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@@ -149,8 +149,9 @@ THREE.ShaderDeferred = {
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THREE.ShaderChunk[ "common" ],
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THREE.ShaderChunk[ "color_pars_fragment" ],
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+ THREE.ShaderChunk[ "uv_pars_fragment" ],
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+ THREE.ShaderChunk[ "uv2_pars_fragment" ],
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THREE.ShaderChunk[ "map_pars_fragment" ],
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- THREE.ShaderChunk[ "lightmap_pars_fragment" ],
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"#ifdef USE_ENVMAP",
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@@ -309,8 +310,8 @@ THREE.ShaderDeferred = {
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vertexShader : [
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THREE.ShaderChunk[ "common" ],
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- THREE.ShaderChunk[ "map_pars_vertex" ],
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- THREE.ShaderChunk[ "lightmap_pars_vertex" ],
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+ THREE.ShaderChunk[ "uv_pars_vertex" ],
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+ THREE.ShaderChunk[ "uv2_pars_vertex" ],
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THREE.ShaderChunk[ "color_pars_vertex" ],
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THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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THREE.ShaderChunk[ "skinning_pars_vertex" ],
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@@ -324,8 +325,8 @@ THREE.ShaderDeferred = {
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"void main() {",
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- THREE.ShaderChunk[ "map_vertex" ],
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- THREE.ShaderChunk[ "lightmap_vertex" ],
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+ THREE.ShaderChunk[ "uv_vertex" ],
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+ THREE.ShaderChunk[ "uv2_vertex" ],
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THREE.ShaderChunk[ "color_vertex" ],
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THREE.ShaderChunk[ "skinbase_vertex" ],
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