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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js xr - dragging with custom depth shader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - dragging
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+ </div>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { XRButton } from 'three/addons/webxr/XRButton.js';
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+ import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
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+
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+ let container;
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+ let camera, scene, renderer;
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+ let controller1, controller2;
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+ let controllerGrip1, controllerGrip2;
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+ let isDepthSupplied = false;
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+
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+ let raycaster;
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+
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+ const intersected = [];
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+ const tempMatrix = new THREE.Matrix4();
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+
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+ let controls, group;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x808080 );
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+
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+ camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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+ camera.position.set( 0, 1.6, 3 );
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+
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+ controls = new OrbitControls( camera, container );
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+ controls.target.set( 0, 1.6, 0 );
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+ controls.update();
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+
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+ const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
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+ const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
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+ const floor = new THREE.Mesh( floorGeometry, floorMaterial );
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+ floor.rotation.x = - Math.PI / 2;
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+ floor.receiveShadow = true;
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+ scene.add( floor );
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+
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+ scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
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+
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+ const light = new THREE.DirectionalLight( 0xffffff, 3 );
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+ light.position.set( 0, 6, 0 );
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+ light.castShadow = true;
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+ light.shadow.camera.top = 3;
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+ light.shadow.camera.bottom = - 3;
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+ light.shadow.camera.right = 3;
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+ light.shadow.camera.left = - 3;
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+ light.shadow.mapSize.set( 4096, 4096 );
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+ scene.add( light );
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+
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+ group = new THREE.Group();
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+ scene.add( group );
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+
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+ const geometries = [
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+ new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
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+ new THREE.ConeGeometry( 0.2, 0.2, 64 ),
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+ new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
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+ new THREE.IcosahedronGeometry( 0.2, 8 ),
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+ new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
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+ ];
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+
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+ for ( let i = 0; i < 50; i ++ ) {
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+
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+ const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
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+ const material = new THREE.ShaderMaterial({
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+
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+ vertexShader: `
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+ varying vec3 vNormal;
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+ varying vec2 vUv;
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+ void main() {
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+ vNormal = normalize(normalMatrix * normal);
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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+ }
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+ `,
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+
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+ fragmentShader: `
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+ uniform vec3 diffuseColor;
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+ uniform float roughness;
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+ uniform float metalness;
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+ uniform float emissive;
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+ varying vec3 vNormal;
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+ varying vec2 vUv;
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+ uniform sampler2DArray depthColor;
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+ uniform float depthWidth;
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+ uniform float depthHeight;
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+ #define saturate( a ) clamp( a, 0.0, 1.0 )
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+ float Depth_GetCameraDepthInMeters(const sampler2DArray depthTexture,
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+ const vec2 depthUv, int arrayIndex) {
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+ return texture(depthColor, vec3(depthUv.x, depthUv.y, arrayIndex)).r;
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+ }
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+ float Depth_GetOcclusion(const sampler2DArray depthTexture, const vec2 depthUv, float assetDepthM, int arrayIndex) {
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+ float depthMm = Depth_GetCameraDepthInMeters(depthTexture, depthUv, arrayIndex);
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+ const float kDepthTolerancePerM = 0.001;
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+ return clamp(1.0 -
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+ 0.5 * (depthMm - assetDepthM) /
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+ (kDepthTolerancePerM * assetDepthM) +
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+ 0.5, 0.0, 1.0);
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+ }
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+ float Depth_GetBlurredOcclusionAroundUV(const sampler2DArray depthTexture, const vec2 uv, float assetDepthM, int arrayIndex) {
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+ // Kernel used:
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+ // 0 4 7 4 0
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+ // 4 16 26 16 4
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+ // 7 26 41 26 7
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+ // 4 16 26 16 4
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+ // 0 4 7 4 0
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+ const float kKernelTotalWeights = 269.0;
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+ float sum = 0.0;
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+ const float kOcclusionBlurAmount = 0.0005;
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+ vec2 blurriness =
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+ vec2(kOcclusionBlurAmount, kOcclusionBlurAmount /** u_DepthAspectRatio*/);
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+ float current = 0.0;
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-1.0, -2.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+1.0, -2.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-1.0, +2.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+1.0, +2.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-2.0, +1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+2.0, +1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-2.0, -1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+2.0, -1.0) * blurriness, assetDepthM, arrayIndex);
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+ sum += current * 4.0;
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+ current = 0.0;
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-2.0, -0.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+2.0, +0.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+0.0, +2.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-0.0, -2.0) * blurriness, assetDepthM, arrayIndex);
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+ sum += current * 7.0;
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+ current = 0.0;
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-1.0, -1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+1.0, -1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-1.0, +1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+1.0, +1.0) * blurriness, assetDepthM, arrayIndex);
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+ sum += current * 16.0;
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+ current = 0.0;
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+0.0, +1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-0.0, -1.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(-1.0, -0.0) * blurriness, assetDepthM, arrayIndex);
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+ current += Depth_GetOcclusion(
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+ depthTexture, uv + vec2(+1.0, +0.0) * blurriness, assetDepthM, arrayIndex);
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+ sum += current * 26.0;
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+ sum += Depth_GetOcclusion(depthTexture, uv, assetDepthM, arrayIndex) * 41.0;
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+ return sum / kKernelTotalWeights;
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+ }
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+ void main() {
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+ vec3 normal = normalize(vNormal);
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+ vec3 diffuse = diffuseColor;
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+ float specularIntensity = pow(max(dot(normal, normalize(vec3(0, 0, 1))), 0.0), 64.0);
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+ vec3 specular = vec3(specularIntensity) * mix(vec3(0.04), diffuse, metalness);
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+ gl_FragColor = vec4(diffuse * (1.0 - specular) + specular, 1.0) * (1.0 + emissive);
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+
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+ if (depthWidth > 0.0) {
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+ int arrayIndex = 0;
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+ vec2 depthUv;
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+ if (gl_FragCoord.x>=depthWidth) {
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+ arrayIndex = 1;
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+ depthUv = vec2((gl_FragCoord.x-depthWidth)/depthWidth, gl_FragCoord.y/depthHeight);
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+ } else {
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+ depthUv = vec2(gl_FragCoord.x/depthWidth, gl_FragCoord.y/depthHeight);
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+ }
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+ float assetDepthM = gl_FragCoord.z;
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+
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+ float occlusion = Depth_GetBlurredOcclusionAroundUV(depthColor, depthUv, assetDepthM, arrayIndex);
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+ float depthMm = Depth_GetCameraDepthInMeters(depthColor, depthUv, arrayIndex);
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+
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+ float absDistance = abs(assetDepthM - depthMm);
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+ float v = 0.0025;
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+ absDistance = saturate(v - absDistance) / v;
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+
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+ gl_FragColor.rgb += vec3(absDistance * 2.0, absDistance * 2.0, absDistance * 12.0);
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+ gl_FragColor = mix(gl_FragColor, vec4(0.0, 0.0, 0.0, 0.0), occlusion * 0.7);
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+ }
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+ }
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+ `,
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+
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+ uniforms: {
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+
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+ diffuseColor: { value: new THREE.Color( Math.random() * 0xffffff) },
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+ roughness: { value: 0.7 },
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+ metalness: { value: 0.0 },
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+ emissive: { value: 0.0 },
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+ depthWidth: { value: 0.0 },
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+ depthHeight: { value: 0.0 },
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+ depthColor: { value: new THREE.Texture() }
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+
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+ }
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+
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+ });
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+
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+ const object = new THREE.Mesh( geometry, material );
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+
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+ object.position.x = Math.random() * 4 - 2;
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+ object.position.y = Math.random() * 2;
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+ object.position.z = Math.random() * 4 - 2;
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+
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+ object.rotation.x = Math.random() * 2 * Math.PI;
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+ object.rotation.y = Math.random() * 2 * Math.PI;
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+ object.rotation.z = Math.random() * 2 * Math.PI;
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+
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+ object.scale.setScalar( Math.random() + 0.5 );
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+
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+ group.add( object );
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+
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+ }
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.shadowMap.enabled = true;
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+ renderer.xr.enabled = true;
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+ container.appendChild( renderer.domElement );
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+
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+ document.body.appendChild( XRButton.createButton( renderer, {
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+ 'optionalFeatures': [ 'depth-sensing' ],
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+ 'depthSensing': { 'usagePreference': [ 'gpu-optimized' ], 'dataFormatPreference': [] }
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+ } ) );
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+
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+ // controllers
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+
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+ controller1 = renderer.xr.getController( 0 );
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+ controller1.addEventListener( 'selectstart', onSelectStart );
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+ controller1.addEventListener( 'selectend', onSelectEnd );
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+ scene.add( controller1 );
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+
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+ controller2 = renderer.xr.getController( 1 );
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+ controller2.addEventListener( 'selectstart', onSelectStart );
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+ controller2.addEventListener( 'selectend', onSelectEnd );
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+ scene.add( controller2 );
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+
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+ const controllerModelFactory = new XRControllerModelFactory();
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+
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+ controllerGrip1 = renderer.xr.getControllerGrip( 0 );
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+ controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
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+ scene.add( controllerGrip1 );
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+
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+ controllerGrip2 = renderer.xr.getControllerGrip( 1 );
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+ controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
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+ scene.add( controllerGrip2 );
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+
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+ //
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+
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+ const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
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+
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+ const line = new THREE.Line( geometry );
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+ line.name = 'line';
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+ line.scale.z = 5;
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+
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+ controller1.add( line.clone() );
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+ controller2.add( line.clone() );
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+
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+ raycaster = new THREE.Raycaster();
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onSelectStart( event ) {
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+
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+ const controller = event.target;
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+
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+ const intersections = getIntersections( controller );
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+
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+ if ( intersections.length > 0 ) {
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+
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+ const intersection = intersections[ 0 ];
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+
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+ const object = intersection.object;
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+ object.material.uniforms.emissive.value = 1;
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+ controller.attach( object );
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+
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+ controller.userData.selected = object;
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+
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+ }
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+
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+ controller.userData.targetRayMode = event.data.targetRayMode;
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+
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+ }
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+
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+ function onSelectEnd( event ) {
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+
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+ const controller = event.target;
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+
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+ if ( controller.userData.selected !== undefined ) {
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+
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+ const object = controller.userData.selected;
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+ object.material.uniforms.emissive.value = 0;
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+ group.attach( object );
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+
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+ controller.userData.selected = undefined;
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+
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+ }
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+
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+ }
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+
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+ function getIntersections( controller ) {
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+
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+ controller.updateMatrixWorld();
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+
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+ tempMatrix.identity().extractRotation( controller.matrixWorld );
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+
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+ raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
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+ raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
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+
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+ return raycaster.intersectObjects( group.children, false );
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+
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+ }
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+
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+ function intersectObjects( controller ) {
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+
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+ // Do not highlight in mobile-ar
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+
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+ if ( controller.userData.targetRayMode === 'screen' ) return;
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+
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+ // Do not highlight when already selected
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+
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+ if ( controller.userData.selected !== undefined ) return;
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+
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+ const line = controller.getObjectByName( 'line' );
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+ const intersections = getIntersections( controller );
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+
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+ if ( intersections.length > 0 ) {
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+
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+ const intersection = intersections[ 0 ];
|
|
|
+
|
|
|
+ const object = intersection.object;
|
|
|
+ object.material.uniforms.emissive.value = 1;
|
|
|
+ intersected.push( object );
|
|
|
+
|
|
|
+ line.scale.z = intersection.distance;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ line.scale.z = 5;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function cleanIntersected() {
|
|
|
+
|
|
|
+ while ( intersected.length ) {
|
|
|
+
|
|
|
+ const object = intersected.pop();
|
|
|
+ object.material.uniforms.emissive.value = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ renderer.setAnimationLoop( render );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ if (renderer.xr.hasDepthSensing() && ! isDepthSupplied) {
|
|
|
+
|
|
|
+ group.children.forEach(child => {
|
|
|
+
|
|
|
+ child.material.uniforms.depthColor.value = renderer.xr.getDepthTexture();
|
|
|
+ child.material.uniforms.depthWidth.value = 1680;
|
|
|
+ child.material.uniforms.depthHeight.value = 1760;
|
|
|
+ child.material.uniforms.NeedUpdate = true;
|
|
|
+
|
|
|
+ isDepthSupplied = true;
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ } else if (! renderer.xr.hasDepthSensing() && isDepthSupplied) {
|
|
|
+
|
|
|
+ group.children.forEach(child => {
|
|
|
+
|
|
|
+ child.material.uniforms.depthWidth.value = 0;
|
|
|
+ child.material.uniforms.depthHeight.value = 0;
|
|
|
+ child.material.uniforms.NeedUpdate = true;
|
|
|
+
|
|
|
+ isDepthSupplied = false;
|
|
|
+
|
|
|
+ });
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ cleanIntersected();
|
|
|
+
|
|
|
+ intersectObjects( controller1 );
|
|
|
+ intersectObjects( controller2 );
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+ </body>
|
|
|
+</html>
|