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@@ -118,9 +118,9 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
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}
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- function newFace( newFaces, a, b, c ) {
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+ function newFace( newFaces, a, b, c, materialIndex ) {
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- newFaces.push( new THREE.Face3( a, b, c ) );
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+ newFaces.push( new THREE.Face3( a, b, c, undefined, undefined, materialIndex ) );
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}
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@@ -346,10 +346,10 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
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// create 4 faces.
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- newFace( newFaces, edge1, edge2, edge3 );
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- newFace( newFaces, face.a, edge1, edge3 );
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- newFace( newFaces, face.b, edge2, edge1 );
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- newFace( newFaces, face.c, edge3, edge2 );
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+ newFace( newFaces, edge1, edge2, edge3, face.materialIndex );
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+ newFace( newFaces, face.a, edge1, edge3, face.materialIndex );
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+ newFace( newFaces, face.b, edge2, edge1, face.materialIndex );
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+ newFace( newFaces, face.c, edge3, edge2, face.materialIndex );
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// create 4 new uv's
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