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Mr.doob %!s(int64=10) %!d(string=hai) anos
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76f49f7e45
Modificáronse 2 ficheiros con 134 adicións e 110 borrados
  1. 45 20
      build/three.js
  2. 89 90
      build/three.min.js

+ 45 - 20
build/three.js

@@ -18173,22 +18173,37 @@ THREE.WebGLRenderer = function ( parameters ) {
 	// Buffer deallocation
 
 	var deleteBuffers = function ( geometry ) {
+	
+		var buffers = [
+			'__webglVertexBuffer',
+			'__webglNormalBuffer',
+			'__webglTangentBuffer',
+			'__webglColorBuffer',
+			'__webglUVBuffer',
+			'__webglUV2Buffer',
+			
+			'__webglSkinIndicesBuffer',
+			'__webglSkinWeightsBuffer',
+			
+			'__webglFaceBuffer',
+			'__webglLineBuffer',
+			
+			'__webglLineDistanceBuffer'
+		];
 
-		if ( geometry.__webglVertexBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglVertexBuffer );
-		if ( geometry.__webglNormalBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglNormalBuffer );
-		if ( geometry.__webglTangentBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglTangentBuffer );
-		if ( geometry.__webglColorBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglColorBuffer );
-		if ( geometry.__webglUVBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglUVBuffer );
-		if ( geometry.__webglUV2Buffer !== undefined ) _gl.deleteBuffer( geometry.__webglUV2Buffer );
+		for ( var i = 0, l = buffers.length; i < l; i ++ ) {
 
-		if ( geometry.__webglSkinIndicesBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinIndicesBuffer );
-		if ( geometry.__webglSkinWeightsBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglSkinWeightsBuffer );
+			var name = buffers[ i ];
 
-		if ( geometry.__webglFaceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglFaceBuffer );
-		if ( geometry.__webglLineBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineBuffer );
+			if ( geometry[ name ] !== undefined ) {
+
+				_gl.deleteBuffer( geometry[ name ] );
+				delete geometry[ name ];
+
+			}
+
+		}
 
-		if ( geometry.__webglLineDistanceBuffer !== undefined ) _gl.deleteBuffer( geometry.__webglLineDistanceBuffer );
-		
 		// custom attributes
 
 		if ( geometry.__webglCustomAttributesList !== undefined ) {
@@ -18199,6 +18214,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			}
 
+			delete geometry.__webglCustomAttributesList;
+
 		}
 
 		_this.info.memory.geometries --;
@@ -18207,15 +18224,18 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	var deallocateGeometry = function ( geometry ) {
 
-		geometry.__webglInit = undefined;
+		delete geometry.__webglInit;
 
 		if ( geometry instanceof THREE.BufferGeometry ) {
 
 			for ( var name in geometry.attributes ) {
+			
+				var attribute = geometry.attributes[ name ];
 
-				if ( geometry.attributes[ name ].buffer !== undefined ) {
+				if ( attribute.buffer !== undefined ) {
 
-					_gl.deleteBuffer( geometry.attributes[ name ].buffer );
+					_gl.deleteBuffer( attribute.buffer );
+					delete attribute.buffer;
 
 				}
 
@@ -18263,6 +18283,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		// TOFIX: Workaround for deleted geometry being currently bound
+
+		_currentGeometryGroupHash = -1;
+
 	};
 
 	var deallocateTexture = function ( texture ) {
@@ -18375,12 +18399,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// Buffer initialization
 
-	function initCustomAttributes ( geometry, object ) {
-
-		var nvertices = geometry.vertices.length;
+	function initCustomAttributes ( object ) {
 
+		var geometry = object.geometry;
 		var material = object.material;
 
+		var nvertices = geometry.vertices.length;
+
 		if ( material.attributes ) {
 
 			if ( geometry.__webglCustomAttributesList === undefined ) {
@@ -18434,7 +18459,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		geometry.__webglParticleCount = nvertices;
 
-		initCustomAttributes ( geometry, object );
+		initCustomAttributes( object );
 
 	};
 
@@ -18448,7 +18473,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		geometry.__webglLineCount = nvertices;
 
-		initCustomAttributes ( geometry, object );
+		initCustomAttributes( object );
 
 	};
 

+ 89 - 90
build/three.min.js

@@ -189,9 +189,9 @@ if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;e<g;e+=3
 this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,g,f,h,k,n,p,m=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3;if(a.index)for(var v=a.index.array,w=0<this.offsets.length?this.offsets:[{start:0,count:v.length,index:0}],u=0,z=w.length;u<z;++u){e=w[u].start;g=w[u].count;
 for(var x=w[u].index,d=e,e=e+g;d<e;d+=3)g=3*(x+v[d]),f=3*(x+v[d+1]),h=3*(x+v[d+2]),k=b[g],n=b[g+1],p=b[g+2],m.set(k,n,p),k=b[f],n=b[f+1],p=b[f+2],q.set(k,n,p),k=b[h],n=b[h+1],p=b[h+2],t.set(k,n,p),s.subVectors(t,q),r.subVectors(m,q),s.cross(r),c[g]+=s.x,c[g+1]+=s.y,c[g+2]+=s.z,c[f]+=s.x,c[f+1]+=s.y,c[f+2]+=s.z,c[h]+=s.x,c[h+1]+=s.y,c[h+2]+=s.z}else for(d=0,e=b.length;d<e;d+=9)k=b[d],n=b[d+1],p=b[d+2],m.set(k,n,p),k=b[d+3],n=b[d+4],p=b[d+5],q.set(k,n,p),k=b[d+6],n=b[d+7],p=b[d+8],t.set(k,n,p),s.subVectors(t,
 q),r.subVectors(m,q),s.cross(r),c[d]=s.x,c[d+1]=s.y,c[d+2]=s.z,c[d+3]=s.x,c[d+4]=s.y,c[d+5]=s.z,c[d+6]=s.x,c[d+7]=s.y,c[d+8]=s.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){m=d[3*a];q=d[3*a+1];t=d[3*a+2];s=d[3*b];r=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];z=d[3*c+2];x=g[2*a];G=g[2*a+1];F=g[2*b];B=g[2*b+1];y=g[2*c];E=g[2*c+1];R=s-m;I=w-m;O=r-q;C=u-q;W=v-t;U=z-t;Q=F-x;V=y-x;P=B-G;sa=E-G;L=1/(Q*sa-V*P);Y.set((sa*R-P*I)*L,(sa*O-P*C)*L,(sa*W-P*U)*L);ga.set((Q*
-I-V*R)*L,(Q*C-V*O)*L,(Q*U-V*W)*L);k[a].add(Y);k[b].add(Y);k[c].add(Y);n[a].add(ga);n[b].add(ga);n[c].add(ga)}function b(a){Ha.x=e[3*a];Ha.y=e[3*a+1];Ha.z=e[3*a+2];$a.copy(Ha);J=k[a];Da.copy(J);Da.sub(Ha.multiplyScalar(Ha.dot(J))).normalize();ab.crossVectors($a,J);Wa=ab.dot(n[a]);jb=0>Wa?-1:1;h[4*a]=Da.x;h[4*a+1]=Da.y;h[4*a+2]=Da.z;h[4*a+3]=jb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+I-V*R)*L,(Q*C-V*O)*L,(Q*U-V*W)*L);k[a].add(Y);k[b].add(Y);k[c].add(Y);n[a].add(ga);n[b].add(ga);n[c].add(ga)}function b(a){Ga.x=e[3*a];Ga.y=e[3*a+1];Ga.z=e[3*a+2];$a.copy(Ga);J=k[a];Da.copy(J);Da.sub(Ga.multiplyScalar(Ga.dot(J))).normalize();ab.crossVectors($a,J);Wa=ab.dot(n[a]);jb=0>Wa?-1:1;h[4*a]=Da.x;h[4*a+1]=Da.y;h[4*a+2]=Da.z;h[4*a+3]=jb}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
 else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;p<f;p++)k[p]=new THREE.Vector3,n[p]=new THREE.Vector3;var m,q,t,s,r,v,w,u,z,x,G,F,B,y,E,R,I,O,C,W,U,Q,V,P,sa,L,Y=new THREE.Vector3,ga=new THREE.Vector3,ua,N,ka,xa,Ja;0===this.drawcalls.length&&
-this.addDrawCall(0,c.length,0);var la=this.drawcalls,p=0;for(N=la.length;p<N;++p){ua=la[p].start;ka=la[p].count;var Ka=la[p].index,f=ua;for(ua+=ka;f<ua;f+=3)ka=Ka+c[f],xa=Ka+c[f+1],Ja=Ka+c[f+2],a(ka,xa,Ja)}var Da=new THREE.Vector3,ab=new THREE.Vector3,Ha=new THREE.Vector3,$a=new THREE.Vector3,jb,J,Wa,p=0;for(N=la.length;p<N;++p)for(ua=la[p].start,ka=la[p].count,Ka=la[p].index,f=ua,ua+=ka;f<ua;f+=3)ka=Ka+c[f],xa=Ka+c[f+1],Ja=Ka+c[f+2],b(ka),b(xa),b(Ja)}},computeOffsets:function(a){var b=a;void 0===
+this.addDrawCall(0,c.length,0);var la=this.drawcalls,p=0;for(N=la.length;p<N;++p){ua=la[p].start;ka=la[p].count;var Ka=la[p].index,f=ua;for(ua+=ka;f<ua;f+=3)ka=Ka+c[f],xa=Ka+c[f+1],Ja=Ka+c[f+2],a(ka,xa,Ja)}var Da=new THREE.Vector3,ab=new THREE.Vector3,Ga=new THREE.Vector3,$a=new THREE.Vector3,jb,J,Wa,p=0;for(N=la.length;p<N;++p)for(ua=la[p].start,ka=la[p].count,Ka=la[p].index,f=ua,ua+=ka;f<ua;f+=3)ka=Ka+c[f],xa=Ka+c[f+1],Ja=Ka+c[f+2],b(ka),b(xa),b(Ja)}},computeOffsets:function(a){var b=a;void 0===
 a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),g=0,f=0,h=[{start:0,count:0,index:0}],k=h[0],n=0,p=0,m=new Int32Array(6),q=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)q[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=p=0;3>r;r++)s=a[3*c+r],-1==q[s]?(m[2*r]=s,m[2*r+1]=-1,p++):q[s]<k.index?(m[2*r]=s,m[2*r+1]=-1,n++):(m[2*r]=s,m[2*r+1]=q[s]);if(f+p>k.index+b)for(k={start:g,count:0,index:f},h.push(k),
 p=0;6>p;p+=2)r=m[p+1],-1<r&&r<k.index&&(m[p+1]=-1);for(p=0;6>p;p+=2)s=m[p],r=m[p+1],-1===r&&(r=f++),q[s]=r,t[r]=s,e[g++]=r-k.index,k.count++}this.reorderBuffers(e,t,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;e<g;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=
 e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*c));for(var g=0;g<c;g++){var f=b[g];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,n=d[e],p=0;p<k;p++)n[g*k+p]=h[f*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},
@@ -429,40 +429,40 @@ THREE.ShaderChunk.logdepthbuf_vertex,"\tvWorldPosition = worldPosition.xyz;\n\tv
 THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
 "void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
 THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=l.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
-function c(a,b){var c=b.geometry,e=a.faces3,f=3*e.length,g=1*e.length,h=3*e.length,e=d(b,a);a.__vertexArray=new Float32Array(3*f);a.__normalArray=new Float32Array(3*f);a.__colorArray=new Float32Array(3*f);a.__uvArray=new Float32Array(2*f);1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*f));c.hasTangents&&(a.__tangentArray=new Float32Array(4*f));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*f),a.__skinWeightArray=new Float32Array(4*
-f));c=null!==ub&&21845<g?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*g);a.__lineArray=new c(2*h);var k;if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,k=a.numMorphTargets;c<k;c++)a.__morphTargetsArrays.push(new Float32Array(3*f));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,k=a.numMorphNormals;c<k;c++)a.__morphNormalsArrays.push(new Float32Array(3*f));a.__webglFaceCount=3*g;a.__webglLineCount=2*h;if(e.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=
-[]);for(var m in e.attributes){var g=e.attributes[m],h={},n;for(n in g)h[n]=g[n];if(!h.__webglInitialized||h.createUniqueBuffers)h.__webglInitialized=!0,c=1,"v2"===h.type?c=2:"v3"===h.type?c=3:"v4"===h.type?c=4:"c"===h.type&&(c=3),h.size=c,h.array=new Float32Array(f*c),h.buffer=l.createBuffer(),h.buffer.belongsToAttribute=m,g.needsUpdate=!0,h.__original=g;a.__webglCustomAttributesList.push(h)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:
-a.material}function e(a,b,c,d){c=c.attributes;var e=b.attributes;b=b.attributesKeys;for(var g=0,k=b.length;g<k;g++){var m=b[g],n=e[m];if(0<=n){var p=c[m];void 0!==p?(m=p.itemSize,l.bindBuffer(l.ARRAY_BUFFER,p.buffer),f(n),l.vertexAttribPointer(n,m,l.FLOAT,!1,0,d*m*4)):void 0!==a.defaultAttributeValues&&(2===a.defaultAttributeValues[m].length?l.vertexAttrib2fv(n,a.defaultAttributeValues[m]):3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function g(){for(var a=
-0,b=Mb.length;a<b;a++)Mb[a]=0}function f(a){Mb[a]=1;0===Gb[a]&&(l.enableVertexAttribArray(a),Gb[a]=1)}function h(){for(var a=0,b=Gb.length;a<b;a++)Gb[a]!==Mb[a]&&(l.disableVertexAttribArray(a),Gb[a]=0)}function k(a,b){return a.material.id!==b.material.id?b.material.id-a.material.id:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function m(a,e){if(!1!==e.visible){e instanceof THREE.Light&&Da.push(e);if(!(e instanceof THREE.Scene||e instanceof
-THREE.Group)){void 0===e.__webglInit&&(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrix=new THREE.Matrix3,e.addEventListener("removed",Dc));var f=e.geometry;if(void 0!==f&&void 0===f.__webglInit&&(f.__webglInit=!0,f.addEventListener("dispose",Ec),!(f instanceof THREE.BufferGeometry)))if(e instanceof THREE.Mesh)v(a,e,f);else if(e instanceof THREE.Line){if(void 0===f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=
-l.createBuffer();J.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&void 0===f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();J.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=
-new Float32Array(3*h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(f,e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive)if(e.__webglActive=!0,e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w(ab,f,e);else{if(f instanceof THREE.Geometry)for(var k=0,n=f.geometryGroupsList.length;k<n;k++)w(ab,f.geometryGroupsList[k],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?w(ab,f,e):(e instanceof THREE.ImmediateRenderObject||
-e.immediateRenderCallback)&&Ha.push({id:null,object:e,opaque:null,transparent:null,z:0});var s=ab[e.id];if(s&&(!1===e.frustumCulled||!0===zc.intersectsObject(e))){var q=e.geometry,t,r,x;if(q instanceof THREE.BufferGeometry)for(var y=q.attributes,B=q.attributesKeys,G=0,E=B.length;G<E;G++){var F=B[G],I=y[F];void 0===I.buffer&&(I.buffer=l.createBuffer(),I.needsUpdate=!0);if(!0===I.needsUpdate){var O="index"===F?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;l.bindBuffer(O,I.buffer);l.bufferData(O,I.array,l.STATIC_DRAW);
-I.needsUpdate=!1}}else if(e instanceof THREE.Mesh){!0===q.groupsNeedUpdate&&v(a,e,q);for(var P=0,R=q.geometryGroupsList.length;P<R;P++)if(t=q.geometryGroupsList[P],x=d(e,t),!0===q.groupsNeedUpdate&&c(t,e),r=x.attributes&&u(x),q.verticesNeedUpdate||q.morphTargetsNeedUpdate||q.elementsNeedUpdate||q.uvsNeedUpdate||q.normalsNeedUpdate||q.colorsNeedUpdate||q.tangentsNeedUpdate||r){var C=t,N=e,la=l.DYNAMIC_DRAW,Q=!q.dynamic,V=x;if(C.__inittedArrays){var U=V&&void 0!==V.shading&&V.shading===THREE.SmoothShading,
-K=void 0,L=void 0,W=void 0,X=void 0,Ka=void 0,Y=void 0,sa=void 0,Wa=void 0,ga=void 0,ya=void 0,ua=void 0,Z=void 0,$=void 0,aa=void 0,xa=void 0,ka=void 0,Ja=void 0,qa=void 0,M=void 0,vb=void 0,oa=void 0,nc=void 0,na=void 0,oc=void 0,pc=void 0,qc=void 0,Ba=void 0,Fa=void 0,Ga=void 0,ja=void 0,Va=void 0,tb=void 0,wa=void 0,Ac=void 0,Oa=void 0,Vb=void 0,bb=void 0,pb=void 0,Hb=void 0,vc=void 0,kb=0,Xa=0,rc=0,sc=0,wb=0,Ya=0,Pa=0,cb=0,La=0,ha=0,ta=0,D=0,Ma=void 0,db=C.__vertexArray,Nb=C.__uvArray,xb=C.__uv2Array,
-eb=C.__normalArray,za=C.__tangentArray,Na=C.__colorArray,ra=C.__skinIndexArray,Ca=C.__skinWeightArray,fc=C.__morphTargetsArrays,lb=C.__morphNormalsArrays,yb=C.__webglCustomAttributesList,A=void 0,Za=C.__faceArray,Ra=C.__lineArray,Ia=N.geometry,fb=Ia.elementsNeedUpdate,zb=Ia.uvsNeedUpdate,gb=Ia.normalsNeedUpdate,Vc=Ia.tangentsNeedUpdate,Gb=Ia.colorsNeedUpdate,ea=Ia.morphTargetsNeedUpdate,Bc=Ia.vertices,H=C.faces3,ba=Ia.faces,ca=Ia.faceVertexUvs[0],Sa=Ia.faceVertexUvs[1],va=Ia.skinIndices,$b=Ia.skinWeights,
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+f.__webglColorBuffer=l.createBuffer();f.__webglLineDistanceBuffer=l.createBuffer();J.info.memory.geometries++;var g=f.vertices.length;f.__vertexArray=new Float32Array(3*g);f.__colorArray=new Float32Array(3*g);f.__lineDistanceArray=new Float32Array(1*g);f.__webglLineCount=g;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0;f.lineDistancesNeedUpdate=!0}}else if(e instanceof THREE.PointCloud&&void 0===f.__webglVertexBuffer){f.__webglVertexBuffer=l.createBuffer();f.__webglColorBuffer=l.createBuffer();
+J.info.memory.geometries++;var h=f.vertices.length;f.__vertexArray=new Float32Array(3*h);f.__colorArray=new Float32Array(3*h);f.__sortArray=[];f.__webglParticleCount=h;b(e);f.verticesNeedUpdate=!0;f.colorsNeedUpdate=!0}if(void 0===e.__webglActive)if(e.__webglActive=!0,e instanceof THREE.Mesh)if(f instanceof THREE.BufferGeometry)w(ab,f,e);else{if(f instanceof THREE.Geometry)for(var k=0,n=f.geometryGroupsList.length;k<n;k++)w(ab,f.geometryGroupsList[k],e)}else e instanceof THREE.Line||e instanceof THREE.PointCloud?
+w(ab,f,e):(e instanceof THREE.ImmediateRenderObject||e.immediateRenderCallback)&&Ga.push({id:null,object:e,opaque:null,transparent:null,z:0});var s=ab[e.id];if(s&&(!1===e.frustumCulled||!0===zc.intersectsObject(e))){var q=e.geometry,t,r,x;if(q instanceof THREE.BufferGeometry)for(var y=q.attributes,B=q.attributesKeys,G=0,E=B.length;G<E;G++){var F=B[G],I=y[F];void 0===I.buffer&&(I.buffer=l.createBuffer(),I.needsUpdate=!0);if(!0===I.needsUpdate){var O="index"===F?l.ELEMENT_ARRAY_BUFFER:l.ARRAY_BUFFER;
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+V&&void 0!==V.shading&&V.shading===THREE.SmoothShading,K=void 0,L=void 0,W=void 0,X=void 0,Ka=void 0,Y=void 0,sa=void 0,Wa=void 0,ga=void 0,ya=void 0,ua=void 0,Z=void 0,$=void 0,aa=void 0,xa=void 0,ka=void 0,Ja=void 0,qa=void 0,M=void 0,vb=void 0,oa=void 0,nc=void 0,na=void 0,oc=void 0,pc=void 0,qc=void 0,Ba=void 0,Ia=void 0,Fa=void 0,ja=void 0,Ra=void 0,tb=void 0,wa=void 0,Ac=void 0,Oa=void 0,Vb=void 0,bb=void 0,pb=void 0,Hb=void 0,vc=void 0,kb=0,Xa=0,rc=0,sc=0,wb=0,Ya=0,Pa=0,cb=0,La=0,ha=0,ta=0,
+D=0,Ma=void 0,db=C.__vertexArray,Nb=C.__uvArray,xb=C.__uv2Array,eb=C.__normalArray,za=C.__tangentArray,Na=C.__colorArray,ra=C.__skinIndexArray,Ca=C.__skinWeightArray,fc=C.__morphTargetsArrays,lb=C.__morphNormalsArrays,yb=C.__webglCustomAttributesList,A=void 0,Za=C.__faceArray,Sa=C.__lineArray,Ha=N.geometry,fb=Ha.elementsNeedUpdate,zb=Ha.uvsNeedUpdate,gb=Ha.normalsNeedUpdate,Vc=Ha.tangentsNeedUpdate,Gb=Ha.colorsNeedUpdate,ea=Ha.morphTargetsNeedUpdate,Bc=Ha.vertices,H=C.faces3,ba=Ha.faces,ca=Ha.faceVertexUvs[0],
+Ta=Ha.faceVertexUvs[1],va=Ha.skinIndices,$b=Ha.skinWeights,ac=Ha.morphTargets,Fc=Ha.morphNormals;if(Ha.verticesNeedUpdate){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],Z=Bc[X.a],$=Bc[X.b],aa=Bc[X.c],db[Xa]=Z.x,db[Xa+1]=Z.y,db[Xa+2]=Z.z,db[Xa+3]=$.x,db[Xa+4]=$.y,db[Xa+5]=$.z,db[Xa+6]=aa.x,db[Xa+7]=aa.y,db[Xa+8]=aa.z,Xa+=9;l.bindBuffer(l.ARRAY_BUFFER,C.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,db,la)}if(ea)for(Oa=0,Vb=ac.length;Oa<Vb;Oa++){K=ta=0;for(L=H.length;K<L;K++)Hb=H[K],X=ba[Hb],Z=ac[Oa].vertices[X.a],
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+fc[Oa],la);V.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[Oa]),l.bufferData(l.ARRAY_BUFFER,lb[Oa],la))}if($b.length){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],oc=$b[X.a],pc=$b[X.b],qc=$b[X.c],Ca[ha]=oc.x,Ca[ha+1]=oc.y,Ca[ha+2]=oc.z,Ca[ha+3]=oc.w,Ca[ha+4]=pc.x,Ca[ha+5]=pc.y,Ca[ha+6]=pc.z,Ca[ha+7]=pc.w,Ca[ha+8]=qc.x,Ca[ha+9]=qc.y,Ca[ha+10]=qc.z,Ca[ha+11]=qc.w,Ba=va[X.a],Ia=va[X.b],Fa=va[X.c],ra[ha]=Ba.x,ra[ha+1]=Ba.y,ra[ha+2]=Ba.z,ra[ha+3]=Ba.w,ra[ha+4]=Ia.x,ra[ha+5]=Ia.y,ra[ha+
+6]=Ia.z,ra[ha+7]=Ia.w,ra[ha+8]=Fa.x,ra[ha+9]=Fa.y,ra[ha+10]=Fa.z,ra[ha+11]=Fa.w,ha+=12;0<ha&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),l.bufferData(l.ARRAY_BUFFER,ra,la),l.bindBuffer(l.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),l.bufferData(l.ARRAY_BUFFER,Ca,la))}if(Gb){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],sa=X.vertexColors,Wa=X.color,3===sa.length&&V.vertexColors===THREE.VertexColors?(oa=sa[0],nc=sa[1],na=sa[2]):na=nc=oa=Wa,Na[La]=oa.r,Na[La+1]=oa.g,Na[La+2]=oa.b,Na[La+3]=nc.r,Na[La+
+4]=nc.g,Na[La+5]=nc.b,Na[La+6]=na.r,Na[La+7]=na.g,Na[La+8]=na.b,La+=9;0<La&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,Na,la))}if(Vc&&Ha.hasTangents){K=0;for(L=H.length;K<L;K++)X=ba[H[K]],ga=X.vertexTangents,xa=ga[0],ka=ga[1],Ja=ga[2],za[Pa]=xa.x,za[Pa+1]=xa.y,za[Pa+2]=xa.z,za[Pa+3]=xa.w,za[Pa+4]=ka.x,za[Pa+5]=ka.y,za[Pa+6]=ka.z,za[Pa+7]=ka.w,za[Pa+8]=Ja.x,za[Pa+9]=Ja.y,za[Pa+10]=Ja.z,za[Pa+11]=Ja.w,Pa+=12;l.bindBuffer(l.ARRAY_BUFFER,C.__webglTangentBuffer);l.bufferData(l.ARRAY_BUFFER,
+za,la)}if(gb){K=0;for(L=H.length;K<L;K++)if(X=ba[H[K]],Ka=X.vertexNormals,Y=X.normal,3===Ka.length&&U)for(ja=0;3>ja;ja++)tb=Ka[ja],eb[Ya]=tb.x,eb[Ya+1]=tb.y,eb[Ya+2]=tb.z,Ya+=3;else for(ja=0;3>ja;ja++)eb[Ya]=Y.x,eb[Ya+1]=Y.y,eb[Ya+2]=Y.z,Ya+=3;l.bindBuffer(l.ARRAY_BUFFER,C.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,eb,la)}if(zb&&ca){K=0;for(L=H.length;K<L;K++)if(W=H[K],ya=ca[W],void 0!==ya)for(ja=0;3>ja;ja++)wa=ya[ja],Nb[rc]=wa.x,Nb[rc+1]=wa.y,rc+=2;0<rc&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUVBuffer),
+l.bufferData(l.ARRAY_BUFFER,Nb,la))}if(zb&&Ta){K=0;for(L=H.length;K<L;K++)if(W=H[K],ua=Ta[W],void 0!==ua)for(ja=0;3>ja;ja++)Ac=ua[ja],xb[sc]=Ac.x,xb[sc+1]=Ac.y,sc+=2;0<sc&&(l.bindBuffer(l.ARRAY_BUFFER,C.__webglUV2Buffer),l.bufferData(l.ARRAY_BUFFER,xb,la))}if(fb){K=0;for(L=H.length;K<L;K++)Za[wb]=kb,Za[wb+1]=kb+1,Za[wb+2]=kb+2,wb+=3,Sa[cb]=kb,Sa[cb+1]=kb+1,Sa[cb+2]=kb,Sa[cb+3]=kb+2,Sa[cb+4]=kb+1,Sa[cb+5]=kb+2,cb+=6,kb+=3;l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,
+Za,la);l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);l.bufferData(l.ELEMENT_ARRAY_BUFFER,Sa,la)}if(yb)for(ja=0,Ra=yb.length;ja<Ra;ja++)if(A=yb[ja],A.__original.needsUpdate){D=0;if(1===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],A.array[D]=A.value[X.a],A.array[D+1]=A.value[X.b],A.array[D+2]=A.value[X.c],D+=3;else{if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)Ma=A.value[H[K]],A.array[D]=Ma,A.array[D+1]=Ma,A.array[D+2]=Ma,D+=3}else if(2===
+A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=$.x,A.array[D+3]=$.y,A.array[D+4]=aa.x,A.array[D+5]=aa.y,D+=6;else{if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=Ma=A.value[H[K]],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=$.x,A.array[D+3]=$.y,A.array[D+4]=aa.x,A.array[D+5]=aa.y,D+=6}else if(3===A.size){var ia;ia="c"===A.type?["r","g","b"]:["x","y","z"];
+if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z[ia[0]],A.array[D+1]=Z[ia[1]],A.array[D+2]=Z[ia[2]],A.array[D+3]=$[ia[0]],A.array[D+4]=$[ia[1]],A.array[D+5]=$[ia[2]],A.array[D+6]=aa[ia[0]],A.array[D+7]=aa[ia[1]],A.array[D+8]=aa[ia[2]],D+=9;else if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=Ma=A.value[H[K]],A.array[D]=Z[ia[0]],A.array[D+1]=Z[ia[1]],A.array[D+2]=Z[ia[2]],A.array[D+3]=$[ia[0]],A.array[D+
+4]=$[ia[1]],A.array[D+5]=$[ia[2]],A.array[D+6]=aa[ia[0]],A.array[D+7]=aa[ia[1]],A.array[D+8]=aa[ia[2]],D+=9;else if("faceVertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)Ma=A.value[H[K]],Z=Ma[0],$=Ma[1],aa=Ma[2],A.array[D]=Z[ia[0]],A.array[D+1]=Z[ia[1]],A.array[D+2]=Z[ia[2]],A.array[D+3]=$[ia[0]],A.array[D+4]=$[ia[1]],A.array[D+5]=$[ia[2]],A.array[D+6]=aa[ia[0]],A.array[D+7]=aa[ia[1]],A.array[D+8]=aa[ia[2]],D+=9}else if(4===A.size)if(void 0===A.boundTo||"vertices"===A.boundTo)for(K=0,L=H.length;K<
+L;K++)X=ba[H[K]],Z=A.value[X.a],$=A.value[X.b],aa=A.value[X.c],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;else if("faces"===A.boundTo)for(K=0,L=H.length;K<L;K++)aa=$=Z=Ma=A.value[H[K]],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=
+aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;else if("faceVertices"===A.boundTo)for(K=0,L=H.length;K<L;K++)Ma=A.value[H[K]],Z=Ma[0],$=Ma[1],aa=Ma[2],A.array[D]=Z.x,A.array[D+1]=Z.y,A.array[D+2]=Z.z,A.array[D+3]=Z.w,A.array[D+4]=$.x,A.array[D+5]=$.y,A.array[D+6]=$.z,A.array[D+7]=$.w,A.array[D+8]=aa.x,A.array[D+9]=aa.y,A.array[D+10]=aa.z,A.array[D+11]=aa.w,D+=12;l.bindBuffer(l.ARRAY_BUFFER,A.buffer);l.bufferData(l.ARRAY_BUFFER,A.array,la)}Q&&(delete C.__inittedArrays,delete C.__colorArray,
+delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}q.verticesNeedUpdate=!1;q.morphTargetsNeedUpdate=!1;q.elementsNeedUpdate=!1;q.uvsNeedUpdate=!1;q.normalsNeedUpdate=!1;q.colorsNeedUpdate=!1;q.tangentsNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.Line){x=d(e,q);r=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||q.lineDistancesNeedUpdate||
+r){var Aa=l.DYNAMIC_DRAW,Ob,Pb,hb,Qb,fa,bc,Rb=q.vertices,Wb=q.colors,Zb=q.lineDistances,ub=Rb.length,Mb=Wb.length,Kb=Zb.length,mb=q.__vertexArray,nb=q.__colorArray,Fb=q.__lineDistanceArray,Yb=q.colorsNeedUpdate,mc=q.lineDistancesNeedUpdate,ob=q.__webglCustomAttributesList,ib,Lb,Ea,ic,Ua,pa;if(q.verticesNeedUpdate){for(Ob=0;Ob<ub;Ob++)Qb=Rb[Ob],fa=3*Ob,mb[fa]=Qb.x,mb[fa+1]=Qb.y,mb[fa+2]=Qb.z;l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,mb,Aa)}if(Yb){for(Pb=0;Pb<Mb;Pb++)bc=
+Wb[Pb],fa=3*Pb,nb[fa]=bc.r,nb[fa+1]=bc.g,nb[fa+2]=bc.b;l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,nb,Aa)}if(mc){for(hb=0;hb<Kb;hb++)Fb[hb]=Zb[hb];l.bindBuffer(l.ARRAY_BUFFER,q.__webglLineDistanceBuffer);l.bufferData(l.ARRAY_BUFFER,Fb,Aa)}if(ob)for(ib=0,Lb=ob.length;ib<Lb;ib++)if(pa=ob[ib],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){fa=0;ic=pa.value.length;if(1===pa.size)for(Ea=0;Ea<ic;Ea++)pa.array[Ea]=pa.value[Ea];else if(2===pa.size)for(Ea=
+0;Ea<ic;Ea++)Ua=pa.value[Ea],pa.array[fa]=Ua.x,pa.array[fa+1]=Ua.y,fa+=2;else if(3===pa.size)if("c"===pa.type)for(Ea=0;Ea<ic;Ea++)Ua=pa.value[Ea],pa.array[fa]=Ua.r,pa.array[fa+1]=Ua.g,pa.array[fa+2]=Ua.b,fa+=3;else for(Ea=0;Ea<ic;Ea++)Ua=pa.value[Ea],pa.array[fa]=Ua.x,pa.array[fa+1]=Ua.y,pa.array[fa+2]=Ua.z,fa+=3;else if(4===pa.size)for(Ea=0;Ea<ic;Ea++)Ua=pa.value[Ea],pa.array[fa]=Ua.x,pa.array[fa+1]=Ua.y,pa.array[fa+2]=Ua.z,pa.array[fa+3]=Ua.w,fa+=4;l.bindBuffer(l.ARRAY_BUFFER,pa.buffer);l.bufferData(l.ARRAY_BUFFER,
+pa.array,Aa)}}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;q.lineDistancesNeedUpdate=!1;x.attributes&&z(x)}else if(e instanceof THREE.PointCloud){x=d(e,q);r=x.attributes&&u(x);if(q.verticesNeedUpdate||q.colorsNeedUpdate||e.sortParticles||r){var sb=l.DYNAMIC_DRAW,Va,Ab,Bb,T,Cb,Sb,wc=q.vertices,gc=wc.length,hc=q.colors,kc=hc.length,cc=q.__vertexArray,dc=q.__colorArray,Ib=q.__sortArray,lc=q.verticesNeedUpdate,Db=q.colorsNeedUpdate,Jb=q.__webglCustomAttributesList,qb,jc,da,rb,ma,S;if(e.sortParticles){Cc.copy(xc);
+Cc.multiply(e.matrixWorld);for(Va=0;Va<gc;Va++)Bb=wc[Va],Qa.copy(Bb),Qa.applyProjection(Cc),Ib[Va]=[Qa.z,Va];Ib.sort(p);for(Va=0;Va<gc;Va++)Bb=wc[Ib[Va][1]],T=3*Va,cc[T]=Bb.x,cc[T+1]=Bb.y,cc[T+2]=Bb.z;for(Ab=0;Ab<kc;Ab++)T=3*Ab,Sb=hc[Ib[Ab][1]],dc[T]=Sb.r,dc[T+1]=Sb.g,dc[T+2]=Sb.b;if(Jb)for(qb=0,jc=Jb.length;qb<jc;qb++)if(S=Jb[qb],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,rb=S.value.length,1===S.size)for(da=0;da<rb;da++)Cb=Ib[da][1],S.array[da]=S.value[Cb];else if(2===S.size)for(da=0;da<rb;da++)Cb=
+Ib[da][1],ma=S.value[Cb],S.array[T]=ma.x,S.array[T+1]=ma.y,T+=2;else if(3===S.size)if("c"===S.type)for(da=0;da<rb;da++)Cb=Ib[da][1],ma=S.value[Cb],S.array[T]=ma.r,S.array[T+1]=ma.g,S.array[T+2]=ma.b,T+=3;else for(da=0;da<rb;da++)Cb=Ib[da][1],ma=S.value[Cb],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,T+=3;else if(4===S.size)for(da=0;da<rb;da++)Cb=Ib[da][1],ma=S.value[Cb],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,S.array[T+3]=ma.w,T+=4}else{if(lc)for(Va=0;Va<gc;Va++)Bb=wc[Va],T=3*
+Va,cc[T]=Bb.x,cc[T+1]=Bb.y,cc[T+2]=Bb.z;if(Db)for(Ab=0;Ab<kc;Ab++)Sb=hc[Ab],T=3*Ab,dc[T]=Sb.r,dc[T+1]=Sb.g,dc[T+2]=Sb.b;if(Jb)for(qb=0,jc=Jb.length;qb<jc;qb++)if(S=Jb[qb],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if(rb=S.value.length,T=0,1===S.size)for(da=0;da<rb;da++)S.array[da]=S.value[da];else if(2===S.size)for(da=0;da<rb;da++)ma=S.value[da],S.array[T]=ma.x,S.array[T+1]=ma.y,T+=2;else if(3===S.size)if("c"===S.type)for(da=0;da<rb;da++)ma=S.value[da],S.array[T]=ma.r,S.array[T+1]=
 ma.g,S.array[T+2]=ma.b,T+=3;else for(da=0;da<rb;da++)ma=S.value[da],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,T+=3;else if(4===S.size)for(da=0;da<rb;da++)ma=S.value[da],S.array[T]=ma.x,S.array[T+1]=ma.y,S.array[T+2]=ma.z,S.array[T+3]=ma.w,T+=4}if(lc||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,cc,sb);if(Db||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,q.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,dc,sb);if(Jb)for(qb=0,jc=Jb.length;qb<
 jc;qb++)if(S=Jb[qb],S.needsUpdate||e.sortParticles)l.bindBuffer(l.ARRAY_BUFFER,S.buffer),l.bufferData(l.ARRAY_BUFFER,S.array,sb)}q.verticesNeedUpdate=!1;q.colorsNeedUpdate=!1;x.attributes&&z(x)}for(var ec=0,Eb=s.length;ec<Eb;ec++){var yc=s[ec],Tb=yc,Xb=Tb.object,tc=Tb.buffer,uc=Xb.geometry,Ub=Xb.material;Ub instanceof THREE.MeshFaceMaterial?(Ub=Ub.materials[uc instanceof THREE.BufferGeometry?0:tc.materialIndex],Tb.material=Ub,Ub.transparent?jb.push(Tb):$a.push(Tb)):Ub&&(Tb.material=Ub,Ub.transparent?
 jb.push(Tb):$a.push(Tb));yc.render=!0;!0===J.sortObjects&&(null!==e.renderDepth?yc.z=e.renderDepth:(Qa.setFromMatrixPosition(e.matrixWorld),Qa.applyProjection(xc),yc.z=Qa.z))}}}ec=0;for(Eb=e.children.length;ec<Eb;ec++)m(a,e.children[ec])}}function q(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)a[d].render(b,c,Gc,Hc)}function t(a,b,c,d,e,f){for(var g,h,k,l=a.length-1;-1!==l;l--){g=a[l];h=g.object;k=g.buffer;B(h,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&J.setBlending(g.blending,g.blendEquation,
@@ -476,30 +476,30 @@ THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?m="ph
 N=Math.floor((la-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(N=Math.min(e.skeleton.bones.length,N),N<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+N+" (try OpenGL instead of ANGLE)"));R=N}var Q={precision:L,supportsVertexTextures:hc,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,
 fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:Ja,skinning:d.skinning,maxBones:R,useVertexTexture:gc&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:v,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<v,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,
 shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},K=[];m?K.push(m):(K.push(d.fragmentShader),K.push(d.vertexShader));if(void 0!==d.defines)for(var U in d.defines)K.push(U),K.push(d.defines[U]);for(U in Q)K.push(U),K.push(Q[U]);for(var W=K.join(),X,Da=0,ab=Wa.length;Da<ab;Da++){var Ka=Wa[Da];if(Ka.code===W){X=Ka;X.usedTimes++;break}}void 0===X&&(X=new THREE.WebGLProgram(J,W,d,Q),Wa.push(X),
-J.info.memory.programs=Wa.length);d.program=X;var sa=X.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var Y,Ha="morphTarget",ga=0;ga<J.maxMorphTargets;ga++)Y=Ha+ga,0<=sa[Y]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ha="morphNormal",ga=0;ga<J.maxMorphNormals;ga++)Y=Ha+ga,0<=sa[Y]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Z in d.__webglShader.uniforms){var $=d.program.uniforms[Z];$&&d.uniformsList.push([d.__webglShader.uniforms[Z],
+J.info.memory.programs=Wa.length);d.program=X;var sa=X.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var Y,Ga="morphTarget",ga=0;ga<J.maxMorphTargets;ga++)Y=Ga+ga,0<=sa[Y]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ga=0;ga<J.maxMorphNormals;ga++)Y=Ga+ga,0<=sa[Y]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var Z in d.__webglShader.uniforms){var $=d.program.uniforms[Z];$&&d.uniformsList.push([d.__webglShader.uniforms[Z],
 $])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var aa=!1,jb=!1,$a=!1,ua=d.program,qa=ua.uniforms,M=d.__webglShader.uniforms;ua.id!==vb&&(l.useProgram(ua.program),vb=ua.id,$a=jb=aa=!0);d.id!==tb&&(-1===tb&&($a=!0),tb=d.id,jb=!0);if(aa||a!==Vb)l.uniformMatrix4fv(qa.projectionMatrix,!1,a.projectionMatrix.elements),Ja&&l.uniform1f(qa.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Vb&&(Vb=a),(d instanceof THREE.ShaderMaterial||
 d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==qa.cameraPosition&&(Qa.setFromMatrixPosition(a.matrixWorld),l.uniform3f(qa.cameraPosition,Qa.x,Qa.y,Qa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==qa.viewMatrix&&l.uniformMatrix4fv(qa.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==qa.bindMatrix&&l.uniformMatrix4fv(qa.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&
 null!==qa.bindMatrixInverse&&l.uniformMatrix4fv(qa.bindMatrixInverse,!1,e.bindMatrixInverse.elements),gc&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==qa.boneTexture){var xa=F();l.uniform1i(qa.boneTexture,xa);J.setTexture(e.skeleton.boneTexture,xa)}null!==qa.boneTextureWidth&&l.uniform1i(qa.boneTextureWidth,e.skeleton.boneTextureWidth);null!==qa.boneTextureHeight&&l.uniform1i(qa.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==qa.boneGlobalMatrices&&
-l.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(jb){c&&d.fog&&(M.fogColor.value=c.color,c instanceof THREE.Fog?(M.fogNear.value=c.near,M.fogFar.value=c.far):c instanceof THREE.FogExp2&&(M.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wb){var $a=!0,oa,ka,na,Fa=0,Ga=0,Va=0,Ba,Za,lb,ja,mb,nb,wa=Kc,ib=wa.directional.colors,Oa=wa.directional.positions,ob=wa.point.colors,bb=wa.point.positions,pb=wa.point.distances,
-Hb=wa.spot.colors,sb=wa.spot.positions,kb=wa.spot.distances,Xa=wa.spot.directions,Zb=wa.spot.anglesCos,Gb=wa.spot.exponents,wb=wa.hemi.skyColors,Ya=wa.hemi.groundColors,Pa=wa.hemi.positions,cb=0,La=0,ha=0,ta=0,D=0,Ma=0,db=0,Nb=0,xb=0,eb=0,za=0,Na=0;oa=0;for(ka=b.length;oa<ka;oa++)na=b[oa],na.onlyShadow||(Ba=na.color,ja=na.intensity,nb=na.distance,na instanceof THREE.AmbientLight?na.visible&&(J.gammaInput?(Fa+=Ba.r*Ba.r,Ga+=Ba.g*Ba.g,Va+=Ba.b*Ba.b):(Fa+=Ba.r,Ga+=Ba.g,Va+=Ba.b)):na instanceof THREE.DirectionalLight?
+l.uniformMatrix4fv(qa.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(jb){c&&d.fog&&(M.fogColor.value=c.color,c instanceof THREE.Fog?(M.fogNear.value=c.near,M.fogFar.value=c.far):c instanceof THREE.FogExp2&&(M.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Wb){var $a=!0,oa,ka,na,Ia=0,Fa=0,Ra=0,Ba,Za,lb,ja,mb,nb,wa=Kc,ib=wa.directional.colors,Oa=wa.directional.positions,ob=wa.point.colors,bb=wa.point.positions,pb=wa.point.distances,
+Hb=wa.spot.colors,sb=wa.spot.positions,kb=wa.spot.distances,Xa=wa.spot.directions,Zb=wa.spot.anglesCos,Gb=wa.spot.exponents,wb=wa.hemi.skyColors,Ya=wa.hemi.groundColors,Pa=wa.hemi.positions,cb=0,La=0,ha=0,ta=0,D=0,Ma=0,db=0,Nb=0,xb=0,eb=0,za=0,Na=0;oa=0;for(ka=b.length;oa<ka;oa++)na=b[oa],na.onlyShadow||(Ba=na.color,ja=na.intensity,nb=na.distance,na instanceof THREE.AmbientLight?na.visible&&(J.gammaInput?(Ia+=Ba.r*Ba.r,Fa+=Ba.g*Ba.g,Ra+=Ba.b*Ba.b):(Ia+=Ba.r,Fa+=Ba.g,Ra+=Ba.b)):na instanceof THREE.DirectionalLight?
 (D+=1,na.visible&&(ya.setFromMatrixPosition(na.matrixWorld),Qa.setFromMatrixPosition(na.target.matrixWorld),ya.sub(Qa),ya.normalize(),xb=3*cb,Oa[xb]=ya.x,Oa[xb+1]=ya.y,Oa[xb+2]=ya.z,J.gammaInput?y(ib,xb,Ba,ja*ja):E(ib,xb,Ba,ja),cb+=1)):na instanceof THREE.PointLight?(Ma+=1,na.visible&&(eb=3*La,J.gammaInput?y(ob,eb,Ba,ja*ja):E(ob,eb,Ba,ja),Qa.setFromMatrixPosition(na.matrixWorld),bb[eb]=Qa.x,bb[eb+1]=Qa.y,bb[eb+2]=Qa.z,pb[La]=nb,La+=1)):na instanceof THREE.SpotLight?(db+=1,na.visible&&(za=3*ha,J.gammaInput?
 y(Hb,za,Ba,ja*ja):E(Hb,za,Ba,ja),ya.setFromMatrixPosition(na.matrixWorld),sb[za]=ya.x,sb[za+1]=ya.y,sb[za+2]=ya.z,kb[ha]=nb,Qa.setFromMatrixPosition(na.target.matrixWorld),ya.sub(Qa),ya.normalize(),Xa[za]=ya.x,Xa[za+1]=ya.y,Xa[za+2]=ya.z,Zb[ha]=Math.cos(na.angle),Gb[ha]=na.exponent,ha+=1)):na instanceof THREE.HemisphereLight&&(Nb+=1,na.visible&&(ya.setFromMatrixPosition(na.matrixWorld),ya.normalize(),Na=3*ta,Pa[Na]=ya.x,Pa[Na+1]=ya.y,Pa[Na+2]=ya.z,Za=na.color,lb=na.groundColor,J.gammaInput?(mb=ja*
-ja,y(wb,Na,Za,mb),y(Ya,Na,lb,mb)):(E(wb,Na,Za,ja),E(Ya,Na,lb,ja)),ta+=1)));oa=3*cb;for(ka=Math.max(ib.length,3*D);oa<ka;oa++)ib[oa]=0;oa=3*La;for(ka=Math.max(ob.length,3*Ma);oa<ka;oa++)ob[oa]=0;oa=3*ha;for(ka=Math.max(Hb.length,3*db);oa<ka;oa++)Hb[oa]=0;oa=3*ta;for(ka=Math.max(wb.length,3*Nb);oa<ka;oa++)wb[oa]=0;oa=3*ta;for(ka=Math.max(Ya.length,3*Nb);oa<ka;oa++)Ya[oa]=0;wa.directional.length=cb;wa.point.length=La;wa.spot.length=ha;wa.hemi.length=ta;wa.ambient[0]=Fa;wa.ambient[1]=Ga;wa.ambient[2]=
-Va;Wb=!1}if($a){var ra=Kc;M.ambientLightColor.value=ra.ambient;M.directionalLightColor.value=ra.directional.colors;M.directionalLightDirection.value=ra.directional.positions;M.pointLightColor.value=ra.point.colors;M.pointLightPosition.value=ra.point.positions;M.pointLightDistance.value=ra.point.distances;M.spotLightColor.value=ra.spot.colors;M.spotLightPosition.value=ra.spot.positions;M.spotLightDistance.value=ra.spot.distances;M.spotLightDirection.value=ra.spot.directions;M.spotLightAngleCos.value=
+ja,y(wb,Na,Za,mb),y(Ya,Na,lb,mb)):(E(wb,Na,Za,ja),E(Ya,Na,lb,ja)),ta+=1)));oa=3*cb;for(ka=Math.max(ib.length,3*D);oa<ka;oa++)ib[oa]=0;oa=3*La;for(ka=Math.max(ob.length,3*Ma);oa<ka;oa++)ob[oa]=0;oa=3*ha;for(ka=Math.max(Hb.length,3*db);oa<ka;oa++)Hb[oa]=0;oa=3*ta;for(ka=Math.max(wb.length,3*Nb);oa<ka;oa++)wb[oa]=0;oa=3*ta;for(ka=Math.max(Ya.length,3*Nb);oa<ka;oa++)Ya[oa]=0;wa.directional.length=cb;wa.point.length=La;wa.spot.length=ha;wa.hemi.length=ta;wa.ambient[0]=Ia;wa.ambient[1]=Fa;wa.ambient[2]=
+Ra;Wb=!1}if($a){var ra=Kc;M.ambientLightColor.value=ra.ambient;M.directionalLightColor.value=ra.directional.colors;M.directionalLightDirection.value=ra.directional.positions;M.pointLightColor.value=ra.point.colors;M.pointLightPosition.value=ra.point.positions;M.pointLightDistance.value=ra.point.distances;M.spotLightColor.value=ra.spot.colors;M.spotLightPosition.value=ra.spot.positions;M.spotLightDistance.value=ra.spot.distances;M.spotLightDirection.value=ra.spot.directions;M.spotLightAngleCos.value=
 ra.spot.anglesCos;M.spotLightExponent.value=ra.spot.exponents;M.hemisphereLightSkyColor.value=ra.hemi.skyColors;M.hemisphereLightGroundColor.value=ra.hemi.groundColors;M.hemisphereLightDirection.value=ra.hemi.positions;G(M,!0)}else G(M,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){M.opacity.value=d.opacity;J.gammaInput?M.diffuse.value.copyGammaToLinear(d.color):M.diffuse.value=d.color;M.map.value=d.map;M.lightMap.value=d.lightMap;
 M.specularMap.value=d.specularMap;M.alphaMap.value=d.alphaMap;d.bumpMap&&(M.bumpMap.value=d.bumpMap,M.bumpScale.value=d.bumpScale);d.normalMap&&(M.normalMap.value=d.normalMap,M.normalScale.value.copy(d.normalScale));var Ca;d.map?Ca=d.map:d.specularMap?Ca=d.specularMap:d.normalMap?Ca=d.normalMap:d.bumpMap?Ca=d.bumpMap:d.alphaMap&&(Ca=d.alphaMap);if(void 0!==Ca){var Eb=Ca.offset,Fb=Ca.repeat;M.offsetRepeat.value.set(Eb.x,Eb.y,Fb.x,Fb.y)}M.envMap.value=d.envMap;M.flipEnvMap.value=d.envMap instanceof
 THREE.WebGLRenderTargetCube?1:-1;M.reflectivity.value=d.reflectivity;M.refractionRatio.value=d.refractionRatio;M.combine.value=d.combine;M.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(M.diffuse.value=d.color,M.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(M.diffuse.value=d.color,M.opacity.value=d.opacity,M.dashSize.value=d.dashSize,M.totalSize.value=d.dashSize+d.gapSize,M.scale.value=d.scale):d instanceof
 THREE.PointCloudMaterial?(M.psColor.value=d.color,M.opacity.value=d.opacity,M.size.value=d.size,M.scale.value=P.height/2,M.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(M.shininess.value=d.shininess,J.gammaInput?(M.ambient.value.copyGammaToLinear(d.ambient),M.emissive.value.copyGammaToLinear(d.emissive),M.specular.value.copyGammaToLinear(d.specular)):(M.ambient.value=d.ambient,M.emissive.value=d.emissive,M.specular.value=d.specular),d.wrapAround&&M.wrapRGB.value.copy(d.wrapRGB)):d instanceof
-THREE.MeshLambertMaterial?(J.gammaInput?(M.ambient.value.copyGammaToLinear(d.ambient),M.emissive.value.copyGammaToLinear(d.emissive)):(M.ambient.value=d.ambient,M.emissive.value=d.emissive),d.wrapAround&&M.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(M.mNear.value=a.near,M.mFar.value=a.far,M.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(M.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&M.shadowMatrix)for(var yb=0,A=0,Lb=b.length;A<Lb;A++){var Ra=
-b[A];Ra.castShadow&&(Ra instanceof THREE.SpotLight||Ra instanceof THREE.DirectionalLight&&!Ra.shadowCascade)&&(M.shadowMap.value[yb]=Ra.shadowMap,M.shadowMapSize.value[yb]=Ra.shadowMapSize,M.shadowMatrix.value[yb]=Ra.shadowMatrix,M.shadowDarkness.value[yb]=Ra.shadowDarkness,M.shadowBias.value[yb]=Ra.shadowBias,yb++)}for(var Ia=d.uniformsList,fb,zb,gb,ub=0,Mb=Ia.length;ub<Mb;ub++){var ea=Ia[ub][0];if(!1!==ea.needsUpdate){var Kb=ea.type,H=ea.value,ba=Ia[ub][1];switch(Kb){case "1i":l.uniform1i(ba,H);
+THREE.MeshLambertMaterial?(J.gammaInput?(M.ambient.value.copyGammaToLinear(d.ambient),M.emissive.value.copyGammaToLinear(d.emissive)):(M.ambient.value=d.ambient,M.emissive.value=d.emissive),d.wrapAround&&M.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(M.mNear.value=a.near,M.mFar.value=a.far,M.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(M.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&M.shadowMatrix)for(var yb=0,A=0,Lb=b.length;A<Lb;A++){var Sa=
+b[A];Sa.castShadow&&(Sa instanceof THREE.SpotLight||Sa instanceof THREE.DirectionalLight&&!Sa.shadowCascade)&&(M.shadowMap.value[yb]=Sa.shadowMap,M.shadowMapSize.value[yb]=Sa.shadowMapSize,M.shadowMatrix.value[yb]=Sa.shadowMatrix,M.shadowDarkness.value[yb]=Sa.shadowDarkness,M.shadowBias.value[yb]=Sa.shadowBias,yb++)}for(var Ha=d.uniformsList,fb,zb,gb,ub=0,Mb=Ha.length;ub<Mb;ub++){var ea=Ha[ub][0];if(!1!==ea.needsUpdate){var Kb=ea.type,H=ea.value,ba=Ha[ub][1];switch(Kb){case "1i":l.uniform1i(ba,H);
 break;case "1f":l.uniform1f(ba,H);break;case "2f":l.uniform2f(ba,H[0],H[1]);break;case "3f":l.uniform3f(ba,H[0],H[1],H[2]);break;case "4f":l.uniform4f(ba,H[0],H[1],H[2],H[3]);break;case "1iv":l.uniform1iv(ba,H);break;case "3iv":l.uniform3iv(ba,H);break;case "1fv":l.uniform1fv(ba,H);break;case "2fv":l.uniform2fv(ba,H);break;case "3fv":l.uniform3fv(ba,H);break;case "4fv":l.uniform4fv(ba,H);break;case "Matrix3fv":l.uniformMatrix3fv(ba,!1,H);break;case "Matrix4fv":l.uniformMatrix4fv(ba,!1,H);break;case "i":l.uniform1i(ba,
-H);break;case "f":l.uniform1f(ba,H);break;case "v2":l.uniform2f(ba,H.x,H.y);break;case "v3":l.uniform3f(ba,H.x,H.y,H.z);break;case "v4":l.uniform4f(ba,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f(ba,H.r,H.g,H.b);break;case "iv1":l.uniform1iv(ba,H);break;case "iv":l.uniform3iv(ba,H);break;case "fv1":l.uniform1fv(ba,H);break;case "fv":l.uniform3fv(ba,H);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*H.length));for(var ca=0,Sa=H.length;ca<Sa;ca++)gb=2*ca,ea._array[gb]=H[ca].x,ea._array[gb+
-1]=H[ca].y;l.uniform2fv(ba,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*H.length));ca=0;for(Sa=H.length;ca<Sa;ca++)gb=3*ca,ea._array[gb]=H[ca].x,ea._array[gb+1]=H[ca].y,ea._array[gb+2]=H[ca].z;l.uniform3fv(ba,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*H.length));ca=0;for(Sa=H.length;ca<Sa;ca++)gb=4*ca,ea._array[gb]=H[ca].x,ea._array[gb+1]=H[ca].y,ea._array[gb+2]=H[ca].z,ea._array[gb+3]=H[ca].w;l.uniform4fv(ba,ea._array);break;case "m3":l.uniformMatrix3fv(ba,
-!1,H.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*H.length));ca=0;for(Sa=H.length;ca<Sa;ca++)H[ca].flattenToArrayOffset(ea._array,9*ca);l.uniformMatrix3fv(ba,!1,ea._array);break;case "m4":l.uniformMatrix4fv(ba,!1,H.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*H.length));ca=0;for(Sa=H.length;ca<Sa;ca++)H[ca].flattenToArrayOffset(ea._array,16*ca);l.uniformMatrix4fv(ba,!1,ea._array);break;case "t":fb=H;zb=F();l.uniform1i(ba,zb);if(!fb)continue;
+H);break;case "f":l.uniform1f(ba,H);break;case "v2":l.uniform2f(ba,H.x,H.y);break;case "v3":l.uniform3f(ba,H.x,H.y,H.z);break;case "v4":l.uniform4f(ba,H.x,H.y,H.z,H.w);break;case "c":l.uniform3f(ba,H.r,H.g,H.b);break;case "iv1":l.uniform1iv(ba,H);break;case "iv":l.uniform3iv(ba,H);break;case "fv1":l.uniform1fv(ba,H);break;case "fv":l.uniform3fv(ba,H);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*H.length));for(var ca=0,Ta=H.length;ca<Ta;ca++)gb=2*ca,ea._array[gb]=H[ca].x,ea._array[gb+
+1]=H[ca].y;l.uniform2fv(ba,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*H.length));ca=0;for(Ta=H.length;ca<Ta;ca++)gb=3*ca,ea._array[gb]=H[ca].x,ea._array[gb+1]=H[ca].y,ea._array[gb+2]=H[ca].z;l.uniform3fv(ba,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*H.length));ca=0;for(Ta=H.length;ca<Ta;ca++)gb=4*ca,ea._array[gb]=H[ca].x,ea._array[gb+1]=H[ca].y,ea._array[gb+2]=H[ca].z,ea._array[gb+3]=H[ca].w;l.uniform4fv(ba,ea._array);break;case "m3":l.uniformMatrix3fv(ba,
+!1,H.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*H.length));ca=0;for(Ta=H.length;ca<Ta;ca++)H[ca].flattenToArrayOffset(ea._array,9*ca);l.uniformMatrix3fv(ba,!1,ea._array);break;case "m4":l.uniformMatrix4fv(ba,!1,H.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*H.length));ca=0;for(Ta=H.length;ca<Ta;ca++)H[ca].flattenToArrayOffset(ea._array,16*ca);l.uniformMatrix4fv(ba,!1,ea._array);break;case "t":fb=H;zb=F();l.uniform1i(ba,zb);if(!fb)continue;
 if(fb instanceof THREE.CubeTexture||fb.image instanceof Array&&6===fb.image.length){var va=fb,$b=zb;if(6===va.image.length)if(va.needsUpdate){va.image.__webglTextureCube||(va.addEventListener("dispose",kc),va.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+$b);l.bindTexture(l.TEXTURE_CUBE_MAP,va.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,va.flipY);for(var ac=va instanceof THREE.CompressedTexture,Db=va.image[0]instanceof THREE.DataTexture,
 ia=[],Aa=0;6>Aa;Aa++)ia[Aa]=!J.autoScaleCubemaps||ac||Db?Db?va.image[Aa].image:va.image[Aa]:C(va.image[Aa],Wc);var Ob=ia[0],Pb=THREE.Math.isPowerOfTwo(Ob.width)&&THREE.Math.isPowerOfTwo(Ob.height),hb=V(va.format),Qb=V(va.type);O(l.TEXTURE_CUBE_MAP,va,Pb);for(Aa=0;6>Aa;Aa++)if(ac)for(var fa,bc=ia[Aa].mipmaps,Rb=0,Xb=bc.length;Rb<Xb;Rb++)fa=bc[Rb],va.format!==THREE.RGBAFormat&&va.format!==THREE.RGBFormat?-1<lc.indexOf(hb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Aa,Rb,hb,fa.width,fa.height,
 0,fa.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Aa,Rb,hb,fa.width,fa.height,0,hb,Qb,fa.data);else Db?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Aa,0,hb,ia[Aa].width,ia[Aa].height,0,hb,Qb,ia[Aa].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Aa,0,hb,hb,Qb,ia[Aa]);va.generateMipmaps&&Pb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);va.needsUpdate=!1;if(va.onUpdate)va.onUpdate()}else l.activeTexture(l.TEXTURE0+$b),l.bindTexture(l.TEXTURE_CUBE_MAP,
-va.image.__webglTextureCube)}else if(fb instanceof THREE.WebGLRenderTargetCube){var Yb=fb;l.activeTexture(l.TEXTURE0+zb);l.bindTexture(l.TEXTURE_CUBE_MAP,Yb.__webglTexture)}else J.setTexture(fb,zb);break;case "tv":void 0===ea._array&&(ea._array=[]);ca=0;for(Sa=ea.value.length;ca<Sa;ca++)ea._array[ca]=F();l.uniform1iv(ba,ea._array);ca=0;for(Sa=ea.value.length;ca<Sa;ca++)fb=ea.value[ca],zb=ea._array[ca],fb&&J.setTexture(fb,zb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
+va.image.__webglTextureCube)}else if(fb instanceof THREE.WebGLRenderTargetCube){var Yb=fb;l.activeTexture(l.TEXTURE0+zb);l.bindTexture(l.TEXTURE_CUBE_MAP,Yb.__webglTexture)}else J.setTexture(fb,zb);break;case "tv":void 0===ea._array&&(ea._array=[]);ca=0;for(Ta=ea.value.length;ca<Ta;ca++)ea._array[ca]=F();l.uniform1iv(ba,ea._array);ca=0;for(Ta=ea.value.length;ca<Ta;ca++)fb=ea.value[ca],zb=ea._array[ca],fb&&J.setTexture(fb,zb);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
 Kb)}}}}l.uniformMatrix4fv(qa.modelViewMatrix,!1,e._modelViewMatrix.elements);qa.normalMatrix&&l.uniformMatrix3fv(qa.normalMatrix,!1,e._normalMatrix.elements);null!==qa.modelMatrix&&l.uniformMatrix4fv(qa.modelMatrix,!1,e.matrixWorld.elements);return ua}function G(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=
 b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function F(){var a=fc;a>=Lc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Lc);fc+=1;return a}function B(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
 a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function R(a){a!==Mc&&(l.lineWidth(a),Mc=a)}function I(a,b,c){Nc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Nc=a);!a||Oc===b&&Pc===c||(l.polygonOffset(b,c),Oc=b,Pc=c)}function O(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,V(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,V(b.wrapT)),
@@ -511,56 +511,55 @@ if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===T
 if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;
 if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;
 if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;if(null!==Fa){if(a===THREE.RGB_S3TC_DXT1_Format)return Fa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Fa.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(null!==
-Ga){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Ga.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Ga.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Ga.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Ga.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==Za){if(a===THREE.MinEquation)return Za.MIN_EXT;if(a===THREE.MaxEquation)return Za.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var P=void 0!==
-a.canvas?a.canvas:document.createElement("canvas"),sa=void 0!==a.context?a.context:null,L=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,ga=void 0!==a.depth?a.depth:!0,ua=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.antialias?a.antialias:!1,ka=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ja=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,la=new THREE.Color(0),Ka=0,Da=[],ab={},Ha=[],$a=[],
+Ra){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return Ra.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return Ra.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return Ra.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return Ra.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(void 0!==Za){if(a===THREE.MinEquation)return Za.MIN_EXT;if(a===THREE.MaxEquation)return Za.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var P=void 0!==
+a.canvas?a.canvas:document.createElement("canvas"),sa=void 0!==a.context?a.context:null,L=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,ga=void 0!==a.depth?a.depth:!0,ua=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.antialias?a.antialias:!1,ka=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ja=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,la=new THREE.Color(0),Ka=0,Da=[],ab={},Ga=[],$a=[],
 jb=[];this.domElement=P;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=
-4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Wa=[],vb=null,Zb=null,tb=-1,Va=null,Vb=null,fc=0,Kb=-1,mb=-1,nb=-1,Db=-1,Eb=-1,Xb=-1,Fb=-1,Yb=-1,Nc=null,Oc=null,Pc=null,Mc=null,mc=0,ob=0,ib=P.width,Lb=P.height,Gc=0,Hc=0,Mb=new Uint8Array(16),Gb=new Uint8Array(16),zc=new THREE.Frustum,xc=new THREE.Matrix4,Cc=new THREE.Matrix4,Qa=new THREE.Vector3,ya=new THREE.Vector3,
-Wb=!0,Kc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,tc,lb,Fa,Ga,ub,Za;(function(){try{var a={alpha:Y,depth:ga,stencil:ua,antialias:N,premultipliedAlpha:ka,preserveDrawingBuffer:xa};l=sa||P.getContext("webgl",a)||P.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";
-}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");tc=l.getExtension("OES_standard_derivatives");lb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Fa=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ga=l.getExtension("WEBGL_compressed_texture_pvrtc")||
-l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");ub=l.getExtension("OES_element_index_uint");Za=l.getExtension("EXT_blend_minmax");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===tc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===lb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Fa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ga&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");
+4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Wa=[],vb=null,Zb=null,tb=-1,Ia=null,Vb=null,fc=0,Kb=-1,mb=-1,nb=-1,Db=-1,Eb=-1,Xb=-1,Fb=-1,Yb=-1,Nc=null,Oc=null,Pc=null,Mc=null,mc=0,ob=0,ib=P.width,Lb=P.height,Gc=0,Hc=0,Mb=new Uint8Array(16),Gb=new Uint8Array(16),zc=new THREE.Frustum,xc=new THREE.Matrix4,Cc=new THREE.Matrix4,Qa=new THREE.Vector3,ya=new THREE.Vector3,
+Wb=!0,Kc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l,sb,tc,lb,Fa,Ra,ub,Za;(function(){try{var a={alpha:Y,depth:ga,stencil:ua,antialias:N,premultipliedAlpha:ka,preserveDrawingBuffer:xa};l=sa||P.getContext("webgl",a)||P.getContext("experimental-webgl",a);if(null===l)throw"Error creating WebGL context.";
+}catch(b){console.error(b)}sb=l.getExtension("OES_texture_float");l.getExtension("OES_texture_float_linear");tc=l.getExtension("OES_standard_derivatives");lb=l.getExtension("EXT_texture_filter_anisotropic")||l.getExtension("MOZ_EXT_texture_filter_anisotropic")||l.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Fa=l.getExtension("WEBGL_compressed_texture_s3tc")||l.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||l.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ra=l.getExtension("WEBGL_compressed_texture_pvrtc")||
+l.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");ub=l.getExtension("OES_element_index_uint");Za=l.getExtension("EXT_blend_minmax");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===tc&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===lb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Fa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ra&&console.log("THREE.WebGLRenderer: PVRTC compressed textures not supported.");
 null===ub&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");null===Za&&console.log("THREE.WebGLRenderer: min max blend equations not supported.");void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ja&&l.getExtension("EXT_frag_depth")})();l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);
-l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(mc,ob,ib,Lb);l.clearColor(la.r,la.g,la.b,Ka);this.context=l;var Lc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Xc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Yc=l.getParameter(l.MAX_TEXTURE_SIZE),Wc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Qc=lb?l.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=0<Xc,gc=hc&&sb,lc=[];if(Ga||Fa)for(var Rc=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),uc=
+l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(mc,ob,ib,Lb);l.clearColor(la.r,la.g,la.b,Ka);this.context=l;var Lc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Xc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Yc=l.getParameter(l.MAX_TEXTURE_SIZE),Wc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Qc=lb?l.getParameter(lb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=0<Xc,gc=hc&&sb,lc=[];if(Ra||Fa)for(var Rc=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),uc=
 0;uc<Rc.length;uc++)lc.push(Rc[uc]);var Zc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),$c=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var ad=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),bd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var cd=0<Zc.precision&&0<ad.precision,Sc=0<$c.precision&&0<bd.precision;"highp"!==L||cd||(Sc?(L=
 "mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(L="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==L||Sc||(L="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=function(){return l};this.supportsVertexTextures=function(){return hc};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return tc};this.supportsCompressedTextureS3TC=
-function(){return Fa};this.supportsCompressedTexturePVRTC=function(){return Ga};this.supportsBlendMinMax=function(){return Za};this.getMaxAnisotropy=function(){return Qc};this.getPrecision=function(){return L};this.setSize=function(a,b,c){P.width=a*this.devicePixelRatio;P.height=b*this.devicePixelRatio;!1!==c&&(P.style.width=a+"px",P.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){mc=a*this.devicePixelRatio;ob=b*this.devicePixelRatio;ib=c*this.devicePixelRatio;Lb=
+function(){return Fa};this.supportsCompressedTexturePVRTC=function(){return Ra};this.supportsBlendMinMax=function(){return Za};this.getMaxAnisotropy=function(){return Qc};this.getPrecision=function(){return L};this.setSize=function(a,b,c){P.width=a*this.devicePixelRatio;P.height=b*this.devicePixelRatio;!1!==c&&(P.style.width=a+"px",P.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){mc=a*this.devicePixelRatio;ob=b*this.devicePixelRatio;ib=c*this.devicePixelRatio;Lb=
 d*this.devicePixelRatio;l.viewport(mc,ob,ib,Lb)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){la.set(a);Ka=void 0!==b?b:1;l.clearColor(la.r,la.g,la.b,Ka)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");
 this.setClearColor(a,b)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return Ka};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
-this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Da,ab,Ha);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Da,ab,Ha);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){vb=null;tb=Va=Yb=Fb=nb=-1;Wb=!0;mb=Kb=-1;this.shadowMapPlugin.update(a,b)};var Dc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Dc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete ab[a.id];else if(a instanceof THREE.ImmediateRenderObject||
-a.immediateRenderCallback)for(var b=Ha,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ec=function(a){a=a.target;a.removeEventListener("dispose",Ec);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes)void 0!==a.attributes[b].buffer&&l.deleteBuffer(a.attributes[b].buffer);J.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<
-c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);Tc(d)}}else Tc(a)},kc=function(a){a=a.target;a.removeEventListener("dispose",kc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));J.info.memory.textures--},
-Uc=function(a){a=a.target;a.removeEventListener("dispose",Uc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);J.info.memory.textures--},Jc=function(a){a=a.target;a.removeEventListener("dispose",Jc);Ic(a)},Tc=function(a){void 0!==a.__webglVertexBuffer&&
-l.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&l.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&l.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&l.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&l.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&l.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&l.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&l.deleteBuffer(a.__webglSkinWeightsBuffer);
-void 0!==a.__webglFaceBuffer&&l.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&l.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&l.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[b].buffer);J.info.memory.geometries--},Ic=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Wa.length;a<c;a++)if(d=Wa[a],
-d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Wa.length;a<c;a++)d=Wa[a],d.program!==b&&e.push(d);Wa=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
-l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,q,s,t,r,u,w=3*a.count;for(u=0;u<w;u+=9)r=a.normalArray,d=r[u],e=r[u+1],k=r[u+2],m=r[u+3],p=r[u+4],s=r[u+5],n=r[u+6],q=r[u+7],t=r[u+8],d=(d+m+n)/3,e=(e+
-p+q)/3,k=(k+s+t)/3,r[u]=d,r[u+1]=e,r[u+2]=k,r[u+3]=d,r[u+4]=e,r[u+5]=k,r[u+6]=d,r[u+7]=e,r[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,
-a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Va&&(Va=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,
-m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,q=n.length;p<q;p++){var s=n[p].index;b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);J.info.render.calls++;J.info.render.vertices+=n[p].count;J.info.render.faces+=
-n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),c=f.attributes.index)if(c.array instanceof
-Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,q=n.length;p<q;p++)s=n[p].index,b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),J.info.render.calls++,J.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,
-l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,n;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Va&&(Va=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?
-(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var q=0;n=k.morphTargetForcedOrder;for(m=k.morphTargetInfluences;q<d.numSupportedMorphTargets&&q<n.length;)0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[q]]),
-f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[q]]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[n[q]],q++}else{n=[];m=k.morphTargetInfluences;var s,r=m.length;for(s=0;s<r;s++)q=m[s],0<q&&n.push([q,s]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>
-d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;q<d.numSupportedMorphTargets;)n[q]?(s=n[q][1],0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=
-m[s]):k.__webglMorphTargetInfluences[q]=0,q++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,n=e.__webglCustomAttributesList.length;m<n;m++)c=e.__webglCustomAttributesList[m],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),f(b[c.buffer.belongsToAttribute]),l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&
-(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,
-l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&
-0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,
-d.wireframe?(R(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):
-k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;tb=-1;Vb=null;Wb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});
-b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zc.setFromMatrix(xc);Da.length=0;$a.length=0;jb.length=0;m(a,a);!0===J.sortObjects&&($a.sort(k),jb.sort(n));q(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(e=Ha.length;d<e;d++)f=Ha[d],g=f.object,
-g.visible&&(B(g,b),r(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t($a,b,Da,h,!0,d),t(jb,b,Da,h,!0,d),s(Ha,"",b,Da,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t($a,b,Da,h,!1,d),s(Ha,"opaque",b,Da,h,!1,d),t(jb,b,Da,h,!0,d),s(Ha,"transparent",b,Da,h,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&
-c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&U(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Va=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,zc):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):
-(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Kb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Kb=b);mb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),mb=a)};this.setDepthTest=function(a){Fb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),
-Fb=a)};this.setDepthWrite=function(a){Yb!==a&&(l.depthMask(a),Yb=a)};this.setBlending=function(a,b,c,d){a!==nb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?
-l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),nb=a);if(a===THREE.CustomBlending){if(b!==Db&&(l.blendEquation(V(b)),Db=b),c!==Eb||d!==Xb)l.blendFunc(V(c),V(d)),Eb=c,Xb=d}else Xb=Eb=Db=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",kc),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);
-l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=C(a.image,Yc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=V(a.format),e=V(a.type);O(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=
-!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<lc.indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
-g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
-!0);a.addEventListener("dispose",Uc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=V(a.format),e=V(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);O(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
-a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),O(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
+this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this,Da,ab,Ga);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this,Da,ab,Ga);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){vb=null;tb=Ia=Yb=Fb=nb=-1;Wb=!0;mb=Kb=-1;this.shadowMapPlugin.update(a,b)};var Dc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Dc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete ab[a.id];else if(a instanceof THREE.ImmediateRenderObject||
+a.immediateRenderCallback)for(var b=Ga,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ec=function(a){a=a.target;a.removeEventListener("dispose",Ec);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}J.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b=0,c=a.geometryGroupsList.length;b<
+c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)l.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)l.deleteBuffer(d.__webglMorphNormalsBuffers[e]);Tc(d)}else Tc(a);Ia=-1},kc=function(a){a=a.target;a.removeEventListener("dispose",kc);a.image&&a.image.__webglTextureCube?l.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,l.deleteTexture(a.__webglTexture));
+J.info.memory.textures--},Uc=function(a){a=a.target;a.removeEventListener("dispose",Uc);if(a&&a.__webglTexture)if(l.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);J.info.memory.textures--},Jc=function(a){a=a.target;a.removeEventListener("dispose",Jc);Ic(a)},Tc=function(a){for(var b=
+"__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}J.info.memory.geometries--},
+Ic=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=Wa.length;a<c;a++)if(d=Wa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=Wa.length;a<c;a++)d=Wa[a],d.program!==b&&e.push(d);Wa=e;l.deleteProgram(b);J.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){g();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());
+a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),f(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,q,s,t,r,u,w=3*a.count;for(u=
+0;u<w;u+=9)r=a.normalArray,d=r[u],e=r[u+1],k=r[u+2],m=r[u+3],p=r[u+4],s=r[u+5],n=r[u+6],q=r[u+7],t=r[u+8],d=(d+m+n)/3,e=(e+p+q)/3,k=(k+s+t)/3,r[u]=d,r[u+1]=e,r[u+2]=k,r[u+3]=d,r[u+4]=e,r[u+5]=k,r[u+6]=d,r[u+7]=e,r[u+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);f(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),f(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,
+2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),f(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,h){if(!1!==d.visible)if(a=x(a,b,c,d,h),b=!1,c=16777215*f.id+2*a.id+(d.wireframe?1:0),c!==Ia&&(Ia=c,b=!0),b&&g(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?
+l.LINES:l.TRIANGLES,c=f.attributes.index){var k,m;c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=f.offsets;if(0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length,J.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,q=n.length;p<q;p++){var s=n[p].index;b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,
+k,n[p].start*m);J.info.render.calls++;J.info.render.vertices+=n[p].count;J.info.render.faces+=n[p].count/3}}}else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.vertices+=d.array.length/3,J.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(l.POINTS,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=
+h.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,R(d.linewidth),c=f.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=f.offsets,0===n.length)b&&(e(d,a,f,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),J.info.render.calls++,J.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,q=n.length;p<q;p++)s=n[p].index,b&&(e(d,a,f,s),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,
+k,n[p].start*m),J.info.render.calls++,J.info.render.vertices+=n[p].count;else b&&e(d,a,f,0),d=f.attributes.position,l.drawArrays(h,0,d.array.length/3),J.info.render.calls++,J.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){var m,n;c=x(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Ia&&(Ia=c,a=!0);a&&g();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(b.position),l.vertexAttribPointer(b.position,
+3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),f(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length){var q=0;n=k.morphTargetForcedOrder;for(m=k.morphTargetInfluences;q<d.numSupportedMorphTargets&&
+q<n.length;)0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[q]]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[q]]),f(c["morphNormal"+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[n[q]],q++}else{n=[];m=k.morphTargetInfluences;var s,r=m.length;for(s=0;s<r;s++)q=m[s],0<q&&n.push([q,
+s]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(q=0;q<d.numSupportedMorphTargets;)n[q]?(s=n[q][1],0<=c["morphTarget"+q]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[s]),f(c["morphTarget"+q]),l.vertexAttribPointer(c["morphTarget"+q],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+q]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[s]),f(c["morphNormal"+
+q]),l.vertexAttribPointer(c["morphNormal"+q],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[q]=m[s]):k.__webglMorphTargetInfluences[q]=0,q++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(m=0,n=e.__webglCustomAttributesList.length;m<n;m++)c=e.__webglCustomAttributesList[m],0<=b[c.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,c.buffer),f(b[c.buffer.belongsToAttribute]),
+l.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),f(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),f(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,
+e.__webglTangentBuffer),f(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),f(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),f(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,
+d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),f(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?
+(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(R(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.type===THREE.LineStrip?l.LINE_STRIP:l.LINES,
+R(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h=a.fog;tb=-1;Vb=null;Wb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
+a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);xc.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zc.setFromMatrix(xc);Da.length=0;$a.length=0;jb.length=0;m(a,a);!0===J.sortObjects&&($a.sort(k),jb.sort(n));q(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
+this.autoClearStencil);d=0;for(e=Ga.length;d<e;d++)f=Ga[d],g=f.object,g.visible&&(B(g,b),r(f));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),t($a,b,Da,h,!0,d),t(jb,b,Da,h,!0,d),s(Ga,"",b,Da,h,!1,d)):(d=null,this.setBlending(THREE.NoBlending),t($a,b,Da,h,!1,d),s(Ga,"opaque",b,Da,h,!1,d),t(jb,b,Da,h,!0,d),s(Ga,"transparent",
+b,Da,h,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&U(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Ia=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,zc):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.setFaceCulling=
+function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Kb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Kb=b);mb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),mb=a)};this.setDepthTest=function(a){Fb!==
+a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),Fb=a)};this.setDepthWrite=function(a){Yb!==a&&(l.depthMask(a),Yb=a)};this.setBlending=function(a,b,c,d){a!==nb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
+l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),nb=a);if(a===THREE.CustomBlending){if(b!==Db&&(l.blendEquation(V(b)),Db=b),c!==Eb||d!==Xb)l.blendFunc(V(c),V(d)),Eb=c,Xb=d}else Xb=Eb=Db=null};this.uploadTexture=function(a){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",kc),a.__webglTexture=l.createTexture(),
+J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=C(a.image,Yc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=V(a.format),e=V(a.type);O(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,
+g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<lc.indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=
+f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=
+!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Uc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=V(a.format),e=V(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);O(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),O(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,
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-b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=Lb,d=mc,e=ob);b!==Zb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Zb=b);Gc=c;Hc=a};this.resetGLState=function(){Vb=vb=null;tb=Va=mb=Kb=Yb=Fb=nb=-1;Wb=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=Lb,d=mc,e=ob);b!==Zb&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Zb=b);Gc=c;Hc=a};this.resetGLState=function(){Vb=vb=null;tb=Ia=mb=Kb=Yb=Fb=nb=-1;Wb=!0};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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