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@@ -35,8 +35,6 @@ THREE.ExtrudeGeometry = function ( shapes, options ) {
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shapes = shapes instanceof Array ? shapes : [ shapes ];
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- this.shapebb = shapes[ shapes.length - 1 ].getBoundingBox();
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this.addShapeList( shapes, options );
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this.computeFaceNormals();
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@@ -85,11 +83,6 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
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// Use default WorldUVGenerator if no UV generators are specified.
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var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator;
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- var shapebb = this.shapebb;
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- //shapebb = shape.getBoundingBox();
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var splineTube, binormal, normal, position2;
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if ( extrudePath ) {
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