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Эх сурвалжийг харах

Examples: Add material.alphaHash example (#26341)

* feat(examples): Add alpha hash example.

* Update screenshots.

---------

Co-authored-by: Mugen87 <[email protected]>
Don McCurdy 2 жил өмнө
parent
commit
771d0a6b38

+ 1 - 0
examples/files.json

@@ -132,6 +132,7 @@
 		"webgl_loader_xyz",
 		"webgl_lod",
 		"webgl_marchingcubes",
+		"webgl_materials_alphahash",
 		"webgl_materials_blending",
 		"webgl_materials_blending_custom",
 		"webgl_materials_bumpmap",

BIN
examples/screenshots/webgl_materials_alphahash.jpg


+ 226 - 0
examples/webgl_materials_alphahash.html

@@ -0,0 +1,226 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - alpha hash</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+	<body>
+		<!-- Import maps polyfill -->
+		<!-- Remove this when import maps will be widely supported -->
+		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
+
+		<script type="importmap">
+			{
+				"imports": {
+					"three": "../build/three.module.js",
+					"three/addons/": "./jsm/"
+				}
+			}
+		</script>
+
+		<script type="module">
+
+			import * as THREE from 'three';
+
+			import Stats from 'three/addons/libs/stats.module.js';
+			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
+			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
+
+			import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
+			import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
+			import { TAARenderPass } from 'three/addons/postprocessing/TAARenderPass.js';
+			import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
+
+			let camera, scene, renderer, controls, stats, mesh, material;
+
+			let composer, renderPass, taaRenderPass, outputPass;
+
+			let needsUpdate = false;
+
+			const amount = parseInt( window.location.search.slice( 1 ) ) || 3;
+			const count = Math.pow( amount, 3 );
+
+			const color = new THREE.Color();
+
+			const params = {
+				alpha: 0.5,
+				alphaHash: true,
+				taa: true,
+				sampleLevel: 2,
+			};
+
+			init();
+			animate();
+
+			function init() {
+
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
+				camera.position.set( amount, amount, amount );
+				camera.lookAt( 0, 0, 0 );
+
+				scene = new THREE.Scene();
+
+				const light = new THREE.HemisphereLight( 0xffffff, 0x888888 );
+				light.position.set( 0, 1, 0 );
+				scene.add( light );
+
+				const geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
+
+				material = new THREE.MeshStandardMaterial( {
+					color: 0xffffff,
+					alphaHash: params.alphaHash,
+					opacity: params.alpha
+				} );
+
+				mesh = new THREE.InstancedMesh( geometry, material, count );
+
+				let i = 0;
+				const offset = ( amount - 1 ) / 2;
+
+				const matrix = new THREE.Matrix4();
+
+				for ( let x = 0; x < amount; x ++ ) {
+
+					for ( let y = 0; y < amount; y ++ ) {
+
+						for ( let z = 0; z < amount; z ++ ) {
+
+							matrix.setPosition( offset - x, offset - y, offset - z );
+
+							mesh.setMatrixAt( i, matrix );
+							mesh.setColorAt( i, color.setHex( Math.random() * 0xffffff ) );
+
+							i ++;
+
+						}
+
+					}
+
+				}
+
+				scene.add( mesh );
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				//
+
+				composer = new EffectComposer( renderer );
+
+				renderPass = new RenderPass( scene, camera );
+				renderPass.enabled = false;
+
+				taaRenderPass = new TAARenderPass( scene, camera );
+
+				outputPass = new OutputPass();
+
+				composer.addPass( renderPass );
+				composer.addPass( taaRenderPass );
+				composer.addPass( outputPass );
+
+				//
+
+				controls = new OrbitControls( camera, renderer.domElement );
+				controls.enableDamping = true;
+				controls.enableZoom = false;
+				controls.enablePan = false;
+				controls.dampingFactor = 0.2;
+
+				controls.addEventListener( 'change', () => ( needsUpdate = true ) );
+
+				//
+
+				const gui = new GUI();
+
+				gui.add( params, 'alpha', 0, 1 ).onChange( onMaterialUpdate );
+				gui.add( params, 'alphaHash' ).onChange( onMaterialUpdate );
+
+				const taaFolder = gui.addFolder( 'Temporal Anti-Aliasing' );
+
+				taaFolder.add( params, 'taa' ).name( 'enabled' ).onChange( () => {
+
+					renderPass.enabled = ! params.taa;
+					taaRenderPass.enabled = params.taa;
+
+					sampleLevelCtrl.enable( params.taa );
+
+					needsUpdate = true;
+
+				} );
+
+				const sampleLevelCtrl = taaFolder.add( params, 'sampleLevel', 0, 6, 1 ).onChange( () => ( needsUpdate = true ) );
+
+				//
+
+				stats = new Stats();
+				document.body.appendChild( stats.dom );
+
+				window.addEventListener( 'resize', onWindowResize );
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				composer.setSize( window.innerWidth, window.innerHeight );
+
+				needsUpdate = true;
+
+			}
+
+			function onMaterialUpdate() {
+
+				material.opacity = params.alpha;
+				material.alphaHash = params.alphaHash;
+				material.transparent = ! params.alphaHash;
+				material.depthWrite = params.alphaHash;
+
+				material.needsUpdate = true;
+				needsUpdate = true;
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				controls.update();
+
+				render();
+
+				stats.update();
+
+			}
+
+			function render() {
+
+				if ( needsUpdate ) {
+
+					taaRenderPass.accumulate = false;
+					taaRenderPass.sampleLevel = 0;
+
+					needsUpdate = false;
+
+				} else {
+
+					taaRenderPass.accumulate = true;
+					taaRenderPass.sampleLevel = params.sampleLevel;
+
+				}
+
+				composer.render();
+
+			}
+
+		</script>
+	</body>
+</html>