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@@ -137,7 +137,6 @@
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} );
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} );
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fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
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fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
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fillPlane.rotateX( Math.PI );
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fillPlane.rotateX( Math.PI );
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- fillPlane.position.y -= 0.00001;
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shadowGroup.add( fillPlane );
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shadowGroup.add( fillPlane );
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// the camera to render the depth material from
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// the camera to render the depth material from
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