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@@ -4,73 +4,6 @@
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THREE.SceneUtils = {
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- addMesh : function ( scene, geometry, scale, x, y, z, rx, ry, rz, material ) {
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-
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- var mesh = new THREE.Mesh( geometry, material );
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- mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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- mesh.position.x = x;
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- mesh.position.y = y;
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- mesh.position.z = z;
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- mesh.rotation.x = rx;
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- mesh.rotation.y = ry;
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- mesh.rotation.z = rz;
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- scene.addObject( mesh );
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-
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- return mesh;
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-
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- },
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-
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- addPanoramaCubeWebGL : function ( scene, size, textureCube ) {
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-
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- var shader = THREE.ShaderUtils.lib["cube"];
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- shader.uniforms["tCube"].texture = textureCube;
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-
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- var material = new THREE.MeshShaderMaterial( {
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-
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- fragmentShader: shader.fragmentShader,
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- vertexShader: shader.vertexShader,
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- uniforms: shader.uniforms
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-
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- } ),
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-
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- mesh = new THREE.Mesh( new THREE.CubeGeometry( size, size, size, 1, 1, 1, null, true ), material );
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- scene.addObject( mesh );
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-
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- return mesh;
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-
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- },
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-
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- addPanoramaCube : function( scene, size, images ) {
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-
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- var materials = [], mesh;
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-
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 0 ] ) } ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 1 ] ) } ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 2 ] ) } ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 3 ] ) } ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 4 ] ) } ) );
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- materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[ 5 ] ) } ) );
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-
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- mesh = new THREE.Mesh( new THREE.Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() );
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- scene.addObject( mesh );
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-
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- return mesh;
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-
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- },
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-
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- addPanoramaCubePlanes : function ( scene, size, images ) {
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-
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-
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- var hsize = size / 2, plane = new THREE.Plane( size, size ), pi = Math.PI, pi2 = Math.PI / 2;
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-
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- THREE.SceneUtils.addMesh( scene, plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) );
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- THREE.SceneUtils.addMesh( scene, plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) );
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- THREE.SceneUtils.addMesh( scene, plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) );
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- THREE.SceneUtils.addMesh( scene, plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
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- THREE.SceneUtils.addMesh( scene, plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
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-
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- },
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-
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showHierarchy : function ( root, visible ) {
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THREE.SceneUtils.traverseHierarchy( root, function( node ) { node.visible = visible; } );
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