(0,0,0);h.setRGB(0,0,0);g.setRGB(0,0,0);V=0;for(W=C.length;V<W;V++){K=C[V];B=K.color;if(K instanceof THREE.AmbientLight){j.r+=B.r;j.g+=B.g;j.b+=B.b}else if(K instanceof THREE.DirectionalLight){h.r+=B.r;h.g+=B.g;h.b+=B.b}else if(K instanceof THREE.PointLight){g.r+=B.r;g.g+=B.g;g.b+=B.b}}}V=0;for(W=b.length;V<W;V++){C=b[V];t.empty();if(C instanceof THREE.RenderableParticle){v=
-C;v.x*=y;v.y*=-x;K=0;for(B=C.materials.length;K<B;K++)if(R=C.materials[K]){P=v;O=C;R=R;var U=G++;if(o[U]==null){o[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&o[U].setAttribute("shape-rendering","crispEdges")}u=o[U];u.setAttribute("cx",P.x);u.setAttribute("cy",P.y);u.setAttribute("r",O.scale.x*y);if(R instanceof THREE.ParticleCircleMaterial){if(T){f.r=j.r+h.r+g.r;f.g=j.g+h.g+g.g;f.b=j.b+h.b+g.b;E.r=R.color.r*f.r;E.g=R.color.g*f.g;E.b=R.color.b*f.b;E.updateStyleString()}else E=
-R.color;u.setAttribute("style","fill: "+E.__styleString)}r.appendChild(u)}}else if(C instanceof THREE.RenderableLine){v=C.v1;w=C.v2;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(J.instersects(t)){K=0;for(B=C.materials.length;K<B;)if(R=C.materials[K++]){P=v;O=w;R=R;U=H++;if(s[U]==null){s[U]=document.createElementNS("http://www.w3.org/2000/svg","line");L==
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+T=new THREE.Matrix4,E=[],f=new THREE.Vector4,k=new THREE.Vector4,i;this.projectObjects=function(g,n,j){var o=[],p,s;e=0;t.multiply(n.projectionMatrix,n.matrix);E[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);E[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);E[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);E[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);E[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
+t.n33,t.n44-t.n34);E[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);n=0;for(p=E.length;n<p;n++){s=E[n];s.divideScalar(Math.sqrt(s.x*s.x+s.y*s.y+s.z*s.z))}p=g.objects;g=0;for(n=p.length;g<n;g++){s=p[g];var u;if(!(u=!s.visible)){if(u=s instanceof THREE.Mesh){a:{u=void 0;for(var z=s.position,H=-s.geometry.boundingSphere.radius*Math.max(s.scale.x,Math.max(s.scale.y,s.scale.z)),F=0;F<6;F++){u=E[F].x*z.x+E[F].y*z.y+E[F].z*z.z+E[F].w;if(u<=H){u=false;break a}}u=true}u=!u}u=u}if(!u){d=
+h[e]=h[e]||new THREE.RenderableObject;K.copy(s.position);t.multiplyVector3(K);d.object=s;d.z=K.z;o.push(d);e++}}j&&o.sort(a);return o};this.projectScene=function(g,n,j){var o=[],p=n.near,s=n.far,u,z,H,F,I,M,N,V,W,J,B,P,O,C,R,U;r=y=w=0;n.autoUpdateMatrix&&n.updateMatrix();t.multiply(n.projectionMatrix,n.matrix);M=this.projectObjects(g,n,true);g=0;for(u=M.length;g<u;g++){N=M[g].object;if(N.visible){N.autoUpdateMatrix&&N.updateMatrix();V=N.matrix;W=N.rotationMatrix;J=N.materials;B=N.overdraw;if(N instanceof
+THREE.Mesh){P=N.geometry;O=P.vertices;z=0;for(H=O.length;z<H;z++){C=O[z];C.positionWorld.copy(C.position);V.multiplyVector3(C.positionWorld);F=C.positionScreen;F.copy(C.positionWorld);t.multiplyVector4(F);F.x/=F.w;F.y/=F.w;C.__visible=F.z>p&&F.z<s}P=P.faces;z=0;for(H=P.length;z<H;z++){C=P[z];if(C instanceof THREE.Face3){F=O[C.a];I=O[C.b];R=O[C.c];if(F.__visible&&I.__visible&&R.__visible)if(N.doubleSided||N.flipSided!=(R.positionScreen.x-F.positionScreen.x)*(I.positionScreen.y-F.positionScreen.y)-
+(R.positionScreen.y-F.positionScreen.y)*(I.positionScreen.x-F.positionScreen.x)<0){b=l[r]=l[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(F.positionWorld);b.v2.positionWorld.copy(I.positionWorld);b.v3.positionWorld.copy(R.positionWorld);b.v1.positionScreen.copy(F.positionScreen);b.v2.positionScreen.copy(I.positionScreen);b.v3.positionScreen.copy(R.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);
+b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);R=C.vertexNormals;i=b.vertexNormalsWorld;F=0;for(I=R.length;F<I;F++){U=i[F]=i[F]||new THREE.Vector3;U.copy(R[F]);W.multiplyVector3(U)}b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=C.materials;b.overdraw=B;if(N.geometry.uvs[z]){b.uvs[0]=N.geometry.uvs[z][0];b.uvs[1]=N.geometry.uvs[z][1];b.uvs[2]=N.geometry.uvs[z][2]}o.push(b);r++}}else if(C instanceof THREE.Face4){F=O[C.a];I=O[C.b];R=O[C.c];U=O[C.d];if(F.__visible&&
+I.__visible&&R.__visible&&U.__visible)if(N.doubleSided||N.flipSided!=((U.positionScreen.x-F.positionScreen.x)*(I.positionScreen.y-F.positionScreen.y)-(U.positionScreen.y-F.positionScreen.y)*(I.positionScreen.x-F.positionScreen.x)<0||(I.positionScreen.x-R.positionScreen.x)*(U.positionScreen.y-R.positionScreen.y)-(I.positionScreen.y-R.positionScreen.y)*(U.positionScreen.x-R.positionScreen.x)<0)){b=l[r]=l[r]||new THREE.RenderableFace3;b.v1.positionWorld.copy(F.positionWorld);b.v2.positionWorld.copy(I.positionWorld);
+b.v3.positionWorld.copy(U.positionWorld);b.v1.positionScreen.copy(F.positionScreen);b.v2.positionScreen.copy(I.positionScreen);b.v3.positionScreen.copy(U.positionScreen);b.normalWorld.copy(C.normal);W.multiplyVector3(b.normalWorld);b.centroidWorld.copy(C.centroid);V.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=J;b.faceMaterials=C.materials;b.overdraw=B;if(N.geometry.uvs[z]){b.uvs[0]=N.geometry.uvs[z][0];
+b.uvs[1]=N.geometry.uvs[z][1];b.uvs[2]=N.geometry.uvs[z][3]}o.push(b);r++;q=l[r]=l[r]||new THREE.RenderableFace3;q.v1.positionWorld.copy(I.positionWorld);q.v2.positionWorld.copy(R.positionWorld);q.v3.positionWorld.copy(U.positionWorld);q.v1.positionScreen.copy(I.positionScreen);q.v2.positionScreen.copy(R.positionScreen);q.v3.positionScreen.copy(U.positionScreen);q.normalWorld.copy(b.normalWorld);q.centroidWorld.copy(b.centroidWorld);q.centroidScreen.copy(b.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
+J;q.faceMaterials=C.materials;q.overdraw=B;if(N.geometry.uvs[z]){q.uvs[0]=N.geometry.uvs[z][1];q.uvs[1]=N.geometry.uvs[z][2];q.uvs[2]=N.geometry.uvs[z][3]}o.push(q);r++}}}}else if(N instanceof THREE.Line){T.multiply(t,V);O=N.geometry.vertices;C=O[0];C.positionScreen.copy(C.position);T.multiplyVector4(C.positionScreen);z=1;for(H=O.length;z<H;z++){F=O[z];F.positionScreen.copy(F.position);T.multiplyVector4(F.positionScreen);I=O[z-1];f.copy(F.positionScreen);k.copy(I.positionScreen);if(c(f,k)){f.multiplyScalar(1/
+f.w);k.multiplyScalar(1/k.w);m=x[y]=x[y]||new THREE.RenderableLine;m.v1.positionScreen.copy(f);m.v2.positionScreen.copy(k);m.z=Math.max(f.z,k.z);m.materials=N.materials;o.push(m);y++}}}else if(N instanceof THREE.Particle){L.set(N.position.x,N.position.y,N.position.z,1);t.multiplyVector4(L);L.z/=L.w;if(L.z>0&&L.z<1){v=G[w]=G[w]||new THREE.RenderableParticle;v.x=L.x/L.w;v.y=L.y/L.w;v.z=L.z;v.rotation=N.rotation.z;v.scale.x=N.scale.x*Math.abs(v.x-(L.x+n.projectionMatrix.n11)/(L.w+n.projectionMatrix.n14));
+v.scale.y=N.scale.y*Math.abs(v.y-(L.y+n.projectionMatrix.n22)/(L.w+n.projectionMatrix.n24));v.materials=N.materials;o.push(v);w++}}}}j&&o.sort(a);return o};this.unprojectVector=function(g,n){var j=THREE.Matrix4.makeInvert(n.matrix);j.multiplySelf(THREE.Matrix4.makeInvert(n.projectionMatrix));j.multiplyVector3(g);return g}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,h,b;this.domElement=document.createElement("div");this.setSize=function(q,r){d=q;e=r;h=d/2;b=e/2};this.render=function(q,r){var l,m,y,x,v,w,G,K;a=c.projectScene(q,r);l=0;for(m=a.length;l<m;l++){v=a[l];if(v instanceof THREE.RenderableParticle){G=v.x*h+h;K=v.y*b+b;y=0;for(x=v.material.length;y<x;y++){w=v.material[y];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=G+"px";w.style.top=K+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ca){if(v!=ca)m.globalAlpha=v=ca}function c(ca){if(w!=ca){switch(ca){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}w=ca}}var d=null,e=new THREE.Projector,h=document.createElement("canvas"),b,q,r,l,m=h.getContext("2d"),y=new THREE.Color(0),x=0,v=1,w=0,G=null,K=null,L=1,t,T,E,f,k,i,g,n,j,o=new THREE.Color,
+p=new THREE.Color,s=new THREE.Color,u=new THREE.Color,z=new THREE.Color,H,F,I,M,N,V,W,J,B,P=new THREE.Rectangle,O=new THREE.Rectangle,C=new THREE.Rectangle,R=false,U=new THREE.Color,Y=new THREE.Color,fa=new THREE.Color,aa=new THREE.Color,za=Math.PI*2,Z=new THREE.Vector3,na,oa,ka,ga,pa,ea,qa=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ka=oa.getImageData(0,0,2,2);ga=ka.data;pa=document.createElement("canvas");pa.width=
+pa.height=qa;ea=pa.getContext("2d");ea.translate(-qa/2,-qa/2);ea.scale(qa,qa);qa--;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ca,la){b=ca;q=la;r=b/2;l=q/2;h.width=b;h.height=q;P.set(-r,-l,r,l);v=1;w=0;K=G=null;L=1};this.setClearColor=function(ca,la){y.setHex(ca);x=la;O.set(-r,-l,r,l);m.setTransform(1,0,0,-1,r,l);this.clear()};this.clear=function(){m.setTransform(1,0,0,-1,r,l);if(!O.isEmpty()){O.inflate(1);O.minSelf(P);if(y.hex==0&&x==0)m.clearRect(O.getX(),
+O.getY(),O.getWidth(),O.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+x+")";m.fillRect(O.getX(),O.getY(),O.getWidth(),O.getHeight())}O.empty()}};this.render=function(ca,la){function Ea(A){var X,S,D,Q=A.lights;Y.setRGB(0,0,0);fa.setRGB(0,0,0);aa.setRGB(0,0,0);A=0;for(X=Q.length;A<X;A++){S=Q[A];D=S.color;if(S instanceof THREE.AmbientLight){Y.r+=D.r;Y.g+=D.g;Y.b+=D.b}else if(S instanceof THREE.DirectionalLight){fa.r+=
+D.r;fa.g+=D.g;fa.b+=D.b}else if(S instanceof THREE.PointLight){aa.r+=D.r;aa.g+=D.g;aa.b+=D.b}}}function Aa(A,X,S,D){var Q,$,da,ha,ia=A.lights;A=0;for(Q=ia.length;A<Q;A++){$=ia[A];da=$.color;ha=$.intensity;if($ instanceof THREE.DirectionalLight){$=S.dot($.position)*ha;if($>0){D.r+=da.r*$;D.g+=da.g*$;D.b+=da.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,X);Z.normalize();$=S.dot(Z)*ha;if($>0){D.r+=da.r*$;D.g+=da.g*$;D.b+=da.b*$}}}}function Na(A,X,S){if(S.opacity!=0){a(S.opacity);c(S.blending);
+var D,Q,$,da,ha,ia;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){da=S.map.image;ha=da.width>>1;ia=da.height>>1;Q=X.scale.x*r;$=X.scale.y*l;S=Q*ha;D=$*ia;C.set(A.x-S,A.y-D,A.x+S,A.y+D);if(!P.instersects(C))return;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(Q,-$);m.translate(-ha,-ia);m.drawImage(da,0,0);m.restore()}m.beginPath();m.moveTo(A.x-10,A.y);m.lineTo(A.x+10,A.y);m.moveTo(A.x,A.y-10);m.lineTo(A.x,A.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";
+m.stroke()}else if(S instanceof THREE.ParticleCircleMaterial){if(R){U.r=Y.r+fa.r+aa.r;U.g=Y.g+fa.g+aa.g;U.b=Y.b+fa.b+aa.b;o.r=S.color.r*U.r;o.g=S.color.g*U.g;o.b=S.color.b*U.b;o.updateStyleString()}else o.__styleString=S.color.__styleString;S=X.scale.x*r;D=X.scale.y*l;C.set(A.x-S,A.y-D,A.x+S,A.y+D);if(P.instersects(C)){Q=o.__styleString;if(K!=Q)m.fillStyle=K=Q;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(S,D);m.beginPath();m.arc(0,0,1,0,za,true);m.closePath();m.fill();m.restore()}}}}
+function Oa(A,X,S,D){if(D.opacity!=0){a(D.opacity);c(D.blending);m.beginPath();m.moveTo(A.positionScreen.x,A.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y);m.closePath();if(D instanceof THREE.LineBasicMaterial){o.__styleString=D.color.__styleString;A=D.linewidth;if(L!=A)m.lineWidth=L=A;A=o.__styleString;if(G!=A)m.strokeStyle=G=A;m.stroke();C.inflate(D.linewidth*2)}}}function Ja(A,X,S,D,Q,$){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);f=A.positionScreen.x;k=A.positionScreen.y;i=
+X.positionScreen.x;g=X.positionScreen.y;n=S.positionScreen.x;j=S.positionScreen.y;m.beginPath();m.moveTo(f,k);m.lineTo(i,g);m.lineTo(n,j);m.lineTo(f,k);m.closePath();if(Q instanceof THREE.MeshBasicMaterial)if(Q.map)Q.map.image.loaded&&Q.map.mapping instanceof THREE.UVMapping&&wa(f,k,i,g,n,j,Q.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=la.matrix;Z.copy(D.vertexNormalsWorld[0]);
+M=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;N=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(D.vertexNormalsWorld[1]);V=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;W=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(D.vertexNormalsWorld[2]);J=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;B=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;wa(f,k,i,g,n,j,Q.env_map.image,M,N,V,W,J,B)}}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&
+!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&wa(f,k,i,g,n,j,Q.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(R)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){p.r=s.r=u.r=Y.r;p.g=s.g=u.g=Y.g;p.b=s.b=u.b=Y.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],p);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],s);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],u);z.r=(s.r+u.r)*0.5;z.g=(s.g+u.g)*0.5;
+z.b=(s.b+u.b)*0.5;I=Ka(p,s,u,z);wa(f,k,i,g,n,j,I,0,0,1,0,0,1)}else{U.r=Y.r;U.g=Y.g;U.b=Y.b;Aa($,D.centroidWorld,D.normalWorld,U);o.r=Q.color.r*U.r;o.g=Q.color.g*U.g;o.b=Q.color.b*U.b;o.updateStyleString();Q.wireframe?Ba(o.__styleString,Q.wireframe_linewidth):Ca(o.__styleString)}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){H=la.near;F=la.far;p.r=p.g=p.b=1-Fa(A.positionScreen.z,H,F);s.r=s.g=s.b=1-Fa(X.positionScreen.z,
+H,F);u.r=u.g=u.b=1-Fa(S.positionScreen.z,H,F);z.r=(s.r+u.r)*0.5;z.g=(s.g+u.g)*0.5;z.b=(s.b+u.b)*0.5;I=Ka(p,s,u,z);wa(f,k,i,g,n,j,I,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){o.r=Ga(D.normalWorld.x);o.g=Ga(D.normalWorld.y);o.b=Ga(D.normalWorld.z);o.updateStyleString();Q.wireframe?Ba(o.__styleString,Q.wireframe_linewidth):Ca(o.__styleString)}}}function Ba(A,X){if(G!=A)m.strokeStyle=G=A;if(L!=X)m.lineWidth=L=X;m.stroke();C.inflate(X*2)}function Ca(A){if(K!=A)m.fillStyle=K=A;m.fill()}
+function wa(A,X,S,D,Q,$,da,ha,ia,ra,ja,sa,xa){var ua,ta;ua=da.width-1;ta=da.height-1;ha*=ua;ia*=ta;ra*=ua;ja*=ta;sa*=ua;xa*=ta;S-=A;D-=X;Q-=A;$-=X;ra-=ha;ja-=ia;sa-=ha;xa-=ia;ta=1/(ra*xa-sa*ja);ua=(xa*S-ja*Q)*ta;ja=(xa*D-ja*$)*ta;S=(ra*Q-sa*S)*ta;D=(ra*$-sa*D)*ta;A=A-ua*ha-S*ia;X=X-ja*ha-D*ia;m.save();m.transform(ua,ja,S,D,A,X);m.clip();m.drawImage(da,0,0);m.restore()}function Ka(A,X,S,D){var Q=~~(A.r*255),$=~~(A.g*255);A=~~(A.b*255);var da=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var ia=~~(S.r*255),
+ra=~~(S.g*255);S=~~(S.b*255);var ja=~~(D.r*255),sa=~~(D.g*255);D=~~(D.b*255);ga[0]=Q<0?0:Q>255?255:Q;ga[1]=$<0?0:$>255?255:$;ga[2]=A<0?0:A>255?255:A;ga[4]=da<0?0:da>255?255:da;ga[5]=ha<0?0:ha>255?255:ha;ga[6]=X<0?0:X>255?255:X;ga[8]=ia<0?0:ia>255?255:ia;ga[9]=ra<0?0:ra>255?255:ra;ga[10]=S<0?0:S>255?255:S;ga[12]=ja<0?0:ja>255?255:ja;ga[13]=sa<0?0:sa>255?255:sa;ga[14]=D<0?0:D>255?255:D;oa.putImageData(ka,0,0);ea.drawImage(na,0,0);return pa}function Fa(A,X,S){A=(A-X)/(S-X);return A*A*(3-2*A)}function Ga(A){A=
+(A+1)*0.5;return A<0?0:A>1?1:A}function Ha(A,X){var S=X.x-A.x,D=X.y-A.y,Q=1/Math.sqrt(S*S+D*D);S*=Q;D*=Q;X.x+=S;X.y+=D;A.x-=S;A.y-=D}var Da,La,ba,ma,va,Ia,Ma,ya;this.autoClear?this.clear():m.setTransform(1,0,0,-1,r,l);d=e.projectScene(ca,la,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());(R=ca.lights.length>0)&&Ea(ca);Da=0;for(La=d.length;Da<La;Da++){ba=d[Da];C.empty();if(ba instanceof THREE.RenderableParticle){t=ba;t.x*=r;t.y*=l;
+ma=0;for(va=ba.materials.length;ma<va;ma++)Na(t,ba,ba.materials[ma],ca)}else if(ba instanceof THREE.RenderableLine){t=ba.v1;T=ba.v2;t.positionScreen.x*=r;t.positionScreen.y*=l;T.positionScreen.x*=r;T.positionScreen.y*=l;C.addPoint(t.positionScreen.x,t.positionScreen.y);C.addPoint(T.positionScreen.x,T.positionScreen.y);if(P.instersects(C)){ma=0;for(va=ba.materials.length;ma<va;)Oa(t,T,ba,ba.materials[ma++],ca)}}else if(ba instanceof THREE.RenderableFace3){t=ba.v1;T=ba.v2;E=ba.v3;t.positionScreen.x*=
+r;t.positionScreen.y*=l;T.positionScreen.x*=r;T.positionScreen.y*=l;E.positionScreen.x*=r;E.positionScreen.y*=l;if(ba.overdraw){Ha(t.positionScreen,T.positionScreen);Ha(T.positionScreen,E.positionScreen);Ha(E.positionScreen,t.positionScreen)}C.add3Points(t.positionScreen.x,t.positionScreen.y,T.positionScreen.x,T.positionScreen.y,E.positionScreen.x,E.positionScreen.y);if(P.instersects(C)){ma=0;for(va=ba.meshMaterials.length;ma<va;){ya=ba.meshMaterials[ma++];if(ya instanceof THREE.MeshFaceMaterial){Ia=
+0;for(Ma=ba.faceMaterials.length;Ia<Ma;)(ya=ba.faceMaterials[Ia++])&&Ja(t,T,E,ba,ya,ca)}else Ja(t,T,E,ba,ya,ca)}}}O.addRectangle(C)}m.lineWidth=1;m.strokeStyle="rgba( 255, 0, 0, 0.5 )";m.strokeRect(O.getX(),O.getY(),O.getWidth(),O.getHeight());m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(M,N,V){var W,J,B,P;W=0;for(J=M.lights.length;W<J;W++){B=M.lights[W];if(B instanceof THREE.DirectionalLight){P=N.normalWorld.dot(B.position)*B.intensity;if(P>0){V.r+=B.color.r*P;V.g+=B.color.g*P;V.b+=B.color.b*P}}else if(B instanceof THREE.PointLight){j.sub(B.position,N.centroidWorld);j.normalize();P=N.normalWorld.dot(j)*B.intensity;if(P>0){V.r+=B.color.r*P;V.g+=B.color.g*P;V.b+=B.color.b*P}}}}function c(M,N,V,W,J,B){u=e(z++);u.setAttribute("d","M "+M.positionScreen.x+
+" "+M.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)E.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(B,W,f);E.r=J.color.r*f.r;E.g=J.color.g*f.g;E.b=J.color.b*f.b;E.updateStyleString()}else E.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){n=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear);
+E.setRGB(n,n,n)}else J instanceof THREE.MeshNormalMaterial&&E.setRGB(h(W.normalWorld.x),h(W.normalWorld.y),h(W.normalWorld.z));J.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+J.opacity);r.appendChild(u)}function d(M,N,V,W,J,B,P){u=e(z++);u.setAttribute("d",
+"M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)E.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(P,J,f);E.r=B.color.r*f.r;E.g=B.color.g*f.g;E.b=B.color.b*f.b;E.updateStyleString()}else E.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){n=
+1-B.__2near/(B.__farPlusNear-J.z*B.__farMinusNear);E.setRGB(n,n,n)}else B instanceof THREE.MeshNormalMaterial&&E.setRGB(h(J.normalWorld.x),h(J.normalWorld.y),h(J.normalWorld.z));B.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+B.opacity);r.appendChild(u)}
+function e(M){if(o[M]==null){o[M]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&o[M].setAttribute("shape-rendering","crispEdges");return o[M]}return o[M]}function h(M){return M<0?Math.min((1+M)*0.5,0.5):0.5+Math.min(M*0.5,0.5)}var b=null,q=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,y,x,v,w,G,K,L=new THREE.Rectangle,t=new THREE.Rectangle,T=false,E=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),i=new THREE.Color(0),
+g=new THREE.Color(0),n,j=new THREE.Vector3,o=[],p=[],s=[],u,z,H,F,I=1;this.domElement=r;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(M){switch(M){case "high":I=1;break;case "low":I=0}};this.setSize=function(M,N){l=M;m=N;y=l/2;x=m/2;r.setAttribute("viewBox",-y+" "+-x+" "+l+" "+m);r.setAttribute("width",l);r.setAttribute("height",m);L.set(-y,-x,y,x)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(M,N){var V,W,
+J,B,P,O,C,R;this.autoClear&&this.clear();b=q.projectScene(M,N,this.sortElements);F=H=z=0;if(T=M.lights.length>0){C=M.lights;k.setRGB(0,0,0);i.setRGB(0,0,0);g.setRGB(0,0,0);V=0;for(W=C.length;V<W;V++){J=C[V];B=J.color;if(J instanceof THREE.AmbientLight){k.r+=B.r;k.g+=B.g;k.b+=B.b}else if(J instanceof THREE.DirectionalLight){i.r+=B.r;i.g+=B.g;i.b+=B.b}else if(J instanceof THREE.PointLight){g.r+=B.r;g.g+=B.g;g.b+=B.b}}}V=0;for(W=b.length;V<W;V++){C=b[V];t.empty();if(C instanceof THREE.RenderableParticle){v=
+C;v.x*=y;v.y*=-x;J=0;for(B=C.materials.length;J<B;J++)if(R=C.materials[J]){P=v;O=C;R=R;var U=H++;if(p[U]==null){p[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&p[U].setAttribute("shape-rendering","crispEdges")}u=p[U];u.setAttribute("cx",P.x);u.setAttribute("cy",P.y);u.setAttribute("r",O.scale.x*y);if(R instanceof THREE.ParticleCircleMaterial){if(T){f.r=k.r+i.r+g.r;f.g=k.g+i.g+g.g;f.b=k.b+i.b+g.b;E.r=R.color.r*f.r;E.g=R.color.g*f.g;E.b=R.color.b*f.b;E.updateStyleString()}else E=
+R.color;u.setAttribute("style","fill: "+E.__styleString)}r.appendChild(u)}}else if(C instanceof THREE.RenderableLine){v=C.v1;w=C.v2;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(t)){J=0;for(B=C.materials.length;J<B;)if(R=C.materials[J++]){P=v;O=w;R=R;U=F++;if(s[U]==null){s[U]=document.createElementNS("http://www.w3.org/2000/svg","line");I==
 0&&s[U].setAttribute("shape-rendering","crispEdges")}u=s[U];u.setAttribute("x1",P.positionScreen.x);u.setAttribute("y1",P.positionScreen.y);u.setAttribute("x2",O.positionScreen.x);u.setAttribute("y2",O.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){E.__styleString=R.color.__styleString;u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);r.appendChild(u)}}}}else if(C instanceof
-THREE.RenderableFace3){v=C.v1;w=C.v2;F=C.v3;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;F.positionScreen.x*=y;F.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);if(J.instersects(t)){K=0;for(B=C.meshMaterials.length;K<B;){R=C.meshMaterials[K++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=C.faceMaterials.length;P<O;)(R=C.faceMaterials[P++])&&
-c(v,w,F,C,R,N)}else R&&c(v,w,F,C,R,N)}}}else if(C instanceof THREE.RenderableFace4){v=C.v1;w=C.v2;F=C.v3;I=C.v4;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;F.positionScreen.x*=y;F.positionScreen.y*=-x;I.positionScreen.x*=y;I.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);t.addPoint(I.positionScreen.x,I.positionScreen.y);if(J.instersects(t)){K=
-0;for(B=C.meshMaterials.length;K<B;){R=C.meshMaterials[K++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=C.faceMaterials.length;P<O;)(R=C.faceMaterials[P++])&&d(v,w,F,I,C,R,N)}else R&&d(v,w,F,I,C,R,N)}}}}}};
-THREE.WebGLRenderer=function(a){function c(f,j){f.fragment_shader=j.fragment_shader;f.vertex_shader=j.vertex_shader;f.uniforms=Uniforms.clone(j.uniforms)}function d(f,j){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,j);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));return null}return h}function e(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
+THREE.RenderableFace3){v=C.v1;w=C.v2;G=C.v3;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;G.positionScreen.x*=y;G.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(G.positionScreen.x,G.positionScreen.y);if(L.instersects(t)){J=0;for(B=C.meshMaterials.length;J<B;){R=C.meshMaterials[J++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=C.faceMaterials.length;P<O;)(R=C.faceMaterials[P++])&&
+c(v,w,G,C,R,M)}else R&&c(v,w,G,C,R,M)}}}else if(C instanceof THREE.RenderableFace4){v=C.v1;w=C.v2;G=C.v3;K=C.v4;v.positionScreen.x*=y;v.positionScreen.y*=-x;w.positionScreen.x*=y;w.positionScreen.y*=-x;G.positionScreen.x*=y;G.positionScreen.y*=-x;K.positionScreen.x*=y;K.positionScreen.y*=-x;t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(G.positionScreen.x,G.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(L.instersects(t)){J=
+0;for(B=C.meshMaterials.length;J<B;){R=C.meshMaterials[J++];if(R instanceof THREE.MeshFaceMaterial){P=0;for(O=C.faceMaterials.length;P<O;)(R=C.faceMaterials[P++])&&d(v,w,G,K,C,R,M)}else R&&d(v,w,G,K,C,R,M)}}}}}};
+THREE.WebGLRenderer=function(a){function c(f,k){f.fragment_shader=k.fragment_shader;f.vertex_shader=k.vertex_shader;f.uniforms=Uniforms.clone(k.uniforms)}function d(f,k){var i;if(f=="fragment")i=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")i=b.createShader(b.VERTEX_SHADER);b.shaderSource(i,k);b.compileShader(i);if(!b.getShaderParameter(i,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(i));return null}return i}function e(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
 case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;
-case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var i=document.createElement("canvas"),b,q=null,r=null,k=new THREE.Matrix4,l,y=new Float32Array(16),x=new Float32Array(16),
-v=new Float32Array(16),w=new Float32Array(9),F=new Float32Array(16),I=new THREE.Matrix4,J=new THREE.Vector4,t=true,T=new THREE.Color(0),E=0;if(a){if(a.antialias!==undefined)t=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)E=a.clearAlpha}this.domElement=i;this.autoClear=true;(function(f,j,h){try{b=i.getContext("experimental-webgl",{antialias:f})}catch(g){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
-b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(j.r,j.g,j.b,h)})(t,T,E);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,j){i.width=f;i.height=j;b.viewport(0,0,i.width,i.height)};this.setClearColor=function(f,j){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,j)};
-this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,j){var h,g,n,m=0,p=0,o=0,s,u,A,G=this.lights,H=G.directional.colors,L=G.directional.positions,N=G.point.colors,M=G.point.positions,V=0,W=0;h=0;for(g=j.length;h<g;h++){n=j[h];s=n.color;u=n.position;A=n.intensity;if(n instanceof THREE.AmbientLight){m+=s.r;p+=s.g;o+=s.b}else if(n instanceof THREE.DirectionalLight){H[V*3]=s.r*A;H[V*3+1]=s.g*A;H[V*3+2]=s.b*A;L[V*3]=u.x;L[V*3+1]=u.y;L[V*3+2]=u.z;V+=1}else if(n instanceof
-THREE.PointLight){N[W*3]=s.r*A;N[W*3+1]=s.g*A;N[W*3+2]=s.b*A;M[W*3]=u.x;M[W*3+1]=u.y;M[W*3+2]=u.z;W+=1}}G.point.length=W;G.directional.length=V;G.ambient[0]=m;G.ambient[1]=p;G.ambient[2]=o};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLParticleBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=
-b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__lineArray=new Uint16Array(j);f.__webGLLineCount=j};this.initParticleBuffers=function(f){var j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__particleArray=
-new Uint16Array(j);f.__sortArray=[];f.__webGLParticleCount=j};this.initMeshBuffers=function(f,j){var h,g,n=0,m=0,p=0,o=j.geometry.faces,s=f.faces;h=0;for(g=s.length;h<g;h++){fi=s[h];face=o[fi];if(face instanceof THREE.Face3){n+=3;m+=1;p+=3}else if(face instanceof THREE.Face4){n+=4;m+=2;p+=4}}f.__vertexArray=new Float32Array(n*3);f.__normalArray=new Float32Array(n*3);f.__tangentArray=new Float32Array(n*4);f.__uvArray=new Float32Array(n*2);f.__uv2Array=new Float32Array(n*2);f.__faceArray=new Uint16Array(m*
-3);f.__lineArray=new Uint16Array(p*2);n=false;h=0;for(g=j.materials.length;h<g;h++){o=j.materials[h];if(o instanceof THREE.MeshFaceMaterial){o=0;for(s=f.materials.length;o<s;o++)if(f.materials[o]&&f.materials[o].shading!=undefined&&f.materials[o].shading==THREE.SmoothShading){n=true;break}}else if(o&&o.shading!=undefined&&o.shading==THREE.SmoothShading){n=true;break}if(n)break}f.__needsSmoothNormals=n;f.__webGLFaceCount=m*3;f.__webGLLineCount=p*2};this.setMeshBuffers=function(f,j,h){var g,n,m,p,o,
-s,u,A,G,H,L=0,N=0,M=0,V=0,W=0,K=0,B=0,P=0,O=f.__vertexArray,C=f.__uvArray,R=f.__uv2Array,U=f.__normalArray,Y=f.__tangentArray,fa=f.__faceArray,aa=f.__lineArray,za=f.__needsSmoothNormals,Z=j.geometry,na=Z.__dirtyVertices,oa=Z.__dirtyElements,ka=Z.__dirtyUvs,ga=Z.__dirtyNormals,pa=Z.__dirtyTangents,ea=Z.vertices,qa=f.faces,ca=Z.faces,la=Z.uvs,Ea=Z.uvs2;j=0;for(g=qa.length;j<g;j++){n=qa[j];m=ca[n];s=la[n];n=Ea[n];p=m.vertexNormals;o=m.normal;if(m instanceof THREE.Face3){if(na){u=ea[m.a].position;A=ea[m.b].position;
-G=ea[m.c].position;O[N]=u.x;O[N+1]=u.y;O[N+2]=u.z;O[N+3]=A.x;O[N+4]=A.y;O[N+5]=A.z;O[N+6]=G.x;O[N+7]=G.y;O[N+8]=G.z;N+=9}if(pa&&Z.hasTangents){u=ea[m.a].tangent;A=ea[m.b].tangent;G=ea[m.c].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=A.x;Y[B+5]=A.y;Y[B+6]=A.z;Y[B+7]=A.w;Y[B+8]=G.x;Y[B+9]=G.y;Y[B+10]=G.z;Y[B+11]=G.w;B+=12}if(ga)if(p.length==3&&za)for(m=0;m<3;m++){o=p[m];U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}else for(m=0;m<3;m++){U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}if(ka&&s)for(m=0;m<3;m++){p=
-s[m];C[M]=p.u;C[M+1]=p.v;M+=2}if(ka&&n)for(m=0;m<3;m++){s=n[m];R[V]=s.u;R[V+1]=s.v;V+=2}if(oa){fa[W]=L;fa[W+1]=L+1;fa[W+2]=L+2;W+=3;aa[P]=L;aa[P+1]=L+1;aa[P+2]=L;aa[P+3]=L+2;aa[P+4]=L+1;aa[P+5]=L+2;P+=6;L+=3}}else if(m instanceof THREE.Face4){if(na){u=ea[m.a].position;A=ea[m.b].position;G=ea[m.c].position;H=ea[m.d].position;O[N]=u.x;O[N+1]=u.y;O[N+2]=u.z;O[N+3]=A.x;O[N+4]=A.y;O[N+5]=A.z;O[N+6]=G.x;O[N+7]=G.y;O[N+8]=G.z;O[N+9]=H.x;O[N+10]=H.y;O[N+11]=H.z;N+=12}if(pa&&Z.hasTangents){u=ea[m.a].tangent;
-A=ea[m.b].tangent;G=ea[m.c].tangent;m=ea[m.d].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=A.x;Y[B+5]=A.y;Y[B+6]=A.z;Y[B+7]=A.w;Y[B+8]=G.x;Y[B+9]=G.y;Y[B+10]=G.z;Y[B+11]=G.w;Y[B+12]=m.x;Y[B+13]=m.y;Y[B+14]=m.z;Y[B+15]=m.w;B+=16}if(ga)if(p.length==4&&za)for(m=0;m<4;m++){o=p[m];U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}else for(m=0;m<4;m++){U[K]=o.x;U[K+1]=o.y;U[K+2]=o.z;K+=3}if(ka&&s)for(m=0;m<4;m++){p=s[m];C[M]=p.u;C[M+1]=p.v;M+=2}if(ka&&n)for(m=0;m<4;m++){s=n[m];R[V]=s.u;R[V+1]=s.v;V+=2}if(oa){fa[W]=
-L;fa[W+1]=L+1;fa[W+2]=L+2;fa[W+3]=L;fa[W+4]=L+2;fa[W+5]=L+3;W+=6;aa[P]=L;aa[P+1]=L+1;aa[P+2]=L;aa[P+3]=L+3;aa[P+4]=L+1;aa[P+5]=L+2;aa[P+6]=L+2;aa[P+7]=L+3;P+=8;L+=4}}}if(na){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,h)}if(ga){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(pa&&Z.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,h)}if(ka&&M>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,C,h)}if(ka&&V>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,R,h)}if(oa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,h)}};this.setLineBuffers=function(f,j){var h,g,n,m=f.vertices,p=m.length,o=f.__vertexArray,s=f.__lineArray,u=f.__dirtyElements;if(f.__dirtyVertices)for(h=0;h<p;h++){g=m[h].position;
-n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}if(u)for(h=0;h<p;h++)s[h]=h;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,o,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.setParticleBuffers=function(f,j,h,g){var n,m=f.vertices,p=m.length,o=f.__vertexArray,s=f.__particleArray,u=f.__sortArray;n=f.__dirtyVertices;var A=f.__dirtyElements;if(h.sortParticles){I.multiply(g.projectionMatrix,g.matrix);I.multiplySelf(h.matrix);
-for(h=0;h<p;h++){g=m[h].position;J.copy(g);I.multiplyVector3(J);u[h]=[J.z,h]}u.sort(function(G,H){return H[0]-G[0]});for(h=0;h<p;h++){g=m[u[h][1]].position;n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}}else if(n)for(h=0;h<p;h++){g=m[h].position;n=h*3;o[n]=g.x;o[n+1]=g.y;o[n+2]=g.z}if(A)for(h=0;h<p;h++)s[h]=h;b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,o,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,j)};this.initMaterial=
-function(f,j,h){if(!f.program){var g,n;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&
-c(f,THREE.ShaderLib.particle_basic);var m,p,o,s;n=o=s=0;for(m=j.length;n<m;n++){p=j[n];p instanceof THREE.DirectionalLight&&o++;p instanceof THREE.PointLight&&s++}if(s+o<=4){j=o;s=s}else{j=Math.ceil(4*o/(s+o));s=4-j}n={directional:j,point:s};s=f.fragment_shader;j=f.vertex_shader;m={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,maxDirLights:n.directional,maxPointLights:n.point};h=b.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+m.maxDirLights,
-"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.fog?"#define USE_FOG":"",m.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.env_map?"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+m.maxDirLights,"#define MAX_POINT_LIGHTS "+m.maxPointLights,m.map?"#define USE_MAP":"",m.env_map?
-"#define USE_ENVMAP":"",m.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,d("fragment",n+s));b.attachShader(h,d("vertex",m+j));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+
-b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(g in f.uniforms)h.push(g);g=f.program;s=0;for(j=h.length;s<j;s++){n=h[s];g.uniforms[n]=b.getUniformLocation(g,n)}f=f.program;g=["position","normal","uv","uv2","tangent"];h=0;for(s=g.length;h<s;h++){j=g[h];f.attributes[j]=b.getAttribLocation(f,j)}}};this.renderBuffer=function(f,
-j,h,g,n,m){var p;this.initMaterial(g,j,h);p=g.program;if(p!=q){b.useProgram(p);q=p}this.loadCamera(p,f);this.loadMatrices(p);if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){this.setupLights(p,j);j=this.lights;g.uniforms.enableLighting.value=j.directional.length+j.point.length;g.uniforms.ambientLightColor.value=j.ambient;g.uniforms.directionalLightColor.value=j.directional.colors;g.uniforms.directionalLightDirection.value=j.directional.positions;g.uniforms.pointLightColor.value=
-j.point.colors;g.uniforms.pointLightPosition.value=j.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.map.texture=g.map;g.uniforms.light_map.texture=g.light_map;g.uniforms.env_map.texture=g.env_map;g.uniforms.reflectivity.value=g.reflectivity;g.uniforms.refraction_ratio.value=g.refraction_ratio;
-g.uniforms.combine.value=g.combine;g.uniforms.useRefract.value=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.LineBasicMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=
-g.opacity;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.ParticleBasicMaterial){g.uniforms.color.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.size.value=g.size;g.uniforms.map.texture=g.map;if(h){g.uniforms.fogColor.value.setHex(h.color.hex);
-if(h instanceof THREE.Fog){g.uniforms.fogNear.value=h.near;g.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)g.uniforms.fogDensity.value=h.density}}if(g instanceof THREE.MeshPhongMaterial){g.uniforms.ambient.value.setRGB(g.ambient.r,g.ambient.g,g.ambient.b);g.uniforms.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);g.uniforms.shininess.value=g.shininess}if(g instanceof THREE.MeshDepthMaterial){g.uniforms.mNear.value=f.near;g.uniforms.mFar.value=f.far}f=g.uniforms;var o,
-s,u;for(o in f)if(u=p.uniforms[o]){j=f[o];s=j.type;h=j.value;if(s=="i")b.uniform1i(u,h);else if(s=="f")b.uniform1f(u,h);else if(s=="fv1")b.uniform1fv(u,h);else if(s=="fv")b.uniform3fv(u,h);else if(s=="v2")b.uniform2f(u,h.x,h.y);else if(s=="v3")b.uniform3f(u,h.x,h.y,h.z);else if(s=="c")b.uniform3f(u,h.r,h.g,h.b);else if(s=="t"){b.uniform1i(u,h);if(j=j.texture)if(j.image instanceof Array&&j.image.length==6){j=j;h=h;if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&
-j.image.loadCount==6){j.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
-j.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube)}}else{j=j;h=h;if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,j.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,j.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(j.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,
-e(j.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(j.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(j.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,j.__webGLTexture)}}}p=p.attributes;b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.vertexAttribPointer(p.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.position);if(p.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);
-b.vertexAttribPointer(p.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.normal)}if(p.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLTangentBuffer);b.vertexAttribPointer(p.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.vertexAttribPointer(p.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv)}else b.disableVertexAttribArray(p.uv);if(p.uv2>=0)if(n.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
-n.__webGLUV2Buffer);b.vertexAttribPointer(p.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(p.uv2)}else b.disableVertexAttribArray(p.uv2);if(g.wireframe||g instanceof THREE.LineBasicMaterial){p=g.wireframe_linewidth!==undefined?g.wireframe_linewidth:g.linewidth!==undefined?g.linewidth:1;g=g instanceof THREE.LineBasicMaterial&&m.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(g,n.__webGLLineCount,b.UNSIGNED_SHORT,
-0)}else if(g instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLParticleBuffer);b.drawElements(b.POINTS,n.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,j,h,g,n,m,p){var o,s,u,A,G;u=0;for(A=g.materials.length;u<A;u++){o=g.materials[u];if(o instanceof THREE.MeshFaceMaterial){o=0;for(s=n.materials.length;o<s;o++)if((G=
-n.materials[o])&&G.blending==m&&G.opacity<1==p){this.setBlending(G.blending);this.renderBuffer(f,j,h,G,n,g)}}else if((G=o)&&G.blending==m&&G.opacity<1==p){this.setBlending(G.blending);this.renderBuffer(f,j,h,G,n,g)}}};this.render=function(f,j,h,g){var n,m,p,o=f.lights,s=f.fog;j.autoUpdateMatrix&&j.updateMatrix();y.set(j.matrix.flatten());v.set(j.projectionMatrix.flatten());this.initWebGLObjects(f,j);g=g!==undefined?g:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=
-b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(h.min_filter));b.texImage2D(b.TEXTURE_2D,
-0,e(h.format),h.width,h.height,0,e(h.format),e(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){n=h.__webGLFramebuffer;p=h.width;m=h.height}else{n=null;p=i.width;m=i.height}if(n!=
-r){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,p,m);g&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);r=n}this.autoClear&&this.clear();n=f.__webGLObjects.length;for(g=0;g<n;g++){m=f.__webGLObjects[g];p=m.object;if(p.visible){p.autoUpdateMatrix&&p.updateMatrix();if(p.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);p.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(g=0;g<n;g++){m=f.__webGLObjects[g];p=m.object;m=m.buffer;if(p.visible){this.setupMatrices(p,j);this.renderPass(j,
-o,s,p,m,THREE.NormalBlending,false)}}for(g=0;g<n;g++){m=f.__webGLObjects[g];p=m.object;m=m.buffer;if(p.visible){this.setupMatrices(p,j);this.renderPass(j,o,s,p,m,THREE.AdditiveBlending,false);this.renderPass(j,o,s,p,m,THREE.SubtractiveBlending,false);this.renderPass(j,o,s,p,m,THREE.AdditiveBlending,true);this.renderPass(j,o,s,p,m,THREE.SubtractiveBlending,true);this.renderPass(j,o,s,p,m,THREE.NormalBlending,true);this.renderPass(j,o,s,p,m,THREE.BillboardBlending,false)}}if(h&&h.min_filter!==THREE.NearestFilter&&
-h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,j){function h(A,G,H,L){if(A[G]==undefined){f.__webGLObjects.push({buffer:H,object:L});A[G]=1}}var g,n,m,p,o,s,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}g=0;for(n=f.objects.length;g<n;g++){m=f.objects[g];o=m.geometry;if(f.__webGLObjectsMap[m.id]==undefined)f.__webGLObjectsMap[m.id]={};u=f.__webGLObjectsMap[m.id];
-if(m instanceof THREE.Mesh){for(p in o.geometryChunks){s=o.geometryChunks[p];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,m);o.__dirtyVertices=true;o.__dirtyElements=true;o.__dirtyUvs=true;o.__dirtyNormals=true;o.__dirtyTangents=true}if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs)this.setMeshBuffers(s,m,b.DYNAMIC_DRAW);h(u,p,s,m)}o.__dirtyVertices=false;o.__dirtyElements=false;o.__dirtyUvs=false;o.__dirtyNormals=false;o.__dirtyTangents=false}else if(m instanceof
-THREE.Line){if(!o.__webGLVertexBuffer){this.createLineBuffers(o);this.initLineBuffers(o);o.__dirtyVertices=true;o.__dirtyElements=true}o.__dirtyVertices&&this.setLineBuffers(o,b.DYNAMIC_DRAW);h(u,0,o,m);o.__dirtyVertices=false;o.__dirtyElements=false}else if(m instanceof THREE.ParticleSystem){if(!o.__webGLVertexBuffer){this.createParticleBuffers(o);this.initParticleBuffers(o);o.__dirtyVertices=true;o.__dirtyColors=true;o.__dirtyElements=true}if(o.__dirtyVertices||o.__dirtyColors||m.sortParticles)this.setParticleBuffers(o,
-b.DYNAMIC_DRAW,m,j);h(u,0,o,m);o.__dirtyVertices=false;o.__dirtyColors=false;o.__dirtyElements=false}}};this.removeObject=function(f,j){var h,g;for(h=f.__webGLObjects.length-1;h>=0;h--){g=f.__webGLObjects[h].object;j==g&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,j){k.multiply(j.matrix,f.matrix);x.set(k.flatten());l=THREE.Matrix4.makeInvert3x3(k).transpose();w.set(l.m);F.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,
-false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,v);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,w);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,F)};this.loadCamera=function(f,j){b.uniform3f(f.uniforms.cameraPosition,j.position.x,j.position.y,j.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);
-b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,j){if(f){!j||j=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
-envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
-envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
-map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
-lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var h=document.createElement("canvas"),b,q=null,r=null,l=new THREE.Matrix4,m,y=new Float32Array(16),x=new Float32Array(16),
+v=new Float32Array(16),w=new Float32Array(9),G=new Float32Array(16),K=new THREE.Matrix4,L=new THREE.Vector4,t=true,T=new THREE.Color(0),E=0;if(a){if(a.antialias!==undefined)t=a.antialias;a.clearColor!==undefined&&T.setHex(a.clearColor);if(a.clearAlpha!==undefined)E=a.clearAlpha}this.domElement=h;this.autoClear=true;(function(f,k,i){try{b=h.getContext("experimental-webgl",{antialias:f})}catch(g){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
+b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(k.r,k.g,k.b,i)})(t,T,E);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,k){h.width=f;h.height=k;b.viewport(0,0,h.width,h.height)};this.setClearColor=function(f,k){var i=new THREE.Color(f);b.clearColor(i.r,i.g,i.b,k)};
+this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var i,g,n,j=0,o=0,p=0,s,u,z,H=this.lights,F=H.directional.colors,I=H.directional.positions,M=H.point.colors,N=H.point.positions,V=0,W=0;i=0;for(g=k.length;i<g;i++){n=k[i];s=n.color;u=n.position;z=n.intensity;if(n instanceof THREE.AmbientLight){j+=s.r;o+=s.g;p+=s.b}else if(n instanceof THREE.DirectionalLight){F[V*3]=s.r*z;F[V*3+1]=s.g*z;F[V*3+2]=s.b*z;I[V*3]=u.x;I[V*3+1]=u.y;I[V*3+2]=u.z;V+=1}else if(n instanceof
+THREE.PointLight){M[W*3]=s.r*z;M[W*3+1]=s.g*z;M[W*3+2]=s.b*z;N[W*3]=u.x;N[W*3+1]=u.y;N[W*3+2]=u.z;W+=1}}H.point.length=W;H.directional.length=V;H.ambient[0]=j;H.ambient[1]=o;H.ambient[2]=p};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLParticleBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=
+b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var k=f.vertices.length;f.__vertexArray=new Float32Array(k*3);f.__lineArray=new Uint16Array(k);f.__webGLLineCount=k};this.initParticleBuffers=function(f){var k=f.vertices.length;f.__vertexArray=new Float32Array(k*3);f.__colorArray=
+new Float32Array(k*3);f.__particleArray=new Uint16Array(k);f.__sortArray=[];f.__webGLParticleCount=k};this.initMeshBuffers=function(f,k){var i,g,n=0,j=0,o=0,p=k.geometry.faces,s=f.faces;i=0;for(g=s.length;i<g;i++){fi=s[i];face=p[fi];if(face instanceof THREE.Face3){n+=3;j+=1;o+=3}else if(face instanceof THREE.Face4){n+=4;j+=2;o+=4}}f.__vertexArray=new Float32Array(n*3);f.__normalArray=new Float32Array(n*3);f.__tangentArray=new Float32Array(n*4);f.__uvArray=new Float32Array(n*2);f.__uv2Array=new Float32Array(n*
+2);f.__faceArray=new Uint16Array(j*3);f.__lineArray=new Uint16Array(o*2);n=false;i=0;for(g=k.materials.length;i<g;i++){p=k.materials[i];if(p instanceof THREE.MeshFaceMaterial){p=0;for(s=f.materials.length;p<s;p++)if(f.materials[p]&&f.materials[p].shading!=undefined&&f.materials[p].shading==THREE.SmoothShading){n=true;break}}else if(p&&p.shading!=undefined&&p.shading==THREE.SmoothShading){n=true;break}if(n)break}f.__needsSmoothNormals=n;f.__webGLFaceCount=j*3;f.__webGLLineCount=o*2};this.setMeshBuffers=
+function(f,k,i){var g,n,j,o,p,s,u,z,H,F,I=0,M=0,N=0,V=0,W=0,J=0,B=0,P=0,O=f.__vertexArray,C=f.__uvArray,R=f.__uv2Array,U=f.__normalArray,Y=f.__tangentArray,fa=f.__faceArray,aa=f.__lineArray,za=f.__needsSmoothNormals,Z=k.geometry,na=Z.__dirtyVertices,oa=Z.__dirtyElements,ka=Z.__dirtyUvs,ga=Z.__dirtyNormals,pa=Z.__dirtyTangents,ea=Z.vertices,qa=f.faces,ca=Z.faces,la=Z.uvs,Ea=Z.uvs2;k=0;for(g=qa.length;k<g;k++){n=qa[k];j=ca[n];s=la[n];n=Ea[n];o=j.vertexNormals;p=j.normal;if(j instanceof THREE.Face3){if(na){u=
+ea[j.a].position;z=ea[j.b].position;H=ea[j.c].position;O[M]=u.x;O[M+1]=u.y;O[M+2]=u.z;O[M+3]=z.x;O[M+4]=z.y;O[M+5]=z.z;O[M+6]=H.x;O[M+7]=H.y;O[M+8]=H.z;M+=9}if(pa&&Z.hasTangents){u=ea[j.a].tangent;z=ea[j.b].tangent;H=ea[j.c].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=z.x;Y[B+5]=z.y;Y[B+6]=z.z;Y[B+7]=z.w;Y[B+8]=H.x;Y[B+9]=H.y;Y[B+10]=H.z;Y[B+11]=H.w;B+=12}if(ga)if(o.length==3&&za)for(j=0;j<3;j++){p=o[j];U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}else for(j=0;j<3;j++){U[J]=p.x;U[J+1]=p.y;U[J+
+2]=p.z;J+=3}if(ka&&s)for(j=0;j<3;j++){o=s[j];C[N]=o.u;C[N+1]=o.v;N+=2}if(ka&&n)for(j=0;j<3;j++){s=n[j];R[V]=s.u;R[V+1]=s.v;V+=2}if(oa){fa[W]=I;fa[W+1]=I+1;fa[W+2]=I+2;W+=3;aa[P]=I;aa[P+1]=I+1;aa[P+2]=I;aa[P+3]=I+2;aa[P+4]=I+1;aa[P+5]=I+2;P+=6;I+=3}}else if(j instanceof THREE.Face4){if(na){u=ea[j.a].position;z=ea[j.b].position;H=ea[j.c].position;F=ea[j.d].position;O[M]=u.x;O[M+1]=u.y;O[M+2]=u.z;O[M+3]=z.x;O[M+4]=z.y;O[M+5]=z.z;O[M+6]=H.x;O[M+7]=H.y;O[M+8]=H.z;O[M+9]=F.x;O[M+10]=F.y;O[M+11]=F.z;M+=
+12}if(pa&&Z.hasTangents){u=ea[j.a].tangent;z=ea[j.b].tangent;H=ea[j.c].tangent;j=ea[j.d].tangent;Y[B]=u.x;Y[B+1]=u.y;Y[B+2]=u.z;Y[B+3]=u.w;Y[B+4]=z.x;Y[B+5]=z.y;Y[B+6]=z.z;Y[B+7]=z.w;Y[B+8]=H.x;Y[B+9]=H.y;Y[B+10]=H.z;Y[B+11]=H.w;Y[B+12]=j.x;Y[B+13]=j.y;Y[B+14]=j.z;Y[B+15]=j.w;B+=16}if(ga)if(o.length==4&&za)for(j=0;j<4;j++){p=o[j];U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}else for(j=0;j<4;j++){U[J]=p.x;U[J+1]=p.y;U[J+2]=p.z;J+=3}if(ka&&s)for(j=0;j<4;j++){o=s[j];C[N]=o.u;C[N+1]=o.v;N+=2}if(ka&&n)for(j=0;j<
+4;j++){s=n[j];R[V]=s.u;R[V+1]=s.v;V+=2}if(oa){fa[W]=I;fa[W+1]=I+1;fa[W+2]=I+2;fa[W+3]=I;fa[W+4]=I+2;fa[W+5]=I+3;W+=6;aa[P]=I;aa[P+1]=I+1;aa[P+2]=I;aa[P+3]=I+3;aa[P+4]=I+1;aa[P+5]=I+2;aa[P+6]=I+2;aa[P+7]=I+3;P+=8;I+=4}}}if(na){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,i)}if(ga){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,U,i)}if(pa&&Z.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,
+Y,i)}if(ka&&N>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,C,i)}if(ka&&V>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,R,i)}if(oa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,i)}};this.setLineBuffers=function(f,k){var i,g,n,j=f.vertices,o=j.length,p=f.__vertexArray,s=f.__lineArray,u=
+f.__dirtyElements;if(f.__dirtyVertices){for(i=0;i<o;i++){g=j[i].position;n=i*3;p[n]=g.x;p[n+1]=g.y;p[n+2]=g.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,p,k)}if(u){for(i=0;i<o;i++)s[i]=i;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,s,k)}};this.setParticleBuffers=function(f,k,i,g){var n,j,o;j=f.vertices;var p=j.length,s=f.colors,u=s.length,z=f.__vertexArray,H=f.__particleArray,F=f.__colorArray,I=f.__sortArray,M=f.__dirtyVertices,
+N=f.__dirtyElements,V=f.__dirtyColors;if(i.sortParticles){K.multiply(g.projectionMatrix,g.matrix);K.multiplySelf(i.matrix);for(n=0;n<p;n++){o=j[n].position;L.copy(o);K.multiplyVector3(L);I[n]=[L.z,n]}I.sort(function(W,J){return J[0]-W[0]});for(n=0;n<p;n++){o=j[I[n][1]].position;g=n*3;z[g]=o.x;z[g+1]=o.y;z[g+2]=o.z}for(j=0;j<u;j++){g=j*3;color=s[I[j][1]];F[g]=color.r;F[g+1]=color.g;F[g+2]=color.b}}else{if(M)for(n=0;n<p;n++){o=j[n].position;g=n*3;z[g]=o.x;z[g+1]=o.y;z[g+2]=o.z}if(V)for(j=0;j<u;j++){color=
+s[j];g=j*3;F[g]=color.r;F[g+1]=color.g;F[g+2]=color.b}}if(N){for(n=0;n<p;n++)H[n]=n;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,H,k)}if(M||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,z,k)}if(V||i.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,F,k)}};this.initMaterial=function(f,k,i){if(!f.program){var g,n;if(f instanceof THREE.MeshDepthMaterial)c(f,
+THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var j,o,p,s;n=p=s=0;for(j=k.length;n<
+j;n++){o=k[n];o instanceof THREE.DirectionalLight&&p++;o instanceof THREE.PointLight&&s++}if(s+p<=4){k=p;s=s}else{k=Math.ceil(4*p/(s+p));s=4-k}n={directional:k,point:s};s=f.fragment_shader;k=f.vertex_shader;j={fog:i,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:n.directional,maxPointLights:n.point};i=b.createProgram();n=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,
+j.fog?"#define USE_FOG":"",j.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+j.maxDirLights,"#define MAX_POINT_LIGHTS "+j.maxPointLights,j.map?"#define USE_MAP":"",j.env_map?"#define USE_ENVMAP":
+"",j.light_map?"#define USE_LIGHTMAP":"",j.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,d("fragment",n+s));b.attachShader(i,d("vertex",j+k));b.linkProgram(i);b.getProgramParameter(i,b.LINK_STATUS)||
+alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};f.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(g in f.uniforms)i.push(g);g=f.program;s=0;for(k=i.length;s<k;s++){n=i[s];g.uniforms[n]=b.getUniformLocation(g,n)}f=f.program;g=["position","normal","uv","uv2","tangent","color"];i=0;for(s=g.length;i<s;i++){k=g[i];f.attributes[k]=
+b.getAttribLocation(f,k)}}};this.renderBuffer=function(f,k,i,g,n,j){var o;this.initMaterial(g,k,i);o=g.program;if(o!=q){b.useProgram(o);q=o}this.loadCamera(o,f);this.loadMatrices(o);if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){this.setupLights(o,k);k=this.lights;g.uniforms.enableLighting.value=k.directional.length+k.point.length;g.uniforms.ambientLightColor.value=k.ambient;g.uniforms.directionalLightColor.value=k.directional.colors;g.uniforms.directionalLightDirection.value=
+k.directional.positions;g.uniforms.pointLightColor.value=k.point.colors;g.uniforms.pointLightPosition.value=k.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){g.uniforms.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.map.texture=g.map;g.uniforms.light_map.texture=g.light_map;g.uniforms.env_map.texture=g.env_map;g.uniforms.reflectivity.value=
+g.reflectivity;g.uniforms.refraction_ratio.value=g.refraction_ratio;g.uniforms.combine.value=g.combine;g.uniforms.useRefract.value=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.LineBasicMaterial){g.uniforms.diffuse.value.setRGB(g.color.r*g.opacity,
+g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.ParticleBasicMaterial){g.uniforms.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);g.uniforms.opacity.value=g.opacity;g.uniforms.size.value=g.size;g.uniforms.map.texture=
+g.map;if(i){g.uniforms.fogColor.value.setHex(i.color.hex);if(i instanceof THREE.Fog){g.uniforms.fogNear.value=i.near;g.uniforms.fogFar.value=i.far}else if(i instanceof THREE.FogExp2)g.uniforms.fogDensity.value=i.density}}if(g instanceof THREE.MeshPhongMaterial){g.uniforms.ambient.value.setRGB(g.ambient.r,g.ambient.g,g.ambient.b);g.uniforms.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);g.uniforms.shininess.value=g.shininess}if(g instanceof THREE.MeshDepthMaterial){g.uniforms.mNear.value=
+f.near;g.uniforms.mFar.value=f.far}f=g.uniforms;var p,s,u;for(p in f)if(u=o.uniforms[p]){k=f[p];s=k.type;i=k.value;if(s=="i")b.uniform1i(u,i);else if(s=="f")b.uniform1f(u,i);else if(s=="fv1")b.uniform1fv(u,i);else if(s=="fv")b.uniform3fv(u,i);else if(s=="v2")b.uniform2f(u,i.x,i.y);else if(s=="v3")b.uniform3f(u,i.x,i.y,i.z);else if(s=="c")b.uniform3f(u,i.r,i.g,i.b);else if(s=="t"){b.uniform1i(u,i);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){k=k;i=i;if(k.image.length==6){if(!k.image.__webGLTextureCube&&
+!k.image.__cubeMapInitialized&&k.image.loadCount==6){k.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
+s,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image[s]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);k.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{k=k;i=i;if(!k.__webGLTexture&&k.image.loaded){k.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,k.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,k.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(k.wrap_s));
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(k.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(k.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(k.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+i);b.bindTexture(b.TEXTURE_2D,k.__webGLTexture)}}}o=o.attributes;b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.vertexAttribPointer(o.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.position);if(o.color>=
+0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLColorBuffer);b.vertexAttribPointer(o.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.color)}if(o.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);b.vertexAttribPointer(o.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.normal)}if(o.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLTangentBuffer);b.vertexAttribPointer(o.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.tangent)}if(o.uv>=0)if(n.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,
+n.__webGLUVBuffer);b.vertexAttribPointer(o.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.uv)}else b.disableVertexAttribArray(o.uv);if(o.uv2>=0)if(n.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUV2Buffer);b.vertexAttribPointer(o.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(o.uv2)}else b.disableVertexAttribArray(o.uv2);if(g.wireframe||g instanceof THREE.LineBasicMaterial){o=g.wireframe_linewidth!==undefined?g.wireframe_linewidth:g.linewidth!==undefined?g.linewidth:1;g=g instanceof
+THREE.LineBasicMaterial&&j.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.drawElements(g,n.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(g instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLParticleBuffer);b.drawElements(b.POINTS,n.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,n.__webGLFaceCount,b.UNSIGNED_SHORT,
+0)}};this.renderPass=function(f,k,i,g,n,j,o){var p,s,u,z,H;u=0;for(z=g.materials.length;u<z;u++){p=g.materials[u];if(p instanceof THREE.MeshFaceMaterial){p=0;for(s=n.materials.length;p<s;p++)if((H=n.materials[p])&&H.blending==j&&H.opacity<1==o){this.setBlending(H.blending);this.renderBuffer(f,k,i,H,n,g)}}else if((H=p)&&H.blending==j&&H.opacity<1==o){this.setBlending(H.blending);this.renderBuffer(f,k,i,H,n,g)}}};this.render=function(f,k,i,g){var n,j,o,p=f.lights,s=f.fog;k.autoUpdateMatrix&&k.updateMatrix();
+y.set(k.matrix.flatten());v.set(k.projectionMatrix.flatten());this.initWebGLObjects(f,k);g=g!==undefined?g:true;if(i&&!i.__webGLFramebuffer){i.__webGLFramebuffer=b.createFramebuffer();i.__webGLRenderbuffer=b.createRenderbuffer();i.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,i.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,i.width,i.height);b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(i.wrap_s));b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_T,e(i.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(i.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(i.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(i.format),i.width,i.height,0,e(i.format),e(i.type),null);b.bindFramebuffer(b.FRAMEBUFFER,i.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,i.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,i.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(i){n=i.__webGLFramebuffer;o=i.width;j=i.height}else{n=null;o=h.width;j=h.height}if(n!=r){b.bindFramebuffer(b.FRAMEBUFFER,n);b.viewport(0,0,o,j);g&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);r=n}this.autoClear&&this.clear();n=f.__webGLObjects.length;for(g=0;g<n;g++){j=f.__webGLObjects[g];o=j.object;if(o.visible){o.autoUpdateMatrix&&o.updateMatrix();if(o.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);
+o.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(g=0;g<n;g++){j=f.__webGLObjects[g];o=j.object;j=j.buffer;if(o.visible){this.setupMatrices(o,k);this.renderPass(k,p,s,o,j,THREE.NormalBlending,false)}}for(g=0;g<n;g++){j=f.__webGLObjects[g];o=j.object;j=j.buffer;if(o.visible){this.setupMatrices(o,k);this.renderPass(k,p,s,o,j,THREE.AdditiveBlending,false);this.renderPass(k,p,s,o,j,THREE.SubtractiveBlending,false);this.renderPass(k,p,s,o,j,THREE.AdditiveBlending,true);this.renderPass(k,p,s,o,j,THREE.SubtractiveBlending,
+true);this.renderPass(k,p,s,o,j,THREE.NormalBlending,true);this.renderPass(k,p,s,o,j,THREE.BillboardBlending,false)}}if(i&&i.min_filter!==THREE.NearestFilter&&i.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,i.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,k){function i(z,H,F,I){if(z[H]==undefined){f.__webGLObjects.push({buffer:F,object:I});z[H]=1}}var g,n,j,o,p,s,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap=
+{}}g=0;for(n=f.objects.length;g<n;g++){j=f.objects[g];p=j.geometry;if(f.__webGLObjectsMap[j.id]==undefined)f.__webGLObjectsMap[j.id]={};u=f.__webGLObjectsMap[j.id];if(j instanceof THREE.Mesh){for(o in p.geometryChunks){s=p.geometryChunks[o];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,j);p.__dirtyVertices=true;p.__dirtyElements=true;p.__dirtyUvs=true;p.__dirtyNormals=true;p.__dirtyTangents=true}if(p.__dirtyVertices||p.__dirtyElements||p.__dirtyUvs)this.setMeshBuffers(s,
+j,b.DYNAMIC_DRAW);i(u,o,s,j)}p.__dirtyVertices=false;p.__dirtyElements=false;p.__dirtyUvs=false;p.__dirtyNormals=false;p.__dirtyTangents=false}else if(j instanceof THREE.Line){if(!p.__webGLVertexBuffer){this.createLineBuffers(p);this.initLineBuffers(p);p.__dirtyVertices=true;p.__dirtyElements=true}p.__dirtyVertices&&this.setLineBuffers(p,b.DYNAMIC_DRAW);i(u,0,p,j);p.__dirtyVertices=false;p.__dirtyElements=false}else if(j instanceof THREE.ParticleSystem){if(!p.__webGLVertexBuffer){this.createParticleBuffers(p);
+this.initParticleBuffers(p);p.__dirtyVertices=true;p.__dirtyColors=true;p.__dirtyElements=true}if(p.__dirtyVertices||p.__dirtyColors||j.sortParticles)this.setParticleBuffers(p,b.DYNAMIC_DRAW,j,k);i(u,0,p,j);p.__dirtyVertices=false;p.__dirtyColors=false;p.__dirtyElements=false}}};this.removeObject=function(f,k){var i,g;for(i=f.__webGLObjects.length-1;i>=0;i--){g=f.__webGLObjects[i].object;k==g&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,k){l.multiply(k.matrix,f.matrix);x.set(l.flatten());
+m=THREE.Matrix4.makeInvert3x3(l).transpose();w.set(m.m);G.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,x);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,v);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,w);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,G)};this.loadCamera=function(f,k){b.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=
+function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?
+b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
+envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
+map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
+lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
-lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
-THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
-vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
+vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
 THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},
-lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,
-"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,
-"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
-THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
+lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,
+THREE.Snippets.lightmap_fragment,"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,
+THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
+THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
 THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}};
-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
+THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,
+"gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};

+ 182 - 179
build/ThreeExtras.js

@@ -1,6 +1,6 @@
 // ThreeExtras.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,f,b,j,h,g;if(d==0)e=f=b=0;else{j=Math.floor(a*6);h=a*6-j;a=d*(1-c);g=d*(1-c*h);c=d*(1-c*(1-h));switch(j){case 1:e=g;f=d;b=a;break;case 2:e=a;f=d;b=c;break;case 3:e=a;f=g;b=d;break;case 4:e=c;f=a;b=d;break;case 5:e=d;f=a;b=g;break;case 6:case 0:e=d;f=c;b=a}}this.r=e;this.g=f;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,f,b,l,h,g;if(d==0)e=f=b=0;else{l=Math.floor(a*6);h=a*6-l;a=d*(1-c);g=d*(1-c*h);c=d*(1-c*(1-h));switch(l){case 1:e=g;f=d;b=a;break;case 2:e=a;f=d;b=c;break;case 3:e=a;f=g;b=d;break;case 4:e=c;f=a;b=d;break;case 5:e=d;f=a;b=g;break;case 6:case 0:e=d;f=c;b=a}}this.r=e;this.g=f;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
 THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
@@ -13,47 +13,47 @@ THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,f=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(b,j){return b.distance-j.distance});return f},intersectObject:function(a){function c(G,t,H,o){o=o.clone().subSelf(t);H=H.clone().subSelf(t);var l=G.clone().subSelf(t);G=o.dot(o);t=o.dot(H);o=o.dot(l);var p=H.dot(H);H=H.dot(l);l=1/(G*p-t*t);p=(p*o-t*H)*l;G=(G*H-t*o)*l;return p>0&&G>0&&p+G<1}var d,e,f,b,j,h,g,m,y,C,
-u,q=a.geometry,A=q.vertices,F=[];d=0;for(e=q.faces.length;d<e;d++){f=q.faces[d];C=this.origin.clone();u=this.direction.clone();b=a.matrix.multiplyVector3(A[f.a].position.clone());j=a.matrix.multiplyVector3(A[f.b].position.clone());h=a.matrix.multiplyVector3(A[f.c].position.clone());g=f instanceof THREE.Face4?a.matrix.multiplyVector3(A[f.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(f.normal.clone());y=u.dot(m);if(y<0){m=m.dot((new THREE.Vector3).sub(b,C))/y;C=C.addSelf(u.multiplyScalar(m));
-if(f instanceof THREE.Face3){if(c(C,b,j,h)){f={distance:this.origin.distanceTo(C),point:C,face:f,object:a};F.push(f)}}else if(f instanceof THREE.Face4)if(c(C,b,j,g)||c(C,j,h,g)){f={distance:this.origin.distanceTo(C),point:C,face:f,object:a};F.push(f)}}}return F}};
-THREE.Rectangle=function(){function a(){b=e-c;j=f-d}var c,d,e,f,b,j,h=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,m,y,C){h=false;c=g;d=m;e=y;f=C;a()};this.addPoint=function(g,m){if(h){h=false;c=g;d=m;e=g;f=m}else{c=c<g?c:g;d=d<m?d:m;e=e>g?e:g;f=f>m?
-f:m}a()};this.add3Points=function(g,m,y,C,u,q){if(h){h=false;c=g<y?g<u?g:u:y<u?y:u;d=m<C?m<q?m:q:C<q?C:q;e=g>y?g>u?g:u:y>u?y:u;f=m>C?m>q?m:q:C>q?C:q}else{c=g<y?g<u?g<c?g:c:u<c?u:c:y<u?y<c?y:c:u<c?u:c;d=m<C?m<q?m<d?m:d:q<d?q:d:C<q?C<d?C:d:q<d?q:d;e=g>y?g>u?g>e?g:e:u>e?u:e:y>u?y>e?y:e:u>e?u:e;f=m>C?m>q?m>f?m:f:q>f?q:f:C>q?C>f?C:f:q>f?q:f}a()};this.addRectangle=function(g){if(h){h=false;c=g.getLeft();d=g.getTop();e=g.getRight();f=g.getBottom()}else{c=c<g.getLeft()?c:g.getLeft();d=d<g.getTop()?d:g.getTop();
+THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,f=[];a=0;for(c=e.length;a<c;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(b,l){return b.distance-l.distance});return f},intersectObject:function(a){function c(G,u,H,n){n=n.clone().subSelf(u);H=H.clone().subSelf(u);var k=G.clone().subSelf(u);G=n.dot(n);u=n.dot(H);n=n.dot(k);var o=H.dot(H);H=H.dot(k);k=1/(G*o-u*u);o=(o*n-u*H)*k;G=(G*H-u*n)*k;return o>0&&G>0&&o+G<1}var d,e,f,b,l,h,g,m,y,C,
+w,p=a.geometry,z=p.vertices,F=[];d=0;for(e=p.faces.length;d<e;d++){f=p.faces[d];C=this.origin.clone();w=this.direction.clone();b=a.matrix.multiplyVector3(z[f.a].position.clone());l=a.matrix.multiplyVector3(z[f.b].position.clone());h=a.matrix.multiplyVector3(z[f.c].position.clone());g=f instanceof THREE.Face4?a.matrix.multiplyVector3(z[f.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(f.normal.clone());y=w.dot(m);if(y<0){m=m.dot((new THREE.Vector3).sub(b,C))/y;C=C.addSelf(w.multiplyScalar(m));
+if(f instanceof THREE.Face3){if(c(C,b,l,h)){f={distance:this.origin.distanceTo(C),point:C,face:f,object:a};F.push(f)}}else if(f instanceof THREE.Face4)if(c(C,b,l,g)||c(C,l,h,g)){f={distance:this.origin.distanceTo(C),point:C,face:f,object:a};F.push(f)}}}return F}};
+THREE.Rectangle=function(){function a(){b=e-c;l=f-d}var c,d,e,f,b,l,h=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return b};this.getHeight=function(){return l};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,m,y,C){h=false;c=g;d=m;e=y;f=C;a()};this.addPoint=function(g,m){if(h){h=false;c=g;d=m;e=g;f=m}else{c=c<g?c:g;d=d<m?d:m;e=e>g?e:g;f=f>m?
+f:m}a()};this.add3Points=function(g,m,y,C,w,p){if(h){h=false;c=g<y?g<w?g:w:y<w?y:w;d=m<C?m<p?m:p:C<p?C:p;e=g>y?g>w?g:w:y>w?y:w;f=m>C?m>p?m:p:C>p?C:p}else{c=g<y?g<w?g<c?g:c:w<c?w:c:y<w?y<c?y:c:w<c?w:c;d=m<C?m<p?m<d?m:d:p<d?p:d:C<p?C<d?C:d:p<d?p:d;e=g>y?g>w?g>e?g:e:w>e?w:e:y>w?y>e?y:e:w>e?w:e;f=m>C?m>p?m>f?m:f:p>f?p:f:C>p?C>f?C:f:p>f?p:f}a()};this.addRectangle=function(g){if(h){h=false;c=g.getLeft();d=g.getTop();e=g.getRight();f=g.getBottom()}else{c=c<g.getLeft()?c:g.getLeft();d=d<g.getTop()?d:g.getTop();
 e=e>g.getRight()?e:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){c-=g;d-=g;e+=g;f+=g;a()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e<g.getRight()?e:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.instersects=function(g){return Math.min(e,g.getRight())-Math.max(c,g.getLeft())>=0&&Math.min(f,g.getBottom())-Math.max(d,g.getTop())>=0};this.empty=function(){h=true;f=e=d=c=0;a()};this.isEmpty=function(){return h};this.toString=
-function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+f+", width: "+b+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,e,f,b,j,h,g,m,y,C,u,q,A,F){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=f||0;this.n22=b||1;this.n23=j||0;this.n24=h||0;this.n31=g||0;this.n32=m||0;this.n33=y||1;this.n34=C||0;this.n41=u||0;this.n42=q||0;this.n43=A||0;this.n44=F||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,f,b,j,h,g,m,y,C,u,q,A,F){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=b;this.n23=j;this.n24=h;this.n31=g;this.n32=m;this.n33=y;this.n34=C;this.n41=u;this.n42=q;this.n43=A;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+f+", width: "+b+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}};
+THREE.Matrix4=function(a,c,d,e,f,b,l,h,g,m,y,C,w,p,z,F){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=f||0;this.n22=b||1;this.n23=l||0;this.n24=h||0;this.n31=g||0;this.n32=m||0;this.n33=y||1;this.n34=C||0;this.n41=w||0;this.n42=p||0;this.n43=z||0;this.n44=F||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,f,b,l,h,g,m,y,C,w,p,z,F){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=b;this.n23=l;this.n24=h;this.n31=g;this.n32=m;this.n33=y;this.n34=C;this.n41=w;this.n42=p;this.n43=z;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();f.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);
 this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*d+this.n23*
-e+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,f=a.n13,b=a.n14,j=a.n21,h=a.n22,g=a.n23,m=a.n24,y=a.n31,
-C=a.n32,u=a.n33,q=a.n34,A=a.n41,F=a.n42,G=a.n43,t=a.n44,H=c.n11,o=c.n12,l=c.n13,p=c.n14,n=c.n21,k=c.n22,w=c.n23,v=c.n24,x=c.n31,z=c.n32,D=c.n33,B=c.n34,I=c.n41,O=c.n42,Q=c.n43,R=c.n44;this.n11=d*H+e*n+f*x+b*I;this.n12=d*o+e*k+f*z+b*O;this.n13=d*l+e*w+f*D+b*Q;this.n14=d*p+e*v+f*B+b*R;this.n21=j*H+h*n+g*x+m*I;this.n22=j*o+h*k+g*z+m*O;this.n23=j*l+h*w+g*D+m*Q;this.n24=j*p+h*v+g*B+m*R;this.n31=y*H+C*n+u*x+q*I;this.n32=y*o+C*k+u*z+q*O;this.n33=y*l+C*w+u*D+q*Q;this.n34=y*p+C*v+u*B+q*R;this.n41=A*H+F*n+
-G*x+t*I;this.n42=A*o+F*k+G*z+t*O;this.n43=A*l+F*w+G*D+t*Q;this.n44=A*p+F*v+G*B+t*R;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,f=this.n14,b=this.n21,j=this.n22,h=this.n23,g=this.n24,m=this.n31,y=this.n32,C=this.n33,u=this.n34,q=this.n41,A=this.n42,F=this.n43,G=this.n44,t=a.n11,H=a.n21,o=a.n31,l=a.n41,p=a.n12,n=a.n22,k=a.n32,w=a.n42,v=a.n13,x=a.n23,z=a.n33,D=a.n43,B=a.n14,I=a.n24,O=a.n34;a=a.n44;this.n11=c*t+d*H+e*o+f*l;this.n12=c*p+d*n+e*k+f*w;this.n13=c*v+d*x+e*z+f*
-D;this.n14=c*B+d*I+e*O+f*a;this.n21=b*t+j*H+h*o+g*l;this.n22=b*p+j*n+h*k+g*w;this.n23=b*v+j*x+h*z+g*D;this.n24=b*B+j*I+h*O+g*a;this.n31=m*t+y*H+C*o+u*l;this.n32=m*p+y*n+C*k+u*w;this.n33=m*v+y*x+C*z+u*D;this.n34=m*B+y*I+C*O+u*a;this.n41=q*t+A*H+F*o+G*l;this.n42=q*p+A*n+F*k+G*w;this.n43=q*v+A*x+F*z+G*D;this.n44=q*B+A*I+F*O+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
-a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,b=this.n22,j=this.n23,h=this.n24,g=this.n31,m=this.n32,y=this.n33,C=this.n34,u=this.n41,q=this.n42,A=this.n43,F=this.n44;return e*j*m*u-d*h*m*u-e*b*y*u+c*h*y*u+d*b*C*u-c*j*C*u-e*j*g*q+d*h*g*q+e*f*y*q-a*h*y*q-d*f*C*q+a*j*C*q+e*b*g*A-c*h*g*A-e*f*m*A+a*h*m*A+c*f*C*A-a*b*C*A-d*b*g*F+c*j*g*F+d*f*m*F-a*j*m*F-c*f*y*F+a*b*y*F},transpose:function(){function a(c,d,
+e+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,f=a.n13,b=a.n14,l=a.n21,h=a.n22,g=a.n23,m=a.n24,y=a.n31,
+C=a.n32,w=a.n33,p=a.n34,z=a.n41,F=a.n42,G=a.n43,u=a.n44,H=c.n11,n=c.n12,k=c.n13,o=c.n14,q=c.n21,j=c.n22,v=c.n23,t=c.n24,x=c.n31,A=c.n32,D=c.n33,B=c.n34,I=c.n41,P=c.n42,O=c.n43,Q=c.n44;this.n11=d*H+e*q+f*x+b*I;this.n12=d*n+e*j+f*A+b*P;this.n13=d*k+e*v+f*D+b*O;this.n14=d*o+e*t+f*B+b*Q;this.n21=l*H+h*q+g*x+m*I;this.n22=l*n+h*j+g*A+m*P;this.n23=l*k+h*v+g*D+m*O;this.n24=l*o+h*t+g*B+m*Q;this.n31=y*H+C*q+w*x+p*I;this.n32=y*n+C*j+w*A+p*P;this.n33=y*k+C*v+w*D+p*O;this.n34=y*o+C*t+w*B+p*Q;this.n41=z*H+F*q+
+G*x+u*I;this.n42=z*n+F*j+G*A+u*P;this.n43=z*k+F*v+G*D+u*O;this.n44=z*o+F*t+G*B+u*Q;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,f=this.n14,b=this.n21,l=this.n22,h=this.n23,g=this.n24,m=this.n31,y=this.n32,C=this.n33,w=this.n34,p=this.n41,z=this.n42,F=this.n43,G=this.n44,u=a.n11,H=a.n21,n=a.n31,k=a.n41,o=a.n12,q=a.n22,j=a.n32,v=a.n42,t=a.n13,x=a.n23,A=a.n33,D=a.n43,B=a.n14,I=a.n24,P=a.n34;a=a.n44;this.n11=c*u+d*H+e*n+f*k;this.n12=c*o+d*q+e*j+f*v;this.n13=c*t+d*x+e*A+f*
+D;this.n14=c*B+d*I+e*P+f*a;this.n21=b*u+l*H+h*n+g*k;this.n22=b*o+l*q+h*j+g*v;this.n23=b*t+l*x+h*A+g*D;this.n24=b*B+l*I+h*P+g*a;this.n31=m*u+y*H+C*n+w*k;this.n32=m*o+y*q+C*j+w*v;this.n33=m*t+y*x+C*A+w*D;this.n34=m*B+y*I+C*P+w*a;this.n41=p*u+z*H+F*n+G*k;this.n42=p*o+z*q+F*j+G*v;this.n43=p*t+z*x+F*A+G*D;this.n44=p*B+z*I+F*P+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,b=this.n22,l=this.n23,h=this.n24,g=this.n31,m=this.n32,y=this.n33,C=this.n34,w=this.n41,p=this.n42,z=this.n43,F=this.n44;return e*l*m*w-d*h*m*w-e*b*y*w+c*h*y*w+d*b*C*w-c*l*C*w-e*l*g*p+d*h*g*p+e*f*y*p-a*h*y*p-d*f*C*p+a*l*C*p+e*b*g*z-c*h*g*z-e*f*m*z+a*h*m*z+c*f*C*z-a*b*C*z-d*b*g*F+c*l*g*F+d*f*m*F-a*l*m*F-c*f*y*F+a*b*y*F},transpose:function(){function a(c,d,
 e){var f=c[d];c[d]=c[e];c[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=
-Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,b=a.x,j=a.y,h=a.z,g=f*b,m=f*j;this.set(g*b+d,g*j-e*h,g*h+e*j,0,g*j+e*h,m*j+d,m*h-e*b,0,g*h-e*j,m*h+e*b,f*h*h+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
+Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,b=a.x,l=a.y,h=a.z,g=f*b,m=f*l;this.set(g*b+d,g*l-e*h,g*h+e*l,0,g*l+e*h,m*l+d,m*h-e*b,0,g*h-e*l,m*h+e*b,f*h*h+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
 this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};
 THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d};
-THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,b=a.n21,j=a.n22,h=a.n23,g=a.n24,m=a.n31,y=a.n32,C=a.n33,u=a.n34,q=a.n41,A=a.n42,F=a.n43,G=a.n44,t=new THREE.Matrix4;t.n11=h*u*A-g*C*A+g*y*F-j*u*F-h*y*G+j*C*G;t.n12=f*C*A-e*u*A-f*y*F+d*u*F+e*y*G-d*C*G;t.n13=e*g*A-f*h*A+f*j*F-d*g*F-e*j*G+d*h*G;t.n14=f*h*y-e*g*y-f*j*C+d*g*C+e*j*u-d*h*u;t.n21=g*C*q-h*u*q-g*m*F+b*u*F+h*m*G-b*C*G;t.n22=e*u*q-f*C*q+f*m*F-c*u*F-e*m*G+c*C*G;t.n23=f*h*q-e*g*q-f*b*F+c*g*F+e*b*G-c*h*G;t.n24=e*g*m-f*h*m+
-f*b*C-c*g*C-e*b*u+c*h*u;t.n31=j*u*q-g*y*q+g*m*A-b*u*A-j*m*G+b*y*G;t.n32=f*y*q-d*u*q-f*m*A+c*u*A+d*m*G-c*y*G;t.n33=e*g*q-f*j*q+f*b*A-c*g*A-d*b*G+c*j*G;t.n34=f*j*m-d*g*m-f*b*y+c*g*y+d*b*u-c*j*u;t.n41=h*y*q-j*C*q-h*m*A+b*C*A+j*m*F-b*y*F;t.n42=d*C*q-e*y*q+e*m*A-c*C*A-d*m*F+c*y*F;t.n43=e*j*q-d*h*q-e*b*A+c*h*A+d*b*F-c*j*F;t.n44=d*h*m-e*j*m+e*b*y-c*h*y-d*b*C+c*j*C;t.multiplyScalar(1/a.determinant());return t};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],h=c[10]*c[0]-c[2]*c[8],g=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],C=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*j+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*f;d[2]=c*b;d[3]=c*j;d[4]=c*h;d[5]=c*g;d[6]=c*m;d[7]=c*y;d[8]=c*C;return a};
-THREE.Matrix4.makeFrustum=function(a,c,d,e,f,b){var j,h,g;j=new THREE.Matrix4;h=2*f/(c-a);g=2*f/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+f)/(b-f);f=-2*b*f/(b-f);j.n11=h;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=g;j.n23=d;j.n24=0;j.n31=0;j.n32=0;j.n33=e;j.n34=f;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,c,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,c,d,e,f,b){var j,h,g,m;j=new THREE.Matrix4;h=c-a;g=d-e;m=b-f;a=(c+a)/h;d=(d+e)/g;f=(b+f)/m;j.n11=2/h;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/g;j.n23=0;j.n24=-d;j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-f;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,b=a.n21,l=a.n22,h=a.n23,g=a.n24,m=a.n31,y=a.n32,C=a.n33,w=a.n34,p=a.n41,z=a.n42,F=a.n43,G=a.n44,u=new THREE.Matrix4;u.n11=h*w*z-g*C*z+g*y*F-l*w*F-h*y*G+l*C*G;u.n12=f*C*z-e*w*z-f*y*F+d*w*F+e*y*G-d*C*G;u.n13=e*g*z-f*h*z+f*l*F-d*g*F-e*l*G+d*h*G;u.n14=f*h*y-e*g*y-f*l*C+d*g*C+e*l*w-d*h*w;u.n21=g*C*p-h*w*p-g*m*F+b*w*F+h*m*G-b*C*G;u.n22=e*w*p-f*C*p+f*m*F-c*w*F-e*m*G+c*C*G;u.n23=f*h*p-e*g*p-f*b*F+c*g*F+e*b*G-c*h*G;u.n24=e*g*m-f*h*m+
+f*b*C-c*g*C-e*b*w+c*h*w;u.n31=l*w*p-g*y*p+g*m*z-b*w*z-l*m*G+b*y*G;u.n32=f*y*p-d*w*p-f*m*z+c*w*z+d*m*G-c*y*G;u.n33=e*g*p-f*l*p+f*b*z-c*g*z-d*b*G+c*l*G;u.n34=f*l*m-d*g*m-f*b*y+c*g*y+d*b*w-c*l*w;u.n41=h*y*p-l*C*p-h*m*z+b*C*z+l*m*F-b*y*F;u.n42=d*C*p-e*y*p+e*m*z-c*C*z-d*m*F+c*y*F;u.n43=e*l*p-d*h*p-e*b*z+c*h*z+d*b*F-c*l*F;u.n44=d*h*m-e*l*m+e*b*y-c*h*y-d*b*C+c*l*C;u.multiplyScalar(1/a.determinant());return u};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],l=-c[10]*c[4]+c[6]*c[8],h=c[10]*c[0]-c[2]*c[8],g=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],y=-c[9]*c[0]+c[1]*c[8],C=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*l+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*f;d[2]=c*b;d[3]=c*l;d[4]=c*h;d[5]=c*g;d[6]=c*m;d[7]=c*y;d[8]=c*C;return a};
+THREE.Matrix4.makeFrustum=function(a,c,d,e,f,b){var l,h,g;l=new THREE.Matrix4;h=2*f/(c-a);g=2*f/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+f)/(b-f);f=-2*b*f/(b-f);l.n11=h;l.n12=0;l.n13=a;l.n14=0;l.n21=0;l.n22=g;l.n23=d;l.n24=0;l.n31=0;l.n32=0;l.n33=e;l.n34=f;l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,c,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,c,d,e,f,b){var l,h,g,m;l=new THREE.Matrix4;h=c-a;g=d-e;m=b-f;a=(c+a)/h;d=(d+e)/g;f=(b+f)/m;l.n11=2/h;l.n12=0;l.n13=0;l.n14=-a;l.n21=0;l.n22=2/g;l.n23=0;l.n24=-d;l.n31=0;l.n32=0;l.n33=-2/m;l.n34=-f;l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,c,d,e,f){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,c,d,e,f,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,f,b,j,h=new THREE.Vector3,g=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){b=this.faces[e];if(a&&b.vertexNormals.length){h.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)h.addSelf(b.vertexNormals[c]);h.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];j=this.vertices[b.c];h.sub(j.position,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,f,b,l,h=new THREE.Vector3,g=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){b=this.vertices[e];b.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){b=this.faces[e];if(a&&b.vertexNormals.length){h.set(0,0,0);c=0;for(d=b.normal.length;c<d;c++)h.addSelf(b.vertexNormals[c]);h.divideScalar(3)}else{c=this.vertices[b.a];d=this.vertices[b.b];l=this.vertices[b.c];h.sub(l.position,
 d.position);g.sub(c.position,d.position);h.crossSelf(g)}h.isZero()||h.normalize();b.normal.copy(h)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(B,I,O,Q,R,U,T){b=B.vertices[I].position;j=B.vertices[O].position;h=B.vertices[Q].position;g=f[R];m=f[U];y=f[T];C=j.x-b.x;u=h.x-b.x;q=j.y-b.y;A=h.y-b.y;
-F=j.z-b.z;G=h.z-b.z;t=m.u-g.u;H=y.u-g.u;o=m.v-g.v;l=y.v-g.v;p=1/(t*l-H*o);w.set((l*C-o*u)*p,(l*q-o*A)*p,(l*F-o*G)*p);v.set((t*u-H*C)*p,(t*A-H*q)*p,(t*G-H*F)*p);n[I].addSelf(w);n[O].addSelf(w);n[Q].addSelf(w);k[I].addSelf(v);k[O].addSelf(v);k[Q].addSelf(v)}var c,d,e,f,b,j,h,g,m,y,C,u,q,A,F,G,t,H,o,l,p,n=[],k=[],w=new THREE.Vector3,v=new THREE.Vector3,x=new THREE.Vector3,z=new THREE.Vector3,D=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){n[c]=new THREE.Vector3;k[c]=new THREE.Vector3}c=0;
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(B,I,P,O,Q,T,U){b=B.vertices[I].position;l=B.vertices[P].position;h=B.vertices[O].position;g=f[Q];m=f[T];y=f[U];C=l.x-b.x;w=h.x-b.x;p=l.y-b.y;z=h.y-b.y;
+F=l.z-b.z;G=h.z-b.z;u=m.u-g.u;H=y.u-g.u;n=m.v-g.v;k=y.v-g.v;o=1/(u*k-H*n);v.set((k*C-n*w)*o,(k*p-n*z)*o,(k*F-n*G)*o);t.set((u*w-H*C)*o,(u*z-H*p)*o,(u*G-H*F)*o);q[I].addSelf(v);q[P].addSelf(v);q[O].addSelf(v);j[I].addSelf(t);j[P].addSelf(t);j[O].addSelf(t)}var c,d,e,f,b,l,h,g,m,y,C,w,p,z,F,G,u,H,n,k,o,q=[],j=[],v=new THREE.Vector3,t=new THREE.Vector3,x=new THREE.Vector3,A=new THREE.Vector3,D=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){q[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
 for(d=this.faces.length;c<d;c++){e=this.faces[c];f=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){D.copy(this.vertices[c].normal);e=n[c];x.copy(e);x.subSelf(D.multiplyScalar(D.dot(e))).normalize();z.cross(this.vertices[c].normal,e);e=z.dot(k[c]);e=e<0?-1:1;this.vertices[c].tangent.set(x.x,x.y,x.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){D.copy(this.vertices[c].normal);e=q[c];x.copy(e);x.subSelf(D.multiplyScalar(D.dot(e))).normalize();A.cross(this.vertices[c].normal,e);e=A.dot(j[c]);e=e<0?-1:1;this.vertices[c].tangent.set(x.x,x.y,x.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var C=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?C.push("undefined"):C.push(y[c].toString());return C.join("_")}var c,d,e,f,b,j,h,g,m={};e=0;for(f=this.faces.length;e<f;e++){b=this.faces[e];
-j=b.materials;h=a(j);if(m[h]==undefined)m[h]={hash:h,counter:0};g=m[h].hash+"_"+m[h].counter;if(this.geometryChunks[g]==undefined)this.geometryChunks[g]={faces:[],materials:j,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[g].vertices+b>65535){m[h].counter+=1;g=m[h].hash+"_"+m[h].counter;if(this.geometryChunks[g]==undefined)this.geometryChunks[g]={faces:[],materials:j,vertices:0}}this.geometryChunks[g].faces.push(e);this.geometryChunks[g].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(y){var C=[];c=0;for(d=y.length;c<d;c++)y[c]==undefined?C.push("undefined"):C.push(y[c].toString());return C.join("_")}var c,d,e,f,b,l,h,g,m={};e=0;for(f=this.faces.length;e<f;e++){b=this.faces[e];
+l=b.materials;h=a(l);if(m[h]==undefined)m[h]={hash:h,counter:0};g=m[h].hash+"_"+m[h].counter;if(this.geometryChunks[g]==undefined)this.geometryChunks[g]={faces:[],materials:l,vertices:0};b=b instanceof THREE.Face3?3:4;if(this.geometryChunks[g].vertices+b>65535){m[h].counter+=1;g=m[h].hash+"_"+m[h].counter;if(this.geometryChunks[g]==undefined)this.geometryChunks[g]={faces:[],materials:l,vertices:0}}this.geometryChunks[g].faces.push(e);this.geometryChunks[g].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)};
 this.translateZ=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};
@@ -61,7 +61,7 @@ THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.positio
 THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
 THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.colors=[];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
+THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
 THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};
 THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
@@ -87,8 +87,8 @@ THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShadi
 THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
 undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
 THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
+THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
 THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,f,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
@@ -98,130 +98,133 @@ var Uniforms={clone:function(a){var c,d,e,f={};for(c in a){f[c]={};for(d in a[c]
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(k,w){return w.z-k.z}function c(k,w){var v=0,x=1,z=k.z+k.w,D=w.z+w.w,B=-k.z+k.w,I=-w.z+w.w;if(z>=0&&D>=0&&B>=0&&I>=0)return true;else if(z<0&&D<0||B<0&&I<0)return false;else{if(z<0)v=Math.max(v,z/(z-D));else if(D<0)x=Math.min(x,z/(z-D));if(B<0)v=Math.max(v,B/(B-I));else if(I<0)x=Math.min(x,B/(B-I));if(x<v)return false;else{k.lerpSelf(w,v);w.lerpSelf(k,1-x);return true}}}var d,e,f=[],b,j,h,g=[],m,y,C=[],u,q,A=[],F=new THREE.Vector4,G=new THREE.Vector4,t=new THREE.Matrix4,
-H=new THREE.Matrix4,o=[],l=new THREE.Vector4,p=new THREE.Vector4,n;this.projectObjects=function(k,w,v){var x=[],z,D;e=0;t.multiply(w.projectionMatrix,w.matrix);o[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);o[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);o[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);o[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);o[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
-t.n33,t.n44-t.n34);o[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);w=0;for(z=o.length;w<z;w++){D=o[w];D.divideScalar(Math.sqrt(D.x*D.x+D.y*D.y+D.z*D.z))}z=k.objects;k=0;for(w=z.length;k<w;k++){D=z[k];var B;if(!(B=!D.visible)){if(B=D instanceof THREE.Mesh){a:{B=void 0;for(var I=D.position,O=-D.geometry.boundingSphere.radius*Math.max(D.scale.x,Math.max(D.scale.y,D.scale.z)),Q=0;Q<6;Q++){B=o[Q].x*I.x+o[Q].y*I.y+o[Q].z*I.z+o[Q].w;if(B<=O){B=false;break a}}B=true}B=!B}B=B}if(!B){d=
-f[e]=f[e]||new THREE.RenderableObject;F.copy(D.position);t.multiplyVector3(F);d.object=D;d.z=F.z;x.push(d);e++}}v&&x.sort(a);return x};this.projectScene=function(k,w,v){var x=[],z=w.near,D=w.far,B,I,O,Q,R,U,T,ba,ca,S,K,Z,V,N,W,$;h=y=q=0;w.autoUpdateMatrix&&w.updateMatrix();t.multiply(w.projectionMatrix,w.matrix);U=this.projectObjects(k,w,true);k=0;for(B=U.length;k<B;k++){T=U[k].object;if(T.visible){T.autoUpdateMatrix&&T.updateMatrix();ba=T.matrix;ca=T.rotationMatrix;S=T.materials;K=T.overdraw;if(T instanceof
-THREE.Mesh){Z=T.geometry;V=Z.vertices;I=0;for(O=V.length;I<O;I++){N=V[I];N.positionWorld.copy(N.position);ba.multiplyVector3(N.positionWorld);Q=N.positionScreen;Q.copy(N.positionWorld);t.multiplyVector4(Q);Q.x/=Q.w;Q.y/=Q.w;N.__visible=Q.z>z&&Q.z<D}Z=Z.faces;I=0;for(O=Z.length;I<O;I++){N=Z[I];if(N instanceof THREE.Face3){Q=V[N.a];R=V[N.b];W=V[N.c];if(Q.__visible&&R.__visible&&W.__visible)if(T.doubleSided||T.flipSided!=(W.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-
-(W.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0){b=g[h]=g[h]||new THREE.RenderableFace3;b.v1.positionWorld.copy(Q.positionWorld);b.v2.positionWorld.copy(R.positionWorld);b.v3.positionWorld.copy(W.positionWorld);b.v1.positionScreen.copy(Q.positionScreen);b.v2.positionScreen.copy(R.positionScreen);b.v3.positionScreen.copy(W.positionScreen);b.normalWorld.copy(N.normal);ca.multiplyVector3(b.normalWorld);b.centroidWorld.copy(N.centroid);ba.multiplyVector3(b.centroidWorld);
-b.centroidScreen.copy(b.centroidWorld);t.multiplyVector3(b.centroidScreen);W=N.vertexNormals;n=b.vertexNormalsWorld;Q=0;for(R=W.length;Q<R;Q++){$=n[Q]=n[Q]||new THREE.Vector3;$.copy(W[Q]);ca.multiplyVector3($)}b.z=b.centroidScreen.z;b.meshMaterials=S;b.faceMaterials=N.materials;b.overdraw=K;if(T.geometry.uvs[I]){b.uvs[0]=T.geometry.uvs[I][0];b.uvs[1]=T.geometry.uvs[I][1];b.uvs[2]=T.geometry.uvs[I][2]}x.push(b);h++}}else if(N instanceof THREE.Face4){Q=V[N.a];R=V[N.b];W=V[N.c];$=V[N.d];if(Q.__visible&&
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+THREE.Mesh){Z=U.geometry;V=Z.vertices;I=0;for(P=V.length;I<P;I++){N=V[I];N.positionWorld.copy(N.position);ba.multiplyVector3(N.positionWorld);O=N.positionScreen;O.copy(N.positionWorld);u.multiplyVector4(O);O.x/=O.w;O.y/=O.w;N.__visible=O.z>A&&O.z<D}Z=Z.faces;I=0;for(P=Z.length;I<P;I++){N=Z[I];if(N instanceof THREE.Face3){O=V[N.a];Q=V[N.b];W=V[N.c];if(O.__visible&&Q.__visible&&W.__visible)if(U.doubleSided||U.flipSided!=(W.positionScreen.x-O.positionScreen.x)*(Q.positionScreen.y-O.positionScreen.y)-
+(W.positionScreen.y-O.positionScreen.y)*(Q.positionScreen.x-O.positionScreen.x)<0){b=g[h]=g[h]||new THREE.RenderableFace3;b.v1.positionWorld.copy(O.positionWorld);b.v2.positionWorld.copy(Q.positionWorld);b.v3.positionWorld.copy(W.positionWorld);b.v1.positionScreen.copy(O.positionScreen);b.v2.positionScreen.copy(Q.positionScreen);b.v3.positionScreen.copy(W.positionScreen);b.normalWorld.copy(N.normal);ca.multiplyVector3(b.normalWorld);b.centroidWorld.copy(N.centroid);ba.multiplyVector3(b.centroidWorld);
+b.centroidScreen.copy(b.centroidWorld);u.multiplyVector3(b.centroidScreen);W=N.vertexNormals;q=b.vertexNormalsWorld;O=0;for(Q=W.length;O<Q;O++){$=q[O]=q[O]||new THREE.Vector3;$.copy(W[O]);ca.multiplyVector3($)}b.z=b.centroidScreen.z;b.meshMaterials=S;b.faceMaterials=N.materials;b.overdraw=K;if(U.geometry.uvs[I]){b.uvs[0]=U.geometry.uvs[I][0];b.uvs[1]=U.geometry.uvs[I][1];b.uvs[2]=U.geometry.uvs[I][2]}x.push(b);h++}}else if(N instanceof THREE.Face4){O=V[N.a];Q=V[N.b];W=V[N.c];$=V[N.d];if(O.__visible&&
+Q.__visible&&W.__visible&&$.__visible)if(U.doubleSided||U.flipSided!=(($.positionScreen.x-O.positionScreen.x)*(Q.positionScreen.y-O.positionScreen.y)-($.positionScreen.y-O.positionScreen.y)*(Q.positionScreen.x-O.positionScreen.x)<0||(Q.positionScreen.x-W.positionScreen.x)*($.positionScreen.y-W.positionScreen.y)-(Q.positionScreen.y-W.positionScreen.y)*($.positionScreen.x-W.positionScreen.x)<0)){b=g[h]=g[h]||new THREE.RenderableFace3;b.v1.positionWorld.copy(O.positionWorld);b.v2.positionWorld.copy(Q.positionWorld);
+b.v3.positionWorld.copy($.positionWorld);b.v1.positionScreen.copy(O.positionScreen);b.v2.positionScreen.copy(Q.positionScreen);b.v3.positionScreen.copy($.positionScreen);b.normalWorld.copy(N.normal);ca.multiplyVector3(b.normalWorld);b.centroidWorld.copy(N.centroid);ba.multiplyVector3(b.centroidWorld);b.centroidScreen.copy(b.centroidWorld);u.multiplyVector3(b.centroidScreen);b.z=b.centroidScreen.z;b.meshMaterials=S;b.faceMaterials=N.materials;b.overdraw=K;if(U.geometry.uvs[I]){b.uvs[0]=U.geometry.uvs[I][0];
+b.uvs[1]=U.geometry.uvs[I][1];b.uvs[2]=U.geometry.uvs[I][3]}x.push(b);h++;l=g[h]=g[h]||new THREE.RenderableFace3;l.v1.positionWorld.copy(Q.positionWorld);l.v2.positionWorld.copy(W.positionWorld);l.v3.positionWorld.copy($.positionWorld);l.v1.positionScreen.copy(Q.positionScreen);l.v2.positionScreen.copy(W.positionScreen);l.v3.positionScreen.copy($.positionScreen);l.normalWorld.copy(b.normalWorld);l.centroidWorld.copy(b.centroidWorld);l.centroidScreen.copy(b.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=
+S;l.faceMaterials=N.materials;l.overdraw=K;if(U.geometry.uvs[I]){l.uvs[0]=U.geometry.uvs[I][1];l.uvs[1]=U.geometry.uvs[I][2];l.uvs[2]=U.geometry.uvs[I][3]}x.push(l);h++}}}}else if(U instanceof THREE.Line){H.multiply(u,ba);V=U.geometry.vertices;N=V[0];N.positionScreen.copy(N.position);H.multiplyVector4(N.positionScreen);I=1;for(P=V.length;I<P;I++){O=V[I];O.positionScreen.copy(O.position);H.multiplyVector4(O.positionScreen);Q=V[I-1];k.copy(O.positionScreen);o.copy(Q.positionScreen);if(c(k,o)){k.multiplyScalar(1/
+k.w);o.multiplyScalar(1/o.w);m=C[y]=C[y]||new THREE.RenderableLine;m.v1.positionScreen.copy(k);m.v2.positionScreen.copy(o);m.z=Math.max(k.z,o.z);m.materials=U.materials;x.push(m);y++}}}else if(U instanceof THREE.Particle){G.set(U.position.x,U.position.y,U.position.z,1);u.multiplyVector4(G);G.z/=G.w;if(G.z>0&&G.z<1){w=z[p]=z[p]||new THREE.RenderableParticle;w.x=G.x/G.w;w.y=G.y/G.w;w.z=G.z;w.rotation=U.rotation.z;w.scale.x=U.scale.x*Math.abs(w.x-(G.x+v.projectionMatrix.n11)/(G.w+v.projectionMatrix.n14));
+w.scale.y=U.scale.y*Math.abs(w.y-(G.y+v.projectionMatrix.n22)/(G.w+v.projectionMatrix.n24));w.materials=U.materials;x.push(w);p++}}}}t&&x.sort(a);return x};this.unprojectVector=function(j,v){var t=THREE.Matrix4.makeInvert(v.matrix);t.multiplySelf(THREE.Matrix4.makeInvert(v.projectionMatrix));t.multiplyVector3(j);return j}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,f,b;this.domElement=document.createElement("div");this.setSize=function(l,h){d=l;e=h;f=d/2;b=e/2};this.render=function(l,h){var g,m,y,C,w,p,z,F;a=c.projectScene(l,h);g=0;for(m=a.length;g<m;g++){w=a[g];if(w instanceof THREE.RenderableParticle){z=w.x*f+f;F=w.y*b+b;y=0;for(C=w.material.length;y<C;y++){p=w.material[y];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=z+"px";p.style.top=F+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(ma){if(w!=ma)m.globalAlpha=w=ma}function c(ma){if(p!=ma){switch(ma){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}p=ma}}var d=null,e=new THREE.Projector,f=document.createElement("canvas"),b,l,h,g,m=f.getContext("2d"),y=new THREE.Color(0),C=0,w=1,p=0,z=null,F=null,G=1,u,H,n,k,o,q,j,v,t,x=new THREE.Color,
+A=new THREE.Color,D=new THREE.Color,B=new THREE.Color,I=new THREE.Color,P,O,Q,T,U,ba,ca,S,K,Z=new THREE.Rectangle,V=new THREE.Rectangle,N=new THREE.Rectangle,W=false,$=new THREE.Color,da=new THREE.Color,ha=new THREE.Color,E=new THREE.Color,L=Math.PI*2,J=new THREE.Vector3,X,ea,ja,ia,qa,la,ua=16;X=document.createElement("canvas");X.width=X.height=2;ea=X.getContext("2d");ea.fillStyle="rgba(0,0,0,1)";ea.fillRect(0,0,2,2);ja=ea.getImageData(0,0,2,2);ia=ja.data;qa=document.createElement("canvas");qa.width=
+qa.height=ua;la=qa.getContext("2d");la.translate(-ua/2,-ua/2);la.scale(ua,ua);ua--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ma,sa){b=ma;l=sa;h=b/2;g=l/2;f.width=b;f.height=l;Z.set(-h,-g,h,g);w=1;p=0;F=z=null;G=1};this.setClearColor=function(ma,sa){y.setHex(ma);C=sa;V.set(-h,-g,h,g);m.setTransform(1,0,0,-1,h,g);this.clear()};this.clear=function(){m.setTransform(1,0,0,-1,h,g);if(!V.isEmpty()){V.inflate(1);V.minSelf(Z);if(y.hex==0&&C==0)m.clearRect(V.getX(),
+V.getY(),V.getWidth(),V.getHeight());else{c(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(y.r*255)+","+Math.floor(y.g*255)+","+Math.floor(y.b*255)+","+C+")";m.fillRect(V.getX(),V.getY(),V.getWidth(),V.getHeight())}V.empty()}};this.render=function(ma,sa){function Ha(M){var fa,aa,R,Y=M.lights;da.setRGB(0,0,0);ha.setRGB(0,0,0);E.setRGB(0,0,0);M=0;for(fa=Y.length;M<fa;M++){aa=Y[M];R=aa.color;if(aa instanceof THREE.AmbientLight){da.r+=R.r;da.g+=R.g;da.b+=R.b}else if(aa instanceof THREE.DirectionalLight){ha.r+=
+R.r;ha.g+=R.g;ha.b+=R.b}else if(aa instanceof THREE.PointLight){E.r+=R.r;E.g+=R.g;E.b+=R.b}}}function Da(M,fa,aa,R){var Y,ga,na,oa,pa=M.lights;M=0;for(Y=pa.length;M<Y;M++){ga=pa[M];na=ga.color;oa=ga.intensity;if(ga instanceof THREE.DirectionalLight){ga=aa.dot(ga.position)*oa;if(ga>0){R.r+=na.r*ga;R.g+=na.g*ga;R.b+=na.b*ga}}else if(ga instanceof THREE.PointLight){J.sub(ga.position,fa);J.normalize();ga=aa.dot(J)*oa;if(ga>0){R.r+=na.r*ga;R.g+=na.g*ga;R.b+=na.b*ga}}}}function Qa(M,fa,aa){if(aa.opacity!=
+0){a(aa.opacity);c(aa.blending);var R,Y,ga,na,oa,pa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map&&aa.map.image.loaded){na=aa.map.image;oa=na.width>>1;pa=na.height>>1;Y=fa.scale.x*h;ga=fa.scale.y*g;aa=Y*oa;R=ga*pa;N.set(M.x-aa,M.y-R,M.x+aa,M.y+R);if(Z.instersects(N)){m.save();m.translate(M.x,M.y);m.rotate(-fa.rotation);m.scale(Y,-ga);m.translate(-oa,-pa);m.drawImage(na,0,0);m.restore()}}}else if(aa instanceof THREE.ParticleCircleMaterial){if(W){$.r=da.r+ha.r+E.r;$.g=da.g+ha.g+E.g;$.b=da.b+
+ha.b+E.b;x.r=aa.color.r*$.r;x.g=aa.color.g*$.g;x.b=aa.color.b*$.b;x.updateStyleString()}else x.__styleString=aa.color.__styleString;aa=fa.scale.x*h;R=fa.scale.y*g;N.set(M.x-aa,M.y-R,M.x+aa,M.y+R);if(Z.instersects(N)){Y=x.__styleString;if(F!=Y)m.fillStyle=F=Y;m.save();m.translate(M.x,M.y);m.rotate(-fa.rotation);m.scale(aa,R);m.beginPath();m.arc(0,0,1,0,L,true);m.closePath();m.fill();m.restore()}}}}function Ra(M,fa,aa,R){if(R.opacity!=0){a(R.opacity);c(R.blending);m.beginPath();m.moveTo(M.positionScreen.x,
+M.positionScreen.y);m.lineTo(fa.positionScreen.x,fa.positionScreen.y);m.closePath();if(R instanceof THREE.LineBasicMaterial){x.__styleString=R.color.__styleString;M=R.linewidth;if(G!=M)m.lineWidth=G=M;M=x.__styleString;if(z!=M)m.strokeStyle=z=M;m.stroke();N.inflate(R.linewidth*2)}}}function Ma(M,fa,aa,R,Y,ga){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);k=M.positionScreen.x;o=M.positionScreen.y;q=fa.positionScreen.x;j=fa.positionScreen.y;v=aa.positionScreen.x;t=aa.positionScreen.y;m.beginPath();m.moveTo(k,
+o);m.lineTo(q,j);m.lineTo(v,t);m.lineTo(k,o);m.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Aa(k,o,q,j,v,t,Y.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=sa.matrix;J.copy(R.vertexNormalsWorld[0]);T=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;U=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;
+J.copy(R.vertexNormalsWorld[1]);ba=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;ca=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;J.copy(R.vertexNormalsWorld[2]);S=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;K=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;Aa(k,o,q,j,v,t,Y.env_map.image,T,U,ba,ca,S,K)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof THREE.UVMapping&&Aa(k,o,q,j,v,
+t,Y.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);c(THREE.SubtractiveBlending)}if(W)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&R.vertexNormalsWorld.length==3){A.r=D.r=B.r=da.r;A.g=D.g=B.g=da.g;A.b=D.b=B.b=da.b;Da(ga,R.v1.positionWorld,R.vertexNormalsWorld[0],A);Da(ga,R.v2.positionWorld,R.vertexNormalsWorld[1],D);Da(ga,R.v3.positionWorld,R.vertexNormalsWorld[2],B);I.r=(D.r+B.r)*0.5;I.g=(D.g+B.g)*0.5;I.b=(D.b+B.b)*0.5;Q=Na(A,D,B,I);Aa(k,o,q,j,v,t,Q,0,0,1,0,0,1)}else{$.r=
+da.r;$.g=da.g;$.b=da.b;Da(ga,R.centroidWorld,R.normalWorld,$);x.r=Y.color.r*$.r;x.g=Y.color.g*$.g;x.b=Y.color.b*$.b;x.updateStyleString();Y.wireframe?Ea(x.__styleString,Y.wireframe_linewidth):Fa(x.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){P=sa.near;O=sa.far;A.r=A.g=A.b=1-Ia(M.positionScreen.z,P,O);D.r=D.g=D.b=1-Ia(fa.positionScreen.z,P,O);B.r=B.g=B.b=1-Ia(aa.positionScreen.z,P,O);I.r=(D.r+
+B.r)*0.5;I.g=(D.g+B.g)*0.5;I.b=(D.b+B.b)*0.5;Q=Na(A,D,B,I);Aa(k,o,q,j,v,t,Q,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){x.r=Ja(R.normalWorld.x);x.g=Ja(R.normalWorld.y);x.b=Ja(R.normalWorld.z);x.updateStyleString();Y.wireframe?Ea(x.__styleString,Y.wireframe_linewidth):Fa(x.__styleString)}}}function Ea(M,fa){if(z!=M)m.strokeStyle=z=M;if(G!=fa)m.lineWidth=G=fa;m.stroke();N.inflate(fa*2)}function Fa(M){if(F!=M)m.fillStyle=F=M;m.fill()}function Aa(M,fa,aa,R,Y,ga,na,oa,pa,va,ra,wa,Ba){var ya,
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+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,fa){var aa=fa.x-M.x,R=fa.y-M.y,Y=1/Math.sqrt(aa*aa+R*R);aa*=Y;R*=Y;fa.x+=aa;fa.y+=R;M.x-=aa;M.y-=R}var Ga,Oa,ka,ta,za,La,Pa,Ca;this.autoClear?this.clear():m.setTransform(1,0,0,-1,h,g);d=e.projectScene(ma,sa,this.sortElements);(W=ma.lights.length>0)&&Ha(ma);Ga=0;for(Oa=d.length;Ga<Oa;Ga++){ka=d[Ga];N.empty();if(ka instanceof THREE.RenderableParticle){u=ka;u.x*=h;u.y*=g;ta=0;for(za=ka.materials.length;ta<za;ta++)Qa(u,ka,ka.materials[ta],ma)}else if(ka instanceof
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-THREE.SVGRenderer=function(){function a(U,T,ba){var ca,S,K,Z;ca=0;for(S=U.lights.length;ca<S;ca++){K=U.lights[ca];if(K instanceof THREE.DirectionalLight){Z=T.normalWorld.dot(K.position)*K.intensity;if(Z>0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}else if(K instanceof THREE.PointLight){v.sub(K.position,T.centroidWorld);v.normalize();Z=T.normalWorld.dot(v)*K.intensity;if(Z>0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}}}function c(U,T,ba,ca,S,K){B=e(I++);B.setAttribute("d",
-"M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)o.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(H){l.r=p.r;l.g=p.g;l.b=p.b;a(K,ca,l);o.r=S.color.r*l.r;o.g=S.color.g*l.g;o.b=S.color.b*l.b;o.updateStyleString()}else o.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){w=1-S.__2near/(S.__farPlusNear-
-ca.z*S.__farMinusNear);o.setRGB(w,w,w)}else S instanceof THREE.MeshNormalMaterial&&o.setRGB(f(ca.normalWorld.x),f(ca.normalWorld.y),f(ca.normalWorld.z));S.wireframe?B.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):B.setAttribute("style","fill: "+o.__styleString+"; fill-opacity: "+S.opacity);h.appendChild(B)}function d(U,T,ba,ca,S,
-K,Z){B=e(I++);B.setAttribute("d","M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)o.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(H){l.r=p.r;l.g=p.g;l.b=p.b;a(Z,S,l);o.r=K.color.r*l.r;o.g=K.color.g*l.g;o.b=K.color.b*l.b;o.updateStyleString()}else o.__styleString=K.color.__styleString;
-else if(K instanceof THREE.MeshDepthMaterial){w=1-K.__2near/(K.__farPlusNear-S.z*K.__farMinusNear);o.setRGB(w,w,w)}else K instanceof THREE.MeshNormalMaterial&&o.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));K.wireframe?B.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):B.setAttribute("style","fill: "+o.__styleString+
-"; fill-opacity: "+K.opacity);h.appendChild(B)}function e(U){if(x[U]==null){x[U]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&x[U].setAttribute("shape-rendering","crispEdges");return x[U]}return x[U]}function f(U){return U<0?Math.min((1+U)*0.5,0.5):0.5+Math.min(U*0.5,0.5)}var b=null,j=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),g,m,y,C,u,q,A,F,G=new THREE.Rectangle,t=new THREE.Rectangle,H=false,o=new THREE.Color(16777215),l=new THREE.Color(16777215),
-p=new THREE.Color(0),n=new THREE.Color(0),k=new THREE.Color(0),w,v=new THREE.Vector3,x=[],z=[],D=[],B,I,O,Q,R=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(U){switch(U){case "high":R=1;break;case "low":R=0}};this.setSize=function(U,T){g=U;m=T;y=g/2;C=m/2;h.setAttribute("viewBox",-y+" "+-C+" "+g+" "+m);h.setAttribute("width",g);h.setAttribute("height",m);G.set(-y,-C,y,C)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};
-this.render=function(U,T){var ba,ca,S,K,Z,V,N,W;this.autoClear&&this.clear();b=j.projectScene(U,T,this.sortElements);Q=O=I=0;if(H=U.lights.length>0){N=U.lights;p.setRGB(0,0,0);n.setRGB(0,0,0);k.setRGB(0,0,0);ba=0;for(ca=N.length;ba<ca;ba++){S=N[ba];K=S.color;if(S instanceof THREE.AmbientLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}else if(S instanceof THREE.DirectionalLight){n.r+=K.r;n.g+=K.g;n.b+=K.b}else if(S instanceof THREE.PointLight){k.r+=K.r;k.g+=K.g;k.b+=K.b}}}ba=0;for(ca=b.length;ba<ca;ba++){N=b[ba];
-t.empty();if(N instanceof THREE.RenderableParticle){u=N;u.x*=y;u.y*=-C;S=0;for(K=N.materials.length;S<K;S++)if(W=N.materials[S]){Z=u;V=N;W=W;var $=O++;if(z[$]==null){z[$]=document.createElementNS("http://www.w3.org/2000/svg","circle");R==0&&z[$].setAttribute("shape-rendering","crispEdges")}B=z[$];B.setAttribute("cx",Z.x);B.setAttribute("cy",Z.y);B.setAttribute("r",V.scale.x*y);if(W instanceof THREE.ParticleCircleMaterial){if(H){l.r=p.r+n.r+k.r;l.g=p.g+n.g+k.g;l.b=p.b+n.b+k.b;o.r=W.color.r*l.r;o.g=
-W.color.g*l.g;o.b=W.color.b*l.b;o.updateStyleString()}else o=W.color;B.setAttribute("style","fill: "+o.__styleString)}h.appendChild(B)}}else if(N instanceof THREE.RenderableLine){u=N.v1;q=N.v2;u.positionScreen.x*=y;u.positionScreen.y*=-C;q.positionScreen.x*=y;q.positionScreen.y*=-C;t.addPoint(u.positionScreen.x,u.positionScreen.y);t.addPoint(q.positionScreen.x,q.positionScreen.y);if(G.instersects(t)){S=0;for(K=N.materials.length;S<K;)if(W=N.materials[S++]){Z=u;V=q;W=W;$=Q++;if(D[$]==null){D[$]=document.createElementNS("http://www.w3.org/2000/svg",
-"line");R==0&&D[$].setAttribute("shape-rendering","crispEdges")}B=D[$];B.setAttribute("x1",Z.positionScreen.x);B.setAttribute("y1",Z.positionScreen.y);B.setAttribute("x2",V.positionScreen.x);B.setAttribute("y2",V.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){o.__styleString=W.color.__styleString;B.setAttribute("style","fill: none; stroke: "+o.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);h.appendChild(B)}}}}else if(N instanceof
-THREE.RenderableFace3){u=N.v1;q=N.v2;A=N.v3;u.positionScreen.x*=y;u.positionScreen.y*=-C;q.positionScreen.x*=y;q.positionScreen.y*=-C;A.positionScreen.x*=y;A.positionScreen.y*=-C;t.addPoint(u.positionScreen.x,u.positionScreen.y);t.addPoint(q.positionScreen.x,q.positionScreen.y);t.addPoint(A.positionScreen.x,A.positionScreen.y);if(G.instersects(t)){S=0;for(K=N.meshMaterials.length;S<K;){W=N.meshMaterials[S++];if(W instanceof THREE.MeshFaceMaterial){Z=0;for(V=N.faceMaterials.length;Z<V;)(W=N.faceMaterials[Z++])&&
-c(u,q,A,N,W,U)}else W&&c(u,q,A,N,W,U)}}}else if(N instanceof THREE.RenderableFace4){u=N.v1;q=N.v2;A=N.v3;F=N.v4;u.positionScreen.x*=y;u.positionScreen.y*=-C;q.positionScreen.x*=y;q.positionScreen.y*=-C;A.positionScreen.x*=y;A.positionScreen.y*=-C;F.positionScreen.x*=y;F.positionScreen.y*=-C;t.addPoint(u.positionScreen.x,u.positionScreen.y);t.addPoint(q.positionScreen.x,q.positionScreen.y);t.addPoint(A.positionScreen.x,A.positionScreen.y);t.addPoint(F.positionScreen.x,F.positionScreen.y);if(G.instersects(t)){S=
-0;for(K=N.meshMaterials.length;S<K;){W=N.meshMaterials[S++];if(W instanceof THREE.MeshFaceMaterial){Z=0;for(V=N.faceMaterials.length;Z<V;)(W=N.faceMaterials[Z++])&&d(u,q,A,F,N,W,U)}else W&&d(u,q,A,F,N,W,U)}}}}}};
-THREE.WebGLRenderer=function(a){function c(l,p){l.fragment_shader=p.fragment_shader;l.vertex_shader=p.vertex_shader;l.uniforms=Uniforms.clone(p.uniforms)}function d(l,p){var n;if(l=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(l=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,p);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}function e(l){switch(l){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
+THREE.SVGRenderer=function(){function a(T,U,ba){var ca,S,K,Z;ca=0;for(S=T.lights.length;ca<S;ca++){K=T.lights[ca];if(K instanceof THREE.DirectionalLight){Z=U.normalWorld.dot(K.position)*K.intensity;if(Z>0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}else if(K instanceof THREE.PointLight){t.sub(K.position,U.centroidWorld);t.normalize();Z=U.normalWorld.dot(t)*K.intensity;if(Z>0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}}}function c(T,U,ba,ca,S,K){B=e(I++);B.setAttribute("d",
+"M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)n.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(H){k.r=o.r;k.g=o.g;k.b=o.b;a(K,ca,k);n.r=S.color.r*k.r;n.g=S.color.g*k.g;n.b=S.color.b*k.b;n.updateStyleString()}else n.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){v=1-S.__2near/(S.__farPlusNear-
+ca.z*S.__farMinusNear);n.setRGB(v,v,v)}else S instanceof THREE.MeshNormalMaterial&&n.setRGB(f(ca.normalWorld.x),f(ca.normalWorld.y),f(ca.normalWorld.z));S.wireframe?B.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):B.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+S.opacity);h.appendChild(B)}function d(T,U,ba,ca,S,
+K,Z){B=e(I++);B.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)n.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(H){k.r=o.r;k.g=o.g;k.b=o.b;a(Z,S,k);n.r=K.color.r*k.r;n.g=K.color.g*k.g;n.b=K.color.b*k.b;n.updateStyleString()}else n.__styleString=K.color.__styleString;
+else if(K instanceof THREE.MeshDepthMaterial){v=1-K.__2near/(K.__farPlusNear-S.z*K.__farMinusNear);n.setRGB(v,v,v)}else K instanceof THREE.MeshNormalMaterial&&n.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));K.wireframe?B.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):B.setAttribute("style","fill: "+n.__styleString+
+"; fill-opacity: "+K.opacity);h.appendChild(B)}function e(T){if(x[T]==null){x[T]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&x[T].setAttribute("shape-rendering","crispEdges");return x[T]}return x[T]}function f(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var b=null,l=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),g,m,y,C,w,p,z,F,G=new THREE.Rectangle,u=new THREE.Rectangle,H=false,n=new THREE.Color(16777215),k=new THREE.Color(16777215),
+o=new THREE.Color(0),q=new THREE.Color(0),j=new THREE.Color(0),v,t=new THREE.Vector3,x=[],A=[],D=[],B,I,P,O,Q=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(T,U){g=T;m=U;y=g/2;C=m/2;h.setAttribute("viewBox",-y+" "+-C+" "+g+" "+m);h.setAttribute("width",g);h.setAttribute("height",m);G.set(-y,-C,y,C)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};
+this.render=function(T,U){var ba,ca,S,K,Z,V,N,W;this.autoClear&&this.clear();b=l.projectScene(T,U,this.sortElements);O=P=I=0;if(H=T.lights.length>0){N=T.lights;o.setRGB(0,0,0);q.setRGB(0,0,0);j.setRGB(0,0,0);ba=0;for(ca=N.length;ba<ca;ba++){S=N[ba];K=S.color;if(S instanceof THREE.AmbientLight){o.r+=K.r;o.g+=K.g;o.b+=K.b}else if(S instanceof THREE.DirectionalLight){q.r+=K.r;q.g+=K.g;q.b+=K.b}else if(S instanceof THREE.PointLight){j.r+=K.r;j.g+=K.g;j.b+=K.b}}}ba=0;for(ca=b.length;ba<ca;ba++){N=b[ba];
+u.empty();if(N instanceof THREE.RenderableParticle){w=N;w.x*=y;w.y*=-C;S=0;for(K=N.materials.length;S<K;S++)if(W=N.materials[S]){Z=w;V=N;W=W;var $=P++;if(A[$]==null){A[$]=document.createElementNS("http://www.w3.org/2000/svg","circle");Q==0&&A[$].setAttribute("shape-rendering","crispEdges")}B=A[$];B.setAttribute("cx",Z.x);B.setAttribute("cy",Z.y);B.setAttribute("r",V.scale.x*y);if(W instanceof THREE.ParticleCircleMaterial){if(H){k.r=o.r+q.r+j.r;k.g=o.g+q.g+j.g;k.b=o.b+q.b+j.b;n.r=W.color.r*k.r;n.g=
+W.color.g*k.g;n.b=W.color.b*k.b;n.updateStyleString()}else n=W.color;B.setAttribute("style","fill: "+n.__styleString)}h.appendChild(B)}}else if(N instanceof THREE.RenderableLine){w=N.v1;p=N.v2;w.positionScreen.x*=y;w.positionScreen.y*=-C;p.positionScreen.x*=y;p.positionScreen.y*=-C;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);if(G.instersects(u)){S=0;for(K=N.materials.length;S<K;)if(W=N.materials[S++]){Z=w;V=p;W=W;$=O++;if(D[$]==null){D[$]=document.createElementNS("http://www.w3.org/2000/svg",
+"line");Q==0&&D[$].setAttribute("shape-rendering","crispEdges")}B=D[$];B.setAttribute("x1",Z.positionScreen.x);B.setAttribute("y1",Z.positionScreen.y);B.setAttribute("x2",V.positionScreen.x);B.setAttribute("y2",V.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){n.__styleString=W.color.__styleString;B.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);h.appendChild(B)}}}}else if(N instanceof
+THREE.RenderableFace3){w=N.v1;p=N.v2;z=N.v3;w.positionScreen.x*=y;w.positionScreen.y*=-C;p.positionScreen.x*=y;p.positionScreen.y*=-C;z.positionScreen.x*=y;z.positionScreen.y*=-C;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);u.addPoint(z.positionScreen.x,z.positionScreen.y);if(G.instersects(u)){S=0;for(K=N.meshMaterials.length;S<K;){W=N.meshMaterials[S++];if(W instanceof THREE.MeshFaceMaterial){Z=0;for(V=N.faceMaterials.length;Z<V;)(W=N.faceMaterials[Z++])&&
+c(w,p,z,N,W,T)}else W&&c(w,p,z,N,W,T)}}}else if(N instanceof THREE.RenderableFace4){w=N.v1;p=N.v2;z=N.v3;F=N.v4;w.positionScreen.x*=y;w.positionScreen.y*=-C;p.positionScreen.x*=y;p.positionScreen.y*=-C;z.positionScreen.x*=y;z.positionScreen.y*=-C;F.positionScreen.x*=y;F.positionScreen.y*=-C;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);u.addPoint(z.positionScreen.x,z.positionScreen.y);u.addPoint(F.positionScreen.x,F.positionScreen.y);if(G.instersects(u)){S=
+0;for(K=N.meshMaterials.length;S<K;){W=N.meshMaterials[S++];if(W instanceof THREE.MeshFaceMaterial){Z=0;for(V=N.faceMaterials.length;Z<V;)(W=N.faceMaterials[Z++])&&d(w,p,z,F,N,W,T)}else W&&d(w,p,z,F,N,W,T)}}}}}};
+THREE.WebGLRenderer=function(a){function c(k,o){k.fragment_shader=o.fragment_shader;k.vertex_shader=o.vertex_shader;k.uniforms=Uniforms.clone(o.uniforms)}function d(k,o){var q;if(k=="fragment")q=b.createShader(b.FRAGMENT_SHADER);else if(k=="vertex")q=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,o);b.compileShader(q);if(!b.getShaderParameter(q,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(q));return null}return q}function e(k){switch(k){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;
 case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;
-case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var f=document.createElement("canvas"),b,j=null,h=null,g=new THREE.Matrix4,m,y=new Float32Array(16),C=new Float32Array(16),
-u=new Float32Array(16),q=new Float32Array(9),A=new Float32Array(16),F=new THREE.Matrix4,G=new THREE.Vector4,t=true,H=new THREE.Color(0),o=0;if(a){if(a.antialias!==undefined)t=a.antialias;a.clearColor!==undefined&&H.setHex(a.clearColor);if(a.clearAlpha!==undefined)o=a.clearAlpha}this.domElement=f;this.autoClear=true;(function(l,p,n){try{b=f.getContext("experimental-webgl",{antialias:l})}catch(k){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
-b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,n)})(t,H,o);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,p){f.width=l;f.height=p;b.viewport(0,0,f.width,f.height)};this.setClearColor=function(l,p){var n=new THREE.Color(l);b.clearColor(n.r,n.g,n.b,p)};
-this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(l,p){var n,k,w,v=0,x=0,z=0,D,B,I,O=this.lights,Q=O.directional.colors,R=O.directional.positions,U=O.point.colors,T=O.point.positions,ba=0,ca=0;n=0;for(k=p.length;n<k;n++){w=p[n];D=w.color;B=w.position;I=w.intensity;if(w instanceof THREE.AmbientLight){v+=D.r;x+=D.g;z+=D.b}else if(w instanceof THREE.DirectionalLight){Q[ba*3]=D.r*I;Q[ba*3+1]=D.g*I;Q[ba*3+2]=D.b*I;R[ba*3]=B.x;R[ba*3+1]=B.y;R[ba*3+2]=B.z;ba+=
-1}else if(w instanceof THREE.PointLight){U[ca*3]=D.r*I;U[ca*3+1]=D.g*I;U[ca*3+2]=D.b*I;T[ca*3]=B.x;T[ca*3+1]=B.y;T[ca*3+2]=B.z;ca+=1}}O.point.length=ca;O.directional.length=ba;O.ambient[0]=v;O.ambient[1]=x;O.ambient[2]=z};this.createParticleBuffers=function(l){l.__webGLVertexBuffer=b.createBuffer();l.__webGLParticleBuffer=b.createBuffer();l.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(l){l.__webGLVertexBuffer=b.createBuffer();l.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=
-function(l){l.__webGLVertexBuffer=b.createBuffer();l.__webGLNormalBuffer=b.createBuffer();l.__webGLTangentBuffer=b.createBuffer();l.__webGLUVBuffer=b.createBuffer();l.__webGLUV2Buffer=b.createBuffer();l.__webGLFaceBuffer=b.createBuffer();l.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(l){var p=l.vertices.length;l.__vertexArray=new Float32Array(p*3);l.__lineArray=new Uint16Array(p);l.__webGLLineCount=p};this.initParticleBuffers=function(l){var p=l.vertices.length;l.__vertexArray=
-new Float32Array(p*3);l.__particleArray=new Uint16Array(p);l.__sortArray=[];l.__webGLParticleCount=p};this.initMeshBuffers=function(l,p){var n,k,w=0,v=0,x=0,z=p.geometry.faces,D=l.faces;n=0;for(k=D.length;n<k;n++){fi=D[n];face=z[fi];if(face instanceof THREE.Face3){w+=3;v+=1;x+=3}else if(face instanceof THREE.Face4){w+=4;v+=2;x+=4}}l.__vertexArray=new Float32Array(w*3);l.__normalArray=new Float32Array(w*3);l.__tangentArray=new Float32Array(w*4);l.__uvArray=new Float32Array(w*2);l.__uv2Array=new Float32Array(w*
-2);l.__faceArray=new Uint16Array(v*3);l.__lineArray=new Uint16Array(x*2);w=false;n=0;for(k=p.materials.length;n<k;n++){z=p.materials[n];if(z instanceof THREE.MeshFaceMaterial){z=0;for(D=l.materials.length;z<D;z++)if(l.materials[z]&&l.materials[z].shading!=undefined&&l.materials[z].shading==THREE.SmoothShading){w=true;break}}else if(z&&z.shading!=undefined&&z.shading==THREE.SmoothShading){w=true;break}if(w)break}l.__needsSmoothNormals=w;l.__webGLFaceCount=v*3;l.__webGLLineCount=x*2};this.setMeshBuffers=
-function(l,p,n){var k,w,v,x,z,D,B,I,O,Q,R=0,U=0,T=0,ba=0,ca=0,S=0,K=0,Z=0,V=l.__vertexArray,N=l.__uvArray,W=l.__uv2Array,$=l.__normalArray,da=l.__tangentArray,ha=l.__faceArray,E=l.__lineArray,L=l.__needsSmoothNormals,J=p.geometry,X=J.__dirtyVertices,ea=J.__dirtyElements,ja=J.__dirtyUvs,ia=J.__dirtyNormals,qa=J.__dirtyTangents,la=J.vertices,ua=l.faces,ma=J.faces,sa=J.uvs,Ha=J.uvs2;p=0;for(k=ua.length;p<k;p++){w=ua[p];v=ma[w];D=sa[w];w=Ha[w];x=v.vertexNormals;z=v.normal;if(v instanceof THREE.Face3){if(X){B=
-la[v.a].position;I=la[v.b].position;O=la[v.c].position;V[U]=B.x;V[U+1]=B.y;V[U+2]=B.z;V[U+3]=I.x;V[U+4]=I.y;V[U+5]=I.z;V[U+6]=O.x;V[U+7]=O.y;V[U+8]=O.z;U+=9}if(qa&&J.hasTangents){B=la[v.a].tangent;I=la[v.b].tangent;O=la[v.c].tangent;da[K]=B.x;da[K+1]=B.y;da[K+2]=B.z;da[K+3]=B.w;da[K+4]=I.x;da[K+5]=I.y;da[K+6]=I.z;da[K+7]=I.w;da[K+8]=O.x;da[K+9]=O.y;da[K+10]=O.z;da[K+11]=O.w;K+=12}if(ia)if(x.length==3&&L)for(v=0;v<3;v++){z=x[v];$[S]=z.x;$[S+1]=z.y;$[S+2]=z.z;S+=3}else for(v=0;v<3;v++){$[S]=z.x;$[S+
-1]=z.y;$[S+2]=z.z;S+=3}if(ja&&D)for(v=0;v<3;v++){x=D[v];N[T]=x.u;N[T+1]=x.v;T+=2}if(ja&&w)for(v=0;v<3;v++){D=w[v];W[ba]=D.u;W[ba+1]=D.v;ba+=2}if(ea){ha[ca]=R;ha[ca+1]=R+1;ha[ca+2]=R+2;ca+=3;E[Z]=R;E[Z+1]=R+1;E[Z+2]=R;E[Z+3]=R+2;E[Z+4]=R+1;E[Z+5]=R+2;Z+=6;R+=3}}else if(v instanceof THREE.Face4){if(X){B=la[v.a].position;I=la[v.b].position;O=la[v.c].position;Q=la[v.d].position;V[U]=B.x;V[U+1]=B.y;V[U+2]=B.z;V[U+3]=I.x;V[U+4]=I.y;V[U+5]=I.z;V[U+6]=O.x;V[U+7]=O.y;V[U+8]=O.z;V[U+9]=Q.x;V[U+10]=Q.y;V[U+
-11]=Q.z;U+=12}if(qa&&J.hasTangents){B=la[v.a].tangent;I=la[v.b].tangent;O=la[v.c].tangent;v=la[v.d].tangent;da[K]=B.x;da[K+1]=B.y;da[K+2]=B.z;da[K+3]=B.w;da[K+4]=I.x;da[K+5]=I.y;da[K+6]=I.z;da[K+7]=I.w;da[K+8]=O.x;da[K+9]=O.y;da[K+10]=O.z;da[K+11]=O.w;da[K+12]=v.x;da[K+13]=v.y;da[K+14]=v.z;da[K+15]=v.w;K+=16}if(ia)if(x.length==4&&L)for(v=0;v<4;v++){z=x[v];$[S]=z.x;$[S+1]=z.y;$[S+2]=z.z;S+=3}else for(v=0;v<4;v++){$[S]=z.x;$[S+1]=z.y;$[S+2]=z.z;S+=3}if(ja&&D)for(v=0;v<4;v++){x=D[v];N[T]=x.u;N[T+1]=
-x.v;T+=2}if(ja&&w)for(v=0;v<4;v++){D=w[v];W[ba]=D.u;W[ba+1]=D.v;ba+=2}if(ea){ha[ca]=R;ha[ca+1]=R+1;ha[ca+2]=R+2;ha[ca+3]=R;ha[ca+4]=R+2;ha[ca+5]=R+3;ca+=6;E[Z]=R;E[Z+1]=R+1;E[Z+2]=R;E[Z+3]=R+3;E[Z+4]=R+1;E[Z+5]=R+2;E[Z+6]=R+2;E[Z+7]=R+3;Z+=8;R+=4}}}if(X){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,V,n)}if(ia){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,$,n)}if(qa&&J.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLTangentBuffer);
-b.bufferData(b.ARRAY_BUFFER,da,n)}if(ja&&T>0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,N,n)}if(ja&&ba>0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,W,n)}if(ea){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,E,n)}};this.setLineBuffers=function(l,p){var n,k,w,v=l.vertices,x=v.length,z=l.__vertexArray,
-D=l.__lineArray,B=l.__dirtyElements;if(l.__dirtyVertices)for(n=0;n<x;n++){k=v[n].position;w=n*3;z[w]=k.x;z[w+1]=k.y;z[w+2]=k.z}if(B)for(n=0;n<x;n++)D[n]=n;b.bindBuffer(b.ARRAY_BUFFER,l.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,z,p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,D,p)};this.setParticleBuffers=function(l,p,n,k){var w,v=l.vertices,x=v.length,z=l.__vertexArray,D=l.__particleArray,B=l.__sortArray;w=l.__dirtyVertices;var I=l.__dirtyElements;
-if(n.sortParticles){F.multiply(k.projectionMatrix,k.matrix);F.multiplySelf(n.matrix);for(n=0;n<x;n++){k=v[n].position;G.copy(k);F.multiplyVector3(G);B[n]=[G.z,n]}B.sort(function(O,Q){return Q[0]-O[0]});for(n=0;n<x;n++){k=v[B[n][1]].position;w=n*3;z[w]=k.x;z[w+1]=k.y;z[w+2]=k.z}}else if(w)for(n=0;n<x;n++){k=v[n].position;w=n*3;z[w]=k.x;z[w+1]=k.y;z[w+2]=k.z}if(I)for(n=0;n<x;n++)D[n]=n;b.bindBuffer(b.ARRAY_BUFFER,l.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,z,p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-l.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,D,p)};this.initMaterial=function(l,p,n){if(!l.program){var k,w;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof
-THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var v,x,z,D;w=z=D=0;for(v=p.length;w<v;w++){x=p[w];x instanceof THREE.DirectionalLight&&z++;x instanceof THREE.PointLight&&D++}if(D+z<=4){p=z;D=D}else{p=Math.ceil(4*z/(D+z));D=4-p}w={directional:p,point:D};D=l.fragment_shader;p=l.vertex_shader;v={fog:n,map:l.map,env_map:l.env_map,light_map:l.light_map,maxDirLights:w.directional,maxPointLights:w.point};n=b.createProgram();
-w=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.fog?"#define USE_FOG":"",v.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"",v.light_map?"#define USE_LIGHTMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");v=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,
-"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"",v.light_map?"#define USE_LIGHTMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(n,d("fragment",w+D));b.attachShader(n,d("vertex",v+p));b.linkProgram(n);
-b.getProgramParameter(n,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};l.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in l.uniforms)n.push(k);k=l.program;D=0;for(p=n.length;D<p;D++){w=n[D];k.uniforms[w]=b.getUniformLocation(k,w)}l=l.program;k=["position","normal","uv","uv2","tangent"];n=0;for(D=k.length;n<
-D;n++){p=k[n];l.attributes[p]=b.getAttribLocation(l,p)}}};this.renderBuffer=function(l,p,n,k,w,v){var x;this.initMaterial(k,p,n);x=k.program;if(x!=j){b.useProgram(x);j=x}this.loadCamera(x,l);this.loadMatrices(x);if(k instanceof THREE.MeshPhongMaterial||k instanceof THREE.MeshLambertMaterial){this.setupLights(x,p);p=this.lights;k.uniforms.enableLighting.value=p.directional.length+p.point.length;k.uniforms.ambientLightColor.value=p.ambient;k.uniforms.directionalLightColor.value=p.directional.colors;
-k.uniforms.directionalLightDirection.value=p.directional.positions;k.uniforms.pointLightColor.value=p.point.colors;k.uniforms.pointLightPosition.value=p.point.positions}if(k instanceof THREE.MeshBasicMaterial||k instanceof THREE.MeshLambertMaterial||k instanceof THREE.MeshPhongMaterial){k.uniforms.color.value.setRGB(k.color.r*k.opacity,k.color.g*k.opacity,k.color.b*k.opacity);k.uniforms.opacity.value=k.opacity;k.uniforms.map.texture=k.map;k.uniforms.light_map.texture=k.light_map;k.uniforms.env_map.texture=
-k.env_map;k.uniforms.reflectivity.value=k.reflectivity;k.uniforms.refraction_ratio.value=k.refraction_ratio;k.uniforms.combine.value=k.combine;k.uniforms.useRefract.value=k.env_map&&k.env_map.mapping instanceof THREE.CubeRefractionMapping;if(n){k.uniforms.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){k.uniforms.fogNear.value=n.near;k.uniforms.fogFar.value=n.far}else if(n instanceof THREE.FogExp2)k.uniforms.fogDensity.value=n.density}}if(k instanceof THREE.LineBasicMaterial){k.uniforms.color.value.setRGB(k.color.r*
-k.opacity,k.color.g*k.opacity,k.color.b*k.opacity);k.uniforms.opacity.value=k.opacity;if(n){k.uniforms.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){k.uniforms.fogNear.value=n.near;k.uniforms.fogFar.value=n.far}else if(n instanceof THREE.FogExp2)k.uniforms.fogDensity.value=n.density}}if(k instanceof THREE.ParticleBasicMaterial){k.uniforms.color.value.setRGB(k.color.r*k.opacity,k.color.g*k.opacity,k.color.b*k.opacity);k.uniforms.opacity.value=k.opacity;k.uniforms.size.value=k.size;
-k.uniforms.map.texture=k.map;if(n){k.uniforms.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){k.uniforms.fogNear.value=n.near;k.uniforms.fogFar.value=n.far}else if(n instanceof THREE.FogExp2)k.uniforms.fogDensity.value=n.density}}if(k instanceof THREE.MeshPhongMaterial){k.uniforms.ambient.value.setRGB(k.ambient.r,k.ambient.g,k.ambient.b);k.uniforms.specular.value.setRGB(k.specular.r,k.specular.g,k.specular.b);k.uniforms.shininess.value=k.shininess}if(k instanceof THREE.MeshDepthMaterial){k.uniforms.mNear.value=
-l.near;k.uniforms.mFar.value=l.far}l=k.uniforms;var z,D,B;for(z in l)if(B=x.uniforms[z]){p=l[z];D=p.type;n=p.value;if(D=="i")b.uniform1i(B,n);else if(D=="f")b.uniform1f(B,n);else if(D=="fv1")b.uniform1fv(B,n);else if(D=="fv")b.uniform3fv(B,n);else if(D=="v2")b.uniform2f(B,n.x,n.y);else if(D=="v3")b.uniform3f(B,n.x,n.y,n.z);else if(D=="c")b.uniform3f(B,n.r,n.g,n.b);else if(D=="t"){b.uniform1i(B,n);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){p=p;n=n;if(p.image.length==6){if(!p.image.__webGLTextureCube&&
-!p.image.__cubeMapInitialized&&p.image.loadCount==6){p.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(D=0;D<6;++D)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
-D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,p.image[D]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);p.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{p=p;n=n;if(!p.__webGLTexture&&p.image.loaded){p.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,p.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,p.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(p.wrap_s));
-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(p.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(p.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(p.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+n);b.bindTexture(b.TEXTURE_2D,p.__webGLTexture)}}}x=x.attributes;b.bindBuffer(b.ARRAY_BUFFER,w.__webGLVertexBuffer);b.vertexAttribPointer(x.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.position);if(x.normal>=
-0){b.bindBuffer(b.ARRAY_BUFFER,w.__webGLNormalBuffer);b.vertexAttribPointer(x.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.normal)}if(x.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,w.__webGLTangentBuffer);b.vertexAttribPointer(x.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.tangent)}if(x.uv>=0)if(w.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,w.__webGLUVBuffer);b.vertexAttribPointer(x.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.uv)}else b.disableVertexAttribArray(x.uv);if(x.uv2>=
-0)if(w.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,w.__webGLUV2Buffer);b.vertexAttribPointer(x.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.uv2)}else b.disableVertexAttribArray(x.uv2);if(k.wireframe||k instanceof THREE.LineBasicMaterial){x=k.wireframe_linewidth!==undefined?k.wireframe_linewidth:k.linewidth!==undefined?k.linewidth:1;k=k instanceof THREE.LineBasicMaterial&&v.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(x);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);
-b.drawElements(k,w.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(k instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,w.__webGLParticleBuffer);b.drawElements(b.POINTS,w.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,w.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(l,p,n,k,w,v,x){var z,D,B,I,O;B=0;for(I=k.materials.length;B<I;B++){z=k.materials[B];if(z instanceof THREE.MeshFaceMaterial){z=
-0;for(D=w.materials.length;z<D;z++)if((O=w.materials[z])&&O.blending==v&&O.opacity<1==x){this.setBlending(O.blending);this.renderBuffer(l,p,n,O,w,k)}}else if((O=z)&&O.blending==v&&O.opacity<1==x){this.setBlending(O.blending);this.renderBuffer(l,p,n,O,w,k)}}};this.render=function(l,p,n,k){var w,v,x,z=l.lights,D=l.fog;p.autoUpdateMatrix&&p.updateMatrix();y.set(p.matrix.flatten());u.set(p.projectionMatrix.flatten());this.initWebGLObjects(l,p);k=k!==undefined?k:true;if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=
-b.createFramebuffer();n.__webGLRenderbuffer=b.createRenderbuffer();n.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,n.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,n.width,n.height);b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(n.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(n.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(n.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
-e(n.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(n.format),n.width,n.height,0,e(n.format),e(n.type),null);b.bindFramebuffer(b.FRAMEBUFFER,n.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,n.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,n.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(n){w=n.__webGLFramebuffer;x=n.width;v=n.height}else{w=
-null;x=f.width;v=f.height}if(w!=h){b.bindFramebuffer(b.FRAMEBUFFER,w);b.viewport(0,0,x,v);k&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);h=w}this.autoClear&&this.clear();w=l.__webGLObjects.length;for(k=0;k<w;k++){v=l.__webGLObjects[k];x=v.object;if(x.visible){x.autoUpdateMatrix&&x.updateMatrix();if(x.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);x.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(k=0;k<w;k++){v=l.__webGLObjects[k];x=v.object;v=v.buffer;if(x.visible){this.setupMatrices(x,
-p);this.renderPass(p,z,D,x,v,THREE.NormalBlending,false)}}for(k=0;k<w;k++){v=l.__webGLObjects[k];x=v.object;v=v.buffer;if(x.visible){this.setupMatrices(x,p);this.renderPass(p,z,D,x,v,THREE.AdditiveBlending,false);this.renderPass(p,z,D,x,v,THREE.SubtractiveBlending,false);this.renderPass(p,z,D,x,v,THREE.AdditiveBlending,true);this.renderPass(p,z,D,x,v,THREE.SubtractiveBlending,true);this.renderPass(p,z,D,x,v,THREE.NormalBlending,true);this.renderPass(p,z,D,x,v,THREE.BillboardBlending,false)}}if(n&&
-n.min_filter!==THREE.NearestFilter&&n.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(l,p){function n(I,O,Q,R){if(I[O]==undefined){l.__webGLObjects.push({buffer:Q,object:R});I[O]=1}}var k,w,v,x,z,D,B;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={}}k=0;for(w=l.objects.length;k<w;k++){v=l.objects[k];z=v.geometry;if(l.__webGLObjectsMap[v.id]==undefined)l.__webGLObjectsMap[v.id]=
-{};B=l.__webGLObjectsMap[v.id];if(v instanceof THREE.Mesh){for(x in z.geometryChunks){D=z.geometryChunks[x];if(!D.__webGLVertexBuffer){this.createMeshBuffers(D);this.initMeshBuffers(D,v);z.__dirtyVertices=true;z.__dirtyElements=true;z.__dirtyUvs=true;z.__dirtyNormals=true;z.__dirtyTangents=true}if(z.__dirtyVertices||z.__dirtyElements||z.__dirtyUvs)this.setMeshBuffers(D,v,b.DYNAMIC_DRAW);n(B,x,D,v)}z.__dirtyVertices=false;z.__dirtyElements=false;z.__dirtyUvs=false;z.__dirtyNormals=false;z.__dirtyTangents=
-false}else if(v instanceof THREE.Line){if(!z.__webGLVertexBuffer){this.createLineBuffers(z);this.initLineBuffers(z);z.__dirtyVertices=true;z.__dirtyElements=true}z.__dirtyVertices&&this.setLineBuffers(z,b.DYNAMIC_DRAW);n(B,0,z,v);z.__dirtyVertices=false;z.__dirtyElements=false}else if(v instanceof THREE.ParticleSystem){if(!z.__webGLVertexBuffer){this.createParticleBuffers(z);this.initParticleBuffers(z);z.__dirtyVertices=true;z.__dirtyColors=true;z.__dirtyElements=true}if(z.__dirtyVertices||z.__dirtyColors||
-v.sortParticles)this.setParticleBuffers(z,b.DYNAMIC_DRAW,v,p);n(B,0,z,v);z.__dirtyVertices=false;z.__dirtyColors=false;z.__dirtyElements=false}}};this.removeObject=function(l,p){var n,k;for(n=l.__webGLObjects.length-1;n>=0;n--){k=l.__webGLObjects[n].object;p==k&&l.__webGLObjects.splice(n,1)}};this.setupMatrices=function(l,p){g.multiply(p.matrix,l.matrix);C.set(g.flatten());m=THREE.Matrix4.makeInvert3x3(g).transpose();q.set(m.m);A.set(l.matrix.flatten())};this.loadMatrices=function(l){b.uniformMatrix4fv(l.uniforms.viewMatrix,
-false,y);b.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,C);b.uniformMatrix4fv(l.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(l.uniforms.normalMatrix,false,q);b.uniformMatrix4fv(l.uniforms.objectMatrix,false,A)};this.loadCamera=function(l,p){b.uniform3f(l.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
-b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(l,p){if(l){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(l=="back")b.cullFace(b.BACK);else l=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
-0}};
+case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var f=document.createElement("canvas"),b,l=null,h=null,g=new THREE.Matrix4,m,y=new Float32Array(16),C=new Float32Array(16),
+w=new Float32Array(16),p=new Float32Array(9),z=new Float32Array(16),F=new THREE.Matrix4,G=new THREE.Vector4,u=true,H=new THREE.Color(0),n=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&H.setHex(a.clearColor);if(a.clearAlpha!==undefined)n=a.clearAlpha}this.domElement=f;this.autoClear=true;(function(k,o,q){try{b=f.getContext("experimental-webgl",{antialias:k})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);
+b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(o.r,o.g,o.b,q)})(u,H,n);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(k,o){f.width=k;f.height=o;b.viewport(0,0,f.width,f.height)};this.setClearColor=function(k,o){var q=new THREE.Color(k);b.clearColor(q.r,q.g,q.b,o)};
+this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(k,o){var q,j,v,t=0,x=0,A=0,D,B,I,P=this.lights,O=P.directional.colors,Q=P.directional.positions,T=P.point.colors,U=P.point.positions,ba=0,ca=0;q=0;for(j=o.length;q<j;q++){v=o[q];D=v.color;B=v.position;I=v.intensity;if(v instanceof THREE.AmbientLight){t+=D.r;x+=D.g;A+=D.b}else if(v instanceof THREE.DirectionalLight){O[ba*3]=D.r*I;O[ba*3+1]=D.g*I;O[ba*3+2]=D.b*I;Q[ba*3]=B.x;Q[ba*3+1]=B.y;Q[ba*3+2]=B.z;ba+=
+1}else if(v instanceof THREE.PointLight){T[ca*3]=D.r*I;T[ca*3+1]=D.g*I;T[ca*3+2]=D.b*I;U[ca*3]=B.x;U[ca*3+1]=B.y;U[ca*3+2]=B.z;ca+=1}}P.point.length=ca;P.directional.length=ba;P.ambient[0]=t;P.ambient[1]=x;P.ambient[2]=A};this.createParticleBuffers=function(k){k.__webGLVertexBuffer=b.createBuffer();k.__webGLParticleBuffer=b.createBuffer();k.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(k){k.__webGLVertexBuffer=b.createBuffer();k.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=
+function(k){k.__webGLVertexBuffer=b.createBuffer();k.__webGLNormalBuffer=b.createBuffer();k.__webGLTangentBuffer=b.createBuffer();k.__webGLUVBuffer=b.createBuffer();k.__webGLUV2Buffer=b.createBuffer();k.__webGLFaceBuffer=b.createBuffer();k.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(k){var o=k.vertices.length;k.__vertexArray=new Float32Array(o*3);k.__lineArray=new Uint16Array(o);k.__webGLLineCount=o};this.initParticleBuffers=function(k){var o=k.vertices.length;k.__vertexArray=
+new Float32Array(o*3);k.__colorArray=new Float32Array(o*3);k.__particleArray=new Uint16Array(o);k.__sortArray=[];k.__webGLParticleCount=o};this.initMeshBuffers=function(k,o){var q,j,v=0,t=0,x=0,A=o.geometry.faces,D=k.faces;q=0;for(j=D.length;q<j;q++){fi=D[q];face=A[fi];if(face instanceof THREE.Face3){v+=3;t+=1;x+=3}else if(face instanceof THREE.Face4){v+=4;t+=2;x+=4}}k.__vertexArray=new Float32Array(v*3);k.__normalArray=new Float32Array(v*3);k.__tangentArray=new Float32Array(v*4);k.__uvArray=new Float32Array(v*
+2);k.__uv2Array=new Float32Array(v*2);k.__faceArray=new Uint16Array(t*3);k.__lineArray=new Uint16Array(x*2);v=false;q=0;for(j=o.materials.length;q<j;q++){A=o.materials[q];if(A instanceof THREE.MeshFaceMaterial){A=0;for(D=k.materials.length;A<D;A++)if(k.materials[A]&&k.materials[A].shading!=undefined&&k.materials[A].shading==THREE.SmoothShading){v=true;break}}else if(A&&A.shading!=undefined&&A.shading==THREE.SmoothShading){v=true;break}if(v)break}k.__needsSmoothNormals=v;k.__webGLFaceCount=t*3;k.__webGLLineCount=
+x*2};this.setMeshBuffers=function(k,o,q){var j,v,t,x,A,D,B,I,P,O,Q=0,T=0,U=0,ba=0,ca=0,S=0,K=0,Z=0,V=k.__vertexArray,N=k.__uvArray,W=k.__uv2Array,$=k.__normalArray,da=k.__tangentArray,ha=k.__faceArray,E=k.__lineArray,L=k.__needsSmoothNormals,J=o.geometry,X=J.__dirtyVertices,ea=J.__dirtyElements,ja=J.__dirtyUvs,ia=J.__dirtyNormals,qa=J.__dirtyTangents,la=J.vertices,ua=k.faces,ma=J.faces,sa=J.uvs,Ha=J.uvs2;o=0;for(j=ua.length;o<j;o++){v=ua[o];t=ma[v];D=sa[v];v=Ha[v];x=t.vertexNormals;A=t.normal;if(t instanceof
+THREE.Face3){if(X){B=la[t.a].position;I=la[t.b].position;P=la[t.c].position;V[T]=B.x;V[T+1]=B.y;V[T+2]=B.z;V[T+3]=I.x;V[T+4]=I.y;V[T+5]=I.z;V[T+6]=P.x;V[T+7]=P.y;V[T+8]=P.z;T+=9}if(qa&&J.hasTangents){B=la[t.a].tangent;I=la[t.b].tangent;P=la[t.c].tangent;da[K]=B.x;da[K+1]=B.y;da[K+2]=B.z;da[K+3]=B.w;da[K+4]=I.x;da[K+5]=I.y;da[K+6]=I.z;da[K+7]=I.w;da[K+8]=P.x;da[K+9]=P.y;da[K+10]=P.z;da[K+11]=P.w;K+=12}if(ia)if(x.length==3&&L)for(t=0;t<3;t++){A=x[t];$[S]=A.x;$[S+1]=A.y;$[S+2]=A.z;S+=3}else for(t=0;t<
+3;t++){$[S]=A.x;$[S+1]=A.y;$[S+2]=A.z;S+=3}if(ja&&D)for(t=0;t<3;t++){x=D[t];N[U]=x.u;N[U+1]=x.v;U+=2}if(ja&&v)for(t=0;t<3;t++){D=v[t];W[ba]=D.u;W[ba+1]=D.v;ba+=2}if(ea){ha[ca]=Q;ha[ca+1]=Q+1;ha[ca+2]=Q+2;ca+=3;E[Z]=Q;E[Z+1]=Q+1;E[Z+2]=Q;E[Z+3]=Q+2;E[Z+4]=Q+1;E[Z+5]=Q+2;Z+=6;Q+=3}}else if(t instanceof THREE.Face4){if(X){B=la[t.a].position;I=la[t.b].position;P=la[t.c].position;O=la[t.d].position;V[T]=B.x;V[T+1]=B.y;V[T+2]=B.z;V[T+3]=I.x;V[T+4]=I.y;V[T+5]=I.z;V[T+6]=P.x;V[T+7]=P.y;V[T+8]=P.z;V[T+9]=
+O.x;V[T+10]=O.y;V[T+11]=O.z;T+=12}if(qa&&J.hasTangents){B=la[t.a].tangent;I=la[t.b].tangent;P=la[t.c].tangent;t=la[t.d].tangent;da[K]=B.x;da[K+1]=B.y;da[K+2]=B.z;da[K+3]=B.w;da[K+4]=I.x;da[K+5]=I.y;da[K+6]=I.z;da[K+7]=I.w;da[K+8]=P.x;da[K+9]=P.y;da[K+10]=P.z;da[K+11]=P.w;da[K+12]=t.x;da[K+13]=t.y;da[K+14]=t.z;da[K+15]=t.w;K+=16}if(ia)if(x.length==4&&L)for(t=0;t<4;t++){A=x[t];$[S]=A.x;$[S+1]=A.y;$[S+2]=A.z;S+=3}else for(t=0;t<4;t++){$[S]=A.x;$[S+1]=A.y;$[S+2]=A.z;S+=3}if(ja&&D)for(t=0;t<4;t++){x=D[t];
+N[U]=x.u;N[U+1]=x.v;U+=2}if(ja&&v)for(t=0;t<4;t++){D=v[t];W[ba]=D.u;W[ba+1]=D.v;ba+=2}if(ea){ha[ca]=Q;ha[ca+1]=Q+1;ha[ca+2]=Q+2;ha[ca+3]=Q;ha[ca+4]=Q+2;ha[ca+5]=Q+3;ca+=6;E[Z]=Q;E[Z+1]=Q+1;E[Z+2]=Q;E[Z+3]=Q+3;E[Z+4]=Q+1;E[Z+5]=Q+2;E[Z+6]=Q+2;E[Z+7]=Q+3;Z+=8;Q+=4}}}if(X){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,V,q)}if(ia){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,$,q)}if(qa&&J.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLTangentBuffer);
+b.bufferData(b.ARRAY_BUFFER,da,q)}if(ja&&U>0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,N,q)}if(ja&&ba>0){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,W,q)}if(ea){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,q);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,E,q)}};this.setLineBuffers=function(k,o){var q,j,v,t=k.vertices,x=t.length,A=k.__vertexArray,
+D=k.__lineArray,B=k.__dirtyElements;if(k.__dirtyVertices){for(q=0;q<x;q++){j=t[q].position;v=q*3;A[v]=j.x;A[v+1]=j.y;A[v+2]=j.z}b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,A,o)}if(B){for(q=0;q<x;q++)D[q]=q;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,D,o)}};this.setParticleBuffers=function(k,o,q,j){var v,t,x;t=k.vertices;var A=t.length,D=k.colors,B=D.length,I=k.__vertexArray,P=k.__particleArray,O=k.__colorArray,Q=k.__sortArray,
+T=k.__dirtyVertices,U=k.__dirtyElements,ba=k.__dirtyColors;if(q.sortParticles){F.multiply(j.projectionMatrix,j.matrix);F.multiplySelf(q.matrix);for(v=0;v<A;v++){x=t[v].position;G.copy(x);F.multiplyVector3(G);Q[v]=[G.z,v]}Q.sort(function(ca,S){return S[0]-ca[0]});for(v=0;v<A;v++){x=t[Q[v][1]].position;j=v*3;I[j]=x.x;I[j+1]=x.y;I[j+2]=x.z}for(t=0;t<B;t++){j=t*3;color=D[Q[t][1]];O[j]=color.r;O[j+1]=color.g;O[j+2]=color.b}}else{if(T)for(v=0;v<A;v++){x=t[v].position;j=v*3;I[j]=x.x;I[j+1]=x.y;I[j+2]=x.z}if(ba)for(t=
+0;t<B;t++){color=D[t];j=t*3;O[j]=color.r;O[j+1]=color.g;O[j+2]=color.b}}if(U){for(v=0;v<A;v++)P[v]=v;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,k.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,P,o)}if(T||q.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,I,o)}if(ba||q.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,k.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,O,o)}};this.initMaterial=function(k,o,q){if(!k.program){var j,v;if(k instanceof THREE.MeshDepthMaterial)c(k,
+THREE.ShaderLib.depth);else if(k instanceof THREE.MeshNormalMaterial)c(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)c(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)c(k,THREE.ShaderLib.lambert);else if(k instanceof THREE.MeshPhongMaterial)c(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)c(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&c(k,THREE.ShaderLib.particle_basic);var t,x,A,D;v=A=D=0;for(t=o.length;v<
+t;v++){x=o[v];x instanceof THREE.DirectionalLight&&A++;x instanceof THREE.PointLight&&D++}if(D+A<=4){o=A;D=D}else{o=Math.ceil(4*A/(D+A));D=4-o}v={directional:o,point:D};D=k.fragment_shader;o=k.vertex_shader;t={fog:q,map:k.map,env_map:k.env_map,light_map:k.light_map,vertex_colors:k.vertex_colors,maxDirLights:v.directional,maxPointLights:v.point};q=b.createProgram();v=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,
+t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":"",t.light_map?"#define USE_LIGHTMAP":"",t.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.map?"#define USE_MAP":"",t.env_map?"#define USE_ENVMAP":
+"",t.light_map?"#define USE_LIGHTMAP":"",t.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(q,d("fragment",v+D));b.attachShader(q,d("vertex",t+o));b.linkProgram(q);b.getProgramParameter(q,b.LINK_STATUS)||
+alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(q,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");q.uniforms={};q.attributes={};k.program=q;q=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in k.uniforms)q.push(j);j=k.program;D=0;for(o=q.length;D<o;D++){v=q[D];j.uniforms[v]=b.getUniformLocation(j,v)}k=k.program;j=["position","normal","uv","uv2","tangent","color"];q=0;for(D=j.length;q<D;q++){o=j[q];k.attributes[o]=
+b.getAttribLocation(k,o)}}};this.renderBuffer=function(k,o,q,j,v,t){var x;this.initMaterial(j,o,q);x=j.program;if(x!=l){b.useProgram(x);l=x}this.loadCamera(x,k);this.loadMatrices(x);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(x,o);o=this.lights;j.uniforms.enableLighting.value=o.directional.length+o.point.length;j.uniforms.ambientLightColor.value=o.ambient;j.uniforms.directionalLightColor.value=o.directional.colors;j.uniforms.directionalLightDirection.value=
+o.directional.positions;j.uniforms.pointLightColor.value=o.point.colors;j.uniforms.pointLightPosition.value=o.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){j.uniforms.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;j.uniforms.map.texture=j.map;j.uniforms.light_map.texture=j.light_map;j.uniforms.env_map.texture=j.env_map;j.uniforms.reflectivity.value=
+j.reflectivity;j.uniforms.refraction_ratio.value=j.refraction_ratio;j.uniforms.combine.value=j.combine;j.uniforms.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping;if(q){j.uniforms.fogColor.value.setHex(q.color.hex);if(q instanceof THREE.Fog){j.uniforms.fogNear.value=q.near;j.uniforms.fogFar.value=q.far}else if(q instanceof THREE.FogExp2)j.uniforms.fogDensity.value=q.density}}if(j instanceof THREE.LineBasicMaterial){j.uniforms.diffuse.value.setRGB(j.color.r*j.opacity,
+j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;if(q){j.uniforms.fogColor.value.setHex(q.color.hex);if(q instanceof THREE.Fog){j.uniforms.fogNear.value=q.near;j.uniforms.fogFar.value=q.far}else if(q instanceof THREE.FogExp2)j.uniforms.fogDensity.value=q.density}}if(j instanceof THREE.ParticleBasicMaterial){j.uniforms.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);j.uniforms.opacity.value=j.opacity;j.uniforms.size.value=j.size;j.uniforms.map.texture=
+j.map;if(q){j.uniforms.fogColor.value.setHex(q.color.hex);if(q instanceof THREE.Fog){j.uniforms.fogNear.value=q.near;j.uniforms.fogFar.value=q.far}else if(q instanceof THREE.FogExp2)j.uniforms.fogDensity.value=q.density}}if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);j.uniforms.shininess.value=j.shininess}if(j instanceof THREE.MeshDepthMaterial){j.uniforms.mNear.value=
+k.near;j.uniforms.mFar.value=k.far}k=j.uniforms;var A,D,B;for(A in k)if(B=x.uniforms[A]){o=k[A];D=o.type;q=o.value;if(D=="i")b.uniform1i(B,q);else if(D=="f")b.uniform1f(B,q);else if(D=="fv1")b.uniform1fv(B,q);else if(D=="fv")b.uniform3fv(B,q);else if(D=="v2")b.uniform2f(B,q.x,q.y);else if(D=="v3")b.uniform3f(B,q.x,q.y,q.z);else if(D=="c")b.uniform3f(B,q.r,q.g,q.b);else if(D=="t"){b.uniform1i(B,q);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){o=o;q=q;if(o.image.length==6){if(!o.image.__webGLTextureCube&&
+!o.image.__cubeMapInitialized&&o.image.loadCount==6){o.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(D=0;D<6;++D)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
+D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,o.image[D]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);o.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+q);b.bindTexture(b.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{o=o;q=q;if(!o.__webGLTexture&&o.image.loaded){o.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,o.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(o.wrap_s));
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,e(o.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(o.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(o.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+q);b.bindTexture(b.TEXTURE_2D,o.__webGLTexture)}}}x=x.attributes;b.bindBuffer(b.ARRAY_BUFFER,v.__webGLVertexBuffer);b.vertexAttribPointer(x.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.position);if(x.color>=
+0){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLColorBuffer);b.vertexAttribPointer(x.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.color)}if(x.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLNormalBuffer);b.vertexAttribPointer(x.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.normal)}if(x.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLTangentBuffer);b.vertexAttribPointer(x.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.tangent)}if(x.uv>=0)if(v.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,
+v.__webGLUVBuffer);b.vertexAttribPointer(x.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.uv)}else b.disableVertexAttribArray(x.uv);if(x.uv2>=0)if(v.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLUV2Buffer);b.vertexAttribPointer(x.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(x.uv2)}else b.disableVertexAttribArray(x.uv2);if(j.wireframe||j instanceof THREE.LineBasicMaterial){x=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof
+THREE.LineBasicMaterial&&t.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(x);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,v.__webGLLineBuffer);b.drawElements(j,v.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(j instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,v.__webGLParticleBuffer);b.drawElements(b.POINTS,v.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,v.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,v.__webGLFaceCount,b.UNSIGNED_SHORT,
+0)}};this.renderPass=function(k,o,q,j,v,t,x){var A,D,B,I,P;B=0;for(I=j.materials.length;B<I;B++){A=j.materials[B];if(A instanceof THREE.MeshFaceMaterial){A=0;for(D=v.materials.length;A<D;A++)if((P=v.materials[A])&&P.blending==t&&P.opacity<1==x){this.setBlending(P.blending);this.renderBuffer(k,o,q,P,v,j)}}else if((P=A)&&P.blending==t&&P.opacity<1==x){this.setBlending(P.blending);this.renderBuffer(k,o,q,P,v,j)}}};this.render=function(k,o,q,j){var v,t,x,A=k.lights,D=k.fog;o.autoUpdateMatrix&&o.updateMatrix();
+y.set(o.matrix.flatten());w.set(o.projectionMatrix.flatten());this.initWebGLObjects(k,o);j=j!==undefined?j:true;if(q&&!q.__webGLFramebuffer){q.__webGLFramebuffer=b.createFramebuffer();q.__webGLRenderbuffer=b.createRenderbuffer();q.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,q.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,q.width,q.height);b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,e(q.wrap_s));b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_T,e(q.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,e(q.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,e(q.min_filter));b.texImage2D(b.TEXTURE_2D,0,e(q.format),q.width,q.height,0,e(q.format),e(q.type),null);b.bindFramebuffer(b.FRAMEBUFFER,q.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,q.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,q.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,
+null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(q){v=q.__webGLFramebuffer;x=q.width;t=q.height}else{v=null;x=f.width;t=f.height}if(v!=h){b.bindFramebuffer(b.FRAMEBUFFER,v);b.viewport(0,0,x,t);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);h=v}this.autoClear&&this.clear();v=k.__webGLObjects.length;for(j=0;j<v;j++){t=k.__webGLObjects[j];x=t.object;if(x.visible){x.autoUpdateMatrix&&x.updateMatrix();if(x.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);
+x.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}}for(j=0;j<v;j++){t=k.__webGLObjects[j];x=t.object;t=t.buffer;if(x.visible){this.setupMatrices(x,o);this.renderPass(o,A,D,x,t,THREE.NormalBlending,false)}}for(j=0;j<v;j++){t=k.__webGLObjects[j];x=t.object;t=t.buffer;if(x.visible){this.setupMatrices(x,o);this.renderPass(o,A,D,x,t,THREE.AdditiveBlending,false);this.renderPass(o,A,D,x,t,THREE.SubtractiveBlending,false);this.renderPass(o,A,D,x,t,THREE.AdditiveBlending,true);this.renderPass(o,A,D,x,t,THREE.SubtractiveBlending,
+true);this.renderPass(o,A,D,x,t,THREE.NormalBlending,true);this.renderPass(o,A,D,x,t,THREE.BillboardBlending,false)}}if(q&&q.min_filter!==THREE.NearestFilter&&q.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,q.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(k,o){function q(I,P,O,Q){if(I[P]==undefined){k.__webGLObjects.push({buffer:O,object:Q});I[P]=1}}var j,v,t,x,A,D,B;if(!k.__webGLObjects){k.__webGLObjects=[];k.__webGLObjectsMap=
+{}}j=0;for(v=k.objects.length;j<v;j++){t=k.objects[j];A=t.geometry;if(k.__webGLObjectsMap[t.id]==undefined)k.__webGLObjectsMap[t.id]={};B=k.__webGLObjectsMap[t.id];if(t instanceof THREE.Mesh){for(x in A.geometryChunks){D=A.geometryChunks[x];if(!D.__webGLVertexBuffer){this.createMeshBuffers(D);this.initMeshBuffers(D,t);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyUvs=true;A.__dirtyNormals=true;A.__dirtyTangents=true}if(A.__dirtyVertices||A.__dirtyElements||A.__dirtyUvs)this.setMeshBuffers(D,
+t,b.DYNAMIC_DRAW);q(B,x,D,t)}A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyUvs=false;A.__dirtyNormals=false;A.__dirtyTangents=false}else if(t instanceof THREE.Line){if(!A.__webGLVertexBuffer){this.createLineBuffers(A);this.initLineBuffers(A);A.__dirtyVertices=true;A.__dirtyElements=true}A.__dirtyVertices&&this.setLineBuffers(A,b.DYNAMIC_DRAW);q(B,0,A,t);A.__dirtyVertices=false;A.__dirtyElements=false}else if(t instanceof THREE.ParticleSystem){if(!A.__webGLVertexBuffer){this.createParticleBuffers(A);
+this.initParticleBuffers(A);A.__dirtyVertices=true;A.__dirtyColors=true;A.__dirtyElements=true}if(A.__dirtyVertices||A.__dirtyColors||t.sortParticles)this.setParticleBuffers(A,b.DYNAMIC_DRAW,t,o);q(B,0,A,t);A.__dirtyVertices=false;A.__dirtyColors=false;A.__dirtyElements=false}}};this.removeObject=function(k,o){var q,j;for(q=k.__webGLObjects.length-1;q>=0;q--){j=k.__webGLObjects[q].object;o==j&&k.__webGLObjects.splice(q,1)}};this.setupMatrices=function(k,o){g.multiply(o.matrix,k.matrix);C.set(g.flatten());
+m=THREE.Matrix4.makeInvert3x3(g).transpose();p.set(m.m);z.set(k.matrix.flatten())};this.loadMatrices=function(k){b.uniformMatrix4fv(k.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(k.uniforms.modelViewMatrix,false,C);b.uniformMatrix4fv(k.uniforms.projectionMatrix,false,w);b.uniformMatrix3fv(k.uniforms.normalMatrix,false,p);b.uniformMatrix4fv(k.uniforms.objectMatrix,false,z)};this.loadCamera=function(k,o){b.uniform3f(k.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=
+function(k){switch(k){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(k,o){if(k){!o||o=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(k=="back")b.cullFace(b.BACK);else k=="front"?
+b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
 lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
-lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"};
-THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"};
+THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",
-vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
+vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",
 THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},
-lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,
-"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,
-"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
-THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
+lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,
+THREE.Snippets.lightmap_fragment,"gl_FragColor =  mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,
+THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
+THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor =  mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );",
 THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:"uniform float size;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"}};
-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
-var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,f=d?c.geometry:c,b=a.vertices,j=f.vertices,h=a.faces,g=f.faces,m=a.uvs;f=f.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var y=0,C=j.length;y<C;y++){var u=new THREE.Vertex(j[y].position.clone());d&&c.matrix.multiplyVector3(u.position);b.push(u)}y=0;for(C=g.length;y<C;y++){j=g[y];var q,A=j.vertexNormals;if(j instanceof THREE.Face3)q=new THREE.Face3(j.a+e,j.b+e,j.c+e);else if(j instanceof THREE.Face4)q=new THREE.Face4(j.a+
-e,j.b+e,j.c+e,j.d+e);q.centroid.copy(j.centroid);q.normal.copy(j.normal);d=0;for(b=A.length;d<b;d++){u=A[d];q.vertexNormals.push(u.clone())}q.materials=j.materials.slice();h.push(q)}y=0;for(C=f.length;y<C;y++){e=f[y];h=[];d=0;for(b=e.length;d<b;d++)h.push(new THREE.UV(e[d].u,e[d].v));m.push(h)}}},ImageUtils={loadTexture:function(a,c,d){var e=new Image;e.onload=function(){this.loaded=true;d&&d(this)};e.src=a;return new THREE.Texture(e,c)},loadArray:function(a,c){var d,e,f=[];d=f.loadCount=0;for(e=
-a.length;d<e;++d){f[d]=new Image;f[d].loaded=0;f[d].onload=function(){f.loadCount+=1;this.loaded=true;c&&c(this)};f[d].src=a[d]}return f}},SceneUtils={loadScene:function(a,c,d,e){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function b(){for(y in k.objects)if(!B.objects[y]){F=k.objects[y];if(o=B.geometries[F.geometry]){n=[];for(i=0;i<F.materials.length;i++)n[i]=B.materials[F.materials[i]];G=F.position;r=F.rotation;s=F.scale;object=new THREE.Mesh(o,n);object.position.set(G[0],G[1],G[2]);
-object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;B.scene.addObject(object);B.objects[y]=object}}}function j(I){return function(O){B.geometries[I]=O;b();v-=1;h()}}function h(){e({total_models:z,total_textures:D,loaded_models:z-v,loaded_textures:D-x},B);v==0&&x==0&&d(B)}var g,m,y,C,u,q,A,F,G,t,H,o,l,p,n,k,w,v,x,z,D,B;k=f.data;w=new THREE.Loader;x=v=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};
-f=function(){x-=1;h()};for(u in k.cameras){t=k.cameras[u];if(t.type=="perspective")l=new THREE.Camera(t.fov,t.aspect,t.near,t.far);else if(t.type=="ortho"){l=new THREE.Camera;l.projectionMatrix=THREE.Matrix4.makeOrtho(t.left,t.right,t.top,t.bottom,t.near,t.far)}G=t.position;t=t.target;l.position.set(G[0],G[1],G[2]);l.target.position.set(t[0],t[1],t[2]);B.cameras[u]=l}for(C in k.lights){u=k.lights[C];if(u.type=="directional"){G=u.direction;light=new THREE.DirectionalLight;light.position.set(G[0],G[1],
-G[2]);light.position.normalize()}else if(u.type=="point"){G=u.position;light=new THREE.PointLight;light.position.set(G[0],G[1],G[2])}t=u.color;i=u.intensity||1;light.color.setRGB(t[0]*i,t[1]*i,t[2]*i);B.scene.addLight(light);B.lights[C]=light}for(q in k.fogs){C=k.fogs[q];if(C.type=="linear")p=new THREE.Fog(0,C.near,C.far);else if(C.type=="exp2")p=new THREE.FogExp2(0,C.density);t=C.color;p.color.setRGB(t[0],t[1],t[2]);B.fogs[q]=p}if(B.cameras&&k.defaults.camera)B.currentCamera=B.cameras[k.defaults.camera];
-if(B.fogs&&k.defaults.fog)B.scene.fog=B.fogs[k.defaults.fog];t=k.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(t[0],t[1],t[2]);B.bgColorAlpha=k.defaults.bgalpha;for(g in k.geometries){q=k.geometries[g];if(q.type=="bin_mesh"||q.type=="ascii_mesh")v+=1}z=v;for(g in k.geometries){q=k.geometries[g];if(q.type=="cube"){o=new Cube(q.width,q.height,q.depth,q.segments_width,q.segments_height,null,q.flipped,q.sides);B.geometries[g]=o}else if(q.type=="plane"){o=new Plane(q.width,q.height,q.segments_width,
-q.segments_height);B.geometries[g]=o}else if(q.type=="sphere"){o=new Sphere(q.radius,q.segments_width,q.segments_height);B.geometries[g]=o}else if(q.type=="cylinder"){o=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);B.geometries[g]=o}else if(q.type=="torus"){o=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);B.geometries[g]=o}else if(q.type=="icosahedron"){o=new Icosahedron(q.subdivisions);B.geometries[g]=o}else if(q.type=="bin_mesh")w.loadBinary({model:q.url,callback:j(g)});
-else q.type=="ascii_mesh"&&w.loadAscii({model:q.url,callback:j(g)})}for(A in k.textures){g=k.textures[A];x+=g.url instanceof Array?g.url.length:1}D=x;for(A in k.textures){g=k.textures[A];if(g.mapping!=undefined&&THREE[g.mapping]!=undefined)g.mapping=new THREE[g.mapping];if(g.url instanceof Array){q=ImageUtils.loadArray(g.url,f);q=new THREE.Texture(q,g.mapping)}else{q=ImageUtils.loadTexture(g.url,g.mapping,f);if(THREE[g.min_filter]!=undefined)q.min_filter=THREE[g.min_filter];if(THREE[g.mag_filter]!=
-undefined)q.mag_filter=THREE[g.mag_filter]}B.textures[A]=q}for(m in k.materials){A=k.materials[m];for(H in A.parameters)if(H=="env_map"||H=="map"||H=="light_map")A.parameters[H]=B.textures[A.parameters[H]];else if(H=="shading")A.parameters[H]=A.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="combine")A.parameters[H]=A.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;A=new THREE[A.type](A.parameters);B.materials[m]=A}b();c(B)}},addMesh:function(a,c,d,
-e,f,b,j,h,g,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=f;c.position.z=b;c.rotation.x=j;c.rotation.y=h;c.rotation.z=g;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,d){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragment_shader:e.fragment_shader,vertex_shader:e.vertex_shader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,null,true),d);a.addObject(c);return c},addPanoramaCube:function(a,c,d){var e=
+THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,
+"gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
+var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,f=d?c.geometry:c,b=a.vertices,l=f.vertices,h=a.faces,g=f.faces,m=a.uvs;f=f.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var y=0,C=l.length;y<C;y++){var w=new THREE.Vertex(l[y].position.clone());d&&c.matrix.multiplyVector3(w.position);b.push(w)}y=0;for(C=g.length;y<C;y++){l=g[y];var p,z=l.vertexNormals;if(l instanceof THREE.Face3)p=new THREE.Face3(l.a+e,l.b+e,l.c+e);else if(l instanceof THREE.Face4)p=new THREE.Face4(l.a+
+e,l.b+e,l.c+e,l.d+e);p.centroid.copy(l.centroid);p.normal.copy(l.normal);d=0;for(b=z.length;d<b;d++){w=z[d];p.vertexNormals.push(w.clone())}p.materials=l.materials.slice();h.push(p)}y=0;for(C=f.length;y<C;y++){e=f[y];h=[];d=0;for(b=e.length;d<b;d++)h.push(new THREE.UV(e[d].u,e[d].v));m.push(h)}}},ImageUtils={loadTexture:function(a,c,d){var e=new Image;e.onload=function(){this.loaded=true;d&&d(this)};e.src=a;return new THREE.Texture(e,c)},loadArray:function(a,c){var d,e,f=[];d=f.loadCount=0;for(e=
+a.length;d<e;++d){f[d]=new Image;f[d].loaded=0;f[d].onload=function(){f.loadCount+=1;this.loaded=true;c&&c(this)};f[d].src=a[d]}return f}},SceneUtils={loadScene:function(a,c,d,e){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function b(){for(y in j.objects)if(!B.objects[y]){F=j.objects[y];if(n=B.geometries[F.geometry]){q=[];for(i=0;i<F.materials.length;i++)q[i]=B.materials[F.materials[i]];G=F.position;r=F.rotation;s=F.scale;object=new THREE.Mesh(n,q);object.position.set(G[0],G[1],G[2]);
+object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=F.visible;B.scene.addObject(object);B.objects[y]=object}}}function l(I){return function(P){B.geometries[I]=P;b();t-=1;h()}}function h(){e({total_models:A,total_textures:D,loaded_models:A-t,loaded_textures:D-x},B);t==0&&x==0&&d(B)}var g,m,y,C,w,p,z,F,G,u,H,n,k,o,q,j,v,t,x,A,D,B;j=f.data;v=new THREE.Loader;x=t=0;B={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};
+f=function(){x-=1;h()};for(w in j.cameras){u=j.cameras[w];if(u.type=="perspective")k=new THREE.Camera(u.fov,u.aspect,u.near,u.far);else if(u.type=="ortho"){k=new THREE.Camera;k.projectionMatrix=THREE.Matrix4.makeOrtho(u.left,u.right,u.top,u.bottom,u.near,u.far)}G=u.position;u=u.target;k.position.set(G[0],G[1],G[2]);k.target.position.set(u[0],u[1],u[2]);B.cameras[w]=k}for(C in j.lights){w=j.lights[C];if(w.type=="directional"){G=w.direction;light=new THREE.DirectionalLight;light.position.set(G[0],G[1],
+G[2]);light.position.normalize()}else if(w.type=="point"){G=w.position;light=new THREE.PointLight;light.position.set(G[0],G[1],G[2])}u=w.color;i=w.intensity||1;light.color.setRGB(u[0]*i,u[1]*i,u[2]*i);B.scene.addLight(light);B.lights[C]=light}for(p in j.fogs){C=j.fogs[p];if(C.type=="linear")o=new THREE.Fog(0,C.near,C.far);else if(C.type=="exp2")o=new THREE.FogExp2(0,C.density);u=C.color;o.color.setRGB(u[0],u[1],u[2]);B.fogs[p]=o}if(B.cameras&&j.defaults.camera)B.currentCamera=B.cameras[j.defaults.camera];
+if(B.fogs&&j.defaults.fog)B.scene.fog=B.fogs[j.defaults.fog];u=j.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(u[0],u[1],u[2]);B.bgColorAlpha=j.defaults.bgalpha;for(g in j.geometries){p=j.geometries[g];if(p.type=="bin_mesh"||p.type=="ascii_mesh")t+=1}A=t;for(g in j.geometries){p=j.geometries[g];if(p.type=="cube"){n=new Cube(p.width,p.height,p.depth,p.segments_width,p.segments_height,null,p.flipped,p.sides);B.geometries[g]=n}else if(p.type=="plane"){n=new Plane(p.width,p.height,p.segments_width,
+p.segments_height);B.geometries[g]=n}else if(p.type=="sphere"){n=new Sphere(p.radius,p.segments_width,p.segments_height);B.geometries[g]=n}else if(p.type=="cylinder"){n=new Cylinder(p.numSegs,p.topRad,p.botRad,p.height,p.topOffset,p.botOffset);B.geometries[g]=n}else if(p.type=="torus"){n=new Torus(p.radius,p.tube,p.segmentsR,p.segmentsT);B.geometries[g]=n}else if(p.type=="icosahedron"){n=new Icosahedron(p.subdivisions);B.geometries[g]=n}else if(p.type=="bin_mesh")v.loadBinary({model:p.url,callback:l(g)});
+else p.type=="ascii_mesh"&&v.loadAscii({model:p.url,callback:l(g)})}for(z in j.textures){g=j.textures[z];x+=g.url instanceof Array?g.url.length:1}D=x;for(z in j.textures){g=j.textures[z];if(g.mapping!=undefined&&THREE[g.mapping]!=undefined)g.mapping=new THREE[g.mapping];if(g.url instanceof Array){p=ImageUtils.loadArray(g.url,f);p=new THREE.Texture(p,g.mapping)}else{p=ImageUtils.loadTexture(g.url,g.mapping,f);if(THREE[g.min_filter]!=undefined)p.min_filter=THREE[g.min_filter];if(THREE[g.mag_filter]!=
+undefined)p.mag_filter=THREE[g.mag_filter]}B.textures[z]=p}for(m in j.materials){z=j.materials[m];for(H in z.parameters)if(H=="env_map"||H=="map"||H=="light_map")z.parameters[H]=B.textures[z.parameters[H]];else if(H=="shading")z.parameters[H]=z.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="combine")z.parameters[H]=z.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;z=new THREE[z.type](z.parameters);B.materials[m]=z}b();c(B)}},addMesh:function(a,c,d,
+e,f,b,l,h,g,m){c=new THREE.Mesh(c,m);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=f;c.position.z=b;c.rotation.x=l;c.rotation.y=h;c.rotation.z=g;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,d){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragment_shader:e.fragment_shader,vertex_shader:e.vertex_shader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,null,true),d);a.addObject(c);return c},addPanoramaCube:function(a,c,d){var e=
 [];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(c);return c},
 addPanoramaCubePlanes:function(a,c,d){var e=c/2;c=new Plane(c,c);var f=Math.PI/2,b=Math.PI;SceneUtils.addMesh(a,c,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,c,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,c,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,c,1,0,e,0,f,0,b,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
 c,1,0,-e,0,-f,0,b,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -233,46 +236,46 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying ve
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nconst float fNintensity = 0.35;\nconst float fSintensity = 0.35;\nconst float fScount = 4096.0;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin(vUv.y * fScount), cos(vUv.y * fScount) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * fSintensity;\ncResult = cTextureScreen.rgb + clamp( fNintensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,d,e,f,b=2*Math.ceil(a*3)+1;if(b>25)b=25;f=(b-1)*0.5;d=Array(b);for(c=e=0;c<b;++c){d[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=d[c]}for(c=0;c<b;++c)d[c]/=e;return d}},Cube=function(a,c,d,e,f,b,j,h){function g(F,G,t,H,o,l,p,n){var k,w,v=e||1,x=f||1,z=v+1,D=x+1,B=o/2,I=l/2;o=o/v;var O=l/x,Q=m.vertices.length;if(F=="x"&&G=="y"||F=="y"&&G=="x")k="z";else if(F=="x"&&G=="z"||F=="z"&&G=="x")k="y";else if(F==
-"z"&&G=="y"||F=="y"&&G=="z")k="x";for(w=0;w<D;w++)for(l=0;l<z;l++){var R=new THREE.Vector3;R[F]=(l*o-B)*t;R[G]=(w*O-I)*H;R[k]=p;m.vertices.push(new THREE.Vertex(R))}for(w=0;w<x;w++)for(l=0;l<v;l++){m.faces.push(new THREE.Face4(l+z*w+Q,l+z*(w+1)+Q,l+1+z*(w+1)+Q,l+1+z*w+Q,null,n));m.uvs.push([new THREE.UV(l/v,w/x),new THREE.UV(l/v,(w+1)/x),new THREE.UV((l+1)/v,(w+1)/x),new THREE.UV((l+1)/v,w/x)])}}THREE.Geometry.call(this);var m=this,y=a/2,C=c/2,u=d/2;j=j?-1:1;if(b!==undefined)if(b instanceof Array)this.materials=
-b;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([b])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=undefined)for(var A in h)if(this.sides[A]!=undefined)this.sides[A]=h[A];this.sides.px&&g("z","y",1*j,-1,d,c,-y,this.materials[0]);this.sides.nx&&g("z","y",-1*j,-1,d,c,y,this.materials[1]);this.sides.py&&g("x","z",1*j,1,a,d,C,this.materials[2]);this.sides.ny&&g("x","z",1*j,-1,a,d,-C,this.materials[3]);this.sides.pz&&g("x","y",1*j,-1,a,c,u,this.materials[4]);
-this.sides.nz&&g("x","y",-1*j,-1,a,c,-u,this.materials[5]);(function(){for(var F=[],G=[],t=0,H=m.vertices.length;t<H;t++){for(var o=m.vertices[t],l=false,p=0,n=F.length;p<n;p++){var k=F[p];if(o.position.x==k.position.x&&o.position.y==k.position.y&&o.position.z==k.position.z){G[t]=p;l=true;break}}if(!l){G[t]=F.length;F.push(new THREE.Vertex(o.position.clone()))}}t=0;for(H=m.faces.length;t<H;t++){o=m.faces[t];o.a=G[o.a];o.b=G[o.b];o.c=G[o.c];o.d=G[o.d]}m.vertices=F})();this.computeCentroids();this.computeFaceNormals();
+fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,d,e,f,b=2*Math.ceil(a*3)+1;if(b>25)b=25;f=(b-1)*0.5;d=Array(b);for(c=e=0;c<b;++c){d[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));e+=d[c]}for(c=0;c<b;++c)d[c]/=e;return d}},Cube=function(a,c,d,e,f,b,l,h){function g(F,G,u,H,n,k,o,q){var j,v,t=e||1,x=f||1,A=t+1,D=x+1,B=n/2,I=k/2;n=n/t;var P=k/x,O=m.vertices.length;if(F=="x"&&G=="y"||F=="y"&&G=="x")j="z";else if(F=="x"&&G=="z"||F=="z"&&G=="x")j="y";else if(F==
+"z"&&G=="y"||F=="y"&&G=="z")j="x";for(v=0;v<D;v++)for(k=0;k<A;k++){var Q=new THREE.Vector3;Q[F]=(k*n-B)*u;Q[G]=(v*P-I)*H;Q[j]=o;m.vertices.push(new THREE.Vertex(Q))}for(v=0;v<x;v++)for(k=0;k<t;k++){m.faces.push(new THREE.Face4(k+A*v+O,k+A*(v+1)+O,k+1+A*(v+1)+O,k+1+A*v+O,null,q));m.uvs.push([new THREE.UV(k/t,v/x),new THREE.UV(k/t,(v+1)/x),new THREE.UV((k+1)/t,(v+1)/x),new THREE.UV((k+1)/t,v/x)])}}THREE.Geometry.call(this);var m=this,y=a/2,C=c/2,w=d/2;l=l?-1:1;if(b!==undefined)if(b instanceof Array)this.materials=
+b;else{this.materials=[];for(var p=0;p<6;p++)this.materials.push([b])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=undefined)for(var z in h)if(this.sides[z]!=undefined)this.sides[z]=h[z];this.sides.px&&g("z","y",1*l,-1,d,c,-y,this.materials[0]);this.sides.nx&&g("z","y",-1*l,-1,d,c,y,this.materials[1]);this.sides.py&&g("x","z",1*l,1,a,d,C,this.materials[2]);this.sides.ny&&g("x","z",1*l,-1,a,d,-C,this.materials[3]);this.sides.pz&&g("x","y",1*l,-1,a,c,w,this.materials[4]);
+this.sides.nz&&g("x","y",-1*l,-1,a,c,-w,this.materials[5]);(function(){for(var F=[],G=[],u=0,H=m.vertices.length;u<H;u++){for(var n=m.vertices[u],k=false,o=0,q=F.length;o<q;o++){var j=F[o];if(n.position.x==j.position.x&&n.position.y==j.position.y&&n.position.z==j.position.z){G[u]=o;k=true;break}}if(!k){G[u]=F.length;F.push(new THREE.Vertex(n.position.clone()))}}u=0;for(H=m.faces.length;u<H;u++){n=m.faces[u];n.a=G[n.a];n.b=G[n.b];n.c=G[n.c];n.d=G[n.d]}m.vertices=F})();this.computeCentroids();this.computeFaceNormals();
 this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,c,d,e,f){function b(m,y,C){j.vertices.push(new THREE.Vertex(new THREE.Vector3(m,y,C)))}THREE.Geometry.call(this);var j=this,h=Math.PI,g;for(g=0;g<a;g++)b(Math.sin(2*h*g/a)*c,Math.cos(2*h*g/a)*c,0);for(g=0;g<a;g++)b(Math.sin(2*h*g/a)*d,Math.cos(2*h*g/a)*d,e);for(g=0;g<a;g++)j.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){b(0,0,-f);for(g=a;g<a+a/2;g++)j.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(c!=0){b(0,0,e+f);for(g=a+a/2;g<
-2*a;g++)j.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,c,d,e){THREE.Geometry.call(this);var f,b=a/2,j=c/2;d=d||1;e=e||1;var h=d+1,g=e+1;a=a/d;var m=c/e;for(f=0;f<g;f++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-b,-(f*m-j),0)));for(f=0;f<e;f++)for(c=0;c<d;c++){this.faces.push(new THREE.Face4(c+h*f,c+h*(f+1),c+1+h*(f+1),c+1+h*f));this.uvs.push([new THREE.UV(c/d,f/e),new THREE.UV(c/d,(f+1)/e),new THREE.UV((c+1)/d,(f+1)/e),new THREE.UV((c+1)/d,f/e)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
+var Cylinder=function(a,c,d,e,f){function b(m,y,C){l.vertices.push(new THREE.Vertex(new THREE.Vector3(m,y,C)))}THREE.Geometry.call(this);var l=this,h=Math.PI,g;for(g=0;g<a;g++)b(Math.sin(2*h*g/a)*c,Math.cos(2*h*g/a)*c,0);for(g=0;g<a;g++)b(Math.sin(2*h*g/a)*d,Math.cos(2*h*g/a)*d,e);for(g=0;g<a;g++)l.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){b(0,0,-f);for(g=a;g<a+a/2;g++)l.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(c!=0){b(0,0,e+f);for(g=a+a/2;g<
+2*a;g++)l.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Plane=function(a,c,d,e){THREE.Geometry.call(this);var f,b=a/2,l=c/2;d=d||1;e=e||1;var h=d+1,g=e+1;a=a/d;var m=c/e;for(f=0;f<g;f++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-b,-(f*m-l),0)));for(f=0;f<e;f++)for(c=0;c<d;c++){this.faces.push(new THREE.Face4(c+h*f,c+h*(f+1),c+1+h*(f+1),c+1+h*f));this.uvs.push([new THREE.UV(c/d,f/e),new THREE.UV(c/d,(f+1)/e),new THREE.UV((c+1)/d,(f+1)/e),new THREE.UV((c+1)/d,f/e)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,c,d){THREE.Geometry.call(this);var e,f=Math.PI,b=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d<j+1;d++){e=d/j;var h=a*Math.cos(e*f),g=a*Math.sin(e*f),m=[],y=0;for(e=0;e<b;e++){var C=2*e/b,u=g*Math.sin(C*f);C=g*Math.cos(C*f);(d==0||d==j)&&e>0||(y=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,h,u)))-1);m.push(y)}c.push(m)}var q,A,F;f=c.length;for(d=0;d<f;d++){b=c[d].length;if(d>0)for(e=0;e<b;e++){m=e==b-1;j=c[d][m?0:e+1];h=c[d][m?b-1:e];g=c[d-1][m?b-1:e];m=c[d-1][m?
-0:e+1];u=d/(f-1);q=(d-1)/(f-1);A=(e+1)/b;C=e/b;y=new THREE.UV(1-A,u);u=new THREE.UV(1-C,u);C=new THREE.UV(1-C,q);var G=new THREE.UV(1-A,q);if(d<c.length-1){q=this.vertices[j].position.clone();A=this.vertices[h].position.clone();F=this.vertices[g].position.clone();q.normalize();A.normalize();F.normalize();this.faces.push(new THREE.Face3(j,h,g,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(F.x,F.y,F.z)]));this.uvs.push([y,u,C])}if(d>1){q=this.vertices[j].position.clone();
-A=this.vertices[g].position.clone();F=this.vertices[m].position.clone();q.normalize();A.normalize();F.normalize();this.faces.push(new THREE.Face3(j,g,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(F.x,F.y,F.z)]));this.uvs.push([y,C,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,c,d){THREE.Geometry.call(this);var e,f=Math.PI,b=Math.max(3,c||8),l=Math.max(2,d||6);c=[];for(d=0;d<l+1;d++){e=d/l;var h=a*Math.cos(e*f),g=a*Math.sin(e*f),m=[],y=0;for(e=0;e<b;e++){var C=2*e/b,w=g*Math.sin(C*f);C=g*Math.cos(C*f);(d==0||d==l)&&e>0||(y=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,h,w)))-1);m.push(y)}c.push(m)}var p,z,F;f=c.length;for(d=0;d<f;d++){b=c[d].length;if(d>0)for(e=0;e<b;e++){m=e==b-1;l=c[d][m?0:e+1];h=c[d][m?b-1:e];g=c[d-1][m?b-1:e];m=c[d-1][m?
+0:e+1];w=d/(f-1);p=(d-1)/(f-1);z=(e+1)/b;C=e/b;y=new THREE.UV(1-z,w);w=new THREE.UV(1-C,w);C=new THREE.UV(1-C,p);var G=new THREE.UV(1-z,p);if(d<c.length-1){p=this.vertices[l].position.clone();z=this.vertices[h].position.clone();F=this.vertices[g].position.clone();p.normalize();z.normalize();F.normalize();this.faces.push(new THREE.Face3(l,h,g,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(F.x,F.y,F.z)]));this.uvs.push([y,w,C])}if(d>1){p=this.vertices[l].position.clone();
+z=this.vertices[g].position.clone();F=this.vertices[m].position.clone();p.normalize();z.normalize();F.normalize();this.faces.push(new THREE.Face3(l,g,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(F.x,F.y,F.z)]));this.uvs.push([y,C,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
-1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;f=(this.segmentsT+1)*c+d-1;var b=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,b,j));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[b][0],a[b][1]),new THREE.UV(a[j][0],a[j][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var Icosahedron=function(a){function c(C,u,q){var A=Math.sqrt(C*C+u*u+q*q);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(C/A,u/A,q/A)))-1}function d(C,u,q,A){A.faces.push(new THREE.Face3(C,u,q))}function e(C,u){var q=f.vertices[C].position,A=f.vertices[u].position;return c((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var f=this,b=new THREE.Geometry,j;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
-1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,b);d(0,5,1,b);d(0,1,7,b);d(0,7,10,b);d(0,10,11,b);d(1,5,9,b);d(5,11,4,b);d(11,10,2,b);d(10,7,6,b);d(7,1,8,b);d(3,9,4,b);d(3,4,2,b);d(3,2,6,b);d(3,6,8,b);d(3,8,9,b);d(4,9,5,b);d(2,4,11,b);d(6,2,10,b);d(8,6,7,b);d(9,8,1,b);for(a=0;a<this.subdivisions;a++){j=new THREE.Geometry;for(var h in b.faces){var g=e(b.faces[h].a,b.faces[h].b),m=e(b.faces[h].b,b.faces[h].c),y=e(b.faces[h].c,b.faces[h].a);d(b.faces[h].a,g,y,j);d(b.faces[h].b,m,g,j);d(b.faces[h].c,
-y,m,j);d(g,m,y,j)}b.faces=j.faces}f.faces=b.faces;delete b;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,c,d){THREE.Geometry.call(this);c=c||12;d=d||2*Math.PI;c=d/c;for(var e=[],f=[],b=[],j=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));f[h]=this.vertices.length-1;e[h]=new THREE.Vector3(a[h].x,a[h].y,a[h].z)}for(var g=THREE.Matrix4.rotationZMatrix(c),m=0;m<=d+0.0010;m+=c){for(h=0;h<e.length;h++)if(m<d){e[h]=g.multiplyVector3(e[h].clone());this.vertices.push(new THREE.Vertex(e[h]));b[h]=this.vertices.length-1}else b=j;if(m==0)j=f;for(h=0;h<f.length-1;h++){this.faces.push(new THREE.Face4(b[h],
+1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;f=(this.segmentsT+1)*c+d-1;var b=(this.segmentsT+1)*(c-1)+d-1,l=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,b,l));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[b][0],a[b][1]),new THREE.UV(a[l][0],a[l][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
+var Icosahedron=function(a){function c(C,w,p){var z=Math.sqrt(C*C+w*w+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(C/z,w/z,p/z)))-1}function d(C,w,p,z){z.faces.push(new THREE.Face3(C,w,p))}function e(C,w){var p=f.vertices[C].position,z=f.vertices[w].position;return c((p.x+z.x)/2,(p.y+z.y)/2,(p.z+z.z)/2)}var f=this,b=new THREE.Geometry,l;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
+1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,b);d(0,5,1,b);d(0,1,7,b);d(0,7,10,b);d(0,10,11,b);d(1,5,9,b);d(5,11,4,b);d(11,10,2,b);d(10,7,6,b);d(7,1,8,b);d(3,9,4,b);d(3,4,2,b);d(3,2,6,b);d(3,6,8,b);d(3,8,9,b);d(4,9,5,b);d(2,4,11,b);d(6,2,10,b);d(8,6,7,b);d(9,8,1,b);for(a=0;a<this.subdivisions;a++){l=new THREE.Geometry;for(var h in b.faces){var g=e(b.faces[h].a,b.faces[h].b),m=e(b.faces[h].b,b.faces[h].c),y=e(b.faces[h].c,b.faces[h].a);d(b.faces[h].a,g,y,l);d(b.faces[h].b,m,g,l);d(b.faces[h].c,
+y,m,l);d(g,m,y,l)}b.faces=l.faces}f.faces=b.faces;delete b;delete l;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
+function LathedObject(a,c,d){THREE.Geometry.call(this);c=c||12;d=d||2*Math.PI;c=d/c;for(var e=[],f=[],b=[],l=[],h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));f[h]=this.vertices.length-1;e[h]=new THREE.Vector3(a[h].x,a[h].y,a[h].z)}for(var g=THREE.Matrix4.rotationZMatrix(c),m=0;m<=d+0.0010;m+=c){for(h=0;h<e.length;h++)if(m<d){e[h]=g.multiplyVector3(e[h].clone());this.vertices.push(new THREE.Vertex(e[h]));b[h]=this.vertices.length-1}else b=l;if(m==0)l=f;for(h=0;h<f.length-1;h++){this.faces.push(new THREE.Face4(b[h],
 b[h+1],f[h+1],f[h]));this.uvs.push([new THREE.UV(m/d,h/a.length),new THREE.UV(m/d,(h+1)/a.length),new THREE.UV((m-c)/d,(h+1)/a.length),new THREE.UV((m-c)/d,h/a.length)])}f=b;b=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
 c},loadAsciiOld:function(a,c){var d=document.createElement("script");d.type="text/javascript";d.onload=c;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a){var c=a.model,d=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);c.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,d,e)};c.postMessage(a)},loadBinary:function(a){var c=a.model,d=a.callback,e=a.texture_path?a.texture_path:
-THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var b=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,f,e,b)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,d,e,f,b){var j=new XMLHttpRequest,h=e+"/"+a,g=0;
-j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,f,c):alert("Couldn't load ["+h+"] ["+j.status+"]");else if(j.readyState==3){if(b){if(g==0)g=j.getResponseHeader("Content-Length");b({total:g,loaded:j.responseText.length})}}else if(j.readyState==2)g=j.getResponseHeader("Content-Length")};j.open("GET",h,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},
-createBinModel:function(a,c,d,e){var f=function(b){function j(E,L){var J=y(E,L),X=y(E,L+1),ea=y(E,L+2),ja=y(E,L+3),ia=(ja<<1&255|ea>>7)-127;J=(ea&127)<<16|X<<8|J;if(J==0&&ia==-127)return 0;return(1-2*(ja>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,ia)}function h(E,L){var J=y(E,L),X=y(E,L+1),ea=y(E,L+2);return(y(E,L+3)<<24)+(ea<<16)+(X<<8)+J}function g(E,L){var J=y(E,L);return(y(E,L+1)<<8)+J}function m(E,L){var J=y(E,L);return J>127?J-256:J}function y(E,L){return E.charCodeAt(L)&255}function C(E){var L,
-J,X;L=h(a,E);J=h(a,E+n);X=h(a,E+k);E=g(a,E+w);THREE.Loader.prototype.f3(t,L,J,X,E)}function u(E){var L,J,X,ea,ja,ia;L=h(a,E);J=h(a,E+n);X=h(a,E+k);ea=g(a,E+w);ja=h(a,E+v);ia=h(a,E+x);E=h(a,E+z);THREE.Loader.prototype.f3n(t,l,L,J,X,ea,ja,ia,E)}function q(E){var L,J,X,ea;L=h(a,E);J=h(a,E+D);X=h(a,E+B);ea=h(a,E+I);E=g(a,E+O);THREE.Loader.prototype.f4(t,L,J,X,ea,E)}function A(E){var L,J,X,ea,ja,ia,qa,la;L=h(a,E);J=h(a,E+D);X=h(a,E+B);ea=h(a,E+I);ja=g(a,E+O);ia=h(a,E+Q);qa=h(a,E+R);la=h(a,E+U);E=h(a,E+
-T);THREE.Loader.prototype.f4n(t,l,L,J,X,ea,ja,ia,qa,la,E)}function F(E){var L,J;L=h(a,E);J=h(a,E+ba);E=h(a,E+ca);THREE.Loader.prototype.uv3(t.uvs,p[L*2],p[L*2+1],p[J*2],p[J*2+1],p[E*2],p[E*2+1])}function G(E){var L,J,X;L=h(a,E);J=h(a,E+S);X=h(a,E+K);E=h(a,E+Z);THREE.Loader.prototype.uv4(t.uvs,p[L*2],p[L*2+1],p[J*2],p[J*2+1],p[X*2],p[X*2+1],p[E*2],p[E*2+1])}var t=this,H=0,o,l=[],p=[],n,k,w,v,x,z,D,B,I,O,Q,R,U,T,ba,ca,S,K,Z,V,N,W,$,da,ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(t,
-e,b);o={signature:a.substr(H,8),header_bytes:y(a,H+8),vertex_coordinate_bytes:y(a,H+9),normal_coordinate_bytes:y(a,H+10),uv_coordinate_bytes:y(a,H+11),vertex_index_bytes:y(a,H+12),normal_index_bytes:y(a,H+13),uv_index_bytes:y(a,H+14),material_index_bytes:y(a,H+15),nvertices:h(a,H+16),nnormals:h(a,H+16+4),nuvs:h(a,H+16+8),ntri_flat:h(a,H+16+12),ntri_smooth:h(a,H+16+16),ntri_flat_uv:h(a,H+16+20),ntri_smooth_uv:h(a,H+16+24),nquad_flat:h(a,H+16+28),nquad_smooth:h(a,H+16+32),nquad_flat_uv:h(a,H+16+36),
-nquad_smooth_uv:h(a,H+16+40)};H+=o.header_bytes;n=o.vertex_index_bytes;k=o.vertex_index_bytes*2;w=o.vertex_index_bytes*3;v=o.vertex_index_bytes*3+o.material_index_bytes;x=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;z=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;D=o.vertex_index_bytes;B=o.vertex_index_bytes*2;I=o.vertex_index_bytes*3;O=o.vertex_index_bytes*4;Q=o.vertex_index_bytes*4+o.material_index_bytes;R=o.vertex_index_bytes*4+o.material_index_bytes+
-o.normal_index_bytes;U=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;T=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;ba=o.uv_index_bytes;ca=o.uv_index_bytes*2;S=o.uv_index_bytes;K=o.uv_index_bytes*2;Z=o.uv_index_bytes*3;b=o.vertex_index_bytes*3+o.material_index_bytes;ha=o.vertex_index_bytes*4+o.material_index_bytes;V=o.ntri_flat*b;N=o.ntri_smooth*(b+o.normal_index_bytes*3);W=o.ntri_flat_uv*(b+o.uv_index_bytes*3);$=o.ntri_smooth_uv*(b+o.normal_index_bytes*
-3+o.uv_index_bytes*3);da=o.nquad_flat*ha;b=o.nquad_smooth*(ha+o.normal_index_bytes*4);ha=o.nquad_flat_uv*(ha+o.uv_index_bytes*4);H+=function(E){var L,J,X,ea=o.vertex_coordinate_bytes*3,ja=E+o.nvertices*ea;for(E=E;E<ja;E+=ea){L=j(a,E);J=j(a,E+o.vertex_coordinate_bytes);X=j(a,E+o.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(t,L,J,X)}return o.nvertices*ea}(H);H+=function(E){var L,J,X,ea=o.normal_coordinate_bytes*3,ja=E+o.nnormals*ea;for(E=E;E<ja;E+=ea){L=m(a,E);J=m(a,E+o.normal_coordinate_bytes);
-X=m(a,E+o.normal_coordinate_bytes*2);l.push(L/127,J/127,X/127)}return o.nnormals*ea}(H);H+=function(E){var L,J,X=o.uv_coordinate_bytes*2,ea=E+o.nuvs*X;for(E=E;E<ea;E+=X){L=j(a,E);J=j(a,E+o.uv_coordinate_bytes);p.push(L,J)}return o.nuvs*X}(H);H=H;V=H+V;N=V+N;W=N+W;$=W+$;da=$+da;b=da+b;ha=b+ha;(function(E){var L,J=o.vertex_index_bytes*3+o.material_index_bytes,X=J+o.uv_index_bytes*3,ea=E+o.ntri_flat_uv*X;for(L=E;L<ea;L+=X){C(L);F(L+J)}return ea-E})(N);(function(E){var L,J=o.vertex_index_bytes*3+o.material_index_bytes+
-o.normal_index_bytes*3,X=J+o.uv_index_bytes*3,ea=E+o.ntri_smooth_uv*X;for(L=E;L<ea;L+=X){u(L);F(L+J)}return ea-E})(W);(function(E){var L,J=o.vertex_index_bytes*4+o.material_index_bytes,X=J+o.uv_index_bytes*4,ea=E+o.nquad_flat_uv*X;for(L=E;L<ea;L+=X){q(L);G(L+J)}return ea-E})(b);(function(E){var L,J=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,X=J+o.uv_index_bytes*4,ea=E+o.nquad_smooth_uv*X;for(L=E;L<ea;L+=X){A(L);G(L+J)}return ea-E})(ha);(function(E){var L,J=o.vertex_index_bytes*
-3+o.material_index_bytes,X=E+o.ntri_flat*J;for(L=E;L<X;L+=J)C(L);return X-E})(H);(function(E){var L,J=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,X=E+o.ntri_smooth*J;for(L=E;L<X;L+=J)u(L);return X-E})(V);(function(E){var L,J=o.vertex_index_bytes*4+o.material_index_bytes,X=E+o.nquad_flat*J;for(L=E;L<X;L+=J)q(L);return X-E})($);(function(E){var L,J=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,X=E+o.nquad_smooth*J;for(L=E;L<X;L+=J)A(L);return X-E})(da);
-this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(d))},createModel:function(a,c,d){var e=function(f){var b=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(b,a.materials,f);(function(){var j,h,g,m,y;j=0;for(h=a.vertices.length;j<h;j+=3){g=a.vertices[j];m=a.vertices[j+1];y=a.vertices[j+2];THREE.Loader.prototype.v(b,g,m,y)}})();(function(){function j(A,F){THREE.Loader.prototype.f3(b,A[F],
-A[F+1],A[F+2],A[F+3])}function h(A,F){THREE.Loader.prototype.f3n(b,a.normals,A[F],A[F+1],A[F+2],A[F+3],A[F+4],A[F+5],A[F+6])}function g(A,F){THREE.Loader.prototype.f4(b,A[F],A[F+1],A[F+2],A[F+3],A[F+4])}function m(A,F){THREE.Loader.prototype.f4n(b,a.normals,A[F],A[F+1],A[F+2],A[F+3],A[F+4],A[F+5],A[F+6],A[F+7],A[F+8])}function y(A,F){var G,t,H,o,l,p,n,k,w;G=A[F];t=A[F+1];H=A[F+2];o=a.uvs[G*2];n=a.uvs[G*2+1];l=a.uvs[t*2];k=a.uvs[t*2+1];p=a.uvs[H*2];w=a.uvs[H*2+1];THREE.Loader.prototype.uv3(b.uvs,o,
-n,l,k,p,w);if(a.uvs2){o=a.uvs2[G*2];n=a.uvs2[G*2+1];l=a.uvs2[t*2];k=a.uvs2[t*2+1];p=a.uvs2[H*2];w=a.uvs2[H*2+1];THREE.Loader.prototype.uv3(b.uvs2,o,1-n,l,1-k,p,1-w)}}function C(A,F){var G,t,H,o,l,p,n,k,w,v,x,z;G=A[F];t=A[F+1];H=A[F+2];o=A[F+3];l=a.uvs[G*2];w=a.uvs[G*2+1];p=a.uvs[t*2];v=a.uvs[t*2+1];n=a.uvs[H*2];x=a.uvs[H*2+1];k=a.uvs[o*2];z=a.uvs[o*2+1];THREE.Loader.prototype.uv4(b.uvs,l,w,p,v,n,x,k,z);if(a.uvs2){l=a.uvs2[G*2];w=a.uvs2[G*2+1];p=a.uvs2[t*2];v=a.uvs2[t*2+1];n=a.uvs2[H*2];x=a.uvs2[H*
-2+1];k=a.uvs2[o*2];z=a.uvs2[o*2+1];THREE.Loader.prototype.uv4(b.uvs2,l,1-w,p,1-v,n,1-x,k,1-z)}}var u,q;u=0;for(q=a.triangles_uv.length;u<q;u+=7){j(a.triangles_uv,u);y(a.triangles_uv,u+4)}u=0;for(q=a.triangles_n_uv.length;u<q;u+=10){h(a.triangles_n_uv,u);y(a.triangles_n_uv,u+7)}u=0;for(q=a.quads_uv.length;u<q;u+=9){g(a.quads_uv,u);C(a.quads_uv,u+5)}u=0;for(q=a.quads_n_uv.length;u<q;u+=13){m(a.quads_n_uv,u);C(a.quads_n_uv,u+9)}u=0;for(q=a.triangles.length;u<q;u+=4)j(a.triangles,u);u=0;for(q=a.triangles_n.length;u<
-q;u+=7)h(a.triangles_n,u);u=0;for(q=a.quads.length;u<q;u+=5)g(a.quads,u);u=0;for(q=a.quads_n.length;u<q;u+=9)m(a.quads_n,u)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(d))},v:function(a,c,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(a,c,d,e,f){a.faces.push(new THREE.Face3(c,d,e,null,a.materials[f]))},f4:function(a,c,d,e,f,b){a.faces.push(new THREE.Face4(c,d,e,f,null,
-a.materials[b]))},f3n:function(a,c,d,e,f,b,j,h,g){b=a.materials[b];var m=c[h*3],y=c[h*3+1];h=c[h*3+2];var C=c[g*3],u=c[g*3+1];g=c[g*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(m,y,h),new THREE.Vector3(C,u,g)],b))},f4n:function(a,c,d,e,f,b,j,h,g,m,y){j=a.materials[j];var C=c[g*3],u=c[g*3+1];g=c[g*3+2];var q=c[m*3],A=c[m*3+1];m=c[m*3+2];var F=c[y*3],G=c[y*3+1];y=c[y*3+2];a.faces.push(new THREE.Face4(d,e,f,b,[new THREE.Vector3(c[h*3],c[h*3+1],
-c[h*3+2]),new THREE.Vector3(C,u,g),new THREE.Vector3(q,A,m),new THREE.Vector3(F,G,y)],j))},uv3:function(a,c,d,e,f,b,j){var h=[];h.push(new THREE.UV(c,d));h.push(new THREE.UV(e,f));h.push(new THREE.UV(b,j));a.push(h)},uv4:function(a,c,d,e,f,b,j,h,g){var m=[];m.push(new THREE.UV(c,d));m.push(new THREE.UV(e,f));m.push(new THREE.UV(b,j));m.push(new THREE.UV(h,g));a.push(m)},init_materials:function(a,c,d){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],
-d)]},createMaterial:function(a,c){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}function e(j,h){var g=new Image;g.onload=function(){if(!d(this.width)||!d(this.height)){var m=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));j.image.width=m;j.image.height=y;j.image.getContext("2d").drawImage(this,0,0,m,y)}else j.image=this;j.image.loaded=1};g.src=h}var f,b;if(a.map_diffuse&&c){b=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(b)});
+THREE.Loader.prototype.extractUrlbase(c),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var b=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(l){THREE.Loader.prototype.loadAjaxBuffers(l.data.buffers,l.data.materials,d,f,e,b)};c.onerror=function(l){alert("worker.onerror: "+l.message+"\n"+l.data);l.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,d,e,f,b){var l=new XMLHttpRequest,h=e+"/"+a,g=0;
+l.onreadystatechange=function(){if(l.readyState==4)l.status==200||l.status==0?THREE.Loader.prototype.createBinModel(l.responseText,d,f,c):alert("Couldn't load ["+h+"] ["+l.status+"]");else if(l.readyState==3){if(b){if(g==0)g=l.getResponseHeader("Content-Length");b({total:g,loaded:l.responseText.length})}}else if(l.readyState==2)g=l.getResponseHeader("Content-Length")};l.open("GET",h,true);l.overrideMimeType("text/plain; charset=x-user-defined");l.setRequestHeader("Content-Type","text/plain");l.send(null)},
+createBinModel:function(a,c,d,e){var f=function(b){function l(E,L){var J=y(E,L),X=y(E,L+1),ea=y(E,L+2),ja=y(E,L+3),ia=(ja<<1&255|ea>>7)-127;J=(ea&127)<<16|X<<8|J;if(J==0&&ia==-127)return 0;return(1-2*(ja>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,ia)}function h(E,L){var J=y(E,L),X=y(E,L+1),ea=y(E,L+2);return(y(E,L+3)<<24)+(ea<<16)+(X<<8)+J}function g(E,L){var J=y(E,L);return(y(E,L+1)<<8)+J}function m(E,L){var J=y(E,L);return J>127?J-256:J}function y(E,L){return E.charCodeAt(L)&255}function C(E){var L,
+J,X;L=h(a,E);J=h(a,E+q);X=h(a,E+j);E=g(a,E+v);THREE.Loader.prototype.f3(u,L,J,X,E)}function w(E){var L,J,X,ea,ja,ia;L=h(a,E);J=h(a,E+q);X=h(a,E+j);ea=g(a,E+v);ja=h(a,E+t);ia=h(a,E+x);E=h(a,E+A);THREE.Loader.prototype.f3n(u,k,L,J,X,ea,ja,ia,E)}function p(E){var L,J,X,ea;L=h(a,E);J=h(a,E+D);X=h(a,E+B);ea=h(a,E+I);E=g(a,E+P);THREE.Loader.prototype.f4(u,L,J,X,ea,E)}function z(E){var L,J,X,ea,ja,ia,qa,la;L=h(a,E);J=h(a,E+D);X=h(a,E+B);ea=h(a,E+I);ja=g(a,E+P);ia=h(a,E+O);qa=h(a,E+Q);la=h(a,E+T);E=h(a,E+
+U);THREE.Loader.prototype.f4n(u,k,L,J,X,ea,ja,ia,qa,la,E)}function F(E){var L,J;L=h(a,E);J=h(a,E+ba);E=h(a,E+ca);THREE.Loader.prototype.uv3(u.uvs,o[L*2],o[L*2+1],o[J*2],o[J*2+1],o[E*2],o[E*2+1])}function G(E){var L,J,X;L=h(a,E);J=h(a,E+S);X=h(a,E+K);E=h(a,E+Z);THREE.Loader.prototype.uv4(u.uvs,o[L*2],o[L*2+1],o[J*2],o[J*2+1],o[X*2],o[X*2+1],o[E*2],o[E*2+1])}var u=this,H=0,n,k=[],o=[],q,j,v,t,x,A,D,B,I,P,O,Q,T,U,ba,ca,S,K,Z,V,N,W,$,da,ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,
+e,b);n={signature:a.substr(H,8),header_bytes:y(a,H+8),vertex_coordinate_bytes:y(a,H+9),normal_coordinate_bytes:y(a,H+10),uv_coordinate_bytes:y(a,H+11),vertex_index_bytes:y(a,H+12),normal_index_bytes:y(a,H+13),uv_index_bytes:y(a,H+14),material_index_bytes:y(a,H+15),nvertices:h(a,H+16),nnormals:h(a,H+16+4),nuvs:h(a,H+16+8),ntri_flat:h(a,H+16+12),ntri_smooth:h(a,H+16+16),ntri_flat_uv:h(a,H+16+20),ntri_smooth_uv:h(a,H+16+24),nquad_flat:h(a,H+16+28),nquad_smooth:h(a,H+16+32),nquad_flat_uv:h(a,H+16+36),
+nquad_smooth_uv:h(a,H+16+40)};H+=n.header_bytes;q=n.vertex_index_bytes;j=n.vertex_index_bytes*2;v=n.vertex_index_bytes*3;t=n.vertex_index_bytes*3+n.material_index_bytes;x=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;A=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;D=n.vertex_index_bytes;B=n.vertex_index_bytes*2;I=n.vertex_index_bytes*3;P=n.vertex_index_bytes*4;O=n.vertex_index_bytes*4+n.material_index_bytes;Q=n.vertex_index_bytes*4+n.material_index_bytes+
+n.normal_index_bytes;T=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;U=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;ba=n.uv_index_bytes;ca=n.uv_index_bytes*2;S=n.uv_index_bytes;K=n.uv_index_bytes*2;Z=n.uv_index_bytes*3;b=n.vertex_index_bytes*3+n.material_index_bytes;ha=n.vertex_index_bytes*4+n.material_index_bytes;V=n.ntri_flat*b;N=n.ntri_smooth*(b+n.normal_index_bytes*3);W=n.ntri_flat_uv*(b+n.uv_index_bytes*3);$=n.ntri_smooth_uv*(b+n.normal_index_bytes*
+3+n.uv_index_bytes*3);da=n.nquad_flat*ha;b=n.nquad_smooth*(ha+n.normal_index_bytes*4);ha=n.nquad_flat_uv*(ha+n.uv_index_bytes*4);H+=function(E){var L,J,X,ea=n.vertex_coordinate_bytes*3,ja=E+n.nvertices*ea;for(E=E;E<ja;E+=ea){L=l(a,E);J=l(a,E+n.vertex_coordinate_bytes);X=l(a,E+n.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,L,J,X)}return n.nvertices*ea}(H);H+=function(E){var L,J,X,ea=n.normal_coordinate_bytes*3,ja=E+n.nnormals*ea;for(E=E;E<ja;E+=ea){L=m(a,E);J=m(a,E+n.normal_coordinate_bytes);
+X=m(a,E+n.normal_coordinate_bytes*2);k.push(L/127,J/127,X/127)}return n.nnormals*ea}(H);H+=function(E){var L,J,X=n.uv_coordinate_bytes*2,ea=E+n.nuvs*X;for(E=E;E<ea;E+=X){L=l(a,E);J=l(a,E+n.uv_coordinate_bytes);o.push(L,J)}return n.nuvs*X}(H);H=H;V=H+V;N=V+N;W=N+W;$=W+$;da=$+da;b=da+b;ha=b+ha;(function(E){var L,J=n.vertex_index_bytes*3+n.material_index_bytes,X=J+n.uv_index_bytes*3,ea=E+n.ntri_flat_uv*X;for(L=E;L<ea;L+=X){C(L);F(L+J)}return ea-E})(N);(function(E){var L,J=n.vertex_index_bytes*3+n.material_index_bytes+
+n.normal_index_bytes*3,X=J+n.uv_index_bytes*3,ea=E+n.ntri_smooth_uv*X;for(L=E;L<ea;L+=X){w(L);F(L+J)}return ea-E})(W);(function(E){var L,J=n.vertex_index_bytes*4+n.material_index_bytes,X=J+n.uv_index_bytes*4,ea=E+n.nquad_flat_uv*X;for(L=E;L<ea;L+=X){p(L);G(L+J)}return ea-E})(b);(function(E){var L,J=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,X=J+n.uv_index_bytes*4,ea=E+n.nquad_smooth_uv*X;for(L=E;L<ea;L+=X){z(L);G(L+J)}return ea-E})(ha);(function(E){var L,J=n.vertex_index_bytes*
+3+n.material_index_bytes,X=E+n.ntri_flat*J;for(L=E;L<X;L+=J)C(L);return X-E})(H);(function(E){var L,J=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,X=E+n.ntri_smooth*J;for(L=E;L<X;L+=J)w(L);return X-E})(V);(function(E){var L,J=n.vertex_index_bytes*4+n.material_index_bytes,X=E+n.nquad_flat*J;for(L=E;L<X;L+=J)p(L);return X-E})($);(function(E){var L,J=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,X=E+n.nquad_smooth*J;for(L=E;L<X;L+=J)z(L);return X-E})(da);
+this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f(d))},createModel:function(a,c,d){var e=function(f){var b=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(b,a.materials,f);(function(){var l,h,g,m,y;l=0;for(h=a.vertices.length;l<h;l+=3){g=a.vertices[l];m=a.vertices[l+1];y=a.vertices[l+2];THREE.Loader.prototype.v(b,g,m,y)}})();(function(){function l(z,F){THREE.Loader.prototype.f3(b,z[F],
+z[F+1],z[F+2],z[F+3])}function h(z,F){THREE.Loader.prototype.f3n(b,a.normals,z[F],z[F+1],z[F+2],z[F+3],z[F+4],z[F+5],z[F+6])}function g(z,F){THREE.Loader.prototype.f4(b,z[F],z[F+1],z[F+2],z[F+3],z[F+4])}function m(z,F){THREE.Loader.prototype.f4n(b,a.normals,z[F],z[F+1],z[F+2],z[F+3],z[F+4],z[F+5],z[F+6],z[F+7],z[F+8])}function y(z,F){var G,u,H,n,k,o,q,j,v;G=z[F];u=z[F+1];H=z[F+2];n=a.uvs[G*2];q=a.uvs[G*2+1];k=a.uvs[u*2];j=a.uvs[u*2+1];o=a.uvs[H*2];v=a.uvs[H*2+1];THREE.Loader.prototype.uv3(b.uvs,n,
+q,k,j,o,v);if(a.uvs2){n=a.uvs2[G*2];q=a.uvs2[G*2+1];k=a.uvs2[u*2];j=a.uvs2[u*2+1];o=a.uvs2[H*2];v=a.uvs2[H*2+1];THREE.Loader.prototype.uv3(b.uvs2,n,1-q,k,1-j,o,1-v)}}function C(z,F){var G,u,H,n,k,o,q,j,v,t,x,A;G=z[F];u=z[F+1];H=z[F+2];n=z[F+3];k=a.uvs[G*2];v=a.uvs[G*2+1];o=a.uvs[u*2];t=a.uvs[u*2+1];q=a.uvs[H*2];x=a.uvs[H*2+1];j=a.uvs[n*2];A=a.uvs[n*2+1];THREE.Loader.prototype.uv4(b.uvs,k,v,o,t,q,x,j,A);if(a.uvs2){k=a.uvs2[G*2];v=a.uvs2[G*2+1];o=a.uvs2[u*2];t=a.uvs2[u*2+1];q=a.uvs2[H*2];x=a.uvs2[H*
+2+1];j=a.uvs2[n*2];A=a.uvs2[n*2+1];THREE.Loader.prototype.uv4(b.uvs2,k,1-v,o,1-t,q,1-x,j,1-A)}}var w,p;w=0;for(p=a.triangles_uv.length;w<p;w+=7){l(a.triangles_uv,w);y(a.triangles_uv,w+4)}w=0;for(p=a.triangles_n_uv.length;w<p;w+=10){h(a.triangles_n_uv,w);y(a.triangles_n_uv,w+7)}w=0;for(p=a.quads_uv.length;w<p;w+=9){g(a.quads_uv,w);C(a.quads_uv,w+5)}w=0;for(p=a.quads_n_uv.length;w<p;w+=13){m(a.quads_n_uv,w);C(a.quads_n_uv,w+9)}w=0;for(p=a.triangles.length;w<p;w+=4)l(a.triangles,w);w=0;for(p=a.triangles_n.length;w<
+p;w+=7)h(a.triangles_n,w);w=0;for(p=a.quads.length;w<p;w+=5)g(a.quads,w);w=0;for(p=a.quads_n.length;w<p;w+=9)m(a.quads_n,w)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(d))},v:function(a,c,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(a,c,d,e,f){a.faces.push(new THREE.Face3(c,d,e,null,a.materials[f]))},f4:function(a,c,d,e,f,b){a.faces.push(new THREE.Face4(c,d,e,f,null,
+a.materials[b]))},f3n:function(a,c,d,e,f,b,l,h,g){b=a.materials[b];var m=c[h*3],y=c[h*3+1];h=c[h*3+2];var C=c[g*3],w=c[g*3+1];g=c[g*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(c[l*3],c[l*3+1],c[l*3+2]),new THREE.Vector3(m,y,h),new THREE.Vector3(C,w,g)],b))},f4n:function(a,c,d,e,f,b,l,h,g,m,y){l=a.materials[l];var C=c[g*3],w=c[g*3+1];g=c[g*3+2];var p=c[m*3],z=c[m*3+1];m=c[m*3+2];var F=c[y*3],G=c[y*3+1];y=c[y*3+2];a.faces.push(new THREE.Face4(d,e,f,b,[new THREE.Vector3(c[h*3],c[h*3+1],
+c[h*3+2]),new THREE.Vector3(C,w,g),new THREE.Vector3(p,z,m),new THREE.Vector3(F,G,y)],l))},uv3:function(a,c,d,e,f,b,l){var h=[];h.push(new THREE.UV(c,d));h.push(new THREE.UV(e,f));h.push(new THREE.UV(b,l));a.push(h)},uv4:function(a,c,d,e,f,b,l,h,g){var m=[];m.push(new THREE.UV(c,d));m.push(new THREE.UV(e,f));m.push(new THREE.UV(b,l));m.push(new THREE.UV(h,g));a.push(m)},init_materials:function(a,c,d){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],
+d)]},createMaterial:function(a,c){function d(l){l=Math.log(l)/Math.LN2;return Math.floor(l)==l}function e(l,h){var g=new Image;g.onload=function(){if(!d(this.width)||!d(this.height)){var m=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),y=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));l.image.width=m;l.image.height=y;l.image.getContext("2d").drawImage(this,0,0,m,y)}else l.image=this;l.image.loaded=1};g.src=h}var f,b;if(a.map_diffuse&&c){b=document.createElement("canvas");f=new THREE.MeshLambertMaterial({map:new THREE.Texture(b)});
 e(f.map,c+"/"+a.map_diffuse)}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;f=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else f=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});if(a.map_lightmap&&c){b=document.createElement("canvas");f.light_map=new THREE.Texture(b);e(f.light_map,c+"/"+a.map_lightmap)}return f},extractUrlbase:function(a){a=a.split("/");a.pop();
 return a.join("/")}};

+ 210 - 0
examples/particles_billboards_colors_gl.html

@@ -0,0 +1,210 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - particles - billboards - colors - webgl</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+                font-family:Monospace;
+                font-size:13px;
+                text-align:center;
+                font-weight: bold;
+				text-align:center;
+			}
+
+			a {
+				color:#0078ff;
+			}
+			
+            #info {
+				color:#fff;
+                position: absolute;
+                top: 0px; width: 100%;
+                padding: 5px;
+				z-index:100;
+				
+            }
+			
+			#oldie {
+				font-family:monospace;
+				font-size:13px;
+
+				text-align:center;
+				background:#eee;
+				color:#000;
+				padding:1em;
+
+				width:475px;
+				margin:5em auto 0;
+
+				display:none;
+			}
+			
+		</style>
+	</head>
+	<body>
+	
+        <div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards colors example
+		</div>
+
+		<center>
+		<div id="oldie">
+			Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
+			and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
+			<br/>
+			Please try in
+			<a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
+			<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
+			<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
+		</div>
+		</center>
+
+		<script type="text/javascript" src="../build/ThreeExtras.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+		
+			if ( !is_browser_compatible() ) {
+
+				document.getElementById( "oldie" ).style.display = "block";
+
+			}
+
+			var container, stats;
+			var camera, scene, renderer, particles, geometry, material, i, h, color, colors = [], sprite, size, x, y, z;
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			setInterval( loop, 1000 / 60 );
+			//loop();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 55, window.innerWidth / window.innerHeight, 1, 3000 );
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
+				
+				geometry = new THREE.Geometry();
+				
+				sprite = ImageUtils.loadTexture( "textures/sprites/circle.png" );
+				
+				for ( i = 0; i < 5000; i++ ) {
+
+					x = 2000 * Math.random() - 1000;
+					y = 2000 * Math.random() - 1000;
+					z = 2000 * Math.random() - 1000;
+					vector = new THREE.Vector3( x, y, z );
+					geometry.vertices.push( new THREE.Vertex( vector ) );
+					
+					colors[ i ] = new THREE.Color( 0xffffff );
+					colors[ i ].setHSV( (x+1000)/2000, 1.0, 1.0 );
+					
+				}
+				
+				geometry.colors = colors;
+				
+				console.log( colors[0] );
+
+				material = new THREE.ParticleBasicMaterial( { size: 35, map: sprite, blending: THREE.BillboardBlending, vertex_colors: true } );
+				material.color.setHSV( 1.0, 0.2, 0.8 );
+
+				particles = new THREE.ParticleSystem( geometry, material );
+				particles.sortParticles = true;
+				particles.updateMatrix();
+				scene.addObject( particles );
+				
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.x = 0;
+				light.position.y = 0;
+				light.position.z = 1;
+				scene.addLight( light );
+
+				renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+				
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+				
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+					
+				}
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+					
+				}
+				
+			}
+
+			function loop() {
+
+				var time = new Date().getTime() * 0.00005;
+				
+				camera.position.x += ( mouseX - camera.position.x ) * 0.05;
+				camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
+
+				h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
+				material.color.setHSV( h, 0.8, 1.0 );
+				
+				renderer.render( scene, camera );
+
+				stats.update();
+			}
+
+			function is_browser_compatible() {
+
+				// WebGL support
+
+				try { var test = new Float32Array(1); } catch(e) { return false; }
+
+				// Web workers
+
+				return !!window.Worker;
+
+			}
+
+		</script>
+	</body>
+</html>

+ 1 - 0
src/core/Geometry.js

@@ -10,6 +10,7 @@ THREE.Geometry = function () {
 	this.faces = [];
 	this.uvs = [];
 	this.uvs2 = [];
+	this.colors = [];
 
 	this.boundingBox = null;
 	this.boundingSphere = null;

+ 4 - 0
src/materials/ParticleBasicMaterial.js

@@ -16,6 +16,8 @@ THREE.ParticleBasicMaterial = function ( parameters ) {
 	this.opacity = 1;
 	this.size = 1;
 	
+	this.vertex_colors = false;
+	
 	this.blending = THREE.NormalBlending;
 
 	this.offset = new THREE.Vector2(); // TODO: expose to parameters
@@ -27,6 +29,7 @@ THREE.ParticleBasicMaterial = function ( parameters ) {
 		if ( parameters.opacity !== undefined ) this.opacity  = parameters.opacity;
 		if ( parameters.size !== undefined ) this.size = parameters.size;
 		if ( parameters.blending !== undefined ) this.blending = parameters.blending;
+		if ( parameters.vertex_colors !== undefined ) this.vertex_colors = parameters.vertex_colors;
 
 	}
 
@@ -42,6 +45,7 @@ THREE.ParticleBasicMaterial.prototype = {
 			'opacity: ' + this.opacity + '<br/>' +
 			'size: ' + this.size + '<br/>' +
 			'blending: ' + this.blending + '<br/>' +
+			'vertex_colors: ' + this.vertex_colors + '<br/>' +
 			')';
 
 	}

+ 0 - 1
src/objects/ParticleSystem.js

@@ -8,7 +8,6 @@ THREE.ParticleSystem = function ( geometry, materials ) {
 
 	this.geometry = geometry;
 	this.materials = materials instanceof Array ? materials : [ materials ];
-	this.colors = [];
 	
 	this.sortParticles = false;
 

+ 139 - 29
src/renderers/WebGLRenderer.js

@@ -197,6 +197,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var nvertices = geometry.vertices.length;
 
 		geometry.__vertexArray = new Float32Array( nvertices * 3 );
+		geometry.__colorArray = new Float32Array( nvertices * 3 );
 		geometry.__particleArray = new Uint16Array( nvertices );
 		
 		geometry.__sortArray = [];
@@ -665,6 +666,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLVertexBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
+
 		}
 
 		// yeah, this is silly as order of element indices is currently fixed
@@ -678,24 +682,25 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
-		}
-
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLVertexBuffer );
-		_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
+			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLLineBuffer );
+			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
 
-		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLLineBuffer );
-		_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
+		}
 
 	};
 
 	this.setParticleBuffers = function( geometry, hint, object, camera ) {
 
-		var v, vertex, offset,
+		var v, c, vertex, offset,
 			vertices = geometry.vertices,
 			vl = vertices.length,
 
+			colors = geometry.colors,
+			cl = colors.length,
+		
 			vertexArray = geometry.__vertexArray,
 			particleArray = geometry.__particleArray,
+			colorArray = geometry.__colorArray,
 		
 			sortArray = geometry.__sortArray,
 		
@@ -730,9 +735,21 @@ THREE.WebGLRenderer = function ( parameters ) {
 				vertexArray[ offset ]     = vertex.x;
 				vertexArray[ offset + 1 ] = vertex.y;
 				vertexArray[ offset + 2 ] = vertex.z;
-				
 			}
 			
+			for ( c = 0; c < cl; c++ ) {
+				
+				offset = c * 3;
+				
+				color = colors[ sortArray[c][1] ];
+
+				colorArray[ offset ]     = color.r;
+				colorArray[ offset + 1 ] = color.g;
+				colorArray[ offset + 2 ] = color.b;
+				
+			}			
+			
+			
 		} else {
 		
 			if ( dirtyVertices ) {
@@ -750,9 +767,26 @@ THREE.WebGLRenderer = function ( parameters ) {
 				}
 
 			}
+			
+			if ( dirtyColors ) {
+				
+				for ( c = 0; c < cl; c++ ) {
+
+					color = colors[ c ];
+
+					offset = c * 3;
+
+					colorArray[ offset ]     = color.r;
+					colorArray[ offset + 1 ] = color.g;
+					colorArray[ offset + 2 ] = color.b;
+
+				}					
+				
+			}
 
 		}
 		
+		
 		// yeah, this is silly as order of element indices is currently fixed
 		// though this could change if some use case arises
 		// (like depth-sorting of semi-opaque particles)
@@ -764,15 +798,25 @@ THREE.WebGLRenderer = function ( parameters ) {
 				particleArray[ v ] = v;
 
 			}
+			
+			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLParticleBuffer );
+			_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, particleArray, hint );
 
 		}
+		
+		if ( dirtyVertices || object.sortParticles ) {
+		
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLVertexBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
+			
+		}
+		
+		if ( dirtyColors || object.sortParticles ) {
 			
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLColorBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
 		
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webGLVertexBuffer );
-		_gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
-
-		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometry.__webGLParticleBuffer );
-		_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, particleArray, hint );
+		}
 		
 	};
 
@@ -787,7 +831,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	function refreshUniformsCommon( material, fog ) {
 
 		// premultiply alpha
-		material.uniforms.color.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
+		material.uniforms.diffuse.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 
 		// pure color
 		//material.uniforms.color.value.setHex( material.color.hex );
@@ -824,7 +868,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function refreshUniformsLine( material, fog ) {
 
-		material.uniforms.color.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
+		material.uniforms.diffuse.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		material.uniforms.opacity.value = material.opacity;
 
 		if ( fog ) {
@@ -848,7 +892,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function refreshUniformsParticle( material, fog ) {
 
-		material.uniforms.color.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
+		material.uniforms.psColor.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		material.uniforms.opacity.value = material.opacity;
 		material.uniforms.size.value = material.size;
 		material.uniforms.map.texture = material.map;
@@ -935,7 +979,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			maxLightCount = allocateLights( lights, 4 );
 
-			parameters = { fog: fog, map: material.map, env_map: material.env_map, light_map: material.light_map, maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point };
+			parameters = { fog: fog, map: material.map, env_map: material.env_map, light_map: material.light_map, vertex_colors: material.vertex_colors,
+						   maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point };
 			material.program = buildProgram( material.fragment_shader, material.vertex_shader, parameters );
 
 			identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition' ];
@@ -946,7 +991,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			}
 
 			cacheUniformLocations( material.program, identifiers );
-			cacheAttributeLocations( material.program, [ "position", "normal", "uv", "uv2", "tangent" ] );
+			cacheAttributeLocations( material.program, [ "position", "normal", "uv", "uv2", "tangent", "color" ] );
 
 		}
 		
@@ -1021,6 +1066,16 @@ THREE.WebGLRenderer = function ( parameters ) {
 		_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
 		_gl.enableVertexAttribArray( attributes.position );
 
+		// colors
+
+		if ( attributes.color >= 0 ) {
+
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLColorBuffer );
+			_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
+			_gl.enableVertexAttribArray( attributes.color );
+
+		}
+
 		// normals
 
 		if ( attributes.normal >= 0 ) {
@@ -1588,6 +1643,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.map ? "#define USE_MAP" : "",
 			parameters.env_map ? "#define USE_ENVMAP" : "",
 			parameters.light_map ? "#define USE_LIGHTMAP" : "",
+			parameters.vertex_colors ? "#define USE_COLOR" : "",
 
 			"uniform mat4 viewMatrix;",
 			"uniform vec3 cameraPosition;",
@@ -1603,6 +1659,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			parameters.map ? "#define USE_MAP" : "",
 			parameters.env_map ? "#define USE_ENVMAP" : "",
 			parameters.light_map ? "#define USE_LIGHTMAP" : "",
+			parameters.vertex_colors ? "#define USE_COLOR" : "",
 
 			"uniform mat4 objectMatrix;",
 			"uniform mat4 modelViewMatrix;",
@@ -1612,6 +1669,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"uniform vec3 cameraPosition;",
 			"attribute vec3 position;",
 			"attribute vec3 normal;",
+			"attribute vec3 color;",
 			"attribute vec2 uv;",
 			"attribute vec2 uv2;",
 			""
@@ -2417,7 +2475,52 @@ THREE.Snippets = {
 		"totalLight += pointDiffuse + pointSpecular;",
 	"#endif"
 
+	].join("\n"),
+	
+	// VERTEX COLORS
+
+	color_pars_fragment: [
+
+	"#ifdef USE_COLOR",
+
+		"varying vec3 vColor;",
+
+	"#endif"
+
+	].join("\n"),
+
+
+	color_fragment: [
+
+	"#ifdef USE_COLOR",
+
+		"vertexColor = vec4( vColor, opacity );",
+
+	"#endif"
+
+	].join("\n"),
+	
+	color_pars_vertex: [
+
+	"#ifdef USE_COLOR",
+
+		"varying vec3 vColor;",
+
+	"#endif"
+
+	].join("\n"),
+
+
+	color_vertex: [
+
+	"#ifdef USE_COLOR",
+
+		"vColor = color;",
+
+	"#endif"
+
 	].join("\n")
+	
 
 };
 
@@ -2425,7 +2528,7 @@ THREE.UniformsLib = {
 
 	common: {
 
-	"color"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
+	"diffuse" : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"opacity" : { type: "f", value: 1 },
 	"map"     : { type: "t", value: 0, texture: null },
 
@@ -2457,7 +2560,7 @@ THREE.UniformsLib = {
 
 	particle: {
 
-	"color"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
+	"psColor"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"opacity" : { type: "f", value: 1 },
 	"size" 	  : { type: "f", value: 1 },
 	"map"     : { type: "t", value: 0, texture: null },
@@ -2544,7 +2647,7 @@ THREE.ShaderLib = {
 
 		fragment_shader: [
 
-			"uniform vec3 color;",
+			"uniform vec3 diffuse;",
 			"uniform float opacity;",
 
 			THREE.Snippets[ "map_pars_fragment" ],
@@ -2554,7 +2657,7 @@ THREE.ShaderLib = {
 
 			"void main() {",
 
-				"vec4 mColor = vec4( color, opacity );",
+				"vec4 mColor = vec4( diffuse, opacity );",
 				"vec4 mapColor = vec4( 1.0 );",
 				"vec4 lightmapColor = vec4( 1.0 );",
 				"vec4 cubeColor = vec4( 1.0 );",
@@ -2600,7 +2703,7 @@ THREE.ShaderLib = {
 
 		fragment_shader: [
 
-			"uniform vec3 color;",
+			"uniform vec3 diffuse;",
 			"uniform float opacity;",
 
 			"varying vec3 vLightWeighting;",
@@ -2612,7 +2715,7 @@ THREE.ShaderLib = {
 
 			"void main() {",
 
-				"vec4 mColor = vec4( color, opacity );",
+				"vec4 mColor = vec4( diffuse, opacity );",
 				"vec4 mapColor = vec4( 1.0 );",
 				"vec4 lightmapColor = vec4( 1.0 );",
 				"vec4 cubeColor = vec4( 1.0 );",
@@ -2672,7 +2775,7 @@ THREE.ShaderLib = {
 
 		fragment_shader: [
 
-			"uniform vec3 color;",
+			"uniform vec3 diffuse;",
 			"uniform float opacity;",
 
 			"uniform vec3 ambient;",
@@ -2689,7 +2792,7 @@ THREE.ShaderLib = {
 
 			"void main() {",
 
-				"vec4 mColor = vec4( color, opacity );",
+				"vec4 mColor = vec4( diffuse, opacity );",
 				"vec4 mapColor = vec4( 1.0 );",
 				"vec4 lightmapColor = vec4( 1.0 );",
 				"vec4 cubeColor = vec4( 1.0 );",
@@ -2753,20 +2856,23 @@ THREE.ShaderLib = {
 
 		fragment_shader: [
 
-			"uniform vec3 color;",
+			"uniform vec3 psColor;",
 			"uniform float opacity;",
 
+			THREE.Snippets[ "color_pars_fragment" ],
 			THREE.Snippets[ "map_particle_pars_fragment" ],
 			THREE.Snippets[ "fog_pars_fragment" ],
 
 			"void main() {",
 
-				"vec4 mColor = vec4( color, opacity );",
+				"vec4 mColor = vec4( psColor, opacity );",
 				"vec4 mapColor = vec4( 1.0 );",
+				"vec4 vertexColor = vec4( 1.0 );",
 
 				THREE.Snippets[ "map_particle_fragment" ],
+				THREE.Snippets[ "color_fragment" ],
 		
-				"gl_FragColor = mColor * mapColor;",
+				"gl_FragColor = mColor * mapColor * vertexColor;",
 
 				THREE.Snippets[ "fog_fragment" ],
 
@@ -2778,8 +2884,12 @@ THREE.ShaderLib = {
 
 			"uniform float size;",
 			
+			THREE.Snippets[ "color_pars_vertex" ],
+			
 			"void main() {",
 
+				THREE.Snippets[ "color_vertex" ],
+				
 				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 
 				"gl_Position = projectionMatrix * mvPosition;",