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camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
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camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1, 100 );
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scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
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scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
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