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Removed most of SeceneUtils methods for simplicity reasons.
Fixed examples that were using them.

Mr.doob 14 лет назад
Родитель
Сommit
77eed2ea8c

+ 8 - 2
examples/webgl_geometry_blenderexport_colors.html

@@ -97,7 +97,10 @@
 
 				var material = [ new THREE.MeshFaceMaterial(), new THREE.MeshLambertMaterial( { color: 0xffffff, opacity:0.9, shading:THREE.FlatShading, wireframe: true, wireframeLinewidth: 2 } ) ];
 
-				mesh = THREE.SceneUtils.addMesh( scene, geometry, 250, 400, 0, 0, 0, 0, 0, material );
+				mesh = new THREE.Mesh( geometry, material );
+				mesh.position.x = 400;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
+				scene.addObject( mesh );
 
 			}
 
@@ -107,7 +110,10 @@
 
 				var material = new THREE.MeshFaceMaterial();
 
-				mesh2 = THREE.SceneUtils.addMesh( scene, geometry, 250, -400, 0, 0, 0, 0, 0, material );
+				mesh2 = new THREE.Mesh( geometry, material );
+				mesh2.position.x = - 400;
+				mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = 250;
+				scene.addObject( mesh2 );
 
 			}
 

+ 26 - 3
examples/webgl_materials_cars.html

@@ -196,7 +196,23 @@
 				pointLight.position.z = 10000;
 				scene.addLight( pointLight );
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );
@@ -546,13 +562,20 @@
 					mi = CARS[ car ].init_material,
 					bm = CARS[ car ].body_materials;
 
-				for( var i in CARS[ car ].mmap ) {
+				for ( var i in CARS[ car ].mmap ) {
 
 					geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ];
 
 				}
 
-				CARS[ car ].object = THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, r[0], r[1], r[2], m );
+				var mesh = new THREE.Mesh( geometry, m );
+				mesh.rotation.x = r[ 0 ];
+				mesh.rotation.y = r[ 1 ];
+				mesh.rotation.z = r[ 2 ];
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
+
+				CARS[ car ].object = mesh;
 
 				CARS[ car ].buttons = createButtons( materials.body, car );
 				attachButtonMaterials( materials.body, geometry, bm, car );

+ 25 - 2
examples/webgl_materials_cars_anaglyph.html

@@ -192,7 +192,23 @@
 				pointLight.position.z = 10000;
 				scene.addLight( pointLight );
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				scene.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.AnaglyphWebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );
@@ -547,7 +563,14 @@
 
 				}
 
-				CARS[ car ].object = THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, r[0], r[1], r[2], m );
+				var mesh = new THREE.Mesh( geometry, m );
+				mesh.rotation.x = r[ 0 ];
+				mesh.rotation.y = r[ 1 ];
+				mesh.rotation.z = r[ 2 ];
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
+
+				CARS[ car ].object = mesh;
 
 				CARS[ car ].buttons = createButtons( materials.body, car );
 				attachButtonMaterials( materials.body, geometry, bm, car );

+ 4 - 1
examples/webgl_materials_cars_camaro.html

@@ -187,7 +187,10 @@
 				geometry.materials[ 7 ][ 0 ] = materials.black; // tireling
 				geometry.materials[ 8 ][ 0 ] = materials.black; // behind grille
 
-				THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, 0.0, 1.0, 0.0, m );
+				var mesh = new THREE.Mesh( geometry, m );
+				mesh.rotation.y = 1;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
 
 				createButtons( materials.body, geometry );
 

+ 4 - 1
examples/webgl_materials_cars_camaro_crosseyed.html

@@ -192,7 +192,10 @@
 				geometry.materials[ 7 ][ 0 ] = materials.black; // tireling
 				geometry.materials[ 8 ][ 0 ] = materials.black; // behind grille
 
-				THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, 0.0, 1.0, 0.0, m );
+				var mesh = new THREE.Mesh( geometry, m );
+				mesh.rotation.y = 1;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
 
 				createButtons( materials.body, geometry );
 

+ 33 - 5
examples/webgl_materials_cubemap.html

@@ -112,12 +112,27 @@
 				var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
 				var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } )
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 10, reflectionCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = reflectionCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
-				//renderer.setFaceCulling( 0 );
 				container.appendChild( renderer.domElement );
 
 				stats = new Stats();
@@ -137,9 +152,22 @@
 
 				var s = 15;
 
-				THREE.SceneUtils.addMesh( scene, geometry, s,      0, 0, -100, 0,0,0, m1 );
-				THREE.SceneUtils.addMesh( scene, geometry, s,   -900, 0, -100, 0,0,0, m2 );
-				THREE.SceneUtils.addMesh( scene, geometry, s,    900, 0, -100, 0,0,0, m3 );
+				var mesh = new THREE.Mesh( geometry, m1 );
+				mesh.position.z = - 100;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
+
+				var mesh = new THREE.Mesh( geometry, m2 );
+				mesh.position.x = - 900;
+				mesh.position.z = - 100;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
+
+				var mesh = new THREE.Mesh( geometry, m3 );
+				mesh.position.x = 900;
+				mesh.position.z = - 100;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
 
 				loader.statusDomElement.style.display = "none";
 

+ 17 - 1
examples/webgl_materials_cubemap_balls_reflection.html

@@ -103,7 +103,23 @@
 
 				}
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 17 - 1
examples/webgl_materials_cubemap_balls_reflection_anaglyph.html

@@ -99,7 +99,23 @@
 
 				}
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				scene.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.AnaglyphWebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 17 - 1
examples/webgl_materials_cubemap_balls_refraction.html

@@ -102,7 +102,23 @@
 
 				}
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 17 - 1
examples/webgl_materials_cubemap_balls_refraction_crosseyed.html

@@ -101,7 +101,23 @@
 
 				}
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				scene.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 17 - 1
examples/webgl_materials_cubemap_escher.html

@@ -87,7 +87,23 @@
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
 				scene.addObject( mesh );
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 6000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000, 1, 1, 1, null, true ), material );
+				scene.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 35 - 5
examples/webgl_materials_cubemap_refraction.html

@@ -88,6 +88,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
+
 				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
@@ -108,7 +109,23 @@
 				var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
 				var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer();
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );
@@ -132,11 +149,24 @@
 
 			function createScene( geometry, m1, m2, m3 ) {
 
-				var s = 1.5, z = -1000;
+				var s = 1.5, z = - 1000;
+
+				var mesh = new THREE.Mesh( geometry, m1 );
+				mesh.position.z = z;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
+
+				var mesh = new THREE.Mesh( geometry, m2 );
+				mesh.position.x = - 900;
+				mesh.position.z = z;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
 
-				THREE.SceneUtils.addMesh( scene, geometry, s,      0, 0, z, 0,0,0, m1 );
-				THREE.SceneUtils.addMesh( scene, geometry, s,   -900, 0, z, 0,0,0, m2 );
-				THREE.SceneUtils.addMesh( scene, geometry, s,    900, 0, z, 0,0,0, m3 );
+				var mesh = new THREE.Mesh( geometry, m3 );
+				mesh.position.x = 900;
+				mesh.position.z = z;
+				mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
+				scene.addObject( mesh );
 
 				loader.statusDomElement.style.display = "none";
 

+ 9 - 2
examples/webgl_materials_normalmap.html

@@ -190,8 +190,15 @@
 
 				geometry.computeTangents();
 
-				mesh1 = THREE.SceneUtils.addMesh( scene, geometry, scale, -scale * 12, 0, 0, 0,0,0, material1 );
-				mesh2 = THREE.SceneUtils.addMesh( scene, geometry, scale,  scale * 12, 0, 0, 0,0,0, material2 );
+				mesh1 = new THREE.Mesh( geometry, material1 );
+				mesh1.position.x = - scale * 12;
+				mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
+				scene.addObject( mesh1 );
+
+				mesh2 = new THREE.Mesh( geometry, material2 );
+				mesh2.position.x = scale * 12;
+				mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = scale;
+				scene.addObject( mesh2 );
 
 				loader.statusDomElement.style.display = "none";
 

+ 4 - 1
examples/webgl_materials_normalmap2.html

@@ -169,7 +169,10 @@
 
 				geometry.computeTangents();
 
-				mesh1 = THREE.SceneUtils.addMesh( scene, geometry, scale, 0, - 50, 0, 0, 0, 0, material );
+				mesh1 = new THREE.Mesh( geometry, material );
+				mesh1.position.y = - 50;
+				mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
+				scene.addObject( mesh1 );
 
 				loader.statusDomElement.style.display = "none";
 

+ 17 - 1
examples/webgl_materials_shaders_fresnel.html

@@ -115,7 +115,23 @@
 
 				scene.matrixAutoUpdate = false;
 
-				THREE.SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
+				// Skybox
+
+				var shader = THREE.ShaderUtils.lib["cube"];
+				shader.uniforms["tCube"].texture = textureCube;
+
+				var material = new THREE.MeshShaderMaterial( {
+
+					fragmentShader: shader.fragmentShader,
+					vertexShader: shader.vertexShader,
+					uniforms: shader.uniforms
+
+				} ),
+
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
+				sceneCube.addObject( mesh );
+
+				//
 
 				webglRenderer = new THREE.WebGLRenderer( { antialias: false } );
 				webglRenderer.setSize( window.innerWidth, window.innerHeight );

+ 2 - 2
examples/webgl_multiple_canvases_complex.html

@@ -1,7 +1,7 @@
 <!DOCTYPE HTML>
 <html lang="en">
 	<head>
-		<title>three.js webgl - multiple-canvaes - complex</title>
+		<title>three.js webgl - multiple canvases - complex</title>
 		<meta charset="utf-8">
 		<style type="text/css">
 			body {
@@ -57,7 +57,7 @@
 			<div id="container2"></div>
 			<div id="container3"></div>
 		</div>
-		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - multiple canvases - complex</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 

+ 1 - 1
examples/webgl_multiple_canvases_grid.html

@@ -73,7 +73,7 @@
 				</div>
 			</div>
 		</div>
-		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl -  multiple canvases - grid</div>
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 

+ 4 - 4
examples/webgl_objconvert_test.html

@@ -16,7 +16,7 @@
 			a { color:skyblue }
 			canvas { pointer-events:none; z-index:10; }
 			#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
-			#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
+			#d { text-align:center; margin:1em 0 -150px 0; z-index:0; position:relative; display:block }
 			.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
 			.inactive { background:#999; color:#eee }
 		</style>
@@ -109,9 +109,7 @@
 				geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
 	
 				mesh = new THREE.Mesh( geometry, xm );
-				mesh.position.x = 0;
 				mesh.position.y = FLOOR;
-				mesh.position.z = 0;
 				mesh.rotation.x = 1.57;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 10;
 				mesh.doubleSided = true;
@@ -123,7 +121,8 @@
 				var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
 					sphere = new THREE.SphereGeometry( 100, 16, 8 );
 
-				for ( var i=0; i<10; i++ ) {
+				for ( var i = 0; i < 10; i ++ ) {
+
 					mesh = new THREE.Mesh( sphere, material_spheres );
 					mesh.position.x = 500 * (Math.random() - 0.5);
 					mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
@@ -132,6 +131,7 @@
 					mesh.overdraw = true;
 					mesh.updateMatrix();
 					scene.addObject(mesh);
+
 				}
 
 

+ 0 - 67
src/extras/SceneUtils.js

@@ -4,73 +4,6 @@
 
 THREE.SceneUtils = {
 
-	addMesh : function ( scene, geometry, scale, x, y, z, rx, ry, rz, material ) {
-
-		var mesh = new THREE.Mesh( geometry, material );
-		mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
-		mesh.position.x = x;
-		mesh.position.y = y;
-		mesh.position.z = z;
-		mesh.rotation.x = rx;
-		mesh.rotation.y = ry;
-		mesh.rotation.z = rz;
-		scene.addObject( mesh );
-
-		return mesh;
-
-	},
-
-	addPanoramaCubeWebGL : function ( scene, size, textureCube ) {
-
-		var shader = THREE.ShaderUtils.lib["cube"];
-		shader.uniforms["tCube"].texture = textureCube;
-
-		var material = new THREE.MeshShaderMaterial( {
-
-			fragmentShader: shader.fragmentShader,
-			vertexShader: shader.vertexShader,
-			uniforms: shader.uniforms
-
-		} ),
-
-		mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, null, true ), material );
-		scene.addObject( mesh );
-
-		return mesh;
-
-	},
-
-	addPanoramaCube : function( scene, size, images ) {
-
-		var materials = [], mesh;
-
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 0 ] ) } ) );
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 1 ] ) } ) );
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 2 ] ) } ) );
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 3 ] ) } ) );
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 4 ] ) } ) );
-		materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 5 ] ) } ) );
-
-		mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
-		scene.addObject( mesh );
-
-		return mesh;
-
-	},
-
-	addPanoramaCubePlanes : function ( scene, size, images ) {
-
-
-		var hsize = size / 2, plane = new THREE.Plane( size, size ), pi = Math.PI, pi2 = Math.PI / 2;
-
-		THREE.SceneUtils.addMesh( scene, plane, 1,      0,     0,  -hsize,  0,      0,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
-		THREE.SceneUtils.addMesh( scene, plane, 1, -hsize,     0,       0,  0,    pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
-		THREE.SceneUtils.addMesh( scene, plane, 1,  hsize,     0,       0,  0,   -pi2,  0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
-		THREE.SceneUtils.addMesh( scene, plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
-		THREE.SceneUtils.addMesh( scene, plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
-
-	},
-
 	showHierarchy : function ( root, visible ) {
 
 		THREE.SceneUtils.traverseHierarchy( root, function( node ) { node.visible = visible; } );

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -32,9 +32,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_oldFlipSided = null,
 	_oldBlending = null,
 	_oldDepth = null,
-    _oldPolygonOffset = null;
-    _oldPolygonOffsetFactor = null;
-    _oldPolygonOffsetUnits = null;
+	_oldPolygonOffset = null,
+	_oldPolygonOffsetFactor = null,
+	_oldPolygonOffsetUnits = null,
 	_cullEnabled = true,
 
 	_viewportX = 0,