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@@ -551,7 +551,6 @@
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var groundMaterial = new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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- shading: THREE.SmoothShading,
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map: groundTexture,
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vertexColors: THREE.NoColors,
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side: THREE.BackSide
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@@ -571,7 +570,6 @@
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var campFireMaterial = new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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- shading: THREE.SmoothShading,
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vertexColors: THREE.NoColors,
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side: THREE.FrontSide
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@@ -604,7 +602,6 @@
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var rockMaterial = new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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- shading: THREE.SmoothShading,
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vertexColors: THREE.NoColors,
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side: THREE.FrontSide
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@@ -651,7 +648,6 @@
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var treeMaterial = new THREE.MeshLambertMaterial( {
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color: 0xffffff,
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- shading: THREE.SmoothShading,
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vertexColors: THREE.NoColors,
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side: THREE.FrontSide
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