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@@ -1548,7 +1548,7 @@ function WebGLRenderer( parameters ) {
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// store the light setup it was created for
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// store the light setup it was created for
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if ( materialProperties.lightsHash === undefined ) {
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if ( materialProperties.lightsHash === undefined ) {
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- materialProperties.lightsHash = {};
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+ materialProperties.lightsHash = {};
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}
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}
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