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@@ -101,8 +101,8 @@ This code creates a scene, then creates a camera, adds the camera and cube to th
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* Fixed bug in Phong shader when using normal maps with derivative tangents. ([WestLangley](http://github.com/WestLangley))
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* Added support for `FaceColors` to `SoftwareRenderer`.
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* Updated `convert_obj_three.py` docstring with current loader interface. ([wilsaj](http://github.com/wilsaj))
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-* Updated OculusRiftEffect. Now it should work with the original OculusRift. ([troffmo5](http://github.com/troffmo5))
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-* Fixed vertex normals and UVs for CircleGeometry. ([WestLangley](http://github.com/WestLangley))
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+* Updated `OculusRiftEffect`. Now it should work with the original OculusRift. ([troffmo5](http://github.com/troffmo5))
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+* Fixed vertex normals and UVs for `CircleGeometry`. ([WestLangley](http://github.com/WestLangley))
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* Added snapping to the editor. ([arodic](http://github.com/arodic))
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* Fixed `SpotLight`'s `angle` and `SpotlightHelper`'s cone size bug. ([WestLangley](http://github.com/WestLangley))
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* Using `CanvasRenderer` in the editor when there is no WebGL support. ([mrdoob](http://github.com/mrdoob))
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