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Updated builds.

Mr.doob 9 年之前
父節點
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755a228478
共有 2 個文件被更改,包括 332 次插入382 次删除
  1. 187 237
      build/three.js
  2. 145 145
      build/three.min.js

+ 187 - 237
build/three.js

@@ -26510,417 +26510,367 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	}
 
-	function loadUniformsGeneric ( uniforms ) {
+	function loadUniform( uniform, type, location, value ) {
 
 		var texture, textureUnit;
 
-		for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
-
-			var uniform = uniforms[ j ][ 0 ];
-
-			// needsUpdate property is not added to all uniforms.
-			if ( uniform.needsUpdate === false ) continue;
-
-			var type = uniform.type;
-			var value = uniform.value;
-			var location = uniforms[ j ][ 1 ];
-
-			if ( type === '1i' ) {
-
-				_gl.uniform1i( location, value );
+		if ( type === '1i' ) {
 
-			} else if ( type === '1f' ) {
+			_gl.uniform1i( location, value );
 
-				_gl.uniform1f( location, value );
+		} else if ( type === '1f' ) {
 
-			} else if ( type === '2f' ) {
+			_gl.uniform1f( location, value );
 
-				_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
+		} else if ( type === '2f' ) {
 
-			} else if ( type === '3f' ) {
+			_gl.uniform2f( location, value[ 0 ], value[ 1 ] );
 
-				_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
+		} else if ( type === '3f' ) {
 
-			} else if ( type === '4f' ) {
+			_gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
 
-				_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
+		} else if ( type === '4f' ) {
 
-			} else if ( type === '1iv' ) {
+			_gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
 
-				_gl.uniform1iv( location, value );
+		} else if ( type === '1iv' ) {
 
-			} else if ( type === '3iv' ) {
+			_gl.uniform1iv( location, value );
 
-				_gl.uniform3iv( location, value );
+		} else if ( type === '3iv' ) {
 
-			} else if ( type === '1fv' ) {
+			_gl.uniform3iv( location, value );
 
-				_gl.uniform1fv( location, value );
+		} else if ( type === '1fv' ) {
 
-			} else if ( type === '2fv' ) {
+			_gl.uniform1fv( location, value );
 
-				_gl.uniform2fv( location, value );
+		} else if ( type === '2fv' ) {
 
-			} else if ( type === '3fv' ) {
+			_gl.uniform2fv( location, value );
 
-				_gl.uniform3fv( location, value );
+		} else if ( type === '3fv' ) {
 
-			} else if ( type === '4fv' ) {
+			_gl.uniform3fv( location, value );
 
-				_gl.uniform4fv( location, value );
+		} else if ( type === '4fv' ) {
 
-			} else if ( type === 'Matrix2fv' ) {
+			_gl.uniform4fv( location, value );
 
-				_gl.uniformMatrix2fv( location, false, value );
+		} else if ( type === 'Matrix2fv' ) {
 
-			} else if ( type === 'Matrix3fv' ) {
+			_gl.uniformMatrix2fv( location, false, value );
 
-				_gl.uniformMatrix3fv( location, false, value );
+		} else if ( type === 'Matrix3fv' ) {
 
-			} else if ( type === 'Matrix4fv' ) {
+			_gl.uniformMatrix3fv( location, false, value );
 
-				_gl.uniformMatrix4fv( location, false, value );
+		} else if ( type === 'Matrix4fv' ) {
 
-			//
-
-			} else if ( type === 'i' ) {
-
-				// single integer
-				_gl.uniform1i( location, value );
+			_gl.uniformMatrix4fv( location, false, value );
 
-			} else if ( type === 'f' ) {
+		//
 
-				// single float
-				_gl.uniform1f( location, value );
+		} else if ( type === 'i' ) {
 
-			} else if ( type === 'v2' ) {
+			// single integer
+			_gl.uniform1i( location, value );
 
-				// single THREE.Vector2
-				_gl.uniform2f( location, value.x, value.y );
+		} else if ( type === 'f' ) {
 
-			} else if ( type === 'v3' ) {
+			// single float
+			_gl.uniform1f( location, value );
 
-				// single THREE.Vector3
-				_gl.uniform3f( location, value.x, value.y, value.z );
+		} else if ( type === 'v2' ) {
 
-			} else if ( type === 'v4' ) {
+			// single THREE.Vector2
+			_gl.uniform2f( location, value.x, value.y );
 
-				// single THREE.Vector4
-				_gl.uniform4f( location, value.x, value.y, value.z, value.w );
+		} else if ( type === 'v3' ) {
 
-			} else if ( type === 'c' ) {
+			// single THREE.Vector3
+			_gl.uniform3f( location, value.x, value.y, value.z );
 
-				// single THREE.Color
-				_gl.uniform3f( location, value.r, value.g, value.b );
+		} else if ( type === 'v4' ) {
 
-			/*
-			} else if ( type === 's' ) {
+			// single THREE.Vector4
+			_gl.uniform4f( location, value.x, value.y, value.z, value.w );
 
-				// TODO: Optimize this
+		} else if ( type === 'c' ) {
 
-				for ( var propertyName in uniform.properties ) {
+			// single THREE.Color
+			_gl.uniform3f( location, value.r, value.g, value.b );
 
-					var property = uniform.properties[ propertyName ];
-					var locationProperty =  location[ propertyName ];
-					var valueProperty = value[ propertyName ];
+		} else if ( type === 's' ) {
 
-					type = property.type;
+			// TODO: Optimize this
 
-					if ( type === 'i' ) {
+			var properties = uniform.properties;
 
-						_gl.uniform1i( locationProperty, valueProperty );
+			for ( var name in properties ) {
 
-					} else if ( type === 'f' ) {
+				var property = properties[ name ];
+				var locationProperty = location[ name ];
+				var valueProperty = value[ name ];
 
-						_gl.uniform1f( locationProperty, valueProperty );
+				loadUniform( property, property.type, locationProperty, valueProperty );
 
-					} else if ( type === 'v2' ) {
+			}
 
-						_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
+		} else if ( type === 'sa' ) {
 
-					} else if ( type === 'v3' ) {
+			// TODO: Optimize this
 
-						_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
+			var properties = uniform.properties;
 
-					} else if ( type === 'v4' ) {
+			for ( var i = 0, l = value.length; i < l; i ++ ) {
 
-						_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
+				for ( var name in properties ) {
 
-					} else if ( type === 'c' ) {
+					var property = properties[ name ];
+					var locationProperty =  location[ i ][ name ];
+					var valueProperty = value[ i ][ name ];
 
-						_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
-
-					}
+					loadUniform( property, property.type, locationProperty, valueProperty );
 
 				}
 
+			}
 
-			*/
-
-			} else if ( type === 'sa' ) {
-
-				// TODO: Optimize this
+		} else if ( type === 'iv1' ) {
 
-				for ( var i = 0; i < value.length; i ++ ) {
+			// flat array of integers (JS or typed array)
+			_gl.uniform1iv( location, value );
 
-					for ( var propertyName in uniform.properties ) {
+		} else if ( type === 'iv' ) {
 
-						var property = uniform.properties[ propertyName ];
-						var locationProperty =  location[ i ][ propertyName ];
-						var valueProperty = value[ i ][ propertyName ];
+			// flat array of integers with 3 x N size (JS or typed array)
+			_gl.uniform3iv( location, value );
 
-						type = property.type;
+		} else if ( type === 'fv1' ) {
 
-						if ( type === 'i' ) {
+			// flat array of floats (JS or typed array)
+			_gl.uniform1fv( location, value );
 
-							_gl.uniform1i( locationProperty, valueProperty );
+		} else if ( type === 'fv' ) {
 
-						} else if ( type === 'f' ) {
+			// flat array of floats with 3 x N size (JS or typed array)
+			_gl.uniform3fv( location, value );
 
-							_gl.uniform1f( locationProperty, valueProperty );
+		} else if ( type === 'v2v' ) {
 
-						} else if ( type === 'v2' ) {
+			// array of THREE.Vector2
 
-							_gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
+			if ( uniform._array === undefined ) {
 
-						} else if ( type === 'v3' ) {
+				uniform._array = new Float32Array( 2 * value.length );
 
-							_gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
+			}
 
-						} else if ( type === 'v4' ) {
+			for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
 
-							_gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
+				uniform._array[ i2 + 0 ] = value[ i ].x;
+				uniform._array[ i2 + 1 ] = value[ i ].y;
 
-						} else if ( type === 'c' ) {
+			}
 
-							_gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
+			_gl.uniform2fv( location, uniform._array );
 
-						} else if ( type === 'm4' ) {
+		} else if ( type === 'v3v' ) {
 
-							_gl.uniformMatrix4fv( locationProperty, false, valueProperty.elements );
+			// array of THREE.Vector3
 
-						}
+			if ( uniform._array === undefined ) {
 
-					}
+				uniform._array = new Float32Array( 3 * value.length );
 
-				}
+			}
 
-			} else if ( type === 'iv1' ) {
+			for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
 
-				// flat array of integers (JS or typed array)
-				_gl.uniform1iv( location, value );
+				uniform._array[ i3 + 0 ] = value[ i ].x;
+				uniform._array[ i3 + 1 ] = value[ i ].y;
+				uniform._array[ i3 + 2 ] = value[ i ].z;
 
-			} else if ( type === 'iv' ) {
+			}
 
-				// flat array of integers with 3 x N size (JS or typed array)
-				_gl.uniform3iv( location, value );
+			_gl.uniform3fv( location, uniform._array );
 
-			} else if ( type === 'fv1' ) {
+		} else if ( type === 'v4v' ) {
 
-				// flat array of floats (JS or typed array)
-				_gl.uniform1fv( location, value );
+			// array of THREE.Vector4
 
-			} else if ( type === 'fv' ) {
+			if ( uniform._array === undefined ) {
 
-				// flat array of floats with 3 x N size (JS or typed array)
-				_gl.uniform3fv( location, value );
+				uniform._array = new Float32Array( 4 * value.length );
 
-			} else if ( type === 'v2v' ) {
+			}
 
-				// array of THREE.Vector2
+			for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
 
-				if ( uniform._array === undefined ) {
+				uniform._array[ i4 + 0 ] = value[ i ].x;
+				uniform._array[ i4 + 1 ] = value[ i ].y;
+				uniform._array[ i4 + 2 ] = value[ i ].z;
+				uniform._array[ i4 + 3 ] = value[ i ].w;
 
-					uniform._array = new Float32Array( 2 * value.length );
+			}
 
-				}
+			_gl.uniform4fv( location, uniform._array );
 
-				for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
+		} else if ( type === 'm2' ) {
 
-					uniform._array[ i2 + 0 ] = value[ i ].x;
-					uniform._array[ i2 + 1 ] = value[ i ].y;
+			// single THREE.Matrix2
+			_gl.uniformMatrix2fv( location, false, value.elements );
 
-				}
+		} else if ( type === 'm3' ) {
 
-				_gl.uniform2fv( location, uniform._array );
+			// single THREE.Matrix3
+			_gl.uniformMatrix3fv( location, false, value.elements );
 
-			} else if ( type === 'v3v' ) {
+		} else if ( type === 'm3v' ) {
 
-				// array of THREE.Vector3
+			// array of THREE.Matrix3
 
-				if ( uniform._array === undefined ) {
+			if ( uniform._array === undefined ) {
 
-					uniform._array = new Float32Array( 3 * value.length );
+				uniform._array = new Float32Array( 9 * value.length );
 
-				}
+			}
 
-				for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
+			for ( var i = 0, il = value.length; i < il; i ++ ) {
 
-					uniform._array[ i3 + 0 ] = value[ i ].x;
-					uniform._array[ i3 + 1 ] = value[ i ].y;
-					uniform._array[ i3 + 2 ] = value[ i ].z;
+				value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
 
-				}
+			}
 
-				_gl.uniform3fv( location, uniform._array );
+			_gl.uniformMatrix3fv( location, false, uniform._array );
 
-			} else if ( type === 'v4v' ) {
+		} else if ( type === 'm4' ) {
 
-				// array of THREE.Vector4
+			// single THREE.Matrix4
+			_gl.uniformMatrix4fv( location, false, value.elements );
 
-				if ( uniform._array === undefined ) {
+		} else if ( type === 'm4v' ) {
 
-					uniform._array = new Float32Array( 4 * value.length );
+			// array of THREE.Matrix4
 
-				}
+			if ( uniform._array === undefined ) {
 
-				for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
+				uniform._array = new Float32Array( 16 * value.length );
 
-					uniform._array[ i4 + 0 ] = value[ i ].x;
-					uniform._array[ i4 + 1 ] = value[ i ].y;
-					uniform._array[ i4 + 2 ] = value[ i ].z;
-					uniform._array[ i4 + 3 ] = value[ i ].w;
+			}
 
-				}
+			for ( var i = 0, il = value.length; i < il; i ++ ) {
 
-				_gl.uniform4fv( location, uniform._array );
+				value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
 
-			} else if ( type === 'm2' ) {
+			}
 
-				// single THREE.Matrix2
-				_gl.uniformMatrix2fv( location, false, value.elements );
+			_gl.uniformMatrix4fv( location, false, uniform._array );
 
-			} else if ( type === 'm3' ) {
+		} else if ( type === 't' ) {
 
-				// single THREE.Matrix3
-				_gl.uniformMatrix3fv( location, false, value.elements );
+			// single THREE.Texture (2d or cube)
 
-			} else if ( type === 'm3v' ) {
+			texture = value;
+			textureUnit = getTextureUnit();
 
-				// array of THREE.Matrix3
+			_gl.uniform1i( location, textureUnit );
 
-				if ( uniform._array === undefined ) {
+			if ( ! texture ) return;
 
-					uniform._array = new Float32Array( 9 * value.length );
+			if ( texture instanceof THREE.CubeTexture ||
+				 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
 
-				}
+				// CompressedTexture can have Array in image :/
 
-				for ( var i = 0, il = value.length; i < il; i ++ ) {
+				setCubeTexture( texture, textureUnit );
 
-					value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
+			} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
 
-				}
+				setCubeTextureDynamic( texture.texture, textureUnit );
 
-				_gl.uniformMatrix3fv( location, false, uniform._array );
+			} else if ( texture instanceof THREE.WebGLRenderTarget ) {
 
-			} else if ( type === 'm4' ) {
+				_this.setTexture( texture.texture, textureUnit );
 
-				// single THREE.Matrix4
-				_gl.uniformMatrix4fv( location, false, value.elements );
+			} else {
 
-			} else if ( type === 'm4v' ) {
+				_this.setTexture( texture, textureUnit );
 
-				// array of THREE.Matrix4
+			}
 
-				if ( uniform._array === undefined ) {
+		} else if ( type === 'tv' ) {
 
-					uniform._array = new Float32Array( 16 * value.length );
+			// array of THREE.Texture (2d or cube)
 
-				}
+			if ( uniform._array === undefined ) {
 
-				for ( var i = 0, il = value.length; i < il; i ++ ) {
+				uniform._array = [];
 
-					value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
+			}
 
-				}
+			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
 
-				_gl.uniformMatrix4fv( location, false, uniform._array );
+				uniform._array[ i ] = getTextureUnit();
 
-			} else if ( type === 't' ) {
+			}
 
-				// single THREE.Texture (2d or cube)
+			_gl.uniform1iv( location, uniform._array );
 
-				texture = value;
-				textureUnit = getTextureUnit();
+			for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
 
-				_gl.uniform1i( location, textureUnit );
+				texture = uniform.value[ i ];
+				textureUnit = uniform._array[ i ];
 
 				if ( ! texture ) continue;
 
 				if ( texture instanceof THREE.CubeTexture ||
-					 ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
+					 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
 
 					// CompressedTexture can have Array in image :/
 
 					setCubeTexture( texture, textureUnit );
 
-				} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
-
-					setCubeTextureDynamic( texture.texture, textureUnit );
-
 				} else if ( texture instanceof THREE.WebGLRenderTarget ) {
 
 					_this.setTexture( texture.texture, textureUnit );
 
-				} else {
-
-					_this.setTexture( texture, textureUnit );
-
-				}
-
-			} else if ( type === 'tv' ) {
-
-				// array of THREE.Texture (2d or cube)
-
-				if ( uniform._array === undefined ) {
-
-					uniform._array = [];
+				} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
 
-				}
+					setCubeTextureDynamic( texture.texture, textureUnit );
 
-				for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
+				} else {
 
-					uniform._array[ i ] = getTextureUnit();
+					_this.setTexture( texture, textureUnit );
 
 				}
 
-				_gl.uniform1iv( location, uniform._array );
-
-				for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
-
-					texture = uniform.value[ i ];
-					textureUnit = uniform._array[ i ];
-
-					if ( ! texture ) continue;
-
-					if ( texture instanceof THREE.CubeTexture ||
-						 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
-
-						// CompressedTexture can have Array in image :/
-
-						setCubeTexture( texture, textureUnit );
-
-					} else if ( texture instanceof THREE.WebGLRenderTarget ) {
+			}
 
-						_this.setTexture( texture.texture, textureUnit );
+		} else {
 
-					} else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
+			console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
 
-						setCubeTextureDynamic( texture.texture, textureUnit );
+		}
 
-					} else {
+	}
 
-						_this.setTexture( texture, textureUnit );
+	function loadUniformsGeneric( uniforms ) {
 
-					}
+		for ( var i = 0, l = uniforms.length; i < l; i ++ ) {
 
-				}
+			var uniform = uniforms[ i ][ 0 ];
 
-			} else {
+			// needsUpdate property is not added to all uniforms.
+			if ( uniform.needsUpdate === false ) continue;
 
-				console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
+			var type = uniform.type;
+			var location = uniforms[ i ][ 1 ];
+			var value = uniform.value;
 
-			}
+			loadUniform( uniform, type, location, value );
 
 		}
 

+ 145 - 145
build/three.min.js

@@ -105,14 +105,14 @@ c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8
 d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a+p*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,p=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,p=
 c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],m=c[13],q=c[2],u=c[6],v=c[10],t=c[14],s=c[3],w=c[7],D=c[11],c=c[15],x=d[0],E=d[4],A=d[8],y=d[12],B=d[1],G=d[5],F=
-d[9],z=d[13],L=d[2],K=d[6],N=d[10],M=d[14],I=d[3],O=d[7],Q=d[11],d=d[15];e[0]=f*x+g*B+h*L+k*I;e[4]=f*E+g*G+h*K+k*O;e[8]=f*A+g*F+h*N+k*Q;e[12]=f*y+g*z+h*M+k*d;e[1]=l*x+p*B+n*L+m*I;e[5]=l*E+p*G+n*K+m*O;e[9]=l*A+p*F+n*N+m*Q;e[13]=l*y+p*z+n*M+m*d;e[2]=q*x+u*B+v*L+t*I;e[6]=q*E+u*G+v*K+t*O;e[10]=q*A+u*F+v*N+t*Q;e[14]=q*y+u*z+v*M+t*d;e[3]=s*x+w*B+D*L+c*I;e[7]=s*E+w*G+D*K+c*O;e[11]=s*A+w*F+D*N+c*Q;e[15]=s*y+w*z+D*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],m=c[13],q=c[2],u=c[6],v=c[10],t=c[14],s=c[3],w=c[7],E=c[11],c=c[15],x=d[0],D=d[4],z=d[8],y=d[12],A=d[1],H=d[5],F=
+d[9],I=d[13],L=d[2],G=d[6],O=d[10],M=d[14],B=d[3],N=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*L+k*B;e[4]=f*D+g*H+h*G+k*N;e[8]=f*z+g*F+h*O+k*Q;e[12]=f*y+g*I+h*M+k*d;e[1]=l*x+p*A+n*L+m*B;e[5]=l*D+p*H+n*G+m*N;e[9]=l*z+p*F+n*O+m*Q;e[13]=l*y+p*I+n*M+m*d;e[2]=q*x+u*A+v*L+t*B;e[6]=q*D+u*H+v*G+t*N;e[10]=q*z+u*F+v*O+t*Q;e[14]=q*y+u*I+v*M+t*d;e[3]=s*x+w*A+E*L+c*B;e[7]=s*D+w*H+E*G+c*N;e[11]=s*z+w*F+E*O+c*Q;e[15]=s*y+w*I+E*M+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],p=a[6],n=a[10],m=a[14];
 return a[3]*(+e*h*p-d*k*p-e*g*n+c*k*n+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*n+e*f*n-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*m-e*f*p+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*n+d*f*p-c*f*n+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
 c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
-b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],p=d[6],n=d[7],m=d[8],q=d[9],u=d[10],v=d[11],t=d[12],s=d[13],w=d[14],d=d[15],D=q*w*n-s*u*n+s*p*v-l*w*v-q*p*d+l*u*d,x=t*u*n-m*w*n-t*p*v+k*w*v+m*p*d-k*u*d,E=m*s*n-t*q*n+t*l*v-k*s*v-m*l*d+k*q*d,A=t*q*p-m*s*p-t*l*u+k*s*u+m*l*w-k*q*w,y=e*D+f*x+g*E+h*A;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
-return this.identity()}c[0]=D;c[1]=s*u*h-q*w*h-s*g*v+f*w*v+q*g*d-f*u*d;c[2]=l*w*h-s*p*h+s*g*n-f*w*n-l*g*d+f*p*d;c[3]=q*p*h-l*u*h-q*g*n+f*u*n+l*g*v-f*p*v;c[4]=x;c[5]=m*w*h-t*u*h+t*g*v-e*w*v-m*g*d+e*u*d;c[6]=t*p*h-k*w*h-t*g*n+e*w*n+k*g*d-e*p*d;c[7]=k*u*h-m*p*h+m*g*n-e*u*n-k*g*v+e*p*v;c[8]=E;c[9]=t*q*h-m*s*h-t*f*v+e*s*v+m*f*d-e*q*d;c[10]=k*s*h-t*l*h+t*f*n-e*s*n-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*n+e*q*n+k*f*v-e*l*v;c[12]=A;c[13]=m*s*g-t*q*g+t*f*u-e*s*u-m*f*w+e*q*w;c[14]=t*l*g-k*s*g-t*f*p+e*s*p+k*f*w-
+b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],p=d[6],n=d[7],m=d[8],q=d[9],u=d[10],v=d[11],t=d[12],s=d[13],w=d[14],d=d[15],E=q*w*n-s*u*n+s*p*v-l*w*v-q*p*d+l*u*d,x=t*u*n-m*w*n-t*p*v+k*w*v+m*p*d-k*u*d,D=m*s*n-t*q*n+t*l*v-k*s*v-m*l*d+k*q*d,z=t*q*p-m*s*p-t*l*u+k*s*u+m*l*w-k*q*w,y=e*E+f*x+g*D+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+return this.identity()}c[0]=E;c[1]=s*u*h-q*w*h-s*g*v+f*w*v+q*g*d-f*u*d;c[2]=l*w*h-s*p*h+s*g*n-f*w*n-l*g*d+f*p*d;c[3]=q*p*h-l*u*h-q*g*n+f*u*n+l*g*v-f*p*v;c[4]=x;c[5]=m*w*h-t*u*h+t*g*v-e*w*v-m*g*d+e*u*d;c[6]=t*p*h-k*w*h-t*g*n+e*w*n+k*g*d-e*p*d;c[7]=k*u*h-m*p*h+m*g*n-e*u*n-k*g*v+e*p*v;c[8]=D;c[9]=t*q*h-m*s*h-t*f*v+e*s*v+m*f*d-e*q*d;c[10]=k*s*h-t*l*h+t*f*n-e*s*n-k*f*d+e*l*d;c[11]=m*l*h-k*q*h-m*f*n+e*q*n+k*f*v-e*l*v;c[12]=z;c[13]=m*s*g-t*q*g+t*f*u-e*s*u-m*f*w+e*q*w;c[14]=t*l*g-k*s*g-t*f*p+e*s*p+k*f*w-
 e*l*w;c[15]=k*q*g-m*l*g+m*f*p-e*q*p-k*f*u+e*l*u;return this.multiplyScalar(1/y)},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},
 makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-
 d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=
@@ -221,14 +221,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
 1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
 g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==n[b])return n[b];n[b]=p.length;p.push(a.getHex());return n[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
 generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],n={},m=[],q={};for(g=0;g<this.faces.length;g++){var u=this.faces[g],v=void 0!==this.faceVertexUvs[0][g],t=0<u.normal.length(),s=0<u.vertexNormals.length,w=1!==u.color.r||1!==u.color.g||1!==u.color.b,
-D=0<u.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,v),x=a(x,4,t),x=a(x,5,s),x=a(x,6,w),x=a(x,7,D);h.push(x);h.push(u.a,u.b,u.c);h.push(u.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));t&&h.push(b(u.normal));s&&(t=u.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));w&&h.push(c(u.color));D&&(u=u.vertexColors,h.push(c(u[0]),c(u[1]),c(u[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<m.length&&(e.data.uvs=[m]);e.data.faces=
+E=0<u.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,v),x=a(x,4,t),x=a(x,5,s),x=a(x,6,w),x=a(x,7,E);h.push(x);h.push(u.a,u.b,u.c);h.push(u.materialIndex);v&&(v=this.faceVertexUvs[0][g],h.push(d(v[0]),d(v[1]),d(v[2])));t&&h.push(b(u.normal));s&&(t=u.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));w&&h.push(c(u.color));E&&(u=u.vertexColors,h.push(c(u[0]),c(u[1]),c(u[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<m.length&&(e.data.uvs=[m]);e.data.faces=
 h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
 this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var p=a.morphNormals,n=p.length,m;if(0<n){m=[];for(l=0;l<n;l++)m[l]=
 [];this.morphTargets.normal=m}for(var q=a.skinIndices,u=a.skinWeights,v=q.length===c.length,t=u.length===c.length,l=0;l<b.length;l++){var s=b[l];this.vertices.push(c[s.a],c[s.b],c[s.c]);var w=s.vertexNormals;3===w.length?this.normals.push(w[0],w[1],w[2]):(w=s.normal,this.normals.push(w,w,w));w=s.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=s.color,this.colors.push(w,w,w));!0===e&&(w=d[0][l],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(w=d[1][l],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var D=g[w].vertices;k[w].push(D[s.a],D[s.b],D[s.c])}for(w=0;w<n;w++)D=p[w].vertexNormals[l],m[w].push(D.a,D.b,D.c);v&&this.skinIndices.push(q[s.a],q[s.b],q[s.c]);t&&this.skinWeights.push(u[s.a],u[s.b],
+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(w=d[1][l],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(w=0;w<h;w++){var E=g[w].vertices;k[w].push(E[s.a],E[s.b],E[s.c])}for(w=0;w<n;w++)E=p[w].vertexNormals[l],m[w].push(E.a,E.b,E.c);v&&this.skinIndices.push(q[s.a],q[s.b],q[s.c]);t&&this.skinWeights.push(u[s.a],u[s.b],
 u[s.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
@@ -382,10 +382,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
 function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
-a.scale:1;(function(b){var d,g,h,k,l,p,n,m,q,u,v,t,s,w=a.faces;p=a.vertices;var D=a.normals,x=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,n=b&16,u=b&32,p=b&64,b&=128,q){q=new THREE.Face3;q.a=w[k];q.b=w[k+1];q.c=w[k+3];v=new THREE.Face3;v.a=w[k+1];v.b=w[k+2];v.c=w[k+3];k+=
-4;h&&(h=w[k++],q.materialIndex=h,v.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=w[k++],s=t[2*m],m=t[2*m+1],s=new THREE.Vector2(s,m),2!==g&&c.faceVertexUvs[d][h].push(s),0!==g&&c.faceVertexUvs[d][h+1].push(s);n&&(n=3*w[k++],q.normal.set(D[n++],D[n++],D[n]),v.normal.copy(q.normal));if(u)for(d=0;4>d;d++)n=3*w[k++],u=new THREE.Vector3(D[n++],D[n++],D[n]),2!==d&&q.vertexNormals.push(u),0!==d&&v.vertexNormals.push(u);
-p&&(p=w[k++],p=x[p],q.color.setHex(p),v.color.setHex(p));if(b)for(d=0;4>d;d++)p=w[k++],p=x[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&v.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(v)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&(h=w[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=w[k++],s=t[2*m],m=t[2*m+1],s=new THREE.Vector2(s,m),c.faceVertexUvs[d][h].push(s);n&&(n=3*w[k++],q.normal.set(D[n++],
-D[n++],D[n]));if(u)for(d=0;3>d;d++)n=3*w[k++],u=new THREE.Vector3(D[n++],D[n++],D[n]),q.vertexNormals.push(u);p&&(p=w[k++],q.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=w[k++],q.vertexColors.push(new THREE.Color(x[p]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+a.scale:1;(function(b){var d,g,h,k,l,p,n,m,q,u,v,t,s,w=a.faces;p=a.vertices;var E=a.normals,x=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,n=b&16,u=b&32,p=b&64,b&=128,q){q=new THREE.Face3;q.a=w[k];q.b=w[k+1];q.c=w[k+3];v=new THREE.Face3;v.a=w[k+1];v.b=w[k+2];v.c=w[k+3];k+=
+4;h&&(h=w[k++],q.materialIndex=h,v.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=w[k++],s=t[2*m],m=t[2*m+1],s=new THREE.Vector2(s,m),2!==g&&c.faceVertexUvs[d][h].push(s),0!==g&&c.faceVertexUvs[d][h+1].push(s);n&&(n=3*w[k++],q.normal.set(E[n++],E[n++],E[n]),v.normal.copy(q.normal));if(u)for(d=0;4>d;d++)n=3*w[k++],u=new THREE.Vector3(E[n++],E[n++],E[n]),2!==d&&q.vertexNormals.push(u),0!==d&&v.vertexNormals.push(u);
+p&&(p=w[k++],p=x[p],q.color.setHex(p),v.color.setHex(p));if(b)for(d=0;4>d;d++)p=w[k++],p=x[p],2!==d&&q.vertexColors.push(new THREE.Color(p)),0!==d&&v.vertexColors.push(new THREE.Color(p));c.faces.push(q);c.faces.push(v)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&(h=w[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=w[k++],s=t[2*m],m=t[2*m+1],s=new THREE.Vector2(s,m),c.faceVertexUvs[d][h].push(s);n&&(n=3*w[k++],q.normal.set(E[n++],
+E[n++],E[n]));if(u)for(d=0;3>d;d++)n=3*w[k++],u=new THREE.Vector3(E[n++],E[n++],E[n]),q.vertexNormals.push(u);p&&(p=w[k++],q.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=w[k++],q.vertexColors.push(new THREE.Color(x[p]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,p=k.length;l<p;l+=3){var n=new THREE.Vector3;n.x=k[l]*b;n.y=k[l+1]*b;n.z=k[l+2]*b;h.push(n)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -492,10 +492,10 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,v);e.multiplyScalar(v.x);g.multiplyScalar(v.y);f.multiplyScalar(v.z);e.add(g).add(f);return e.clone()}function b(a,b,c,d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;s.copy(f);s.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(s);return c<b.near||c>b.far?null:{distance:c,point:s.clone(),
 object:a}}function c(c,d,e,f,l,p,n,s){g.fromArray(f,3*p);h.fromArray(f,3*n);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,t))l&&(m.fromArray(l,2*p),q.fromArray(l,2*n),u.fromArray(l,2*s),c.uv=a(t,g,h,k,m,q,u)),c.face=new THREE.Face3(p,n,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=p;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector2,q=new THREE.Vector2,
-u=new THREE.Vector2,v=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3;return function(s,v){var x=this.geometry,E=this.material,A=this.matrixWorld;if(void 0!==E&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(A),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,B;if(x instanceof THREE.BufferGeometry){var G,F,E=x.index,A=x.attributes,x=A.position.array;
-void 0!==A.uv&&(y=A.uv.array);if(null!==E)for(var A=E.array,z=0,L=A.length;z<L;z+=3){if(E=A[z],G=A[z+1],F=A[z+2],B=c(this,s,e,x,y,E,G,F))B.faceIndex=Math.floor(z/3),v.push(B)}else for(z=0,L=x.length;z<L;z+=9)if(E=z/3,G=E+1,F=E+2,B=c(this,s,e,x,y,E,G,F))B.index=E,v.push(B)}else if(x instanceof THREE.Geometry){var K,N,A=E instanceof THREE.MultiMaterial,z=!0===A?E.materials:null,L=x.vertices;G=x.faces;F=x.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,I=G.length;M<I;M++){var O=G[M];B=!0===A?z[O.materialIndex]:
-E;if(void 0!==B){F=L[O.a];K=L[O.b];N=L[O.c];if(!0===B.morphTargets){B=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,S=B.length;P<S;P++){var H=Q[P];if(0!==H){var C=B[P].vertices;g.addScaledVector(l.subVectors(C[O.a],F),H);h.addScaledVector(p.subVectors(C[O.b],K),H);k.addScaledVector(n.subVectors(C[O.c],N),H)}}g.add(F);h.add(K);k.add(N);F=g;K=h;N=k}if(B=b(this,s,e,F,K,N,t))y&&(Q=y[M],m.copy(Q[0]),q.copy(Q[1]),u.copy(Q[2]),B.uv=a(t,F,K,N,m,q,u)),B.face=
-O,B.faceIndex=M,v.push(B)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
+u=new THREE.Vector2,v=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3;return function(s,v){var x=this.geometry,D=this.material,z=this.matrixWorld;if(void 0!==D&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(z),!1!==s.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(s.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var y,A;if(x instanceof THREE.BufferGeometry){var H,F,D=x.index,z=x.attributes,x=z.position.array;
+void 0!==z.uv&&(y=z.uv.array);if(null!==D)for(var z=D.array,I=0,L=z.length;I<L;I+=3){if(D=z[I],H=z[I+1],F=z[I+2],A=c(this,s,e,x,y,D,H,F))A.faceIndex=Math.floor(I/3),v.push(A)}else for(I=0,L=x.length;I<L;I+=9)if(D=I/3,H=D+1,F=D+2,A=c(this,s,e,x,y,D,H,F))A.index=D,v.push(A)}else if(x instanceof THREE.Geometry){var G,O,z=D instanceof THREE.MultiMaterial,I=!0===z?D.materials:null,L=x.vertices;H=x.faces;F=x.faceVertexUvs[0];0<F.length&&(y=F);for(var M=0,B=H.length;M<B;M++){var N=H[M];A=!0===z?I[N.materialIndex]:
+D;if(void 0!==A){F=L[N.a];G=L[N.b];O=L[N.c];if(!0===A.morphTargets){A=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var P=0,T=A.length;P<T;P++){var J=Q[P];if(0!==J){var C=A[P].vertices;g.addScaledVector(l.subVectors(C[N.a],F),J);h.addScaledVector(p.subVectors(C[N.b],G),J);k.addScaledVector(n.subVectors(C[N.c],O),J)}}g.add(F);h.add(G);k.add(O);F=g;G=h;O=k}if(A=b(this,s,e,F,G,O,t))y&&(Q=y[M],m.copy(Q[0]),q.copy(Q[1]),u.copy(Q[2]),A.uv=a(t,F,G,O,m,q,u)),A.face=
+N,A.faceIndex=M,v.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
 THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
@@ -585,85 +585,85 @@ shininess:{type:"f",value:30}}]),vertexShader:THREE.ShaderChunk.meshphong_vert,f
 {scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:THREE.ShaderChunk.cube_vert,fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,fragmentShader:THREE.ShaderChunk.equirect_frag},depthRGBA:{uniforms:{},vertexShader:THREE.ShaderChunk.depthRGBA_vert,fragmentShader:THREE.ShaderChunk.depthRGBA_frag},distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,
 0,0)}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};
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-THREE.LensFlare)ia.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(sa)),m(a,null,a.material,X.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===W.sortObjects&&(X.setFromMatrixPosition(a.matrixWorld),X.applyProjection(sa));var d=
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-THREE.ImmediateRenderObject){v(l);var m=t(b,c,l,h);na="";h.render(function(a){W.renderBufferImmediate(a,m,l)})}else W.renderBufferDirect(b,c,k,l,h,f)}}function v(a){a.side!==THREE.DoubleSide?J.enable(r.CULL_FACE):J.disable(r.CULL_FACE);J.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?J.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):J.setBlending(THREE.NoBlending);J.setDepthFunc(a.depthFunc);J.setDepthTest(a.depthTest);J.setDepthWrite(a.depthWrite);
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===P&&(a*=d,b*=d,c*=d);K.clearColor(a,b,c,d)}function c(){K.init();K.scissor(qa.copy(ya).multiplyScalar($));K.viewport(ka.copy(la).multiplyScalar($));b(aa.r,aa.g,aa.b,ga)}function d(){ma=ha=null;na="";ra=-1;K.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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+U.delete(a)}ia.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);U.delete(a)}function k(a){var b=U.get(a).program;a.program=void 0;void 0!==b&&oa.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?
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+THREE.LensFlare)ea.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===X.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(sa)),m(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===za.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===X.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(sa));var d=
+pa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,g=c.materials,c=0,f=e.length;c<f;c++){var h=e[c],k=g[h.materialIndex];!0===k.visible&&m(a,d,k,W.z,h)}else m(a,d,c,W.z,null)}}d=a.children;c=0;for(f=d.length;c<f;c++)q(d[c],b)}}function u(a,b,c,d){for(var e=0,g=a.length;e<g;e++){var f=a[e],h=f.object,k=f.geometry,l=void 0===d?f.material:d,f=f.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
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+K.setColorWrite(a.colorWrite);K.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){ta=0;var e=U.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==R.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var g=U.get(c),f=oa.getParameters(c,R,b,d),l=oa.getProgramCode(c,f),m=g.program,p=!0;if(void 0===m)c.addEventListener("dispose",h);else if(m.code!==l)k(c);else if(void 0!==f.shaderID)break a;else p=!1;p&&(f.shaderID?(m=THREE.ShaderLib[f.shaderID],
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-!1;g=e.program;n=g.getUniforms();f=e.__webglShader.uniforms;g.id!==ma&&(r.useProgram(g.program),ma=g.id,m=l=p=!0);c.id!==ra&&(ra=c.id,l=!0);if(p||a!==la)r.uniformMatrix4fv(n.projectionMatrix,!1,a.projectionMatrix.elements),da.logarithmicDepthBuffer&&r.uniform1f(n.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,m=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==n.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),
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+!1;g=e.program;n=g.getUniforms();f=e.__webglShader.uniforms;g.id!==ha&&(r.useProgram(g.program),ha=g.id,m=l=p=!0);c.id!==ra&&(ra=c.id,l=!0);if(p||a!==ma)r.uniformMatrix4fv(n.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(n.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ma&&(ma=a,m=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==n.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),
+r.uniform3f(n.cameraPosition,W.x,W.y,W.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==n.viewMatrix&&r.uniformMatrix4fv(n.viewMatrix,!1,a.matrixWorldInverse.elements),void 0!==n.toneMappingExposure&&r.uniform1f(n.toneMappingExposure,X.toneMappingExposure),void 0!==n.toneMappingWhitePoint&&r.uniform1f(n.toneMappingWhitePoint,X.toneMappingWhitePoint);
+c.skinning&&(d.bindMatrix&&void 0!==n.bindMatrix&&r.uniformMatrix4fv(n.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==n.bindMatrixInverse&&r.uniformMatrix4fv(n.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==n.boneTexture&&(p=s(),r.uniform1i(n.boneTexture,p),X.setTexture(d.skeleton.boneTexture,p)),void 0!==n.boneTextureWidth&&r.uniform1i(n.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==n.boneTextureHeight&&
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 (f.fogColor.value=b.color,b instanceof THREE.Fog?(f.fogNear.value=b.near,f.fogFar.value=b.far):b instanceof THREE.FogExp2&&(f.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){f.opacity.value=c.opacity;f.diffuse.value=c.color;c.emissive&&f.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);f.map.value=c.map;f.specularMap.value=c.specularMap;f.alphaMap.value=
 c.alphaMap;c.aoMap&&(f.aoMap.value=c.aoMap,f.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,f.offsetRepeat.value.set(b.x,b.y,q.x,q.y));f.envMap.value=c.envMap;f.flipEnvMap.value=
 c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;f.reflectivity.value=c.reflectivity;f.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(f.diffuse.value=c.color,f.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(f.diffuse.value=c.color,f.opacity.value=c.opacity,f.dashSize.value=c.dashSize,f.totalSize.value=c.dashSize+c.gapSize,f.scale.value=c.scale):c instanceof THREE.PointsMaterial?(f.diffuse.value=c.color,f.opacity.value=c.opacity,f.size.value=c.size*
-$,f.scale.value=L.clientHeight/2,f.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,f.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(f.specular.value=c.specular,f.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),
+$,f.scale.value=G.clientHeight/2,f.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,f.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(f.specular.value=c.specular,f.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),
 c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap),c.bumpMap&&(f.bumpMap.value=c.bumpMap,f.bumpScale.value=c.bumpScale),c.normalMap&&(f.normalMap.value=c.normalMap,f.normalScale.value.copy(c.normalScale)),c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(f.roughness.value=c.roughness,f.metalness.value=c.metalness,c.roughnessMap&&(f.roughnessMap.value=c.roughnessMap),
 c.metalnessMap&&(f.metalnessMap.value=c.metalnessMap),c.lightMap&&(f.lightMap.value=c.lightMap,f.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(f.emissiveMap.value=c.emissiveMap),c.bumpMap&&(f.bumpMap.value=c.bumpMap,f.bumpScale.value=c.bumpScale),c.normalMap&&(f.normalMap.value=c.normalMap,f.normalScale.value.copy(c.normalScale)),c.displacementMap&&(f.displacementMap.value=c.displacementMap,f.displacementScale.value=c.displacementScale,f.displacementBias.value=c.displacementBias),c.envMap&&
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-0]=b[k].x,f._array[c+1]=b[k].y,f._array[c+2]=b[k].z;r.uniform3fv(h,f._array)}else if("v4v"===g){void 0===f._array&&(f._array=new Float32Array(4*b.length));c=k=0;for(g=b.length;k<g;k++,c+=4)f._array[c+0]=b[k].x,f._array[c+1]=b[k].y,f._array[c+2]=b[k].z,f._array[c+3]=b[k].w;r.uniform4fv(h,f._array)}else if("m2"===g)r.uniformMatrix2fv(h,!1,b.elements);else if("m3"===g)r.uniformMatrix3fv(h,!1,b.elements);else if("m3v"===g){void 0===f._array&&(f._array=new Float32Array(9*b.length));k=0;for(g=b.length;k<
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-b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||
-!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,W.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
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-r=K||L.getContext("webgl",N)||L.getContext("experimental-webgl",N);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});L.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");
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-c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){J.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&
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-0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);J.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),J.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
-!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),J.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));J.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){v(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=
-b[k];a.push([m,k])}a.sort(l);8<a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],Z[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=
-c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);J.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,
-q;for(q in g){var s=g[q];if(0<=s){var u=m[q];if(void 0!==u){var w=u.itemSize,x=pa.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var D=u.data,A=D.stride,u=u.offset;D instanceof THREE.InstancedInterleavedBuffer?(J.enableAttributeAndDivisor(s,D.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=D.meshPerAttribute*D.count)):J.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,w,r.FLOAT,!1,A*D.array.BYTES_PER_ELEMENT,(h*A+u)*D.array.BYTES_PER_ELEMENT)}else u instanceof
-THREE.InstancedBufferAttribute?(J.enableAttributeAndDivisor(s,u.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):J.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,h*w*4)}else if(void 0!==n&&(w=n[q],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}J.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
-pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)J.setLineWidth(d.wireframeLinewidth*(null===ea?$:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
-case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),J.setLineWidth(d*(null===ea?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e=a.fog;na="";ra=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(sa);S.length=0;T=C=-1;ca.length=0;ia.length=0;q(a,b);H.length=C+1;Y.length=T+1;!0===W.sortObjects&&(H.sort(p),Y.sort(n));var f=S,g,h,k,l=0,m=0,s=0,t,v,w,x=b.matrixWorldInverse,D=0,A=0,y=0,Z=0,B=0;g=R.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,
-v=k.intensity,w=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,m+=t.g*v,s+=t.b*v;else if(k instanceof THREE.DirectionalLight){var z=wa.get(k);z.color.copy(k.color).multiplyScalar(k.intensity);z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(x);if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[B++]=k;R.directionalShadowMap[D]=
-k.shadow.map;R.directionalShadowMatrix[D]=k.shadow.matrix;R.directional[D++]=z}else if(k instanceof THREE.SpotLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(x);z.color.copy(t).multiplyScalar(v);z.distance=w;z.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);z.direction.sub(X);z.direction.transformDirection(x);z.coneCos=Math.cos(k.angle);z.penumbraCos=Math.cos(k.angle*(1-k.penumbra));z.decay=0===k.distance?0:k.decay;
-if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[B++]=k;R.spotShadowMap[y]=k.shadow.map;R.spotShadowMatrix[y]=k.shadow.matrix;R.spot[y++]=z}else if(k instanceof THREE.PointLight){z=wa.get(k);z.position.setFromMatrixPosition(k.matrixWorld);z.position.applyMatrix4(x);z.color.copy(k.color).multiplyScalar(k.intensity);z.distance=k.distance;z.decay=0===k.distance?0:k.decay;if(z.shadow=k.castShadow)z.shadowBias=k.shadow.bias,z.shadowRadius=
-k.shadow.radius,z.shadowMapSize=k.shadow.mapSize,R.shadows[B++]=k;R.pointShadowMap[A]=k.shadow.map;void 0===R.pointShadowMatrix[A]&&(R.pointShadowMatrix[A]=new THREE.Matrix4);X.setFromMatrixPosition(k.matrixWorld).negate();R.pointShadowMatrix[A].identity().setPosition(X);R.point[A++]=z}else k instanceof THREE.HemisphereLight&&(z=wa.get(k),z.direction.setFromMatrixPosition(k.matrixWorld),z.direction.transformDirection(x),z.direction.normalize(),z.skyColor.copy(k.color).multiplyScalar(v),z.groundColor.copy(k.groundColor).multiplyScalar(v),
-R.hemi[Z++]=z);R.ambient[0]=l;R.ambient[1]=m;R.ambient[2]=s;R.directional.length=D;R.spot.length=y;R.point.length=A;R.hemi.length=Z;R.shadows.length=B;R.hash=D+","+A+","+y+","+Z+","+B;Ba.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,u(H,b,e,d),u(Y,b,e,d)):(J.setBlending(THREE.NoBlending),u(H,b,e),u(Y,b,e));
-Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&E(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,J.bindTexture(a,c),r.generateMipmap(a),J.bindTexture(a,null)));J.setDepthTest(!0);J.setDepthWrite(!0);J.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?J.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):
-r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),J.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&
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-THREE.LinearFilter)&&!1===E(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+g.width+"x"+g.height,d);e=g}else e=d;var d=E(e),g=z(a.format),h=z(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof
-THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<J.getCompressedTextureFormats().indexOf(g)?J.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
-J.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],J.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else J.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else J.activeTexture(r.TEXTURE0+b),J.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.getCurrentRenderTarget=function(){return ea};this.setRenderTarget=function(a){if((ea=a)&&void 0===
-U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){J.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=
-0;6>f;f++)B(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);J.bindTexture(r.TEXTURE_CUBE_MAP,null)}else J.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),B(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),J.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=
-[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),G(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),G(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),za=a.scissorTest,ja.copy(a.viewport)):(c=null,
-qa.copy(xa).multiplyScalar($),za=Aa,ja.copy(ka).multiplyScalar($));ba!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ba=c);J.scissor(qa);J.setScissorTest(za);J.viewport(ja);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
-else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==ba&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&z(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||z(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===
-THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,z(k.format),z(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ba)}}}}};
+(f.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(f.mNear.value=a.near,f.mFar.value=a.far,f.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(f.opacity.value=c.opacity);E(e.uniformsList)}r.uniformMatrix4fv(n.modelViewMatrix,!1,d.modelViewMatrix.elements);n.normalMatrix&&r.uniformMatrix3fv(n.normalMatrix,!1,d.normalMatrix.elements);void 0!==n.modelMatrix&&r.uniformMatrix4fv(n.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;
+c=[];q=0;for(b=e.length;q<b;q++)n=e[q][0],f=n.onUpdateCallback,void 0!==f&&(f.bind(n)(d,a),c.push(e[q]));E(c)}return g}function s(){var a=ta;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);ta+=1;return a}function w(a,b,c,d){var e;if("1i"===b)r.uniform1i(c,d);else if("1f"===b)r.uniform1f(c,d);else if("2f"===b)r.uniform2f(c,d[0],d[1]);else if("3f"===b)r.uniform3f(c,d[0],d[1],d[2]);else if("4f"===b)r.uniform4f(c,d[0],d[1],
+d[2],d[3]);else if("1iv"===b)r.uniform1iv(c,d);else if("3iv"===b)r.uniform3iv(c,d);else if("1fv"===b)r.uniform1fv(c,d);else if("2fv"===b)r.uniform2fv(c,d);else if("3fv"===b)r.uniform3fv(c,d);else if("4fv"===b)r.uniform4fv(c,d);else if("Matrix2fv"===b)r.uniformMatrix2fv(c,!1,d);else if("Matrix3fv"===b)r.uniformMatrix3fv(c,!1,d);else if("Matrix4fv"===b)r.uniformMatrix4fv(c,!1,d);else if("i"===b)r.uniform1i(c,d);else if("f"===b)r.uniform1f(c,d);else if("v2"===b)r.uniform2f(c,d.x,d.y);else if("v3"===
+b)r.uniform3f(c,d.x,d.y,d.z);else if("v4"===b)r.uniform4f(c,d.x,d.y,d.z,d.w);else if("c"===b)r.uniform3f(c,d.r,d.g,d.b);else if("s"===b){a=a.properties;for(var f in a){e=a[f];var g=c[f],h=d[f];w(e,e.type,g,h)}}else if("sa"===b){a=a.properties;b=0;for(var k=d.length;b<k;b++)for(f in a)e=a[f],g=c[b][f],h=d[b][f],w(e,e.type,g,h)}else if("iv1"===b)r.uniform1iv(c,d);else if("iv"===b)r.uniform3iv(c,d);else if("fv1"===b)r.uniform1fv(c,d);else if("fv"===b)r.uniform3fv(c,d);else if("v2v"===b){void 0===a._array&&
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+2]=d[b].z,a._array[e+3]=d[b].w;r.uniform4fv(c,a._array)}else if("m2"===b)r.uniformMatrix2fv(c,!1,d.elements);else if("m3"===b)r.uniformMatrix3fv(c,!1,d.elements);else if("m3v"===b){void 0===a._array&&(a._array=new Float32Array(9*d.length));b=0;for(f=d.length;b<f;b++)d[b].flattenToArrayOffset(a._array,9*b);r.uniformMatrix3fv(c,!1,a._array)}else if("m4"===b)r.uniformMatrix4fv(c,!1,d.elements);else if("m4v"===b){void 0===a._array&&(a._array=new Float32Array(16*d.length));b=0;for(f=d.length;b<f;b++)d[b].flattenToArrayOffset(a._array,
+16*b);r.uniformMatrix4fv(c,!1,a._array)}else if("t"===b)e=s(),r.uniform1i(c,e),d&&(d instanceof THREE.CubeTexture||Array.isArray(d.image)&&6===d.image.length?y(d,e):d instanceof THREE.WebGLRenderTargetCube?A(d.texture,e):d instanceof THREE.WebGLRenderTarget?X.setTexture(d.texture,e):X.setTexture(d,e));else if("tv"===b){void 0===a._array&&(a._array=[]);b=0;for(f=a.value.length;b<f;b++)a._array[b]=s();r.uniform1iv(c,a._array);b=0;for(f=a.value.length;b<f;b++)d=a.value[b],e=a._array[b],d&&(d instanceof
+THREE.CubeTexture||d.image instanceof Array&&6===d.image.length?y(d,e):d instanceof THREE.WebGLRenderTarget?X.setTexture(d.texture,e):d instanceof THREE.WebGLRenderTargetCube?A(d.texture,e):X.setTexture(d,e))}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+b)}function E(a){for(var b=0,c=a.length;b<c;b++){var d=a[b][0];!1!==d.needsUpdate&&w(d,d.type,a[b][1],d.value)}}function x(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,L(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,L(b.wrapT)),r.texParameteri(a,
+r.TEXTURE_MAG_FILTER,L(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,L(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,I(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,
+I(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||!(1<b.anisotropy||U.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
+Math.min(b.anisotropy,X.getMaxAnisotropy())),U.get(b).__currentAnisotropy=b.anisotropy)}function D(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function z(a){return THREE.Math.isPowerOfTwo(a.width)&&
+THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=U.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ia.textures++);K.activeTexture(r.TEXTURE0+b);K.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!X.autoScaleCubemaps||
+d||e?e?a.image[h].image:a.image[h]:D(a.image[h],ca.maxCubemapSize);var k=z(g[0]),l=L(a.format),m=L(a.type);x(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var n,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)n=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(l)?K.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
+K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,n.width,n.height,0,l,m,n.data);else e?K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,m,g[h].data):K.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,m,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else K.activeTexture(r.TEXTURE0+b),K.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function A(a,b){K.activeTexture(r.TEXTURE0+b);K.bindTexture(r.TEXTURE_CUBE_MAP,
+U.get(a).__webglTexture)}function H(a,b,c,d){var e=L(b.texture.format),f=L(b.texture.type);K.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function F(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,
+r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function I(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;
+if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;
+if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===
+THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;
+if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;
+b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
+O=void 0!==a.context?a.context:null,M=void 0!==a.alpha?a.alpha:!1,B=void 0!==a.depth?a.depth:!0,N=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,T=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,J=[],C=[],Y=-1,S=[],Z=-1,da=new Float32Array(8),ja=[],ea=[];this.domElement=G;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=
+this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var X=this,ha=null,ba=null,ua=null,ra=-1,na="",ma=null,qa=new THREE.Vector4,Aa=null,ka=new THREE.Vector4,ta=0,aa=new THREE.Color(0),ga=0,va=G.width,wa=G.height,$=1,ya=new THREE.Vector4(0,0,va,wa),Ba=!1,la=new THREE.Vector4(0,0,va,wa),za=new THREE.Frustum,sa=new THREE.Matrix4,W=new THREE.Vector3,R={hash:"",ambient:[0,
+0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[],shadowsPointLight:0},ia={geometries:0,textures:0},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:ia,programs:null};var r;try{M={alpha:M,depth:B,stencil:N,antialias:Q,premultipliedAlpha:P,preserveDrawingBuffer:T};r=O||G.getContext("webgl",M)||G.getContext("experimental-webgl",M);if(null===r){if(null!==
+G.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});G.addEventListener("webglcontextlost",e,!1)}catch(Da){console.error("THREE.WebGLRenderer: "+Da)}var V=new THREE.WebGLExtensions(r);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");V.get("OES_texture_half_float_linear");
+V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,V,a),K=new THREE.WebGLState(r,V,L),U=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(r,U,this.info),oa=new THREE.WebGLPrograms(this,ca),xa=new THREE.WebGLLights;this.info.programs=oa.programs;var Ea=new THREE.WebGLBufferRenderer(r,V,fa),Fa=new THREE.WebGLIndexedBufferRenderer(r,V,fa);c();this.context=r;this.capabilities=
+ca;this.extensions=V;this.properties=U;this.state=K;var Ca=new THREE.WebGLShadowMap(this,R,pa);this.shadowMap=Ca;var Ga=new THREE.SpritePlugin(this,ja),Ha=new THREE.LensFlarePlugin(this,ea);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=
+null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(la.z,la.w,!1))};this.getSize=function(){return{width:va,height:wa}};this.setSize=function(a,b,c){va=a;wa=b;G.width=a*$;G.height=b*$;!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){K.viewport(la.set(a,b,c,d))};this.setScissor=
+function(a,b,c,d){K.scissor(ya.set(a,b,c,d))};this.setScissorTest=function(a){K.setScissorTest(Ba=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);ga=void 0!==c?c:1;b(aa.r,aa.g,aa.b,ga)};this.getClearAlpha=function(){return ga};this.setClearAlpha=function(a){ga=a;b(aa.r,aa.g,aa.b,ga)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=
+function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){G.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){K.initAttributes();var d=U.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&
+!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),K.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,
+h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);K.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),K.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==
+THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),K.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));K.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){v(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var m=b[k];a.push([m,k])}a.sort(l);8<
+a.length&&(a.length=8);for(var n=c.morphAttributes,k=0,h=a.length;k<h;k++)m=a[k],da[k]=m[0],0!==m[0]?(b=m[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+k,n.position[b]),!0===d.morphNormals&&n.normal&&c.addAttribute("morphNormal"+k,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,da);h=!0}b=c.index;k=c.attributes.position;
+!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Fa,a.setIndex(b)):a=Ea;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=V.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);K.initAttributes();var m=c.attributes,g=g.getAttributes(),n=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=
+s){var u=m[q];if(void 0!==u){var w=u.itemSize,x=pa.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var E=u.data,z=E.stride,u=u.offset;E instanceof THREE.InstancedInterleavedBuffer?(K.enableAttributeAndDivisor(s,E.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=E.meshPerAttribute*E.count)):K.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,w,r.FLOAT,!1,z*E.array.BYTES_PER_ELEMENT,(h*z+u)*E.array.BYTES_PER_ELEMENT)}else u instanceof
+THREE.InstancedBufferAttribute?(K.enableAttributeAndDivisor(s,u.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):K.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,w,r.FLOAT,!1,0,h*w*4)}else if(void 0!==n&&(w=n[q],void 0!==w))switch(w.length){case 2:r.vertexAttrib2fv(s,w);break;case 3:r.vertexAttrib3fv(s,w);break;case 4:r.vertexAttrib4fv(s,w);break;default:r.vertexAttrib1fv(s,w)}}}K.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+pa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)K.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
+case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),K.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
+else{var e=a.fog;na="";ra=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);sa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);za.setFromMatrix(sa);J.length=0;Z=Y=-1;ja.length=0;ea.length=0;q(a,b);C.length=Y+1;S.length=Z+1;!0===X.sortObjects&&(C.sort(p),S.sort(n));var f=J,g,h,k,l=0,m=0,s=0,t,v,w,x=b.matrixWorldInverse,E=0,y=0,D=0,A=0,G=0;g=R.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,
+v=k.intensity,w=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,m+=t.g*v,s+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=xa.get(k);B.color.copy(k.color).multiplyScalar(k.intensity);B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.directionalShadowMap[E]=
+k.shadow.map;R.directionalShadowMatrix[E]=k.shadow.matrix;R.directional[E++]=B}else if(k instanceof THREE.SpotLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(x);B.color.copy(t).multiplyScalar(v);B.distance=w;B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);B.coneCos=Math.cos(k.angle);B.penumbraCos=Math.cos(k.angle*(1-k.penumbra));B.decay=0===k.distance?0:k.decay;
+if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.spotShadowMap[D]=k.shadow.map;R.spotShadowMatrix[D]=k.shadow.matrix;R.spot[D++]=B}else if(k instanceof THREE.PointLight){B=xa.get(k);B.position.setFromMatrixPosition(k.matrixWorld);B.position.applyMatrix4(x);B.color.copy(k.color).multiplyScalar(k.intensity);B.distance=k.distance;B.decay=0===k.distance?0:k.decay;if(B.shadow=k.castShadow)B.shadowBias=k.shadow.bias,B.shadowRadius=
+k.shadow.radius,B.shadowMapSize=k.shadow.mapSize,R.shadows[G++]=k;R.pointShadowMap[y]=k.shadow.map;void 0===R.pointShadowMatrix[y]&&(R.pointShadowMatrix[y]=new THREE.Matrix4);W.setFromMatrixPosition(k.matrixWorld).negate();R.pointShadowMatrix[y].identity().setPosition(W);R.point[y++]=B}else k instanceof THREE.HemisphereLight&&(B=xa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),
+R.hemi[A++]=B);R.ambient[0]=l;R.ambient[1]=m;R.ambient[2]=s;R.directional.length=E;R.spot.length=D;R.point.length=y;R.hemi.length=A;R.shadows.length=G;R.hash=E+","+y+","+D+","+A+","+G;Ca.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,u(C,b,e,d),u(S,b,e,d)):(K.setBlending(THREE.NoBlending),u(C,b,e),u(S,b,e));
+Ga.render(a,b);Ha.render(a,b,ka);c&&(a=c.texture,a.generateMipmaps&&z(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,K.bindTexture(a,c),r.generateMipmap(a),K.bindTexture(a,null)));K.setDepthTest(!0);K.setDepthWrite(!0);K.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?K.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):
+r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),K.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&
+(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ia.textures++);K.activeTexture(r.TEXTURE0+b);K.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=D(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==
+THREE.LinearFilter)&&!1===z(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+g.width+"x"+g.height,d);e=g}else e=d;var d=z(e),g=L(a.format),h=L(a.type);x(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof
+THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],K.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else K.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<K.getCompressedTextureFormats().indexOf(g)?K.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
+K.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],K.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else K.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else K.activeTexture(r.TEXTURE0+b),K.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.getCurrentRenderTarget=function(){return ba};this.setRenderTarget=function(a){if((ba=a)&&void 0===
+U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ia.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){K.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);x(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=
+0;6>f;f++)H(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);K.bindTexture(r.TEXTURE_CUBE_MAP,null)}else K.bindTexture(r.TEXTURE_2D,c.__webglTexture),x(r.TEXTURE_2D,a.texture,e),H(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),K.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=
+[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),F(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),F(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=U.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,qa.copy(a.scissor),Aa=a.scissorTest,ka.copy(a.viewport)):(c=null,
+qa.copy(ya).multiplyScalar($),Aa=Ba,ka.copy(la).multiplyScalar($));ua!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ua=c);K.scissor(qa);K.setScissorTest(Aa);K.viewport(ka);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
+else{var g=U.get(a).__webglFramebuffer;if(g){var h=!1;g!==ua&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&L(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||L(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===
+THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,L(k.format),L(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ua)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
 return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
@@ -688,22 +688,22 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
 a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b){var c;switch(b){case THREE.LinearToneMapping:c="Linear";break;case THREE.ReinhardToneMapping:c="Reinhard";break;case THREE.Uncharted2ToneMapping:c="Uncharted2";break;case THREE.CineonToneMapping:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+
 "( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
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+s.alphaTest:"","#define GAMMA_FACTOR "+I,s.useFog&&s.fog?"#define USE_FOG":"",s.useFog&&s.fogExp?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.envMap?"#define USE_ENVMAP":"",s.envMap?"#define "+A:"",s.envMap?"#define "+H:"",s.envMap?"#define "+F:"",s.lightMap?"#define USE_LIGHTMAP":"",s.aoMap?"#define USE_AOMAP":"",s.emissiveMap?"#define USE_EMISSIVEMAP":"",s.bumpMap?"#define USE_BUMPMAP":"",s.normalMap?"#define USE_NORMALMAP":"",s.specularMap?"#define USE_SPECULARMAP":"",s.roughnessMap?"#define USE_ROUGHNESSMAP":
 "",s.metalnessMap?"#define USE_METALNESSMAP":"",s.alphaMap?"#define USE_ALPHAMAP":"",s.vertexColors?"#define USE_COLOR":"",s.flatShading?"#define FLAT_SHADED":"",s.doubleSided?"#define DOUBLE_SIDED":"",s.flipSided?"#define FLIP_SIDED":"",s.shadowMapEnabled?"#define USE_SHADOWMAP":"",s.shadowMapEnabled?"#define "+y:"",0<s.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",s.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",s.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",s.logarithmicDepthBuffer&&
 a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",s.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",s.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",s.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",s.toneMapping!==THREE.NoToneMapping?d("toneMapping",s.toneMapping):"",s.outputEncoding||s.mapEncoding||s.envMapEncoding||s.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:
-"",s.mapEncoding?b("mapTexelToLinear",s.mapEncoding):"",s.envMapEncoding?b("envMapTexelToLinear",s.envMapEncoding):"",s.emissiveMapEncoding?b("emissiveMapTexelToLinear",s.emissiveMapEncoding):"",s.outputEncoding?c("linearToOutputTexel",s.outputEncoding):"","\n"].filter(g).join("\n"));E=k(E,s);E=h(E,s);A=k(A,s);A=h(A,s);!1===t instanceof THREE.ShaderMaterial&&(E=l(E),A=l(A));A=a+A;E=THREE.WebGLShader(w,w.VERTEX_SHADER,x+E);A=THREE.WebGLShader(w,w.FRAGMENT_SHADER,A);w.attachShader(K,E);w.attachShader(K,
-A);void 0!==t.index0AttributeName?w.bindAttribLocation(K,0,t.index0AttributeName):!0===s.morphTargets&&w.bindAttribLocation(K,0,"position");w.linkProgram(K);s=w.getProgramInfoLog(K);y=w.getShaderInfoLog(E);B=w.getShaderInfoLog(A);F=G=!0;if(!1===w.getProgramParameter(K,w.LINK_STATUS))G=!1,console.error("THREE.WebGLProgram: shader error: ",w.getError(),"gl.VALIDATE_STATUS",w.getProgramParameter(K,w.VALIDATE_STATUS),"gl.getProgramInfoLog",s,y,B);else if(""!==s)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
-s);else if(""===y||""===B)F=!1;F&&(this.diagnostics={runnable:G,material:t,programLog:s,vertexShader:{log:y,prefix:x},fragmentShader:{log:B,prefix:a}});w.deleteShader(E);w.deleteShader(A);var N;this.getUniforms=function(){if(void 0===N){for(var a={},b=w.getProgramParameter(K,w.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=w.getActiveUniform(K,c).name,e=w.getUniformLocation(K,d),f=n.exec(d);if(f){var d=f[1],f=f[2],g=a[d];g||(g=a[d]={});g[f]=e}else if(f=m.exec(d)){var g=f[1],d=f[2],f=f[3],h=a[g];h||(h=a[g]=[]);
-(g=h[d])||(g=h[d]={});g[f]=e}else(f=q.exec(d))?(g=f[1],a[g]=e):a[d]=e}N=a}return N};var M;this.getAttributes=function(){if(void 0===M){for(var a={},b=w.getProgramParameter(K,w.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=w.getActiveAttrib(K,c).name;a[d]=w.getAttribLocation(K,d)}M=a}return M};this.destroy=function(){w.deleteProgram(K);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},
-attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=p++;this.code=v;this.usedTimes=1;this.program=K;this.vertexShader=E;this.fragmentShader=A;return this}}();
+"",s.mapEncoding?b("mapTexelToLinear",s.mapEncoding):"",s.envMapEncoding?b("envMapTexelToLinear",s.envMapEncoding):"",s.emissiveMapEncoding?b("emissiveMapTexelToLinear",s.emissiveMapEncoding):"",s.outputEncoding?c("linearToOutputTexel",s.outputEncoding):"","\n"].filter(g).join("\n"));D=k(D,s);D=h(D,s);z=k(z,s);z=h(z,s);!1===t instanceof THREE.ShaderMaterial&&(D=l(D),z=l(z));z=a+z;D=THREE.WebGLShader(w,w.VERTEX_SHADER,x+D);z=THREE.WebGLShader(w,w.FRAGMENT_SHADER,z);w.attachShader(G,D);w.attachShader(G,
+z);void 0!==t.index0AttributeName?w.bindAttribLocation(G,0,t.index0AttributeName):!0===s.morphTargets&&w.bindAttribLocation(G,0,"position");w.linkProgram(G);s=w.getProgramInfoLog(G);y=w.getShaderInfoLog(D);A=w.getShaderInfoLog(z);F=H=!0;if(!1===w.getProgramParameter(G,w.LINK_STATUS))H=!1,console.error("THREE.WebGLProgram: shader error: ",w.getError(),"gl.VALIDATE_STATUS",w.getProgramParameter(G,w.VALIDATE_STATUS),"gl.getProgramInfoLog",s,y,A);else if(""!==s)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
+s);else if(""===y||""===A)F=!1;F&&(this.diagnostics={runnable:H,material:t,programLog:s,vertexShader:{log:y,prefix:x},fragmentShader:{log:A,prefix:a}});w.deleteShader(D);w.deleteShader(z);var O;this.getUniforms=function(){if(void 0===O){for(var a={},b=w.getProgramParameter(G,w.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=w.getActiveUniform(G,c).name,e=w.getUniformLocation(G,d),f=n.exec(d);if(f){var d=f[1],f=f[2],g=a[d];g||(g=a[d]={});g[f]=e}else if(f=m.exec(d)){var g=f[1],d=f[2],f=f[3],h=a[g];h||(h=a[g]=[]);
+(g=h[d])||(g=h[d]={});g[f]=e}else(f=q.exec(d))?(g=f[1],a[g]=e):a[d]=e}O=a}return O};var M;this.getAttributes=function(){if(void 0===M){for(var a={},b=w.getProgramParameter(G,w.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=w.getActiveAttrib(G,c).name;a[d]=w.getAttribLocation(G,d)}M=a}return M};this.destroy=function(){w.deleteProgram(G);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},
+attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=p++;this.code=v;this.usedTimes=1;this.program=G;this.vertexShader=D;this.fragmentShader=z;return this}}();
 THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},
 f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled pointLightShadows toneMapping shadowMapType alphaTest doubleSided flipSided".split(" ");
 this.getParameters=function(d,f,k,l){var p=e[d.type],n;b.floatVertexTextures&&l&&l.skeleton&&l.skeleton.useVertexTexture?n=1024:(n=Math.floor((b.maxVertexUniforms-20)/4),void 0!==l&&l instanceof THREE.SkinnedMesh&&(n=Math.min(l.skeleton.bones.length,n),n<l.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+l.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));var m=a.getPrecision();null!==d.precision&&(m=b.getMaxPrecision(d.precision),m!==d.precision&&
@@ -715,42 +715,42 @@ p=0,n=d.length;p<n;p++){var m=d[p];if(m.code===e){f=m;++f.usedTimes;break}}void
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=q,g=a.customDepthMaterial;c&&(f=u,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
 (a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),m.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector2,p=new THREE.Vector3,n=new THREE.Vector3,m=[],q=Array(4),u=Array(4),v=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,
-0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],s=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(w.uniforms),x=THREE.ShaderLib.distanceRGBA,E=THREE.UniformsUtils.clone(x.uniforms),
-A=0;4!==A;++A){var y=0!==(A&1),B=0!==(A&2),G=new THREE.ShaderMaterial({uniforms:D,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:B});q[A]=G;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:E,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:B});u[A]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,u){var w,x;
-if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var D=b.shadows,A=0,y=D.length;A<y;A++){var E=D[A],B=E.shadow,G=B.camera;l.copy(B.mapSize);if(E instanceof THREE.PointLight){w=6;x=!0;var H=l.x,C=l.y;s[0].set(2*H,C,H,C);s[1].set(0,C,H,C);s[2].set(3*H,C,H,C);s[3].set(H,C,H,C);s[4].set(3*H,0,H,C);s[5].set(H,
-0,H,C);l.x*=4;l.y*=2}else w=1,x=!1;null===B.map&&(B.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),E instanceof THREE.SpotLight&&(G.aspect=l.x/l.y),G.updateProjectionMatrix());H=B.map;B=B.matrix;n.setFromMatrixPosition(E.matrixWorld);G.position.copy(n);a.setRenderTarget(H);a.clear();for(H=0;H<w;H++){x?(p.copy(G.position),p.add(v[H]),G.up.copy(t[H]),G.lookAt(p),g.viewport(s[H])):(p.setFromMatrixPosition(E.target.matrixWorld),
-G.lookAt(p));G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(G.projectionMatrix);B.multiply(G.matrixWorldInverse);k.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,u,G);for(var C=0,Y=m.length;C<Y;C++){var T=m[C],Z=c.update(T),ca=T.material;if(ca instanceof THREE.MultiMaterial)for(var ia=Z.groups,ca=ca.materials,W=0,ma=ia.length;W<ma;W++){var ea=ia[W],ba=ca[ea.materialIndex];!0===
-ba.visible&&(ba=d(T,ba,x,n),a.renderBufferDirect(G,null,Z,ba,T,ea))}else ba=d(T,ca,x,n),a.renderBufferDirect(G,null,Z,ba,T,null)}}a.resetGLState()}w=a.getClearColor();x=a.getClearAlpha();a.setClearColor(w,x);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,p=null,n=null,m=null,q=null,u=null,v=null,t=null,s=null,w=null,D=null,x=null,E=null,A=null,y=null,B=null,G=null,F=null,z=null,L=null,K=null,N=null,M=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),O=void 0,Q={},P=new THREE.Vector4,S=null,H=null,C=new THREE.Vector4,Y=new THREE.Vector4,T=a.createTexture();a.bindTexture(a.TEXTURE_2D,T);a.texParameteri(a.TEXTURE_2D,
+0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],s=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,E=THREE.UniformsUtils.clone(w.uniforms),x=THREE.ShaderLib.distanceRGBA,D=THREE.UniformsUtils.clone(x.uniforms),
+z=0;4!==z;++z){var y=0!==(z&1),A=0!==(z&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:A});q[z]=H;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:D,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:y,skinning:A});u[z]=y}var F=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(q,u){var w,x;
+if(!1!==F.enabled&&(!1!==F.autoUpdate||!1!==F.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(F.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var E=b.shadows,y=0,z=E.length;y<z;y++){var D=E[y],A=D.shadow,H=A.camera;l.copy(A.mapSize);if(D instanceof THREE.PointLight){w=6;x=!0;var J=l.x,C=l.y;s[0].set(2*J,C,J,C);s[1].set(0,C,J,C);s[2].set(3*J,C,J,C);s[3].set(J,C,J,C);s[4].set(3*J,0,J,C);s[5].set(J,
+0,J,C);l.x*=4;l.y*=2}else w=1,x=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(l.x,l.y,{minFilter:THREE.NearestFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),D instanceof THREE.SpotLight&&(H.aspect=l.x/l.y),H.updateProjectionMatrix());J=A.map;A=A.matrix;n.setFromMatrixPosition(D.matrixWorld);H.position.copy(n);a.setRenderTarget(J);a.clear();for(J=0;J<w;J++){x?(p.copy(H.position),p.add(v[J]),H.up.copy(t[J]),H.lookAt(p),g.viewport(s[J])):(p.setFromMatrixPosition(D.target.matrixWorld),
+H.lookAt(p));H.updateMatrixWorld();H.matrixWorldInverse.getInverse(H.matrixWorld);A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(H.projectionMatrix);A.multiply(H.matrixWorldInverse);k.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse);h.setFromMatrix(k);m.length=0;e(q,u,H);for(var C=0,Y=m.length;C<Y;C++){var S=m[C],Z=c.update(S),da=S.material;if(da instanceof THREE.MultiMaterial)for(var ja=Z.groups,da=da.materials,ea=0,X=ja.length;ea<X;ea++){var ha=ja[ea],ba=da[ha.materialIndex];!0===
+ba.visible&&(ba=d(S,ba,x,n),a.renderBufferDirect(H,null,Z,ba,S,ha))}else ba=d(S,da,x,n),a.renderBufferDirect(H,null,Z,ba,S,null)}}a.resetGLState()}w=a.getClearColor();x=a.getClearAlpha();a.setClearColor(w,x);g.enable(f.BLEND);F.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();F.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,p=null,n=null,m=null,q=null,u=null,v=null,t=null,s=null,w=null,E=null,x=null,D=null,z=null,y=null,A=null,H=null,F=null,I=null,L=null,G=null,O=null,M=null,B=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),N=void 0,Q={},P=new THREE.Vector4,T=null,J=null,C=new THREE.Vector4,Y=new THREE.Vector4,S=a.createTexture();a.bindTexture(a.TEXTURE_2D,S);a.texParameteri(a.TEXTURE_2D,
 a.TEXTURE_MIN_FILTER,a.LINEAR);a.texImage2D(a.TEXTURE_2D,0,a.RGB,1,1,0,a.RGB,a.UNSIGNED_BYTE,new Uint8Array(3));this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=
 1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&
 (a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==p&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):
 b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.PremultipliedAlphaBlending?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),p=b);if(b===THREE.CustomBlending){g=
 g||d;h=h||e;k=k||f;if(d!==n||g!==u)a.blendEquationSeparate(c(d),c(g)),n=d,u=g;if(e!==m||f!==q||h!==v||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),m=e,q=f,v=h,t=k}else t=v=u=q=m=n=null};this.setDepthFunc=function(b){if(s!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
-break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){D!==b&&(a.colorMask(b,b,b,b),D=b)};this.setStencilFunc=function(b,c,d){if(E!==b||A!==c||y!==d)a.stencilFunc(b,c,d),E=b,A=c,y=d};this.setStencilOp=function(b,
-c,d){if(B!==b||G!==c||F!==d)a.stencilOp(b,c,d),B=b,G=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){z!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),z=b)};this.setLineWidth=function(b){b!==L&&(a.lineWidth(b),L=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||K===c&&N===d||(a.polygonOffset(c,
-d),K=c,N=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);O!==b&&(a.activeTexture(b),O=b)};this.bindTexture=function(b,c){void 0===O&&d.activeTexture();var e=Q[O];void 0===e&&(e={type:void 0,texture:void 0},Q[O]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||T),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,
-arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===P.equals(e)&&(a.clearColor(b,c,d,f),P.copy(e))};this.clearDepth=function(b){S!==b&&(a.clearDepth(b),S=b)};this.clearStencil=function(b){H!==b&&(a.clearStencil(b),H=b)};this.scissor=function(b){!1===C.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),C.copy(b))};this.viewport=function(b){!1===Y.equals(b)&&(a.viewport(b.x,b.y,b.z,
-b.w),Y.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};z=x=w=D=p=l=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,u,v,t,s,w,D;this.render=function(x,E,A){if(0!==b.length){x=new THREE.Vector3;var y=A.w/A.z,B=.5*A.z,G=.5*A.w,F=16/A.w,z=new THREE.Vector2(F*y,F),L=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);u=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,u);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);
-m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,N,m.STATIC_DRAW);w=m.createTexture();D=m.createTexture();q.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,
-D);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(s=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);s=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){w!==b&&(a.depthMask(b),w=b)};this.setColorWrite=function(b){E!==b&&(a.colorMask(b,b,b,b),E=b)};this.setStencilFunc=function(b,c,d){if(D!==b||z!==c||y!==d)a.stencilFunc(b,c,d),D=b,z=c,y=d};this.setStencilOp=function(b,
+c,d){if(A!==b||H!==c||F!==d)a.stencilOp(b,c,d),A=b,H=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){I!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),I=b)};this.setLineWidth=function(b){b!==L&&(a.lineWidth(b),L=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||G===c&&O===d||(a.polygonOffset(c,
+d),G=c,O=d)};this.getScissorTest=function(){return M};this.setScissorTest=function(b){(M=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+B-1);N!==b&&(a.activeTexture(b),N=b)};this.bindTexture=function(b,c){void 0===N&&d.activeTexture();var e=Q[N];void 0===e&&(e={type:void 0,texture:void 0},Q[N]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c||S),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,
+arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===P.equals(e)&&(a.clearColor(b,c,d,f),P.copy(e))};this.clearDepth=function(b){T!==b&&(a.clearDepth(b),T=b)};this.clearStencil=function(b){J!==b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===C.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),C.copy(b))};this.viewport=function(b){!1===Y.equals(b)&&(a.viewport(b.x,b.y,b.z,
+b.w),Y.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};I=x=w=E=p=l=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m=a.context,q=a.state,u,v,t,s,w,E;this.render=function(x,D,z){if(0!==b.length){x=new THREE.Vector3;var y=z.w/z.z,A=.5*z.z,H=.5*z.w,F=16/z.w,I=new THREE.Vector2(F*y,F),L=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),O=new Uint16Array([0,1,2,0,2,3]);u=m.createBuffer();v=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,u);m.bufferData(m.ARRAY_BUFFER,F,m.STATIC_DRAW);
+m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);m.bufferData(m.ELEMENT_ARRAY_BUFFER,O,m.STATIC_DRAW);w=m.createTexture();E=m.createTexture();q.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,
+E);m.texImage2D(m.TEXTURE_2D,0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var F=(s=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-N=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),I=m.createShader(m.VERTEX_SHADER),O="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,O+F.fragmentShader);m.shaderSource(I,O+F.vertexShader);m.compileShader(M);m.compileShader(I);m.attachShader(N,M);m.attachShader(N,I);m.linkProgram(N);t=N;p=m.getAttribLocation(t,"position");n=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
-"opacity");g=m.getUniformLocation(t,"color");h=m.getUniformLocation(t,"scale");k=m.getUniformLocation(t,"rotation");l=m.getUniformLocation(t,"screenPosition")}m.useProgram(t);q.initAttributes();q.enableAttribute(p);q.enableAttribute(n);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,u);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);q.disable(m.CULL_FACE);q.setDepthWrite(!1);N=0;
-for(M=b.length;N<M;N++)if(F=16/A.w,z.set(F*y,F),I=b[N],x.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]),x.applyMatrix4(E.matrixWorldInverse),x.applyProjection(E.projectionMatrix),L.copy(x),K.x=L.x*B+B,K.y=L.y*G+G,s||0<K.x&&K.x<A.z&&0<K.y&&K.y<A.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,A.x+K.x-8,A.y+K.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
-z.x,z.y);m.uniform3f(l,L.x,L.y,L.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,D);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,A.x+K.x-8,A.y+K.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);I.positionScreen.copy(L);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();m.uniform1i(c,
-2);q.enable(m.BLEND);for(var O=0,Q=I.lensFlares.length;O<Q;O++){var P=I.lensFlares[O];.001<P.opacity&&.001<P.scale&&(L.x=P.x,L.y=P.y,L.z=P.z,F=P.size*P.scale/A.w,z.x=F*y,z.y=F,m.uniform3f(l,L.x,L.y,L.z),m.uniform2f(h,z.x,z.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
+O=m.createProgram(),M=m.createShader(m.FRAGMENT_SHADER),B=m.createShader(m.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";m.shaderSource(M,N+F.fragmentShader);m.shaderSource(B,N+F.vertexShader);m.compileShader(M);m.compileShader(B);m.attachShader(O,M);m.attachShader(O,B);m.linkProgram(O);t=O;p=m.getAttribLocation(t,"position");n=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
+"opacity");g=m.getUniformLocation(t,"color");h=m.getUniformLocation(t,"scale");k=m.getUniformLocation(t,"rotation");l=m.getUniformLocation(t,"screenPosition")}m.useProgram(t);q.initAttributes();q.enableAttribute(p);q.enableAttribute(n);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,u);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v);q.disable(m.CULL_FACE);q.setDepthWrite(!1);O=0;
+for(M=b.length;O<M;O++)if(F=16/z.w,I.set(F*y,F),B=b[O],x.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),L.copy(x),G.x=L.x*A+A,G.y=L.y*H+H,s||0<G.x&&G.x<z.z&&0<G.y&&G.y<z.w){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,
+I.x,I.y);m.uniform3f(l,L.x,L.y,L.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,E);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,z.x+G.x-8,z.y+G.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);B.positionScreen.copy(L);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();m.uniform1i(c,
+2);q.enable(m.BLEND);for(var N=0,Q=B.lensFlares.length;N<Q;N++){var P=B.lensFlares[N];.001<P.opacity&&.001<P.scale&&(L.x=P.x,L.y=P.y,L.z=P.z,F=P.size*P.scale/z.w,I.x=F*y,I.y=F,m.uniform3f(l,L.x,L.y,L.z),m.uniform2f(h,I.x,I.y),m.uniform1f(k,P.rotation),m.uniform1f(f,P.opacity),m.uniform3f(g,P.color.r,P.color.g,P.color.b),q.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst),a.setTexture(P.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);
 q.setDepthWrite(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,u,v,t,s,w;function D(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,E=a.state,A,y,B,G,F=new THREE.Vector3,z=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(K,N){if(0!==b.length){if(void 0===B){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),I=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
-A);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,I,x.STATIC_DRAW);var M=x.createProgram(),I=x.createShader(x.VERTEX_SHADER),O=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(I,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-x.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(I);x.compileShader(O);x.attachShader(M,I);x.attachShader(M,O);x.linkProgram(M);B=M;s=x.getAttribLocation(B,"position");w=x.getAttribLocation(B,"uv");c=x.getUniformLocation(B,"uvOffset");d=x.getUniformLocation(B,"uvScale");e=x.getUniformLocation(B,"rotation");f=x.getUniformLocation(B,"scale");g=x.getUniformLocation(B,"color");h=x.getUniformLocation(B,"map");k=x.getUniformLocation(B,"opacity");l=x.getUniformLocation(B,"modelViewMatrix");p=x.getUniformLocation(B,"projectionMatrix");n=
-x.getUniformLocation(B,"fogType");m=x.getUniformLocation(B,"fogDensity");q=x.getUniformLocation(B,"fogNear");u=x.getUniformLocation(B,"fogFar");v=x.getUniformLocation(B,"fogColor");t=x.getUniformLocation(B,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;I=M.getContext("2d");I.fillStyle="white";I.fillRect(0,0,8,8);G=new THREE.Texture(M);G.needsUpdate=!0}x.useProgram(B);E.initAttributes();E.enableAttribute(s);E.enableAttribute(w);E.disableUnusedAttributes();E.disable(x.CULL_FACE);
-E.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(s,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(p,!1,N.projectionMatrix.elements);E.activeTexture(x.TEXTURE0);x.uniform1i(h,0);I=M=0;(O=K.fog)?(x.uniform3f(v,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(x.uniform1f(q,O.near),x.uniform1f(u,O.far),x.uniform1i(n,1),I=M=1):O instanceof THREE.FogExp2&&(x.uniform1f(m,O.density),x.uniform1i(n,2),I=M=2)):
-(x.uniform1i(n,0),I=M=0);for(var O=0,Q=b.length;O<Q;O++){var P=b[O];P.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(D);for(var S=[],O=0,Q=b.length;O<Q;O++){var P=b[O],H=P.material;x.uniform1f(t,H.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,z,L);S[0]=L.x;S[1]=L.y;P=0;K.fog&&H.fog&&(P=I);M!==P&&(x.uniform1i(n,P),M=P);null!==H.map?(x.uniform2f(c,H.map.offset.x,H.map.offset.y),x.uniform2f(d,
-H.map.repeat.x,H.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,H.opacity);x.uniform3f(g,H.color.r,H.color.g,H.color.b);x.uniform1f(e,H.rotation);x.uniform2fv(f,S);E.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst);E.setDepthTest(H.depthTest);E.setDepthWrite(H.depthWrite);H.map&&H.map.image&&H.map.image.width?a.setTexture(H.map,0):a.setTexture(G,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}E.enable(x.CULL_FACE);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,n,m,q,u,v,t,s,w;function E(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,z,y,A,H,F=new THREE.Vector3,I=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(G,O){if(0!==b.length){if(void 0===A){var M=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),B=new Uint16Array([0,1,2,0,2,3]);z=x.createBuffer();y=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
+z);x.bufferData(x.ARRAY_BUFFER,M,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.bufferData(x.ELEMENT_ARRAY_BUFFER,B,x.STATIC_DRAW);var M=x.createProgram(),B=x.createShader(x.VERTEX_SHADER),N=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(B,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+x.shaderSource(N,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+x.compileShader(B);x.compileShader(N);x.attachShader(M,B);x.attachShader(M,N);x.linkProgram(M);A=M;s=x.getAttribLocation(A,"position");w=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");p=x.getUniformLocation(A,"projectionMatrix");n=
+x.getUniformLocation(A,"fogType");m=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");u=x.getUniformLocation(A,"fogFar");v=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");M=document.createElement("canvas");M.width=8;M.height=8;B=M.getContext("2d");B.fillStyle="white";B.fillRect(0,0,8,8);H=new THREE.Texture(M);H.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(s);D.enableAttribute(w);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
+D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(s,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,y);x.uniformMatrix4fv(p,!1,O.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);B=M=0;(N=G.fog)?(x.uniform3f(v,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(q,N.near),x.uniform1f(u,N.far),x.uniform1i(n,1),B=M=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(n,2),B=M=2)):
+(x.uniform1i(n,0),B=M=0);for(var N=0,Q=b.length;N<Q;N++){var P=b[N];P.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,P.matrixWorld);P.z=-P.modelViewMatrix.elements[14]}b.sort(E);for(var T=[],N=0,Q=b.length;N<Q;N++){var P=b[N],J=P.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,P.modelViewMatrix.elements);P.matrixWorld.decompose(F,I,L);T[0]=L.x;T[1]=L.y;P=0;G.fog&&J.fog&&(P=B);M!==P&&(x.uniform1i(n,P),M=P);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
+J.map.repeat.x,J.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,J.opacity);x.uniform3f(g,J.color.r,J.color.g,J.color.b);x.uniform1f(e,J.rotation);x.uniform2fv(f,T);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(H,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -794,13 +794,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var p;a:{var n=
-p=void 0,m=void 0,q=void 0,u=void 0,v=void 0,t=void 0,s=void 0,w=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,u=a[e[h]].y,v=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(u-m)*(v-n))p=!1;else{var D=void 0,x=void 0,E=void 0,A=void 0,y=void 0,B=void 0,G=void 0,F=void 0,z=void 0,L=void 0,z=F=G=w=s=void 0,D=v-q,x=t-u,E=n-v,A=m-t,y=q-n,B=u-m;for(p=0;p<c;p++)if(s=a[e[p]].x,w=a[e[p]].y,!(s===n&&w===m||s===q&&w===u||s===v&&w===t)&&(G=s-n,F=w-m,z=s-q,L=w-u,s-=v,w-=t,z=D*L-x*z,G=y*F-B*G,F=E*w-A*s,z>=-Number.EPSILON&&
-F>=-Number.EPSILON&&G>=-Number.EPSILON)){p=!1;break a}p=!0}}if(p){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,B=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>B||B>
-y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<B||B<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==B&&B!==y?[a]:[];if(k===y)return!f||0!==B&&B!==y?[b]:[];if(0===B)return[d];if(B===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
+p=void 0,m=void 0,q=void 0,u=void 0,v=void 0,t=void 0,s=void 0,w=void 0,n=a[e[g]].x,m=a[e[g]].y,q=a[e[h]].x,u=a[e[h]].y,v=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-n)*(t-m)-(u-m)*(v-n))p=!1;else{var E=void 0,x=void 0,D=void 0,z=void 0,y=void 0,A=void 0,H=void 0,F=void 0,I=void 0,L=void 0,I=F=H=w=s=void 0,E=v-q,x=t-u,D=n-v,z=m-t,y=q-n,A=u-m;for(p=0;p<c;p++)if(s=a[e[p]].x,w=a[e[p]].y,!(s===n&&w===m||s===q&&w===u||s===v&&w===t)&&(H=s-n,F=w-m,I=s-q,L=w-u,s-=v,w-=t,I=E*L-x*I,H=y*F-A*H,F=D*w-z*s,I>=-Number.EPSILON&&
+F>=-Number.EPSILON&&H>=-Number.EPSILON)){p=!1;break a}p=!0}}if(p){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,y=h*k-g*l,A=h*n-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>A||A>
+y)return[];k=l*n-k*p;if(0>k||k>y)return[]}else{if(0<A||A<y)return[];k=l*n-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==A&&A!==y?[a]:[];if(k===y)return!f||0!==A&&A!==y?[b]:[];if(0===A)return[d];if(A===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
 e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&console.warn("THREE.Shape: Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,A,y,B,G=[],F,z,L,K=0;for(n=b.length;K<n;K++)l.push(K);F=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){A=h[p];n=-1;for(K=0;K<l.length;K++)if(y=l[K],B=A.x+":"+A.y+":"+y,void 0===G[B]){k=b[y];for(z=0;z<k.length;z++)if(y=k[z],c(p,z)&&!f(A,y)&&!g(A,y)){n=z;l.splice(K,1);
-F=h.slice(0,p+1);y=h.slice(p);z=k.slice(n);L=k.slice(0,n+1);h=F.concat(z).concat(L).concat(y);F=p;break}if(0<=n)break;G[B]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,z,y,A,H=[],F,I,L,G=0;for(n=b.length;G<n;G++)l.push(G);F=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=F;p<h.length;p++){z=h[p];n=-1;for(G=0;G<l.length;G++)if(y=l[G],A=z.x+":"+z.y+":"+y,void 0===H[A]){k=b[y];for(I=0;I<k.length;I++)if(y=k[I],c(p,I)&&!f(z,y)&&!g(z,y)){n=I;l.splice(G,1);
+F=h.slice(0,p+1);y=h.slice(p);I=k.slice(n);L=k.slice(0,n+1);h=F.concat(I).concat(L).concat(y);F=p;break}if(0<=n)break;H[A]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -809,8 +809,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
 THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
 THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
 THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var p=new THREE.Path,n=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,u=void 0,v=void 0,t=v=u=void 0,s=void 0,w=void 0,D=void 0,x=void 0,E=void 0,s=void 0;if(l.o)for(var A=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,B=A.length;y<
-B;)switch(A[y++]){case "m":u=A[y++]*h+k;v=A[y++]*h;p.moveTo(u,v);break;case "l":u=A[y++]*h+k;v=A[y++]*h;p.lineTo(u,v);break;case "q":u=A[y++]*h+k;v=A[y++]*h;w=A[y++]*h+k;D=A[y++]*h;p.quadraticCurveTo(w,D,u,v);if(s=n[n.length-1])for(var t=s.x,s=s.y,G=1;G<=c;G++){var F=G/c;m(F,t,w,u);m(F,s,D,v)}break;case "b":if(u=A[y++]*h+k,v=A[y++]*h,w=A[y++]*h+k,D=A[y++]*h,x=A[y++]*h+k,E=A[y++]*h,p.bezierCurveTo(w,D,x,E,u,v),s=n[n.length-1])for(t=s.x,s=s.y,G=1;G<=c;G++)F=G/c,q(F,t,w,x,u),q(F,s,D,E,v)}h={offset:l.ha*
+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var p=new THREE.Path,n=[],m=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,u=void 0,v=void 0,t=v=u=void 0,s=void 0,w=void 0,E=void 0,x=void 0,D=void 0,s=void 0;if(l.o)for(var z=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,A=z.length;y<
+A;)switch(z[y++]){case "m":u=z[y++]*h+k;v=z[y++]*h;p.moveTo(u,v);break;case "l":u=z[y++]*h+k;v=z[y++]*h;p.lineTo(u,v);break;case "q":u=z[y++]*h+k;v=z[y++]*h;w=z[y++]*h+k;E=z[y++]*h;p.quadraticCurveTo(w,E,u,v);if(s=n[n.length-1])for(var t=s.x,s=s.y,H=1;H<=c;H++){var F=H/c;m(F,t,w,u);m(F,s,E,v)}break;case "b":if(u=z[y++]*h+k,v=z[y++]*h,w=z[y++]*h+k,E=z[y++]*h,x=z[y++]*h+k,D=z[y++]*h,p.bezierCurveTo(w,E,x,D,u,v),s=n[n.length-1])for(t=s.x,s=s.y,H=1;H<=c;H++)F=H/c,q(F,t,w,x,u),q(F,s,E,D,v)}h={offset:l.ha*
 h,path:p}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
 THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
@@ -820,7 +820,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
 THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
 THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,p,n,m,q,u=0,v=this.actions.length;u<v;u++){m=this.actions[u];var t=m.args;switch(m.action){case "moveTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":e=t[2];f=t[3];k=t[0];l=t[1];0<d.length?(m=d[d.length-1],p=m.x,n=m.y):(m=this.actions[u-1].args,p=m[m.length-2],n=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=
 b(q,p,k,e),q=b(q,n,l,f),d.push(new THREE.Vector2(m,q));break;case "bezierCurveTo":e=t[4];f=t[5];k=t[0];l=t[1];g=t[2];h=t[3];0<d.length?(m=d[d.length-1],p=m.x,n=m.y):(m=this.actions[u-1].args,p=m[m.length-2],n=m[m.length-1]);for(t=1;t<=a;t++)q=t/a,m=c(q,p,k,g,e),q=c(q,n,l,h,f),d.push(new THREE.Vector2(m,q));break;case "splineThru":m=this.actions[u-1].args;q=[new THREE.Vector2(m[m.length-2],m[m.length-1])];m=a*t[0].length;q=q.concat(t[0]);q=new THREE.SplineCurve(q);for(t=1;t<=m;t++)d.push(q.getPointAt(t/
-m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];p=m-g;n=2*a;for(t=1;t<=n;t++)q=t/n,k||(q=1-q),q=g+q*p,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var s=t[7];p=m-g;n=2*a;var w,D;0!==s&&(w=Math.cos(s),D=Math.sin(s));for(t=1;t<=n;t++){q=t/n;k||(q=1-q);q=g+q*p;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==s){var x=m;m=(x-e)*w-(q-f)*D+e;q=(x-e)*D+(q-f)*w+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
+m));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];m=t[4];k=!!t[5];p=m-g;n=2*a;for(t=1;t<=n;t++)q=t/n,k||(q=1-q),q=g+q*p,m=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(m,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];m=t[5];k=!!t[6];var s=t[7];p=m-g;n=2*a;var w,E;0!==s&&(w=Math.cos(s),E=Math.sin(s));for(t=1;t<=n;t++){q=t/n;k||(q=1-q);q=g+q*p;m=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==s){var x=m;m=(x-e)*w-(q-f)*E+e;q=(x-e)*E+(q-f)*w+f}d.push(new THREE.Vector2(m,q))}}}a=d[d.length-
 1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var p=!e(f[0].getPoints()),p=a?!p:
@@ -843,29 +843,29 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
 this.type||"centripetal"===this.type||"chordal"===this.type){var m="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(p),m);h=Math.pow(p.distanceToSquared(n),m);m=Math.pow(n.distanceToSquared(g),m);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>m&&(m=h);c.initNonuniformCatmullRom(l.x,p.x,n.x,g.x,k,h,m);d.initNonuniformCatmullRom(l.y,p.y,n.y,g.y,k,h,m);e.initNonuniformCatmullRom(l.z,p.z,n.z,g.z,k,h,m)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,p.x,n.x,g.x,
 k),d.initCatmullRom(l.y,p.y,n.y,g.y,k),e.initCatmullRom(l.z,p.z,n.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
 THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,L,K){var N=f/l,M=g/L,I=f/2,O=g/2,Q=k/2;g=l+1;for(var P=L+1,S=f=0,H=new THREE.Vector3,C=0;C<P;C++)for(var Y=C*M-O,T=0;T<g;T++)H[a]=(T*N-I)*d,H[b]=Y*e,H[c]=Q,n[u]=H.x,n[u+1]=H.y,n[u+2]=H.z,H[a]=0,H[b]=0,H[c]=0<k?1:-1,m[u]=H.x,m[u+1]=H.y,m[u+2]=H.z,q[v]=T/l,q[v+1]=1-C/L,u+=3,v+=2,f+=1;for(C=0;C<L;C++)for(T=0;T<l;T++)a=s+T+g*(C+1),b=s+(T+1)+g*(C+1),c=s+(T+1)+g*C,p[t]=s+T+g*C,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,S+=
-6;h.addGroup(w,S,K);w+=S;s+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=k/4*6,p=new (65535<l?Uint32Array:Uint16Array)(l),n=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*k),u=0,v=0,t=0,s=0,w=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y",
+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,L,G){var O=f/l,M=g/L,B=f/2,N=g/2,Q=k/2;g=l+1;for(var P=L+1,T=f=0,J=new THREE.Vector3,C=0;C<P;C++)for(var Y=C*M-N,S=0;S<g;S++)J[a]=(S*O-B)*d,J[b]=Y*e,J[c]=Q,n[u]=J.x,n[u+1]=J.y,n[u+2]=J.z,J[a]=0,J[b]=0,J[c]=0<k?1:-1,m[u]=J.x,m[u+1]=J.y,m[u+2]=J.z,q[v]=S/l,q[v+1]=1-C/L,u+=3,v+=2,f+=1;for(C=0;C<L;C++)for(S=0;S<l;S++)a=s+S+g*(C+1),b=s+(S+1)+g*(C+1),c=s+(S+1)+g*C,p[t]=s+S+g*C,p[t+1]=a,p[t+2]=c,p[t+3]=a,p[t+4]=b,p[t+5]=c,t+=6,T+=
+6;h.addGroup(w,T,G);w+=T;s+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 4*a}(d,e,f),l=k/4*6,p=new (65535<l?Uint32Array:Uint16Array)(l),n=new Float32Array(3*k),m=new Float32Array(3*k),q=new Float32Array(2*k),u=0,v=0,t=0,s=0,w=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y",
 "x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(p,1));this.addAttribute("position",new THREE.BufferAttribute(n,3));this.addAttribute("normal",new THREE.BufferAttribute(m,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var p=c+h/b*d;f[k]=a*Math.cos(p);f[k+1]=a*Math.sin(p);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
 THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k;k=new THREE.Vector2;var l=new THREE.Vector3,p=!0===c?a:b,s=!0===c?1:-1;f=v;for(e=1;e<=d;e++)m.setXYZ(v,0,w*s,0),q.setXYZ(v,0,s,0),!0===c?(k.x=e/d,k.y=0):(k.x=(e-1)/d,k.y=1),u.setXY(v,k.x,k.y),v++;k=v;for(e=0;e<=d;e++){var F=e/d;l.x=p*Math.sin(F*h+g);l.y=w*s;l.z=p*Math.cos(F*h+g);m.setXYZ(v,l.x,l.y,l.z);q.setXYZ(v,0,s,0);u.setXY(v,F,!0===c?1:0);v++}for(e=0;e<d;e++)l=f+e,p=k+e,!0===c?(n.setX(t,p),t++,n.setX(t,p+1)):(n.setX(t,
 p+1),t++,n.setX(t,p)),t++,n.setX(t,l),t++}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var l=function(){var a=(d+1)*(e+1);!1===f&&(a+=2*(d+1)+2*d);return a}(),p=function(){var a=d*e*6;!1===f&&(a+=6*d);
-return a}(),n=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),m=new THREE.BufferAttribute(new Float32Array(3*l),3),q=new THREE.BufferAttribute(new Float32Array(3*l),3),u=new THREE.BufferAttribute(new Float32Array(2*l),2),v=0,t=0,s=[],w=c/2;(function(){var f,k,l=new THREE.Vector3,p=new THREE.Vector3,y=(b-a)/c;for(k=0;k<=e;k++){var B=[],G=k/e,F=G*(b-a)+a;for(f=0;f<=d;f++){var z=f/d;p.x=F*Math.sin(z*h+g);p.y=-G*c+w;p.z=F*Math.cos(z*h+g);m.setXYZ(v,p.x,p.y,p.z);l.copy(p);l.setY(Math.sqrt(l.x*
-l.x+l.z*l.z)*y).normalize();q.setXYZ(v,l.x,l.y,l.z);u.setXY(v,z,1-G);B.push(v);v++}s.push(B)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=s[k+1][f],p=s[k+1][f+1],y=s[k][f+1],n.setX(t,s[k][f]),t++,n.setX(t,l),t++,n.setX(t,y),t++,n.setX(t,l),t++,n.setX(t,p),t++,n.setX(t,y),t++})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(n);this.addAttribute("position",m);this.addAttribute("normal",q);this.addAttribute("uv",u)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
+return a}(),n=new THREE.BufferAttribute(new (65535<p?Uint32Array:Uint16Array)(p),1),m=new THREE.BufferAttribute(new Float32Array(3*l),3),q=new THREE.BufferAttribute(new Float32Array(3*l),3),u=new THREE.BufferAttribute(new Float32Array(2*l),2),v=0,t=0,s=[],w=c/2;(function(){var f,k,l=new THREE.Vector3,p=new THREE.Vector3,y=(b-a)/c;for(k=0;k<=e;k++){var A=[],H=k/e,F=H*(b-a)+a;for(f=0;f<=d;f++){var I=f/d;p.x=F*Math.sin(I*h+g);p.y=-H*c+w;p.z=F*Math.cos(I*h+g);m.setXYZ(v,p.x,p.y,p.z);l.copy(p);l.setY(Math.sqrt(l.x*
+l.x+l.z*l.z)*y).normalize();q.setXYZ(v,l.x,l.y,l.z);u.setXY(v,I,1-H);A.push(v);v++}s.push(A)}for(f=0;f<d;f++)for(k=0;k<e;k++)l=s[k+1][f],p=s[k+1][f+1],y=s[k][f+1],n.setX(t,s[k][f]),t++,n.setX(t,l),t++,n.setX(t,y),t++,n.setX(t,l),t++,n.setX(t,p),t++,n.setX(t,y),t++})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(n);this.addAttribute("position",m);this.addAttribute("normal",q);this.addAttribute("uv",u)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
 THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,p=h.length;l<p;l++)for(var n=h[l],m=0;3>m;m++){e[0]=n[g[m]];e[1]=n[g[(m+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(C=a.length;0<=--C;){c=C;d=C-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*p,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;G.faces.push(new THREE.Face3(k,g,h,null,null,1));G.faces.push(new THREE.Face3(g,l,h,null,null,1));k=s.generateSideWallUV(G,
-k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;G.faces.push(new THREE.Face3(a,b,c,null,null,0));a=s.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,v,t=!1,s=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,D,x,E;u&&(v=u.getSpacedPoints(q),t=!0,n=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,E=new THREE.Vector3);n||(l=k=p=0);var A,y,B,G=this,F=this.vertices.length,u=a.extractPoints(m),m=u.shape,z=u.holes;if(u=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
-y=0;for(B=z.length;y<B;y++)A=z[y],THREE.ShapeUtils.isClockWise(A)&&(z[y]=A.reverse());u=!1}var L=THREE.ShapeUtils.triangulateShape(m,z),K=m;y=0;for(B=z.length;y<B;y++)A=z[y],m=m.concat(A);var N,M,I,O,Q,P=m.length,S,H=L.length,u=[],C=0;I=K.length;N=I-1;for(M=C+1;C<I;C++,N++,M++)N===I&&(N=0),M===I&&(M=0),u[C]=d(K[C],K[N],K[M]);var Y=[],T,Z=u.concat();y=0;for(B=z.length;y<B;y++){A=z[y];T=[];C=0;I=A.length;N=I-1;for(M=C+1;C<I;C++,N++,M++)N===I&&(N=0),M===I&&(M=0),T[C]=d(A[C],A[N],A[M]);Y.push(T);Z=Z.concat(T)}for(N=
-0;N<p;N++){I=N/p;O=k*(1-I);M=l*Math.sin(I*Math.PI/2);C=0;for(I=K.length;C<I;C++)Q=c(K[C],u[C],M),f(Q.x,Q.y,-O);y=0;for(B=z.length;y<B;y++)for(A=z[y],T=Y[y],C=0,I=A.length;C<I;C++)Q=c(A[C],T[C],M),f(Q.x,Q.y,-O)}M=l;for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[0]).multiplyScalar(Q.x),D.copy(w.binormals[0]).multiplyScalar(Q.y),E.copy(v[0]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,0);for(I=1;I<=q;I++)for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[I]).multiplyScalar(Q.x),D.copy(w.binormals[I]).multiplyScalar(Q.y),
-E.copy(v[I]).add(x).add(D),f(E.x,E.y,E.z)):f(Q.x,Q.y,h/q*I);for(N=p-1;0<=N;N--){I=N/p;O=k*(1-I);M=l*Math.sin(I*Math.PI/2);C=0;for(I=K.length;C<I;C++)Q=c(K[C],u[C],M),f(Q.x,Q.y,h+O);y=0;for(B=z.length;y<B;y++)for(A=z[y],T=Y[y],C=0,I=A.length;C<I;C++)Q=c(A[C],T[C],M),t?f(Q.x,Q.y+v[q-1].y,v[q-1].x+O):f(Q.x,Q.y,h+O)}(function(){if(n){var a;a=0*P;for(C=0;C<H;C++)S=L[C],g(S[2]+a,S[1]+a,S[0]+a);a=q+2*p;a*=P;for(C=0;C<H;C++)S=L[C],g(S[0]+a,S[1]+a,S[2]+a)}else{for(C=0;C<H;C++)S=L[C],g(S[2],S[1],S[0]);for(C=
-0;C<H;C++)S=L[C],g(S[0]+P*q,S[1]+P*q,S[2]+P*q)}})();(function(){var a=0;e(K,a);a+=K.length;y=0;for(B=z.length;y<B;y++)A=z[y],e(A,a),a+=A.length})()};
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(C=a.length;0<=--C;){c=C;d=C-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*p,e=0;e<f;e++){var g=P*e,h=P*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=s.generateSideWallUV(H,
+k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=s.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
+m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,v,t=!1,s=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,E,x,D;u&&(v=u.getSpacedPoints(q),t=!0,n=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),E=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);n||(l=k=p=0);var z,y,A,H=this,F=this.vertices.length,u=a.extractPoints(m),m=u.shape,I=u.holes;if(u=!THREE.ShapeUtils.isClockWise(m)){m=m.reverse();
+y=0;for(A=I.length;y<A;y++)z=I[y],THREE.ShapeUtils.isClockWise(z)&&(I[y]=z.reverse());u=!1}var L=THREE.ShapeUtils.triangulateShape(m,I),G=m;y=0;for(A=I.length;y<A;y++)z=I[y],m=m.concat(z);var O,M,B,N,Q,P=m.length,T,J=L.length,u=[],C=0;B=G.length;O=B-1;for(M=C+1;C<B;C++,O++,M++)O===B&&(O=0),M===B&&(M=0),u[C]=d(G[C],G[O],G[M]);var Y=[],S,Z=u.concat();y=0;for(A=I.length;y<A;y++){z=I[y];S=[];C=0;B=z.length;O=B-1;for(M=C+1;C<B;C++,O++,M++)O===B&&(O=0),M===B&&(M=0),S[C]=d(z[C],z[O],z[M]);Y.push(S);Z=Z.concat(S)}for(O=
+0;O<p;O++){B=O/p;N=k*(1-B);M=l*Math.sin(B*Math.PI/2);C=0;for(B=G.length;C<B;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,-N);y=0;for(A=I.length;y<A;y++)for(z=I[y],S=Y[y],C=0,B=z.length;C<B;C++)Q=c(z[C],S[C],M),f(Q.x,Q.y,-N)}M=l;for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[0]).multiplyScalar(Q.x),E.copy(w.binormals[0]).multiplyScalar(Q.y),D.copy(v[0]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(B=1;B<=q;B++)for(C=0;C<P;C++)Q=n?c(m[C],Z[C],M):m[C],t?(x.copy(w.normals[B]).multiplyScalar(Q.x),E.copy(w.binormals[B]).multiplyScalar(Q.y),
+D.copy(v[B]).add(x).add(E),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*B);for(O=p-1;0<=O;O--){B=O/p;N=k*(1-B);M=l*Math.sin(B*Math.PI/2);C=0;for(B=G.length;C<B;C++)Q=c(G[C],u[C],M),f(Q.x,Q.y,h+N);y=0;for(A=I.length;y<A;y++)for(z=I[y],S=Y[y],C=0,B=z.length;C<B;C++)Q=c(z[C],S[C],M),t?f(Q.x,Q.y+v[q-1].y,v[q-1].x+N):f(Q.x,Q.y,h+N)}(function(){if(n){var a;a=0*P;for(C=0;C<J;C++)T=L[C],g(T[2]+a,T[1]+a,T[0]+a);a=q+2*p;a*=P;for(C=0;C<J;C++)T=L[C],g(T[0]+a,T[1]+a,T[2]+a)}else{for(C=0;C<J;C++)T=L[C],g(T[2],T[1],T[0]);for(C=
+0;C<J;C++)T=L[C],g(T[0]+P*q,T[1]+P*q,T[2]+P*q)}})();(function(){var a=0;e(G,a);a+=G.length;y=0;for(A=I.length;y<A;y++)z=I[y],e(z,a),a+=z.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
@@ -881,7 +881,7 @@ k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeom
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),p=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),n=0,m=[],q=new THREE.Vector3,u=0;u<=c;u++){for(var v=[],t=u/c,s=0;s<=b;s++){var w=s/b,D=-a*Math.cos(d+w*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),E=a*Math.sin(d+w*e)*Math.sin(f+t*g);q.set(D,x,E).normalize();l.setXYZ(n,D,x,E);p.setXYZ(n,q.x,q.y,q.z);k.setXY(n,w,1-t);v.push(n);n++}m.push(v)}d=[];for(u=0;u<c;u++)for(s=0;s<b;s++)e=m[u][s+1],g=m[u][s],n=m[u+1][s],q=m[u+1][s+1],(0!==u||0<f)&&d.push(e,g,q),(u!==c-1||h<Math.PI)&&d.push(g,n,q);this.setIndex(new (65535<
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),n=0,m=[],q=new THREE.Vector3,u=0;u<=c;u++){for(var v=[],t=u/c,s=0;s<=b;s++){var w=s/b,E=-a*Math.cos(d+w*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),D=a*Math.sin(d+w*e)*Math.sin(f+t*g);q.set(E,x,D).normalize();l.setXYZ(n,E,x,D);p.setXYZ(n,q.x,q.y,q.z);k.setXY(n,w,1-t);v.push(n);n++}m.push(v)}d=[];for(u=0;u<c;u++)for(s=0;s<b;s++)e=m[u][s+1],g=m[u][s],n=m[u+1][s],q=m[u+1][s+1],(0!==u||0<f)&&d.push(e,g,q),(u!==c-1||h<Math.PI)&&d.push(g,n,q);this.setIndex(new (65535<
 l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",p);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
 THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;