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First attempt at fog ;)

For the moment, it works just on Basic / Lambert / Phong materials.

Fog must be added to the scene before initialization of WebGLRenderer and scene must be passed to WebGLRenderer constructor (like for lights).

I don't know yet how to solve properly MeshShaderMaterial & co :(
alteredq 14 years ago
parent
commit
76a56f2f5c
7 changed files with 445 additions and 403 deletions
  1. 133 131
      build/Three.js
  2. 132 130
      build/ThreeDebug.js
  3. 118 116
      build/ThreeExtras.js
  4. 3 1
      examples/geometry_minecraft_ao.html
  5. 54 21
      src/renderers/WebGLRenderer.js
  6. 3 4
      src/scenes/Fog.js
  7. 2 0
      utils/build.py

+ 133 - 131
build/Three.js

@@ -1,61 +1,61 @@
 // Three.js r31 - http://github.com/mrdoob/three.js
 // Three.js r31 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0};
-THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1};
-THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
+THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){g=d[a];if(g instanceof THREE.Mesh)h=h.concat(this.intersectObject(g))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(M,q,P,F){F=F.clone().subSelf(q);P=P.clone().subSelf(q);var K=M.clone().subSelf(q);M=F.dot(F);q=F.dot(P);F=F.dot(K);var f=P.dot(P);P=P.dot(K);K=1/(M*f-q*q);f=(f*F-q*P)*K;M=(M*P-q*F)*K;return f>0&&M>0&&f+M<1}var g,d,h,j,p,k,n,c,E,D,
-x,v=a.geometry,J=v.vertices,O=[];g=0;for(d=v.faces.length;g<d;g++){h=v.faces[g];D=this.origin.clone();x=this.direction.clone();j=a.matrix.multiplyVector3(J[h.a].position.clone());p=a.matrix.multiplyVector3(J[h.b].position.clone());k=a.matrix.multiplyVector3(J[h.c].position.clone());n=h instanceof THREE.Face4?a.matrix.multiplyVector3(J[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());E=x.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(j,D))/E;D=D.addSelf(x.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(D,j,p,k)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}else if(h instanceof THREE.Face4)if(b(D,j,p,n)||b(D,p,k,n)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}}return O}};
-THREE.Rectangle=function(){function a(){j=d-b;p=h-g}var b,g,d,h,j,p,k=true;this.getX=function(){return b};this.getY=function(){return g};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return g};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(n,c,E,D){k=false;b=n;g=c;d=E;h=D;a()};this.addPoint=function(n,c){if(k){k=false;b=n;g=c;d=n;h=c}else{b=b<n?b:n;g=g<c?g:c;d=d>n?d:n;h=h>c?
-h:c}a()};this.add3Points=function(n,c,E,D,x,v){if(k){k=false;b=n<E?n<x?n:x:E<x?E:x;g=c<D?c<v?c:v:D<v?D:v;d=n>E?n>x?n:x:E>x?E:x;h=c>D?c>v?c:v:D>v?D:v}else{b=n<E?n<x?n<b?n:b:x<b?x:b:E<x?E<b?E:b:x<b?x:b;g=c<D?c<v?c<g?c:g:v<g?v:g:D<v?D<g?D:g:v<g?v:g;d=n>E?n>x?n>d?n:d:x>d?x:d:E>x?E>d?E:d:x>d?x:d;h=c>D?c>v?c>h?c:h:v>h?v:h:D>v?D>h?D:h:v>h?v:h}a()};this.addRectangle=function(n){if(k){k=false;b=n.getLeft();g=n.getTop();d=n.getRight();h=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();g=g<n.getTop()?g:n.getTop();
-d=d>n.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;g-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();g=g>n.getTop()?g:n.getTop();d=d<n.getRight()?d:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(d,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(g,n.getTop())>=0};this.empty=function(){k=true;h=d=g=b=0;a()};this.isEmpty=function(){return k};this.toString=
-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,g,d,h,j,p,k,n,c,E,D,x,v,J,O){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=k||0;this.n31=n||0;this.n32=c||0;this.n33=E||1;this.n34=D||0;this.n41=x||0;this.n42=v||0;this.n43=J||0;this.n44=O||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,j,p,k,n,c,E,D,x,v,J,O){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=k;this.n31=n;this.n32=c;this.n33=E;this.n34=D;this.n41=x;this.n42=v;this.n43=J;this.n44=O;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(g,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
-this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24*
-h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,k=a.n22,n=a.n23,c=a.n24,E=a.n31,D=a.n32,
-x=a.n33,v=a.n34,J=a.n41,O=a.n42,M=a.n43,q=a.n44,P=b.n11,F=b.n12,K=b.n13,f=b.n14,l=b.n21,e=b.n22,o=b.n23,m=b.n24,i=b.n31,w=b.n32,r=b.n33,t=b.n34,u=b.n41,B=b.n42,Q=b.n43,z=b.n44;this.n11=g*P+d*l+h*i+j*u;this.n12=g*F+d*e+h*w+j*B;this.n13=g*K+d*o+h*r+j*Q;this.n14=g*f+d*m+h*t+j*z;this.n21=p*P+k*l+n*i+c*u;this.n22=p*F+k*e+n*w+c*B;this.n23=p*K+k*o+n*r+c*Q;this.n24=p*f+k*m+n*t+c*z;this.n31=E*P+D*l+x*i+v*u;this.n32=E*F+D*e+x*w+v*B;this.n33=E*K+D*o+x*r+v*Q;this.n34=E*f+D*m+x*t+v*z;this.n41=J*P+O*l+M*i+q*u;
-this.n42=J*F+O*e+M*w+q*B;this.n43=J*K+O*o+M*r+q*Q;this.n44=J*f+O*m+M*t+q*z;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,k=this.n23,n=this.n24,c=this.n31,E=this.n32,D=this.n33,x=this.n34,v=this.n41,J=this.n42,O=this.n43,M=this.n44,q=a.n11,P=a.n21,F=a.n31,K=a.n41,f=a.n12,l=a.n22,e=a.n32,o=a.n42,m=a.n13,i=a.n23,w=a.n33,r=a.n43,t=a.n14,u=a.n24,B=a.n34;a=a.n44;this.n11=b*q+g*P+d*F+h*K;this.n12=b*f+g*l+d*e+h*o;this.n13=b*m+g*i+d*w+h*r;this.n14=
-b*t+g*u+d*B+h*a;this.n21=j*q+p*P+k*F+n*K;this.n22=j*f+p*l+k*e+n*o;this.n23=j*m+p*i+k*w+n*r;this.n24=j*t+p*u+k*B+n*a;this.n31=c*q+E*P+D*F+x*K;this.n32=c*f+E*l+D*e+x*o;this.n33=c*m+E*i+D*w+x*r;this.n34=c*t+E*u+D*B+x*a;this.n41=v*q+J*P+O*F+M*K;this.n42=v*f+J*l+O*e+M*o;this.n43=v*m+J*i+O*w+M*r;this.n44=v*t+J*u+O*B+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(j,q){return j.distance-q.distance});return h},intersectObject:function(a){function b(N,t,R,D){D=D.clone().subSelf(t);R=R.clone().subSelf(t);var L=N.clone().subSelf(t);N=D.dot(D);t=D.dot(R);D=D.dot(L);var M=R.dot(R);R=R.dot(L);L=1/(N*M-t*t);M=(M*D-t*R)*L;N=(N*R-t*D)*L;return M>0&&N>0&&M+N<1}var f,d,h,j,q,m,o,c,C,A,
+w,v=a.geometry,K=v.vertices,P=[];f=0;for(d=v.faces.length;f<d;f++){h=v.faces[f];A=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(K[h.a].position.clone());q=a.matrix.multiplyVector3(K[h.b].position.clone());m=a.matrix.multiplyVector3(K[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());C=w.dot(c);if(C<0){c=c.dot((new THREE.Vector3).sub(j,A))/C;A=A.addSelf(w.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(A,j,q,m)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(A,j,q,o)||b(A,q,m,o)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}}return P}};
+THREE.Rectangle=function(){function a(){j=d-b;q=h-f}var b,f,d,h,j,q,m=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return q};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,C,A){m=false;b=o;f=c;d=C;h=A;a()};this.addPoint=function(o,c){if(m){m=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
+h:c}a()};this.add3Points=function(o,c,C,A,w,v){if(m){m=false;b=o<C?o<w?o:w:C<w?C:w;f=c<A?c<v?c:v:A<v?A:v;d=o>C?o>w?o:w:C>w?C:w;h=c>A?c>v?c:v:A>v?A:v}else{b=o<C?o<w?o<b?o:b:w<b?w:b:C<w?C<b?C:b:w<b?w:b;f=c<A?c<v?c<f?c:f:v<f?v:f:A<v?A<f?A:f:v<f?v:f;d=o>C?o>w?o>d?o:d:w>d?w:d:C>w?C>d?C:d:w>d?w:d;h=c>A?c>v?c>h?c:h:v>h?v:h:A>v?A>h?A:h:v>h?v:h}a()};this.addRectangle=function(o){if(m){m=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
+d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){m=true;h=d=f=b=0;a()};this.isEmpty=function(){return m};this.toString=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+j+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,f,d,h,j,q,m,o,c,C,A,w,v,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=q||0;this.n24=m||0;this.n31=o||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=w||0;this.n42=v||0;this.n43=K||0;this.n44=P||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,j,q,m,o,c,C,A,w,v,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=j;this.n23=q;this.n24=m;this.n31=o;this.n32=c;this.n33=C;this.n34=A;this.n41=w;this.n42=v;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
+this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,j=a.n14,q=a.n21,m=a.n22,o=a.n23,c=a.n24,C=a.n31,A=a.n32,
+w=a.n33,v=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,k=b.n22,i=b.n23,g=b.n24,n=b.n31,l=b.n32,p=b.n33,r=b.n34,u=b.n41,E=b.n42,V=b.n43,x=b.n44;this.n11=f*R+d*e+h*n+j*u;this.n12=f*D+d*k+h*l+j*E;this.n13=f*L+d*i+h*p+j*V;this.n14=f*M+d*g+h*r+j*x;this.n21=q*R+m*e+o*n+c*u;this.n22=q*D+m*k+o*l+c*E;this.n23=q*L+m*i+o*p+c*V;this.n24=q*M+m*g+o*r+c*x;this.n31=C*R+A*e+w*n+v*u;this.n32=C*D+A*k+w*l+v*E;this.n33=C*L+A*i+w*p+v*V;this.n34=C*M+A*g+w*r+v*x;this.n41=K*R+P*e+N*n+t*u;
+this.n42=K*D+P*k+N*l+t*E;this.n43=K*L+P*i+N*p+t*V;this.n44=K*M+P*g+N*r+t*x;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,j=this.n21,q=this.n22,m=this.n23,o=this.n24,c=this.n31,C=this.n32,A=this.n33,w=this.n34,v=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,k=a.n32,i=a.n42,g=a.n13,n=a.n23,l=a.n33,p=a.n43,r=a.n14,u=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*k+h*i;this.n13=b*g+f*n+d*l+h*p;this.n14=
+b*r+f*u+d*E+h*a;this.n21=j*t+q*R+m*D+o*L;this.n22=j*M+q*e+m*k+o*i;this.n23=j*g+q*n+m*l+o*p;this.n24=j*r+q*u+m*E+o*a;this.n31=c*t+C*R+A*D+w*L;this.n32=c*M+C*e+A*k+w*i;this.n33=c*g+C*n+A*l+w*p;this.n34=c*r+C*u+A*E+w*a;this.n41=v*t+K*R+P*D+N*L;this.n42=v*M+K*e+P*k+N*i;this.n43=v*g+K*n+P*l+N*p;this.n44=v*r+K*u+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
-this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d];
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
-this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d};
-THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,k=a.y,n=a.z;g.n11=j*p*p+d;g.n12=j*p*k-h*n;g.n13=j*p*n+h*k;g.n21=j*p*k+h*n;g.n22=j*k*k+d;g.n23=j*k*n-h*p;g.n31=j*p*n-h*k;g.n32=j*k*n+h*p;g.n33=j*n*n+d;return g};
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
+THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,q=a.x,m=a.y,o=a.z;f.n11=j*q*q+d;f.n12=j*q*m-h*o;f.n13=j*q*o+h*m;f.n21=j*q*m+h*o;f.n22=j*m*m+d;f.n23=j*m*o-h*q;f.n31=j*q*o-h*m;f.n32=j*m*o+h*q;f.n33=j*o*o+d;return f};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*j+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*k;a.m[6]=b*n;a.m[7]=b*c;a.m[8]=b*E;return a};
-THREE.Matrix4.makeFrustum=function(a,b,g,d,h,j){var p,k,n;p=new THREE.Matrix4;k=2*h/(b-a);n=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=k;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)};
-THREE.Matrix4.makeOrtho=function(a,b,g,d,h,j){var p,k,n,c;p=new THREE.Matrix4;k=b-a;n=g-d;c=j-h;a=(b+a)/k;g=(g+d)/n;h=(j+h)/c;p.n11=2/k;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],m=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*q;a.m[5]=b*m;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*C;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,j){var q,m,o;q=new THREE.Matrix4;m=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+h)/(j-h);h=-2*j*h/(j-h);q.n11=m;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=o;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,j){var q,m,o,c;q=new THREE.Matrix4;m=b-a;o=f-d;c=j-h;a=(b+a)/m;f=(f+d)/o;h=(j+h)/c;q.n11=2/m;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/o;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,g,d,h,j){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,f,d,h,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a<b;a++){g=this.faces[a];g.centroid.set(0,0,0);if(g instanceof THREE.Face3){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);g.centroid.divideScalar(3)}else if(g instanceof THREE.Face4){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);
-g.centroid.addSelf(this.vertices[g.d].position);g.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,g,d,h,j,p,k=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){k.set(0,0,0);b=0;for(g=j.normal.length;b<g;b++)k.addSelf(j.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[j.a];g=this.vertices[j.b];p=this.vertices[j.c];k.sub(p.position,
-g.position);n.sub(b.position,g.position);k.crossSelf(n)}k.isZero()||k.normalize();j.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],g,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(t,u,B,Q){j=t.vertices[u].position;p=t.vertices[B].position;
-k=t.vertices[Q].position;n=h[0];c=h[1];E=h[2];D=p.x-j.x;x=k.x-j.x;v=p.y-j.y;J=k.y-j.y;O=p.z-j.z;M=k.z-j.z;q=c.u-n.u;P=E.u-n.u;F=c.v-n.v;K=E.v-n.v;f=1/(q*K-P*F);m.set((K*D-F*x)*f,(K*v-F*J)*f,(K*O-F*M)*f);i.set((q*x-P*D)*f,(q*J-P*v)*f,(q*M-P*O)*f);e[u].addSelf(m);e[B].addSelf(m);e[Q].addSelf(m);o[u].addSelf(i);o[B].addSelf(i);o[Q].addSelf(i)}var b,g,d,h,j,p,k,n,c,E,D,x,v,J,O,M,q,P,F,K,f,l,e=[],o=[],m=new THREE.Vector3,i=new THREE.Vector3,w=new THREE.Vector3,r=new THREE.Vector3;l=new THREE.Vector3;b=
-0;for(g=this.vertices.length;b<g;b++){e[b]=new THREE.Vector3;o[b]=new THREE.Vector3}b=0;for(g=this.faces.length;b<g;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(g=this.vertices.length;b<g;b++){l.copy(this.vertices[b].normal);d=e[b];w.copy(d);w.subSelf(l.multiplyScalar(l.dot(d))).normalize();r.cross(this.vertices[b].normal,d);test=r.dot(o[b]);d=test<0?-1:1;this.vertices[b].tangent.set(w.x,w.y,w.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;b<g;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
-this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b<g;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(E){var D=[];b=0;for(g=E.length;b<g;b++)E[b]==undefined?D.push("undefined"):D.push(E[b].toString());return D.join("_")}var b,g,d,h,j,p,k,n,c={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];p=
-j.material;k=a(p);if(c[k]==undefined)c[k]={hash:k,counter:0};n=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[n].vertices+j>65535){c[k].counter+=1;n=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0}}this.geometryChunks[n].faces.push(d);this.geometryChunks[n].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,j,q,m=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){m.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)m.addSelf(j.vertexNormals[b]);m.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];q=this.vertices[j.c];m.sub(q.position,
+f.position);o.sub(b.position,f.position);m.crossSelf(o)}m.isZero()||m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(r,u,E,V){j=r.vertices[u].position;q=r.vertices[E].position;
+m=r.vertices[V].position;o=h[0];c=h[1];C=h[2];A=q.x-j.x;w=m.x-j.x;v=q.y-j.y;K=m.y-j.y;P=q.z-j.z;N=m.z-j.z;t=c.u-o.u;R=C.u-o.u;D=c.v-o.v;L=C.v-o.v;M=1/(t*L-R*D);g.set((L*A-D*w)*M,(L*v-D*K)*M,(L*P-D*N)*M);n.set((t*w-R*A)*M,(t*K-R*v)*M,(t*N-R*P)*M);k[u].addSelf(g);k[E].addSelf(g);k[V].addSelf(g);i[u].addSelf(n);i[E].addSelf(n);i[V].addSelf(n)}var b,f,d,h,j,q,m,o,c,C,A,w,v,K,P,N,t,R,D,L,M,e,k=[],i=[],g=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3;e=new THREE.Vector3;b=
+0;for(f=this.vertices.length;b<f;b++){k[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){e.copy(this.vertices[b].normal);d=k[b];l.copy(d);l.subSelf(e.multiplyScalar(e.dot(d))).normalize();p.cross(this.vertices[b].normal,d);test=p.dot(i[b]);d=test<0?-1:1;this.vertices[b].tangent.set(l.x,l.y,l.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
+this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(C){var A=[];b=0;for(f=C.length;b<f;b++)C[b]==undefined?A.push("undefined"):A.push(C[b].toString());return A.join("_")}var b,f,d,h,j,q,m,o,c={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];q=
+j.material;m=a(q);if(c[m]==undefined)c[m]={hash:m,counter:0};o=c[m].hash+"_"+c[m].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+j>65535){c[m].counter+=1;o=c[m].hash+"_"+c[m].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
+THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
@@ -85,96 +85,98 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,g,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
+THREE.Texture=function(a,b,f,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(e,o){return o.z-e.z}function b(e,o){var m=0,i=1,w=e.z+e.w,r=o.z+o.w,t=-e.z+e.w,u=-o.z+o.w;if(w>=0&&r>=0&&t>=0&&u>=0)return true;else if(w<0&&r<0||t<0&&u<0)return false;else{if(w<0)m=Math.max(m,w/(w-r));else if(r<0)i=Math.min(i,w/(w-r));if(t<0)m=Math.max(m,t/(t-u));else if(u<0)i=Math.min(i,t/(t-u));if(i<m)return false;else{e.lerpSelf(o,m);o.lerpSelf(e,1-i);return true}}}var g,d,h=[],j,p,k,n=[],c,E,D=[],x,v,J=[],O=new THREE.Vector4,M=new THREE.Vector4,q=new THREE.Matrix4,
-P=new THREE.Matrix4,F=[],K=new THREE.Vector4,f=new THREE.Vector4,l;this.projectObjects=function(e,o,m){var i=[],w,r;d=0;q.multiply(o.projectionMatrix,o.matrix);F[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);F[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);F[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);F[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);F[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
-q.n33,q.n44-q.n34);F[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);o=0;for(w=F.length;o<w;o++){r=F[o];r.divideScalar(Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z))}w=e.objects;e=0;for(o=w.length;e<o;e++){r=w[e];var t;if(!(t=!r.visible)){a:{t=void 0;for(var u=r.position,B=-r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)),Q=0;Q<6;Q++){t=F[Q].x*u.x+F[Q].y*u.y+F[Q].z*u.z+F[Q].w;if(t<=B){t=false;break a}}t=true}t=!t}if(!t){g=h[d]=h[d]||new THREE.RenderableObject;
-O.copy(r.position);q.multiplyVector3(O);g.object=r;g.z=O.z;i.push(g);d++}}m&&i.sort(a);return i};this.projectScene=function(e,o,m){var i=[],w,r,t,u,B,Q,z,L,X,T,V,A,s,G,R,H;k=E=v=0;o.autoUpdateMatrix&&o.updateMatrix();q.multiply(o.projectionMatrix,o.matrix);Q=e.objects;e=0;for(w=Q.length;e<w;e++){z=Q[e];if(z.visible){z.autoUpdateMatrix&&z.updateMatrix();L=z.matrix;X=z.rotationMatrix;T=z.material;V=z.overdraw;if(z instanceof THREE.Mesh){A=z.geometry;s=A.vertices;r=0;for(t=s.length;r<t;r++){G=s[r];G.positionWorld.copy(G.position);
-L.multiplyVector3(G.positionWorld);u=G.positionScreen;u.copy(G.positionWorld);q.multiplyVector4(u);u.multiplyScalar(1/u.w);G.__visible=u.z>0&&u.z<1}A=A.faces;r=0;for(t=A.length;r<t;r++){G=A[r];if(G instanceof THREE.Face3){u=s[G.a];B=s[G.b];R=s[G.c];if(u.__visible&&B.__visible&&R.__visible)if(z.doubleSided||z.flipSided!=(R.positionScreen.x-u.positionScreen.x)*(B.positionScreen.y-u.positionScreen.y)-(R.positionScreen.y-u.positionScreen.y)*(B.positionScreen.x-u.positionScreen.x)<0){j=n[k]=n[k]||new THREE.RenderableFace3;
-j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(B.positionWorld);j.v3.positionWorld.copy(R.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(R.positionScreen);j.normalWorld.copy(G.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);R=G.vertexNormals;l=j.vertexNormalsWorld;u=0;
-for(B=R.length;u<B;u++){H=l[u]=l[u]||new THREE.Vector3;H.copy(R[u]);X.multiplyVector3(H)}j.z=j.centroidScreen.z;j.meshMaterial=T;j.faceMaterial=G.material;j.overdraw=V;if(z.geometry.uvs[r]){j.uvs[0]=z.geometry.uvs[r][0];j.uvs[1]=z.geometry.uvs[r][1];j.uvs[2]=z.geometry.uvs[r][2]}i.push(j);k++}}else if(G instanceof THREE.Face4){u=s[G.a];B=s[G.b];R=s[G.c];H=s[G.d];if(u.__visible&&B.__visible&&R.__visible&&H.__visible)if(z.doubleSided||z.flipSided!=((H.positionScreen.x-u.positionScreen.x)*(B.positionScreen.y-
-u.positionScreen.y)-(H.positionScreen.y-u.positionScreen.y)*(B.positionScreen.x-u.positionScreen.x)<0||(B.positionScreen.x-R.positionScreen.x)*(H.positionScreen.y-R.positionScreen.y)-(B.positionScreen.y-R.positionScreen.y)*(H.positionScreen.x-R.positionScreen.x)<0)){j=n[k]=n[k]||new THREE.RenderableFace3;j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(B.positionWorld);j.v3.positionWorld.copy(H.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(B.positionScreen);
-j.v3.positionScreen.copy(H.positionScreen);j.normalWorld.copy(G.normal);X.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);q.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=T;j.faceMaterial=G.material;j.overdraw=V;if(z.geometry.uvs[r]){j.uvs[0]=z.geometry.uvs[r][0];j.uvs[1]=z.geometry.uvs[r][1];j.uvs[2]=z.geometry.uvs[r][3]}i.push(j);k++;p=n[k]=n[k]||new THREE.RenderableFace3;p.v1.positionWorld.copy(B.positionWorld);
-p.v2.positionWorld.copy(R.positionWorld);p.v3.positionWorld.copy(H.positionWorld);p.v1.positionScreen.copy(B.positionScreen);p.v2.positionScreen.copy(R.positionScreen);p.v3.positionScreen.copy(H.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterial=T;p.faceMaterial=G.material;p.overdraw=V;if(z.geometry.uvs[r]){p.uvs[0]=z.geometry.uvs[r][1];p.uvs[1]=z.geometry.uvs[r][2];p.uvs[2]=z.geometry.uvs[r][3]}i.push(p);
-k++}}}}else if(z instanceof THREE.Line){P.multiply(q,L);s=z.geometry.vertices;G=s[0];G.positionScreen.copy(G.position);P.multiplyVector4(G.positionScreen);r=1;for(t=s.length;r<t;r++){u=s[r];u.positionScreen.copy(u.position);P.multiplyVector4(u.positionScreen);B=s[r-1];K.copy(u.positionScreen);f.copy(B.positionScreen);if(b(K,f)){K.multiplyScalar(1/K.w);f.multiplyScalar(1/f.w);c=D[E]=D[E]||new THREE.RenderableLine;c.v1.positionScreen.copy(K);c.v2.positionScreen.copy(f);c.z=Math.max(K.z,f.z);c.material=
-z.material;i.push(c);E++}}}else if(z instanceof THREE.Particle){M.set(z.position.x,z.position.y,z.position.z,1);q.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){x=J[v]=J[v]||new THREE.RenderableParticle;x.x=M.x/M.w;x.y=M.y/M.w;x.z=M.z;x.rotation=z.rotation.z;x.scale.x=z.scale.x*Math.abs(x.x-(M.x+o.projectionMatrix.n11)/(M.w+o.projectionMatrix.n14));x.scale.y=z.scale.y*Math.abs(x.y-(M.y+o.projectionMatrix.n22)/(M.w+o.projectionMatrix.n24));x.material=z.material;i.push(x);v++}}}}m&&i.sort(a);return i};
-this.unprojectVector=function(e,o){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));m.multiplyVector3(e);return e}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,k){g=p;d=k;h=g/2;j=d/2};this.render=function(p,k){var n,c,E,D,x,v,J,O;a=b.projectScene(p,k);n=0;for(c=a.length;n<c;n++){x=a[n];if(x instanceof THREE.RenderableParticle){J=x.x*h+h;O=x.y*j+j;E=0;for(D=x.material.length;E<D;E++){v=x.material[E];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=J+"px";v.style.top=O+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,g=document.createElement("canvas"),d,h,j,p,k=g.getContext("2d"),n=1,c=0,E=null,D=null,x=1,v,J,O,M,q,P,F,K,f,l=new THREE.Color,e=new THREE.Color,o=new THREE.Color,m=new THREE.Color,i=new THREE.Color,w,r,t,u,B,Q,z,L,X,T,V=new THREE.Rectangle,A=new THREE.Rectangle,s=new THREE.Rectangle,G=false,R=new THREE.Color,H=new THREE.Color,U=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
-na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;j=d/2;p=h/2;g.width=d;g.height=h;V.set(-j,-p,j,p)};this.clear=function(){if(!A.isEmpty()){A.inflate(1);A.minSelf(V);k.clearRect(A.getX(),
-A.getY(),A.getWidth(),A.getHeight());A.empty()}};this.render=function(ga,ua){function Ka(y){var S,N,C,I=y.lights;H.setRGB(0,0,0);U.setRGB(0,0,0);aa.setRGB(0,0,0);y=0;for(S=I.length;y<S;y++){N=I[y];C=N.color;if(N instanceof THREE.AmbientLight){H.r+=C.r;H.g+=C.g;H.b+=C.b}else if(N instanceof THREE.DirectionalLight){U.r+=C.r;U.g+=C.g;U.b+=C.b}else if(N instanceof THREE.PointLight){aa.r+=C.r;aa.g+=C.g;aa.b+=C.b}}}function va(y,S,N,C){var I,W,$,ba,ca=y.lights;y=0;for(I=ca.length;y<I;y++){W=ca[y];$=W.color;
-ba=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,S);Y.normalize();W=N.dot(Y)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}}}function La(y,S,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var C,I,W,$,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){$=N.map;ba=$.width>>1;ca=$.height>>1;I=S.scale.x*j;W=S.scale.y*p;N=I*ba;C=W*ca;s.set(y.x-N,y.y-C,y.x+N,y.y+C);if(V.instersects(s)){k.save();
-k.translate(y.x,y.y);k.rotate(-S.rotation);k.scale(I,-W);k.translate(-ba,-ca);k.drawImage($,0,0);k.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(G){R.r=H.r+U.r+aa.r;R.g=H.g+U.g+aa.g;R.b=H.b+U.b+aa.b;l.r=N.color.r*R.r;l.g=N.color.g*R.g;l.b=N.color.b*R.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;N=S.scale.x*j;C=S.scale.y*p;s.set(y.x-N,y.y-C,y.x+N,y.y+C);if(V.instersects(s)){I=l.__styleString;if(D!=I)k.fillStyle=D=I;k.save();k.translate(y.x,y.y);k.rotate(-S.rotation);
-k.scale(N,C);k.beginPath();k.arc(0,0,1,0,Ja,true);k.closePath();k.fill();k.restore()}}}}function Ma(y,S,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);k.beginPath();k.moveTo(y.positionScreen.x,y.positionScreen.y);k.lineTo(S.positionScreen.x,S.positionScreen.y);k.closePath();if(C instanceof THREE.LineBasicMaterial){l.__styleString=C.color.__styleString;y=C.linewidth;if(x!=y)k.lineWidth=x=y;y=l.__styleString;if(E!=y)k.strokeStyle=E=y;k.stroke();s.inflate(C.linewidth*2)}}}function Fa(y,S,N,C,I,W){if(I.opacity!=
-0){Ba(I.opacity);wa(I.blending);M=y.positionScreen.x;q=y.positionScreen.y;P=S.positionScreen.x;F=S.positionScreen.y;K=N.positionScreen.x;f=N.positionScreen.y;k.beginPath();k.moveTo(M,q);k.lineTo(P,F);k.lineTo(K,f);k.lineTo(M,q);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof
-THREE.SphericalReflectionMapping){y=ua.matrix;Y.copy(C.vertexNormalsWorld[0]);B=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;Q=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[1]);z=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;L=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[2]);X=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;T=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;qa(M,q,P,F,K,f,I.env_map.image,B,Q,z,L,X,T)}}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):
-ya(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);wa(THREE.SubtractiveBlending)}if(G)if(!I.wireframe&&I.shading==THREE.SmoothShading&&C.vertexNormalsWorld.length==3){e.r=o.r=m.r=H.r;e.g=o.g=m.g=H.g;e.b=o.b=m.b=H.b;va(W,C.v1.positionWorld,C.vertexNormalsWorld[0],e);va(W,C.v2.positionWorld,C.vertexNormalsWorld[1],o);va(W,
-C.v3.positionWorld,C.vertexNormalsWorld[2],m);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;u=Ga(e,o,m,i);qa(M,q,P,F,K,f,u,0,0,1,0,0,1)}else{R.r=H.r;R.g=H.g;R.b=H.b;va(W,C.centroidWorld,C.normalWorld,R);l.r=I.color.r*R.r;l.g=I.color.g*R.g;l.b=I.color.b*R.b;l.updateStyleString();I.wireframe?xa(l.__styleString,I.wireframe_linewidth):ya(l.__styleString)}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){w=I.__2near;
-r=I.__farPlusNear;t=I.__farMinusNear;e.r=e.g=e.b=1-w/(r-y.positionScreen.z*t);o.r=o.g=o.b=1-w/(r-S.positionScreen.z*t);m.r=m.g=m.b=1-w/(r-N.positionScreen.z*t);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;u=Ga(e,o,m,i);qa(M,q,P,F,K,f,u,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){l.r=Ca(C.normalWorld.x);l.g=Ca(C.normalWorld.y);l.b=Ca(C.normalWorld.z);l.updateStyleString();I.wireframe?xa(l.__styleString,I.wireframe_linewidth):ya(l.__styleString)}}}function xa(y,S){if(E!=y)k.strokeStyle=
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-n=y}function wa(y){if(c!=y){switch(y){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=y}}function Ga(y,S,N,C){var I=~~(y.r*255),W=~~(y.g*255);y=~~(y.b*255);var $=~~(S.r*255),ba=~~(S.g*255);S=~~(S.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(C.r*255),ia=~~(C.g*255);C=~~(C.b*255);da[0]=I<0?0:I>255?255:I;da[1]=W<0?0:W>
-255?255:W;da[2]=y<0?0:y>255?255:y;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=C<0?0:C>255?255:C;oa.putImageData(Aa,0,0);ta.drawImage(na,0,0);return pa}function Ca(y){y=(y+1)*0.5;return y<0?0:y>1?1:y}function Da(y,S){var N=S.x-y.x,C=S.y-y.y,I=1/Math.sqrt(N*N+C*C);N*=I;C*=I;S.x+=N;S.y+=C;y.x-=N;y.y-=C}var za,Ha,Z,fa,ma,Ea,Ia,sa;
-k.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);(G=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){v=Z;v.x*=j;v.y*=p;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(v,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){v=Z.v1;J=Z.v2;v.positionScreen.x*=j;v.positionScreen.y*=p;J.positionScreen.x*=j;J.positionScreen.y*=p;s.addPoint(v.positionScreen.x,v.positionScreen.y);
-s.addPoint(J.positionScreen.x,J.positionScreen.y);if(V.instersects(s)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(v,J,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){v=Z.v1;J=Z.v2;O=Z.v3;v.positionScreen.x*=j;v.positionScreen.y*=p;J.positionScreen.x*=j;J.positionScreen.y*=p;O.positionScreen.x*=j;O.positionScreen.y*=p;if(Z.overdraw){Da(v.positionScreen,J.positionScreen);Da(J.positionScreen,O.positionScreen);Da(O.positionScreen,v.positionScreen)}s.add3Points(v.positionScreen.x,v.positionScreen.y,
-J.positionScreen.x,J.positionScreen.y,O.positionScreen.x,O.positionScreen.y);if(V.instersects(s)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(v,J,O,Z,sa,ga)}else Fa(v,J,O,Z,sa,ga)}}}A.addRectangle(s)}k.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(L,X,T){var V,A,s,G;V=0;for(A=L.lights.length;V<A;V++){s=L.lights[V];if(s instanceof THREE.DirectionalLight){G=X.normalWorld.dot(s.position)*s.intensity;if(G>0){T.r+=s.color.r*G;T.g+=s.color.g*G;T.b+=s.color.b*G}}else if(s instanceof THREE.PointLight){m.sub(s.position,X.centroidWorld);m.normalize();G=X.normalWorld.dot(m)*s.intensity;if(G>0){T.r+=s.color.r*G;T.g+=s.color.g*G;T.b+=s.color.b*G}}}}function b(L,X,T,V,A,s){t=d(u++);t.setAttribute("d","M "+L.positionScreen.x+
-" "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)F.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(s,V,K);F.r=A.color.r*K.r;F.g=A.color.g*K.g;F.b=A.color.b*K.b;F.updateStyleString()}else F.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){o=1-A.__2near/(A.__farPlusNear-V.z*A.__farMinusNear);
-F.setRGB(o,o,o)}else A instanceof THREE.MeshNormalMaterial&&F.setRGB(h(V.normalWorld.x),h(V.normalWorld.y),h(V.normalWorld.z));A.wireframe?t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):t.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+A.opacity);k.appendChild(t)}function g(L,X,T,V,A,s,G){t=d(u++);t.setAttribute("d",
-"M "+L.positionScreen.x+" "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(G,A,K);F.r=s.color.r*K.r;F.g=s.color.g*K.g;F.b=s.color.b*K.b;F.updateStyleString()}else F.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){o=
-1-s.__2near/(s.__farPlusNear-A.z*s.__farMinusNear);F.setRGB(o,o,o)}else s instanceof THREE.MeshNormalMaterial&&F.setRGB(h(A.normalWorld.x),h(A.normalWorld.y),h(A.normalWorld.z));s.wireframe?t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):t.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+s.opacity);k.appendChild(t)}
-function d(L){if(i[L]==null){i[L]=document.createElementNS("http://www.w3.org/2000/svg","path");z==0&&i[L].setAttribute("shape-rendering","crispEdges");return i[L]}return i[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var j=null,p=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,c,E,D,x,v,J,O,M=new THREE.Rectangle,q=new THREE.Rectangle,P=false,F=new THREE.Color(16777215),K=new THREE.Color(16777215),f=new THREE.Color(0),l=new THREE.Color(0),
-e=new THREE.Color(0),o,m=new THREE.Vector3,i=[],w=[],r=[],t,u,B,Q,z=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(L){switch(L){case "high":z=1;break;case "low":z=0}};this.setSize=function(L,X){n=L;c=X;E=n/2;D=c/2;k.setAttribute("viewBox",-E+" "+-D+" "+n+" "+c);k.setAttribute("width",n);k.setAttribute("height",c);M.set(-E,-D,E,D)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(L,X){var T,V,
-A,s,G,R,H,U;this.autoClear&&this.clear();j=p.projectScene(L,X,this.sortElements);Q=B=u=0;if(P=L.lights.length>0){H=L.lights;f.setRGB(0,0,0);l.setRGB(0,0,0);e.setRGB(0,0,0);T=0;for(V=H.length;T<V;T++){A=H[T];s=A.color;if(A instanceof THREE.AmbientLight){f.r+=s.r;f.g+=s.g;f.b+=s.b}else if(A instanceof THREE.DirectionalLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}else if(A instanceof THREE.PointLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}}}T=0;for(V=j.length;T<V;T++){H=j[T];q.empty();if(H instanceof THREE.RenderableParticle){x=
-H;x.x*=E;x.y*=-D;A=0;for(s=H.material.length;A<s;A++)if(U=H.material[A]){G=x;R=H;U=U;var aa=B++;if(w[aa]==null){w[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");z==0&&w[aa].setAttribute("shape-rendering","crispEdges")}t=w[aa];t.setAttribute("cx",G.x);t.setAttribute("cy",G.y);t.setAttribute("r",R.scale.x*E);if(U instanceof THREE.ParticleCircleMaterial){if(P){K.r=f.r+l.r+e.r;K.g=f.g+l.g+e.g;K.b=f.b+l.b+e.b;F.r=U.color.r*K.r;F.g=U.color.g*K.g;F.b=U.color.b*K.b;F.updateStyleString()}else F=
-U.color;t.setAttribute("style","fill: "+F.__styleString)}k.appendChild(t)}}else if(H instanceof THREE.RenderableLine){x=H.v1;v=H.v2;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);if(M.instersects(q)){A=0;for(s=H.material.length;A<s;)if(U=H.material[A++]){G=x;R=v;U=U;aa=Q++;if(r[aa]==null){r[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
-z==0&&r[aa].setAttribute("shape-rendering","crispEdges")}t=r[aa];t.setAttribute("x1",G.positionScreen.x);t.setAttribute("y1",G.positionScreen.y);t.setAttribute("x2",R.positionScreen.x);t.setAttribute("y2",R.positionScreen.y);if(U instanceof THREE.LineBasicMaterial){F.__styleString=U.color.__styleString;t.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+U.linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.linecap+"; stroke-linejoin: "+U.linejoin);k.appendChild(t)}}}}else if(H instanceof
-THREE.RenderableFace3){x=H.v1;v=H.v2;J=H.v3;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;J.positionScreen.x*=E;J.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);q.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(q)){A=0;for(s=H.meshMaterial.length;A<s;){U=H.meshMaterial[A++];if(U instanceof THREE.MeshFaceMaterial){G=0;for(R=H.faceMaterial.length;G<R;)(U=H.faceMaterial[G++])&&
-b(x,v,J,H,U,L)}else U&&b(x,v,J,H,U,L)}}}else if(H instanceof THREE.RenderableFace4){x=H.v1;v=H.v2;J=H.v3;O=H.v4;x.positionScreen.x*=E;x.positionScreen.y*=-D;v.positionScreen.x*=E;v.positionScreen.y*=-D;J.positionScreen.x*=E;J.positionScreen.y*=-D;O.positionScreen.x*=E;O.positionScreen.y*=-D;q.addPoint(x.positionScreen.x,x.positionScreen.y);q.addPoint(v.positionScreen.x,v.positionScreen.y);q.addPoint(J.positionScreen.x,J.positionScreen.y);q.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(q)){A=
-0;for(s=H.meshMaterial.length;A<s;){U=H.meshMaterial[A++];if(U instanceof THREE.MeshFaceMaterial){G=0;for(R=H.faceMaterial.length;G<R;)(U=H.faceMaterial[G++])&&g(x,v,J,O,H,U,L)}else U&&g(x,v,J,O,H,U,L)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram(),o=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(e,p("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"+
-f));c.attachShader(e,p("vertex",o+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function g(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
-f.image.__webGLTextureCube)}}function d(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.uniforms[m]=c.getUniformLocation(f,m)}}function j(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.attributes[m]=c.getAttribLocation(f,m)}}function p(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,
-c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
-case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var n=document.createElement("canvas"),c,E,D,x=new THREE.Matrix4,v,J=new Float32Array(16),O=new Float32Array(16),M=new Float32Array(16),q=new Float32Array(9),P=new Float32Array(16);a=function(f,l){if(f){var e,o,m,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(o=f.lights.length;e<o;e++){m=f.lights[e];m instanceof THREE.DirectionalLight&&i++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=
-i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=n;this.autoClear=true;try{c=n.getContext("experimental-webgl",{antialias:true})}catch(F){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
-c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
-"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-o=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
-"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
-"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-e=b(o,e);c.useProgram(e);h(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);f&&h(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(e,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,
-0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);j(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){n.width=f;n.height=l;c.viewport(0,0,n.width,n.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,o,m,i,w,r=[],t=[],u=[];i=[];w=[];c.uniform1i(f.uniforms.enableLighting,
-l.length);e=0;for(o=l.length;e<o;e++){m=l[e];if(m instanceof THREE.AmbientLight)r.push(m);else if(m instanceof THREE.DirectionalLight)u.push(m);else m instanceof THREE.PointLight&&t.push(m)}e=m=i=w=0;for(o=r.length;e<o;e++){m+=r[e].color.r;i+=r[e].color.g;w+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,m,i,w);i=[];w=[];e=0;for(o=u.length;e<o;e++){m=u[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);w.push(m.position.x);w.push(m.position.y);w.push(m.position.z)}if(u.length){c.uniform1i(f.uniforms.directionalLightNumber,
-u.length);c.uniform3fv(f.uniforms.directionalLightDirection,w);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];w=[];e=0;for(o=t.length;e<o;e++){m=t[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);w.push(m.position.x);w.push(m.position.y);w.push(m.position.z)}if(t.length){c.uniform1i(f.uniforms.pointLightNumber,t.length);c.uniform3fv(f.uniforms.pointLightPosition,w);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,
-o,m,i,w,r,t,u,B,Q=[],z=[],L=[],X=[],T=[],V=[],A=0,s=f.geometry.geometryChunks[l],G;m=false;e=0;for(o=f.material.length;e<o;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){w=0;for(G=s.material.length;w<G;w++)if(s.material[w]&&s.material[w].shading!=undefined&&s.material[w].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}G=m;e=0;for(o=s.faces.length;e<
-o;e++){m=s.faces[e];i=f.geometry.faces[m];w=i.vertexNormals;faceNormal=i.normal;m=f.geometry.uvs[m];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;t=f.geometry.vertices[i.b].position;u=f.geometry.vertices[i.c].position;L.push(r.x,r.y,r.z);L.push(t.x,t.y,t.z);L.push(u.x,u.y,u.z);if(f.geometry.hasTangents){r=f.geometry.vertices[i.a].tangent;t=f.geometry.vertices[i.b].tangent;u=f.geometry.vertices[i.c].tangent;T.push(r.x,r.y,r.z,r.w);T.push(t.x,t.y,t.z,t.w);T.push(u.x,u.y,u.z,u.w)}if(w.length==
-3&&G)for(i=0;i<3;i++)X.push(w[i].x,w[i].y,w[i].z);else for(i=0;i<3;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<3;i++)V.push(m[i].u,m[i].v);Q.push(A,A+1,A+2);z.push(A,A+1);z.push(A,A+2);z.push(A+1,A+2);A+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;t=f.geometry.vertices[i.b].position;u=f.geometry.vertices[i.c].position;B=f.geometry.vertices[i.d].position;L.push(r.x,r.y,r.z);L.push(t.x,t.y,t.z);L.push(u.x,u.y,u.z);L.push(B.x,B.y,B.z);if(f.geometry.hasTangents){r=
-f.geometry.vertices[i.a].tangent;t=f.geometry.vertices[i.b].tangent;u=f.geometry.vertices[i.c].tangent;i=f.geometry.vertices[i.d].tangent;T.push(r.x,r.y,r.z,r.w);T.push(t.x,t.y,t.z,t.w);T.push(u.x,u.y,u.z,u.w);T.push(i.x,i.y,i.z,i.w)}if(w.length==4&&G)for(i=0;i<4;i++)X.push(w[i].x,w[i].y,w[i].z);else for(i=0;i<4;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<4;i++)V.push(m[i].u,m[i].v);Q.push(A,A+1,A+2);Q.push(A,A+2,A+3);z.push(A,A+1);z.push(A,A+2);z.push(A,A+3);z.push(A+1,A+2);
-z.push(A+2,A+3);A+=4}}if(L.length){s.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW);s.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW);if(f.geometry.hasTangents){s.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),
-c.STATIC_DRAW)}if(V.length>0){s.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW)}s.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);s.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);
-s.__webGLFaceCount=Q.length;s.__webGLLineCount=z.length}};this.renderBuffer=function(f,l,e,o){var m,i,w,r,t,u,B,Q,z;if(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){if(!e.program){if(e instanceof THREE.MeshDepthMaterial){B=K.depth;e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms;e.uniforms.mNear.value=e.near;e.uniforms.mFar.value=e.far}else if(e instanceof THREE.MeshNormalMaterial){B=K.normal;
-e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms}e.program=b(e.fragment_shader,e.vertex_shader);B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(z in e.uniforms)B.push(z);h(e.program,B);j(e.program,["position","normal","uv","tangent"])}z=e.program}else z=D;if(z!=E){c.useProgram(z);E=z}z==D&&this.setupLights(z,l);this.loadCamera(z,f);this.loadMatrices(z);if(e instanceof THREE.MeshShaderMaterial||e instanceof
-THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){w=e.wireframe;r=e.wireframe_linewidth;f=z;l=e.uniforms;var L;for(m in l){Q=l[m].type;B=l[m].value;L=f.uniforms[m];if(Q=="i")c.uniform1i(L,B);else if(Q=="f")c.uniform1f(L,B);else if(Q=="v3")c.uniform3f(L,B.x,B.y,B.z);else if(Q=="c")c.uniform3f(L,B.r,B.g,B.b);else if(Q=="t"){c.uniform1i(L,B);if(Q=l[m].texture)Q.image instanceof Array&&Q.image.length==6?g(Q,B):d(Q,B)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
-e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;w=e.wireframe;r=e.wireframe_linewidth;t=e.map;u=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;B=e.refraction_ratio;c.uniform4f(z.uniforms.mColor,m.r*i,m.g*i,m.b*i,i);c.uniform1i(z.uniforms.mixEnvMap,l);c.uniform1f(z.uniforms.mReflectivity,f);c.uniform1i(z.uniforms.useRefract,Q);c.uniform1f(z.uniforms.mRefractionRatio,B)}if(e instanceof THREE.MeshPhongMaterial){m=
-e.ambient;f=e.specular;e=e.shininess;c.uniform4f(z.uniforms.mAmbient,m.r,m.g,m.b,i);c.uniform4f(z.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(z.uniforms.mShininess,e);c.uniform1i(z.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(z.uniforms.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(z.uniforms.material,0);if(t){d(t,0);c.uniform1i(z.uniforms.tMap,0);c.uniform1i(z.uniforms.enableMap,1)}else c.uniform1i(z.uniforms.enableMap,0);if(u){g(u,1);c.uniform1i(z.uniforms.tCube,
-1);c.uniform1i(z.uniforms.enableCubeMap,1)}else c.uniform1i(z.uniforms.enableCubeMap,0);i=z.attributes;c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.position);if(i.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.normal)}if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.vertexAttribPointer(i.tangent,
-4,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.tangent)}if(i.uv>=0)if(o.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.uv)}else c.disableVertexAttribArray(i.uv);if(w){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.drawElements(c.LINES,o.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,o.__webGLFaceCount,
-c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,o,m,i){var w,r,t,u,B;t=0;for(u=e.material.length;t<u;t++){w=e.material[t];if(w instanceof THREE.MeshFaceMaterial){w=0;for(r=o.material.length;w<r;w++)if((B=o.material[w])&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}else if((B=w)&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}};this.render=function(f,l){var e,o,m,i,w=f.lights;this.initWebGLObjects(f);this.autoClear&&
-this.clear();l.autoUpdateMatrix&&l.updateMatrix();J.set(l.matrix.flatten());M.set(l.projectionMatrix.flatten());e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,w,i,m,THREE.NormalBlending,false)}}e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,w,i,m,THREE.AdditiveBlending,false);this.renderPass(l,w,i,m,THREE.SubtractiveBlending,
-false);this.renderPass(l,w,i,m,THREE.AdditiveBlending,true);this.renderPass(l,w,i,m,THREE.SubtractiveBlending,true);this.renderPass(l,w,i,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,o,m,i,w;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){o=f.objects[l];if(f.__webGLObjectsMap[o.id]==undefined)f.__webGLObjectsMap[o.id]={};w=f.__webGLObjectsMap[o.id];if(o instanceof THREE.Mesh)for(i in o.geometry.geometryChunks){m=o.geometry.geometryChunks[i];
-m.__webGLVertexBuffer||this.createBuffers(o,i);if(w[i]==undefined){m={buffer:m,object:o};f.__webGLObjects.push(m);w[i]=1}}}};this.removeObject=function(f,l){var e,o;for(e=f.__webGLObjects.length-1;e>=0;e--){o=f.__webGLObjects[e].object;l==o&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();x.multiply(l.matrix,f.matrix);O.set(x.flatten());v=THREE.Matrix4.makeInvert3x3(x).transpose();q.set(v.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,
-false,J);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,O);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,P)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
-c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var K={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},
-fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(k,i){return i.z-k.z}function b(k,i){var g=0,n=1,l=k.z+k.w,p=i.z+i.w,r=-k.z+k.w,u=-i.z+i.w;if(l>=0&&p>=0&&r>=0&&u>=0)return true;else if(l<0&&p<0||r<0&&u<0)return false;else{if(l<0)g=Math.max(g,l/(l-p));else if(p<0)n=Math.min(n,l/(l-p));if(r<0)g=Math.max(g,r/(r-u));else if(u<0)n=Math.min(n,r/(r-u));if(n<g)return false;else{k.lerpSelf(i,g);i.lerpSelf(k,1-n);return true}}}var f,d,h=[],j,q,m,o=[],c,C,A=[],w,v,K=[],P=new THREE.Vector4,N=new THREE.Vector4,t=new THREE.Matrix4,
+R=new THREE.Matrix4,D=[],L=new THREE.Vector4,M=new THREE.Vector4,e;this.projectObjects=function(k,i,g){var n=[],l,p;d=0;t.multiply(i.projectionMatrix,i.matrix);D[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);D[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);D[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);D[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);D[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
+t.n33,t.n44-t.n34);D[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);i=0;for(l=D.length;i<l;i++){p=D[i];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}l=k.objects;k=0;for(i=l.length;k<i;k++){p=l[k];var r;if(!(r=!p.visible)){a:{r=void 0;for(var u=p.position,E=-p.geometry.boundingSphere.radius*Math.max(p.scale.x,Math.max(p.scale.y,p.scale.z)),V=0;V<6;V++){r=D[V].x*u.x+D[V].y*u.y+D[V].z*u.z+D[V].w;if(r<=E){r=false;break a}}r=true}r=!r}if(!r){f=h[d]=h[d]||new THREE.RenderableObject;
+P.copy(p.position);t.multiplyVector3(P);f.object=p;f.z=P.z;n.push(f);d++}}g&&n.sort(a);return n};this.projectScene=function(k,i,g){var n=[],l,p,r,u,E,V,x,G,H,S,U,F,s,B,Q,I;m=C=v=0;i.autoUpdateMatrix&&i.updateMatrix();t.multiply(i.projectionMatrix,i.matrix);V=k.objects;k=0;for(l=V.length;k<l;k++){x=V[k];if(x.visible){x.autoUpdateMatrix&&x.updateMatrix();G=x.matrix;H=x.rotationMatrix;S=x.material;U=x.overdraw;if(x instanceof THREE.Mesh){F=x.geometry;s=F.vertices;p=0;for(r=s.length;p<r;p++){B=s[p];B.positionWorld.copy(B.position);
+G.multiplyVector3(B.positionWorld);u=B.positionScreen;u.copy(B.positionWorld);t.multiplyVector4(u);u.multiplyScalar(1/u.w);B.__visible=u.z>0&&u.z<1}F=F.faces;p=0;for(r=F.length;p<r;p++){B=F[p];if(B instanceof THREE.Face3){u=s[B.a];E=s[B.b];Q=s[B.c];if(u.__visible&&E.__visible&&Q.__visible)if(x.doubleSided||x.flipSided!=(Q.positionScreen.x-u.positionScreen.x)*(E.positionScreen.y-u.positionScreen.y)-(Q.positionScreen.y-u.positionScreen.y)*(E.positionScreen.x-u.positionScreen.x)<0){j=o[m]=o[m]||new THREE.RenderableFace3;
+j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(E.positionWorld);j.v3.positionWorld.copy(Q.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(E.positionScreen);j.v3.positionScreen.copy(Q.positionScreen);j.normalWorld.copy(B.normal);H.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);G.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);t.multiplyVector3(j.centroidScreen);Q=B.vertexNormals;e=j.vertexNormalsWorld;u=0;
+for(E=Q.length;u<E;u++){I=e[u]=e[u]||new THREE.Vector3;I.copy(Q[u]);H.multiplyVector3(I)}j.z=j.centroidScreen.z;j.meshMaterial=S;j.faceMaterial=B.material;j.overdraw=U;if(x.geometry.uvs[p]){j.uvs[0]=x.geometry.uvs[p][0];j.uvs[1]=x.geometry.uvs[p][1];j.uvs[2]=x.geometry.uvs[p][2]}n.push(j);m++}}else if(B instanceof THREE.Face4){u=s[B.a];E=s[B.b];Q=s[B.c];I=s[B.d];if(u.__visible&&E.__visible&&Q.__visible&&I.__visible)if(x.doubleSided||x.flipSided!=((I.positionScreen.x-u.positionScreen.x)*(E.positionScreen.y-
+u.positionScreen.y)-(I.positionScreen.y-u.positionScreen.y)*(E.positionScreen.x-u.positionScreen.x)<0||(E.positionScreen.x-Q.positionScreen.x)*(I.positionScreen.y-Q.positionScreen.y)-(E.positionScreen.y-Q.positionScreen.y)*(I.positionScreen.x-Q.positionScreen.x)<0)){j=o[m]=o[m]||new THREE.RenderableFace3;j.v1.positionWorld.copy(u.positionWorld);j.v2.positionWorld.copy(E.positionWorld);j.v3.positionWorld.copy(I.positionWorld);j.v1.positionScreen.copy(u.positionScreen);j.v2.positionScreen.copy(E.positionScreen);
+j.v3.positionScreen.copy(I.positionScreen);j.normalWorld.copy(B.normal);H.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);G.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);t.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=S;j.faceMaterial=B.material;j.overdraw=U;if(x.geometry.uvs[p]){j.uvs[0]=x.geometry.uvs[p][0];j.uvs[1]=x.geometry.uvs[p][1];j.uvs[2]=x.geometry.uvs[p][3]}n.push(j);m++;q=o[m]=o[m]||new THREE.RenderableFace3;q.v1.positionWorld.copy(E.positionWorld);
+q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(I.positionWorld);q.v1.positionScreen.copy(E.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(I.positionScreen);q.normalWorld.copy(j.normalWorld);q.centroidWorld.copy(j.centroidWorld);q.centroidScreen.copy(j.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterial=S;q.faceMaterial=B.material;q.overdraw=U;if(x.geometry.uvs[p]){q.uvs[0]=x.geometry.uvs[p][1];q.uvs[1]=x.geometry.uvs[p][2];q.uvs[2]=x.geometry.uvs[p][3]}n.push(q);
+m++}}}}else if(x instanceof THREE.Line){R.multiply(t,G);s=x.geometry.vertices;B=s[0];B.positionScreen.copy(B.position);R.multiplyVector4(B.positionScreen);p=1;for(r=s.length;p<r;p++){u=s[p];u.positionScreen.copy(u.position);R.multiplyVector4(u.positionScreen);E=s[p-1];L.copy(u.positionScreen);M.copy(E.positionScreen);if(b(L,M)){L.multiplyScalar(1/L.w);M.multiplyScalar(1/M.w);c=A[C]=A[C]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(M);c.z=Math.max(L.z,M.z);c.material=
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+this.unprojectVector=function(k,i){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));g.multiplyVector3(k);return k}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,j;this.domElement=document.createElement("div");this.setSize=function(q,m){f=q;d=m;h=f/2;j=d/2};this.render=function(q,m){var o,c,C,A,w,v,K,P;a=b.projectScene(q,m);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){K=w.x*h+h;P=w.y*j+j;C=0;for(A=w.material.length;C<A;C++){v=w.material[C];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=K+"px";v.style.top=P+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,j,q,m=f.getContext("2d"),o=1,c=0,C=null,A=null,w=1,v,K,P,N,t,R,D,L,M,e=new THREE.Color,k=new THREE.Color,i=new THREE.Color,g=new THREE.Color,n=new THREE.Color,l,p,r,u,E,V,x,G,H,S,U=new THREE.Rectangle,F=new THREE.Rectangle,s=new THREE.Rectangle,B=false,Q=new THREE.Color,I=new THREE.Color,W=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
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+THREE.SphericalReflectionMapping){y=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;V=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);x=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;G=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H=(Y.x*y.n11+Y.y*y.n12+Y.z*y.n13)*0.5+0.5;S=-(Y.x*y.n21+Y.y*y.n22+Y.z*y.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,x,G,H,S)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):
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+p=J.__farPlusNear;r=J.__farMinusNear;k.r=k.g=k.b=1-l/(p-y.positionScreen.z*r);i.r=i.g=i.b=1-l/(p-T.positionScreen.z*r);g.r=g.g=g.b=1-l/(p-O.positionScreen.z*r);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;u=Ga(k,i,g,n);qa(N,t,R,D,L,M,u,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){e.r=Ca(z.normalWorld.x);e.g=Ca(z.normalWorld.y);e.b=Ca(z.normalWorld.z);e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}}}function xa(y,T){if(C!=y)m.strokeStyle=
+C=y;if(w!=T)m.lineWidth=w=T;m.stroke();s.inflate(T*2)}function ya(y){if(A!=y)m.fillStyle=A=y;m.fill()}function qa(y,T,O,z,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=y;z-=T;J-=y;X-=T;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=(ra*O-ea*J)*ja;ea=(ra*z-ea*X)*ja;O=(ha*J-ia*O)*ja;z=(ha*X-ia*z)*ja;y=y-ka*ba-O*ca;T=T-ea*ba-z*ca;m.save();m.transform(ka,ea,O,z,y,T);m.clip();m.drawImage($,0,0);m.restore()}function Ba(y){if(o!=y)m.globalAlpha=
+o=y}function wa(y){if(c!=y){switch(y){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}c=y}}function Ga(y,T,O,z){var J=~~(y.r*255),X=~~(y.g*255);y=~~(y.b*255);var $=~~(T.r*255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(z.r*255),ia=~~(z.g*255);z=~~(z.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>
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+m.setTransform(1,0,0,-1,j,q);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);(B=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){v=Z;v.x*=j;v.y*=q;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(v,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){v=Z.v1;K=Z.v2;v.positionScreen.x*=j;v.positionScreen.y*=q;K.positionScreen.x*=j;K.positionScreen.y*=q;s.addPoint(v.positionScreen.x,v.positionScreen.y);
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+W.color;r.setAttribute("style","fill: "+D.__styleString)}m.appendChild(r)}}else if(I instanceof THREE.RenderableLine){w=I.v1;v=I.v2;w.positionScreen.x*=C;w.positionScreen.y*=-A;v.positionScreen.x*=C;v.positionScreen.y*=-A;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(v.positionScreen.x,v.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.material.length;F<s;)if(W=I.material[F++]){B=w;Q=v;W=W;aa=V++;if(p[aa]==null){p[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
+x==0&&p[aa].setAttribute("shape-rendering","crispEdges")}r=p[aa];r.setAttribute("x1",B.positionScreen.x);r.setAttribute("y1",B.positionScreen.y);r.setAttribute("x2",Q.positionScreen.x);r.setAttribute("y2",Q.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){D.__styleString=W.color.__styleString;r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);m.appendChild(r)}}}}else if(I instanceof
+THREE.RenderableFace3){w=I.v1;v=I.v2;K=I.v3;w.positionScreen.x*=C;w.positionScreen.y*=-A;v.positionScreen.x*=C;v.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&
+b(w,v,K,I,W,G)}else W&&b(w,v,K,I,W,G)}}}else if(I instanceof THREE.RenderableFace4){w=I.v1;v=I.v2;K=I.v3;P=I.v4;w.positionScreen.x*=C;w.positionScreen.y*=-A;v.positionScreen.x*=C;v.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;P.positionScreen.x*=C;P.positionScreen.y*=-A;t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(v.positionScreen.x,v.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);t.addPoint(P.positionScreen.x,P.positionScreen.y);if(N.instersects(t)){F=
+0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&f(w,v,K,P,I,W,G)}else W&&f(w,v,K,P,I,W,G)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,k,i){var g=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif",i?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
+c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,k){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
+k);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,k){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,m(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,m(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,m(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
+m(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,k){var i,g,n;i=0;for(g=k.length;i<g;i++){n=k[i];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,k){var i,g,n;i=0;for(g=k.length;i<g;i++){n=k[i];e.attributes[n]=c.getAttribLocation(e,n)}}function q(e,k){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,
+k);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function m(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,C,A,w=new THREE.Matrix4,v,K=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(16),t=new Float32Array(9),R=new Float32Array(16),D=function(e,k){if(e){var i,g,n,l=pointLights=maxDirLights=maxPointLights=0;i=0;for(g=e.lights.length;i<g;i++){n=e.lights[i];n instanceof THREE.DirectionalLight&&l++;n instanceof
+THREE.PointLight&&pointLights++}if(pointLights+l<=k){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*l/(pointLights+l));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);fog=a?a.fog:null;this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(L){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);C=A=function(e,k,i){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
+"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( 1.0, 1.0, 1.0, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
+g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);j(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,k){o.width=e;o.height=k;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,k){var i,g,n,l,p,
+r=[],u=[],E=[];l=[];p=[];c.uniform1i(e.uniforms.enableLighting,k.length);i=0;for(g=k.length;i<g;i++){n=k[i];if(n instanceof THREE.AmbientLight)r.push(n);else if(n instanceof THREE.DirectionalLight)E.push(n);else n instanceof THREE.PointLight&&u.push(n)}i=n=l=p=0;for(g=r.length;i<g;i++){n+=r[i].color.r;l+=r[i].color.g;p+=r[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,l,p);l=[];p=[];i=0;for(g=E.length;i<g;i++){n=E[i];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*
+n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(E.length){c.uniform1i(e.uniforms.directionalLightNumber,E.length);c.uniform3fv(e.uniforms.directionalLightDirection,p);c.uniform3fv(e.uniforms.directionalLightColor,l)}l=[];p=[];i=0;for(g=u.length;i<g;i++){n=u[i];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(u.length){c.uniform1i(e.uniforms.pointLightNumber,u.length);
+c.uniform3fv(e.uniforms.pointLightPosition,p);c.uniform3fv(e.uniforms.pointLightColor,l)}};this.createBuffers=function(e,k){var i,g,n,l,p,r,u,E,V,x=[],G=[],H=[],S=[],U=[],F=[],s=0,B=e.geometry.geometryChunks[k],Q;n=false;i=0;for(g=e.material.length;i<g;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(Q=B.material.length;p<Q;p++)if(B.material[p]&&B.material[p].shading!=undefined&&B.material[p].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
+meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}Q=n;i=0;for(g=B.faces.length;i<g;i++){n=B.faces[i];l=e.geometry.faces[n];p=l.vertexNormals;faceNormal=l.normal;n=e.geometry.uvs[n];if(l instanceof THREE.Face3){r=e.geometry.vertices[l.a].position;u=e.geometry.vertices[l.b].position;E=e.geometry.vertices[l.c].position;H.push(r.x,r.y,r.z);H.push(u.x,u.y,u.z);H.push(E.x,E.y,E.z);if(e.geometry.hasTangents){r=e.geometry.vertices[l.a].tangent;u=e.geometry.vertices[l.b].tangent;
+E=e.geometry.vertices[l.c].tangent;U.push(r.x,r.y,r.z,r.w);U.push(u.x,u.y,u.z,u.w);U.push(E.x,E.y,E.z,E.w)}if(p.length==3&&Q)for(l=0;l<3;l++)S.push(p[l].x,p[l].y,p[l].z);else for(l=0;l<3;l++)S.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<3;l++)F.push(n[l].u,n[l].v);x.push(s,s+1,s+2);G.push(s,s+1);G.push(s,s+2);G.push(s+1,s+2);s+=3}else if(l instanceof THREE.Face4){r=e.geometry.vertices[l.a].position;u=e.geometry.vertices[l.b].position;E=e.geometry.vertices[l.c].position;V=e.geometry.vertices[l.d].position;
+H.push(r.x,r.y,r.z);H.push(u.x,u.y,u.z);H.push(E.x,E.y,E.z);H.push(V.x,V.y,V.z);if(e.geometry.hasTangents){r=e.geometry.vertices[l.a].tangent;u=e.geometry.vertices[l.b].tangent;E=e.geometry.vertices[l.c].tangent;l=e.geometry.vertices[l.d].tangent;U.push(r.x,r.y,r.z,r.w);U.push(u.x,u.y,u.z,u.w);U.push(E.x,E.y,E.z,E.w);U.push(l.x,l.y,l.z,l.w)}if(p.length==4&&Q)for(l=0;l<4;l++)S.push(p[l].x,p[l].y,p[l].z);else for(l=0;l<4;l++)S.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<4;l++)F.push(n[l].u,
+n[l].v);x.push(s,s+1,s+2);x.push(s,s+2,s+3);G.push(s,s+1);G.push(s,s+2);G.push(s,s+3);G.push(s+1,s+2);G.push(s+2,s+3);s+=4}}if(H.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW);if(e.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(F.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(x),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=x.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,k,i,g,n){var l,p,r,u,E,V,x,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){x=M.depth;g.fragment_shader=x.fragment_shader;g.vertex_shader=x.vertex_shader;g.uniforms=x.uniforms;g.uniforms.mNear.value=
+g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){x=M.normal;g.fragment_shader=x.fragment_shader;g.vertex_shader=x.vertex_shader;g.uniforms=x.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);x=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)x.push(H);h(g.program,x);j(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H,
+k);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;u=g.wireframe_linewidth;e=H;k=g.uniforms;var S;for(l in k){G=k[l].type;x=k[l].value;S=e.uniforms[l];if(G=="i")c.uniform1i(S,x);else if(G=="f")c.uniform1f(S,x);else if(G=="v3")c.uniform3f(S,x.x,x.y,x.z);else if(G=="c")c.uniform3f(S,x.r,x.g,x.b);else if(G=="t"){c.uniform1i(S,x);if(G=k[l].texture)G.image instanceof Array&&G.image.length==
+6?f(G,x):d(G,x)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;p=g.opacity;r=g.wireframe;u=g.wireframe_linewidth;E=g.map;V=g.env_map;k=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;x=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,l.r*p,l.g*p,l.b*p,p);c.uniform1i(H.uniforms.mixEnvMap,k);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract,
+G);c.uniform1f(H.uniforms.mRefractionRatio,x);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;l=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,p);c.uniform4f(H.uniforms.mSpecular,l.r,l.g,l.b,p);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof
+THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);p=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
+n.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,k,i,g,n,l,p){var r,u,E,V,x;E=0;for(V=g.material.length;E<V;E++){r=g.material[E];if(r instanceof THREE.MeshFaceMaterial){r=0;for(u=n.material.length;r<u;r++)if((x=n.material[r])&&x.blending==l&&x.opacity<1==p){this.setBlending(x.blending);this.renderBuffer(e,k,i,
+x,n)}}else if((x=r)&&x.blending==l&&x.opacity<1==p){this.setBlending(x.blending);this.renderBuffer(e,k,i,x,n)}}};this.render=function(e,k){var i,g,n,l,p=e.lights,r=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();K.set(k.matrix.flatten());N.set(k.projectionMatrix.flatten());i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,k);this.renderPass(k,p,r,l,n,THREE.NormalBlending,false)}}i=
+0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,k);this.renderPass(k,p,r,l,n,THREE.AdditiveBlending,false);this.renderPass(k,p,r,l,n,THREE.SubtractiveBlending,false);this.renderPass(k,p,r,l,n,THREE.AdditiveBlending,true);this.renderPass(k,p,r,l,n,THREE.SubtractiveBlending,true);this.renderPass(k,p,r,l,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var k,i,g,n,l,p;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
+{}}k=0;for(i=e.objects.length;k<i;k++){g=e.objects[k];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};p=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(l in g.geometry.geometryChunks){n=g.geometry.geometryChunks[l];n.__webGLVertexBuffer||this.createBuffers(g,l);if(p[l]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);p[l]=1}}}};this.removeObject=function(e,k){var i,g;for(i=e.__webGLObjects.length-1;i>=0;i--){g=e.__webGLObjects[i].object;k==g&&e.__webGLObjects.splice(i,
+1)}};this.setupMatrices=function(e,k){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(k.matrix,e.matrix);P.set(w.flatten());v=THREE.Matrix4.makeInvert3x3(w).transpose();t.set(v.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};
+this.loadCamera=function(e,k){c.uniform3f(e.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,k){if(e){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
+vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 132 - 130
build/ThreeDebug.js

@@ -1,61 +1,61 @@
 // ThreeDebug.js r31 - http://github.com/mrdoob/three.js
 // ThreeDebug.js r31 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0};
-THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
 Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1};
-THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
+THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){g=d[a];if(g instanceof THREE.Mesh)h=h.concat(this.intersectObject(g))}h.sort(function(k,p){return k.distance-p.distance});return h},intersectObject:function(a){function b(M,q,P,F){F=F.clone().subSelf(q);P=P.clone().subSelf(q);var K=M.clone().subSelf(q);M=F.dot(F);q=F.dot(P);F=F.dot(K);var f=P.dot(P);P=P.dot(K);K=1/(M*f-q*q);f=(f*F-q*P)*K;M=(M*P-q*F)*K;return f>0&&M>0&&f+M<1}var g,d,h,k,p,j,n,c,E,D,
-y,w=a.geometry,J=w.vertices,O=[];g=0;for(d=w.faces.length;g<d;g++){h=w.faces[g];D=this.origin.clone();y=this.direction.clone();k=a.matrix.multiplyVector3(J[h.a].position.clone());p=a.matrix.multiplyVector3(J[h.b].position.clone());j=a.matrix.multiplyVector3(J[h.c].position.clone());n=h instanceof THREE.Face4?a.matrix.multiplyVector3(J[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());E=y.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(k,D))/E;D=D.addSelf(y.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(D,k,p,j)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}else if(h instanceof THREE.Face4)if(b(D,k,p,n)||b(D,p,j,n)){h={distance:this.origin.distanceTo(D),point:D,face:h,object:a};O.push(h)}}}return O}};
-THREE.Rectangle=function(){function a(){k=d-b;p=h-g}var b,g,d,h,k,p,j=true;this.getX=function(){return b};this.getY=function(){return g};this.getWidth=function(){return k};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return g};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(n,c,E,D){j=false;b=n;g=c;d=E;h=D;a()};this.addPoint=function(n,c){if(j){j=false;b=n;g=c;d=n;h=c}else{b=b<n?b:n;g=g<c?g:c;d=d>n?d:n;h=h>c?
-h:c}a()};this.add3Points=function(n,c,E,D,y,w){if(j){j=false;b=n<E?n<y?n:y:E<y?E:y;g=c<D?c<w?c:w:D<w?D:w;d=n>E?n>y?n:y:E>y?E:y;h=c>D?c>w?c:w:D>w?D:w}else{b=n<E?n<y?n<b?n:b:y<b?y:b:E<y?E<b?E:b:y<b?y:b;g=c<D?c<w?c<g?c:g:w<g?w:g:D<w?D<g?D:g:w<g?w:g;d=n>E?n>y?n>d?n:d:y>d?y:d:E>y?E>d?E:d:y>d?y:d;h=c>D?c>w?c>h?c:h:w>h?w:h:D>w?D>h?D:h:w>h?w:h}a()};this.addRectangle=function(n){if(j){j=false;b=n.getLeft();g=n.getTop();d=n.getRight();h=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();g=g<n.getTop()?g:n.getTop();
-d=d>n.getRight()?d:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;g-=n;d+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();g=g>n.getTop()?g:n.getTop();d=d<n.getRight()?d:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(d,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(g,n.getTop())>=0};this.empty=function(){j=true;h=d=g=b=0;a()};this.isEmpty=function(){return j};this.toString=
-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,g,d,h,k,p,j,n,c,E,D,y,w,J,O){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=p||0;this.n24=j||0;this.n31=n||0;this.n32=c||0;this.n33=E||1;this.n34=D||0;this.n41=y||0;this.n42=w||0;this.n43=J||0;this.n44=O||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,k,p,j,n,c,E,D,y,w,J,O){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=k;this.n23=p;this.n24=j;this.n31=n;this.n32=c;this.n33=E;this.n34=D;this.n41=y;this.n42=w;this.n43=J;this.n44=O;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(g,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x;
-this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24*
-h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,k=a.n14,p=a.n21,j=a.n22,n=a.n23,c=a.n24,E=a.n31,D=a.n32,
-y=a.n33,w=a.n34,J=a.n41,O=a.n42,M=a.n43,q=a.n44,P=b.n11,F=b.n12,K=b.n13,f=b.n14,l=b.n21,e=b.n22,o=b.n23,m=b.n24,i=b.n31,x=b.n32,r=b.n33,u=b.n34,v=b.n41,B=b.n42,Q=b.n43,A=b.n44;this.n11=g*P+d*l+h*i+k*v;this.n12=g*F+d*e+h*x+k*B;this.n13=g*K+d*o+h*r+k*Q;this.n14=g*f+d*m+h*u+k*A;this.n21=p*P+j*l+n*i+c*v;this.n22=p*F+j*e+n*x+c*B;this.n23=p*K+j*o+n*r+c*Q;this.n24=p*f+j*m+n*u+c*A;this.n31=E*P+D*l+y*i+w*v;this.n32=E*F+D*e+y*x+w*B;this.n33=E*K+D*o+y*r+w*Q;this.n34=E*f+D*m+y*u+w*A;this.n41=J*P+O*l+M*i+q*v;
-this.n42=J*F+O*e+M*x+q*B;this.n43=J*K+O*o+M*r+q*Q;this.n44=J*f+O*m+M*u+q*A;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,k=this.n21,p=this.n22,j=this.n23,n=this.n24,c=this.n31,E=this.n32,D=this.n33,y=this.n34,w=this.n41,J=this.n42,O=this.n43,M=this.n44,q=a.n11,P=a.n21,F=a.n31,K=a.n41,f=a.n12,l=a.n22,e=a.n32,o=a.n42,m=a.n13,i=a.n23,x=a.n33,r=a.n43,u=a.n14,v=a.n24,B=a.n34;a=a.n44;this.n11=b*q+g*P+d*F+h*K;this.n12=b*f+g*l+d*e+h*o;this.n13=b*m+g*i+d*x+h*r;this.n14=
-b*u+g*v+d*B+h*a;this.n21=k*q+p*P+j*F+n*K;this.n22=k*f+p*l+j*e+n*o;this.n23=k*m+p*i+j*x+n*r;this.n24=k*u+p*v+j*B+n*a;this.n31=c*q+E*P+D*F+y*K;this.n32=c*f+E*l+D*e+y*o;this.n33=c*m+E*i+D*x+y*r;this.n34=c*u+E*v+D*B+y*a;this.n41=w*q+J*P+O*F+M*K;this.n42=w*f+J*l+O*e+M*o;this.n43=w*m+J*i+O*x+M*r;this.n44=w*u+J*v+O*B+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(k,q){return k.distance-q.distance});return h},intersectObject:function(a){function b(N,t,R,D){D=D.clone().subSelf(t);R=R.clone().subSelf(t);var L=N.clone().subSelf(t);N=D.dot(D);t=D.dot(R);D=D.dot(L);var M=R.dot(R);R=R.dot(L);L=1/(N*M-t*t);M=(M*D-t*R)*L;N=(N*R-t*D)*L;return M>0&&N>0&&M+N<1}var f,d,h,k,q,j,o,c,C,A,
+x,w=a.geometry,K=w.vertices,P=[];f=0;for(d=w.faces.length;f<d;f++){h=w.faces[f];A=this.origin.clone();x=this.direction.clone();k=a.matrix.multiplyVector3(K[h.a].position.clone());q=a.matrix.multiplyVector3(K[h.b].position.clone());j=a.matrix.multiplyVector3(K[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());C=x.dot(c);if(C<0){c=c.dot((new THREE.Vector3).sub(k,A))/C;A=A.addSelf(x.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(A,k,q,j)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(A,k,q,o)||b(A,q,j,o)){h={distance:this.origin.distanceTo(A),point:A,face:h,object:a};P.push(h)}}}return P}};
+THREE.Rectangle=function(){function a(){k=d-b;q=h-f}var b,f,d,h,k,q,j=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return k};this.getHeight=function(){return q};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,C,A){j=false;b=o;f=c;d=C;h=A;a()};this.addPoint=function(o,c){if(j){j=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
+h:c}a()};this.add3Points=function(o,c,C,A,x,w){if(j){j=false;b=o<C?o<x?o:x:C<x?C:x;f=c<A?c<w?c:w:A<w?A:w;d=o>C?o>x?o:x:C>x?C:x;h=c>A?c>w?c:w:A>w?A:w}else{b=o<C?o<x?o<b?o:b:x<b?x:b:C<x?C<b?C:b:x<b?x:b;f=c<A?c<w?c<f?c:f:w<f?w:f:A<w?A<f?A:f:w<f?w:f;d=o>C?o>x?o>d?o:d:x>d?x:d:C>x?C>d?C:d:x>d?x:d;h=c>A?c>w?c>h?c:h:w>h?w:h:A>w?A>h?A:h:w>h?w:h}a()};this.addRectangle=function(o){if(j){j=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
+d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){j=true;h=d=f=b=0;a()};this.isEmpty=function(){return j};this.toString=
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+k+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(a,b,f,d,h,k,q,j,o,c,C,A,x,w,K,P){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=k||1;this.n23=q||0;this.n24=j||0;this.n31=o||0;this.n32=c||0;this.n33=C||1;this.n34=A||0;this.n41=x||0;this.n42=w||0;this.n43=K||0;this.n44=P||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,k,q,j,o,c,C,A,x,w,K,P){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=k;this.n23=q;this.n24=j;this.n31=o;this.n32=c;this.n33=C;this.n34=A;this.n41=x;this.n42=w;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();h.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=k.x;
+this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,k=a.n14,q=a.n21,j=a.n22,o=a.n23,c=a.n24,C=a.n31,A=a.n32,
+x=a.n33,w=a.n34,K=a.n41,P=a.n42,N=a.n43,t=a.n44,R=b.n11,D=b.n12,L=b.n13,M=b.n14,e=b.n21,l=b.n22,i=b.n23,g=b.n24,n=b.n31,m=b.n32,p=b.n33,r=b.n34,v=b.n41,E=b.n42,V=b.n43,y=b.n44;this.n11=f*R+d*e+h*n+k*v;this.n12=f*D+d*l+h*m+k*E;this.n13=f*L+d*i+h*p+k*V;this.n14=f*M+d*g+h*r+k*y;this.n21=q*R+j*e+o*n+c*v;this.n22=q*D+j*l+o*m+c*E;this.n23=q*L+j*i+o*p+c*V;this.n24=q*M+j*g+o*r+c*y;this.n31=C*R+A*e+x*n+w*v;this.n32=C*D+A*l+x*m+w*E;this.n33=C*L+A*i+x*p+w*V;this.n34=C*M+A*g+x*r+w*y;this.n41=K*R+P*e+N*n+t*v;
+this.n42=K*D+P*l+N*m+t*E;this.n43=K*L+P*i+N*p+t*V;this.n44=K*M+P*g+N*r+t*y;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,k=this.n21,q=this.n22,j=this.n23,o=this.n24,c=this.n31,C=this.n32,A=this.n33,x=this.n34,w=this.n41,K=this.n42,P=this.n43,N=this.n44,t=a.n11,R=a.n21,D=a.n31,L=a.n41,M=a.n12,e=a.n22,l=a.n32,i=a.n42,g=a.n13,n=a.n23,m=a.n33,p=a.n43,r=a.n14,v=a.n24,E=a.n34;a=a.n44;this.n11=b*t+f*R+d*D+h*L;this.n12=b*M+f*e+d*l+h*i;this.n13=b*g+f*n+d*m+h*p;this.n14=
+b*r+f*v+d*E+h*a;this.n21=k*t+q*R+j*D+o*L;this.n22=k*M+q*e+j*l+o*i;this.n23=k*g+q*n+j*m+o*p;this.n24=k*r+q*v+j*E+o*a;this.n31=c*t+C*R+A*D+x*L;this.n32=c*M+C*e+A*l+x*i;this.n33=c*g+C*n+A*m+x*p;this.n34=c*r+C*v+A*E+x*a;this.n41=w*t+K*R+P*D+N*L;this.n42=w*M+K*e+P*l+N*i;this.n43=w*g+K*n+P*m+N*p;this.n44=w*r+K*v+P*E+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
-this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d];
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
-this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d};
-THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,p=a.x,j=a.y,n=a.z;g.n11=k*p*p+d;g.n12=k*p*j-h*n;g.n13=k*p*n+h*j;g.n21=k*p*j+h*n;g.n22=k*j*j+d;g.n23=k*j*n-h*p;g.n31=k*p*n-h*j;g.n32=k*j*n+h*p;g.n33=k*n*n+d;return g};
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
+THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),k=1-d,q=a.x,j=a.y,o=a.z;f.n11=k*q*q+d;f.n12=k*q*j-h*o;f.n13=k*q*o+h*j;f.n21=k*q*j+h*o;f.n22=k*j*j+d;f.n23=k*j*o-h*q;f.n31=k*q*o-h*j;f.n32=k*j*o+h*q;f.n33=k*o*o+d;return f};
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],n=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*k+b[2]*n;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*j;a.m[6]=b*n;a.m[7]=b*c;a.m[8]=b*E;return a};
-THREE.Matrix4.makeFrustum=function(a,b,g,d,h,k){var p,j,n;p=new THREE.Matrix4;j=2*h/(b-a);n=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(k+h)/(k-h);h=-2*k*h/(k-h);p.n11=j;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=n;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)};
-THREE.Matrix4.makeOrtho=function(a,b,g,d,h,k){var p,j,n,c;p=new THREE.Matrix4;j=b-a;n=g-d;c=k-h;a=(b+a)/j;g=(g+d)/n;h=(k+h)/c;p.n11=2/j;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/n;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],q=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],C=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*k;a.m[4]=b*q;a.m[5]=b*j;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*C;return a};
+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,k){var q,j,o;q=new THREE.Matrix4;j=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+h)/(k-h);h=-2*k*h/(k-h);q.n11=j;q.n12=0;q.n13=a;q.n14=0;q.n21=0;q.n22=o;q.n23=f;q.n24=0;q.n31=0;q.n32=0;q.n33=d;q.n34=h;q.n41=0;q.n42=0;q.n43=-1;q.n44=0;return q};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,k){var q,j,o,c;q=new THREE.Matrix4;j=b-a;o=f-d;c=k-h;a=(b+a)/j;f=(f+d)/o;h=(k+h)/c;q.n11=2/j;q.n12=0;q.n13=0;q.n14=-a;q.n21=0;q.n22=2/o;q.n23=0;q.n24=-f;q.n31=0;q.n32=0;q.n33=-2/c;q.n34=-h;q.n41=0;q.n42=0;q.n43=0;q.n44=1;return q};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,g,d,h,k){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,f,d,h,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a<b;a++){g=this.faces[a];g.centroid.set(0,0,0);if(g instanceof THREE.Face3){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);g.centroid.divideScalar(3)}else if(g instanceof THREE.Face4){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);
-g.centroid.addSelf(this.vertices[g.d].position);g.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,g,d,h,k,p,j=new THREE.Vector3,n=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){k=this.vertices[d];k.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];if(a&&k.vertexNormals.length){j.set(0,0,0);b=0;for(g=k.normal.length;b<g;b++)j.addSelf(k.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[k.a];g=this.vertices[k.b];p=this.vertices[k.c];j.sub(p.position,
-g.position);n.sub(b.position,g.position);j.crossSelf(n)}j.isZero()||j.normalize();k.normal.copy(j)}},computeVertexNormals:function(){var a,b=[],g,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(u,v,B,Q){k=u.vertices[v].position;p=u.vertices[B].position;
-j=u.vertices[Q].position;n=h[0];c=h[1];E=h[2];D=p.x-k.x;y=j.x-k.x;w=p.y-k.y;J=j.y-k.y;O=p.z-k.z;M=j.z-k.z;q=c.u-n.u;P=E.u-n.u;F=c.v-n.v;K=E.v-n.v;f=1/(q*K-P*F);m.set((K*D-F*y)*f,(K*w-F*J)*f,(K*O-F*M)*f);i.set((q*y-P*D)*f,(q*J-P*w)*f,(q*M-P*O)*f);e[v].addSelf(m);e[B].addSelf(m);e[Q].addSelf(m);o[v].addSelf(i);o[B].addSelf(i);o[Q].addSelf(i)}var b,g,d,h,k,p,j,n,c,E,D,y,w,J,O,M,q,P,F,K,f,l,e=[],o=[],m=new THREE.Vector3,i=new THREE.Vector3,x=new THREE.Vector3,r=new THREE.Vector3;l=new THREE.Vector3;b=
-0;for(g=this.vertices.length;b<g;b++){e[b]=new THREE.Vector3;o[b]=new THREE.Vector3}b=0;for(g=this.faces.length;b<g;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(g=this.vertices.length;b<g;b++){l.copy(this.vertices[b].normal);d=e[b];x.copy(d);x.subSelf(l.multiplyScalar(l.dot(d))).normalize();r.cross(this.vertices[b].normal,d);test=r.dot(o[b]);d=test<0?-1:1;this.vertices[b].tangent.set(x.x,x.y,x.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;b<g;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
-this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b<g;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(E){var D=[];b=0;for(g=E.length;b<g;b++)E[b]==undefined?D.push("undefined"):D.push(E[b].toString());return D.join("_")}var b,g,d,h,k,p,j,n,c={};d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];p=
-k.material;j=a(p);if(c[j]==undefined)c[j]={hash:j,counter:0};n=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[n].vertices+k>65535){c[j].counter+=1;n=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],material:p,vertices:0}}this.geometryChunks[n].faces.push(d);this.geometryChunks[n].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,k,q,j=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){k=this.vertices[d];k.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];if(a&&k.vertexNormals.length){j.set(0,0,0);b=0;for(f=k.normal.length;b<f;b++)j.addSelf(k.vertexNormals[b]);j.divideScalar(3)}else{b=this.vertices[k.a];f=this.vertices[k.b];q=this.vertices[k.c];j.sub(q.position,
+f.position);o.sub(b.position,f.position);j.crossSelf(o)}j.isZero()||j.normalize();k.normal.copy(j)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(r,v,E,V){k=r.vertices[v].position;q=r.vertices[E].position;
+j=r.vertices[V].position;o=h[0];c=h[1];C=h[2];A=q.x-k.x;x=j.x-k.x;w=q.y-k.y;K=j.y-k.y;P=q.z-k.z;N=j.z-k.z;t=c.u-o.u;R=C.u-o.u;D=c.v-o.v;L=C.v-o.v;M=1/(t*L-R*D);g.set((L*A-D*x)*M,(L*w-D*K)*M,(L*P-D*N)*M);n.set((t*x-R*A)*M,(t*K-R*w)*M,(t*N-R*P)*M);l[v].addSelf(g);l[E].addSelf(g);l[V].addSelf(g);i[v].addSelf(n);i[E].addSelf(n);i[V].addSelf(n)}var b,f,d,h,k,q,j,o,c,C,A,x,w,K,P,N,t,R,D,L,M,e,l=[],i=[],g=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3;e=new THREE.Vector3;b=
+0;for(f=this.vertices.length;b<f;b++){l[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){e.copy(this.vertices[b].normal);d=l[b];m.copy(d);m.subSelf(e.multiplyScalar(e.dot(d))).normalize();p.cross(this.vertices[b].normal,d);test=p.dot(i[b]);d=test<0?-1:1;this.vertices[b].tangent.set(m.x,m.y,m.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
+this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(C){var A=[];b=0;for(f=C.length;b<f;b++)C[b]==undefined?A.push("undefined"):A.push(C[b].toString());return A.join("_")}var b,f,d,h,k,q,j,o,c={};d=0;for(h=this.faces.length;d<h;d++){k=this.faces[d];q=
+k.material;j=a(q);if(c[j]==undefined)c[j]={hash:j,counter:0};o=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0};k=k instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+k>65535){c[j].counter+=1;o=c[j].hash+"_"+c[j].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:q,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
+THREE.Camera=function(a,b,f,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,f,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
 THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
@@ -85,97 +85,99 @@ undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shadi
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
-THREE.Texture=function(a,b,g,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
+THREE.Texture=function(a,b,f,d,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(e,o){return o.z-e.z}function b(e,o){var m=0,i=1,x=e.z+e.w,r=o.z+o.w,u=-e.z+e.w,v=-o.z+o.w;if(x>=0&&r>=0&&u>=0&&v>=0)return true;else if(x<0&&r<0||u<0&&v<0)return false;else{if(x<0)m=Math.max(m,x/(x-r));else if(r<0)i=Math.min(i,x/(x-r));if(u<0)m=Math.max(m,u/(u-v));else if(v<0)i=Math.min(i,u/(u-v));if(i<m)return false;else{e.lerpSelf(o,m);o.lerpSelf(e,1-i);return true}}}var g,d,h=[],k,p,j,n=[],c,E,D=[],y,w,J=[],O=new THREE.Vector4,M=new THREE.Vector4,q=new THREE.Matrix4,
-P=new THREE.Matrix4,F=[],K=new THREE.Vector4,f=new THREE.Vector4,l;this.projectObjects=function(e,o,m){var i=[],x,r;d=0;q.multiply(o.projectionMatrix,o.matrix);F[0]=new THREE.Vector4(q.n41-q.n11,q.n42-q.n12,q.n43-q.n13,q.n44-q.n14);F[1]=new THREE.Vector4(q.n41+q.n11,q.n42+q.n12,q.n43+q.n13,q.n44+q.n14);F[2]=new THREE.Vector4(q.n41+q.n21,q.n42+q.n22,q.n43+q.n23,q.n44+q.n24);F[3]=new THREE.Vector4(q.n41-q.n21,q.n42-q.n22,q.n43-q.n23,q.n44-q.n24);F[4]=new THREE.Vector4(q.n41-q.n31,q.n42-q.n32,q.n43-
-q.n33,q.n44-q.n34);F[5]=new THREE.Vector4(q.n41+q.n31,q.n42+q.n32,q.n43+q.n33,q.n44+q.n34);o=0;for(x=F.length;o<x;o++){r=F[o];r.divideScalar(Math.sqrt(r.x*r.x+r.y*r.y+r.z*r.z))}x=e.objects;e=0;for(o=x.length;e<o;e++){r=x[e];var u;if(!(u=!r.visible)){a:{u=void 0;for(var v=r.position,B=-r.geometry.boundingSphere.radius*Math.max(r.scale.x,Math.max(r.scale.y,r.scale.z)),Q=0;Q<6;Q++){u=F[Q].x*v.x+F[Q].y*v.y+F[Q].z*v.z+F[Q].w;if(u<=B){u=false;break a}}u=true}u=!u}if(!u){g=h[d]=h[d]||new THREE.RenderableObject;
-O.copy(r.position);q.multiplyVector3(O);g.object=r;g.z=O.z;i.push(g);d++}}m&&i.sort(a);return i};this.projectScene=function(e,o,m){var i=[],x,r,u,v,B,Q,A,L,X,U,T,z,s,G,R,H;j=E=w=0;o.autoUpdateMatrix&&o.updateMatrix();q.multiply(o.projectionMatrix,o.matrix);Q=e.objects;e=0;for(x=Q.length;e<x;e++){A=Q[e];if(A.visible){A.autoUpdateMatrix&&A.updateMatrix();L=A.matrix;X=A.rotationMatrix;U=A.material;T=A.overdraw;if(A instanceof THREE.Mesh){z=A.geometry;s=z.vertices;r=0;for(u=s.length;r<u;r++){G=s[r];G.positionWorld.copy(G.position);
-L.multiplyVector3(G.positionWorld);v=G.positionScreen;v.copy(G.positionWorld);q.multiplyVector4(v);v.multiplyScalar(1/v.w);G.__visible=v.z>0&&v.z<1}z=z.faces;r=0;for(u=z.length;r<u;r++){G=z[r];if(G instanceof THREE.Face3){v=s[G.a];B=s[G.b];R=s[G.c];if(v.__visible&&B.__visible&&R.__visible)if(A.doubleSided||A.flipSided!=(R.positionScreen.x-v.positionScreen.x)*(B.positionScreen.y-v.positionScreen.y)-(R.positionScreen.y-v.positionScreen.y)*(B.positionScreen.x-v.positionScreen.x)<0){k=n[j]=n[j]||new THREE.RenderableFace3;
-k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(B.positionWorld);k.v3.positionWorld.copy(R.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(B.positionScreen);k.v3.positionScreen.copy(R.positionScreen);k.normalWorld.copy(G.normal);X.multiplyVector3(k.normalWorld);k.centroidWorld.copy(G.centroid);L.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);q.multiplyVector3(k.centroidScreen);R=G.vertexNormals;l=k.vertexNormalsWorld;v=0;
-for(B=R.length;v<B;v++){H=l[v]=l[v]||new THREE.Vector3;H.copy(R[v]);X.multiplyVector3(H)}k.z=k.centroidScreen.z;k.meshMaterial=U;k.faceMaterial=G.material;k.overdraw=T;if(A.geometry.uvs[r]){k.uvs[0]=A.geometry.uvs[r][0];k.uvs[1]=A.geometry.uvs[r][1];k.uvs[2]=A.geometry.uvs[r][2]}i.push(k);j++}}else if(G instanceof THREE.Face4){v=s[G.a];B=s[G.b];R=s[G.c];H=s[G.d];if(v.__visible&&B.__visible&&R.__visible&&H.__visible)if(A.doubleSided||A.flipSided!=((H.positionScreen.x-v.positionScreen.x)*(B.positionScreen.y-
-v.positionScreen.y)-(H.positionScreen.y-v.positionScreen.y)*(B.positionScreen.x-v.positionScreen.x)<0||(B.positionScreen.x-R.positionScreen.x)*(H.positionScreen.y-R.positionScreen.y)-(B.positionScreen.y-R.positionScreen.y)*(H.positionScreen.x-R.positionScreen.x)<0)){k=n[j]=n[j]||new THREE.RenderableFace3;k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(B.positionWorld);k.v3.positionWorld.copy(H.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(B.positionScreen);
-k.v3.positionScreen.copy(H.positionScreen);k.normalWorld.copy(G.normal);X.multiplyVector3(k.normalWorld);k.centroidWorld.copy(G.centroid);L.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);q.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterial=U;k.faceMaterial=G.material;k.overdraw=T;if(A.geometry.uvs[r]){k.uvs[0]=A.geometry.uvs[r][0];k.uvs[1]=A.geometry.uvs[r][1];k.uvs[2]=A.geometry.uvs[r][3]}i.push(k);j++;p=n[j]=n[j]||new THREE.RenderableFace3;p.v1.positionWorld.copy(B.positionWorld);
-p.v2.positionWorld.copy(R.positionWorld);p.v3.positionWorld.copy(H.positionWorld);p.v1.positionScreen.copy(B.positionScreen);p.v2.positionScreen.copy(R.positionScreen);p.v3.positionScreen.copy(H.positionScreen);p.normalWorld.copy(k.normalWorld);p.centroidWorld.copy(k.centroidWorld);p.centroidScreen.copy(k.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterial=U;p.faceMaterial=G.material;p.overdraw=T;if(A.geometry.uvs[r]){p.uvs[0]=A.geometry.uvs[r][1];p.uvs[1]=A.geometry.uvs[r][2];p.uvs[2]=A.geometry.uvs[r][3]}i.push(p);
-j++}}}}else if(A instanceof THREE.Line){P.multiply(q,L);s=A.geometry.vertices;G=s[0];G.positionScreen.copy(G.position);P.multiplyVector4(G.positionScreen);r=1;for(u=s.length;r<u;r++){v=s[r];v.positionScreen.copy(v.position);P.multiplyVector4(v.positionScreen);B=s[r-1];K.copy(v.positionScreen);f.copy(B.positionScreen);if(b(K,f)){K.multiplyScalar(1/K.w);f.multiplyScalar(1/f.w);c=D[E]=D[E]||new THREE.RenderableLine;c.v1.positionScreen.copy(K);c.v2.positionScreen.copy(f);c.z=Math.max(K.z,f.z);c.material=
-A.material;i.push(c);E++}}}else if(A instanceof THREE.Particle){M.set(A.position.x,A.position.y,A.position.z,1);q.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){y=J[w]=J[w]||new THREE.RenderableParticle;y.x=M.x/M.w;y.y=M.y/M.w;y.z=M.z;y.rotation=A.rotation.z;y.scale.x=A.scale.x*Math.abs(y.x-(M.x+o.projectionMatrix.n11)/(M.w+o.projectionMatrix.n14));y.scale.y=A.scale.y*Math.abs(y.y-(M.y+o.projectionMatrix.n22)/(M.w+o.projectionMatrix.n24));y.material=A.material;i.push(y);w++}}}}m&&i.sort(a);return i};
-this.unprojectVector=function(e,o){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));m.multiplyVector3(e);return e}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,k;this.domElement=document.createElement("div");this.setSize=function(p,j){g=p;d=j;h=g/2;k=d/2};this.render=function(p,j){var n,c,E,D,y,w,J,O;a=b.projectScene(p,j);n=0;for(c=a.length;n<c;n++){y=a[n];if(y instanceof THREE.RenderableParticle){J=y.x*h+h;O=y.y*k+k;E=0;for(D=y.material.length;E<D;E++){w=y.material[E];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=J+"px";w.style.top=O+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,g=document.createElement("canvas"),d,h,k,p,j=g.getContext("2d"),n=1,c=0,E=null,D=null,y=1,w,J,O,M,q,P,F,K,f,l=new THREE.Color,e=new THREE.Color,o=new THREE.Color,m=new THREE.Color,i=new THREE.Color,x,r,u,v,B,Q,A,L,X,U,T=new THREE.Rectangle,z=new THREE.Rectangle,s=new THREE.Rectangle,G=false,R=new THREE.Color,H=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
-na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;k=d/2;p=h/2;g.width=d;g.height=h;T.set(-k,-p,k,p)};this.clear=function(){if(!z.isEmpty()){z.inflate(1);z.minSelf(T);j.clearRect(z.getX(),
-z.getY(),z.getWidth(),z.getHeight());z.empty()}};this.render=function(ga,ua){function Ka(t){var S,N,C,I=t.lights;H.setRGB(0,0,0);V.setRGB(0,0,0);aa.setRGB(0,0,0);t=0;for(S=I.length;t<S;t++){N=I[t];C=N.color;if(N instanceof THREE.AmbientLight){H.r+=C.r;H.g+=C.g;H.b+=C.b}else if(N instanceof THREE.DirectionalLight){V.r+=C.r;V.g+=C.g;V.b+=C.b}else if(N instanceof THREE.PointLight){aa.r+=C.r;aa.g+=C.g;aa.b+=C.b}}}function va(t,S,N,C){var I,W,$,ba,ca=t.lights;t=0;for(I=ca.length;t<I;t++){W=ca[t];$=W.color;
-ba=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}else if(W instanceof THREE.PointLight){Y.sub(W.position,S);Y.normalize();W=N.dot(Y)*ba;if(W>0){C.r+=$.r*W;C.g+=$.g*W;C.b+=$.b*W}}}}function La(t,S,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var C,I,W,$,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){$=N.map;ba=$.width>>1;ca=$.height>>1;I=S.scale.x*k;W=S.scale.y*p;N=I*ba;C=W*ca;s.set(t.x-N,t.y-C,t.x+N,t.y+C);if(!T.instersects(s))return;
-j.save();j.translate(t.x,t.y);j.rotate(-S.rotation);j.scale(I,-W);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(t.x-10,t.y);j.lineTo(t.x+10,t.y);j.moveTo(t.x,t.y-10);j.lineTo(t.x,t.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(G){R.r=H.r+V.r+aa.r;R.g=H.g+V.g+aa.g;R.b=H.b+V.b+aa.b;l.r=N.color.r*R.r;l.g=N.color.g*R.g;l.b=N.color.b*R.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;N=
-S.scale.x*k;C=S.scale.y*p;s.set(t.x-N,t.y-C,t.x+N,t.y+C);if(T.instersects(s)){I=l.__styleString;if(D!=I)j.fillStyle=D=I;j.save();j.translate(t.x,t.y);j.rotate(-S.rotation);j.scale(N,C);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(t,S,N,C){if(C.opacity!=0){Ba(C.opacity);wa(C.blending);j.beginPath();j.moveTo(t.positionScreen.x,t.positionScreen.y);j.lineTo(S.positionScreen.x,S.positionScreen.y);j.closePath();if(C instanceof THREE.LineBasicMaterial){l.__styleString=
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-THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){t=ua.matrix;Y.copy(C.vertexNormalsWorld[0]);B=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;Q=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[1]);A=(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;L=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;Y.copy(C.vertexNormalsWorld[2]);X=
-(Y.x*t.n11+Y.y*t.n12+Y.z*t.n13)*0.5+0.5;U=-(Y.x*t.n21+Y.y*t.n22+Y.z*t.n23)*0.5+0.5;qa(M,q,P,F,K,f,I.env_map.image,B,Q,A,L,X,U)}}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(M,q,P,F,K,f,I.map.image,C.uvs[0].u,C.uvs[0].v,C.uvs[1].u,C.uvs[1].v,C.uvs[2].u,C.uvs[2].v);wa(THREE.SubtractiveBlending)}if(G)if(!I.wireframe&&I.shading==THREE.SmoothShading&&
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-I.wireframe_linewidth):ya(l.__styleString)}else I.wireframe?xa(I.color.__styleString,I.wireframe_linewidth):ya(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){x=I.__2near;r=I.__farPlusNear;u=I.__farMinusNear;e.r=e.g=e.b=1-x/(r-t.positionScreen.z*u);o.r=o.g=o.b=1-x/(r-S.positionScreen.z*u);m.r=m.g=m.b=1-x/(r-N.positionScreen.z*u);i.r=(o.r+m.r)*0.5;i.g=(o.g+m.g)*0.5;i.b=(o.b+m.b)*0.5;v=Ga(e,o,m,i);qa(M,q,P,F,K,f,v,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){l.r=
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-" "+L.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)F.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(P){K.r=f.r;K.g=f.g;K.b=f.b;a(s,T,K);F.r=z.color.r*K.r;F.g=z.color.g*K.g;F.b=z.color.b*K.b;F.updateStyleString()}else F.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){o=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear);
-F.setRGB(o,o,o)}else z instanceof THREE.MeshNormalMaterial&&F.setRGB(h(T.normalWorld.x),h(T.normalWorld.y),h(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+z.opacity);j.appendChild(u)}function g(L,X,U,T,z,s,G){u=d(v++);u.setAttribute("d",
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-1-s.__2near/(s.__farPlusNear-z.z*s.__farMinusNear);F.setRGB(o,o,o)}else s instanceof THREE.MeshNormalMaterial&&F.setRGB(h(z.normalWorld.x),h(z.normalWorld.y),h(z.normalWorld.z));s.wireframe?u.setAttribute("style","fill: none; stroke: "+F.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):u.setAttribute("style","fill: "+F.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(u)}
-function d(L){if(i[L]==null){i[L]=document.createElementNS("http://www.w3.org/2000/svg","path");A==0&&i[L].setAttribute("shape-rendering","crispEdges");return i[L]}return i[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var k=null,p=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,c,E,D,y,w,J,O,M=new THREE.Rectangle,q=new THREE.Rectangle,P=false,F=new THREE.Color(16777215),K=new THREE.Color(16777215),f=new THREE.Color(0),l=new THREE.Color(0),
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-z,s,G,R,H,V;this.autoClear&&this.clear();k=p.projectScene(L,X,this.sortElements);Q=B=v=0;if(P=L.lights.length>0){H=L.lights;f.setRGB(0,0,0);l.setRGB(0,0,0);e.setRGB(0,0,0);U=0;for(T=H.length;U<T;U++){z=H[U];s=z.color;if(z instanceof THREE.AmbientLight){f.r+=s.r;f.g+=s.g;f.b+=s.b}else if(z instanceof THREE.DirectionalLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}else if(z instanceof THREE.PointLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}}}U=0;for(T=k.length;U<T;U++){H=k[U];q.empty();if(H instanceof THREE.RenderableParticle){y=
-H;y.x*=E;y.y*=-D;z=0;for(s=H.material.length;z<s;z++)if(V=H.material[z]){G=y;R=H;V=V;var aa=B++;if(x[aa]==null){x[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");A==0&&x[aa].setAttribute("shape-rendering","crispEdges")}u=x[aa];u.setAttribute("cx",G.x);u.setAttribute("cy",G.y);u.setAttribute("r",R.scale.x*E);if(V instanceof THREE.ParticleCircleMaterial){if(P){K.r=f.r+l.r+e.r;K.g=f.g+l.g+e.g;K.b=f.b+l.b+e.b;F.r=V.color.r*K.r;F.g=V.color.g*K.g;F.b=V.color.b*K.b;F.updateStyleString()}else F=
-V.color;u.setAttribute("style","fill: "+F.__styleString)}j.appendChild(u)}}else if(H instanceof THREE.RenderableLine){y=H.v1;w=H.v2;y.positionScreen.x*=E;y.positionScreen.y*=-D;w.positionScreen.x*=E;w.positionScreen.y*=-D;q.addPoint(y.positionScreen.x,y.positionScreen.y);q.addPoint(w.positionScreen.x,w.positionScreen.y);if(M.instersects(q)){z=0;for(s=H.material.length;z<s;)if(V=H.material[z++]){G=y;R=w;V=V;aa=Q++;if(r[aa]==null){r[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
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-0;for(s=H.meshMaterial.length;z<s;){V=H.meshMaterial[z++];if(V instanceof THREE.MeshFaceMaterial){G=0;for(R=H.faceMaterial.length;G<R;)(V=H.faceMaterial[G++])&&g(y,w,J,O,H,V,L)}else V&&g(y,w,J,O,H,V,L)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,l){var e=c.createProgram(),o=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(e,p("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"+
-f));c.attachShader(e,p("vertex",o+l));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function g(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
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-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.uniforms[m]=c.getUniformLocation(f,m)}}function k(f,l){var e,o,m;e=0;for(o=l.length;e<o;e++){m=l[e];f.attributes[m]=c.getAttribLocation(f,m)}}function p(f,l){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,l);c.compileShader(e);if(!c.getShaderParameter(e,
-c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));return null}return e}function j(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;
-case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var n=document.createElement("canvas"),c,E,D,y=new THREE.Matrix4,w,J=new Float32Array(16),O=new Float32Array(16),M=new Float32Array(16),q=new Float32Array(9),P=new Float32Array(16);a=function(f,l){if(f){var e,o,m,i=pointLights=maxDirLights=maxPointLights=0;e=0;for(o=f.lights.length;e<o;e++){m=f.lights[e];m instanceof THREE.DirectionalLight&&i++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=
-i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=n;this.autoClear=true;try{c=n.getContext("experimental-webgl",{antialias:true})}catch(F){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);
-c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=D=function(f,l){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
-"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(l,i){return i.z-l.z}function b(l,i){var g=0,n=1,m=l.z+l.w,p=i.z+i.w,r=-l.z+l.w,v=-i.z+i.w;if(m>=0&&p>=0&&r>=0&&v>=0)return true;else if(m<0&&p<0||r<0&&v<0)return false;else{if(m<0)g=Math.max(g,m/(m-p));else if(p<0)n=Math.min(n,m/(m-p));if(r<0)g=Math.max(g,r/(r-v));else if(v<0)n=Math.min(n,r/(r-v));if(n<g)return false;else{l.lerpSelf(i,g);i.lerpSelf(l,1-n);return true}}}var f,d,h=[],k,q,j,o=[],c,C,A=[],x,w,K=[],P=new THREE.Vector4,N=new THREE.Vector4,t=new THREE.Matrix4,
+R=new THREE.Matrix4,D=[],L=new THREE.Vector4,M=new THREE.Vector4,e;this.projectObjects=function(l,i,g){var n=[],m,p;d=0;t.multiply(i.projectionMatrix,i.matrix);D[0]=new THREE.Vector4(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);D[1]=new THREE.Vector4(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);D[2]=new THREE.Vector4(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);D[3]=new THREE.Vector4(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);D[4]=new THREE.Vector4(t.n41-t.n31,t.n42-t.n32,t.n43-
+t.n33,t.n44-t.n34);D[5]=new THREE.Vector4(t.n41+t.n31,t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);i=0;for(m=D.length;i<m;i++){p=D[i];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}m=l.objects;l=0;for(i=m.length;l<i;l++){p=m[l];var r;if(!(r=!p.visible)){a:{r=void 0;for(var v=p.position,E=-p.geometry.boundingSphere.radius*Math.max(p.scale.x,Math.max(p.scale.y,p.scale.z)),V=0;V<6;V++){r=D[V].x*v.x+D[V].y*v.y+D[V].z*v.z+D[V].w;if(r<=E){r=false;break a}}r=true}r=!r}if(!r){f=h[d]=h[d]||new THREE.RenderableObject;
+P.copy(p.position);t.multiplyVector3(P);f.object=p;f.z=P.z;n.push(f);d++}}g&&n.sort(a);return n};this.projectScene=function(l,i,g){var n=[],m,p,r,v,E,V,y,G,H,T,S,F,s,B,Q,I;j=C=w=0;i.autoUpdateMatrix&&i.updateMatrix();t.multiply(i.projectionMatrix,i.matrix);V=l.objects;l=0;for(m=V.length;l<m;l++){y=V[l];if(y.visible){y.autoUpdateMatrix&&y.updateMatrix();G=y.matrix;H=y.rotationMatrix;T=y.material;S=y.overdraw;if(y instanceof THREE.Mesh){F=y.geometry;s=F.vertices;p=0;for(r=s.length;p<r;p++){B=s[p];B.positionWorld.copy(B.position);
+G.multiplyVector3(B.positionWorld);v=B.positionScreen;v.copy(B.positionWorld);t.multiplyVector4(v);v.multiplyScalar(1/v.w);B.__visible=v.z>0&&v.z<1}F=F.faces;p=0;for(r=F.length;p<r;p++){B=F[p];if(B instanceof THREE.Face3){v=s[B.a];E=s[B.b];Q=s[B.c];if(v.__visible&&E.__visible&&Q.__visible)if(y.doubleSided||y.flipSided!=(Q.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-v.positionScreen.y)-(Q.positionScreen.y-v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0){k=o[j]=o[j]||new THREE.RenderableFace3;
+k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(Q.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);k.v3.positionScreen.copy(Q.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);t.multiplyVector3(k.centroidScreen);Q=B.vertexNormals;e=k.vertexNormalsWorld;v=0;
+for(E=Q.length;v<E;v++){I=e[v]=e[v]||new THREE.Vector3;I.copy(Q[v]);H.multiplyVector3(I)}k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[p]){k.uvs[0]=y.geometry.uvs[p][0];k.uvs[1]=y.geometry.uvs[p][1];k.uvs[2]=y.geometry.uvs[p][2]}n.push(k);j++}}else if(B instanceof THREE.Face4){v=s[B.a];E=s[B.b];Q=s[B.c];I=s[B.d];if(v.__visible&&E.__visible&&Q.__visible&&I.__visible)if(y.doubleSided||y.flipSided!=((I.positionScreen.x-v.positionScreen.x)*(E.positionScreen.y-
+v.positionScreen.y)-(I.positionScreen.y-v.positionScreen.y)*(E.positionScreen.x-v.positionScreen.x)<0||(E.positionScreen.x-Q.positionScreen.x)*(I.positionScreen.y-Q.positionScreen.y)-(E.positionScreen.y-Q.positionScreen.y)*(I.positionScreen.x-Q.positionScreen.x)<0)){k=o[j]=o[j]||new THREE.RenderableFace3;k.v1.positionWorld.copy(v.positionWorld);k.v2.positionWorld.copy(E.positionWorld);k.v3.positionWorld.copy(I.positionWorld);k.v1.positionScreen.copy(v.positionScreen);k.v2.positionScreen.copy(E.positionScreen);
+k.v3.positionScreen.copy(I.positionScreen);k.normalWorld.copy(B.normal);H.multiplyVector3(k.normalWorld);k.centroidWorld.copy(B.centroid);G.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);t.multiplyVector3(k.centroidScreen);k.z=k.centroidScreen.z;k.meshMaterial=T;k.faceMaterial=B.material;k.overdraw=S;if(y.geometry.uvs[p]){k.uvs[0]=y.geometry.uvs[p][0];k.uvs[1]=y.geometry.uvs[p][1];k.uvs[2]=y.geometry.uvs[p][3]}n.push(k);j++;q=o[j]=o[j]||new THREE.RenderableFace3;q.v1.positionWorld.copy(E.positionWorld);
+q.v2.positionWorld.copy(Q.positionWorld);q.v3.positionWorld.copy(I.positionWorld);q.v1.positionScreen.copy(E.positionScreen);q.v2.positionScreen.copy(Q.positionScreen);q.v3.positionScreen.copy(I.positionScreen);q.normalWorld.copy(k.normalWorld);q.centroidWorld.copy(k.centroidWorld);q.centroidScreen.copy(k.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterial=T;q.faceMaterial=B.material;q.overdraw=S;if(y.geometry.uvs[p]){q.uvs[0]=y.geometry.uvs[p][1];q.uvs[1]=y.geometry.uvs[p][2];q.uvs[2]=y.geometry.uvs[p][3]}n.push(q);
+j++}}}}else if(y instanceof THREE.Line){R.multiply(t,G);s=y.geometry.vertices;B=s[0];B.positionScreen.copy(B.position);R.multiplyVector4(B.positionScreen);p=1;for(r=s.length;p<r;p++){v=s[p];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);E=s[p-1];L.copy(v.positionScreen);M.copy(E.positionScreen);if(b(L,M)){L.multiplyScalar(1/L.w);M.multiplyScalar(1/M.w);c=A[C]=A[C]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(M);c.z=Math.max(L.z,M.z);c.material=
+y.material;n.push(c);C++}}}else if(y instanceof THREE.Particle){N.set(y.position.x,y.position.y,y.position.z,1);t.multiplyVector4(N);N.z/=N.w;if(N.z>0&&N.z<1){x=K[w]=K[w]||new THREE.RenderableParticle;x.x=N.x/N.w;x.y=N.y/N.w;x.z=N.z;x.rotation=y.rotation.z;x.scale.x=y.scale.x*Math.abs(x.x-(N.x+i.projectionMatrix.n11)/(N.w+i.projectionMatrix.n14));x.scale.y=y.scale.y*Math.abs(x.y-(N.y+i.projectionMatrix.n22)/(N.w+i.projectionMatrix.n24));x.material=y.material;n.push(x);w++}}}}g&&n.sort(a);return n};
+this.unprojectVector=function(l,i){var g=new THREE.Matrix4;g.multiply(THREE.Matrix4.makeInvert(i.matrix),THREE.Matrix4.makeInvert(i.projectionMatrix));g.multiplyVector3(l);return l}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,k;this.domElement=document.createElement("div");this.setSize=function(q,j){f=q;d=j;h=f/2;k=d/2};this.render=function(q,j){var o,c,C,A,x,w,K,P;a=b.projectScene(q,j);o=0;for(c=a.length;o<c;o++){x=a[o];if(x instanceof THREE.RenderableParticle){K=x.x*h+h;P=x.y*k+k;C=0;for(A=x.material.length;C<A;C++){w=x.material[C];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=K+"px";w.style.top=P+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,k,q,j=f.getContext("2d"),o=1,c=0,C=null,A=null,x=1,w,K,P,N,t,R,D,L,M,e=new THREE.Color,l=new THREE.Color,i=new THREE.Color,g=new THREE.Color,n=new THREE.Color,m,p,r,v,E,V,y,G,H,T,S=new THREE.Rectangle,F=new THREE.Rectangle,s=new THREE.Rectangle,B=false,Q=new THREE.Color,I=new THREE.Color,W=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
+na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;k=d/2;q=h/2;f.width=d;f.height=h;S.set(-k,-q,k,q)};this.clear=function(){if(!F.isEmpty()){F.inflate(1);F.minSelf(S);j.clearRect(F.getX(),
+F.getY(),F.getWidth(),F.getHeight());F.empty()}};this.render=function(ga,ua){function Ka(u){var U,O,z,J=u.lights;I.setRGB(0,0,0);W.setRGB(0,0,0);aa.setRGB(0,0,0);u=0;for(U=J.length;u<U;u++){O=J[u];z=O.color;if(O instanceof THREE.AmbientLight){I.r+=z.r;I.g+=z.g;I.b+=z.b}else if(O instanceof THREE.DirectionalLight){W.r+=z.r;W.g+=z.g;W.b+=z.b}else if(O instanceof THREE.PointLight){aa.r+=z.r;aa.g+=z.g;aa.b+=z.b}}}function va(u,U,O,z){var J,X,$,ba,ca=u.lights;u=0;for(J=ca.length;u<J;u++){X=ca[u];$=X.color;
+ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,U);Y.normalize();X=O.dot(Y)*ba;if(X>0){z.r+=$.r*X;z.g+=$.g*X;z.b+=$.b*X}}}}function La(u,U,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var z,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=U.scale.x*k;X=U.scale.y*q;O=J*ba;z=X*ca;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(!S.instersects(s))return;
+j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(J,-X);j.translate(-ba,-ca);j.drawImage($,0,0);j.restore()}j.beginPath();j.moveTo(u.x-10,u.y);j.lineTo(u.x+10,u.y);j.moveTo(u.x,u.y-10);j.lineTo(u.x,u.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(B){Q.r=I.r+W.r+aa.r;Q.g=I.g+W.g+aa.g;Q.b=I.b+W.b+aa.b;e.r=O.color.r*Q.r;e.g=O.color.g*Q.g;e.b=O.color.b*Q.b;e.updateStyleString()}else e.__styleString=O.color.__styleString;O=
+U.scale.x*k;z=U.scale.y*q;s.set(u.x-O,u.y-z,u.x+O,u.y+z);if(S.instersects(s)){J=e.__styleString;if(A!=J)j.fillStyle=A=J;j.save();j.translate(u.x,u.y);j.rotate(-U.rotation);j.scale(O,z);j.beginPath();j.arc(0,0,1,0,Ja,true);j.closePath();j.fill();j.restore()}}}}function Ma(u,U,O,z){if(z.opacity!=0){Ba(z.opacity);wa(z.blending);j.beginPath();j.moveTo(u.positionScreen.x,u.positionScreen.y);j.lineTo(U.positionScreen.x,U.positionScreen.y);j.closePath();if(z instanceof THREE.LineBasicMaterial){e.__styleString=
+z.color.__styleString;u=z.linewidth;if(x!=u)j.lineWidth=x=u;u=e.__styleString;if(C!=u)j.strokeStyle=C=u;j.stroke();s.inflate(z.linewidth*2)}}}function Fa(u,U,O,z,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);N=u.positionScreen.x;t=u.positionScreen.y;R=U.positionScreen.x;D=U.positionScreen.y;L=O.positionScreen.x;M=O.positionScreen.y;j.beginPath();j.moveTo(N,t);j.lineTo(R,D);j.lineTo(L,M);j.lineTo(N,t);j.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof
+THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=ua.matrix;Y.copy(z.vertexNormalsWorld[0]);E=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;V=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[1]);y=(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;G=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;Y.copy(z.vertexNormalsWorld[2]);H=
+(Y.x*u.n11+Y.y*u.n12+Y.z*u.n13)*0.5+0.5;T=-(Y.x*u.n21+Y.y*u.n22+Y.z*u.n23)*0.5+0.5;qa(N,t,R,D,L,M,J.env_map.image,E,V,y,G,H,T)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(N,t,R,D,L,M,J.map.image,z.uvs[0].u,z.uvs[0].v,z.uvs[1].u,z.uvs[1].v,z.uvs[2].u,z.uvs[2].v);wa(THREE.SubtractiveBlending)}if(B)if(!J.wireframe&&J.shading==THREE.SmoothShading&&
+z.vertexNormalsWorld.length==3){l.r=i.r=g.r=I.r;l.g=i.g=g.g=I.g;l.b=i.b=g.b=I.b;va(X,z.v1.positionWorld,z.vertexNormalsWorld[0],l);va(X,z.v2.positionWorld,z.vertexNormalsWorld[1],i);va(X,z.v3.positionWorld,z.vertexNormalsWorld[2],g);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else{Q.r=I.r;Q.g=I.g;Q.b=I.b;va(X,z.centroidWorld,z.normalWorld,Q);e.r=J.color.r*Q.r;e.g=J.color.g*Q.g;e.b=J.color.b*Q.b;e.updateStyleString();J.wireframe?xa(e.__styleString,
+J.wireframe_linewidth):ya(e.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){m=J.__2near;p=J.__farPlusNear;r=J.__farMinusNear;l.r=l.g=l.b=1-m/(p-u.positionScreen.z*r);i.r=i.g=i.b=1-m/(p-U.positionScreen.z*r);g.r=g.g=g.b=1-m/(p-O.positionScreen.z*r);n.r=(i.r+g.r)*0.5;n.g=(i.g+g.g)*0.5;n.b=(i.b+g.b)*0.5;v=Ga(l,i,g,n);qa(N,t,R,D,L,M,v,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){e.r=
+Ca(z.normalWorld.x);e.g=Ca(z.normalWorld.y);e.b=Ca(z.normalWorld.z);e.updateStyleString();J.wireframe?xa(e.__styleString,J.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,U){if(C!=u)j.strokeStyle=C=u;if(x!=U)j.lineWidth=x=U;j.stroke();s.inflate(U*2)}function ya(u){if(A!=u)j.fillStyle=A=u;j.fill()}function qa(u,U,O,z,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=u;z-=U;J-=u;X-=U;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=
+(ra*O-ea*J)*ja;ea=(ra*z-ea*X)*ja;O=(ha*J-ia*O)*ja;z=(ha*X-ia*z)*ja;u=u-ka*ba-O*ca;U=U-ea*ba-z*ca;j.save();j.transform(ka,ea,O,z,u,U);j.clip();j.drawImage($,0,0);j.restore()}function Ba(u){if(o!=u)j.globalAlpha=o=u}function wa(u){if(c!=u){switch(u){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}c=u}}function Ga(u,U,O,z){var J=~~(u.r*255),
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+ta.drawImage(na,0,0);return pa}function Ca(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Da(u,U){var O=U.x-u.x,z=U.y-u.y,J=1/Math.sqrt(O*O+z*z);O*=J;z*=J;U.x+=O;U.y+=z;u.x-=O;u.y-=z}var za,Ha,Z,fa,ma,Ea,Ia,sa;j.setTransform(1,0,0,-1,k,q);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(S.getX(),S.getY(),S.getWidth(),S.getHeight());(B=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];s.empty();if(Z instanceof THREE.RenderableParticle){w=
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+THREE.SVGRenderer=function(){function a(G,H,T){var S,F,s,B;S=0;for(F=G.lights.length;S<F;S++){s=G.lights[S];if(s instanceof THREE.DirectionalLight){B=H.normalWorld.dot(s.position)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}else if(s instanceof THREE.PointLight){g.sub(s.position,H.centroidWorld);g.normalize();B=H.normalWorld.dot(g)*s.intensity;if(B>0){T.r+=s.color.r*B;T.g+=s.color.g*B;T.b+=s.color.b*B}}}}function b(G,H,T,S,F,s){r=d(v++);r.setAttribute("d","M "+G.positionScreen.x+
+" "+G.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=M.r;L.g=M.g;L.b=M.b;a(s,S,L);D.r=F.color.r*L.r;D.g=F.color.g*L.g;D.b=F.color.b*L.b;D.updateStyleString()}else D.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){i=1-F.__2near/(F.__farPlusNear-S.z*F.__farMinusNear);
+D.setRGB(i,i,i)}else F instanceof THREE.MeshNormalMaterial&&D.setRGB(h(S.normalWorld.x),h(S.normalWorld.y),h(S.normalWorld.z));F.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+F.opacity);j.appendChild(r)}function f(G,H,T,S,F,s,B){r=d(v++);r.setAttribute("d",
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+1-s.__2near/(s.__farPlusNear-F.z*s.__farMinusNear);D.setRGB(i,i,i)}else s instanceof THREE.MeshNormalMaterial&&D.setRGB(h(F.normalWorld.x),h(F.normalWorld.y),h(F.normalWorld.z));s.wireframe?r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):r.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+s.opacity);j.appendChild(r)}
+function d(G){if(n[G]==null){n[G]=document.createElementNS("http://www.w3.org/2000/svg","path");y==0&&n[G].setAttribute("shape-rendering","crispEdges");return n[G]}return n[G]}function h(G){return G<0?Math.min((1+G)*0.5,0.5):0.5+Math.min(G*0.5,0.5)}var k=null,q=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,C,A,x,w,K,P,N=new THREE.Rectangle,t=new THREE.Rectangle,R=false,D=new THREE.Color(16777215),L=new THREE.Color(16777215),M=new THREE.Color(0),e=new THREE.Color(0),
+l=new THREE.Color(0),i,g=new THREE.Vector3,n=[],m=[],p=[],r,v,E,V,y=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(G){switch(G){case "high":y=1;break;case "low":y=0}};this.setSize=function(G,H){o=G;c=H;C=o/2;A=c/2;j.setAttribute("viewBox",-C+" "+-A+" "+o+" "+c);j.setAttribute("width",o);j.setAttribute("height",c);N.set(-C,-A,C,A)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(G,H){var T,S,
+F,s,B,Q,I,W;this.autoClear&&this.clear();k=q.projectScene(G,H,this.sortElements);V=E=v=0;if(R=G.lights.length>0){I=G.lights;M.setRGB(0,0,0);e.setRGB(0,0,0);l.setRGB(0,0,0);T=0;for(S=I.length;T<S;T++){F=I[T];s=F.color;if(F instanceof THREE.AmbientLight){M.r+=s.r;M.g+=s.g;M.b+=s.b}else if(F instanceof THREE.DirectionalLight){e.r+=s.r;e.g+=s.g;e.b+=s.b}else if(F instanceof THREE.PointLight){l.r+=s.r;l.g+=s.g;l.b+=s.b}}}T=0;for(S=k.length;T<S;T++){I=k[T];t.empty();if(I instanceof THREE.RenderableParticle){x=
+I;x.x*=C;x.y*=-A;F=0;for(s=I.material.length;F<s;F++)if(W=I.material[F]){B=x;Q=I;W=W;var aa=E++;if(m[aa]==null){m[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");y==0&&m[aa].setAttribute("shape-rendering","crispEdges")}r=m[aa];r.setAttribute("cx",B.x);r.setAttribute("cy",B.y);r.setAttribute("r",Q.scale.x*C);if(W instanceof THREE.ParticleCircleMaterial){if(R){L.r=M.r+e.r+l.r;L.g=M.g+e.g+l.g;L.b=M.b+e.b+l.b;D.r=W.color.r*L.r;D.g=W.color.g*L.g;D.b=W.color.b*L.b;D.updateStyleString()}else D=
+W.color;r.setAttribute("style","fill: "+D.__styleString)}j.appendChild(r)}}else if(I instanceof THREE.RenderableLine){x=I.v1;w=I.v2;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.material.length;F<s;)if(W=I.material[F++]){B=x;Q=w;W=W;aa=V++;if(p[aa]==null){p[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
+y==0&&p[aa].setAttribute("shape-rendering","crispEdges")}r=p[aa];r.setAttribute("x1",B.positionScreen.x);r.setAttribute("y1",B.positionScreen.y);r.setAttribute("x2",Q.positionScreen.x);r.setAttribute("y2",Q.positionScreen.y);if(W instanceof THREE.LineBasicMaterial){D.__styleString=W.color.__styleString;r.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+W.linewidth+"; stroke-opacity: "+W.opacity+"; stroke-linecap: "+W.linecap+"; stroke-linejoin: "+W.linejoin);j.appendChild(r)}}}}else if(I instanceof
+THREE.RenderableFace3){x=I.v1;w=I.v2;K=I.v3;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(N.instersects(t)){F=0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&
+b(x,w,K,I,W,G)}else W&&b(x,w,K,I,W,G)}}}else if(I instanceof THREE.RenderableFace4){x=I.v1;w=I.v2;K=I.v3;P=I.v4;x.positionScreen.x*=C;x.positionScreen.y*=-A;w.positionScreen.x*=C;w.positionScreen.y*=-A;K.positionScreen.x*=C;K.positionScreen.y*=-A;P.positionScreen.x*=C;P.positionScreen.y*=-A;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(w.positionScreen.x,w.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);t.addPoint(P.positionScreen.x,P.positionScreen.y);if(N.instersects(t)){F=
+0;for(s=I.meshMaterial.length;F<s;){W=I.meshMaterial[F++];if(W instanceof THREE.MeshFaceMaterial){B=0;for(Q=I.faceMaterial.length;B<Q;)(W=I.faceMaterial[B++])&&f(x,w,K,P,I,W,G)}else W&&f(x,w,K,P,I,W,G)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,l,i){var g=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif",i?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
+c.attachShader(g,q("fragment",i+e));c.attachShader(g,q("vertex",n+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,l){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
+l);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,l){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,j(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,j(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,j(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
+j(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.uniforms[n]=c.getUniformLocation(e,n)}}function k(e,l){var i,g,n;i=0;for(g=l.length;i<g;i++){n=l[i];e.attributes[n]=c.getAttribLocation(e,n)}}function q(e,l){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,
+l);c.compileShader(i);if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function j(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,C,A,x=new THREE.Matrix4,w,K=new Float32Array(16),P=new Float32Array(16),N=new Float32Array(16),t=new Float32Array(9),R=new Float32Array(16),D=function(e,l){if(e){var i,g,n,m=pointLights=maxDirLights=maxPointLights=0;i=0;for(g=e.lights.length;i<g;i++){n=e.lights[i];n instanceof THREE.DirectionalLight&&m++;n instanceof
+THREE.PointLight&&pointLights++}if(pointLights+m<=l){maxDirLights=m;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*m/(pointLights+m));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);fog=a?a.fog:null;this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(L){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);C=A=function(e,l,i){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-o=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
-"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
-"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-e=b(o,e);c.useProgram(e);h(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);f&&h(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(e,["pointLightNumber","pointLightColor","pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,
-0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);k(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,l){n.width=f;n.height=l;c.viewport(0,0,n.width,n.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var e,o,m,i,x,r=[],u=[],v=[];i=[];x=[];c.uniform1i(f.uniforms.enableLighting,
-l.length);e=0;for(o=l.length;e<o;e++){m=l[e];if(m instanceof THREE.AmbientLight)r.push(m);else if(m instanceof THREE.DirectionalLight)v.push(m);else m instanceof THREE.PointLight&&u.push(m)}e=m=i=x=0;for(o=r.length;e<o;e++){m+=r[e].color.r;i+=r[e].color.g;x+=r[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,m,i,x);i=[];x=[];e=0;for(o=v.length;e<o;e++){m=v[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);x.push(m.position.x);x.push(m.position.y);x.push(m.position.z)}if(v.length){c.uniform1i(f.uniforms.directionalLightNumber,
-v.length);c.uniform3fv(f.uniforms.directionalLightDirection,x);c.uniform3fv(f.uniforms.directionalLightColor,i)}i=[];x=[];e=0;for(o=u.length;e<o;e++){m=u[e];i.push(m.color.r*m.intensity);i.push(m.color.g*m.intensity);i.push(m.color.b*m.intensity);x.push(m.position.x);x.push(m.position.y);x.push(m.position.z)}if(u.length){c.uniform1i(f.uniforms.pointLightNumber,u.length);c.uniform3fv(f.uniforms.pointLightPosition,x);c.uniform3fv(f.uniforms.pointLightColor,i)}};this.createBuffers=function(f,l){var e,
-o,m,i,x,r,u,v,B,Q=[],A=[],L=[],X=[],U=[],T=[],z=0,s=f.geometry.geometryChunks[l],G;m=false;e=0;for(o=f.material.length;e<o;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(G=s.material.length;x<G;x++)if(s.material[x]&&s.material[x].shading!=undefined&&s.material[x].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}G=m;e=0;for(o=s.faces.length;e<
-o;e++){m=s.faces[e];i=f.geometry.faces[m];x=i.vertexNormals;faceNormal=i.normal;m=f.geometry.uvs[m];if(i instanceof THREE.Face3){r=f.geometry.vertices[i.a].position;u=f.geometry.vertices[i.b].position;v=f.geometry.vertices[i.c].position;L.push(r.x,r.y,r.z);L.push(u.x,u.y,u.z);L.push(v.x,v.y,v.z);if(f.geometry.hasTangents){r=f.geometry.vertices[i.a].tangent;u=f.geometry.vertices[i.b].tangent;v=f.geometry.vertices[i.c].tangent;U.push(r.x,r.y,r.z,r.w);U.push(u.x,u.y,u.z,u.w);U.push(v.x,v.y,v.z,v.w)}if(x.length==
-3&&G)for(i=0;i<3;i++)X.push(x[i].x,x[i].y,x[i].z);else for(i=0;i<3;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<3;i++)T.push(m[i].u,m[i].v);Q.push(z,z+1,z+2);A.push(z,z+1);A.push(z,z+2);A.push(z+1,z+2);z+=3}else if(i instanceof THREE.Face4){r=f.geometry.vertices[i.a].position;u=f.geometry.vertices[i.b].position;v=f.geometry.vertices[i.c].position;B=f.geometry.vertices[i.d].position;L.push(r.x,r.y,r.z);L.push(u.x,u.y,u.z);L.push(v.x,v.y,v.z);L.push(B.x,B.y,B.z);if(f.geometry.hasTangents){r=
-f.geometry.vertices[i.a].tangent;u=f.geometry.vertices[i.b].tangent;v=f.geometry.vertices[i.c].tangent;i=f.geometry.vertices[i.d].tangent;U.push(r.x,r.y,r.z,r.w);U.push(u.x,u.y,u.z,u.w);U.push(v.x,v.y,v.z,v.w);U.push(i.x,i.y,i.z,i.w)}if(x.length==4&&G)for(i=0;i<4;i++)X.push(x[i].x,x[i].y,x[i].z);else for(i=0;i<4;i++)X.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(i=0;i<4;i++)T.push(m[i].u,m[i].v);Q.push(z,z+1,z+2);Q.push(z,z+2,z+3);A.push(z,z+1);A.push(z,z+2);A.push(z,z+3);A.push(z+1,z+2);
-A.push(z+2,z+3);z+=4}}if(L.length){s.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(L),c.STATIC_DRAW);s.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(X),c.STATIC_DRAW);if(f.geometry.hasTangents){s.__webGLTangentBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),
-c.STATIC_DRAW)}if(T.length>0){s.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}s.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);s.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(A),c.STATIC_DRAW);
-s.__webGLFaceCount=Q.length;s.__webGLLineCount=A.length}};this.renderBuffer=function(f,l,e,o){var m,i,x,r,u,v,B,Q,A;if(e instanceof THREE.MeshShaderMaterial||e instanceof THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){if(!e.program){if(e instanceof THREE.MeshDepthMaterial){B=K.depth;e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms;e.uniforms.mNear.value=e.near;e.uniforms.mFar.value=e.far}else if(e instanceof THREE.MeshNormalMaterial){B=K.normal;
-e.fragment_shader=B.fragment_shader;e.vertex_shader=B.vertex_shader;e.uniforms=B.uniforms}e.program=b(e.fragment_shader,e.vertex_shader);B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(A in e.uniforms)B.push(A);h(e.program,B);k(e.program,["position","normal","uv","tangent"])}A=e.program}else A=D;if(A!=E){c.useProgram(A);E=A}A==D&&this.setupLights(A,l);this.loadCamera(A,f);this.loadMatrices(A);if(e instanceof THREE.MeshShaderMaterial||e instanceof
-THREE.MeshDepthMaterial||e instanceof THREE.MeshNormalMaterial){x=e.wireframe;r=e.wireframe_linewidth;f=A;l=e.uniforms;var L;for(m in l){Q=l[m].type;B=l[m].value;L=f.uniforms[m];if(Q=="i")c.uniform1i(L,B);else if(Q=="f")c.uniform1f(L,B);else if(Q=="v3")c.uniform3f(L,B.x,B.y,B.z);else if(Q=="c")c.uniform3f(L,B.r,B.g,B.b);else if(Q=="t"){c.uniform1i(L,B);if(Q=l[m].texture)Q.image instanceof Array&&Q.image.length==6?g(Q,B):d(Q,B)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||
-e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;x=e.wireframe;r=e.wireframe_linewidth;u=e.map;v=e.env_map;l=e.combine==THREE.MixOperation;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;B=e.refraction_ratio;c.uniform4f(A.uniforms.mColor,m.r*i,m.g*i,m.b*i,i);c.uniform1i(A.uniforms.mixEnvMap,l);c.uniform1f(A.uniforms.mReflectivity,f);c.uniform1i(A.uniforms.useRefract,Q);c.uniform1f(A.uniforms.mRefractionRatio,B)}if(e instanceof THREE.MeshPhongMaterial){m=
-e.ambient;f=e.specular;e=e.shininess;c.uniform4f(A.uniforms.mAmbient,m.r,m.g,m.b,i);c.uniform4f(A.uniforms.mSpecular,f.r,f.g,f.b,i);c.uniform1f(A.uniforms.mShininess,e);c.uniform1i(A.uniforms.material,2)}else if(e instanceof THREE.MeshLambertMaterial)c.uniform1i(A.uniforms.material,1);else e instanceof THREE.MeshBasicMaterial&&c.uniform1i(A.uniforms.material,0);if(u){d(u,0);c.uniform1i(A.uniforms.tMap,0);c.uniform1i(A.uniforms.enableMap,1)}else c.uniform1i(A.uniforms.enableMap,0);if(v){g(v,1);c.uniform1i(A.uniforms.tCube,
-1);c.uniform1i(A.uniforms.enableCubeMap,1)}else c.uniform1i(A.uniforms.enableCubeMap,0);i=A.attributes;c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.position);if(i.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.normal)}if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.vertexAttribPointer(i.tangent,
-4,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.tangent)}if(i.uv>=0)if(o.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(i.uv)}else c.disableVertexAttribArray(i.uv);if(x){c.lineWidth(r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.drawElements(c.LINES,o.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,o.__webGLFaceCount,
-c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,l,e,o,m,i){var x,r,u,v,B;u=0;for(v=e.material.length;u<v;u++){x=e.material[u];if(x instanceof THREE.MeshFaceMaterial){x=0;for(r=o.material.length;x<r;x++)if((B=o.material[x])&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}else if((B=x)&&B.blending==m&&B.opacity<1==i){this.setBlending(B.blending);this.renderBuffer(f,l,B,o)}}};this.render=function(f,l){var e,o,m,i,x=f.lights;this.initWebGLObjects(f);this.autoClear&&
-this.clear();l.autoUpdateMatrix&&l.updateMatrix();J.set(l.matrix.flatten());M.set(l.projectionMatrix.flatten());e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,x,i,m,THREE.NormalBlending,false)}}e=0;for(o=f.__webGLObjects.length;e<o;e++){m=f.__webGLObjects[e];i=m.object;m=m.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,x,i,m,THREE.AdditiveBlending,false);this.renderPass(l,x,i,m,THREE.SubtractiveBlending,
-false);this.renderPass(l,x,i,m,THREE.AdditiveBlending,true);this.renderPass(l,x,i,m,THREE.SubtractiveBlending,true);this.renderPass(l,x,i,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,e,o,m,i,x;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(e=f.objects.length;l<e;l++){o=f.objects[l];if(f.__webGLObjectsMap[o.id]==undefined)f.__webGLObjectsMap[o.id]={};x=f.__webGLObjectsMap[o.id];if(o instanceof THREE.Mesh)for(i in o.geometry.geometryChunks){m=o.geometry.geometryChunks[i];
-m.__webGLVertexBuffer||this.createBuffers(o,i);if(x[i]==undefined){m={buffer:m,object:o};f.__webGLObjects.push(m);x[i]=1}}}};this.removeObject=function(f,l){var e,o;for(e=f.__webGLObjects.length-1;e>=0;e--){o=f.__webGLObjects[e].object;l==o&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();y.multiply(l.matrix,f.matrix);O.set(y.flatten());w=THREE.Matrix4.makeInvert3x3(y).transpose();q.set(w.m);P.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,
-false,J);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,O);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,q);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,P)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,
-c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var K={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},
-fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
+"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( 1.0, 1.0, 1.0, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
+g=b(n,g,i);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);i&&h(g,["fogColor","fogDensity"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);k(g,["position","normal","uv"]);return g}(D.directional,D.point,fog);this.setSize=function(e,l){o.width=e;o.height=l;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,l){var i,g,n,m,p,
+r=[],v=[],E=[];m=[];p=[];c.uniform1i(e.uniforms.enableLighting,l.length);i=0;for(g=l.length;i<g;i++){n=l[i];if(n instanceof THREE.AmbientLight)r.push(n);else if(n instanceof THREE.DirectionalLight)E.push(n);else n instanceof THREE.PointLight&&v.push(n)}i=n=m=p=0;for(g=r.length;i<g;i++){n+=r[i].color.r;m+=r[i].color.g;p+=r[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,m,p);m=[];p=[];i=0;for(g=E.length;i<g;i++){n=E[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*
+n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(E.length){c.uniform1i(e.uniforms.directionalLightNumber,E.length);c.uniform3fv(e.uniforms.directionalLightDirection,p);c.uniform3fv(e.uniforms.directionalLightColor,m)}m=[];p=[];i=0;for(g=v.length;i<g;i++){n=v[i];m.push(n.color.r*n.intensity);m.push(n.color.g*n.intensity);m.push(n.color.b*n.intensity);p.push(n.position.x);p.push(n.position.y);p.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,v.length);
+c.uniform3fv(e.uniforms.pointLightPosition,p);c.uniform3fv(e.uniforms.pointLightColor,m)}};this.createBuffers=function(e,l){var i,g,n,m,p,r,v,E,V,y=[],G=[],H=[],T=[],S=[],F=[],s=0,B=e.geometry.geometryChunks[l],Q;n=false;i=0;for(g=e.material.length;i<g;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(Q=B.material.length;p<Q;p++)if(B.material[p]&&B.material[p].shading!=undefined&&B.material[p].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
+meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}Q=n;i=0;for(g=B.faces.length;i<g;i++){n=B.faces[i];m=e.geometry.faces[n];p=m.vertexNormals;faceNormal=m.normal;n=e.geometry.uvs[n];if(m instanceof THREE.Face3){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;
+E=e.geometry.vertices[m.c].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w)}if(p.length==3&&Q)for(m=0;m<3;m++)T.push(p[m].x,p[m].y,p[m].z);else for(m=0;m<3;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<3;m++)F.push(n[m].u,n[m].v);y.push(s,s+1,s+2);G.push(s,s+1);G.push(s,s+2);G.push(s+1,s+2);s+=3}else if(m instanceof THREE.Face4){r=e.geometry.vertices[m.a].position;v=e.geometry.vertices[m.b].position;E=e.geometry.vertices[m.c].position;V=e.geometry.vertices[m.d].position;
+H.push(r.x,r.y,r.z);H.push(v.x,v.y,v.z);H.push(E.x,E.y,E.z);H.push(V.x,V.y,V.z);if(e.geometry.hasTangents){r=e.geometry.vertices[m.a].tangent;v=e.geometry.vertices[m.b].tangent;E=e.geometry.vertices[m.c].tangent;m=e.geometry.vertices[m.d].tangent;S.push(r.x,r.y,r.z,r.w);S.push(v.x,v.y,v.z,v.w);S.push(E.x,E.y,E.z,E.w);S.push(m.x,m.y,m.z,m.w)}if(p.length==4&&Q)for(m=0;m<4;m++)T.push(p[m].x,p[m].y,p[m].z);else for(m=0;m<4;m++)T.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(m=0;m<4;m++)F.push(n[m].u,
+n[m].v);y.push(s,s+1,s+2);y.push(s,s+2,s+3);G.push(s,s+1);G.push(s,s+2);G.push(s,s+3);G.push(s+1,s+2);G.push(s+2,s+3);s+=4}}if(H.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);if(e.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}if(F.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(F),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(y),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);B.__webGLFaceCount=y.length;B.__webGLLineCount=G.length}};this.renderBuffer=function(e,l,i,g,n){var m,p,r,v,E,V,y,G,H;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){y=M.depth;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms;g.uniforms.mNear.value=
+g.near;g.uniforms.mFar.value=g.far}else if(g instanceof THREE.MeshNormalMaterial){y=M.normal;g.fragment_shader=y.fragment_shader;g.vertex_shader=y.vertex_shader;g.uniforms=y.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(H in g.uniforms)y.push(H);h(g.program,y);k(g.program,["position","normal","uv","tangent"])}H=g.program}else H=A;if(H!=C){c.useProgram(H);C=H}H==A&&this.setupLights(H,
+l);this.loadCamera(H,e);this.loadMatrices(H);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){r=g.wireframe;v=g.wireframe_linewidth;e=H;l=g.uniforms;var T;for(m in l){G=l[m].type;y=l[m].value;T=e.uniforms[m];if(G=="i")c.uniform1i(T,y);else if(G=="f")c.uniform1f(T,y);else if(G=="v3")c.uniform3f(T,y.x,y.y,y.z);else if(G=="c")c.uniform3f(T,y.r,y.g,y.b);else if(G=="t"){c.uniform1i(T,y);if(G=l[m].texture)G.image instanceof Array&&G.image.length==
+6?f(G,y):d(G,y)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){m=g.color;p=g.opacity;r=g.wireframe;v=g.wireframe_linewidth;E=g.map;V=g.env_map;l=g.combine==THREE.MixOperation;e=g.reflectivity;G=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;y=g.refraction_ratio;c.uniform4f(H.uniforms.mColor,m.r*p,m.g*p,m.b*p,p);c.uniform1i(H.uniforms.mixEnvMap,l);c.uniform1f(H.uniforms.mReflectivity,e);c.uniform1i(H.uniforms.useRefract,
+G);c.uniform1f(H.uniforms.mRefractionRatio,y);if(i){c.uniform1f(H.uniforms.fogDensity,i.density);c.uniform3f(H.uniforms.fogColor,i.color.r,i.color.g,i.color.b)}}if(g instanceof THREE.MeshPhongMaterial){i=g.ambient;m=g.specular;g=g.shininess;c.uniform4f(H.uniforms.mAmbient,i.r,i.g,i.b,p);c.uniform4f(H.uniforms.mSpecular,m.r,m.g,m.b,p);c.uniform1f(H.uniforms.mShininess,g);c.uniform1i(H.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(H.uniforms.material,1);else g instanceof
+THREE.MeshBasicMaterial&&c.uniform1i(H.uniforms.material,0);if(E){d(E,0);c.uniform1i(H.uniforms.tMap,0);c.uniform1i(H.uniforms.enableMap,1)}else c.uniform1i(H.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(H.uniforms.tCube,1);c.uniform1i(H.uniforms.enableCubeMap,1)}else c.uniform1i(H.uniforms.enableCubeMap,0);p=H.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.position);if(p.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
+n.__webGLNormalBuffer);c.vertexAttribPointer(p.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.normal)}if(p.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(p.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.tangent)}if(p.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(p.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(p.uv)}else c.disableVertexAttribArray(p.uv);if(r){c.lineWidth(v);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,l,i,g,n,m,p){var r,v,E,V,y;E=0;for(V=g.material.length;E<V;E++){r=g.material[E];if(r instanceof THREE.MeshFaceMaterial){r=0;for(v=n.material.length;r<v;r++)if((y=n.material[r])&&y.blending==m&&y.opacity<1==p){this.setBlending(y.blending);this.renderBuffer(e,l,i,
+y,n)}}else if((y=r)&&y.blending==m&&y.opacity<1==p){this.setBlending(y.blending);this.renderBuffer(e,l,i,y,n)}}};this.render=function(e,l){var i,g,n,m,p=e.lights,r=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();l.autoUpdateMatrix&&l.updateMatrix();K.set(l.matrix.flatten());N.set(l.projectionMatrix.flatten());i=0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,p,r,m,n,THREE.NormalBlending,false)}}i=
+0;for(g=e.__webGLObjects.length;i<g;i++){n=e.__webGLObjects[i];m=n.object;n=n.buffer;if(m.visible){this.setupMatrices(m,l);this.renderPass(l,p,r,m,n,THREE.AdditiveBlending,false);this.renderPass(l,p,r,m,n,THREE.SubtractiveBlending,false);this.renderPass(l,p,r,m,n,THREE.AdditiveBlending,true);this.renderPass(l,p,r,m,n,THREE.SubtractiveBlending,true);this.renderPass(l,p,r,m,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var l,i,g,n,m,p;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
+{}}l=0;for(i=e.objects.length;l<i;l++){g=e.objects[l];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};p=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(m in g.geometry.geometryChunks){n=g.geometry.geometryChunks[m];n.__webGLVertexBuffer||this.createBuffers(g,m);if(p[m]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);p[m]=1}}}};this.removeObject=function(e,l){var i,g;for(i=e.__webGLObjects.length-1;i>=0;i--){g=e.__webGLObjects[i].object;l==g&&e.__webGLObjects.splice(i,
+1)}};this.setupMatrices=function(e,l){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(l.matrix,e.matrix);P.set(x.flatten());w=THREE.Matrix4.makeInvert3x3(x).transpose();t.set(w.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,N);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,t);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};
+this.loadCamera=function(e,l){c.uniform3f(e.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,l){if(e){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
+vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

File diff suppressed because it is too large
+ 118 - 116
build/ThreeExtras.js


+ 3 - 1
examples/geometry_minecraft_ao.html

@@ -11,6 +11,7 @@
 				text-align:center;
 				text-align:center;
 
 
 				background-color: #bfd1e5;
 				background-color: #bfd1e5;
+				background-color:#fff;
 				margin: 0px;
 				margin: 0px;
 				overflow: hidden;
 				overflow: hidden;
 			}
 			}
@@ -116,7 +117,8 @@
 				camera.target.position.y = camera.position.y;
 				camera.target.position.y = camera.position.y;
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
-
+				scene.fog = new THREE.Fog( 0xffffff, 0.00025 );
+				
 				var debug_texture = false,
 				var debug_texture = false,
 					debug_numbers = false,
 					debug_numbers = false,
 					debug_corner_colors = false,
 					debug_corner_colors = false,

+ 54 - 21
src/renderers/WebGLRenderer.js

@@ -37,13 +37,14 @@ THREE.WebGLRenderer = function ( scene ) {
 	// (not to blow over maxLights budget)
 	// (not to blow over maxLights budget)
 
 
 	maxLightCount = allocateLights( scene, 4 );
 	maxLightCount = allocateLights( scene, 4 );
-
+	fog = scene ? scene.fog : null,
+	
 	this.domElement = _canvas;
 	this.domElement = _canvas;
 	this.autoClear = true;
 	this.autoClear = true;
 
 
 	initGL();
 	initGL();
 
 
-	_uberProgram = initUbershader( maxLightCount.directional, maxLightCount.point );
+	_uberProgram = initUbershader( maxLightCount.directional, maxLightCount.point, fog );
 	_oldProgram = _uberProgram;
 	_oldProgram = _uberProgram;
 
 
 	//alert( dumpObject( getGLParams() ) );
 	//alert( dumpObject( getGLParams() ) );
@@ -367,7 +368,7 @@ THREE.WebGLRenderer = function ( scene ) {
 		
 		
 	};
 	};
 	
 	
-	this.renderBuffer = function ( camera, lights, material, geometryChunk ) {
+	this.renderBuffer = function ( camera, lights, fog, material, geometryChunk ) {
 
 
 		var mColor, mOpacity, mReflectivity,
 		var mColor, mOpacity, mReflectivity,
 			mWireframe, mLineWidth, mBlending,
 			mWireframe, mLineWidth, mBlending,
@@ -396,7 +397,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					
 					
 				}					
 				}					
 				
 				
-				material.program = buildProgram( material.fragment_shader, material.vertex_shader );
+				material.program = buildProgram( material.fragment_shader, material.vertex_shader, null );
 
 
 				identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition' ];
 				identifiers = [ 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition' ];
 				for( u in material.uniforms ) {
 				for( u in material.uniforms ) {
@@ -475,6 +476,13 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 			_gl.uniform1i( program.uniforms.useRefract, useRefract );
 			_gl.uniform1i( program.uniforms.useRefract, useRefract );
 			_gl.uniform1f( program.uniforms.mRefractionRatio, mRefractionRatio );
 			_gl.uniform1f( program.uniforms.mRefractionRatio, mRefractionRatio );
+			
+			if ( fog ) {
+				
+				_gl.uniform1f( program.uniforms.fogDensity, fog.density );
+				_gl.uniform3f( program.uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b );
+				
+			}
 
 
 		}
 		}
 
 
@@ -525,7 +533,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			_gl.uniform1i( program.uniforms.enableCubeMap, 0 );
 			_gl.uniform1i( program.uniforms.enableCubeMap, 0 );
 
 
 		}
 		}
-
+		
 		attributes = program.attributes;
 		attributes = program.attributes;
 
 
 		// vertices
 		// vertices
@@ -592,7 +600,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 	};
 	};
 
 
-	this.renderPass = function ( camera, lights, object, geometryChunk, blending, transparent ) {
+	this.renderPass = function ( camera, lights, fog, object, geometryChunk, blending, transparent ) {
 
 
 		var i, l, m, ml, material, meshMaterial;
 		var i, l, m, ml, material, meshMaterial;
 
 
@@ -608,7 +616,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 					if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 
 						this.setBlending( material.blending );
 						this.setBlending( material.blending );
-						this.renderBuffer( camera, lights, material, geometryChunk );
+						this.renderBuffer( camera, lights, fog, material, geometryChunk );
 
 
 					}
 					}
 
 
@@ -620,7 +628,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 				if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 
 					this.setBlending( material.blending );
 					this.setBlending( material.blending );
-					this.renderBuffer( camera, lights, material, geometryChunk );
+					this.renderBuffer( camera, lights, fog, material, geometryChunk );
 
 
 				}
 				}
 
 
@@ -633,7 +641,8 @@ THREE.WebGLRenderer = function ( scene ) {
 	this.render = function( scene, camera ) {
 	this.render = function( scene, camera ) {
 
 
 		var o, ol, webGLObject, object, buffer,
 		var o, ol, webGLObject, object, buffer,
-			lights = scene.lights;
+			lights = scene.lights,
+			fog = scene.fog;
 
 
 		this.initWebGLObjects( scene );
 		this.initWebGLObjects( scene );
 
 
@@ -660,7 +669,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			if ( object.visible ) {
 			if ( object.visible ) {
 
 
 				this.setupMatrices( object, camera );
 				this.setupMatrices( object, camera );
-				this.renderPass( camera, lights, object, buffer, THREE.NormalBlending, false );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.NormalBlending, false );
 
 
 			}
 			}
 
 
@@ -681,17 +690,17 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 				// opaque blended materials
 				// opaque blended materials
 
 
-				this.renderPass( camera, lights, object, buffer, THREE.AdditiveBlending, false );
-				this.renderPass( camera, lights, object, buffer, THREE.SubtractiveBlending, false );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.AdditiveBlending, false );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.SubtractiveBlending, false );
 
 
 				// transparent blended materials
 				// transparent blended materials
 
 
-				this.renderPass( camera, lights, object, buffer, THREE.AdditiveBlending, true );
-				this.renderPass( camera, lights, object, buffer, THREE.SubtractiveBlending, true );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.AdditiveBlending, true );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.SubtractiveBlending, true );
 
 
 				// transparent normal materials
 				// transparent normal materials
 
 
-				this.renderPass( camera, lights, object, buffer, THREE.NormalBlending, true );
+				this.renderPass( camera, lights, fog, object, buffer, THREE.NormalBlending, true );
 
 
 			}
 			}
 
 
@@ -943,6 +952,11 @@ THREE.WebGLRenderer = function ( scene ) {
 			"uniform vec4 mSpecular;",
 			"uniform vec4 mSpecular;",
 			"uniform float mShininess;",
 			"uniform float mShininess;",
 
 
+			"#ifdef USE_FOG",
+				"uniform vec3 fogColor;",
+				"uniform float fogDensity;",
+			"#endif",
+			
 			"uniform int pointLightNumber;",
 			"uniform int pointLightNumber;",
 			"uniform int directionalLightNumber;",
 			"uniform int directionalLightNumber;",
 
 
@@ -1096,7 +1110,18 @@ THREE.WebGLRenderer = function ( scene ) {
 					"}",
 					"}",
 
 
 				"}",
 				"}",
-
+				
+				"#ifdef USE_FOG",
+		
+					"const float LOG2 = 1.442695;",
+					"float z = gl_FragCoord.z / gl_FragCoord.w;",
+					"float fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );",
+					"fogFactor = clamp( fogFactor, 0.0, 1.0 );",
+					//"gl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );",
+					"gl_FragColor = mix( vec4( 1.0, 1.0, 1.0, 1.0 ), gl_FragColor, fogFactor );",
+			
+				"#endif",
+				
 			"}" ];
 			"}" ];
 
 
 		return chunks.join("\n");
 		return chunks.join("\n");
@@ -1200,7 +1225,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 	};
 	};
 
 
-	function buildProgram( fragment_shader, vertex_shader ) {
+	function buildProgram( fragment_shader, vertex_shader, fog ) {
 
 
 		var program = _gl.createProgram(),
 		var program = _gl.createProgram(),
 
 
@@ -1208,11 +1233,14 @@ THREE.WebGLRenderer = function ( scene ) {
 			"#ifdef GL_ES",
 			"#ifdef GL_ES",
 			"precision highp float;",
 			"precision highp float;",
 			"#endif",
 			"#endif",
+
+			fog ? "#define USE_FOG" : "",
+		
 			"uniform mat4 viewMatrix;",
 			"uniform mat4 viewMatrix;",
 			"uniform vec3 cameraPosition;",
 			"uniform vec3 cameraPosition;",
 			""
 			""
 		].join("\n"),
 		].join("\n"),
-
+		
 		prefix_vertex = [
 		prefix_vertex = [
 			maxVertexTextures() > 0 ? "#define VERTEX_TEXTURES" : "",
 			maxVertexTextures() > 0 ? "#define VERTEX_TEXTURES" : "",
 
 
@@ -1227,7 +1255,7 @@ THREE.WebGLRenderer = function ( scene ) {
 			"attribute vec2 uv;",
 			"attribute vec2 uv;",
 			""
 			""
 		].join("\n");
 		].join("\n");
-
+		
 		_gl.attachShader( program, getShader( "fragment", prefix_fragment + fragment_shader ) );
 		_gl.attachShader( program, getShader( "fragment", prefix_fragment + fragment_shader ) );
 		_gl.attachShader( program, getShader( "vertex", prefix_vertex + vertex_shader ) );
 		_gl.attachShader( program, getShader( "vertex", prefix_vertex + vertex_shader ) );
 
 
@@ -1384,7 +1412,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 	};
 	};
 
 
-	function initUbershader( maxDirLights, maxPointLights ) {
+	function initUbershader( maxDirLights, maxPointLights, fog ) {
 
 
 		var vertex_shader = generateVertexShader( maxDirLights, maxPointLights ),
 		var vertex_shader = generateVertexShader( maxDirLights, maxPointLights ),
 			fragment_shader = generateFragmentShader( maxDirLights, maxPointLights ),
 			fragment_shader = generateFragmentShader( maxDirLights, maxPointLights ),
@@ -1393,7 +1421,7 @@ THREE.WebGLRenderer = function ( scene ) {
 		//log ( vertex_shader );
 		//log ( vertex_shader );
 		//log ( fragment_shader );
 		//log ( fragment_shader );
 
 
-		program = buildProgram( fragment_shader, vertex_shader );
+		program = buildProgram( fragment_shader, vertex_shader, fog );
 
 
 		_gl.useProgram( program );
 		_gl.useProgram( program );
 
 
@@ -1409,6 +1437,11 @@ THREE.WebGLRenderer = function ( scene ) {
 										   'mRefractionRatio', 'useRefract'
 										   'mRefractionRatio', 'useRefract'
 		] );
 		] );
 
 
+		if ( fog ) {
+			
+			cacheUniformLocations( program, [ 'fogColor', 'fogDensity' ] );
+			
+		}
 
 
 		if ( maxDirLights ) {
 		if ( maxDirLights ) {
 
 

+ 3 - 4
src/scenes/Fog.js

@@ -2,10 +2,9 @@
  * @author mr.doob / http://mrdoob.com/
  * @author mr.doob / http://mrdoob.com/
  */
  */
 
 
-THREE.Fog = function ( color, near, far ) {
+THREE.Fog = function ( hex, density ) {
 
 
-	this.color = color || new THREE.Color( 0xffffff );
-	this.near = near || 1;
-	this.far = far || 2000;
+	this.color = new THREE.Color( hex );
+	this.density = density || 0.00025;
 
 
 };
 };

+ 2 - 0
utils/build.py

@@ -56,6 +56,7 @@ COMMON_FILES = [
 'materials/mappings/SphericalRefractionMapping.js',
 'materials/mappings/SphericalRefractionMapping.js',
 'materials/mappings/UVMapping.js',
 'materials/mappings/UVMapping.js',
 'scenes/Scene.js',
 'scenes/Scene.js',
+'scenes/Fog.js',
 'renderers/Projector.js',
 'renderers/Projector.js',
 'renderers/DOMRenderer.js',
 'renderers/DOMRenderer.js',
 'renderers/CanvasRenderer.js',
 'renderers/CanvasRenderer.js',
@@ -241,6 +242,7 @@ WEBGL_FILES = [
 'materials/mappings/SphericalRefractionMapping.js',
 'materials/mappings/SphericalRefractionMapping.js',
 'materials/mappings/UVMapping.js',
 'materials/mappings/UVMapping.js',
 'scenes/Scene.js',
 'scenes/Scene.js',
+'scenes/Fog.js',
 'renderers/WebGLRenderer.js',
 'renderers/WebGLRenderer.js',
 ]
 ]
 
 

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