2
0
Mr.doob 9 жил өмнө
parent
commit
75699375ab
2 өөрчлөгдсөн 167 нэмэгдсэн , 144 устгасан
  1. 24 3
      build/three.js
  2. 143 141
      build/three.min.js

+ 24 - 3
build/three.js

@@ -30096,6 +30096,13 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		if ( scope.enabled === false ) return;
 		if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
 
+		// Save GL state
+
+		var currentScissorTest = _state.getScissorTest();
+
+		// save the existing viewport so it can be restored later
+		_renderer.getViewport( _vector4 );
+
 		// Set GL state for depth map.
 		_gl.clearColor( 1, 1, 1, 1 );
 		_state.disable( _gl.BLEND );
@@ -30103,9 +30110,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		_gl.frontFace( _gl.CCW );
 		_gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK );
 		_state.setDepthTest( true );
-
-		// save the existing viewport so it can be restored later
-		_renderer.getViewport( _vector4 );
+		_state.setScissorTest( false );
 
 		// render depth map
 
@@ -30296,6 +30301,12 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
 		_renderer.setClearColor( clearColor, clearAlpha );
 		_state.enable( _gl.BLEND );
 
+		if ( currentScissorTest === true ) {
+
+			_state.setScissorTest( true );
+
+		}
+
 		if ( scope.cullFace === THREE.CullFaceFront ) {
 
 			_gl.cullFace( _gl.BACK );
@@ -30429,6 +30440,8 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 	var currentPolygonOffsetFactor = null;
 	var currentPolygonOffsetUnits = null;
 
+	var currentScissorTest = null;
+
 	var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
 
 	var currentTextureSlot = undefined;
@@ -30809,8 +30822,16 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
 
 	};
 
+	this.getScissorTest = function () {
+
+		return currentScissorTest;
+
+	};
+
 	this.setScissorTest = function ( scissorTest ) {
 
+		currentScissorTest = scissorTest;
+
 		if ( scissorTest ) {
 
 			this.enable( gl.SCISSOR_TEST );

+ 143 - 141
build/three.min.js

@@ -101,20 +101,20 @@ b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c
 if(0===c){if(b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+
 6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]}};
 THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,s,u){var w=this.elements;w[0]=a;w[4]=b;w[8]=c;w[12]=d;w[1]=e;w[5]=f;w[9]=g;w[13]=h;w[2]=k;w[6]=l;w[10]=m;w[14]=p;w[3]=n;w[7]=q;w[11]=s;w[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,s,u){var x=this.elements;x[0]=a;x[4]=b;x[8]=c;x[12]=d;x[1]=e;x[5]=f;x[9]=g;x[13]=h;x[2]=k;x[6]=l;x[10]=m;x[14]=p;x[3]=n;x[7]=q;x[11]=s;x[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
 b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();
 c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,m=c*e;b[0]=g*h;b[4]=-g*e;b[8]=
 d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=
 c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],w=c[14],t=c[3],v=c[7],E=c[11],c=c[15],x=d[0],B=d[4],A=d[8],z=d[12],y=d[1],H=d[5],G=
-d[9],D=d[13],L=d[2],M=d[6],N=d[10],J=d[14],F=d[3],K=d[7],P=d[11],d=d[15];e[0]=f*x+g*y+h*L+k*F;e[4]=f*B+g*H+h*M+k*K;e[8]=f*A+g*G+h*N+k*P;e[12]=f*z+g*D+h*J+k*d;e[1]=l*x+m*y+p*L+n*F;e[5]=l*B+m*H+p*M+n*K;e[9]=l*A+m*G+p*N+n*P;e[13]=l*z+m*D+p*J+n*d;e[2]=q*x+s*y+u*L+w*F;e[6]=q*B+s*H+u*M+w*K;e[10]=q*A+s*G+u*N+w*P;e[14]=q*z+s*D+u*J+w*d;e[3]=t*x+v*y+E*L+c*F;e[7]=t*B+v*H+E*M+c*K;e[11]=t*A+v*G+E*N+c*P;e[15]=t*z+v*D+E*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],x=c[14],t=c[3],v=c[7],D=c[11],c=c[15],w=d[0],C=d[4],A=d[8],z=d[12],y=d[1],H=d[5],G=
+d[9],B=d[13],M=d[2],N=d[6],O=d[10],J=d[14],E=d[3],K=d[7],P=d[11],d=d[15];e[0]=f*w+g*y+h*M+k*E;e[4]=f*C+g*H+h*N+k*K;e[8]=f*A+g*G+h*O+k*P;e[12]=f*z+g*B+h*J+k*d;e[1]=l*w+m*y+p*M+n*E;e[5]=l*C+m*H+p*N+n*K;e[9]=l*A+m*G+p*O+n*P;e[13]=l*z+m*B+p*J+n*d;e[2]=q*w+s*y+u*M+x*E;e[6]=q*C+s*H+u*N+x*K;e[10]=q*A+s*G+u*O+x*P;e[14]=q*z+s*B+u*J+x*d;e[3]=t*w+v*y+D*M+c*E;e[7]=t*C+v*H+D*N+c*K;e[11]=t*A+v*G+D*O+c*P;e[15]=t*z+v*B+D*J+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
 b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
 d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
 return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
 c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,
-b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],u=d[14],w=d[3],t=d[7],v=d[11],d=d[15];c[0]=m*u*t-p*s*t+p*q*v-l*u*v-m*q*d+l*s*d;c[4]=h*s*t-g*u*t-h*q*v+f*u*v+g*q*d-f*s*d;c[8]=g*p*t-h*m*t+h*l*v-f*p*v-g*l*d+f*m*d;c[12]=h*m*q-g*p*q-h*l*s+f*p*s+g*l*u-f*m*u;c[1]=p*s*w-m*u*w-p*n*v+k*u*v+m*n*d-k*s*d;c[5]=g*u*w-h*s*w+h*n*v-e*u*v-g*n*d+e*s*d;c[9]=h*m*w-g*p*w-h*k*v+e*p*v+g*k*d-e*m*d;c[13]=g*p*n-h*m*n+h*k*s-e*p*s-g*k*u+e*m*u;c[2]=l*u*w-p*q*w+
-p*n*t-k*u*t-l*n*d+k*q*d;c[6]=h*q*w-f*u*w-h*n*t+e*u*t+f*n*d-e*q*d;c[10]=f*p*w-h*l*w+h*k*t-e*p*t-f*k*d+e*l*d;c[14]=h*l*n-f*p*n-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=m*q*w-l*s*w-m*n*t+k*s*t+l*n*v-k*q*v;c[7]=f*s*w-g*q*w+g*n*t-e*s*t-f*n*v+e*q*v;c[11]=g*l*w-f*m*w-g*k*t+e*m*t+f*k*v-e*l*v;c[15]=f*m*n-g*l*n+g*k*q-e*m*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+n*c[8]+w*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],m=d[9],p=d[13],n=d[2],q=d[6],s=d[10],u=d[14],x=d[3],t=d[7],v=d[11],d=d[15];c[0]=m*u*t-p*s*t+p*q*v-l*u*v-m*q*d+l*s*d;c[4]=h*s*t-g*u*t-h*q*v+f*u*v+g*q*d-f*s*d;c[8]=g*p*t-h*m*t+h*l*v-f*p*v-g*l*d+f*m*d;c[12]=h*m*q-g*p*q-h*l*s+f*p*s+g*l*u-f*m*u;c[1]=p*s*x-m*u*x-p*n*v+k*u*v+m*n*d-k*s*d;c[5]=g*u*x-h*s*x+h*n*v-e*u*v-g*n*d+e*s*d;c[9]=h*m*x-g*p*x-h*k*v+e*p*v+g*k*d-e*m*d;c[13]=g*p*n-h*m*n+h*k*s-e*p*s-g*k*u+e*m*u;c[2]=l*u*x-p*q*x+
+p*n*t-k*u*t-l*n*d+k*q*d;c[6]=h*q*x-f*u*x-h*n*t+e*u*t+f*n*d-e*q*d;c[10]=f*p*x-h*l*x+h*k*t-e*p*t-f*k*d+e*l*d;c[14]=h*l*n-f*p*n-h*k*q+e*p*q+f*k*u-e*l*u;c[3]=m*q*x-l*s*x-m*n*t+k*s*t+l*n*v-k*q*v;c[7]=f*s*x-g*q*x+g*n*t-e*s*t-f*n*v+e*q*v;c[11]=g*l*x-f*m*x-g*k*t+e*m*t+f*k*v-e*l*v;c[15]=f*m*n-g*l*n+g*k*q-e*m*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+n*c[8]+x*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=
 Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);
 return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);
@@ -134,8 +134,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=
 this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&
 a.radius===this.radius}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],u=c[13],w=c[14],
-c=c[15];b[0].setComponents(f-a,l-g,q-m,c-s).normalize();b[1].setComponents(f+a,l+g,q+m,c+s).normalize();b[2].setComponents(f+d,l+h,q+p,c+u).normalize();b[3].setComponents(f-d,l-h,q-p,c-u).normalize();b[4].setComponents(f-e,l-k,q-n,c-w).normalize();b[5].setComponents(f+e,l+k,q+n,c+w).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],s=c[12],u=c[13],x=c[14],
+c=c[15];b[0].setComponents(f-a,l-g,q-m,c-s).normalize();b[1].setComponents(f+a,l+g,q+m,c+s).normalize();b[2].setComponents(f+d,l+h,q+p,c+u).normalize();b[3].setComponents(f-d,l-h,q-p,c-u).normalize();b[4].setComponents(f-e,l-k,q-n,c-x).normalize();b[5].setComponents(f+e,l+k,q+n,c+x).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);
 return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;
 var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -222,15 +222,15 @@ f;b++)q=s[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.p
 this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,
 1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
 g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],w=0<s.normal.length(),t=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,
-E=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,w),x=a(x,5,t),x=a(x,6,v),x=a(x,7,E);h.push(x);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));w&&h.push(b(s.normal));t&&(w=s.vertexNormals,h.push(b(w[0]),b(w[1]),b(w[2])));v&&h.push(c(s.color));E&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],x=0<s.normal.length(),t=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,
+D=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,u),w=a(w,4,x),w=a(w,5,t),w=a(w,6,v),w=a(w,7,D);h.push(w);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));x&&h.push(b(s.normal));t&&(x=s.vertexNormals,h.push(b(x[0]),b(x[1]),b(x[2])));v&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
 h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
 this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
 d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){for(var k=[],l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var m=a.morphNormals,p=m.length;if(0<p){for(var n=[],l=0;l<p;l++)n[l]=
-[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,w=s.length===c.length,l=0;l<b.length;l++){var t=b[l];this.vertices.push(c[t.a],c[t.b],c[t.c]);var v=t.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=t.normal,this.normals.push(v,v,v));v=t.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=t.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var E=g[v].vertices;k[v].push(E[t.a],E[t.b],E[t.c])}for(v=0;v<p;v++)E=m[v].vertexNormals[l],n[v].push(E.a,E.b,E.c);u&&this.skinIndices.push(q[t.a],q[t.b],q[t.c]);w&&this.skinWeights.push(s[t.a],s[t.b],
+[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,x=s.length===c.length,l=0;l<b.length;l++){var t=b[l];this.vertices.push(c[t.a],c[t.b],c[t.c]);var v=t.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=t.normal,this.normals.push(v,v,v));v=t.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=t.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var D=g[v].vertices;k[v].push(D[t.a],D[t.b],D[t.c])}for(v=0;v<p;v++)D=m[v].vertexNormals[l],n[v].push(D.a,D.b,D.c);u&&this.skinIndices.push(q[t.a],q[t.b],q[t.c]);x&&this.skinWeights.push(s[t.a],s[t.b],
 s[t.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
 THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
@@ -249,7 +249,7 @@ c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.att
 this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}}(),computeBoundingSphere:function(){var a=
 new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);
-for(var u=0,w=c.length;u<w;++u)for(f=c[u],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,h),p.fromArray(d,k),n.fromArray(d,l),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)m.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,
+for(var u=0,x=c.length;u<x;++u)for(f=c[u],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,h),p.fromArray(d,k),n.fromArray(d,l),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)m.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),q.subVectors(n,p),s.subVectors(m,p),q.cross(s),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,
 e[f+5]=q.z,e[f+6]=q.x,e[f+7]=q.y,e[f+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(a){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,
 d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);
 if(void 0!==this.parameters){var b=this.parameters,c;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};var d=this.index;null!==d&&(b=Array.prototype.slice.call(d.array),a.data.index={type:d.array.constructor.name,array:b});d=this.attributes;for(c in d){var e=d[c],b=Array.prototype.slice.call(e.array);a.data.attributes[c]={itemSize:e.itemSize,type:e.array.constructor.name,array:b}}c=this.groups;0<c.length&&(a.data.groups=JSON.parse(JSON.stringify(c)));c=this.boundingSphere;null!==
@@ -289,8 +289,8 @@ e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;
 this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new THREE.LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,
 e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});
 THREE.AnimationObjectGroup=function(a){this.uuid=THREE.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}};
-THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,s=k;n!==s;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var u=b[q],w=--d,s=b[w];e[s.uuid]=q;b[q]=s;e[n]=w;b[w]=p;n=0;for(s=k;n!==
-s;++n){var t=h[n],v=t[q];t[q]=t[w];void 0===v&&(v=new THREE.PropertyBinding(p,f[n],g[n]));t[w]=v}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
+THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,s=k;n!==s;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var u=b[q],x=--d,s=b[x];e[s.uuid]=q;b[q]=s;e[n]=x;b[x]=p;n=0;for(s=k;n!==
+s;++n){var t=h[n],v=t[q];t[q]=t[x];void 0===v&&(v=new THREE.PropertyBinding(p,f[n],g[n]));t[x]=v}}else b[q]!==u&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
 m;b[m]=n;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var n=e[k],q=n[m];n[m]=n[p];n[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,m=e[l];if(void 0!==m)if(delete e[l],m<d){var l=--d,p=b[l],n=--c,q=b[n];e[p.uuid]=m;b[m]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var s=f[p],u=s[n];s[m]=s[l];s[l]=u;s.pop()}}else for(n=--c,q=b[n],e[q.uuid]=
 m,b[m]=q,b.pop(),p=0,q=g;p!==q;++p)s=f[p],s[m]=s[n],s.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
 this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};
@@ -380,10 +380,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
 THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setWithCredentials(this.withCredentials);c.load(a,
 function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)})},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:
-1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,w,t,v=a.faces;m=a.vertices;var E=a.normals,x=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=4;h&&(h=
-v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*v[k++],q.normal.set(E[p++],E[p++],E[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(E[p++],E[p++],E[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);m&&
-(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],t=w[2*n],n=w[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);p&&(p=3*v[k++],q.normal.set(E[p++],
-E[p++],E[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(E[p++],E[p++],E[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
+1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,x,t,v=a.faces;m=a.vertices;var D=a.normals,w=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=4;h&&(h=
+v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(x=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],t=x[2*n],n=x[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*v[k++],q.normal.set(D[p++],D[p++],D[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);m&&
+(m=v[k++],m=w[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=w[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(x=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],t=x[2*n],n=x[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);p&&(p=3*v[k++],q.normal.set(D[p++],
+D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(w[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(w[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
 0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
 a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
 d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
@@ -484,10 +484,10 @@ THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometr
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;t.copy(g);t.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(t);return c<b.near||c>b.far?null:{distance:c,point:t.clone(),
-object:a}}function c(c,d,e,f,l,m,p,t){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*t);if(c=b(c,d,e,g,h,k,w))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*t),c.uv=a(w,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,t,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
-s=new THREE.Vector2,u=new THREE.Vector3,w=new THREE.Vector3,t=new THREE.Vector3;return function(t,u){var x=this.geometry,B=this.material;if(void 0!==B){null===x.boundingSphere&&x.computeBoundingSphere();var A=this.matrixWorld;f.copy(x.boundingSphere);f.applyMatrix4(A);if(!1!==t.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(t.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox))){var z,y;if(x instanceof THREE.BufferGeometry){var H,G,B=x.index,A=x.attributes,x=A.position.array;
-void 0!==A.uv&&(z=A.uv.array);if(null!==B)for(var A=B.array,D=0,L=A.length;D<L;D+=3){if(B=A[D],H=A[D+1],G=A[D+2],y=c(this,t,e,x,z,B,H,G))y.faceIndex=Math.floor(D/3),u.push(y)}else for(D=0,L=x.length;D<L;D+=9)if(B=D/3,H=B+1,G=B+2,y=c(this,t,e,x,z,B,H,G))y.index=B,u.push(y)}else if(x instanceof THREE.Geometry){var M,N,A=B instanceof THREE.MeshFaceMaterial,D=!0===A?B.materials:null,L=x.vertices;H=x.faces;G=x.faceVertexUvs[0];0<G.length&&(z=G);for(var J=0,F=H.length;J<F;J++){var K=H[J];y=!0===A?D[K.materialIndex]:
-B;if(void 0!==y){G=L[K.a];M=L[K.b];N=L[K.c];if(!0===y.morphTargets){y=x.morphTargets;var P=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var R=0,Q=y.length;R<Q;R++){var O=P[R];if(0!==O){var C=y[R].vertices;g.addScaledVector(l.subVectors(C[K.a],G),O);h.addScaledVector(m.subVectors(C[K.b],M),O);k.addScaledVector(p.subVectors(C[K.c],N),O)}}g.add(G);h.add(M);k.add(N);G=g;M=h;N=k}if(y=b(this,t,e,G,M,N,w))z&&(P=z[J],n.copy(P[0]),q.copy(P[1]),s.copy(P[2]),y.uv=a(w,G,M,N,n,q,s)),y.face=
+object:a}}function c(c,d,e,f,l,m,p,t){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*t);if(c=b(c,d,e,g,h,k,x))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*t),c.uv=a(x,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,t,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
+s=new THREE.Vector2,u=new THREE.Vector3,x=new THREE.Vector3,t=new THREE.Vector3;return function(t,u){var w=this.geometry,C=this.material;if(void 0!==C){null===w.boundingSphere&&w.computeBoundingSphere();var A=this.matrixWorld;f.copy(w.boundingSphere);f.applyMatrix4(A);if(!1!==t.ray.intersectsSphere(f)&&(d.getInverse(A),e.copy(t.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox))){var z,y;if(w instanceof THREE.BufferGeometry){var H,G,C=w.index,A=w.attributes,w=A.position.array;
+void 0!==A.uv&&(z=A.uv.array);if(null!==C)for(var A=C.array,B=0,M=A.length;B<M;B+=3){if(C=A[B],H=A[B+1],G=A[B+2],y=c(this,t,e,w,z,C,H,G))y.faceIndex=Math.floor(B/3),u.push(y)}else for(B=0,M=w.length;B<M;B+=9)if(C=B/3,H=C+1,G=C+2,y=c(this,t,e,w,z,C,H,G))y.index=C,u.push(y)}else if(w instanceof THREE.Geometry){var N,O,A=C instanceof THREE.MeshFaceMaterial,B=!0===A?C.materials:null,M=w.vertices;H=w.faces;G=w.faceVertexUvs[0];0<G.length&&(z=G);for(var J=0,E=H.length;J<E;J++){var K=H[J];y=!0===A?B[K.materialIndex]:
+C;if(void 0!==y){G=M[K.a];N=M[K.b];O=M[K.c];if(!0===y.morphTargets){y=w.morphTargets;var P=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var S=0,Q=y.length;S<Q;S++){var L=P[S];if(0!==L){var F=y[S].vertices;g.addScaledVector(l.subVectors(F[K.a],G),L);h.addScaledVector(m.subVectors(F[K.b],N),L);k.addScaledVector(p.subVectors(F[K.c],O),L)}}g.add(G);h.add(N);k.add(O);G=g;N=h;O=k}if(y=b(this,t,e,G,N,O,x))z&&(P=z[J],n.copy(P[0]),q.copy(P[1]),s.copy(P[2]),y.uv=a(x,G,N,O,n,q,s)),y.face=
 K,y.faceIndex=J,u.push(y)}}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
 this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
@@ -588,26 +588,26 @@ THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sa
 "vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
 distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
 THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n   depth /= 1000.0;\n   const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===O&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)}function c(){I.init();r.viewport(ga,ha,ia,ja);b(S.r,S.g,S.b,W)}function d(){ka=va=null;la="";qa=-1;I.reset()}function e(a){a.preventDefault();d();c();U.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=U.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}U.delete(a)}ea.textures--}
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+fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=oa.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Z.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Z.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;
+f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),q;for(q in g)(n=l[q])&&f.uniformsList.push([f.__webglShader.uniforms[q],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=U.hash,g.ambientLightColor.value=U.ambient,g.directionalLights.value=U.directional,g.pointLights.value=U.point,g.spotLights.value=U.spot,g.hemisphereLights.value=U.hemi;f.hasDynamicUniforms=!1;q=0;for(g=f.uniformsList.length;q<
+g;q++)if(!0===f.uniformsList[q][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;q=f.getUniforms();g=e.__webglShader.uniforms;f.id!==wa&&(r.useProgram(f.program),wa=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==ma)r.uniformMatrix4fv(q.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(q.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ma&&(ma=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||
 c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==q.cameraPosition&&(X.setFromMatrixPosition(a.matrixWorld),r.uniform3f(q.cameraPosition,X.x,X.y,X.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==q.viewMatrix&&r.uniformMatrix4fv(q.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==q.bindMatrix&&
-r.uniformMatrix4fv(q.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(m=t(),r.uniform1i(q.boneTexture,m),Y.setTexture(d.skeleton.boneTexture,m)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,d.skeleton.boneTextureHeight)):
+r.uniformMatrix4fv(q.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==q.bindMatrixInverse&&r.uniformMatrix4fv(q.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==q.boneTexture&&(m=t(),r.uniform1i(q.boneTexture,m),Z.setTexture(d.skeleton.boneTexture,m)),void 0!==q.boneTextureWidth&&r.uniform1i(q.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==q.boneTextureHeight&&r.uniform1i(q.boneTextureHeight,d.skeleton.boneTextureHeight)):
 d.skeleton&&d.skeleton.boneMatrices&&void 0!==q.boneGlobalMatrices&&r.uniformMatrix4fv(q.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=
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 p=c.map:c.specularMap?p=c.specularMap:c.displacementMap?p=c.displacementMap:c.normalMap?p=c.normalMap:c.bumpMap?p=c.bumpMap:c.alphaMap?p=c.alphaMap:c.emissiveMap&&(p=c.emissiveMap);void 0!==p&&(p instanceof THREE.WebGLRenderTarget&&(p=p.texture),b=p.offset,p=p.repeat,g.offsetRepeat.value.set(b.x,b.y,p.x,p.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?
-(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.psColor.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*F,g.scale.value=L.height/2,g.map.value=c.map,null!==c.map&&(p=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(p.x,p.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?
+(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.psColor.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size*E,g.scale.value=M.height/2,g.map.value=c.map,null!==c.map&&(p=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(p.x,p.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?
 (g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):
 c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),
-c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(ya.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=T.shadows,p=0,b=c.length;p<b;p++)l=c[p],n=l.shadow,l instanceof
+c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(ya.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=U.shadows,p=0,b=c.length;p<b;p++)l=c[p],n=l.shadow,l instanceof
 THREE.PointLight?(X.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[p]=-n.darkness):g.shadowDarkness.value[p]=n.darkness,g.shadowBias.value[p]=n.bias,g.shadowMap.value[p]=n.map,g.shadowMapSize.value[p]=n.mapSize,g.shadowMatrix.value[p]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(q.modelViewMatrix,!1,d.modelViewMatrix.elements);q.normalMatrix&&r.uniformMatrix3fv(q.normalMatrix,!1,d.normalMatrix.elements);void 0!==q.modelMatrix&&r.uniformMatrix4fv(q.modelMatrix,
 !1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];p=0;for(b=e.length;p<b;p++)q=e[p][0],g=q.onUpdateCallback,void 0!==g&&(g.bind(q)(d,a),c.push(e[p]));v(c)}return f}function t(){var a=sa;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);sa+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,
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-b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=V.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===V.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===V.get("OES_texture_half_float_linear")||
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+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,B(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,B(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
+b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,G(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=W.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===W.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===W.get("OES_texture_half_float_linear")||
+!(1<b.anisotropy||V.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),V.get(b).__currentAnisotropy=b.anisotropy)}function w(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function C(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=V.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ga.textures++);I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
+for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Z.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:w(a.image[h],ca.maxCubemapSize);var k=C(g[0]),l=B(a.format),n=B(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,q=g[h].mipmaps,p=0,s=q.length;p<s;p++)m=q[p],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(l)?I.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,
 m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,p,l,m.width,m.height,0,l,n,m.data);else e?I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):I.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else I.activeTexture(r.TEXTURE0+
-b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,U.get(a).__webglTexture)}function y(a,b,c,d){var e=D(b.texture.format),f=D(b.texture.type);I.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,U.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
+b),I.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){I.activeTexture(r.TEXTURE0+b);I.bindTexture(r.TEXTURE_CUBE_MAP,V.get(a).__webglTexture)}function y(a,b,c,d){var e=B(b.texture.format),f=B(b.texture.type);I.texImage2D(d,0,e,b.width,b.height,0,e,f,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,V.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function H(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
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 if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;
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+if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=W.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==
+a.context?a.context:null,O=M.width,J=M.height,E=1,K=void 0!==a.alpha?a.alpha:!1,P=void 0!==a.depth?a.depth:!0,S=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,L=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=new THREE.Color(0),T=0,Y=[],aa=[],ba=-1,da=[],ea=-1,ta=new Float32Array(8),ha=[],$=[];this.domElement=M;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
+this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,wa=null,ua=null,qa=-1,na="",ma=null,sa=0,ia=0,ja=0,ka=M.width,la=M.height,za=0,Aa=0,xa=new THREE.Frustum,ra=new THREE.Matrix4,X=new THREE.Vector3,U={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ga={geometries:0,textures:0},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:ga,
+programs:null};var r;try{K={alpha:K,depth:P,stencil:S,antialias:Q,premultipliedAlpha:L,preserveDrawingBuffer:F};r=N||M.getContext("webgl",K)||M.getContext("experimental-webgl",K);if(null===r){if(null!==M.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}M.addEventListener("webglcontextlost",e,!1)}catch(Ba){console.error("THREE.WebGLRenderer: "+Ba)}var W=new THREE.WebGLExtensions(r);W.get("OES_texture_float");W.get("OES_texture_float_linear");
+W.get("OES_texture_half_float");W.get("OES_texture_half_float_linear");W.get("OES_standard_derivatives");W.get("ANGLE_instanced_arrays");W.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,W,a),I=new THREE.WebGLState(r,W,B),V=new THREE.WebGLProperties,pa=new THREE.WebGLObjects(r,V,this.info),oa=new THREE.WebGLPrograms(this,ca),va=new THREE.WebGLLights;this.info.programs=oa.programs;var Ca=new THREE.WebGLBufferRenderer(r,W,fa),Da=new THREE.WebGLIndexedBufferRenderer(r,
+W,fa);c();this.context=r;this.capabilities=ca;this.extensions=W;this.state=I;var ya=new THREE.WebGLShadowMap(this,U,pa);this.shadowMap=ya;var Ea=new THREE.SpritePlugin(this,ha),Fa=new THREE.LensFlarePlugin(this,$);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){W.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=W.get("EXT_texture_filter_anisotropic");
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:O,height:J}};this.setSize=function(a,b,c){O=a;J=b;M.width=a*E;M.height=b*E;!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ia=a*E;ja=b*E;ka=c*E;la=d*E;r.viewport(ia,ja,ka,la)};this.getViewport=
+function(a){a.x=ia/E;a.y=ja/E;a.z=ka/E;a.w=la/E};this.setScissor=function(a,b,c,d){r.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){I.setScissorTest(a)};this.getClearColor=function(){return R};this.setClearColor=function(a,c){R.set(a);T=void 0!==c?c:1;b(R.r,R.g,R.b,T)};this.getClearAlpha=function(){return T};this.setClearAlpha=function(a){T=a;b(R.r,R.g,R.b,T)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===
+c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){M.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){I.initAttributes();var d=V.get(a);a.hasPositions&&!d.position&&(d.position=
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 c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);I.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),I.enableAttribute(b.uv),
-r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){u(d);var f=w(a,b,d,e),h=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==la&&(la=a,h=!0);b=e.morphTargetInfluences;if(void 0!==
-b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],pa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=f.getUniforms();null!==a.morphTargetInfluences&&
-r.uniform1fv(a.morphTargetInfluences,pa);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=oa.getWireframeAttribute(c));null!==b?(a=Da,a.setIndex(b)):a=Ca;if(h){a:{var h=void 0,q;if(c instanceof THREE.InstancedBufferGeometry&&(q=V.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);I.initAttributes();var n=c.attributes,
-f=f.getAttributes(),m=d.defaultAttributeValues,p;for(p in f){var s=f[p];if(0<=s){var t=n[p];if(void 0!==t){var v=t.itemSize,x=oa.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var G=t.data,E=G.stride,t=t.offset;G instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,G.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=G.meshPerAttribute*G.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(s,v,r.FLOAT,
-!1,E*G.array.BYTES_PER_ELEMENT,(h*E+t)*G.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,t.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,v);break;case 4:r.vertexAttrib4fv(s,
-v);break;default:r.vertexAttrib1fv(s,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==k&&(q=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==g?g.start:0;h=null!==g?g.count:Infinity;g=Math.max(0,p,k);q=Math.min(0+q,p+b,k+h)-1;q=Math.max(0,q-g+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*F),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);
-break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),I.setLineWidth(d*F),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,g,q):a.render(g,q)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e=a.fog;la="";qa=-1;ka=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);wa.setFromMatrix(ra);Z.length=0;na=fa=-1;aa.length=0;xa.length=0;q(a,b);$.length=fa+1;ba.length=na+1;!0===Y.sortObjects&&($.sort(m),ba.sort(p));var g=Z,f,h,k,l=0,n=0,t=0,v,u,x,w=b.matrixWorldInverse,G=0,E=0,D=0,z=0,A=0;f=T.shadowsPointLight=0;for(h=g.length;f<h;f++)if(k=g[f],
-v=k.color,u=k.intensity,x=k.distance,k instanceof THREE.AmbientLight)l+=v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){var y=ua.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(w);y.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow?(y.shadow=A,T.shadows[A++]=k):y.shadow=-1;T.directional[G++]=y}else k instanceof THREE.PointLight?(y=ua.get(k),y.position.setFromMatrixPosition(k.matrixWorld),
-y.position.applyMatrix4(w),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=A,T.shadows[A++]=k,T.shadowsPointLight++):y.shadow=-1,T.point[E++]=y):k instanceof THREE.SpotLight?(y=ua.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(v).multiplyScalar(u),y.distance=x,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),
-y.direction.transformDirection(w),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=A,T.shadows[A++]=k):y.shadow=-1,T.spot[D++]=y):k instanceof THREE.HemisphereLight&&(y=ua.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(w),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(u),y.groundColor.copy(k.groundColor).multiplyScalar(u),T.hemi[z++]=y);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=t;T.directional.length=
-G;T.point.length=E;T.spot.length=D;T.hemi.length=z;T.shadows.length=A;T.hash=G+","+E+","+D+","+z+","+A;ya.render(a,b);da.calls=0;da.vertices=0;da.faces=0;da.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s($,b,e,d),s(ba,b,e,d)):(I.setBlending(THREE.NoBlending),s($,b,e),s(ba,b,e));Ea.render(a,b);Fa.render(a,b,za,Aa);c&&(a=c.texture,a.generateMipmaps&&B(c)&&a.minFilter!==THREE.NearestFilter&&
-a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=U.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):
-r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=U.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ea.textures++);I.activeTexture(r.TEXTURE0+
-b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===B(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");
-e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=B(g),e=D(a.format),h=D(a.type);E(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,
+r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),I.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));I.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,g){u(d);var f=x(a,b,d,e),h=!1;a=c.id+"_"+f.id+"_"+d.wireframe;a!==na&&(na=a,h=!0);b=e.morphTargetInfluences;if(void 0!==
+b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],ta[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=f.getUniforms();null!==a.morphTargetInfluences&&
+r.uniform1fv(a.morphTargetInfluences,ta);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=pa.getWireframeAttribute(c));null!==b?(a=Da,a.setIndex(b)):a=Ca;if(h){a:{var h=void 0,q;if(c instanceof THREE.InstancedBufferGeometry&&(q=W.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);I.initAttributes();var n=c.attributes,
+f=f.getAttributes(),m=d.defaultAttributeValues,p;for(p in f){var s=f[p];if(0<=s){var t=n[p];if(void 0!==t){var v=t.itemSize,w=pa.getAttributeBuffer(t);if(t instanceof THREE.InterleavedBufferAttribute){var B=t.data,D=B.stride,t=t.offset;B instanceof THREE.InstancedInterleavedBuffer?(I.enableAttributeAndDivisor(s,B.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=B.meshPerAttribute*B.count)):I.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,w);r.vertexAttribPointer(s,v,r.FLOAT,
+!1,D*B.array.BYTES_PER_ELEMENT,(h*D+t)*B.array.BYTES_PER_ELEMENT)}else t instanceof THREE.InstancedBufferAttribute?(I.enableAttributeAndDivisor(s,t.meshPerAttribute,q),void 0===c.maxInstancedCount&&(c.maxInstancedCount=t.meshPerAttribute*t.count)):I.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,w),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[p],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,v);break;case 4:r.vertexAttrib4fv(s,
+v);break;default:r.vertexAttrib1fv(s,v)}}}I.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,pa.getAttributeBuffer(b))}q=Infinity;null!==b?q=b.count:void 0!==k&&(q=k.count);p=c.drawRange.start;b=c.drawRange.count;k=null!==g?g.start:0;h=null!==g?g.count:Infinity;g=Math.max(0,p,k);q=Math.min(0+q,p+b,k+h)-1;q=Math.max(0,q-g+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)I.setLineWidth(d.wireframeLinewidth*E),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);
+break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),I.setLineWidth(d*E),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,g,q):a.render(g,q)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
+else{var e=a.fog;na="";qa=-1;ma=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);xa.setFromMatrix(ra);Y.length=0;ea=ba=-1;ha.length=0;$.length=0;q(a,b);aa.length=ba+1;da.length=ea+1;!0===Z.sortObjects&&(aa.sort(m),da.sort(p));var g=Y,f,h,k,l=0,n=0,t=0,v,u,B,w=b.matrixWorldInverse,x=0,D=0,z=0,A=0,E=0;f=U.shadowsPointLight=0;for(h=g.length;f<h;f++)if(k=g[f],
+v=k.color,u=k.intensity,B=k.distance,k instanceof THREE.AmbientLight)l+=v.r,n+=v.g,t+=v.b;else if(k instanceof THREE.DirectionalLight){var y=va.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(w);y.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow?(y.shadow=E,U.shadows[E++]=k):y.shadow=-1;U.directional[x++]=y}else k instanceof THREE.PointLight?(y=va.get(k),y.position.setFromMatrixPosition(k.matrixWorld),
+y.position.applyMatrix4(w),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,U.shadows[E++]=k,U.shadowsPointLight++):y.shadow=-1,U.point[D++]=y):k instanceof THREE.SpotLight?(y=va.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(w),y.color.copy(v).multiplyScalar(u),y.distance=B,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),
+y.direction.transformDirection(w),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=E,U.shadows[E++]=k):y.shadow=-1,U.spot[z++]=y):k instanceof THREE.HemisphereLight&&(y=va.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(w),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(u),y.groundColor.copy(k.groundColor).multiplyScalar(u),U.hemi[A++]=y);U.ambient[0]=l;U.ambient[1]=n;U.ambient[2]=t;U.directional.length=
+x;U.point.length=D;U.spot.length=z;U.hemi.length=A;U.shadows.length=E;U.hash=x+","+D+","+z+","+A+","+E;ya.render(a,b);fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,s(aa,b,e,d),s(da,b,e,d)):(I.setBlending(THREE.NoBlending),s(aa,b,e),s(da,b,e));Ea.render(a,b);Fa.render(a,b,za,Aa);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==THREE.NearestFilter&&
+a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=V.get(c.texture).__webglTexture,I.bindTexture(a,c),r.generateMipmap(a),I.bindTexture(a,null)));I.setDepthTest(!0);I.setDepthWrite(!0);I.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?I.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):
+r.cullFace(r.FRONT_AND_BACK),I.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=V.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ga.textures++);I.activeTexture(r.TEXTURE0+
+b);I.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=w(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");
+e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=B(a.format),h=B(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,
 0,e,h,g.data);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<I.getCompressedTextureFormats().indexOf(e)?I.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):I.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,
-0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if(a&&void 0===U.get(a).__webglFramebuffer){var b=U.get(a),c=U.get(a.texture);a.addEventListener("dispose",
-g);c.__webglTexture=r.createTexture();ea.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);D(a.texture.format);D(a.texture.type);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);E(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)y(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
-r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),E(r.TEXTURE_2D,a.texture,e),y(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=U.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
-b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),H(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),H(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}var b=a instanceof THREE.WebGLRenderTargetCube,h;a?(c=U.get(a),e=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,d=a.height,h=f=0):(e=null,c=ia,d=ja,f=ga,h=ha);e!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,
-h,c,d),ta=e);b&&(b=U.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));za=c;Aa=d};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=U.get(a).__webglFramebuffer;if(f){var h=!1;f!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==
-THREE.RGBAFormat&&D(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||D(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&V.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&V.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,
-c,d,e,D(k.format),D(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ta)}}}}};
+0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],I.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else I.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else I.activeTexture(r.TEXTURE0+b),I.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if(a&&void 0===V.get(a).__webglFramebuffer){var b=V.get(a),c=V.get(a.texture);a.addEventListener("dispose",
+g);c.__webglTexture=r.createTexture();ga.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);B(a.texture.format);B(a.texture.type);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){I.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)y(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
+r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);I.bindTexture(r.TEXTURE_CUBE_MAP,null)}else I.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),y(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),I.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=V.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
+b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),H(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),H(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}var b=a instanceof THREE.WebGLRenderTargetCube,h;a?(c=V.get(a),e=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,d=a.height,h=f=0):(e=null,c=ka,d=la,f=ia,h=ja);e!==ua&&(r.bindFramebuffer(r.FRAMEBUFFER,e),r.viewport(f,
+h,c,d),ua=e);b&&(b=V.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));za=c;Aa=d};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=V.get(a).__webglFramebuffer;if(f){var h=!1;f!==ua&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==
+THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&W.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&W.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,
+c,d,e,B(k.format),B(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ua)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose()},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);
 THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
@@ -685,19 +685,19 @@ THREE.WebGLObjects=function(a,b,c){function d(c,d){var e=c instanceof THREE.Inte
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 THREE.WebGLProgram=function(){function a(a,b,d){a=a||{};return[a.derivatives||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&d.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&d.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&d.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(c).join("\n")}
-function b(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function c(a){return""!==a}var d=0,e=/^([\w\d_]+)\.([\w\d_]+)$/,f=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,g=/^([\w\d_]+)\[0\]$/;return function(h,k,l,m){var p=h.context,n=l.extensions,q=l.defines,s=l.__webglShader.vertexShader,u=l.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
-var t="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",E="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:E=
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-"\n"].filter(c).join("\n"));u=h+u;s=THREE.WebGLShader(p,p.VERTEX_SHADER,q+s);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(A,s);p.attachShader(A,u);void 0!==l.index0AttributeName?p.bindAttribLocation(A,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(A,0,"position");p.linkProgram(A);m=p.getProgramInfoLog(A);w=p.getShaderInfoLog(s);t=p.getShaderInfoLog(u);E=v=!0;if(!1===p.getProgramParameter(A,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
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 c).name,h=p.getUniformLocation(A,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}z=a}return z};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=p.getProgramParameter(A,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(A,c).name;a[d]=p.getAttribLocation(A,d)}y=a}return y};this.destroy=function(){p.deleteProgram(A);this.program=
 void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=A;this.vertexShader=s;this.fragmentShader=u;return this}}();
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights numShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
@@ -710,38 +710,40 @@ THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[
 THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
 (a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4;new THREE.Vector3;new THREE.Vector3;for(var l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,
-0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],t=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,E=THREE.UniformsUtils.clone(v.uniforms),x=THREE.ShaderLib.distanceRGBA,
-B=THREE.UniformsUtils.clone(x.uniforms),A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:E,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;n[A]=H;z=new THREE.ShaderMaterial({uniforms:B,vertexShader:x.vertexShader,fragmentShader:x.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
-this.render=function(n,q){var v,x;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(G.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);a.getViewport(t);for(var E=b.shadows,y=0,A=E.length;y<A;y++){var z=E[y],B=z.shadow,H=B.camera,O=B.mapSize;if(z instanceof THREE.PointLight){v=6;x=!0;var C=O.x/4,S=O.y/2;w[0].set(2*C,S,C,S);w[1].set(0,S,C,S);w[2].set(3*C,S,C,S);w[3].set(C,S,C,S);w[4].set(3*
-C,0,C,S);w[5].set(C,0,C,S)}else v=1,x=!1;null===B.map&&(C=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(C=THREE.NearestFilter),B.map=new THREE.WebGLRenderTarget(O.x,O.y,{minFilter:C,magFilter:C,format:THREE.RGBAFormat}),B.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(H.aspect=O.x/O.y),H.updateProjectionMatrix());O=B.map;B=B.matrix;m.setFromMatrixPosition(z.matrixWorld);H.position.copy(m);a.setRenderTarget(O);a.clear();for(O=0;O<v;O++)for(x?(l.copy(H.position),l.add(s[O]),H.up.copy(u[O]),
-H.lookAt(l),C=w[O],a.setViewport(C.x,C.y,C.z,C.w)):(l.setFromMatrixPosition(z.target.matrixWorld),H.lookAt(l)),H.updateMatrixWorld(),H.matrixWorldInverse.getInverse(H.matrixWorld),B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),B.multiply(H.projectionMatrix),B.multiply(H.matrixWorldInverse),k.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,H),C=0,S=p.length;C<S;C++){var W=p[C],Z=c.update(W),$=W.material;if($ instanceof THREE.MeshFaceMaterial)for(var fa=Z.groups,
-$=$.materials,ba=0,na=fa.length;ba<na;ba++){var pa=fa[ba],aa=$[pa.materialIndex];!0===aa.visible&&(aa=d(W,aa,x,m),a.renderBufferDirect(H,null,Z,aa,W,pa))}else aa=d(W,$,x,m),a.renderBufferDirect(H,null,Z,aa,W,null)}a.resetGLState()}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();x=a.getClearAlpha();a.setClearColor(v,x);g.enable(f.BLEND);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();G.needsUpdate=!1}}};
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,s=null,u=null,w=null,t=null,v=null,E=null,x=null,B=null,A=null,z=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),y=void 0,H={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
+0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],x=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],t=new THREE.Vector4,v=THREE.ShaderLib.depthRGBA,D=THREE.UniformsUtils.clone(v.uniforms),w=THREE.ShaderLib.distanceRGBA,
+C=THREE.UniformsUtils.clone(w.uniforms),A=0;4!==A;++A){var z=0!==(A&1),y=0!==(A&2),H=new THREE.ShaderMaterial({uniforms:D,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:z,skinning:y});H._shadowPass=!0;n[A]=H;z=new THREE.ShaderMaterial({uniforms:C,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:y});z._shadowPass=!0;q[A]=z}var G=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
+this.render=function(n,q){var v,w;if(!1!==G.enabled&&(!1!==G.autoUpdate||!1!==G.needsUpdate)){var D=g.getScissorTest();a.getViewport(t);f.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(G.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var y=b.shadows,z=0,A=y.length;z<A;z++){var C=y[z],H=C.shadow,L=H.camera,F=H.mapSize;if(C instanceof THREE.PointLight){v=6;w=!0;var R=F.x/4,T=F.y/2;x[0].set(2*R,T,R,T);x[1].set(0,
+T,R,T);x[2].set(3*R,T,R,T);x[3].set(R,T,R,T);x[4].set(3*R,0,R,T);x[5].set(R,0,R,T)}else v=1,w=!1;null===H.map&&(R=THREE.LinearFilter,G.type===THREE.PCFSoftShadowMap&&(R=THREE.NearestFilter),H.map=new THREE.WebGLRenderTarget(F.x,F.y,{minFilter:R,magFilter:R,format:THREE.RGBAFormat}),H.matrix=new THREE.Matrix4,C instanceof THREE.SpotLight&&(L.aspect=F.x/F.y),L.updateProjectionMatrix());F=H.map;H=H.matrix;m.setFromMatrixPosition(C.matrixWorld);L.position.copy(m);a.setRenderTarget(F);a.clear();for(F=
+0;F<v;F++)for(w?(l.copy(L.position),l.add(s[F]),L.up.copy(u[F]),L.lookAt(l),R=x[F],a.setViewport(R.x,R.y,R.z,R.w)):(l.setFromMatrixPosition(C.target.matrixWorld),L.lookAt(l)),L.updateMatrixWorld(),L.matrixWorldInverse.getInverse(L.matrixWorld),H.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),H.multiply(L.projectionMatrix),H.multiply(L.matrixWorldInverse),k.multiplyMatrices(L.projectionMatrix,L.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,L),R=0,T=p.length;R<T;R++){var Y=p[R],aa=c.update(Y),
+ba=Y.material;if(ba instanceof THREE.MeshFaceMaterial)for(var da=aa.groups,ba=ba.materials,ea=0,ta=da.length;ea<ta;ea++){var ha=da[ea],$=ba[ha.materialIndex];!0===$.visible&&($=d(Y,$,w,m),a.renderBufferDirect(L,null,aa,$,Y,ha))}else $=d(Y,ba,w,m),a.renderBufferDirect(L,null,aa,$,Y,null)}a.resetGLState()}a.setViewport(t.x,t.y,t.z,t.w);v=a.getClearColor();w=a.getClearAlpha();a.setClearColor(v,w);g.enable(f.BLEND);!0===D&&g.setScissorTest(!0);G.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();
+G.needsUpdate=!1}}};
+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),f=new Uint8Array(16),g=new Uint8Array(16),h={},k=null,l=null,m=null,p=null,n=null,q=null,s=null,u=null,x=null,t=null,v=null,D=null,w=null,C=null,A=null,z=null,y=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),H=void 0,G={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);
 a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(c){e[c]=1;0===f[c]&&(a.enableVertexAttribArray(c),f[c]=1);0!==g[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),g[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){e[b]=1;0===f[b]&&(a.enableVertexAttribArray(b),f[b]=1);g[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),g[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=f.length;b<
 c;b++)f[b]!==e[b]&&(a.disableVertexAttribArray(b),f[b]=0)};this.enable=function(b){!0!==h[b]&&(a.enable(b),h[b]=!0)};this.disable=function(b){!1!==h[b]&&(a.disable(b),h[b]=!1)};this.getCompressedTextureFormats=function(){if(null===k&&(k=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)k.push(c[d]);return k};this.setBlending=function(b,d,e,f,g,h,k){b!==l&&(b===THREE.NoBlending?this.disable(a.BLEND):
 b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,
-a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,s=h,u=k}else u=s=q=n=p=m=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){t!==b&&(a.depthMask(b),t=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
-function(b){E!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),E=b)};this.setLineWidth=function(b){b!==x&&(a.lineWidth(b),x=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||B===c&&A===d||(a.polygonOffset(c,d),B=c,A=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+z-1);y!==b&&(a.activeTexture(b),y=b)};this.bindTexture=function(b,c){void 0===
-y&&d.activeTexture();var e=H[y];void 0===e&&(e={type:void 0,texture:void 0},H[y]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h={};E=v=t=l=k=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,w,t,v,E;this.render=function(x,B,A,z){if(0!==b.length){x=new THREE.Vector3;var y=z/A,H=.5*A,G=.5*z,D=16/z,L=new THREE.Vector2(D*y,D),M=new THREE.Vector3(1,1,0),N=new THREE.Vector2(1,1);if(void 0===w){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),J=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,D,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
-u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,J,n.STATIC_DRAW);v=n.createTexture();E=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,E);n.texImage2D(n.TEXTURE_2D,0,
-n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var D=(t=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+a.ONE,a.ONE_MINUS_SRC_ALPHA)),l=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==m||g!==q)a.blendEquationSeparate(c(d),c(g)),m=d,q=g;if(e!==p||f!==n||h!==s||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),p=e,n=f,s=h,u=k}else u=s=q=n=p=m=null};this.setDepthFunc=function(b){if(x!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
+break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);x=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){t!==b&&(a.depthMask(b),t=b)};this.setColorWrite=function(b){v!==b&&(a.colorMask(b,b,b,b),v=b)};this.setFlipSided=
+function(b){D!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),D=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||C===c&&A===d||(a.polygonOffset(c,d),C=c,A=d)};this.getScissorTest=function(){return z};this.setScissorTest=function(b){(z=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+y-1);H!==b&&(a.activeTexture(b),
+H=b)};this.bindTexture=function(b,c){void 0===H&&d.activeTexture();var e=G[H];void 0===e&&(e={type:void 0,texture:void 0},G[H]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<f.length;b++)1===f[b]&&(a.disableVertexAttribArray(b),f[b]=0);h=
+{};D=v=t=l=k=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,x,t,v,D;this.render=function(w,C,A,z){if(0!==b.length){w=new THREE.Vector3;var y=z/A,H=.5*A,G=.5*z,B=16/z,M=new THREE.Vector2(B*y,B),N=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1);if(void 0===x){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),J=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
+u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,J,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,D);n.texImage2D(n.TEXTURE_2D,0,
+n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=(t=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-J=n.createProgram(),F=n.createShader(n.FRAGMENT_SHADER),K=n.createShader(n.VERTEX_SHADER),P="precision "+a.getPrecision()+" float;\n";n.shaderSource(F,P+D.fragmentShader);n.shaderSource(K,P+D.vertexShader);n.compileShader(F);n.compileShader(K);n.attachShader(J,F);n.attachShader(J,K);n.linkProgram(J);w=J;m=n.getAttribLocation(w,"position");p=n.getAttribLocation(w,"uv");c=n.getUniformLocation(w,"renderType");d=n.getUniformLocation(w,"map");e=n.getUniformLocation(w,"occlusionMap");f=n.getUniformLocation(w,
-"opacity");g=n.getUniformLocation(w,"color");h=n.getUniformLocation(w,"scale");k=n.getUniformLocation(w,"rotation");l=n.getUniformLocation(w,"screenPosition")}n.useProgram(w);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);n.depthMask(!1);J=0;for(F=
-b.length;J<F;J++)if(D=16/z,L.set(D*y,D),K=b[J],x.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),x.applyMatrix4(B.matrixWorldInverse),x.applyProjection(B.projectionMatrix),M.copy(x),N.x=M.x*H+H,N.y=M.y*G+G,t||0<N.x&&N.x<A&&0<N.y&&N.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,N.x-8,N.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,L.x,L.y);n.uniform3f(l,
-M.x,M.y,M.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,E);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,N.x-8,N.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);K.positionScreen.copy(M);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var P=
-0,R=K.lensFlares.length;P<R;P++){var Q=K.lensFlares[P];.001<Q.opacity&&.001<Q.scale&&(M.x=Q.x,M.y=Q.y,M.z=Q.z,D=Q.size*Q.scale/z,L.x=D*y,L.y=D,n.uniform3f(l,M.x,M.y,M.z),n.uniform2f(h,L.x,L.y),n.uniform1f(k,Q.rotation),n.uniform1f(f,Q.opacity),n.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,w,t,v;function E(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,B=a.state,A,z,y,H,G=new THREE.Vector3,D=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(M,N){if(0!==b.length){if(void 0===y){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);A=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,A);x.bufferData(x.ARRAY_BUFFER,J,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
-z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,F,x.STATIC_DRAW);var J=x.createProgram(),F=x.createShader(x.VERTEX_SHADER),K=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-x.compileShader(F);x.compileShader(K);x.attachShader(J,F);x.attachShader(J,K);x.linkProgram(J);y=J;t=x.getAttribLocation(y,"position");v=x.getAttribLocation(y,"uv");c=x.getUniformLocation(y,"uvOffset");d=x.getUniformLocation(y,"uvScale");e=x.getUniformLocation(y,"rotation");f=x.getUniformLocation(y,"scale");g=x.getUniformLocation(y,"color");h=x.getUniformLocation(y,"map");k=x.getUniformLocation(y,"opacity");l=x.getUniformLocation(y,"modelViewMatrix");m=x.getUniformLocation(y,"projectionMatrix");p=
-x.getUniformLocation(y,"fogType");n=x.getUniformLocation(y,"fogDensity");q=x.getUniformLocation(y,"fogNear");s=x.getUniformLocation(y,"fogFar");u=x.getUniformLocation(y,"fogColor");w=x.getUniformLocation(y,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;F=J.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);H=new THREE.Texture(J);H.needsUpdate=!0}x.useProgram(y);B.initAttributes();B.enableAttribute(t);B.enableAttribute(v);B.disableUnusedAttributes();B.disable(x.CULL_FACE);
-B.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,A);x.vertexAttribPointer(t,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);B.activeTexture(x.TEXTURE0);x.uniform1i(h,0);F=J=0;(K=M.fog)?(x.uniform3f(u,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(x.uniform1f(q,K.near),x.uniform1f(s,K.far),x.uniform1i(p,1),F=J=1):K instanceof THREE.FogExp2&&(x.uniform1f(n,K.density),x.uniform1i(p,2),F=J=2)):
-(x.uniform1i(p,0),F=J=0);for(var K=0,P=b.length;K<P;K++){var R=b[K];R.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,R.matrixWorld);R.z=-R.modelViewMatrix.elements[14]}b.sort(E);for(var Q=[],K=0,P=b.length;K<P;K++){var R=b[K],O=R.material;x.uniform1f(w,O.alphaTest);x.uniformMatrix4fv(l,!1,R.modelViewMatrix.elements);R.matrixWorld.decompose(G,D,L);Q[0]=L.x;Q[1]=L.y;R=0;M.fog&&O.fog&&(R=F);J!==R&&(x.uniform1i(p,R),J=R);null!==O.map?(x.uniform2f(c,O.map.offset.x,O.map.offset.y),x.uniform2f(d,
-O.map.repeat.x,O.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,O.opacity);x.uniform3f(g,O.color.r,O.color.g,O.color.b);x.uniform1f(e,O.rotation);x.uniform2fv(f,Q);B.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst);B.setDepthTest(O.depthTest);B.setDepthWrite(O.depthWrite);O.map&&O.map.image&&O.map.image.width?a.setTexture(O.map,0):a.setTexture(H,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}B.enable(x.CULL_FACE);a.resetGLState()}}};
+J=n.createProgram(),E=n.createShader(n.FRAGMENT_SHADER),K=n.createShader(n.VERTEX_SHADER),P="precision "+a.getPrecision()+" float;\n";n.shaderSource(E,P+B.fragmentShader);n.shaderSource(K,P+B.vertexShader);n.compileShader(E);n.compileShader(K);n.attachShader(J,E);n.attachShader(J,K);n.linkProgram(J);x=J;m=n.getAttribLocation(x,"position");p=n.getAttribLocation(x,"uv");c=n.getUniformLocation(x,"renderType");d=n.getUniformLocation(x,"map");e=n.getUniformLocation(x,"occlusionMap");f=n.getUniformLocation(x,
+"opacity");g=n.getUniformLocation(x,"color");h=n.getUniformLocation(x,"scale");k=n.getUniformLocation(x,"rotation");l=n.getUniformLocation(x,"screenPosition")}n.useProgram(x);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);n.depthMask(!1);J=0;for(E=
+b.length;J<E;J++)if(B=16/z,M.set(B*y,B),K=b[J],w.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),w.applyMatrix4(C.matrixWorldInverse),w.applyProjection(C.projectionMatrix),N.copy(w),O.x=N.x*H+H,O.y=N.y*G+G,t||0<O.x&&O.x<A&&0<O.y&&O.y<z){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,O.x-8,O.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,M.x,M.y);n.uniform3f(l,
+N.x,N.y,N.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,O.x-8,O.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);K.positionScreen.copy(N);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var P=
+0,S=K.lensFlares.length;P<S;P++){var Q=K.lensFlares[P];.001<Q.opacity&&.001<Q.scale&&(N.x=Q.x,N.y=Q.y,N.z=Q.z,B=Q.size*Q.scale/z,M.x=B*y,M.y=B,n.uniform3f(l,N.x,N.y,N.z),n.uniform2f(h,M.x,M.y),n.uniform1f(k,Q.rotation),n.uniform1f(f,Q.opacity),n.uniform3f(g,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,x,t,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,C=a.state,A,z,y,H,G=new THREE.Vector3,B=new THREE.Quaternion,M=new THREE.Vector3;this.render=function(N,O){if(0!==b.length){if(void 0===y){var J=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);A=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,A);w.bufferData(w.ARRAY_BUFFER,J,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
+z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,E,w.STATIC_DRAW);var J=w.createProgram(),E=w.createShader(w.VERTEX_SHADER),K=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+w.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+w.compileShader(E);w.compileShader(K);w.attachShader(J,E);w.attachShader(J,K);w.linkProgram(J);y=J;t=w.getAttribLocation(y,"position");v=w.getAttribLocation(y,"uv");c=w.getUniformLocation(y,"uvOffset");d=w.getUniformLocation(y,"uvScale");e=w.getUniformLocation(y,"rotation");f=w.getUniformLocation(y,"scale");g=w.getUniformLocation(y,"color");h=w.getUniformLocation(y,"map");k=w.getUniformLocation(y,"opacity");l=w.getUniformLocation(y,"modelViewMatrix");m=w.getUniformLocation(y,"projectionMatrix");p=
+w.getUniformLocation(y,"fogType");n=w.getUniformLocation(y,"fogDensity");q=w.getUniformLocation(y,"fogNear");s=w.getUniformLocation(y,"fogFar");u=w.getUniformLocation(y,"fogColor");x=w.getUniformLocation(y,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;E=J.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);H=new THREE.Texture(J);H.needsUpdate=!0}w.useProgram(y);C.initAttributes();C.enableAttribute(t);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(w.CULL_FACE);
+C.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,A);w.vertexAttribPointer(t,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(m,!1,O.projectionMatrix.elements);C.activeTexture(w.TEXTURE0);w.uniform1i(h,0);E=J=0;(K=N.fog)?(w.uniform3f(u,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(w.uniform1f(q,K.near),w.uniform1f(s,K.far),w.uniform1i(p,1),E=J=1):K instanceof THREE.FogExp2&&(w.uniform1f(n,K.density),w.uniform1i(p,2),E=J=2)):
+(w.uniform1i(p,0),E=J=0);for(var K=0,P=b.length;K<P;K++){var S=b[K];S.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,S.matrixWorld);S.z=-S.modelViewMatrix.elements[14]}b.sort(D);for(var Q=[],K=0,P=b.length;K<P;K++){var S=b[K],L=S.material;w.uniform1f(x,L.alphaTest);w.uniformMatrix4fv(l,!1,S.modelViewMatrix.elements);S.matrixWorld.decompose(G,B,M);Q[0]=M.x;Q[1]=M.y;S=0;N.fog&&L.fog&&(S=E);J!==S&&(w.uniform1i(p,S),J=S);null!==L.map?(w.uniform2f(c,L.map.offset.x,L.map.offset.y),w.uniform2f(d,
+L.map.repeat.x,L.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,L.opacity);w.uniform3f(g,L.color.r,L.color.g,L.color.b);w.uniform1f(e,L.rotation);w.uniform2fv(f,Q);C.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);C.setDepthTest(L.depthTest);C.setDepthWrite(L.depthWrite);L.map&&L.map.image&&L.map.image.width?a.setTexture(L.map,0):a.setTexture(H,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}C.enable(w.CULL_FACE);a.resetGLState()}}};
 Object.defineProperties(THREE.Box2.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
 Object.defineProperties(THREE.Box3.prototype,{isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
 Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
@@ -782,13 +784,13 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
 THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
-m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,w=void 0,t=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,w=a[e[k]].y;if(Number.EPSILON>(q-p)*(w-n)-(s-n)*(u-p))m=!1;else{var E=void 0,x=void 0,B=void 0,A=void 0,z=void 0,y=void 0,H=void 0,G=void 0,D=void 0,L=void 0,D=G=H=v=t=void 0,E=u-q,x=w-s,B=p-u,A=n-w,z=q-p,y=s-n;for(m=0;m<c;m++)if(t=a[e[m]].x,v=a[e[m]].y,!(t===p&&v===n||t===q&&v===s||t===u&&v===w)&&(H=t-p,G=v-n,D=t-q,L=v-s,t-=u,v-=w,D=E*L-x*D,H=z*G-y*H,G=B*v-A*t,D>=-Number.EPSILON&&
+m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,x=void 0,t=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,x=a[e[k]].y;if(Number.EPSILON>(q-p)*(x-n)-(s-n)*(u-p))m=!1;else{var D=void 0,w=void 0,C=void 0,A=void 0,z=void 0,y=void 0,H=void 0,G=void 0,B=void 0,M=void 0,B=G=H=v=t=void 0,D=u-q,w=x-s,C=p-u,A=n-x,z=q-p,y=s-n;for(m=0;m<c;m++)if(t=a[e[m]].x,v=a[e[m]].y,!(t===p&&v===n||t===q&&v===s||t===u&&v===x)&&(H=t-p,G=v-n,B=t-q,M=v-s,t-=u,v-=x,B=D*M-w*B,H=z*G-y*H,G=C*v-A*t,B>=-Number.EPSILON&&
 G>=-Number.EPSILON&&H>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,y=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>y||y>
 z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<y||y<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==y&&y!==z?[a]:[];if(k===z)return!f||0!==y&&y!==z?[b]:[];if(0===y)return[d];if(y===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==y||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
 e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
 h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.Shape: Duplicate point",l),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],
-h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,z,y,H=[],G,D,L,M=0;for(m=b.length;M<m;M++)l.push(M);G=0;for(var N=2*l.length;0<l.length;){N--;if(0>N){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){A=h[p];m=-1;for(M=0;M<l.length;M++)if(z=l[M],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(D=0;D<k.length;D++)if(z=k[D],c(p,D)&&!f(A,z)&&!g(A,z)){m=D;l.splice(M,1);
-G=h.slice(0,p+1);z=h.slice(p);D=k.slice(m);L=k.slice(0,m+1);h=G.concat(D).concat(L).concat(z);G=p;break}if(0<=m)break;H[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
+h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,A,z,y,H=[],G,B,M,N=0;for(m=b.length;N<m;N++)l.push(N);G=0;for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=G;p<h.length;p++){A=h[p];m=-1;for(N=0;N<l.length;N++)if(z=l[N],y=A.x+":"+A.y+":"+z,void 0===H[y]){k=b[z];for(B=0;B<k.length;B++)if(z=k[B],c(p,B)&&!f(A,z)&&!g(A,z)){m=B;l.splice(N,1);
+G=h.slice(0,p+1);z=h.slice(p);B=k.slice(m);M=k.slice(0,m+1);h=G.concat(B).concat(M).concat(z);G=p;break}if(0<=m)break;H[y]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
 1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
 THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c},getSpacedPoints:function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
 (a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
@@ -803,13 +805,13 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=this.actions[this
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:"splineThru",args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g,h){var k=this.actions[this.actions.length-1].args;this.absellipse(a+k[k.length-2],b+k[k.length-1],c,d,e,f,g,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g,h){var k=[a,b,c,d,e,f,g,h||0];a=new THREE.EllipseCurve(a,b,c,d,e,f,g,h);this.curves.push(a);a=a.getPoint(1);k.push(a.x);k.push(a.y);this.actions.push({action:"ellipse",args:k})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],f,g,h,k,l,m,p,n,q,s,u=0,w=this.actions.length;u<w;u++){q=this.actions[u];var t=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":f=t[2];g=t[3];l=t[0];m=t[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[u-1].args,p=q[q.length-2],n=q[q.length-1]);for(t=1;t<=a;t++)s=t/a,
+THREE.Path.prototype.getPoints=function(a,b){a=a||12;for(var c=THREE.ShapeUtils.b2,d=THREE.ShapeUtils.b3,e=[],f,g,h,k,l,m,p,n,q,s,u=0,x=this.actions.length;u<x;u++){q=this.actions[u];var t=q.args;switch(q.action){case "moveTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":e.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":f=t[2];g=t[3];l=t[0];m=t[1];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[u-1].args,p=q[q.length-2],n=q[q.length-1]);for(t=1;t<=a;t++)s=t/a,
 q=c(s,p,l,f),s=c(s,n,m,g),e.push(new THREE.Vector2(q,s));break;case "bezierCurveTo":f=t[4];g=t[5];l=t[0];m=t[1];h=t[2];k=t[3];0<e.length?(q=e[e.length-1],p=q.x,n=q.y):(q=this.actions[u-1].args,p=q[q.length-2],n=q[q.length-1]);for(t=1;t<=a;t++)s=t/a,q=d(s,p,l,h,f),s=d(s,n,m,k,g),e.push(new THREE.Vector2(q,s));break;case "splineThru":q=this.actions[u-1].args;s=[new THREE.Vector2(q[q.length-2],q[q.length-1])];q=a*t[0].length;s=s.concat(t[0]);s=new THREE.SplineCurve(s);for(t=1;t<=q;t++)e.push(s.getPointAt(t/
-q));break;case "arc":f=t[0];g=t[1];m=t[2];h=t[3];q=t[4];l=!!t[5];p=q-h;n=2*a;for(t=1;t<=n;t++)s=t/n,l||(s=1-s),s=h+s*p,q=f+m*Math.cos(s),s=g+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":f=t[0];g=t[1];m=t[2];k=t[3];h=t[4];q=t[5];l=!!t[6];var v=t[7];p=q-h;n=2*a;var E,x;0!==v&&(E=Math.cos(v),x=Math.sin(v));for(t=1;t<=n;t++){s=t/n;l||(s=1-s);s=h+s*p;q=f+m*Math.cos(s);s=g+k*Math.sin(s);if(0!==v){var B=q;q=(B-f)*E-(s-g)*x+f;s=(B-f)*x+(s-g)*E+g}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
+q));break;case "arc":f=t[0];g=t[1];m=t[2];h=t[3];q=t[4];l=!!t[5];p=q-h;n=2*a;for(t=1;t<=n;t++)s=t/n,l||(s=1-s),s=h+s*p,q=f+m*Math.cos(s),s=g+m*Math.sin(s),e.push(new THREE.Vector2(q,s));break;case "ellipse":f=t[0];g=t[1];m=t[2];k=t[3];h=t[4];q=t[5];l=!!t[6];var v=t[7];p=q-h;n=2*a;var D,w;0!==v&&(D=Math.cos(v),w=Math.sin(v));for(t=1;t<=n;t++){s=t/n;l||(s=1-s);s=h+s*p;q=f+m*Math.cos(s);s=g+k*Math.sin(s);if(0!==v){var C=q;q=(C-f)*D-(s-g)*w+f;s=(C-f)*w+(s-g)*D+g}e.push(new THREE.Vector2(q,s))}}}c=e[e.length-
 1];Math.abs(c.x-e[0].x)<Number.EPSILON&&Math.abs(c.y-e[0].y)<Number.EPSILON&&e.splice(e.length-1,1);b&&e.push(e[0]);return e};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
 g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:
-m;k=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var u=0,w=f.length;u<w;u++)h=f[u],s=h.getPoints(),g=e(s),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(f);if(1<p.length){u=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];s=!0;for(w=0;w<p.length;w++)d(q.p,p[w].p)&&(e!==w&&h.push({froms:e,tos:w,hole:m}),s?(s=!1,k[w].push(q)):
+m;k=[];var p=[],n=[],q=0,s;p[q]=void 0;n[q]=[];for(var u=0,x=f.length;u<x;u++)h=f[u],s=h.getPoints(),g=e(s),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:s},p[q].s.actions=h.actions,p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:s[0]});if(!p[0])return c(f);if(1<p.length){u=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];s=!0;for(x=0;x<p.length;x++)d(q.p,p[x].p)&&(e!==x&&h.push({froms:e,tos:x,hole:m}),s?(s=!1,k[x].push(q)):
 u=!0);s&&k[e].push(q)}0<h.length&&(u||(n=k))}u=0;for(e=p.length;u<e;u++)for(k=p[u].s,l.push(k),h=n[u],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.extractAllPoints(a)};THREE.Shape.Utils=THREE.ShapeUtils;THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);
 THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
@@ -827,28 +829,28 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
 b*a};return THREE.Curve.create(function(a){this.points=a||[]},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-1;h=Math.floor(a);a-=h;0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;0===h?(b.subVectors(g[0],g[1]).add(g[0]),l=b):l=g[h-1];m=g[h];p=g[h+1];h+2<k?g=g[h+2]:(b.subVectors(g[k-1],g[k-2]).add(g[k-2]),g=b);if(void 0===this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);
 h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();
 THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=this.points;a*=b.length-0;var c=Math.floor(a);a-=c;var c=c+(0<c?0:(Math.floor(Math.abs(c)/b.length)+1)*b.length),d=b[(c-1)%b.length],e=b[c%b.length],f=b[(c+1)%b.length],b=b[(c+2)%b.length],c=THREE.CurveUtils.interpolate;return new THREE.Vector3(c(d.x,e.x,f.x,b.x,a),c(d.y,e.y,f.y,b.y,a),c(d.z,e.z,f.z,b.z,a))});
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var w,t=h.widthSegments,v=h.heightSegments,E=e/2,x=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)w="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)w="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)w="x",t=h.depthSegments;var A=t+1,z=v+1,y=e/t,H=f/v,G=new THREE.Vector3;G[w]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var D=new THREE.Vector3;D[a]=(f*y-E)*c;D[b]=(e*H-x)*d;D[w]=g;h.vertices.push(D)}for(e=
-0;e<v;e++)for(f=0;f<t;f++)x=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/t,1-e/v),g=new THREE.Vector2(f/t,1-(e+1)/v),w=new THREE.Vector2((f+1)/t,1-(e+1)/v),E=new THREE.Vector2((f+1)/t,1-e/v),x=new THREE.Face3(x+B,a+B,c+B),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,E]),x=new THREE.Face3(a+B,b+B,c+B),x.normal.copy(G),x.vertexNormals.push(G.clone(),G.clone(),G.clone()),x.materialIndex=u,h.faces.push(x),
-h.faceVertexUvs[0].push([g.clone(),w,E.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var x,t=h.widthSegments,v=h.heightSegments,D=e/2,w=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)x="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)x="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)x="x",t=h.depthSegments;var A=t+1,z=v+1,y=e/t,H=f/v,G=new THREE.Vector3;G[x]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<A;f++){var B=new THREE.Vector3;B[a]=(f*y-D)*c;B[b]=(e*H-w)*d;B[x]=g;h.vertices.push(B)}for(e=
+0;e<v;e++)for(f=0;f<t;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/t,1-e/v),g=new THREE.Vector2(f/t,1-(e+1)/v),x=new THREE.Vector2((f+1)/t,1-(e+1)/v),D=new THREE.Vector2((f+1)/t,1-e/v),w=new THREE.Face3(w+C,a+C,c+C),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=u,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+C,b+C,c+C),w.normal.copy(G),w.vertexNormals.push(G.clone(),G.clone(),G.clone()),w.materialIndex=u,h.faces.push(w),
+h.faceVertexUvs[0].push([g.clone(),x,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],u=m/e,w=u*(b-a)+a;for(l=0;l<=d;l++){var t=l/d,v=new THREE.Vector3;v.x=w*Math.sin(t*h+
-g);v.y=-u*c+k;v.z=w*Math.cos(t*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(t,1-u))}p.push(q);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],s=p[m+1][l],u=p[m+1][l+1],w=p[m][l+1],t=g.clone(),v=g.clone(),
-E=h.clone(),x=h.clone(),B=n[m][l].clone(),A=n[m+1][l].clone(),z=n[m+1][l+1].clone(),y=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,w,[t,v,x]));this.faceVertexUvs[0].push([B,A,y]);this.faces.push(new THREE.Face3(s,u,w,[v.clone(),E,x.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,t=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,
-1,0),B=n[0][l].clone(),A=n[0][l+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,s,u,[t,v,E],void 0,1)),this.faceVertexUvs[0].push([B,A,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),B=n[e][l+1].clone(),A=n[e][l].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,s,u,[t,v,E],void 0,2)),this.faceVertexUvs[0].push([B,
+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],u=m/e,x=u*(b-a)+a;for(l=0;l<=d;l++){var t=l/d,v=new THREE.Vector3;v.x=x*Math.sin(t*h+
+g);v.y=-u*c+k;v.z=x*Math.cos(t*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(t,1-u))}p.push(q);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],s=p[m+1][l],u=p[m+1][l+1],x=p[m][l+1],t=g.clone(),v=g.clone(),
+D=h.clone(),w=h.clone(),C=n[m][l].clone(),A=n[m+1][l].clone(),z=n[m+1][l+1].clone(),y=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,x,[t,v,w]));this.faceVertexUvs[0].push([C,A,y]);this.faces.push(new THREE.Face3(s,u,x,[v.clone(),D,w.clone()]));this.faceVertexUvs[0].push([A.clone(),z,y.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,t=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
+1,0),C=n[0][l].clone(),A=n[0][l+1].clone(),z=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,1)),this.faceVertexUvs[0].push([C,A,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,t=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),C=n[e][l+1].clone(),A=n[e][l].clone(),z=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(q,s,u,[t,v,D],void 0,2)),this.faceVertexUvs[0].push([C,
 A,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){e[0]=p[g[n]];e[1]=p[g[(n+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
 face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(C=a.length;0<=--C;){c=C;d=C-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=R*e,h=R*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(H,
+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(F=a.length;0<=--F;){c=F;d=F-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=S*e,h=S*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+G,g=g+G,l=l+G,h=h+G;H.faces.push(new THREE.Face3(k,g,h,null,null,1));H.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(H,
 k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=G;b+=G;c+=G;H.faces.push(new THREE.Face3(a,b,c,null,null,0));a=t.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,w=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,E,x,B;s&&(u=s.getSpacedPoints(q),w=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),E=new THREE.Vector3,x=new THREE.Vector3,B=new THREE.Vector3);p||(l=k=m=0);var A,z,y,H=this,G=this.vertices.length,s=a.extractPoints(n),n=s.shape,D=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
-z=0;for(y=D.length;z<y;z++)A=D[z],THREE.ShapeUtils.isClockWise(A)&&(D[z]=A.reverse());s=!1}var L=THREE.ShapeUtils.triangulateShape(n,D),M=n;z=0;for(y=D.length;z<y;z++)A=D[z],n=n.concat(A);var N,J,F,K,P,R=n.length,Q,O=L.length,s=[],C=0;F=M.length;N=F-1;for(J=C+1;C<F;C++,N++,J++)N===F&&(N=0),J===F&&(J=0),s[C]=d(M[C],M[N],M[J]);var S=[],W,Z=s.concat();z=0;for(y=D.length;z<y;z++){A=D[z];W=[];C=0;F=A.length;N=F-1;for(J=C+1;C<F;C++,N++,J++)N===F&&(N=0),J===F&&(J=0),W[C]=d(A[C],A[N],A[J]);S.push(W);Z=Z.concat(W)}for(N=
-0;N<m;N++){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);C=0;for(F=M.length;C<F;C++)P=c(M[C],s[C],J),f(P.x,P.y,-K);z=0;for(y=D.length;z<y;z++)for(A=D[z],W=S[z],C=0,F=A.length;C<F;C++)P=c(A[C],W[C],J),f(P.x,P.y,-K)}J=l;for(C=0;C<R;C++)P=p?c(n[C],Z[C],J):n[C],w?(x.copy(v.normals[0]).multiplyScalar(P.x),E.copy(v.binormals[0]).multiplyScalar(P.y),B.copy(u[0]).add(x).add(E),f(B.x,B.y,B.z)):f(P.x,P.y,0);for(F=1;F<=q;F++)for(C=0;C<R;C++)P=p?c(n[C],Z[C],J):n[C],w?(x.copy(v.normals[F]).multiplyScalar(P.x),E.copy(v.binormals[F]).multiplyScalar(P.y),
-B.copy(u[F]).add(x).add(E),f(B.x,B.y,B.z)):f(P.x,P.y,h/q*F);for(N=m-1;0<=N;N--){F=N/m;K=k*(1-F);J=l*Math.sin(F*Math.PI/2);C=0;for(F=M.length;C<F;C++)P=c(M[C],s[C],J),f(P.x,P.y,h+K);z=0;for(y=D.length;z<y;z++)for(A=D[z],W=S[z],C=0,F=A.length;C<F;C++)P=c(A[C],W[C],J),w?f(P.x,P.y+u[q-1].y,u[q-1].x+K):f(P.x,P.y,h+K)}(function(){if(p){var a;a=0*R;for(C=0;C<O;C++)Q=L[C],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*m;a*=R;for(C=0;C<O;C++)Q=L[C],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(C=0;C<O;C++)Q=L[C],g(Q[2],Q[1],Q[0]);for(C=
-0;C<O;C++)Q=L[C],g(Q[0]+R*q,Q[1]+R*q,Q[2]+R*q)}})();(function(){var a=0;e(M,a);a+=M.length;z=0;for(y=D.length;z<y;z++)A=D[z],e(A,a),a+=A.length})()};
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,x=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,w,C;s&&(u=s.getSpacedPoints(q),x=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,w=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=m=0);var A,z,y,H=this,G=this.vertices.length,s=a.extractPoints(n),n=s.shape,B=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
+z=0;for(y=B.length;z<y;z++)A=B[z],THREE.ShapeUtils.isClockWise(A)&&(B[z]=A.reverse());s=!1}var M=THREE.ShapeUtils.triangulateShape(n,B),N=n;z=0;for(y=B.length;z<y;z++)A=B[z],n=n.concat(A);var O,J,E,K,P,S=n.length,Q,L=M.length,s=[],F=0;E=N.length;O=E-1;for(J=F+1;F<E;F++,O++,J++)O===E&&(O=0),J===E&&(J=0),s[F]=d(N[F],N[O],N[J]);var R=[],T,Y=s.concat();z=0;for(y=B.length;z<y;z++){A=B[z];T=[];F=0;E=A.length;O=E-1;for(J=F+1;F<E;F++,O++,J++)O===E&&(O=0),J===E&&(J=0),T[F]=d(A[F],A[O],A[J]);R.push(T);Y=Y.concat(T)}for(O=
+0;O<m;O++){E=O/m;K=k*(1-E);J=l*Math.sin(E*Math.PI/2);F=0;for(E=N.length;F<E;F++)P=c(N[F],s[F],J),f(P.x,P.y,-K);z=0;for(y=B.length;z<y;z++)for(A=B[z],T=R[z],F=0,E=A.length;F<E;F++)P=c(A[F],T[F],J),f(P.x,P.y,-K)}J=l;for(F=0;F<S;F++)P=p?c(n[F],Y[F],J):n[F],x?(w.copy(v.normals[0]).multiplyScalar(P.x),D.copy(v.binormals[0]).multiplyScalar(P.y),C.copy(u[0]).add(w).add(D),f(C.x,C.y,C.z)):f(P.x,P.y,0);for(E=1;E<=q;E++)for(F=0;F<S;F++)P=p?c(n[F],Y[F],J):n[F],x?(w.copy(v.normals[E]).multiplyScalar(P.x),D.copy(v.binormals[E]).multiplyScalar(P.y),
+C.copy(u[E]).add(w).add(D),f(C.x,C.y,C.z)):f(P.x,P.y,h/q*E);for(O=m-1;0<=O;O--){E=O/m;K=k*(1-E);J=l*Math.sin(E*Math.PI/2);F=0;for(E=N.length;F<E;F++)P=c(N[F],s[F],J),f(P.x,P.y,h+K);z=0;for(y=B.length;z<y;z++)for(A=B[z],T=R[z],F=0,E=A.length;F<E;F++)P=c(A[F],T[F],J),x?f(P.x,P.y+u[q-1].y,u[q-1].x+K):f(P.x,P.y,h+K)}(function(){if(p){var a;a=0*S;for(F=0;F<L;F++)Q=M[F],g(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*m;a*=S;for(F=0;F<L;F++)Q=M[F],g(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(F=0;F<L;F++)Q=M[F],g(Q[2],Q[1],Q[0]);for(F=
+0;F<L;F++)Q=M[F],g(Q[0]+S*q,Q[1]+S*q,Q[2]+S*q)}})();(function(){var a=0;e(N,a);a+=N.length;z=0;for(y=B.length;z<y;z++)A=B[z],e(A,a),a+=A.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
@@ -863,22 +865,22 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],w=s/c,t=0;t<=b;t++){var v=t/b,E=-a*Math.cos(d+v*e)*Math.sin(f+w*g),x=a*Math.cos(f+w*g),B=a*Math.sin(d+v*e)*Math.sin(f+w*g);q.set(E,x,B).normalize();l.setXYZ(p,E,x,B);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-w);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(t=0;t<b;t++)e=n[s][t+1],g=n[s][t],p=n[s+1][t],q=n[s+1][t+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],x=s/c,t=0;t<=b;t++){var v=t/b,D=-a*Math.cos(d+v*e)*Math.sin(f+x*g),w=a*Math.cos(f+x*g),C=a*Math.sin(d+v*e)*Math.sin(f+x*g);q.set(D,w,C).normalize();l.setXYZ(p,D,w,C);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-x);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(t=0;t<b;t++)e=n[s][t+1],g=n[s][t],p=n[s+1][t],q=n[s+1][t+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
 l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var m=l/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(m);f.y=a*Math.sin(m);var n=new THREE.Vector3;n.x=(a+b*Math.cos(p))*Math.cos(m);n.y=(a+b*Math.cos(p))*Math.sin(m);n.z=b*Math.sin(p);this.vertices.push(n);g.push(new THREE.Vector2(l/
 d,k/c));h.push(n.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,m=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),m=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(m),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=0;n<c;++n){k[n]=
-Array(d);var q=n/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);m.addVectors(q,s);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,w=-b*Math.cos(u),u=b*Math.sin(u),t=new THREE.Vector3;t.x=s.x+w*m.x+u*p.x;t.y=s.y+w*m.y+u*p.y;t.z=s.z+w*m.z+u*p.z;k[n][q]=this.vertices.push(t)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,f=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
+Array(d);var q=n/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);m.addVectors(q,s);p.crossVectors(l,m);m.crossVectors(p,l);p.normalize();m.normalize();for(q=0;q<d;++q){var u=q/d*2*Math.PI,x=-b*Math.cos(u),u=b*Math.sin(u),t=new THREE.Vector3;t.x=s.x+x*m.x+u*p.x;t.y=s.y+x*m.y+u*p.y;t.z=s.z+x*m.z+u*p.z;k[n][q]=this.vertices.push(t)-1}}for(n=0;n<c;++n)for(q=0;q<d;++q)e=(n+1)%c,f=(q+1)%d,a=k[n][q],b=k[e][q],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,q/d),l=new THREE.Vector2((n+1)/c,
 q/d),m=new THREE.Vector2((n+1)/c,(q+1)/d),p=new THREE.Vector2(n/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),m,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,s,u=new THREE.Vector3,w,t,v;w=new THREE.TubeGeometry.FrenetFrames(a,b,e);t=w.normals;v=w.binormals;this.tangents=w.tangents;this.normals=t;this.binormals=v;for(w=0;w<l;w++)for(g[w]=[],m=w/(l-1),s=a.getPointAt(m),h=t[w],k=v[w],n=c*f(m),m=0;m<
-d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),u.copy(s),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[w][m]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(w=0;w<b;w++)for(m=0;m<d;m++)f=e?(w+1)%b:w+1,l=(m+1)%d,a=g[w][m],c=g[f][m],f=g[f][l],l=g[w][l],u=new THREE.Vector2(w/b,m/d),t=new THREE.Vector2((w+1)/b,m/d),v=new THREE.Vector2((w+1)/b,(m+1)/d),h=new THREE.Vector2(w/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,t,h]),this.faces.push(new THREE.Face3(c,
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,s,u=new THREE.Vector3,x,t,v;x=new THREE.TubeGeometry.FrenetFrames(a,b,e);t=x.normals;v=x.binormals;this.tangents=x.tangents;this.normals=t;this.binormals=v;for(x=0;x<l;x++)for(g[x]=[],m=x/(l-1),s=a.getPointAt(m),h=t[x],k=v[x],n=c*f(m),m=0;m<
+d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),u.copy(s),u.x+=q*h.x+p*k.x,u.y+=q*h.y+p*k.y,u.z+=q*h.z+p*k.z,g[x][m]=this.vertices.push(new THREE.Vector3(u.x,u.y,u.z))-1;for(x=0;x<b;x++)for(m=0;m<d;m++)f=e?(x+1)%b:x+1,l=(m+1)%d,a=g[x][m],c=g[f][m],f=g[f][l],l=g[x][l],u=new THREE.Vector2(x/b,m/d),t=new THREE.Vector2((x+1)/b,m/d),v=new THREE.Vector2((x+1)/b,(m+1)/d),h=new THREE.Vector2(x/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([u,t,h]),this.faces.push(new THREE.Face3(c,
 f,l)),this.faceVertexUvs[0].push([t.clone(),v,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)m=l/(b-1),e[l]=a.getTangentAt(m),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
 h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);w.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(w.z,-w.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()],void 0,d);k.faces.push(d);x.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(x.z,-x.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
 b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=a.materialIndex,n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,u=0;u<=s;u++)l[n][u]=0===u&&n===c?p:e(p.clone().lerp(q,u/s))}for(n=0;n<c;n++)for(u=0;u<2*(c-n)-1;u++)d=Math.floor(u/2),0===u%2?f(l[n][d+1],l[n+1][d],l[n][d],m):f(l[n][d+1],l[n+1][d+1],l[n+1][d],m)}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
-2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],s=a[b[l+1]],u=a[b[l+2]];p[n]=new THREE.Face3(q.index,s.index,u.index,[q.clone(),s.clone(),u.clone()],void 0,n)}for(var w=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
+2/Math.PI+.5,a.y));return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],s=a[b[l+1]],u=a[b[l+2]];p[n]=new THREE.Face3(q.index,s.index,u.index,[q.clone(),s.clone(),u.clone()],void 0,n)}for(var x=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
 m;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(m=this.vertices.length;l<m;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
 12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;