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@@ -62,12 +62,6 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var scope = this;
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- function findUv(vertexNo, oldFaceNo) {
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- // Original faces -> Vertex Nos.
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- // new Facepoint -> Vertex Nos.
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- // edge Points
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- }
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-
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function f4( a, b, c, d, oldFace, orders, facei ) {
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// TODO move vertex selection over here!
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@@ -105,18 +99,18 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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newFaces.push( newFace );
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if (scope.supportUVs) {
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- // || uvForVertices.length!=0
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+
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newUVs.push( [
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- uvForVertices[a],
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- uvForVertices[b+':'+facei],
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- uvForVertices[c+':'+facei],
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- uvForVertices[d+':'+facei]
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+ getUV(a, ''),
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+ getUV(b, facei),
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+ getUV(c, facei),
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+ getUV(d, facei)
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] );
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- if (!uvForVertices[a]) console.log('a', a+':'+facei);
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- if (!uvForVertices[b+':'+facei]) console.log('b', b+':'+facei);
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- if (!uvForVertices[c+':'+facei]) console.log('c', c+':'+facei);
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- if (!uvForVertices[d+':'+facei]) console.log('d', d+':'+facei);
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+ // if (!uvForVertices[a]) console.log('a', a+':'+facei);
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+ // if (!uvForVertices[b+':'+facei]) console.log('b', b+':'+facei);
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+ // if (!uvForVertices[c+':'+facei]) console.log('c', c+':'+facei);
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+ // if (!uvForVertices[d+':'+facei]) console.log('d', d+':'+facei);
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}
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}
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@@ -209,36 +203,70 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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var sharpEdges = {}, sharpVertices = [], sharpFaces = [];
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- var uvForVertices = {};
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+ var uvForVertices = {}; // Stored in {vertex}:{old face} format
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+
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+ var originalVerticesLength = originalPoints.length;
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+
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+
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+
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+ function getUV(vertexNo, oldFaceNo) {
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+
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+ var key = vertexNo+':'+oldFaceNo;
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+ var theUV = uvForVertices[key];
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+
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+ if (!theUV) {
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+ console.log('warnning, UV not found for', key);
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+ }
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+
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+ return theUV;
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+
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+ // Original faces -> Vertex Nos.
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+ // new Facepoint -> Vertex Nos.
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+ // edge Points
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+
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+ }
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+
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+
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+ function addUV(vertexNo, oldFaceNo, value) {
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+ var key = vertexNo+':'+oldFaceNo;
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+ if (!(key in uvForVertices)) {
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+ uvForVertices[key] = value;
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+ } else {
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+ console.log('dup vertexNo', vertexNo, 'oldFaceNo', oldFaceNo, 'value', value, 'key', key, uvForVertices[key]);
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+ }
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+ }
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// Step 1
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// For each face, add a face point
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// Set each face point to be the centroid of all original points for the respective face.
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-
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+ console.log(oldGeometry);
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var i, il, j, jl, face;
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// For Uvs
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var uvs = oldGeometry.faceVertexUvs[0];
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var abcd = 'abcd', vertice;
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- console.log('originalFaces, uvs', originalFaces, uvs);
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+ console.log('originalFaces, uvs, originalVerticesLength', originalFaces.length, uvs.length, originalVerticesLength);
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for (i=0, il = uvs.length; i<il; i++ ) {
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for (j=0,jl=uvs[i].length;j<jl;j++) {
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vertice = originalFaces[i][abcd.charAt(j)];
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- var key = vertice+':'+i; // Vertix->Face
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-
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- if (!uvForVertices[key]) {
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- uvForVertices[key] = uvs[i][j];
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- } else {
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- console.log('dup', uvForVertices[key], uvs[i][j]);
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- }
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+ addUV(vertice, i, uvs[i][j]);
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}
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}
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+ var uvCount = 0;
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+ for (var u in uvForVertices) {
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+ // console.log(u);
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+ uvCount++;
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+ }
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+ if (!uvCount) {
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+ scope.supportUVs = false;
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+ console.log('no uvs');
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+ }
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- console.log('Original Faces + Vertices UVs completed', uvForVertices);
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+ console.log('--- Original Faces + Vertices UVs completed', uvForVertices, 'vs', uvs.length);
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var avgUv ;
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for (i=0, il = originalFaces.length; i<il ;i++) {
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@@ -248,31 +276,29 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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if (!scope.supportUVs) continue;
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- // || uvForVertices.length==0
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// Prepare subdivided uv
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avgUv = new THREE.UV();
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if ( face instanceof THREE.Face3 ) {
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- avgUv.u = uvForVertices[face.a+':'+i].u + uvForVertices[face.b+':'+i].u + uvForVertices[face.c+':'+i].u;
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- avgUv.v = uvForVertices[face.a+':'+i].v + uvForVertices[face.b+':'+i].v + uvForVertices[face.c+':'+i].v;
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+ avgUv.u = getUV(face.a, i).u + getUV(face.b, i).u + getUV(face.c, i).u;
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+ avgUv.v = getUV(face.a, i).v + getUV(face.b, i).v + getUV(face.c, i).v;
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avgUv.u /= 3;
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avgUv.v /= 3;
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} else if ( face instanceof THREE.Face4 ) {
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- avgUv.u = uvForVertices[face.a+':'+i].u + uvForVertices[face.b+':'+i].u + uvForVertices[face.c+':'+i].u + uvForVertices[face.d+':'+i].u;
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- avgUv.v = uvForVertices[face.a+':'+i].v + uvForVertices[face.b+':'+i].v + uvForVertices[face.c+':'+i].v + uvForVertices[face.d+':'+i].v;
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+ avgUv.u = getUV(face.a,i).u + getUV(face.b, i).u + getUV(face.c, i).u + getUV(face.d, i).u;
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+ avgUv.v = getUV(face.a,i).v + getUV(face.b, i).v + getUV(face.c, i).v + getUV(face.d, i).v;
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avgUv.u /= 4;
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avgUv.v /= 4;
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}
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- var key = uvs.length + i;
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-
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- uvForVertices[key] = avgUv;
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+ addUV(originalVerticesLength + i, '', avgUv);
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+
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}
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- console.log('added UVs for new Faces', uvForVertices, key);
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+ console.log('-- added UVs for new Faces', uvForVertices);
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// Step 2
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// For each edge, add an edge point.
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@@ -284,7 +310,7 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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//console.log('vfMap', vfMap);
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var edgeCount = 0;
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- var originalVerticesLength = originalPoints.length;
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+
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var edgeVertex, edgeVertexA, edgeVertexB;
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////
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@@ -402,45 +428,37 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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newPoints.push( new THREE.Vertex(avg) );
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-
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+ edgeCount ++;
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if (!scope.supportUVs) {
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- edgeCount ++;
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continue;
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}
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- // || uvForVertices.length==0
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- console.log('faceIndexAB', faceIndexA, faceIndexB, sharpEdges[i]);
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+
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+ // console.log('faceIndexAB', faceIndexA, faceIndexB, sharpEdges[i]);
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// Prepare subdivided uv
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avgUv = new THREE.UV();
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- avgUv.u = uvForVertices[edgeVertexA+':'+faceIndexA].u + uvForVertices[edgeVertexB+':'+faceIndexA].u;
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- avgUv.v = uvForVertices[edgeVertexA+':'+faceIndexA].v + uvForVertices[edgeVertexB+':'+faceIndexA].v;
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+ avgUv.u = getUV(edgeVertexA, faceIndexA).u + getUV(edgeVertexB, faceIndexA).u;
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+ avgUv.v = getUV(edgeVertexA, faceIndexA).v + getUV(edgeVertexB, faceIndexA).v;
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avgUv.u /= 2;
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avgUv.v /= 2;
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-
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-
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- var key = (uvs.length + originalFaces.length + edgeCount) +':'+faceIndexA;
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- uvForVertices[key] = avgUv;
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- console.log(key);
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+ addUV(edgePoints[i], faceIndexA, avgUv);
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avgUv = new THREE.UV();
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- avgUv.u = uvForVertices[edgeVertexA+':'+faceIndexB].u + uvForVertices[edgeVertexB+':'+faceIndexB].u;
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- avgUv.v = uvForVertices[edgeVertexA+':'+faceIndexB].v + uvForVertices[edgeVertexB+':'+faceIndexB].v;
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+ avgUv.u = getUV(edgeVertexA, faceIndexB).u + getUV(edgeVertexB, faceIndexB).u;
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+ avgUv.v = getUV(edgeVertexA, faceIndexB).v + getUV(edgeVertexB, faceIndexB).v;
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avgUv.u /= 2;
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avgUv.v /= 2;
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-
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- var key = (uvs.length + originalFaces.length + edgeCount)+':'+faceIndexB;
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- uvForVertices[key] = avgUv;
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- console.log(key);
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- edgeCount ++;
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+
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+ addUV(edgePoints[i], faceIndexB, avgUv);
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}
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- console.log('step 2 done', key);
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+ console.log('--- step 2 done');
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// Step 3
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// For each face point, add an edge for every edge of the face,
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@@ -461,7 +479,6 @@ THREE.SubdivisionModifier.prototype.smooth = function ( oldGeometry ) {
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for (i=0, il = facePoints.length; i<il ;i++) { // for every face
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- console.log('i', i);
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facePt = facePoints[i];
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face = originalFaces[i];
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currentVerticeIndex = originalVerticesLength+ i;
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