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Corrected link to Blinn-Phong-Shading-Model

Rishabh Gupta 8 years ago
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7546d0c3ea
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      docs/api/materials/MeshPhongMaterial.html

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docs/api/materials/MeshPhongMaterial.html

@@ -15,7 +15,7 @@
 		<div class="desc">
 			A material for shiny surfaces with specular highlights.<br /><br />
 
-			The uses a non-physically based [link:https://en.wikipedia.org/wiki/LBlinn-Phong_shading_model Blinn-Phong]
+			The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong]
 			model	for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial]
 			this can simulate shiny surfaces with specular highlights (such as varnished wood).<br /><br />