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Ported canvas example to webgl

WestLangley 6 years ago
parent
commit
7637d3439c
1 changed files with 205 additions and 0 deletions
  1. 205 0
      examples/webgl_points_waves.html

+ 205 - 0
examples/webgl_points_waves.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - particles - waves</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				font-weight: bold;
+				text-align:center;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				color:#fff;
+				position: absolute;
+				top: 0px;
+				width: 100%;
+				padding: 5px;
+			}
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles waves example
+		</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/WebGL.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
+
+			var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;
+
+			var container, stats;
+			var camera, scene, renderer;
+
+			var particles, particle, count = 0;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+
+				particles = new Array();
+
+				var material = new THREE.SpriteMaterial( {
+
+					map: new THREE.TextureLoader().load( 'textures/sprites/circle.png' ),
+
+				} );
+
+				var i = 0;
+
+				for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
+
+					for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
+
+						particle = particles[ i ++ ] = new THREE.Sprite( material );
+						particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
+						particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
+						scene.add( particle );
+
+					}
+
+				}
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				container.appendChild( stats.dom );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length === 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length === 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+				camera.lookAt( scene.position );
+
+				var i = 0;
+
+				for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
+
+					for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
+
+						particle = particles[ i ++ ];
+						particle.position.y = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) +
+							( Math.sin( ( iy + count ) * 0.5 ) * 50 );
+						particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 4 +
+							( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 4;
+
+					}
+
+				}
+
+				renderer.render( scene, camera );
+
+				count += 0.1;
+
+			}
+
+		</script>
+	</body>
+</html>