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@@ -41,7 +41,7 @@
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offsetY: 0,
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repeatX: 0.25,
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repeatY: 0.25,
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- rotation: Math.PI / 4, // positive is counter-clockwise
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+ rotation: Math.PI / 4, // positive is counterclockwise
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centerX: 0.5,
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centerY: 0.5
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};
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@@ -120,11 +120,11 @@
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texture.offset.set( API.offsetX, API.offsetY );
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texture.repeat.set( API.repeatX, API.repeatY );
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texture.center.set( API.centerX, API.centerY );
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- texture.rotation = API.rotation; // rotation is around [ 0.5, 0.5 ]
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+ texture.rotation = API.rotation; // rotation is around center
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} else {
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- // one way...
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+ // setting the matrix uv transform directly
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//texture.matrix.setUvTransform( API.offsetX, API.offsetY, API.repeatX, API.repeatY, API.rotation, API.centerX, API.centerY );
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// another way...
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