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@@ -98,7 +98,7 @@
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// sides
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var light = new THREE.Color( 0xffffff );
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- var shadow = new THREE.Color( 0x404040 );
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+ var shadow = new THREE.Color( 0x505050 );
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var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
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pxGeometry.faces[ 0 ].materialIndex = 1;
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