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@@ -902,9 +902,9 @@ THREE.GLTFLoader = ( function () {
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for ( var i = 0; i !== stride; i ++ ) {
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var p0 = values[ offset0 + i + stride ]; // splineVertex_k
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- var m0 = values[ offset0 + i + stride2 ] * td; // (t_k+1 - t_k) * outTangent_k
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+ var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
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var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
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- var m1 = values[ offset1 + i ] * td; // (t_k+1 - t_k) * inTangent_k+1
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+ var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
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result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
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