Garrett Johnson пре 4 година
родитељ
комит
781d661f33

+ 4 - 4
src/Three.Legacy.js

@@ -583,7 +583,7 @@ Object.assign( Matrix3.prototype, {
 
 	flattenToArrayOffset: function ( array, offset ) {
 
-		console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
+		console.warn( 'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
 		return this.toArray( array, offset );
 
 	},
@@ -628,7 +628,7 @@ Object.assign( Matrix4.prototype, {
 	},
 	flattenToArrayOffset: function ( array, offset ) {
 
-		console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
+		console.warn( 'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.' );
 		return this.toArray( array, offset );
 
 	},
@@ -1118,8 +1118,8 @@ Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
 
 PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
 
-	console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
-			"Use .setFocalLength and .filmGauge for a photographic setup." );
+	console.warn( 'THREE.PerspectiveCamera.setLens is deprecated. ' +
+			'Use .setFocalLength and .filmGauge for a photographic setup.' );
 
 	if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
 	this.setFocalLength( focalLength );

+ 2 - 2
src/animation/KeyframeTrack.js

@@ -125,8 +125,8 @@ Object.assign( KeyframeTrack.prototype, {
 
 		if ( factoryMethod === undefined ) {
 
-			const message = "unsupported interpolation for " +
-				this.ValueTypeName + " keyframe track named " + this.name;
+			const message = 'unsupported interpolation for ' +
+				this.ValueTypeName + ' keyframe track named ' + this.name;
 
 			if ( this.createInterpolant === undefined ) {
 

+ 2 - 2
src/animation/PropertyBinding.js

@@ -188,7 +188,7 @@ Object.assign( PropertyBinding, {
 
 	findNode: function ( root, nodeName ) {
 
-		if ( ! nodeName || nodeName === "" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
+		if ( ! nodeName || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
 
 			return root;
 
@@ -591,7 +591,7 @@ Object.assign( PropertyBinding.prototype, { // prototype, continued
 
 			// access a sub element of the property array (only primitives are supported right now)
 
-			if ( propertyName === "morphTargetInfluences" ) {
+			if ( propertyName === 'morphTargetInfluences' ) {
 
 				// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
 

+ 2 - 2
src/constants.js

@@ -196,5 +196,5 @@ export const StaticCopyUsage = 35046;
 export const DynamicCopyUsage = 35050;
 export const StreamCopyUsage = 35042;
 
-export const GLSL1 = "100";
-export const GLSL3 = "300 es";
+export const GLSL1 = '100';
+export const GLSL3 = '300 es';

+ 2 - 2
src/core/Object3D.js

@@ -315,7 +315,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
 
 		if ( object === this ) {
 
-			console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
+			console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
 			return this;
 
 		}
@@ -335,7 +335,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
 
 		} else {
 
-			console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
+			console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
 
 		}
 

+ 1 - 1
src/geometries/ExtrudeBufferGeometry.js

@@ -175,7 +175,7 @@ class ExtrudeBufferGeometry extends BufferGeometry {
 
 			function scalePt2( pt, vec, size ) {
 
-				if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
+				if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
 
 				return vec.clone().multiplyScalar( size ).add( pt );
 

+ 2 - 2
src/materials/Material.js

@@ -96,7 +96,7 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
 
 			if ( newValue === undefined ) {
 
-				console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
+				console.warn( 'THREE.Material: \'' + key + '\' parameter is undefined.' );
 				continue;
 
 			}
@@ -114,7 +114,7 @@ Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
 
 			if ( currentValue === undefined ) {
 
-				console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
+				console.warn( 'THREE.' + this.type + ': \'' + key + '\' is not a property of this material.' );
 				continue;
 
 			}

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -37,7 +37,7 @@ import { WebGLTextures } from './webgl/WebGLTextures.js';
 import { WebGLUniforms } from './webgl/WebGLUniforms.js';
 import { WebGLUtils } from './webgl/WebGLUtils.js';
 import { WebXRManager } from './webxr/WebXRManager.js';
-import { WebGLMaterials } from "./webgl/WebGLMaterials.js";
+import { WebGLMaterials } from './webgl/WebGLMaterials.js';
 
 function createCanvasElement() {
 

+ 3 - 3
src/renderers/webgl/WebGLBufferRenderer.d.ts

@@ -1,7 +1,7 @@
 // Renderers / WebGL /////////////////////////////////////////////////////////////////////
-import { WebGLExtensions } from "./WebGLExtensions";
-import { WebGLInfo } from "./WebGLInfo";
-import { WebGLCapabilities } from "./WebGLCapabilities";
+import { WebGLExtensions } from './WebGLExtensions';
+import { WebGLInfo } from './WebGLInfo';
+import { WebGLCapabilities } from './WebGLCapabilities';
 
 export class WebGLBufferRenderer {
 

+ 8 - 8
src/renderers/webgl/WebGLProgram.js

@@ -257,19 +257,19 @@ function loopReplacer( match, start, end, snippet ) {
 
 function generatePrecision( parameters ) {
 
-	let precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
+	let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
 
-	if ( parameters.precision === "highp" ) {
+	if ( parameters.precision === 'highp' ) {
 
-		precisionstring += "\n#define HIGH_PRECISION";
+		precisionstring += '\n#define HIGH_PRECISION';
 
-	} else if ( parameters.precision === "mediump" ) {
+	} else if ( parameters.precision === 'mediump' ) {
 
-		precisionstring += "\n#define MEDIUM_PRECISION";
+		precisionstring += '\n#define MEDIUM_PRECISION';
 
-	} else if ( parameters.precision === "lowp" ) {
+	} else if ( parameters.precision === 'lowp' ) {
 
-		precisionstring += "\n#define LOW_PRECISION";
+		precisionstring += '\n#define LOW_PRECISION';
 
 	}
 
@@ -399,7 +399,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
 	const program = gl.createProgram();
 
 	let prefixVertex, prefixFragment;
-	let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + "\n" : '';
+	let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
 
 	if ( parameters.isRawShaderMaterial ) {
 

+ 14 - 14
src/renderers/webgl/WebGLPrograms.js

@@ -34,19 +34,19 @@ function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingSta
 	};
 
 	const parameterNames = [
-		"precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "instancingColor",
-		"map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV",
-		"lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatMap", "clearcoatRoughnessMap", "clearcoatNormalMap", "displacementMap", "specularMap",
-		"roughnessMap", "metalnessMap", "gradientMap",
-		"alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2",
-		"flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
-		"maxBones", "useVertexTexture", "morphTargets", "morphNormals",
-		"maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
-		"numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
-		"numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
-		"shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
-		"alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
-		"sheen", "transmissionMap"
+		'precision', 'isWebGL2', 'supportsVertexTextures', 'outputEncoding', 'instancing', 'instancingColor',
+		'map', 'mapEncoding', 'matcap', 'matcapEncoding', 'envMap', 'envMapMode', 'envMapEncoding', 'envMapCubeUV',
+		'lightMap', 'lightMapEncoding', 'aoMap', 'emissiveMap', 'emissiveMapEncoding', 'bumpMap', 'normalMap', 'objectSpaceNormalMap', 'tangentSpaceNormalMap', 'clearcoatMap', 'clearcoatRoughnessMap', 'clearcoatNormalMap', 'displacementMap', 'specularMap',
+		'roughnessMap', 'metalnessMap', 'gradientMap',
+		'alphaMap', 'combine', 'vertexColors', 'vertexTangents', 'vertexUvs', 'uvsVertexOnly', 'fog', 'useFog', 'fogExp2',
+		'flatShading', 'sizeAttenuation', 'logarithmicDepthBuffer', 'skinning',
+		'maxBones', 'useVertexTexture', 'morphTargets', 'morphNormals',
+		'maxMorphTargets', 'maxMorphNormals', 'premultipliedAlpha',
+		'numDirLights', 'numPointLights', 'numSpotLights', 'numHemiLights', 'numRectAreaLights',
+		'numDirLightShadows', 'numPointLightShadows', 'numSpotLightShadows',
+		'shadowMapEnabled', 'shadowMapType', 'toneMapping', 'physicallyCorrectLights',
+		'alphaTest', 'doubleSided', 'flipSided', 'numClippingPlanes', 'numClipIntersection', 'depthPacking', 'dithering',
+		'sheen', 'transmissionMap'
 	];
 
 	function getMaxBones( object ) {
@@ -99,7 +99,7 @@ function WebGLPrograms( renderer, cubemaps, extensions, capabilities, bindingSta
 
 		} else if ( map.isWebGLRenderTarget ) {
 
-			console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
+			console.warn( 'THREE.WebGLPrograms.getTextureEncodingFromMap: don\'t use render targets as textures. Use their .texture property instead.' );
 			encoding = map.texture.encoding;
 
 		}

+ 2 - 2
src/renderers/webgl/WebGLShadowMap.d.ts

@@ -2,8 +2,8 @@ import { Scene } from './../../scenes/Scene';
 import { Camera } from './../../cameras/Camera';
 import { WebGLRenderer } from '../WebGLRenderer';
 import { ShadowMapType } from '../../constants';
-import { WebGLObjects } from "./WebGLObjects";
-import { Light } from "../../lights/Light";
+import { WebGLObjects } from './WebGLObjects';
+import { Light } from '../../lights/Light';
 
 export class WebGLShadowMap {
 

+ 3 - 3
src/renderers/webgl/WebGLShadowMap.js

@@ -53,7 +53,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 	const fullScreenTri = new BufferGeometry();
 	fullScreenTri.setAttribute(
-		"position",
+		'position',
 		new BufferAttribute(
 			new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
 			3
@@ -139,7 +139,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 				const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
 
 				shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
-				shadow.map.texture.name = light.name + ".shadowMap";
+				shadow.map.texture.name = light.name + '.shadowMap';
 
 				shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
 
@@ -152,7 +152,7 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 				const pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
 
 				shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
-				shadow.map.texture.name = light.name + ".shadowMap";
+				shadow.map.texture.name = light.name + '.shadowMap';
 
 				shadow.camera.updateProjectionMatrix();
 

+ 3 - 3
src/renderers/webgl/WebGLTextures.js

@@ -21,7 +21,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 	try {
 
 		useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
-			&& ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
+			&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
 
 	} catch ( err ) {
 
@@ -1217,7 +1217,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			if ( warnedTexture2D === false ) {
 
-				console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
+				console.warn( 'THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.' );
 				warnedTexture2D = true;
 
 			}
@@ -1236,7 +1236,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 			if ( warnedTextureCube === false ) {
 
-				console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
+				console.warn( 'THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.' );
 				warnedTextureCube = true;
 
 			}

+ 2 - 2
src/renderers/webxr/WebXRController.js

@@ -171,7 +171,7 @@ Object.assign( WebXRController.prototype, {
 
 							hand.inputState.pinching = false;
 							this.dispatchEvent( {
-								type: "pinchend",
+								type: 'pinchend',
 								handedness: inputSource.handedness,
 								target: this
 							} );
@@ -180,7 +180,7 @@ Object.assign( WebXRController.prototype, {
 
 							hand.inputState.pinching = true;
 							this.dispatchEvent( {
-								type: "pinchstart",
+								type: 'pinchstart',
 								handedness: inputSource.handedness,
 								target: this
 							} );

+ 1 - 1
src/textures/Texture.js

@@ -326,7 +326,7 @@ Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
 
 } );
 
-Object.defineProperty( Texture.prototype, "needsUpdate", {
+Object.defineProperty( Texture.prototype, 'needsUpdate', {
 
 	set: function ( value ) {