@@ -98,7 +98,7 @@
// sides
var light = new THREE.Color( 0xffffff );
- var shadow = new THREE.Color( 0x404040 );
+ var shadow = new THREE.Color( 0x505050 );
var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
pxGeometry.faces[ 0 ].materialIndex = 1;