|
@@ -109,7 +109,7 @@
|
|
scene.add( new THREE.AmbientLight( 0x666666 ) );
|
|
scene.add( new THREE.AmbientLight( 0x666666 ) );
|
|
|
|
|
|
light = new THREE.DirectionalLight( 0xdfebff, 1 );
|
|
light = new THREE.DirectionalLight( 0xdfebff, 1 );
|
|
- light.position.set( -50, 200, -100 );
|
|
|
|
|
|
+ light.position.set( 50, 200, 100 );
|
|
light.position.multiplyScalar( 1.3 );
|
|
light.position.multiplyScalar( 1.3 );
|
|
|
|
|
|
light.castShadow = true;
|
|
light.castShadow = true;
|