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Remove unnecessary comma in EdgeShader and EdgeShader

Tristan Valcke 8 年之前
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77a171de27
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      examples/js/shaders/EdgeShader.js

+ 2 - 2
examples/js/shaders/EdgeShader.js

@@ -12,7 +12,7 @@ THREE.EdgeShader = {
 	uniforms: {
 	uniforms: {
 
 
 		"tDiffuse": { value: null },
 		"tDiffuse": { value: null },
-		"aspect":    { value: new THREE.Vector2( 512, 512 ) },
+		"aspect":    { value: new THREE.Vector2( 512, 512 ) }
 	},
 	},
 
 
 	vertexShader: [
 	vertexShader: [
@@ -87,7 +87,7 @@ THREE.EdgeShader = {
 			"float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
 			"float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
 
 
 			"gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
 			"gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
-		"}",
+		"}"
 
 
 	].join( "\n" )
 	].join( "\n" )
 };
 };