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@@ -11,219 +11,207 @@ import { ColorNode } from '../inputs/ColorNode.js';
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import { PositionNode } from '../accessors/PositionNode.js';
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import { PositionNode } from '../accessors/PositionNode.js';
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import { RawNode } from './nodes/RawNode.js';
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import { RawNode } from './nodes/RawNode.js';
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-function NodeMaterial( vertex, fragment ) {
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+class NodeMaterial extends ShaderMaterial {
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- ShaderMaterial.call( this );
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+ constructor( vertex, fragment ) {
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- this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
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- this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
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+ super();
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- this.updaters = [];
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+ this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
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+ this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
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-}
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-
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-NodeMaterial.prototype = Object.create( ShaderMaterial.prototype );
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-NodeMaterial.prototype.constructor = NodeMaterial;
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-NodeMaterial.prototype.type = 'NodeMaterial';
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-
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-NodeMaterial.prototype.isNodeMaterial = true;
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-
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-Object.defineProperties( NodeMaterial.prototype, {
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-
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- properties: {
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-
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- get: function () {
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+ this.updaters = [];
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- return this.fragment.properties;
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+ this.type = 'NodeMaterial';
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- }
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+ }
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- },
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+ get properties() {
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- needsUpdate: {
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+ return this.fragment.properties;
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- set: function ( value ) {
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+ }
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- if ( value === true ) this.version ++;
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- this.needsCompile = value;
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+ get needsUpdate() {
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- },
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+ return this.needsCompile;
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- get: function () {
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+ }
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- return this.needsCompile;
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+ set needsUpdate( value ) {
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- }
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+ if ( value === true ) this.version ++;
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+ this.needsCompile = value;
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}
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}
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-} );
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+ onBeforeCompile( shader, renderer ) {
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-NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) {
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+ this.build( { renderer: renderer } );
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- this.build( { renderer: renderer } );
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+ shader.defines = this.defines;
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+ shader.uniforms = this.uniforms;
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+ shader.vertexShader = this.vertexShader;
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+ shader.fragmentShader = this.fragmentShader;
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- shader.defines = this.defines;
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- shader.uniforms = this.uniforms;
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- shader.vertexShader = this.vertexShader;
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- shader.fragmentShader = this.fragmentShader;
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+ shader.extensionDerivatives = ( this.extensions.derivatives === true );
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+ shader.extensionFragDepth = ( this.extensions.fragDepth === true );
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+ shader.extensionDrawBuffers = ( this.extensions.drawBuffers === true );
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+ shader.extensionShaderTextureLOD = ( this.extensions.shaderTextureLOD === true );
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- shader.extensionDerivatives = ( this.extensions.derivatives === true );
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- shader.extensionFragDepth = ( this.extensions.fragDepth === true );
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- shader.extensionDrawBuffers = ( this.extensions.drawBuffers === true );
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- shader.extensionShaderTextureLOD = ( this.extensions.shaderTextureLOD === true );
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+ }
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-};
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+ customProgramCacheKey() {
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-NodeMaterial.prototype.customProgramCacheKey = function () {
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+ const hash = this.getHash();
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- var hash = this.getHash();
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+ return hash;
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- return hash;
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+ }
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-};
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+ getHash() {
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-NodeMaterial.prototype.getHash = function () {
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+ let hash = '{';
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- var hash = '{';
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+ hash += '"vertex":' + this.vertex.getHash() + ',';
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+ hash += '"fragment":' + this.fragment.getHash();
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- hash += '"vertex":' + this.vertex.getHash() + ',';
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- hash += '"fragment":' + this.fragment.getHash();
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+ hash += '}';
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- hash += '}';
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+ return hash;
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- return hash;
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+ }
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-};
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+ updateFrame( frame ) {
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-NodeMaterial.prototype.updateFrame = function ( frame ) {
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+ for ( let i = 0; i < this.updaters.length; ++ i ) {
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- for ( var i = 0; i < this.updaters.length; ++ i ) {
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+ frame.updateNode( this.updaters[ i ] );
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- frame.updateNode( this.updaters[ i ] );
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+ }
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}
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}
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-};
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+ build( params = {} ) {
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-NodeMaterial.prototype.build = function ( params ) {
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+ const builder = params.builder || new NodeBuilder();
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- params = params || {};
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+ builder.setMaterial( this, params.renderer );
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+ builder.build( this.vertex, this.fragment );
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- var builder = params.builder || new NodeBuilder();
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+ this.vertexShader = builder.getCode( 'vertex' );
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+ this.fragmentShader = builder.getCode( 'fragment' );
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- builder.setMaterial( this, params.renderer );
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- builder.build( this.vertex, this.fragment );
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+ this.defines = builder.defines;
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+ this.uniforms = builder.uniforms;
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+ this.extensions = builder.extensions;
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+ this.updaters = builder.updaters;
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- this.vertexShader = builder.getCode( 'vertex' );
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- this.fragmentShader = builder.getCode( 'fragment' );
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+ this.fog = builder.requires.fog;
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+ this.lights = builder.requires.lights;
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- this.defines = builder.defines;
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- this.uniforms = builder.uniforms;
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- this.extensions = builder.extensions;
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- this.updaters = builder.updaters;
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+ this.transparent = builder.requires.transparent || this.blending > NormalBlending;
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- this.fog = builder.requires.fog;
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- this.lights = builder.requires.lights;
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+ return this;
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- this.transparent = builder.requires.transparent || this.blending > NormalBlending;
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+ }
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- return this;
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+ copy( source ) {
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-};
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+ const uuid = this.uuid;
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-NodeMaterial.prototype.copy = function ( source ) {
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+ for ( const name in source ) {
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- var uuid = this.uuid;
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+ this[ name ] = source[ name ];
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- for ( var name in source ) {
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+ }
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- this[ name ] = source[ name ];
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+ this.uuid = uuid;
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- }
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+ if ( source.userData !== undefined ) {
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- this.uuid = uuid;
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+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
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- if ( source.userData !== undefined ) {
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+ }
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- this.userData = JSON.parse( JSON.stringify( source.userData ) );
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+ return this;
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}
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}
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- return this;
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+ toJSON( meta ) {
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-};
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+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
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-NodeMaterial.prototype.toJSON = function ( meta ) {
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+ if ( isRootObject ) {
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- var isRootObject = ( meta === undefined || typeof meta === 'string' );
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+ meta = {
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+ nodes: {}
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+ };
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- if ( isRootObject ) {
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+ }
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- meta = {
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- nodes: {}
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- };
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+ if ( meta && ! meta.materials ) meta.materials = {};
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- }
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+ if ( ! meta.materials[ this.uuid ] ) {
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- if ( meta && ! meta.materials ) meta.materials = {};
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+ const data = {};
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- if ( ! meta.materials[ this.uuid ] ) {
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+ data.uuid = this.uuid;
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+ data.type = this.type;
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- var data = {};
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+ meta.materials[ data.uuid ] = data;
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- data.uuid = this.uuid;
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- data.type = this.type;
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+ if ( this.name !== '' ) data.name = this.name;
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- meta.materials[ data.uuid ] = data;
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+ if ( this.size !== undefined ) data.size = this.size;
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+ if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
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- if ( this.name !== '' ) data.name = this.name;
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+ if ( this.blending !== NormalBlending ) data.blending = this.blending;
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+ if ( this.flatShading === true ) data.flatShading = this.flatShading;
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+ if ( this.side !== FrontSide ) data.side = this.side;
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+ if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
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- if ( this.size !== undefined ) data.size = this.size;
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- if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
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+ if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;
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+ if ( this.depthTest === false ) data.depthTest = this.depthTest;
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+ if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
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- if ( this.blending !== NormalBlending ) data.blending = this.blending;
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- if ( this.flatShading === true ) data.flatShading = this.flatShading;
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- if ( this.side !== FrontSide ) data.side = this.side;
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- if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors;
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+ if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
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+ if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
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+ if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
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+ if ( this.scale !== undefined ) data.scale = this.scale;
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- if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc;
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- if ( this.depthTest === false ) data.depthTest = this.depthTest;
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- if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
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+ if ( this.dithering === true ) data.dithering = true;
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- if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
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- if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
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- if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
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- if ( this.scale !== undefined ) data.scale = this.scale;
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+ if ( this.wireframe === true ) data.wireframe = this.wireframe;
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+ if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
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+ if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
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+ if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
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- if ( this.dithering === true ) data.dithering = true;
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+ if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
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+ if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
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- if ( this.wireframe === true ) data.wireframe = this.wireframe;
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- if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
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- if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
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- if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
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+ if ( this.morphTargets === true ) data.morphTargets = true;
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+ if ( this.skinning === true ) data.skinning = true;
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- if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
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- if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
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+ if ( this.visible === false ) data.visible = false;
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+ if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
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- if ( this.morphTargets === true ) data.morphTargets = true;
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- if ( this.skinning === true ) data.skinning = true;
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+ data.fog = this.fog;
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+ data.lights = this.lights;
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- if ( this.visible === false ) data.visible = false;
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- if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
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+ data.vertex = this.vertex.toJSON( meta ).uuid;
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+ data.fragment = this.fragment.toJSON( meta ).uuid;
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- data.fog = this.fog;
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- data.lights = this.lights;
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+ }
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- data.vertex = this.vertex.toJSON( meta ).uuid;
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- data.fragment = this.fragment.toJSON( meta ).uuid;
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+ meta.material = this.uuid;
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- }
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+ return meta;
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- meta.material = this.uuid;
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+ }
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- return meta;
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+}
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-};
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+NodeMaterial.prototype.isNodeMaterial = true;
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export { NodeMaterial };
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export { NodeMaterial };
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