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bug fix.

Ben Houston há 10 anos atrás
pai
commit
752fc8bb18

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl

@@ -74,7 +74,7 @@ GeometricContext backGeometry = GeometricContext( geometry.position, -geometry.n
 
 		#ifdef DOUBLE_SIDED
 		
-			vec3 vLightBack = ambientLightColor;
+			vLightBack += ambientLightColor;
 
 		#endif